FarmTek Polaris Operating Instructions Manual

FarmTek
Sport Timing Specialists
Multi-Event Timer
Operating Instructions
FarmTek, Inc. 1000 N Hwy 78, Ste D (972) 429-0947 Wylie, TX 75098 (800) 755-6529
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FarmTek, Inc.
POLARIS TIMER CONSOLE
Timer Console Power
Batteries
The new Polaris timer is powered by four AA alka­line batteries instead of an AC adapter as in the past. The timer runs 50 to 60 hours on a new set of batter­ies. Always turn the timer off before changing the batteries and always replace all four batteries at the same time – do not mix old and new batteries.
To check the battery level, follow these steps:
1) Press SETUP to access setup functions.
2) Press NEXT CHOICE until Check Battery is
displayed (just one or two presses).
3) Press ENTER to show remaining battery life.
4) Press SETUP to return to normal operation.
Keep in mind that when the console is first turned on after being off for a while (e.g., overnight), the re-
ported battery level is artificially high for the first half-hour or so of use.
When storing the timer console for an extended pe­riod, it is best to remove the batteries.
Low Battery Warning A low battery icon is flashed in the upper right cor­ner of the Status display when about 2 to 4 hours of console battery life are left. Note that the battery icon is also displayed whenever an electric eye in the arena has a low battery. Check the console’s battery level as described previously to see if it is the reason the icon is flashing.
Power On/Off
Turn the Polaris timer on and off using the slide switch located at the upper right corner of the timer console.
Timer Connections
Connections on the rear of the timer console have changed with the introduction of the new Polaris timer. The
Power
jack is gone and in its position is
the
Input
jack. The
Input
jack is for connection of
optional input devices such as a bar code reader and numeric keypad to be offered in the future. Do not
plug an AC adapter from an older FarmTek timer into the
Input
jack on the new Polaris. It can cause
serious damage!
The
Display
jack is now called the
Output
jack, however, its functions are the same: Output of score­board data and output of computer/printer data.
The functions of the
Horn
jack are unchanged from
the previous version of the Polaris timer: It provides audio output of the horn sound to a PA system and also connects to our stand-alone horn.
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WIRELESS ELECTRIC EYES
Operation
Batteries
The electric eyes operate over 70 hours from a 9 volt alkaline battery (use only alkaline batteries). The
Power
lamp on the unit glows steadily while the bat-
tery is good and flashes when the battery is low.
To help detect an eye with a low battery, the Polaris timer in the announcer’s booth flashes a low battery icon in the upper right corner of its Status Display when any electric eye in use has a low battery.
The electric eyes operate at least two hours after the first indication of low battery. Note: The two hour period is from the first time the low battery light be­gins flashing. If a unit with a low battery is turned off and then later turned back on, the lamp may glow steadily for some time before it starts flashing again. This does not mean there are two more hours of op­eration remaining at this point.
Once the
Power
lamp begins flashing, it is simplest to just replace the battery during the next break in your event – don’t worry about trying to use the last few hours of the battery.
When storing the electric eyes for an extended period of time, always remove the batteries.
Helpful Hints
Even though the antennas can be unscrewed, doing so can cause problems: Do Not Remove the Antennas!
Placement of the electric eyes and the timer console in the arena and the announcer’s stand can affect per­formance of the radio link. Note these guidelines:
1) Ensure an unobstructed line-of-sight between the antenna on the electric eye and the antenna on the timer console in the announcer’s booth. Verify clear line-of-sight from down at the antenna’s level – not from your standing eye level.
2) Position the timer console at least 2-3 feet from major electronic equipment such as computers, monitors, and the PA system.
Optical Interference from the Sun
When the electric eyes are setup with more than 100 feet between them, a late afternoon sun shining di­rectly into the Photo-Receiver (the electric eye with the antenna) can cause problems. A simple remedy is to swap the electric eyes with each other so that the sun shines into the face of the Photo-Transmitter in­stead (the electric eye without the antenna). Or, you can construct a shade for the Photo-Receiver – see a sample sun-shield to print and cut out on the web at: farmtek.net/sunshield.htm.
