Excalibur electronic World User Manual

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World Series of Poker
Rules and Tips
www.ExcaliburElectronics.com
®
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© 2004 Excalibur Electronics. The World Series of Poker®, Horseshoe®and World Champion of
SM
are trademarks of Harrah's Operating Company, Inc. Used
Poker by permission. This product is intended for use by those 21 or older for amusement purposes only.
Playing Texas Hold ‘Em
Texas Hold ‘Em is one
of the most popular poker
games. Players use their two “pocket” cards (face­down cards) along with five community cards to make the best five-card poker hand. The player
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with the best five cards wins the hand. Hands are played until one player has all the chips.
There are three main versions of Texas Hold ‘Em: limits, pot limit, or no limit. The play of the game is the same in all three, except for the rules governing betting.
The Limits Game
In Limits Texas Hold ‘Em, limits set the amount of the bet in each round. During the first and sec­ond betting rounds, the lower limit is used. The upper limit is used in the third and fourth betting rounds. If the limit was “10-20,” $10 would be the
bet amount in betting rounds one and two, and $20 would be the bet amount in betting rounds three and four. Typical limits are 10-20, 20-40, 50-100 and 100-200— although you can choose any limits you wish.
The Pot Limits Game
In Pot Limit Texas Hold ‘Em, the maximum allow­able raise is the size of the pot. The size of the pot is defined as the total of the pot in the middle, plus all bets on the table—plus the amount the active player must first call before rais­ing. The minimum allow­able raise is the amount of the previous bet or raise. For example, if the first
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player to act bets $100, then the second player must raise a minimum of $100 (a total bet of $200).
The No-Limit Game
In No-Limit Texas Hold ‘Em, the maximum allow­able bet or raise is the amount you have on the table. The minimum allowable raise is the amount of the previous bet or raise. For example, if the first player to act bets $100, then the second player must raise a mini­mum of $100 (a total bet of $200).
Blinds
Blinds are advanced bets automatically placed
for two players in each hand. The blinds rotate to the left with each hand. The blind is applied to a player's first bet or raise. If that player folds, he for­feits the blind, plus any­thing else he put in the pot. Blinds are bets and not antes. When it is the turn of a player who posted a blind, he may use the blind as all or part of his bet/raise. If he folds, he loses the blind plus any­thing else he put in the pot.
All blinds must be post­ed before play begins. There are two required blinds for each hand.
The small blind is equal to one-half the lower bet­ting limit. The small blind is posted by the first play-
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er to the dealer's left.
The big blind is equal to the lower betting limit. The big blind is posted by the second player to the dealer's left. If there are only two players, the deal­er posts the big blind.
There may be one or more additional big blinds. Each new player is required to post the big blind for his first hand, and may use the blind as all or part of his bet. If he folds, he loses the blind.
Once all of the blinds have been posted, play begins.
Playing the Game
Texas Hold ‘Em is dealt
in four stages or rounds. Before dealing each round, the dealer normally discards the top card into a pile of unused cards. This eliminates the possibility of using a card someone has been able to see. Dealing a card to the pile of unused cars is called “burning” the top card.
One card is dealt to each player. The player with the high card deals the first hand. If more than one player has the high card, the first player to receive the high card deals. The deal is passed to the left with each new hand.
First Betting
Round-
deals two cards to each
The dealer
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player. The player to the left of the small blind plays first. The limit is the lower limit for betting in round one. The player can FOLD, CALL or RAISE. Play continues around the table to the left.
Second Betting Round-
Once the bets are even, three cards are dealt face-up to the table (the flop), and the second betting round begins. The big blind plays first. The limit is the lower limit for round two. The player can FOLD, CHECK or BET. Play continues around the table to the left.
Third Betting Round-
Once the bets are even, one card is dealt face-up to the table (the
turn), and the third betting round begins. The big blind plays first. The limit is the upper limit for round three. The player can
reveals his cards first, then the player to his left, and so on, until all hands have been revealed. Players use
the best five cards from FOLD, CHECK or BET. Play continues around the table to the left.
