
Excalibur Electronics, Inc.
13755 SW 119th Avenue,
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
Play games live at:
www.ExcaliburElectronics.com
TO TAKE OUT THE CON-
1. Open the back with your thumb.
3. Prop up the unit with the metal stand.
4. Wind up cords as shown.
6. Close the compartment so that 
no cords can be seen.
2. Remove the controller and pull out the 
cord up to about 9 inches.
5. Fit the controller to match the diagram on the compartment.
RESETTING THE UNIT
When the unit malfunctions unexpectedly in any way, press the 
RESET key once to restart the unit.
AUTOMATIC POWER OFF 
If no key is pressed for three minutes, the unit will automatically turn 
off in order to spare your batteries.
SPECIAL CARE & HANDLING
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use 
between the temperatures of 39ºF and 100ºF (4º C and 38º C).
• Clean using only a slightly damp cloth. Do not use cleaners with 
chemical agents.
BATTERY INFORMATION
• CAUTION: BATTERIES SHOULD BE REMOVED AND REPLACED 
BY ADULTS ONLY. 
• Your ABC Wide World of Sports Basketball Game uses 2 AAbatteries, 
not included. 
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable 
(nickel-cadmium) batteries.
• Do not use rechargeable batteries.
• To avoid explosion or leakage, do not dispose of batteries in a fire or 
attempt to recharge standard or alkaline batteries.
• Be sure to insert batteries with the correct polarities and always follow 
the toy and battery manufacturers’ instructions. 
• Remove batteries and store them in a cool, dry place when not in use.
• Always remove old and dead batteries from the product.
• Do not short-circuit supply terminals.
EXCALIBUR ELECTRONICS, INC., warrants to 
the original consumer that its products are free from 
any electrical or mechanical defects for a period of 
90 DAYS from the date of purchase. If any such 
defect is discovered within the warranty period, 
EXCALIBUR ELECTRONICS, INC., will repair or 
replace the unit free of charge upon receipt of the 
unit, shipped postage prepaid and insured to the factory address shown at right.
The warranty covers normal consumer use and does 
not cover damage that occurs in shipment or failure 
that results from alterations, accident, misuse, abuse, 
neglect, wear and tear, inadequate maintenance, 
commercial use, or unreasonable use of the unit. 
Removal of the top panel voids all warranties. This 
warranty does not cover cost of repairs made or 
attempted outside of the factory.
Any applicable implied warranties, including warranties of merchantability and fitness, are hereby 
limited to 90 DAYS from the date of purchase. 
Consequential or incidental damages resulting from 
a breach of any applicable express or implied warranties are hereby excluded. Some states do not 
allow limitations on the duration of implied warranties and do not allow exclusion of incidental or 
consequential damages, so the above limitations 
and exclusions in these instances may not 
apply.
LIMITED
90-
DAY WARRANTY
The only authorized service center in the United 
States is:
Excalibur Electronics, Inc. 
13755 SW 119th Ave 
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectronics.com
Ship the unit carefully packed, preferably in the original carton, and send it prepaid, and adequately 
insured. Include a letter, detailing the complaint and 
including your daytime telephone number, inside the 
shipping carton. 
If your warranty has expired and you want an estimated fee for service, write to the above address, 
specifying the model and the problem.
PLEASE DO NOT SEND YOUR UNIT 
WITHOUT RECEIVING AN ESTIMATE 
FOR SERVICING. WE CANNOT
STORE YOUR UNIT!
We make 
you think.
OPERATING MANUAL
www.ExcaliburElectronics.com
Excalibur Electronics
ABC 
ABC 
WORLD
WORLD
OF
OF
BASKETBALL
BASKETBALL
WIDE 
WIDE 
SPORTS
SPORTS
Model No. 336

ongratulations on your purchase of Excalibur 
Electronics' ABC Wide World of Sports Basketball! 
With its three game modes, you can play by yourself,
C
or team up with a buddy to take on the computer. You can 
even play slam-dunk against a friend using the separate 
controllers! Dribble, pass, shoot, slam-dunk—even steal the 
ball!
