Excalibur electronic 402-1 User Manual

Space Invaders
OPERATING MANUAL
Model # 402-1
ongratulations on the pur-
C
chase of your Electronics’ Space Invaders!
Excalibur
To get the most fun from your new game, please read this operating manual thoroughly, paying special attention to safety and care instructions.
Replacing Batteries
Your Space Invaders game comes with 2 AG13 batteries already installed. To activate the batteries, pull the tab extending from the battery compartment on the back of the unit.
When you need to replace the batteries, carefully turn the game over so that the top side is face-down on a soft surface. Use a small Phillips screw-
driver to remove the screw. Lift off the bat­tery compartment lid. Install 2 AG13 batter­ies, making sure to match the polarity (+ and -) with the diagram inside the battery com­partment. Place the tabs of the battery compartment lid in their slots and snap the compartment door on again. Replace the screw and tighten gen­tly.
2 3
Layout of Space Invaders
OPEN
< CURSOR > CURSOR
PAUSE
SOUND ON/OFF
Function of Buttons
Your Space Invaders but­tons are easy to use.
OPEN Press this tab to
open the screen. < CURSOR Press this key
to move your cannon to the left.
PAUSE Press to stop the
game temporarily.
SOUND Press this key to
START
FIRE
RESET
turn sounds on and off.
ON/OFF Press to turn the
unit on and off.
FIRE Press to fire your
cannon at the invaders or to begin your game.
START Press this key to
start your game or to fire your cannon.
RESET Use a ballpoint
pen to push this button (on the back of the game) if your game locks up or functions improperly.
Playing Space Invaders
Object of the Game
You must shoot the invaders before they land and destroy all of your can­nons. You get extra points if you shoot down an enemy UFO. Remember, the fate of the universe is in your hands!
Getting Started
After you remove the plas­tic tab from the battery compartment, open the screen of your game by pressing the the top of the unit. The screen will flip up. Important Note: Remove the plastic covering from the mirrored part of the screen. Turn on your game and then press the button to reset the game.
Once you’ve turned on Space Invaders, it will dis­play a demonstration mode. To begin a game, press either the
START button on the panel.
Your three cannons will appear on the screen along
OPEN button at
RESET
FIRE or
with L-1, level one.
How to Play
Once your game begins, you’ll hear arcade sounds. To shoot down the invaders and their UFOs, you must press the
FIRE or START but-
ton. In order to kill the invader, place your cannon directly below your target by pressing the < to move it to the left, or the
CURSOR to move the can-
> non to the right. Be careful when placing your cannon directly below your enemy because the invaders will be shooting at you!
If one of your cannons gets shot, you will here a warn­ing sound and the screen will then flash how many cannons you have left.You can protect your cannon with the shields that are directly above you. If you shoot at the shields, or if the invaders shoot at them, the shields will begin to deteriorate until they dis­appear. Make sure to kill
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CURSOR
all of the invaders before they land. If they reach your shield line (Earth line), your game ends.
Left and Right Screens
Space Invader has two screens, shown by an “L” or an “R” next to your score on the upper right hand side. The “L” indi­cates you’re on the left screen. The “R” indicates you’re on the right screen.
Points Scored
You’ll receive 100 points for each invader you kill in the bottom rows, and 200 points for killing invaders on the top row. When a UFO appears, you’ll hear an alert sound. If you elim­inate a UFO, you get 400 points.
Levels of Play
To pass to a higher level, you must shoot down all of the invaders on your “L” and “R” screens. Once you pass to a higher level, the
cannons available to you flash on the lower part of your screen. The new level you are in is displayed at the upper left hand corner. The higher the level, the more difficult the game, because the invaders will shoot more frequently at your cannon.
Game Ends
If you lose, “GAME OVER” appears on the upper left-hand side of your screen. To begin a new game, press
FIRE twice. If you don’t
START or
wish to start again, turn the unit off and close the screen.
Pause and Automatic Shutoff
If you interrupt a game by pressing PAUSE, the unit will stay on until you resume your game. If you leave your Space Invader turned on, it will automati­cally shut off after 3.5 min­utes.
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SPECIAL CARE & HANDLING
• Avoid rough handling such as bumping or drop­ping.
• Avoid moisture and extreme temperatures. For best results, use between the temperatures
BATTERY INFORMATION
• CAUTION: Batteries should be removed and replaced by adults only.
• Turn unit off when installing batteries.
• Space Invaders uses 2 AG13 batteries, not included.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cad­mium) batteries.
• Do not mix old and new batteries.
• Do not use recharge­able batteries.
• Remove exhausted batteries from the unit.
of 39ºF and 100ºF (4º C and 38º C).
• Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.
• Do not short circuit battery terminals.
• Remove batteries and store them in a cool, dry place when not in use.
• To avoid explosion or leakage, do not dispose of batteries in a fire or attempt to recharge alka­line or other non­rechargeable batteries.
• Install batteries so that the polarity (+ and -) matches the diagram in the battery compartment.
• Use only batteries of the same type and equivalen­cy.
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LIMITED 90-DAY WARRANTY
EXCALIBUR ELEC­TRONICS, INC., war­rants to the original con­sumer that its products are free from any electri­cal or mechanical defects for a period of 90 DAYS from the date of pur­chase. If any such defect is discovered within the warranty period, EXCALIBUR ELEC­TRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers nor­mal consumer use and does not cover damage that occurs in shipment or failure that results from alterations, accident, mis­use, abuse, neglect, wear and tear, inadequate maintenance, commercial
use, or unreasonable use of the unit. Removal of the top panel voids all warranties. This warranty does not cover cost of repairs made or attempt­ed outside of the factory.
Any applicable implied warranties, including warranties of mer­chantability and fitness, are hereby limited to 90 DAYS from the date of purchase. Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are hereby excluded. Some states do not allow limita­tions on the duration of implied warranties and do not allow exclusion of incidental or consequen­tial damages, so the above limitations and exclusions in these instances may not apply.
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The only authorized serv­ice center in the United States is:
Excalibur Electronics,
Inc.
13755 SW 119th Ave
Miami, Florida 33186
U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately insured. Include a letter,
detailing the complaint and including your day­time telephone number, inside the shipping car­ton.
If your warranty has expired and you want an estimated fee for service, write to the above address, specifying the model and the problem.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING AN ESTI-
MATE FOR SERVICING.
WE CANNOT
STORE YOUR UNIT!
We make you think.
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