FarmTek M104X Users Manual

DOG AGILITY SOFTWARE VERSION 1.0
AKC OR CKC VENUE
Standard & JWW Classes Setup Procedure
With the Timer stopped, press SETUP to open the menu Press ENTER to select Dog Agility Rules
Press ENTER to select AKC or CKC RULES
Press ENTER for STANDARD COURSE TIME
Key in the STANDARD COURSE TIME using the numbers in the lower left hand corner of each keypad key HINT: Press and hold the clear key to reset the time to “0" in the event you put in the incorrect time Press ENTER after you have selected the correct time HINT: The Maximum Course Time will automatically be set at 1.5 times the Standard Course Time per AKC and
CKC Rules
Press ENTER for Faults/Second
Default is preset at 1 Fault/Second. If you do not have computer scoring, this can be set at 1 Fault/Second for
Novice, 2 Faults per second for Open or 3 Faults/Second for Excellent to calculate Time Faults.
HINT: Press NEXT CHOICE on the Keypad to pass any menu choice that does not need to be set or reset
Press ENTER to Set Finish Eye
Press Enter the Finish Eye Menu If the last obstacle is not used on course as any other obstacle, select Stop on Pass 1 If the last obstacle is used once on course before the last jump, press NEXT CHOICE and select Stop on Pass 2 If the last obstacle is used twice on course before the last jump, press NEXT CHOICE twice and select Stop on
Pass 3
HINTS:
1 - Press SETUP at any time to exit the SETUP mode 2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1 3 - All parameters can be updated individually and in any order desired 4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change. Assuming everything goes normally, the time will automatically start and stop - simply show the time to the scribe to copy
down. If the time does not start, press the HORN key to stop the run before the third obstacle.
If a dog takes the last obstacle out of sequence or if the Timer stops in error, press RESTART on the keypad to resume
timing as if the timer had never been stopped.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run. 2 - If a closed tunnel or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
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DOG AGILITY SOFTWARE VERSION 1.0
USDAA, AAC, ASCA and NADAC VENUES
Standard & JWW Classes Setup Procedure
With the timer stopped, press SETUP to open the menu Press ENTER to select Dog Agility Rules
Press ENTER to select USDAA, AAC, ASCA or NADAC RULES
Press ENTER for STANDARD COURSE TIME
Key in the STANDARD COURSE TIME using the numbers in the lower left hand corner of each keypad key HINTS: Press and hold the clear key to reset the time to “0" in the event you put in the incorrect time
If you leave STANDARD COURSE TIME at 0.00, be sure to select No Game Horns in the Game Horn
Menu
Press ENTER after you have selected the correct time
Press ENTER for MAXIMUM COURSE TIME
Key in the MAXIMUM COURSE TIME using the numbers in the lower left hand corner of each keypad key HINT: If you leave this set at 0.00, there will not be a maximum course time Press ENTER after you have selected the correct time
Press ENTER for Faults/Second
Default is preset at 1 Fault/Second. HINT: Press NEXT CHOICE on the Keypad to pass any menu choice that does not need to be set or reset
Press ENTER to Set Finish Eye
Press Enter If the last obstacle is not used on course as any other obstacle, select Stop on Pass 1 If the last obstacle is used once on course before the last jump, press NEXT CHOICE and select Stop on Pass 2 If the last obstacle is used twice on course before the last jump, press NEXT CHOICE twice and select Stop on
Pass 3
Press SETUP to exit the Setup menu
HINTS:
1 - Press SETUP at any time to exit the SETUP mode 2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1 3 - All parameters can be updated individually and in any order desired 4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change. Assuming everything goes normally, the time will automatically start and stop - simply show the time to the scribe to copy
down. If the time does not start, press the HORN key to stop the run before the third obstacle.
If a dog takes the last obstacle out of sequence or if the Timer stops in error, press RESTART on the keypad to resume
timing as if the timer had never been stopped.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run. 2 - If a closed tunnel or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
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Gambler’s Class Setup Procedure
If the start line is the length of the ring, place the timer at either end of the start line With the timer stopped, press SETUP to open the menu Press ENTER to select Dog Agility Rules
Press ENTER to select USDAA, AAC, ASCA or NADAC RULES Press NEXT CHOICE to skip STANDARD COURSE TIME Press NEXT CHOICE to skip MAXIMUM COURSE TIME Press NEXT CHOICE to skip Faults/Second Press NEXT CHOICE to skip Set Finish Eye Press ENTER to Set Game Horns
If you have not keyed in Optional Horn Times in advance, proceed as follows:
Press NEXT CHOICE until you get to Key-In Times to set each course time individually Press ENTER to Key-In Time for Horn 1 Key in HORN 1 time - this is the opening sequence time before the gamble Press ENTER after you have selected the correct time Key in HORN 2 time - this is the total time including the opening sequence (add the opening sequence
time and the gamble time to calculate this number)
Press ENTER after you have selected the correct time
If you have entered Options for the Horn times in the Advanced Menu (see instruction under Advanced Menu on
pages 5 and 6): Press NEXT CHOICE until you get to the Option 1 through 8 that you desire and press ENTER to select it
HINTS:
1 - Press SETUP at any time to exit the SETUP mode 2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1 3 - All parameters can be updated individually and in any order desired 4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change. If the start line is the full length of the ring, start the time manually using the START/STOP key when the dog crosses the
start line.
Assuming everything goes normally, the horns will go off and the time will stop automatically - simply show the time to the
scribe to copy down. If the time does not start, press the HORN key to stop the run before the third obstacle. If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run. 2 - If a closed tunnel, table or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line. 3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running. 4 - The Finish Eye will be turned off until after the first horn sounds.
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