Fat Cat 42-1011, 737 Easy Assembly Instructions & Rules

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Easy Assembly
Instructions & Rules
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Model # 42-1011
Thank you for purchasing the Fat Cat™ electronic dart game. Its computerized scoring system, the e-BOARD Computer, makes game playing easy and enjoyable. With 25 games and 146 options to choose from, beginners and more advanced players will find challenging games to suit them.
Features also include:
• 8 player electronic dart game
• Automatic player change of manual modes
• 13" target face
Warning to Parents:
Please read instructions carefully. Not for use by childr
en without
adult supervision.
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Warning to Parents:
Please read instructions carefully. Not for use by children without adult supervision.
Any battery charger/transformer to be used with the board should be regularly examined for potential hazards, such as damage to the cable or cord, plug, enclosure or other parts. In the event of such damage, the board must not be used until the damage has been properly repaired.
Important Notes
1. During shipping or in the course of normal play, it is possible for scoring segments of this
board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in Self Diagnostic Function of the e-BOARD Computer will be activated automatically. Your dartboard will run a self-test routine to determine which segment is stuck. An error message will flash on the display together with the number for the “frozen” segment. Take the following steps immediately when the error message appears.
a) Find the “frozen” segment according to the display.
b) Press firmly down on the “frozen” segment until it breaks free and the loose fit is restored.
Once the “frozen” segments are loosened, the error message should be gone and the board will continue to operate normally.
2. This game is designed for use with 3/4" length soft-tip darts only! Never use metal tipped darts or longer soft-tip darts on this dartboard! Metal tipped darts will seriously damage the circuitry, the e-BOARD Computer and electronic operation of the dartboard.
3. Electronic and mechanical reaction time is required between shots. If two shots occur too close together, pull out second dart and rethrow to properly record your score.
4. Use only the provided AC adapter. Using the wrong adapter may cause electrical shock and damage to the unit
.
5. Do not use excessive force when throwing darts. Throwing a dart too hard will cause frequent tip breakage and cause excessive wear on the board.
6. Do not spill liquids on the dartboard. Disconnect before cleaning. Do not spray cleaners that contain ammonia or other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular dusting with a damp cloth. Use a mild detergent and a damp cloth for more vigorous cleaning.
Mounting (Physical Installation)
The dartboard should be hung on a wall stud, with the center of the bull’s-eye 68" (173 cm) above the floor. Regulation throwing distance for soft-tip darts is 8', so be sure there are about 10 feet of open floor space in front of the board.
Place two marks side-by-side on the selected wall stud 75
5
/8" (192 cm) above the floor, with
5
1
/2" (40.64 cm) between them. Screw two screws into the reference marks until the screw
heads are protruding about
1
/
2
" from the wall.
Line up the slotted mounting holes on the back of the game with the screw heads then mount the game. It may be necessary to adjust the scr
ews until the boar
d fits snugly against the wall.
After the board is mounted, the bull’s-eye should be 68" (173 cm) above the floor.
Please see page 3.
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96"
(244 cm)
68"
(173 cm)
Wall
Center of Board
Plumb Line  from Face of Board  to Floor
Throwing  or Toe Line
Floor
Throwing Distance
75 5/8"
(192 cm)
51/2"
(14 cm)
68"
(173 cm)
Floor
Wall Stud Marking for Mounting Screw
Power Installation
The dartboard is designed to be powered by an AC to 9V DC, 800 milliamp (minimum) adapter, with the DC plug polarity configured as positive (+) outside, and negative (-) center. To connect by adapter, plug the DC plug into the DC power jack and the AC plug into an electrical outlet.
Use of Transformer:
1. The board is not intended for children under the age of 3 years old.
2. The board must only be used with the recommended transformer.
3. The transformer is not a toy.
4. Disconnect from transformer before cleaning.
Protective Film
This electronic dartboard has a clear protective film over the entire display area and button area to prevent scratching during shipping. Remove this film for easier reading of the display. To remove, simply lift edge, peel off and discard.
