Excalibur electronic MADLIBS 398 User Manual

MadLibs
Operating Manual
Model No: 398
www.ExcaliburElectronics.com
ongratulations on your purchase of Excalibur Electronics’ MadLibs Handheld Game! Now you can
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enjoy hours of fun as you create stories on your own, or with a group of friends. Be creative as you fill in the blank words and you’ll discover how screamingly funny, shocking, silly, crazy, or just plain dumb these stories turn out, once you complete each one of them! Before starting, please read this manual thoroughly, paying special attention to safety, care, and battery information. Remember, keep this manual for refer­ence.
The legendary King Arthur brandished a magic sword, Excalibur, from which we take our company name. With this unique weapon in his hands, he could not be vanquished.
Although Excalibur Electronics can’t
claim the magical secrets of Merlin, King
Arthur’s court wizard, sometimes our patented technology may make it seem as if we could. MadLibs is another unmatched innovation of Excalibur Electronics.
We make you think.
Battery Information
Your MadLibs Handheld Game requires two AAA batter­ies, not included. To install the batteries, carefully turn Mad­Libs over so that the unit is face­down on a soft surface. Find the battery compartment on the back of the unit. Use a small Phillips screwdriver to remove the screw. Lift off the battery compartment lid. Install the bat­teries, making sure to match polarity (+ and -). Place the tab of the battery compartment lid in its slot and close the compart­ment door. Replace the screw and tighten.
MadLibs may lock up due to static discharge.
If this should happen, use a ballpoint pen to press
the button marked “
RESET” on the front of the unit.
Please Note: For best results,
always use alkaline batteries. Be sure to check the expiration date because fresh batteries will ensure uninterrupted usage and enjoyment of your game. Remove the batteries if you’re not using the game for an extended period. If the game does not perform as expected, check for proper battery charge and correct battery installation, or try a fresh set of batteries.
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Layout of MadLibs
LCD
D
ISPLAY
A-Z BUTTONS
UP/DOWN
RESET
Function of Buttons
ON/OFF: Press this button to turn
MadLibs on and off.
A-Z: Press any of the letter keys to
select characters to fill in the blanks.
BACK: Press this button to return to
the previous menu. You can also press and hold down this button to return to the Main Menu.
UP/DOWN: Press this key to scroll up
or down a menu, as well as to view all themes, titles, and stories. You can press
DOWN if you wish to see the description
for the type of word required by the puz­zle.
SAV E
A-Z
ENTER
RECALL
ON/OFF
SAVE: Press this key to save the cur-
rent story.
RECALL: When filling in the blanks,
press this button to view a word list. You can press it again each time you wish to see another list of the same type of word. When viewing a story, press this key to generate a new random version of the story.
SPACE/DELETE: Press this button
and release to enter a “space.” Press and hold for two seconds to delete the last character entered to fill in the blanks. Press to delete the current story while the game is in Recall mode.
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DELETE
ENTER: Press this button to confirm a
selection. You can also press it to ran­domly select a word from the word list, or to start a new game from the theme selection.
RESET: Press this button if your game
“freezes” or fails to function correctly in any way.
GOING MAD, MAD,
MAD FOR MADLIBS!
...
OR HOW TO GET
STARTED
You are just minutes away from play­ing one of the most exciting and unusu­al games ever! Here are the steps to fol­low to get you into the action in no time at all! First you must turn on the unit by pressing the notice that the display reads: “
MADLIBS GAME.” In just a few sec-
onds the screen will show the Main menu:
Please select MadLibs from the main menu in order to start the game. The LCD will then prompt you to “
CHOOSE A THEMEfrom a list.
Once you are in theme selection mode, you can press the UP/DOWN key to see each of 17 different themes (labeled A through Q). Once you find one that grabs your attention, you can press
ENTER to confirm your choice. Make
sure to try a different one each time, so
ON/OFF button. You will
MADLIBS SAVE [0]
SETUP
you can create all kinds of fun stories to share with your friends. If you decide to go back to the Main Menu, simply press the
BACK key and it will get you there
in no time. See the chart on the next page for an example.
HOW MANY TIMES
CAN YOU GO MAD
STORY AFTER
STORY … THE FUN
DOES NOT STOP!
Each theme opens up a world of pos­sibilities, because it gives you an alpha­betized list of stories to choose from that relate to the main theme in some way.
With so many different stories to choose from, making up your mind might take a little while. Take your time. Once you know which story you would like to try first, it’s easy. Just scroll down to the title and press
ENTER to confirm your choice.