Two Timers At Once
Two complete timers can be used at the same time to provide back-up for each other. However, when two Photo-Transmitters (the infrared light source) are on at the same time, they interfere with each other at the Photo-Receiver. To prevent problems, set up both complete timers, stacking the electric eyes on top of each other. However, only turn on one of the Photo­Transmitters. Both Photo-Receivers will “see” the beam, but since the beam is coming from just one Photo-Transmitter, there is no interference.
Note: Older wired electric eyes may not “recognize” the wireless Photo-Transmitter. In this situation, make
sure the one Photo-Transmitter that you turn on is the older, wired Photo-Transmitter – both the wired and wireless Photo-Receivers will operate from the older, wired Photo-Transmitter.
Two Wireless Timers at Once
If the two timers in use are both wireless timers, then in addition to the requirements already mentioned, make sure the two Photo-Receivers (the electric eye with the antenna) operate on different channels. The channel number used by the Photo-Receiver is stamped inside the battery compartment.
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Electric Eye ID Codes
WIRELESS ELECTRIC EYES (2)
Each wireless electric eye is permanently pro­grammed with an electronic identification code. No two units have the same ID code. The ID code is transmitted along with other information whenever the electric eye beam is broken or restored. For a set of wireless electric eyes to work with a particular timer console, the timer console must “know” the ID code of the electric eye being used.
If you use a different set of electric eyes or a different timer console than usual, you must have the timer
console “learn” the ID code of the electric eyes being used as detailed below.
Note that the Polaris timer supports up to four sets of electric eyes. These are referred to as Eye #1, Eye #2, Eye #3 and Eye #4. The table below shows which eyes are used for each event. If a new ID code is
learned for Eye #1, then all events that use Eye #1 are also affected. The same logic applies when the ID
code for any other eye is update
Event Eye #1 Eye #2 Eye #3 Eye #4
Barrel Racing
Start/Stop
Roping
Steer (Start) Header (Breakout) Heeler (Breakout)
Bull Riding
Team Penning
Start (Optional)
Cutting
Start (Optional)
Power & Speed
Start Stop/Start Stop
Show Jumping
Start/Stop Start/Stop Start/Stop
Lap Timing
Start/Stop
Autocross
Start Stop Split Time Split Time
Sprint/General
Start/Stop Start/Stop Split Time Split Time
Time Stamp
Time Message Time Message Time Message Time Message
Learning a New ID Code
To program a pair of eyes into the Polaris console:
1) Place the eyes at least four feet apart, facing each other, and arrange them so that the eye with the antenna is furthest away from you and the Polaris timer console. Ideally, have the eyes on separate counters or tables. Make sure all other pairs of electric eyes are OFF.
2) On the timer console, press the SETUP button to access the timer Setup options.
3) Press NEXT CHOICE until Set Eye#1 ID is displayed. (For some events, like Roping and Show Jumping, you can choose from two or three different eyes – choose the one you need to set.)
4) When you are ready to break the electric eye beam, press ENTER. The timer will display Break Eye#1 Beam Now... (or the appropriate message for the eye you selected).
5) Walk or pass something large through the beam. As soon as the beam is broken, the timer momen­tarily displays the ID code for the eye.
That’s it! For events like Roping or Show Jumping, repeat the procedure for other eyes, if needed.
Note: If the “Break Eye Beam Now…” message re­mains on the display, force a beam break by turning the eye without the antenna off and then back on.
For events which can use more than two sets of eyes, learning the ID code for Eye 3 or 4 enables those eyes. Conversely, to disable an electric eye that is not used, follow steps 2 to 4 for the eye you wish to dis­able, then abort the programming process by pressing any button on the keypad. This disables the selected electric eye.