Mounting
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Game Description Options Players
G01 301 Count Down 6 1-8
G02 301 League 6 4
G03 Simple Cricket 3 1-8
G04 Standard Cricket 3 1-8
G05 Cut Throat Cricket 3 1-8
G06 Scram Cricket 1 2
G07 Double Only Cricket 3 1-8
G08 Killers 11 2-8
G09 Shanghai 12 1-8
G10 Count Up 9 4
G11 Shoot Out 10 1-8
G12 Best of Nine 7 1-8
G13 Call Three 8 1-8
G14 Hound and Hare 5 2
G15 Round-the-Clock 12 1-8
G16 Round-the-Clock the Irish Way 1 1-8
G17 Over 3 2-8
G18 Nine-Dart Century 3 1-8
G19 Baseball 3 1-8
G20 Bowling 6 1-8
G21 Golf 10 1-8
G22 Big Six 5 2-8
G23 Hi-Score 10 1-8
G24 Double Down 1 1-8
G25 All Fives 5 2-4
Total 146
Game Menu
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Operation Manual
1. Locate the ON/OFF button on the right corner of the panel, and turn on the main
power. With the power on, all LED’s on the left side will display a flashing “8” as a welcoming fanfare plays.
2. To select a game, press the GAME button until your choice appears in the player’s score display (see game list on page 4). During your game selection, you can quicken your game option. Press the BOUNCE/301 button, it will jump to the game 301. Press the ELIMINATE/CRICKET button, it will jump to the Standard Cricket game. Press PLAY/NEXT to start the Game.
3. To select the number of players, press the PLAYER button. The selection will be displayed at the player display. The maximum number of players is 8. For more than 1 player the players will share the player’s score display. During the game, players can page all players’ score by pressing the PLAYER button.
4. To select option/difficulties of the game for all players press the OPTION button.
5. Press the PLAYER button to start game. The 1stand 2ndplayer’s starting scores will be
displayed at their respective score displays. Players can page and check all players’ starting scores by pressing the PLAYER button.
6. For 301 and its series game, a player may also press the DOUBLE button to select the start/ending method. The selection will be displayed at the DOUBLE IN and DOUBLE OUT displays.
“IN” lighted Double In/Single Out
“OUT” lighted Single In/Double Out
Both “IN”/“OUT” lighted Double In/Double Out
7. If a dart thrown on the board scores but does not stick on the board, press the BOUNCE button and then choose your subtractive score. The score will be displayed on the LED display. Eliminate this score by pressing the ELIMINATE button. When all darts hit the scoring segment the Computer will announce “NEXT PLAYER.” Any pressure on the segments will not activate the dartboard. The player is required to remove all the darts and press the PLAYER button for the next player to continue the game.
8. The first player to finish the game will be announced the “winner” by the Computer and applause will be played. For 301 games the average points per dart for each player will be displayed at their score’s display.
9. To have the Computer automatically change to the next player after 10 seconds of completion of a turn, press the DOUBLE button to select auto player or manual.
10. To adjust volume or muting, press the SOUND button. The selection will be shown at the player’s Cricket Display.
Volume High
Volume Low
Volume Off
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G01 301 Count Down (with options of 301, 501, 601, 701,
801, 901)
The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting the game. The score will be deducted for each dart that scores. The first player who reaches exactly zero (0) wins. The games can have various IN/OUT options by pressing the DOUBLE button and will be displayed by the DOUBLE LED’s.
• SINGLE IN/SINGLE OUT • DOUBLE IN/SINGLE OUT
• SINGLE IN/DOUBLE OUT • DOUBLE IN/DOUBLE OUT
For SINGLE IN or SINGLE OUT options, the game can be started or ended by throwing at any segment, regardless if single, double or triple. For DOUBLE IN/DOUBLE OUT options, the beginning and ending throws will only be accepted respectively by hitting the double zone or the bull’s-eye.
If DOUBLE OUT has been selected, the Dart Out feature is automatically activated. In this mode, once a player is 170 or below the e-BOARD Computer will suggest the best possible finishing shots, or, if an out is not possible, the best remaining alternative shots are displayed at the player’s score display.
The game has a dart averaging function. After the game is over, all the darts will be divided by the selected score, and displayed on the player score displayer.
