Excalibur electronic 417 User Manual

Excalibur
Electronics
Bridge
Bridge
OPERATING MANUAL
T
T
utor
utor
www.ExcaliburElectronics.com
Model No. 417
ongratulations on your purchase of Excalibur Electronics’ Bridge Tutor. You’ll have hours of fun playing against the
C
computer.
Your Bridge Tutor is programmed with the most commonly used system for bidding and playing, the Standard American Yellow Card (SAYC) system. The 300 hands included in the computer were carefully researched to provide you with entertaining and instructional hands to play. Commentaries on the bidding and play of each hand can be downloaded from our website shown below or can be sent for at our address located on page 12.
Bridge Tutor is easy to use, but be sure to use it safely. Before starting, please read this manual thoroughly, especially noting safety, care and battery information. Keep this manual for refer­ence.
Installing the Batteries
Your Bridge Tutor requires three AAA batteries, not included. To install the batteries, carefully turn Bridge Tutor over so that the unit is face-down on a soft surface. Find the battery compartment on the back of the unit. Use a small Phillips screw-
driver to remove the screw. Lift off the battery compartment lid. Install the batteries, making sure to match polarity (+ and -). Place the tab of the battery compartment lid in its slot and close the compartment door. Replace the screw and tighten.
If you need to review the
rules of bridge or the
meaning of special bridge
terms, just go to:
www.ExcaliburElectronics.com
Layout of Bridge Tutor
DISPLAY
ON/NEW GAME key
SOUND key
HINT/SCORE key
AUCTION REVIEW
key
HAND SELECT
key
PASS/CLAIM key
Functions of Buttons
ON/NEW GAME: Press to turn the unit
on. The current game will be retained in memory when the computer is turned off. Press and hold the button for one second to begin a new game.
SOUND: Press to turn the sound on or
off. (The sound defaults to on when the unit is turned on.) A sound icon is displayed on the LCD when the sound is on.
LEVEL: Press to select whether you
would like to play at the Beginner or the Intermediate level.
RESET: If your Bridge Tutor locks up
RESET key
LEVEL key
CARD VALUES
(A THROUGH K)
SUITS
UNDO key
TRICK REVIEW key
NT key
NO TRUMP)
(
DBL/REDBL key
ENTER/DEAL key
or malfunctions, use a ballpoint pen to
RESET. Also press RESET after
press inserting new batteries.
HINT/SCORE: Press to get the comput-
er’s suggested bid during bidding or the computer’s suggested card to play during a game in progress. Each time
HINT/SCORE is used, your E-Bridge
score will decrease by either 5 or 10 points and (-5 or -10) will display in the right hand corner of the LCD. After all the tricks are played, press
ENTER/DEAL to confirm the game and
then press different kinds of scoring: Score,
HINT/SCORE to see three
which is your contract bridge score; E-Bridge Score, which displays the skill with which you played a hand (100 points is perfect play); and E­Bridge Av Score, which averages the E-Bridge Scores for all the hands you have played.
AUCTION REVIEW: Press to review
the bidding. If there were more than four rounds of bidding, continue pressing this key to see all the bids.
HAND SELECT: Press to select the spe-
cific hand you would like to play. When the icons “
are flashing, press the
Level” or “Hand
HAND SELECT
button and then the number of the hand you would like to play.
PASS/CLAIM: Press to pass during bid-
ding. Also press to claim the tricks you expect to win during the game in progress. You can claim only the number of tricks that remain to be played. If you press
PASS/CLAIM to
claim the rest of the tricks when not all of them are yours, then five points will be subtracted from your E­Bridge Score.
UNDO: Cancels your bid during bid-
ding or the card played during the play of the hand.
UNDO must be
pressed before confirming your bid or play with the
TRICK REVIEW: During the play of
ENTER/DEAL button.
the hand and during tricks 2 to 12, you may press the button to review the cards played on the last trick.
DBL/REDBL: Press to select Double or
Redouble during bidding.