Fourth Betting Round-
Once the bets are even, one card is dealt face-up to the table (the river), and the fourth bet­ting round begins. The big blind plays first. The limit is the upper limit for round four. The player can FOLD, CHECK or BET. Play continues around the table to the left.
The Showdown-
Once the bets are even, the showdown occurs. The last player to bet or raise
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Ranking of the Hands
1. Royal Flush: Ten, Jack, Queen, King, Ace of the same
suit.
2. Straight Flush: Straight (see #6 below) with all five
cards in the same suit.
3. Four of a Kind: Four cards of the same rank.
4. Full House: Three of a kind plus a pair.
5. Flush: Five cards of the same suit. If there is more than
one flush, the hand with the highest card(s) wins.
6. Straight: Five cards in sequence. Cards can be in any
suit. An Ace can be used in the highest straight (10, J, Q, K, A) and the lowest straight (A, 2, 3, 4, 5).
7. Three of a Kind: Three cards of the same rank.
8. Two Pair: Two cards of the same rank plus two other
cards of a different rank.
9. One Pair: Two cards of the same rank.
10. High Card(s): The highest card or cards.
their two pocket cards and the five community cards, in any combination. The highest hand wins the game.
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TIPS
1. If you are dealt strong pocket cards, bet and raise, if possible, before the flop. This grows the pot and encourages weak hands to fold. There is nothing more frustrating than getting burned by someone who should have folded but was given a free ride.
2. If you are dealt low cards of different suits that are uncon­nected, fold the hand unless it is very cheap to stay in.
3. Don't get too excited if you have a good hand using cards in the flop. Remember that there are probably other good hands using those same cards.
4. If you are dealt a low pair, be careful. Fold the hand unless it is very cheap to stay in.
5. Bet if the flop is unpromis­ing and you have an ace. Be careful, however, if someone raises.
6. Watch for straight and flush possibilities. The use of community cards makes these hands more frequent.
7. Consider all the possibili­ties of your hand, but don't waste time and money on long shots.
8. Learn to spot the signs of bluffing. A change in a player's demeanor usually indicates a bluff. Be careful though, good players will put on an act to throw you off. Learn to do the same yourself.
9. Early in the game, getting caught on a bluff is not neces­sarily bad. This can put in the minds of the other players that you are a bluffer. They will con­tinue to call with losing hands, just to avoid being suckered.
10. Watch the other players, even if you are out of the hand. Look for clues as to the strength of their hands and their propen­sity to bluff.
11. Don't fall into patterns of betting. Make occasional outra­geous plays. This will confuse your opponents.
12. Don't get too optimistic on a winning streak. Reckless betting can cause your winnings to evaporate quickly
.
EXCALIBUR ELECTRONICS, INC., warrants to the original con­sumer that its products are free from defects for a period of 90 DAYS from the date of purchase. If any such defect is discovered within the warranty period, EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal con­sumer use and does not cover dam­age that occurs in shipment or fail­ure that results from alterations, accident, misuse, abuse, neglect, wear and tear, inadequate mainte­nance, commercial use, or unreason­able use of the unit. This warranty does not cover cost of repairs made or attempted outside of the factory.
Any applicable implied warranties, including warranties of mer­chantability and fitness, are hereby limited to 90 DAYS from the date of purchase. Consequential or inciden­tal damages resulting from a breach of any applicable express or implied warranties are here­by excluded. Some states do not allow limitations on the duration of implied war­ranties and do not allow
90-Day Limited Warranty
exclusion of incidental or conse­quential damages, so the above lim­itations and exclusions in these instances may not apply.
The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately insured. Include a letter, detailing the complaint and including your daytime telephone number, inside the shipping carton.
If your warranty has expired and you want an estimated fee for service, write to the above address, specify­ing the model and the problem.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT RECEIVING AN ESTIMATE FOR SERVICING. WE CAN-
NOT STORE YOUR
UNIT!
We make you think!
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E
XCALIBURELECTRONICS
13755 SW 119
IAMI
, F
M
LORIDA
P
HONE
: 305.477.8080
AX
: 305.477.9516
F
THAVENUE
33186 U.S.A.
www.ExcaliburElectronics.com
, INC.
,
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