G02 301 League (with options of 301, 501, 601, 701, 801, 901)
This game is played by two teams consisting of two members. Similar to 301, the team will win when a player’s score reaches exactly zero (0), with one more requirement: his teammates score must be lower than or equal to the sum of the score of the opposing team. Otherwise the score of the player returns to the beginning of the turn. That team cannot win at that time.
G03 Simple Cricket (with options of 000, 020, 025)
1. Simple Cricket is played with the numbers 15 through 20 and the bull’s-eye.
2. Each player must “mark” a number three times to close it out.
3. Doubles count as 2 times and triples as 3 times the segment’s score.
4. The winner is the first player to close all the cricket numbers.
Game Descriptions & Rules
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11. When the Computer has been idle for 10 minutes it will enter into a sleep mode. All records of the current games and scores will be stored for 30 minutes. You may return to the game by simply pressing any key. It will automatically shut down if players don’t play it within 30 minutes.
12. To turn off the game, press and hold the ON/OFF button for 2 seconds.
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C00 Hit and open numbers 15-20 and bull’s-eye in any order.
C20 Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15
and bull’s-eye.
C25 Hit and open bull’s-eye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.
G04 Standard Cricket (with options of C00, C20, C25)
In this game, only the numbers 15 through 20 and the inner/outer bull’s-eye are used. Each player must hit a number 3 times to open that segment for scoring. A player is then awarded the number of points of the open segment each time he throws a dart that lands in that number, provided all opponents have not hit that number 3 times to close. No one may score any points on a closed number. Doubles count as two hits and triples as three hits. The first player closing all the numbers first and accumulating the highest total score is the winner. If a player closes all numbers first but is behind in score, they must continue scoring on the open numbers until they exceed their opponent’s score.
C00 Hit and open the numbers 15-20 and bull’s-eye in any order.
C20 Hit and open number 20 first, then in order open numbers 19, 18, 17, 16, 15 and bull’s-eye.
C25 Hit and open bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 and 20.
The rule is simple, a player must rack up the most points in 3, 4, 5, or 12 rounds (each round being 3 darts) to win. Doubles or triples count as 2 hits and 3 hits respectively.
G05 Cut Throat Cricket (with options of C00, C20, C25)
Same basic rules as Standard Cricket EXCEPT the points are added to your opponent’s total once scoring begins. A player can add scores to all opponents who opened the number. The player who first closes all segments with the lowest score wins. This variation enables players to rack up scores for his opponents, digging them into a deeper hole.
C00 Hit and open the numbers 15-20 and bull’s-eye in any order.
C20 Hit and open number 20 first, then in order open numbers 19, 18, 17, 16, 15 and bull’s-eye.
C25 Hit and open bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 and 20.
G06 Scram Cricket
This game is a variation of Standard Cricket. The game consists of 2 rounds. In the first round, player 1 must close 15 through 20 and bull’s-eye while player 2 attempts to get as many scores as they can by scoring the open segments. Round 1 will be finished when all segments have been closed. For round 2, the reverse is done. The player with the most scores is the winner.
G07 Double Only Cricket (with options of C00, C20, C25)
The same as Standard Cricket rules apply except you must hit a double before you can open a number. Once you have a double, then that double and all other singles, doubles and triples of that number count.
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Cricket Status One Time Two Times Open Close
Sign
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For example, to start the 20’s, each player must hit double 20. After getting double 20, then a single 20 would close the number, a double would close and score 20 points and a triple would close and score 40 points. The most significant difference in Doubles Only Cricket is that you cannot close a number with one dart.
C00 Hit and open the numbers 15-20 and bull’s-eye in any order.
C20 Hit and open number 20 first, then in order open numbers 19, 18, 17, 16, 15 and bull’s-eye.
C25 Hit and open bull’s-eye first, then in order open numbers 15, 16, 17, 18, 19 and 20.
G08 Killers (with options of -7, -8, -9, -10, -11, -12, -13,
=3, =5, =7, =9)
To start this game, players throw a dart at the board to select their number. The number selected will be used for the player throughout the game. No 2 players can select the same number.
To become a ”Killer,” the player must hit the double in their number. A “Killer” can then kill other players by hitting the segments of their numbers until all “Lives” are killed. A player can also commit “Suicide” by hitting his own number. The last player with “Lives” is the winner.