ENTER/DEAL: Press either to confirm
the selected function, bid or led card displayed on the screen or to deal the cards. Also, when you’re playing a hand, you may press
ENTER/DEAL
and the computer will play for you the lowest card of the suit in play.
NT: Press to bid No Trump during
bidding.
SUITS (SPADES, HEARTS, DIAMONDS OR CLUBS
): Press to select the suit to
be bid or played.
CARD VALUES (A THROUGH K): Press
to select the value of the card to be bid or played.
Playing Bridge Tutor
Your Bridge Tutor was especially designed to allow you to learn the game and also improve your playing skill. You may choose between two levels of difficulty in the bidding and playing of the hands, and after the hand is over, you can check three dif­ferent scores to judge your skill.
Bidding your Hand
1. After inserting new batteries, press
ON/NEW GAME to
RESET and then press
turn on the unit. “Level and “
Hand” will flash in turn. If
you would like to select the Level of play, go to step 2. If you would like to select a specific Hand, go to
step 3.
2. Press the “
Beginner” is displayed. Pressing
the play the flashing “
(Press “
Beginner.”) Press ENTER/DEAL
LEVEL button.
LEVEL button again will dis-
Intermediate.”
LEVEL again to return to
to select one of the levels. The number of the hand that you are now playing is displayed. Please
go to step 4.
3. Press the “
Hand” is now displayed along
with a number. Press the
VALUES
HAND SELECT button.
CARD
buttons to select a specific
hand from 1 to 300. Press
ENTER/DEAL to confirm your
selection. The Hand number you selected will be displayed along with the associated level of play of the hand, either “
Intermediate.” (Note: If you
Beginner” or
change your mind and would like to select another hand, press the
UNDO button before pressing the ENTER/DEAL button. Then enter in
the number of the hand you would like to play and press
ENTER/DEAL.)
4. Press
ENTER/DEAL. The cards are
now dealt to each player. You are in the South chair.
5. Because the computer assigns who the dealer is according to which hand is selected, you might open the bidding or might have to wait
for the other players to bid. Press
ENTER/DEAL until the “S” and
Auction” flashes on the
“ LCD. It’s now your turn to bid.
Note: At any time during the bid­ding, you may press the
GAME
button for one second to
ON/NEW
stop the bidding. In that case, please return to step 1 above for instructions on starting a new game.
6. The upper right hand corner of the display gives you information for bidding. The first display shows who dealt the hand (for example,
N” for hand 1). The display to the
“ right of the first display shows
who is vulnerable. The possible values are
EW” for
one, “ East-West, “ and “ To bid, press a
NT button, followed by a CARD VAL- UES button (you may also press the CARD VALUES button first and then
SUITS button or the NT button).
the
NS” for North-South
ALL” for both partnerships.
SUITS button or the
You can also press the
NIL” for no
DOUBLE but-
ton to double your opponent’s bid, or press
PASS/CLAIM.
Note: If you change your mind
and would like to make another
UNDO button before
ENTER/DEAL button.
7. Press
54
bid, press the pressing the
ENTER/DEAL to confirm your
bid. The computer has established
what your best bid should be. If you don’t make that bid, “
Invalid” will flash
for one second, and if the sound is on you will hear a “Beep,” and “E-Bridge Score” with a
score of -10 will be displayed. This means that 10 points have been subtracted from your E­Bridge Score (see the function of
HINT/SCORE button for details).
the You then will need to make anoth­er bid. If you make the correct bid, a “Beep” will sound and the bid­ding will continue. If you don’t make the best bid, you again will see 10 points subtracted from your E-Bridge Score. If you want to take the computer’s advice for a bid, press the
HINT/SCORE button.
The recommended bid will be dis­played for you, “
Hint” will flash
on the screen, and 10 points will be subtracted from your E-Bridge Score. Press
ENTER/DEAL to
confirm your bid.
Note: You may review the bid­ding at any time by pressing the
AUCTION REVIEW button. Press ENTER/DEAL to exit this mode.
8. Every time the “
S” and “Auction
flashes on the LCD, it’s your turn to bid again. The bidding will con­tinue until there have been three consecutive passes. The “
Auction” icon will stop flashing
on the display. Bidding is then
over and the playing phase of the game begins.
