FEP Quest User Manual

Table of Contents
Warranty …………………………….…..…………….………………. 3
HP & LP Regulators ………....…………..….……..………………….. 4
Care & Maintenance …………………….….……..…….…………….. 4 Trigger Adjustment ……………………….….………….………...…... 5
.
Electronics & Operation …………………....….….……………….….. 5
LED Colors and Meanings …...................……….…...….…………... 6
Terminology …………..………………….……...…………… 10
Maintenance Mode ........................…………….…...……………. 11
The Quest Equalizer Special Feature……………………...………….. 12 The Quest Schematics…………………………………...………….… 13
Body/Solenoid ………………………………………...……… 13
Ram Valve System ……………………………………....…….… 14
Low Pressure Regulator ………………………….……......……. 15
Inline Regulator …………………………………………....…. 16
Frame/Board ………………………….……………………...... 17
Troubleshooting ……………………………………….....……...……. 18
Technical Support ……………………………………......…..……….. 19
Warnings
• The Quest paintball marker is not a toy. Misuse may cause serious injury or death.
• Read entire owners manual before operation.
• Paintball industry standard gear designed specically for paintball and meet ASTM standard F1776 (USA) or CE standard (Europe) must be worn at all times under
operation by user and anyone within range of a paintball projectile.
• Recommend at least 18 years of age to purchase and use. Persons under the age of 18 recommend adult supervision.
• Do not exceed 850 psi input pressure.
• Use compressed air/nitrogen only. Do not use CO2 as a source of air.
• Use only factory-approved grease in The Quest. All others will void warranty.
• Always turn off and insert a barrel-blocking device while The Quest is not in use.
• Always chronograph The Quest not to exceed 300fps before each game of play.
• Never look down the barrel or unscrew the bolt/pin assembly while The Quest is aired up.
• Never insert any item other than a 0.68 caliber paintball into The Quest breach.
• Always dry re The Quest after air has been removed to ensure no air is stored in the
marker.
• If you do not understand any information included in this manual please contact tech nical support found on the last page of this manual for further instructions.
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Warranty
First Endeavor Paintball, Inc. will warranty all electrical and mechanical compo­nents, except the battery, o-rings, and seals, against defects in material and workman-
ship for a period of one (1) year from date of purchase. The solenoid is warranted for a period of thirty (30) days from date of purchase. This warranty card must be returned to First Endeavor Paintball, Inc. in order for the warranty to be in effect. All returned markers must be accompanied by a RMA number and proof of purchase in order to be
accepted. Return shipping will be paid by customer. Use only approved lubrication in the marker. Please contact technical support with any questions about this limited
liability warranty. For further information regarding returns please visit www.rsten­deavorpaintball.com or call 1 (805) 487-5297.
The following Items/Occurrences are not covered under this warranty under any circumstances:
Damage due to accident, misuse, or alteration; Damage due to environmental condi-
tions (surface scratches and nicks) or aftermarket products; Damage caused by lack of
maintenance, or the cost of the maintenance service itself; Items requiring replacement or repair due to routine wear, use and exposure; Damage resulting from causes other than defects in materials and workmanship, including but not limited to, lack of techni­cal skill, competence, or experience of the user.
Specifications
Operation ------------------------------------------------- Electro-Pneumatic
Electronics------------------------------------------------------- WAS Equalizer
Power -------------------------------------------------------------- 9V Battery Length/Height/Width ---------------------------------------- 9.8”/7.5”/1.2”
Weight ---------------------------- 1lb 14oz w/o Barrel - 2lb 3oz w/ Barrel
Max Rate of Fire ----------------------------------------------------- 23+ bps
Modes of Fire --------------------------------------- Semi-Auto, PSP, NXL Eye Sensor ----------------------------------- Break-Beam Anti-Chop Eyes Propellant --------------------------------- Compressed Air/Nitrogen Only
Operating Pressure --------------------------------------------------- 220 psi Cycling Pressure ------------------------------------------------------- 85 psi
Efciency ----------------------------------------- 1500rds per 68/4500 Fill
Barrel Threads -------------------------------------------------------- Cocker Barrel ----------------------------- 14” 0.690 2-Piece w/ 7” Control-Bore Lubricant --------------------------------------------------- Dow 55 O-Ring
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Introduction
Congratulations and Thank You for purchasing The Quest Paintball marker. In this
manual you will nd useful information for setting up, adjusting, and maintaining your
The Quest paintball marker. Should you have any additional questions feel free to give us a call at the number found at the end of this manual. First Endeavor Paintball, Inc. has made every effort to make sure your experiences
with The Quest are trouble free and enjoyable. A lot of designing and testing has gone
into the creation of The Quest paintball marker so that you will never have to choose another marker again. Period.
HP & LP Regulators
The Quest is equipped with a high pressure (HPR) and a low pressure (LPR) regulator.
The HPR can be found on the marker as the vertical grip just in front of the trigger guard. The HPR is used to adjust the velocity of the paintball exiting the marker and is set be­tween 210-240 psi. The LPR can be found just under the area where the barrel inserts
into the marker in a horizontal position. The LPR is set to cycle the bolt inside the marker
and is set between 80-100 psi.
Setting The Regulators – In order to set your The Quest marker to optimal setting
please follow the following instructions.
1) Turn the HPR in (clockwise) about 3 threads past ush on the bottom of the
regultor housing.
2) Turn the LPR regulator in (clockwise) until the marker begins to re and stop.
3) After the marker starts to re, turn the LPR 1/4 - 1/2 a turn further in and leave
alone.