There are 11 options/difficulties for players to select. -7 to -13 represents 7 to 13 “Lives” which can be killed by hitting their segment numbers single, double or triple. For more advanced players, select =3, =5, =7 and =9, which require players to Kill their opponents by hitting doubles in those segment numbers. The number of “Lives” remaining will be displayed at the player’s score display.
G09 Shanghai (with options of L01, L05, L10, L15, H01, H05,
H10, H15, P01, P05, P10, P15)
Each player must hit numbers 1 through 20 and the bull’s-eye. Throw 3 darts for each number and the player who gets the most points wins. There are 3 levels of difficulty. Players can score on any segments (single x 1, double x 2, triple x 3) for L level. Only double and triple will count for H level.
Players can also select super Shanghai (P level) as a complimentary option. The rules are the same as above except various doubles and triples must be hit as specified by the computer. The computer will announce the chosen double or triple and display that number at the LED Text Display.
For • L01, H01 and P01 the game starts from segment 1.
• L05, H05 and P05 the game starts from segment 5.
• L10, H10 and P10 the game starts from segment 10.
• L15, H15 and P15 the game starts from segment 15.
G10 Count Up (with options of 100, 200, 300, 400, 500,
600, 700, 800, 900)
Score will be accumulated for each dart. The first player to r
each or go over the set points will
be the winner.
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Option 100 200 300 400 500 600 700 800 900 Set Points 100 200 300 400 500 600 700 800 900
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G11 Shoot Out (with options of -11, -12, -13, -14, -15, -16,
-17, -18, -19, -20)
The e-BOARD Computer will randomly display a score for the player to hit. One correct hit scores one mark. The first player who hits 11, 12, 13...20 marks, depending on the level of difficulty, is the winner. If a player does not hit the e-BOARD within 8 seconds, the dart is regarded as a miss and the e-BOARD Computer will automatically change to another random number for the player to hit.
G12 Best of Nine (with options of 009, 012, 015, 018, 021,
024, 027)
A good warm up, either alone or against an opponent, is to keep track of the best 9 darts of a number chosen by the e-BOARD Computer. A player receives 1 score when hitting the number, 2 scores when hitting a double and 3 scores when hitting a triple.
G13 Call Three (with options of 3, 4, 5, 6, 7, 8, 9, 10)
The e-BOARD Computer chooses 3 numbers randomly in each turn as selected. The player attempts to hit them in the order called. The player receives 1 score when hitting the correct number in the correct order, 2 scores for double and 3 for triple.
G14 Hound and Hare (with options of 005, 009, 011, 012, 014)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Players 1 and 2 act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a double and move clockwise to the next number. Similarly, the Hound starts at the number 5 and must hit a double each move. When the Hound catches up to the Hare and hits the same double as the Hare is trying for, the Hare is caught. If the Hare reaches the double 5 before the Hound catches him, the Hare is free. S05, S09, S11 and S16 represent what number the Hound starts at.
Option -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 Marks 11 12 13 14 15 16 17 18 19 20
Option 009 012 015 018 021 024 027 No. of Darts 9 12 15 18 21 24 27
Option 3 4 5 6 7 8 9 10 No. of Rounds 3 4 5678910
Option
005 009 011 012 014
Segment Hound Starts at S05 S09 S11 S12 S14
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G15 Round-the-Clock (with options of 105, 110, 115, 120,
205, 210, 215, 220, 305, 310, 315, 320)
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, depending on the level of difficulty selected. The first player to reach the last score will be the winner. Should the wrong number be hit in the round, the player has to continue the same target number for the next darts. The e-BOARD Computer will display the number that the player must hit.
G16 Round-the-Clock the Irish Way
The same basic rules apply from Round-the-Clock except that doubles and triples advance you to the amount of double or triple, plus one. For example hitting D1 makes your next number the three, hitting D10 makes your next number the bull’s-eye. But beware; if you hit a single, you have to take it and once you pass 10, you have to go one single at a time. A match between Nick and Marilyn is as follows:
One additional requirement is that the players must get 2 bull’s-eyes in the same turn of 3 darts to win the game. The bull’s-eyes do not accumulate during the game.