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Overview of Operation
WIRELESS HANDSWITCH
The wireless handswitch adds flexibility to several events supported by the Polaris timer. The wireless handswitch can be used to start and stop the timer for
Bull Riding, Team Penning, Cutting, etc. For Ranch Sorting, the handswitch is used to mark the split time
at which each cow is sorted. For Team Roping, the handswitch is carried by the judge in the arena and is set to stop the timer only. For Show Jumping and Power & Speed events, the handswitch is used to stop and start the timer when a jump is dislodged: Pressing the handswitch while the timer is running sounds two bursts of the horn and stops the timer. Pressing the button again sounds the horn and re-
sumes timing. For Lap Timing, the handswitch can be used in place of the electric eyes to allow manual timing of laps.
The Average Time event is used for hand timing of Roping, Steer Wrestling, Goat Tying, etc. This event averages the times of two timekeepers and requires at least one wireless handswitch. With a single handswitch, one timekeeper uses the Start/Stop but­ton on the timer console and the other timekeeper uses the wireless handswitch. A second wireless handswitch can be used so that neither timekeeper is tied to the timer console.
Handswitch Operation
The wireless handswitches are designed for opera­tion within about 100 feet of the timer console. The handswitch is similar to the wireless electric eyes and must be turned on by pressing the red power button on the front panel. Once powered on, the handswitch is operated by pressing the green button on top of the handswitch with your thumb.
Two Handswitches Used at the Same Time
If the two handswitches are in use at the same time, make sure they operate on different channels. The channel number is between 0 and 3 and is stamped on a small yellow sticker inside the battery com­partment of the handswitch.
Handswitch ID Code
Each handswitch is permanently programmed with a unique electronic identification code. For a handswitch to work with a particular timer console, the timer console must “know” the ID code of the handswitch being used.
If you use a different handswitch or a different timer console than usual, or if your handswitch is not working with your console, have the timer console “learn” the ID code of the handswitch(es) being by using the Set HandSwitch ID option in the Setup menu.
Batteries
The handswitch operates over 70 hours from a 9 volt alkaline battery (use only alkaline batteries). The
Power
lamp on the unit glows steadily while the battery is good and flashes when the battery is low. The handswitch will operate at least two hours after the first indication of low battery. However, the two hour period is from the first time the low battery light begins flashing. If a unit with a low battery is turned off and then later turned back on, the lamp may glow steadily for some time before it starts flashing again. This does not mean there are two more hours of operation remaining at this point.
Once the
Power
lamp begins flashing, it is simplest to just replace the battery during the next break in your event – don’t worry about trying to use the last few hours of the battery.
When storing the handswitch for an extended period of time, always remove the battery.
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HORN OPERATION
The wireless Polaris timer supports several different horn options:
• Stand-alone horn.
• A horn built into some scoreboard models.
• The “PA Horn” (a direct connection between the timer console and a PA system).
All horns provide the same functionality as described in the instructions for each event. The primary differ­ence is how each horn connects to the timer.
Note: To check horn operation, you can press the HORN button on the timer console at any time to sound the horn.
Mechanical Horns
Stand-Alone Horn
To connect the stand-alone horn, plug the gray cable which exits from the horn into the
Horn
jack on the rear of the timer console. Plug the black power cord from the horn into a standard 120 volt outlet. Do not
hang or mount the horn by the wires which exit from the horn. In a wet environment, orient the horn so that
the horn’s cables exit downwards.
Scoreboard Horn
The scoreboards which use light bulbs have a horn built into the scoreboard. Whenever the scoreboard is connected to the timer console for normal operation (by connecting the scoreboard’s data cable to the
Output
jack on the timer console), the horn in the scoreboard is also connected – no additional connec­tion to the scoreboard is required to operate the horn.
PA Horn
Connection
The wireless Polaris console provides for a direct connection between the timer console and a public address system (PA system). The timer console con­tains a digitized recording of our loud, stand-alone horn. The PA system performs as if a microphone is in front of a stand-alone horn – except there is no horn and there is no microphone!