Note: If a bid is doubled, an “ is displayed as that player’s bid.
If a bid is redoubled, “
XX” is dis-
played as that player’s bid. After the bidding is over, the “X” or “
XX” will be displayed next to
the declarer’s contract.
Playing your Hand
Press ENTER/DEAL to confirm the bids and enter into the playing phase of the game. The contract and the declarer will be displayed. If you are the Declarer (if the Declarer is shown as “
S”), go to the “Playing as the
Declarer” section. If you are the Declarer’s partner (the dummy, if the Declarer is shown as “
N”), go to the
“Playing as the Dummy” section. If one of your opponents is the Declarer (if the Declarer is shown as “ “W”), go to the “Playing against the Declarer” section.
Playing as the Declarer
1. Press ENTER/DEAL again and Trick
0” will display. This indicates
that you haven’t won any tricks yet. The player who is supposed to lead the first card has their icon flash- ing (“W”). Press
ENTER/DEAL to see what
card they play.
2. When the “
N” icon flashes, it’s
your turn to lead a card from your
dummy. You will play both the
X
E” or
North and South hands, and the 13 cards of the dummy hand will be displayed at the top of the screen. You may select a card by using the
SUITS and CARD VALUES buttons
(see
Bidding your Hand, step number 6 above). You may also press
ENTER/DEAL to play the low-
est card of the suit led.
Note: At any time during the play of the hand, you may press the
ON/NEW GAME button to quit the
game. Also, if you change your mind and would like to make another card play, press the button before pressing the
ENTER/DEAL button.
3. Press
ENTER/DEAL to confirm your
card choice. The computer has established what your best play should be. If you don’t make that play, “
Invalid” will flash for one
second, if the sound is on you will hear a “Beep”, and “
Score
” with a score of -5 will be
E-Bridge
displayed. You then will need to make another play. If you play the correct card, a “Beep” will sound and the play will continue. If you don’t make the best play, you again will see 5 points subtracted from your E-Bridge Score. If you want to take the computer’s advice for a card, press the
HINT/SCORE button.
The recommended card will be displayed for you, “
Hint” will
flash on the screen, and 5 points
UNDO
will be subtracted from your E­Bridge Score. Press ENTER/DEAL to confirm your play.
4. The “
E” icon will flash and then
the card played by East will be dis­played. The “
S” icon will flash and
then you must select the card you will play as South. You may select a card by using the
VALUES ENTER/DEAL to play the lowest
buttons or press
SUITS and CARD
card of the suit led. Press
ENTER/DEAL to confirm your
card choice. The computer has established what your best play should be. If you don’t make that play, “
Invalid” will flash for one
second, if the sound is on you will hear a “Beep”, and “
Score
” with a score of -5 will be
E-Bridge
displayed. You then will need to make another play. If you play the correct card, a “Beep” will sound and the play will continue. If you don’t make the best play, you again will see 5 points subtracted from your E-Bridge Score. If you want to take the computer’s advice for a card, press the
HINT/SCORE button.
The recommended card will be displayed for you, “
Hint” will
flash on the screen, and 5 points will be subtracted from your E­Bridge Score. Press
ENTER/DEAL to
confirm your play.
5. If you won the trick, one will be added to the “
Trick” count dis-
played on the LCD. Press
ENTER/DEAL to clear the table of
cards and start the next trick. From tricks 2 to 12 you may review the last trick by pressing the
REVIEW
button. Press ENTER/DEAL
TRICK
to exit this mode. Note: You may
PASS/CLAIM to claim the rest
press of the tricks to be played at any time. If the computer agrees that all the rest of the tricks are yours, the computer will play the rest of the hand for you. If the computer disagrees with your claim, it will subtract 5 points from your E­Bridge Score and play will con­tinue.
6. The play continues until all 13 tricks have been led and won by one of the partnerships. The com­puter will automatically play the
13thcard for you. After the last trick has been played, the number
of tricks that your partner­ship won is displayed, along with whether or not the contract was made or went down.