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SINGLE
Option 105 110 115 120 Last Number 5 10 15 20
DOUBLE
Option 205 210 215 220 Last Number 5 10 15 20
TRIPLE
Option 305 310 315 320 Last Number 5 10 15 20
Marilyn 1st Hit Next # 2nd Hit Next # 3rd Hit Next #
1st Turn S1 2 S2 3 S3 4
2nd Turn D4 9 S9 10 D10 BULL
3rd Turn BULL 2nd S17 BULL D4 BULL
BULL
4th Turn BULL 2nd S17 BULL D18 BULL
BULL
Nick 1st Hit Next # 2nd Hit Next # 3rd Hit Next #
1st Turn S1 2 S2 7 S7 8
2nd Turn D8 17 S17 18 S5 18
3rd Turn S18 19 S19 20 S20 BULL
4th Turn S8 BULL BULL 2nd S1 BULL
BULL
5th Turn Double WIN!
BULL
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G17 Over (with options of 0-7, 0-8, 0-9)
The players have to take turns to throw 3 darts, the highest score among the players is the “leader’s score.” A player’s score will become the new “leader’s score” if his score in the new turn is higher than the previous “leader’s score.” If not, he will lose one life.
If a leader does not want to challenge and keeps his “leader’s score,” he can press PLAY/NEXT button (B8) and skip his turn.
Players can select 7, 8, or 9 lives according to their skill, the last player alive wins the game. If Cricket Display (L2) displays 9 segments this indicates the player has 9 lives. After the throws, if he does not attain a new top score, only 8 segments will light up. If his score is higher than the “leader’s score,” then the computer will announce LEADER and show his score.
The leader can try to better his/her score. If he/she does not manage it, a life is lost but the leading position is retained.
G18 Nine-Dart Century (with options of 100, 150, 200)
In this game, each player has 9 darts (3 turns) to either score 100 points, or come as close as possible to 100. Each bed is scored in the regular manner. Any player going over 100 is busted and out of the game. Darts that land outside the scoring area bring that player’s total down to zero and they must start over again. This eliminates deliberate misses. Darts that bounce out are not penalized and do not count any points.
150 and 200: You can set the target score to be 150 or 200.
G19 Baseball (with options of B07, B08 and B09)
A baseball field is laid out as shown in diagram B. A player throws 3 darts in each inning and the runs/bases are set as follows:
A home run can only be scored on the 3rd dart of each turn. The player with the most runs at the end of the game is the winner. The LED displays will indicate a player’s base and the run total by innings. Players can select 7, 8 or 9 innings in this game and compete at dif
ferent levels.
Option 100 150 200 Target Point 100 150 200
Double
Single
Triple
Bulls-eye
Segments Results
Single One Base
Double Two Bases
Triple Three Bases
bull’s-eye Home Run
Diagram B
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G20 Bowling (with options of 10R, 11R, 12R, 13R, 14R, 15R)
Accuracy is a must in this very challenging game. The Scrolling Screen displays “SELECT ALLEY” and each player selects his alley by throwing a dart at a segment. Use the 2nd and 3rd darts to score points (pins). Points are scored as follows:
A player cannot hit the same single twice in the same frame. The second hit will be counted as zero (0). Therefore it would be more advisable for the player to hit the inner and outer singles to score ten pins. Hitting a triple segment will result in a score of 20 pins while hitting a double twice will only result in 10 pins. Otherwise you will get only 9 pins if you hit the double with your second dart and another segment with your third dart.
The perfect game is 200/220/240/260/280/300 respectively for the options chosen. Players can select different options for playing this game (i.e. 10 rounds - 15 rounds).
G21 Golf (with options of 09F, 10F, 11F, 12F, 13F, 14F, 15F,
16F, 17F, 18F)
The segments 1-18 are used to represent the holes of a golf course. A player must make 3 hits in one segment before they can move to the next hole. A double or triple will count as 2 or 3 hits. This allows the player to finish the hole with fewer darts and a lower score. The e-BOARD Computer will count the strokes. The one who finishes the game first with the lowest score is the winner. The e-BOARD Computer will keep track, announce and display on the LED Screen the holes to be hit. Players can play 9 or 18 holes depending on the level of difficulty.