4) Take the marker to a chronograph and turn the HPR in for an increase in velocity or
out for a decrease in velocity to achieve 300 fps.
Care & Maintenance
The Quest paintball marker has been designed to need little care and maintenance. The
main thing to check is the bolt. After every day of play we recommend that you wipe
the current Dow 55 grease off of the bolt and re-apply fresh Dow 55 grease. Observe the o-rings and look for any undue wear or tears, replacing them as necessary. Should a leak
occur within the marker try replacing the outer bolt o-rings rst then moving to the pin
o-rings. If those do not cure the leak check that the solenoid is properly mounted or that
the LPR is not over pressurizing it. After a few days of play check and re-grease the HPR
and LPR pistons by unscrewing the caps on each and removing the pistons themselves. Check to see if there is any debris inside the chambers that might cause undue wear to the side of the piston and piston wall.
At the end of the day wipe down all paint from the marker and, if necessary, clean the
eyes by removing the eye covers and eyes, and wiping the area down with a q-tip. If a breach break occurs remove the bolt and pin from the marker, clean as needed, and insert a battle swab through the body to clean the internals.
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Trigger Adjustment
The Quest is equipped with a triple adjustable trigger. The ring point, stopping point,
and magnetic return can all be adjusted as follow.
Firing point – Adjust the ring point by inserting a 1/16” allen wrench into the bottom trigger adjustment screw seen in the trigger. To shorten the ring point, turn the screw clockwise. To lengthen the ring point, turn the screw counter-clockwise.
Stopping point – Adjust the stopping point by inserting a 1/16” allen wrench into the
middle trigger adjustment screw seen in the trigger. To shorten the stopping point, turn the screw clockwise. To lengthen the stopping point, turn the screw counter-clockwise.
Magnetic return – Adjust the magnetic return by inserting a 1/16” allen wrench into the
upper trigger adjustment screw seen in the vertical position on the trigger. To diminish the return, turn the screw clockwise. To strengthen the return, turn the screw counter­clockwise.
Electronics & Operation
As of March 2006, The Quest paintball marker is equipped with a Wicked Air Sportz Equalizer board. First Endeavor Paintball, Inc. feels that WAS has a highly successful electronic package thus allowing you, the
customer, the ability to have the best possible product we can offer. Prior to March of 2006, First Endeavor Paintball, Inc. supplied our own software. If you have an original Quest contact us for the Electronics & Opera­tion manual for those electronics. We do still plan to supply the original boards as they are upgradeable with
aftermarket chips made by companies such as NOX, and Virtue, where as the Equalizer is not. Please contact
us if you are interested in purchasing this board for use with an aftermarket chip.
The Quest Equalizer
Turning ON and OFF the Equalizer – To turn ON the Equalizer, press and hold the POW­ER button (located on the back of the grip frame) for ½ a second, and release it. The LED
will light up yellow and stay that way for several seconds after releasing the button. Tap­ping the trigger any time the LED is yellow will immediately make the marker active and
ready to re. After several seconds, the LED will then turn either green (normal mode) or red (competition mode) to indicate the tournament lock status. To turn OFF the Equalizer, press and hold the POWER button until the LED becomes
solid red, and then release the button.
Bypassing the Eye System – When the eye system is enabled, the marker will not re un­less there is something in the breech. In order to be able to “dry re” the marker, the eye
system must be bypassed. To bypass the eye system, press and hold the POWER button
for ½ a second. The LED will blink yellow, indicating that the eye system has
been bypassed. Repeating this procedure will enable the eye system.
General Usage Tips – The LED boot sequence is as follows: solid yellow (booting), fol­lowed by either solid green (normal mode) or solid red (competition mode). If the trig-
ger is held in the back position while the power is turned on, the LED will light up solid
green. If trigger is further held (5 seconds), the LED light up solid blue to indicate the
board is in maintenance mode™.
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LED Colors and Meanings
The Equalizer uses the LED to tell the user when certain events are occurring. This is a breakdown of what the LED colors represent:
Blinking Green (once per second)Normal operation, anti-chop system is
enabled, Eye Mode 1 (rate of re capped at user preset).
Blinking Green (twice per second) – Normal operation, anti-chop system is
enabled, Eye Mode 2 (unlimited rate of re, monitors bolt).
Blinking Yellow – Normal operation, anti-chop system is disabled.
Blinking Red – Battery is extremely low.
Red/Green toggle – There is an error with the anti-chop system.
Flickering Green – Object is in the breech.
Solid Blue – Marker entering maintenance mode™.
Red/Blue Toggle – Tournament lock toggled.
Tournament Lock – It is possible to enable the tournament lock (competition
mode) with the Equalizer. You can do this by shorting the two pads on the Equalizer board (labeled “LOCK”) while turning on the power. Each time this procedure occurs,
the tournament lock toggles from on to off or off to on. While the board is in competition
mode (locked), it is not possible to access the trigger-programming mode
Trigger Programming
The Dwell, Debounce™, Eye Mode, BIP Delay™, ROF Cap, Eye Power, and Firing Mode functions are programmable by following these instructions:
Make sure the marker is turned off. During programming, make sure that your marker has a barrel condom in place and the air supply shut off. Although it is not
possible to re the marker while in programming mode, it is always good to practice
safe marker handling.
1) Pull the trigger, and hold it in the back position. Now, press and hold the POWER button for ½ a second. During this time, the LED will light up green.
2) Now, release the trigger. The LED will light red. The marker is now in “trigger
programming mode”.
Pulling and releasing the trigger will change the LED color, advancing to the next programming feature. This is also known as the “programming menu”. The following colors equate to the feature selected:
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