ENTER/DEAL to see
Press your contract score. Press
HINT/SCORE once to see your E-
Bridge Score, and twice to see your Average E-Bridge Score.
ENTER/DEAL to start the next
Press game. Make your selections as outlined above.
Playing as the Dummy
1. Press ENTER/DEAL again and Trick
0” will display. This indicates
that you haven’t won any tricks yet. The player who is supposed to lead the first card has their icon flashing (“
E”). Press ENTER/DEAL.
The card from East will then be played.
2. When the “
S” icon flashes, it’s
your turn to lead a card. You may select a card by using the
SUITS
and CARD VALUES buttons (see Bidding your Hand, step number 6 above). You may also press
ENTER/DEAL to play the lowest
card of the suit led. Because you are the Dummy, your cards have
been switched and are now at the top of the display (the icon “
Shift Sides” displays on the
LCD). T h e Declarer’s hand (North) is at the bottom of the display.
Note: At any time during the
play of the hand, you may press
the
ON/NEW GAME button to
end the game. Also, if you change your mind and would like to
make another card play, press
the
UNDO button before pressing
the
ENTER/DEAL button.
3. Press
ENTER/DEAL to confirm your
card choice. The computer has established what your best play should be. If you don’t make that play, “
Invalid” will flash for one
second, if the sound is on you will
8
hear a “Beep”, and “E-Bridge
Score
” with a score of -5 will be
displayed. You then will need to
make another play. If you
play the correct card, a “Beep” will
sound and the play will contin­ue. If you don’t make the best play, you again will see 5 points sub-
tracted from your E-Bridge Score. If you want to take the computer’s advice for a card, press the
HINT/SCORE button. The recom-
mended card will be displayed for
Hint” will flash on the
you, “ screen, and 5 points will be sub­tracted from your E-Bridge Score. Press ENTER/DEAL to confirm your play.
4. The “
W” icon will flash and then
the card played by West will be displayed. The “
N” icon will flash
and then you must select the card you will play. You may select a card by using the SUITS and CARD
VALUES
press
buttons. You may also
ENTER/DEAL to play the low-
est card of the suit led. Press
ENTER/DEAL to confirm your card
choice. The computer has estab­lished what your best play should
be. If you don’t make that play,
Invalid” will flash for one
se- cond, if the sound is on you will hear a “Beep”, and “
Score
” with a score of -5 will be
E-Bridge
displayed. You then will need to make anoth-
er play. If you play the correct card, a “Beep” will sound and the play will continue. If you don’t make the best play, you again will see 5 points subtracted from your E-Bridge Score. If you want to take the computer’s advice for a card, press the
HINT/SCORE button.
The recommended card will be displayed for you, “
Hint” will
flash on the screen, and 5 points will be subtracted from your E­Bridge Score. Press
ENTER/DEAL
to confirm your play.
5. If you won the trick, one will be added to the “
Trick” count dis-
played on the LCD. Press
ENTER/DEAL to clear the table of
cards and start the next trick. From tricks 2 to 12 you may review the
previous trick by pressing the
TRICK REVIEW button. Press ENTER/DEAL to exit this mode.
Note: You may press
PASS/CLAIM
to claim the rest of the tricks to be played at any time. If the com
- puter agrees that all the rest of
the tricks are yours, the computer will play the rest of the hand for you. If the computer disagrees with your
claim, it will subtract 5 points from your E-Bridge Score and play will continue.
6. The play continues until all 13 tricks have been led and won by
9
one of the partnerships. The com­puter will automatically play the
th
13
card for you. After the last
trick has been played, the number of tricks that your partnership won is displayed, along with whether or not the contract was made or went d o w n .
ENTER/DEAL to see
Press your contract score. Press
HINT/SCORE once to see your E-
Bridge Score, and twice to see your Average E-Bridge Score.
ENTER/DEAL to start the next
Press game. Make your selections as outlined above.
