Excalibur electronic NY90 User Manual

User ’s Guide for
Model No. NY90
SuDoku Plug & Play
C
ongratulations on your purchase of The New York Times SuDoku Plug & Play by Excalibur
Your New York Times SuDoku Plug & Play is easy to use, but be sure to use it safely. Before starting, please read this manual thoroughly, especially noting safety and care. Keep this manual for reference.
This package includes one New York Times SuDoku Plug & Play and its user's guide.
Copyright © 2006. The New York Times Company. The New York Times logo
is a registered trademark of The New York Times Company.
SuDoku Easy Presented by Will Shortz, Volume 1; SuDoku Easy to Hard
Presented by Will Shortz, Volume 2; SuDoku Easy to Hard Presented by Will
Shortz, Volume 3; The Giant Book of SuDoku Presented by Will Shortz; The
Ultimate SuDoku Challenge Presented by Will Shortz; SuDoku for your
Coffeebreak Presented by Will Shortz; SuDoku to Boost Your Brainpower
Presented by Will Shortz. Copyright © 2006 by Will Shortz. All Rights Reserved.
The legendary King Arthur brandished a magic sword, Excalibur, from which we take our company name. With this unique weapon in his hands, he could not be vanquished.
Although Excalibur Electronics can’t claim the magical secrets of Merlin, King Arthur’s court wizard, sometimes our patented technology may make it seem as if we could.
We make you think.
The puzzles featured herein have not appeared in The New York Times.
Installing Batteries . . . . . . . . . . . . . . . . . . .page 3
Layout of The New York Times SuDoku
Plug & Play . . . . . . . . . . . . . . . . . . page 4
Functions of Buttons . . . . . . . . . . . . . . . . . page 5
How to Play . . . . . . . . . . . . . . . . . . . . . . . . page 6
SuDoku . . . . . . . . . . . . . . . . . . . . . .page 6
Getting Started. . . . . . . . . . . . . . . . .page 6
The New York Times Plug & Play . page 6
Points . . . . . . . . . . . . . . . . . . . . . . .page 9
Menu Options . . . . . . . . . . . . . . . . . page 10
Creating a New Puzzle. . . . . . . . . . .page 11
Battery Information . . . . . . . . . . . . . . . . . . page 13
Special Care & Handling . . . . . . . . . . . . . . page 14
Limited 90 Day Warranty . . . . . . . . . . . . . .page 15
Table of Contents
Installing Batteries
Your New York Times SuDoku Plug & Play requires four AAA batteries, not included. To install batteries, carefully turn the unit over so that it is face-down on a soft surface. Find the battery compartment on the back of the unit.
Use a small Phillips screwdriver to remove the screw. Lift off the battery compartment lid. Install the batteries, making sure to match polarity (+ and -) with the diagram inside the battery compartment. Place the tab of the battery compartment lid in its slot and close the compartment door. Replace the screw and tighten it carefully.
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Layout of The New York Times
SuDoku Plug & Play
Function of Buttons
ON/OFF: Switch to turn the
unit on or off.
DIRECTIONAL KEYPAD: Press
to move cursor up, down, left and right while playing the game. During game selection, press the
UP and
DOWN buttons to scroll
through game options.
EXIT/MENU: Press to enter the MENU screen during a game;
press again to return to previous screen.
AUTO PLAY: Press once to
answer a square automati­cally; press and hold for two seconds to fill in all of the squares one-by-one, one square per second.
NUMBERS: Press to enter one
through nine during a game.
START/ENTER: Press to
confirm your selection; press to erase your entry during a game; press to move the cursor to the hint option when the cursor is on a square.
VIDEO PLUG: Insert the
yellow plug into the video socket of your television.
AUDIO PLUG: Insert the white
plug into the audio socket of your television.
RESET: Press to reset the
unit.
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EXIT/MENU
AUTO PLAY
START
/ENTER
RESET
ON
/OFF
DIRECTIONAL
KEYPAD
1-9
VIDEO
AUDIO
How to Play
SuDoku
The object of the game is to place numbers in the empty squares so that each row, each column and each three by three grid contains the numbers one through nine once.
Getting Started
Plug it into your television and then turn it on by switching the power switch to ON on the top of the unit.
The New York Times SuDoku Plug & Play
When the game turns on, the following screen will appear on your television.