To use the PA Horn, connect the “Timer to PA Ca­ble” provided with the timer (10 foot cable with a stereo phone plug on one end and an RCA phono plug on the other end) from the
Horn
jack on the timer console to a line input jack on your PA system. (Line input jacks on a PA system are typically labeled with names like “AUX”, “CD Input”, “Tape In”, “Mix In”, etc.)
If a spare line input is not available, or you cannot obtain the desired volume level, a cable to connect the timer to a microphone input on the PA is also available. Contact FarmTek for more information.
Disabling the Scoreboard Horn
If you are using one of the two larger scoreboards which has a built-in horn, and you do not want the horn in the scoreboard to sound, follow these steps to disable the horn in the scoreboard:
a) Press SETUP to access setup functions.
b) Press NEXT CHOICE until Disable SB Horn
is displayed.
c) Press ENTER to disable the scoreboard horn.
Note: You can re-enable the scoreboard horn when needed by picking Enable SB Horn in step (b).
Different Horn Tones
In addition to the standard bull-horn sound, other horn tones can be selected:
a) Press SETUP to access setup functions.
b) Press NEXT CHOICE until Set Horn Sound
is displayed, then press ENTER.
c) Press NEXT CHOICE to scroll through the
available horn tones. Press ENTER when the desired tone is displayed.
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Overview
QUICK-MOUNT
The Quick Mount is a quick and flexible way to mount the Wireless Electric Eyes to virtually any fence pipe, cattle panel, etc. It's great for temporary or permanent installation of electric eyes for roping.
The combination of a ball head, pivoting support arms, and a rotating base allows numerous position­ing adjustments as illustrated below.
The Quick Mount attaches to fences and posts using plastic tie-wraps. Leave the mount attached for just the night, or leave it attached for months! Additional tie-wraps are available at most hardware and auto­parts stores.
Loosening the Adjustment Knob allows movement of the ball head and pivoting of the holding arms. Loos­ening the knob about 1/2 turn frees the ball head to rotate and swivel. Loosening the knob slightly more allows the arms to pivot.
Loosening the Base Knob on the Quick Mount allows rotation of the Quick Mount on its base. This rotation can be used to orient the holding arms so they pivot in the direction you require.
Note: Keeping the eye “flat” as illustrated is only required when mounting the eye with the antenna. The electric eye without the antenna can be mounted in any orientation required.
Event Instructions
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Preparation For Use
BARREL RACING (1)
1) Attach each electric eye to a tripod. Place the eyes
on opposite sides of the arena to form a start/stop line between them. Extend tripod legs fully to en­sure the electric eyes are high enough to be broken by the horse's body (not its legs).
2) Turn the electric eyes ON. The power indicator
lamp on each unit should glow steadily. If the in­dicator is blinking, the battery is low and should be replaced.
3) Align the electric eyes. The electric eye on the
opposite side of the arena should be directly in­line when sighting down either line on top of the electric eye (left to right alignment), and when sighting down the crack on the side of the electric eye (up and down alignment).
4) Turn on the timer console in the announcer's booth. The power switch is located at the upper right corner of the timer.
5) The current event type (Barrel Racing, Roping, etc.) is shown on the Status display on the timer console. If BARREL RACING is not displayed, se- lect the Barrel Racing event as follows:
a) Press SETUP to access Setup functions.
b) Press ENTER to select a new event.
c) Press ENTER to select Barrel Racing.
6) Walk through the electric eye beam to force the eyes to send a message to the timer console. This makes the timer console update its electric eye alignment indicator (see below).
Typical Barrel Racing Layout
Checking Eye Alignment
The bottom right corner of the Status display shows the alignment status of the electric eyes. When the eyes are aligned, the eye number is displayed (“#1”). If not aligned, or if the beam is broken, “x” is shown.
Alignment Display Shows
Eyes aligned
Eye #
1
Not aligned (or beam broken)
Eye #
X
Important! When setting up the electric eyes, always take time to align the eyes as outlined above – even if the timer indicates the eyes are aligned. This ensures a strong alignment instead of a possibly marginal alignment.