Remember, you can always press the
BACK key if you need to return to the
previous menu. )Please turn the page and have a look at the chart at the top.
IS IT REALLY THE
WORLD’S GREATEST
WORD GAME?
OF COURSE IT IS ... YOU MAKE
IT SO. (JUST FILL IN THE
BLANKS, SILLY!)
Once you have chosen a paragraph to
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?
AN EXAMPLE If the theme you pick is VACATION FUN, you’ll then see a list
that reads:
A LETTER TO A RESORT HOTEL A QUIZ TO TAKE BEFORE LEAVING HOME ADVERTISEMENT FOR A CRUISE SHIP BEARS CAVE EXPLORING COMPUTER CAMP DIALOGUE BETWEEN TOURIST AND SALESPERSON DRIVING IN THE CAR GHOST STORY GOING ON A DIG HOW TO ENJOY YOURSELF ON THE BEACH LETTER FROM AN AMERICAN IN PARIS LETTER TO A FRIEND BACK HOME REVIEWS OF ENTERTAINERS APPEARING AT RESORTS THE BAKERY THE HIGH SCHOOL MONSTER THE TOY STORE VACATION DIALOGUE VACATION SPORTS VACATION WANT ADS VACATIONS
complete, the LCD will prompt you to fill in the first blank by asking for a spe­cific type of word (such as a noun, verb, etc.). If you are not sure what that type of word is, you can press the
DOWN
key to view a description of what the game is asking you to enter. You can also find a list of the main types of words at the end of this manual, in the Quick Review section.
There are three ways that you can fill in the blanks. The first way is to type in a word of your choice using the charac­ter keys (
A-Z). Then press ENTER to
confirm that you are ready to move on to the next word. Please remember that the maximum number of characters that you can enter for each blank is 13. If you need to enter a space, press on the
SPACE/DELETE key for less than two
AUTOMATIC POWER OFF
Remember, MadLibs turns itself off if no buttons are
pushed for two minutes. This feature is intended to help
save your battery. Simply press the
ON/OFF key to wake
MadLibs up and return the LCD to its former display.
seconds. In case you make a mistake and need to delete one or more charac­ters, press and hold the
SPACE/DELETE key for two seconds.
The second way to fill in the blanks is to choose a word that MadLibs pro­vides for you. You can choose one of these words by pressing the
RECALL
key. At this point, the LCD will show a list of 12 words that fit the type required by the paragraph. You can scroll through the list by pressing the
UP/DOWN key until you find your
selection. If you do not find a word that you like, you can press
RECALL again,
and another list of 12 words will appear on the LCD. Once you select a word, press
ENTER to confirm your choice.
The third way to fill in the blanks is to leave all the work to your MadLibs game. When prompted for a type of word, simply press
ENTER and
MadLibs will randomly choose a word from the list.
Remember:
If you are prompted to fill in the
blank with the “ press
ENTER and MadLibs will input
the last word that you picked.
Holding down the ENTER key will
fill in the whole story randomly.
If you wish to return to the previous
blank, you can press the you are in the first blank, pressing the
BACK key will take you to the story
selection list.
The number of blanks you will fill
SAME WORD,” simply
BACK key. If
varies with each paragraph. But don’t worry, because once you’ve filled all of them, MadLibs will let you know by showing “
MADLIBS
PRESS ENTER TO SEE
!”
WHAT ABOUT THOSE
CRAZY STORIES
Once you have filled in all the blanks and pressed play the entire story, plugging in the words that you chose. Get ready to laugh as you see how they fall into place in the story. You can press
ENTER or DOWN to scroll down as
you read the story. You can press the button to scroll back all the way to the beginning of the story again.
If you press scramble the words that you typed into a different order and you will be able to read another version of the story. This means that the words of the same type will be rearranged in different places throughout the story. Please remember that MadLibs will not change the order of the words that it automatically plugs in for you, only the ones that you type in. If you’d like to save a story, press the
SAVE key.
ENTER, MadLibs will dis-
RECALL, MadLibs will
?
UP
SAVING YOUR GAME
You can save a story by simply press­ing the
SAVE key and holding it for two
seconds. The display will show:
SAVED AS STORY 1
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There is no set number of stories that MadLibs can store in memory because of the different lengths in the stories. Once your MadLibs unit reaches its maximum storage capacity, you must delete one of the stories before saving a new one.