Your new ABC Wide World of Sports Street Jam 
Basketball game is easy to use, but be sure to use it safely. 
Before starting, please read this manual thoroughly, especially noting safety, care and battery information. Keep this 
manual for reference.
The legendary King Arthur brandished a magic sword,
Excalibur, from which we take our company name. With this
unique weapon in his hands, he could not be vanquished.
Although Excalibur Electronics can’t claim the
magical secrets of Merlin, King Arthur’s court 
wizard, sometimes our patented technology
may make it seem as if we could. 
We make you think.
INSTALLING BATTERIES
Your ABC Wide World of Sports Pro-Basketball handheld game requires two 
AA batteries, not included. To install the batteries, carefully turn the game over 
so that the unit is face-down on a soft surface. Find the battery compartment on 
the back of the unit. Use a small Phillips screwdriver to remove the screw. Lift 
off the battery compartment lid. Install the batteries, making sure to match polarity (+ and -) to the diagram in the compartment. Place the tab of the battery compartment lid in its slot and close the compartment door. Replace the screw and 
tighten.
Please Note: For best results, always use alkaline batteries. Be sure to check 
the expiration date because fresh batteries will ensure uninterrupted usage/enjoyment of the product. Remove the batteries if the product will not be used for an 
extended period. If the product does not perform as expected, check for proper 
battery charge and correct battery installation, or try a fresh set of batteries.
LAYOUT OF ABC WIDE WORLD OF SPORTS BAS-
ON/PAUSE
PAUSE
SOUND 
RESET
KEYPAD
PASS/STEAL
START 
/SHOOT/ 
SWITCH
KETBALL
FUNCTIONS OF BUTTONS
ON - Press to turn on the unit. 
NEW GAME - Press and hold for
one second to enter the game mode.
START - Press to confirm a
choice.
SHOOT – Press to shoot the ball..
DIRECTIONAL KEYPAD the left or right arrows to move your 
player in either direction. Press the 
up or down arrows to move your 
player forward or backward.
PASS - Press to pass the ball.
STEAL - Press to steal the ball.
SOUND - Press to turn sound on 
or off.
PAUSE - Press to interrupt the 
game temporarily.
RESET - Press to reset the game.
OBJECT OF THE GAME
To score the most points by successfully shooting the ball into the 
basket.
GETTING STARTED
Press
After installing fresh batteries, 
turn your game on simply by pressing ON. You’ll see that the game is 
now in DEMO mode. (You can press 
START to stop the demo mode and 
enter the game mode, or wait 30 seconds until it stops on its own.)
Next choose from three game 
choices by pressing the up or down 
arrows to select a game, and then 
pressing START to confirm your 
selection.
Game One, BASKETBALL 
TOURNAMENT
the computer: If you select Game 
One, you’ll see SELECT GAME 
MODE G1: VS COM scrolling 
across the screen. After you confirm 
your game selection by pressing 
START, you’ll see that “SELECT 
TEAM” scrolls onscreen. Press the 
up or down arrows to select your 
desired team (with a total of nine 
teams.) and press START to confirm 
you choice. The computer will select 
its team automatically, and a whistle 
sounds to announce the beginning of 
the game. The timer will start to
, with you against
count.Your players will be dressed 
in white and play the computer’s 
team in dark clothing. 
Game Two, 2-Player Slam-
, with you against a friend:
Dunk
After you select Game Two, the 
message “P1 SELECT TEAM” will 
scroll across the screen. Player one, 
on the left-hand side and controlling 
the dark clothed team, now presses 
the up or down arrows to select his 
team, then presses START to confirm the selection. Next “P2 
SELECT TEAM” scrolls across the 
screen. Player two, on the right 
hand side and controlling the team 
clothed in white, now chooses his 
team and presses START to confirm. Once teams have been selected, the game begins with the sound 
of a whistle. The timer starts to 
count.
Game Three, Joint-Force
Tour-nament
friend against the computer: After 
selecting Game Three, you’ll see 
“SELECT TEAM” scrolling onscreen. Player 1 will press the up or 
down arrows on the keypad to
, with you and your
select the desired team, then press 
the START button to confirm. Next 
the game begins after a whistle 
sounds, and the timer starts to 
count.