Playing against the Declarer
1. Press ENTER/DEAL again and Trick
0” will display. This indicates
that you haven’t won any tricks yet. The player who is supposed to lead the first card has their icon flashing (either “
N” or “S”). If
N” is flashing, press ENTER/DEAL again. Then the card for East will be played.
2. When the “
S” icon flashes, it’s
your turn to lead a card. You may select a card by using the
SUITS
and CARD VALUES buttons (see Bidding your Hand, step number 6 above). You may also press
ENTER/DEAL to play the lowest
card of the suit led (if at least one card has been played).
Note: At any time during the play of the hand, you may press the
ON/NEW GAME button to quit
the game. Also, if you change your mind and would like to make another card play, press the
UNDO button before pressing the ENTER/DEAL button.
3. Press
ENTER/DEAL to confirm your
card choice. The computer has established what your best play should be. If you don’t make that play, “Invalid” will flash for one second, if the sound is on you will hear a “Beep”, and “
Score
” with a score of -5 will be
E-Bridge
displayed. You then will need to make another play. If you play the correct card, a “Beep” will sound and the play will continue. If you don’t make the best play, you again will see 5 points subtracted from your E-Bridge Score. If you want to take the computer’s advice for a card, press the
HINT/SCORE
button. The recommended card will be displayed for you, “
will flash on the screen, and 5 points will be subtracted from your E-Bridge Score. Press
ENTER/DEAL to confirm your play.
4. The play will proceed around the table. After the dummy plays his card, all of the dummy’s cards will be displayed at the top of the LCD. If you won the trick, one will be
added to the “
10
Trick” count dis-
Hint
played on the LCD. Press
ENTER/DEAL to clear the table of
cards and start the next trick. From tricks 2 to 12 you may review the last trick by pressing
TRICK REVIEW button. Press
the
ENTER/DEAL to exit this mode.
5. The play continues until all 13 tricks have been led and won by one of the partnerships. The com-
puter will automatically play the
13thcard for you. After the last
trick has been played, the num­ber of tricks that your partner­ship won is displayed, along with whether or not the contract was made or went d o w n . Press ENTER/DEAL to see your contract score. Press
HINT/SCORE once to see your E-
Bridge Score, and twice to see
Special Care & Handling
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use
• Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.
between the temperatures of 39ºF and 100ºF (4º C and 38º C).
Battery Information & Special Care
• Batteries should be installed or replaced only by an adult.
• Your Bridge Tutor uses 3 AAA batteries, not included.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel­cadmium) batteries.
• Do not mix old and new batteries.
• Do not use rechargeable batteries.
• Remove exhausted batteries from the unit.
• Do not short circuit battery terminals.
• Remove batteries and store them in a cool, dry place when not in use.
• To avoid explosion or leakage, do not dispose of batteries in a fire or attempt to recharge alka
line or other non-rechargeable batteries.
Due to continuing improvements, actual product may differ slightly from the product described herein.
Bridge Tutor may lock up due to static discharge
or other electrical disturbances.
If this should happen, use a slim, pointed object to press
the button marked “
RESET” on the front of the unit.
11
Limited 90-Day Warranty
EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any such defect is discovered within the war­ranty period, EXCALIBUR ELECTRON­ICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations, accident, misuse, abuse, neg­lect, wear and tear, inadequate mainte­nance, commercial use, or unreasonable use of the unit. Removal of the top panel voids all warranties. This warranty does not cover cost of repairs made or attempt­ed outside of the factory.
Any applicable implied warranties, including warranties of merchantability and fitness, are hereby limited to 90 DAYS from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are hereby excluded. Some states do not allow limi­tations on the duration of implied war-
ranties and do not allow exclusion of inci­dental or consequential damages, so the above limitations and exclusions in these instances may not apply.
The only authorized service center in the United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
Play games live at:
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately insured. Include a letter, detailing the complaint and including your daytime telephone number, inside the shipping carton.
If your warranty has expired and you want an estimated fee for service, write to the above address, specifying the model and the problem.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING AN ESTIMATE FOR
SERVICING. WE CANNOT
STORE YOUR UNIT!
We make you think.
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