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Timer Operation
BARREL RACING (2)
When the rider enters the arena and breaks the beam, the timer automatically begins timing from zero. The timer does not need to be reset to zero before the rider starts! Once broken, the beam is ignored for about two seconds to allow dust to settle.
As the rider completes the run and breaks the beam again, the timer stops and shows the final time. The timer is now ready for the next rider! (As when start­ing the timer, the beam is ignored for about two sec­onds after stopping to allow dust to settle.)
Useful Features
Manual Start/Stop
The START/STOP button starts and stops the timer just as if the electric eye beam had been broken.
Accidental Beam Break
If the timer accidentally stops during the middle of a run, the rider can still be accurately timed. Pressing the RESTART button resumes timing as if the timer had never been stopped. As long as RESTART is pressed before the rider finishes, the time is not lost.
Locking Out The Electric Eyes
For events which require the rider to pass through the beam multiple times during a run, you can manually or automatically disable the eyes during the run, then re-enable the eyes prior to the final pass.
To manually disable the electric eyes, press the EYES OFF button. "Off" is flashed over the electric eye alignment display while the eyes are off. To re-enable the electric eyes, press the EYES ON button.
To automatically ignore one or more passes in the middle of a run, choose "Eye Off Setting" in the setup menu, key in the number of passes to ignore and then press ENTER. Setting the number of passes back to zero, or turning the timer off and back on, restores normal operation.
Previous Time Recall
Use the PREV and NEXT keys to scan back and forth through previous times. The previous time display is removed after about ten seconds, or by pressing any other key. You may view a previous time even while the timer is running.
Skipping a Rider / No Time
If using the optional printer, pressing the NO TIME button prints "-- No Time --" on the printer. This en­sures a line is present on the printer for each contest­ant registered to ride.
Penalties
Entering a Penalty
With the timer stopped, press the SCORE/PENALTY button. Then, key in the penalty, followed by the ENTER button. Pressing the decimal point button moves the input cursor to the right of the decimal. However, zeros to the right of the decimal do not need to be entered.
After the penalty is entered, the Time display is up­dated to include the penalty. The Status display shows the original time and the penalty value. If a score­board is connected, it shows the time including
penalty. If a printer is connected, an additional line is printed showing the penalty and time with penalty.
Correcting Mistakes
To correct a mistake while entering a penalty, press and hold down the CLEAR TIME button until the timer beeps and the penalty value is cleared to zero.
If ENTER has already been pressed, simply start the penalty entry process over – the new entry replaces the previous penalty.
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Preparation For Use
ROPING (1)
1) Decide where and how each electric eye pair will be mounted. A typical set-up is shown below (the heeler eye is optional). Choose eye locations that are not likely to be hit by riders or the steer.
2) Mount each electric eye on a Quick-Mount or a tripod. It is best to orient the eye which has the an­tenna such that the antenna is pointed straight up. The eye without the antenna can be oriented as convenient. Note the flexible positioning provided by the Quick-Mount allows you to “recess” the eye out of the way slightly.
3) Turn the electric eyes ON. The power indicator lamp on each unit should glow steadily. If the in­dicator is blinking, the battery is low and should be replaced.
4) Align the electric eyes. The opposite electric eye should be directly in-line when sighting down ei­ther line on top of the eye (left to right alignment), and when sighting down the crack on the side of the eye (up and down alignment).
5) With the timer console OFF, connect the timer console to whichever horn you are using (see the Horn Operation instruction page.)
6) Turn on the timer console in the announcer's booth. The power switch is located at the upper right corner of the timer.
7) The current event type (Barrel Racing, Roping, etc.) is displayed on the timer. If ROPING is not
displayed, select the Roping event as follows:
a) Press SETUP to access Setup options.
b) Press ENTER to pick a new event.
c) Press NEXT CHOICE until Roping is dis-
played.
d) Press ENTER to select the Roping Event.
8) Walk through each eye beam to force the eyes to send a message to the timer console. This makes the timer console update its electric eye alignment indicator (see the next page).
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