Figure 1: Opening Screen
Use the
DIRECTIONAL KEY-
PAD to scroll up and down
the menu items. If there's a saved puzzle, the
RECALL
option will appear on the bottom of the menu screen. Press the
START/ENTER but-
ton to confirm your selec­tion.
To begin playing, select
the
PLAY NOW! option. Players
may also customize a puzzle by selecting CREATE A PUZ-
ZLE. Players can also select OPTIONS to adjust the game
setting.
After selecting
PLAY NOW!,
the following screen will appear on your television:
Figure 2: Select Level
Use the
UP and DOWN but-
tons to select one of the lev­els of difficulty and press the
START/ENTER button to con-
firm. The following screen will appear on your televi­sion.
Figure 3: Puzzle Selection
Screen
Scroll through the differ­ent puzzles per level of diffi­culty by using the LEFT or
RIGHT button of your DIREC- TIONAL KEYPAD. Press the UP
or DOWN button of your
DIRECTIONAL KEYPAD to
scroll by ten puzzles at a time. Press and hold the UP or DOWN button to scroll quickly through all of the puzzles.
Once you've found the
puzzle you want to play, press the START/ENTER but- ton to confirm. The follow­ing screen will then appear.
Figure 4: Puzzle
Use the DIRECTIONAL KEY-
PAD to move the cursor
around the screen. The square you are on will be marked in red. The numbers available for that box will turn red on the right side of the screen if the show possi­bilities function is on.
Once you've reached a square that you know the answer for, press the respec­tive number button. This number will appear white if incorrect or black if correct if the incorrect number alert is on. It will appear red if it
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was filled in by the AUTO function.
During your game, the potential answer choices will be shown on the right side of the screen, marked in red if the show possibilities function is on. If you input an incorrect number, the
INCORRECT NUMBER ALERT
function will display the inputted number in white. You have the option of turn­ing these functions off by selecting the OPTIONS choice in the opening menu screen.
If you've entered an incor­rect number, you can delete that number by moving the cursor to that square and pressing the START/ENTER button.
If you're stuck, you can select AUTO PLAY for help. Your Plug & Play will calcu­late where you should fill in your next answer choice. If you press and hold AUTO
PLAY
for two seconds, the
unit will begin to fill in all of the squares one-by-one at the speed of one square per second.
You can stop AUTO PLAY from filling in additional squares by pressing AUTO
PLAY
again. However, if your game contains incor­rect entries, the AUTO PLAY function will not work. It will move your cursor over the incorrect number. Delete the number by pressing
START/ENTER button.
Once you've deleted all incorrect entries, you can use the AUTO PLAY function again. If for some reason the
AUTO PLAY function doesn't
work, an ERROR icon will appear on the screen. If the game does not respond after the ERROR icon appears, you may input the remaining squares manually if you are sure that your input puzzle is correct or press MENU and select QUIT GAME to return to
main menu.
If you want to know a HINT for a square, you may move the cursor to that particular square and press the START button. Move the cursor to the HINT icon and press the
START/ENTER button again.
The number will flash for a few seconds and then disap­pear.
When you've filled in the last square of a puzzle and if all the filled-in entries are correct, the timer will stop counting, cursor will disap­pear. When you fill in the last square of a puzzle, if there is a wrong answer, the cursor will automatically go to the incorrect number so you can fix it.
When you have completed one puzzle correctly , pressed the START/ENTER button. The screen will show LEVEL,
TIME, BEST TIME, SCORE, HIGH SCORE, AVERAGE and DONE. DONE refers to the
number of puzzles complet­ed per number of puzzles in that level.
Press the START/ENTER button for the screen to show the next puzzle. The puzzle number will flash indicating you can select another puz­zle by pressing the DIREC-
TIONAL KEYPAD. Press the START/ENTER button to con-
firm your selected puzzle. If you've selected a puzzle that was already completed, the icon DONE will be shown below the sequence number of that particular puzzle.
Points:
+100: Filling in an empty square
-200: Erasing each number
After 15 minutes pass, your total bonus will be reduced by 100 points for every elapsed minute. After 60 minutes, your bonus will be zero.
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20,000: Expert 15,000: Hard 10,000: Medium 5,000: Easy
If you complete a puzzle with the AUTO PLAY or HINT function, you will have no bonus for that game.