You can do so by simply pressing the
DELETE key. The LCD will then
prompt you to confirm deletion by dis­playing:
DELETE
STORY 1? (Y/N)
You can key in and the story will be deleted.
Yor press ENTER
HOW ABOUT THE
SETUP MENU?
Select SETUP to set the sound
ON/OFF during your game. The
prompt “ screen. Press
SOUND ON or SOUND OFF.
the LCD in the “
UP/DOWN key to adjust to your prefer-
ence. Confirm your choice by pressing
ENTER.
TURNING OFF THE UNIT
you are ready to turn off the game. If no button is pushed for two minutes, MadLibs will switch off automatically to save your batteries. Just push the
ON/OFF button whenever you are
ready to continue playing and MadLibs will return to where you left off in the story.
SOUND ON” will flash on the
ENTER to choose
You can also adjust the contrast on
SETUP menu. Select
CONTRAST” and then use the
Press the ON/OFF button whenever
MADLIBS QUICK REVIEW
In case you have forgotten what adjectives, adverbs, nouns, and
verbs are, here is quick review:
An ADJECTIVE describes something or somebody. Lumpy, soft,
ugly, messy, and short are adjectives.
An ADVERB tells how something is done. It modifies a verb and
usually ends in “ly.” Modestly, stupidly, greedily, and carefully are adverbs.
A NOUN is the name of a person, place or thing. Sidewalk,
umbrella, bridle, bathtub, and nose are nouns.
A VERB is an action word. Run, pitch, jump, and swim are verbs.
Put the verbs in past tense if the directions say PAST TENSE. Ran, pitched, jumped, and swam are verbs in the past tense.
When we ask for a PLACE, we mean any sort of place: a country
or city (Spain, Cleveland) or a room (bathroom, kitchen.)
An EXCLAMATION or SILLY WORD is any sort of funny
sound, gasp, grunt, or outcry, like Wow!, Ouch!, Whomp!, Ick!, and Gadzooks!
When we ask for specific words, like a NUMBER, a COLOR , an
ANIMAL, or a PART OF THE BODY, we mean a word that is one of those things, like seven, blue, horse, or head.
When we ask for a PLURAL, it means more than one. For exam-
ple, cat pluralized is cats.
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If no button is pushed for five minutes, Madlibs will switch off to save
your batteries. Just push the ON/OFF button to
continue where you left off.
SPECIAL CARE & HANDLING
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use
between the temperatures of 39ºF and 100ºF (4º C and 38º C).
• Clean using only a slightly damp cloth. Do not use cleaners with
chemical agents.
BATTERY INFORMATION
• CAUTION: BATTERIES SHOULD BE REMOVED AND REPLACED BY
ADULTS ONLY.
• Your MadLibs! Handheld Game uses 2 AAA batteries, not included.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• To avoid explosion or leakage, do not dispose of batteries in a fire or attempt to recharge standard or alkaline batteries.
• Be sure to insert batteries with the correct polarities and always follow the toy and battery manufacturers’ instructions.
• Remove batteries and store them in a cool, dry place when not in use.
• Always remove old and dead batteries from the product.
• The supply terminals are not to be short-circuited.
We cannot store Your UNIT!
LIMITED 90-DAY WARRANTY
EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any such defect is discovered within the war­ranty period, EXCALIBUR ELEC­TRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect, wear and tear, inadequate maintenance, commercial use, or unrea­sonable use of the unit. Removal of the top panel voids all warranties. This war­ranty does not cover cost of repairs made or attempted outside of the factory.
Any applicable implied warranties, including warranties of merchantability and fitness, are hereby limited to 90 DAYS from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are here­by excluded. Some states do not allow limitations on the duration of implied warranties and do not allow exclusion of inci­dental or consequential dam­ages, so the above limita­tions and exclusions in these instances may not apply.
The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, prefer­ably in the original carton, and send it prepaid, and adequately insured. Include a letter, detailing the complaint and including your daytime telephone num­ber, inside the shipping carton.
If your warranty has expired and you want an estimated fee for service, write to the above address, specifying the model and the problem.
PLEASE DO NOT SEND YOUR UNIT WITHOUT
RECEIVING AN ESTIMATE FOR
SERVICING. WE CANNOT
STORE YOUR UNIT!
We make you think!
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E
XCALIBURELECTRONICS
, INC.
13755 SW 119
M
IAMI
, F
LORIDA
P
HONE
F
: 305.477.8080
AX
: 305.477.9516
THAVENUE
33186 U.S.A.
,
Play games
live at:
www.ExcaliburElectronics.com
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