PLAYING THE GAME
Just like in real Basketball, each 
round consists of four quarters, with 
each quarter lasting 12 minutes, 
around 4 minutes in real time. The 
team which gets the most points 
wins the game. If the score is tied, 
the game continues an extra 5 minutes, about two minutes in real time. 
Then if the score is still tied, the 
game is extended an additional five 
minutes, and so on, until the tie is 
broken.
In Games One and Three, you 
must score more points than your 
opponent in order to enter the next 
round.
Controlling your player: In 
Games One and Two, your active 
player will be flashing on the 
screen. When you are on defense, 
press the SWITCH button repeated-
ly to select your team player. Then 
use the dircctional arrows to move 
the player around. In Game Three, 
Player One controls the flashing 
player with the right keypad and 
Player Two controls the non-flashing 
player with the left keypad.
Passing the Ball: Press the PASS
button to pass the ball to a teammate.
Stealing the Ball: To steal the ball 
from your opponent, use the directional arrows to move your active 
flashing player towards the opponent, 
and then press STEAL. If you steal 
the ball successfully, you’ll see the 
message “STEAL XX/YY” on your 
display. XX indicates the number of 
balls you have stolen, YY indicates 
the number of balls your opponent 
has stolen.
Shooting the Ball: When you get 
the ball, press SHOOT to throw the 
ball toward the basket. If you shoot 
successfully, you’ll see the message 
“2 or 3 PTS XX/YY.” XX indicates 
the number of successful shots 
you’ve made, YY shows the total 
number of shots. Otherwise, the mes-
sage “DEF (DEFENSE) 
XX/YY” or “OFF (OFFENSE) 
REBOUNDS XX/YY” will be displayed. XX indicates the number of 
rebounds you got, YY shows the 
number of rebounds your opponent 
got. If a team succeeds in making a 
basket, the total score will be displayed as XX/YY, with XX representing your opponent’s score and 
YY representing your score.
Throw-In: When the words 
"THROW IN" appear on the screen, 
press the PASS button within five 
seconds.
Free Throw: When the words 
“FREE THROW” appear on the 
screen, the ball moves from left to 
right repeatedly on the seven squares. 
Press SHOOT when the ball stops on 
the middle square. Then the message 
“1 PTS FT XX/YY” will be displayed, with XX indicating the number of successful Free Throws and 
YY the total number of Free Throws. 
If the player doesn’t make a basket 
within 10 seconds, the computer will 
shoot the ball.
REBOUNDS
Slam Dunk: In a one-player game, 
when you get into your opponent’s 
free throw area, press the left arrow 
twice and press the SHOOT button to 
shoot. (In a two-player game, the 
player controlling the team in dark 
clothing presses the right arrows, 
then presses the SHOOT button to 
shoot.) The words 
appear on the 
message “2 PTS XX/YY” on your 
display, with XX indicating the number of successful balls shot in the basket and YY indicating the total number of balls in slam dunk. 
“SLAM DUNK”
screen. You’ll see the
SCORING
There are 3 ways to score:
a. Making a basket from the threepoint field goal area gets 3 points.
b. Making a basket from the twopoint field goal area gets 2 points.
c. Making a free throw gets 1 
The opposing team will be awarded a Throw-In if a team fouls. Also 
the opposing team will be awarded a 
Free Throw if the opposing team has 
committed five fouls. When a team
point.
shoots the ball into the basket, the 
opposing team then takes the ball to 
throw in from the end line
The ball must be thrown out at the 
sideline within 5 seconds or else your 
opponent will be awarded a ThrowIn. (The message “5 SECOND VIOLATION” will scroll onscreen.)
A team must score a field goal 
within 24 seconds after gaining possession of the ball. Failure to do so is 
a violation, and the message “24 
SECOND VIOLATION” will be displayed. The opposing team will be 
awarded a Throw-In.
When the team in possession of 
the ball backs into its own half of the 
court, the message ‘BACK-COURT 
VIOLATION’ will scroll onscreen, 
and the opposition will be awarded a 
Throw-In.