G22 Big Six (with options of 3, 4, 5, 6, 7)
This game allows players to challenge their opponents to hit the targets of their choice. However, players must earn the chance of picking the next target for their opponent by making a hit on the current target first.
The game begins with the single 6 segment. Player 1 must hit a 6 to “save” his “Life.” If the current target is hit with 2 darts, the Scrolling Screen displays “SELECT NO.” Then the next dart will determine the target for the next player. However, he would lose a chance to determine the target for the next player as he hits his tar
get by the 3r
d dart. Therefore, player 2 will hit
the same target for his turn. If player 1 fails to hit the tar
get within 3 darts, they will lose a Life. Player 2 will shoot for the single that player 1 missed. Singles, doubles and triples are all separate targets for this game.
Segments Score
Double 9 Pins
Outer SIngle 3 Pins
Triple 10 Pins
Inner Single 7 Pins
Option 10R 11R 12R 13R 14R 15R No. of Rounds 10 11 12 13 14 15
Double
Outer Single
Triple
Inner Single
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The object of this game is to force your opponent into losing “Lives” by selecting tough targets for them to hit such as the bull’s-eye or triple 20. The last remaining player with a “Life” is the winner.
G23 Hi-Score (with options of H03, H04, H05, H06, H07, H08,
H09, H10, H11, H12)
The rules are simple. A player must rack up the most points in 3, 4, 5...or 12 rounds (each round is 3 darts) to win. Doubles and triples count as 2 times and 3 times that segment’s score respectively. The player with the highest score wins.
G24 Double Down
This game starts with a base score of 60 points. The player must score by hitting the activated segments as selected by the e-BOARD Computer for the current round. For instance, in the first round the player must hit the 15 segment. If no 15’s are hit, the player’s score will be cut in half. The next round is 16 and so on. For the D and T, the player must hit any double or triple. If the doubles and triples are not hit, the same rule applies. Play goes in this order: 15, 16, Double, 17, 18, Triple, 19, 20 and bull’s-eye. The player with the highest score is the winner.
G25 All Fives (with options of 551, 561, 571, 581, 591)
2-4 players may play this game. During each round, each player’s total score must be divisible by 5. Every divisible 5 counts as one point. For instance, 2, 8, 5 totals 15. A player will get 3 points as 15 divided by 5 equals 3. There will be no points if the round of 3 darts’ total score is not divisible by 5 or if a player throws the 3rd dart and misses, even though the previous 2 darts’ score is divisible by 5. The first player to score 51, 61, 71, 81 or 91 will be the winner.
Option 3 4 5 6 7 No. of Lives 3 4 5 6 7
Option H03 H04 H05 H06 H07 H08 H09 H10 H11 H12 No. of Rounds 3 4 5 6 7 8 9 10 11 12
Option 551 561 571 581 591 Total Points 51 61 71 81 91
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Check out these other fine Fat Cat™Products:
14
Electronic Dart Boards:
• 727 Electronic Dart Board
• 747 Electronic Dart Board
• Solar Blast™Electronic Dart Board
• Eclipse™Electronic Dart Board
• Extreme™Electronic Dart Board
Flights
Shafts
Soft-Tip Darts
Cases and Wallets
Accessories
Foosball Tables:
• Legacy
• Cosmopolitan
Pool Tables:
• Ebony
• Shot King
• Pockey Table
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WARRANTY INFORMATION
90 Day Warranty on
737 Electronic Soft-Tip DartBoard
Manufacturer warrants to the original retail purchaser, this product to be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase.
Should this product become defective due to material or workmanship within the warranty period, contact our Customer Service Department. This warranty is not transferable and does not cover normal wear and tear, or damage caused by improper handling, installation or use of this product. This warranty is also void if product is in any way abused, damaged, or modified from its original state, or if used for other than indoor residential use. This warranty gives you specific legal rights, and you may have other rights which vary from state to state.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
800 225 7593 • FAX 800 841 6944
Email: gld@gldmfg.com
DO NOT RETURN TO STORE
For all returns and warranty coverage, please call:
GLD Products 1-800-225-7593
Please provide model number, serial number and/or part number when you call. Numbers can be found on outside of packaging.
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