Menu Options
During a game, press the
EXIT/MENU button any time
to display the menu screen. Use the UP or DOWN button to scroll through the follow­ing menu options and use the START/ENTER button to confirm your selection. YES and NO will appear alongside the menu item. Press the
START/ENTER button to con-
firm your selection.
NEW GAME: Select to
return to the puzzle-selec­tion screen. This will take you to the same level of dif­ficulty as your previous
game. If you wish to select a different level of difficulty, press the EXIT/MENU button. Select a level of difficulty and press the START/ENTER button to begin a new game.
RESTART: Select to restart
your current game.
SAVE: Select to save your
current game.
QUIT GAME: Select to quit
your current game.
SOUND: Select to turn the
sound on or off.
SHOW POSSIBILITIES: Select
to turn the SHOW POSSIBILI-
TIES function on or off.
When on, the possible answer choices will be shown on the right side of the screen.
INCORRECT NUMBER ALERT:
Select to turn the INCORRECT
NUMBER ALERT
function on
or off. When on, incorrect numbers will appear white.
DONE: Select to confirm
the changes you've just made to your game settings.
Selecting DONE and YES will save your game settings adjustments. If you select NO and press the EXIT/MENU but­ton, you will return to your game but your settings will not be saved.
Creating a New Puzzle
You can recreate any SuDoku puzzle. Transfer your favorite SuDoku puz­zles from the newspaper, books or make one up your­self.
Every time you select CRE-
ATE A PUZZLE on the opening
menu screen, the following screen will appear.
Figure 5: Blank Create a
Puzzle Screen
Use the
DIRECTIONAL KEY-
PAD and NUMBER buttons to
fill in the puzzle. Once you've finished creating the puzzle, press the DOWN but­ton until you reach the DONE icon on the bottom right cor­ner. Press the START/ENTER button to confirm your puzzle.
The following screen will
appear on your television.
10 11
Figure 6: Filled-In Create
a Puzzle Screen
The HINT function and the
INCORRECT NUMBER ALERT
function is not available for customized puzzles.
If you press the EXIT/MENU
button during the creation of
Battery Information
1312
The New York Times SuDoku Plug & Play requires
four AAAbatteries, not included.
Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
Do not mix old and new batteries.
Do not use rechargeable batteries.
Do not short-circuit battery terminals.
Remove batteries and store them in a cool, dry place
when not in use.
• To avoid explosion or leakage, do not dispose of
batteries in a fire or attempt to recharge alkaline or other non-rechargeable batteries.
Your unit may occasionally “freeze up” or function
improperly because of static electrical discharge. If this
happens, press the
RESET button to restart.
EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 DAYS from the date of pur­chase. If any such defect is dis­covered within the warranty peri­od, EXCALIBUR ELECTRON­ICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal con­sumer use and does not cover damage that occurs in shipment or failure that results from alter­ations, accident, misuse, abuse, neglect, wear and tear, inadequate maintenance, commercial use, or unreasonable use of the unit. Removal of the top panel voids all warranties. This warranty does not cover cost of repairs made or attempted outside of the factory.
Any applicable implied war­ranties, including warranties of merchantability and fitness, are hereby limited to 90 DAYS from the date of purchase. Consequential or incidental dam­ages resulting from a breach of any applicable express or implied
warranties are hereby excluded. Some states do not allow limita­tions on the duration of implied warranties and do not allow exclusion of incidental or conse­quential damages, so the above limitations and exclusions in these instances may not apply. The only authorized service cen­ter in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequate­ly insured. Include a letter, detail­ing the complaint and including your daytime telephone number, inside the shipping carton. If your warranty has expired and you want an estimated fee for service, write to the above address, speci­fying the model and the problem.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING
AN ESTIMATE
FOR SERVICING.
WE CANNOT
STORE YOUR UNIT!
LIMITED 90-DAY WARRANTY
Special Care & Handling
Avoid rough handling such as bumping or dropping.
Avoid moisture and extreme temperatures. For best results, use between the temperatures of 39˚ F and 100˚ F (4˚ C and 38˚ C).
Unplug the electrical cord prior to cleaning. Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.
14 15
Excalibur Electronics, Inc.
13755 SW 119th Avenue
Miami, FL 33186
T: 305.477.8080 F: 305.477.9516
www.ExcaliburElectronics.com
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