ongratulations on your purchase of Excalibur
Electronics’ Flying Sevens Super Slots! You
C
and your friends will enjoy hours of fun with
this innovative game. As an ATM Bank, your
Flying Sevens will automatically count your bal ance and accepts all coins. You can withdraw savings or check your balance anytime. Its three
spinning reels feel like a real Las Vegas slot
machine. It even lights up and makes noise when
you hit the jackpot!
Flying Sevens Super Slots is easy to use, but be
sure to use it safely. Before starting, please read
this manual thoroughly, especially noting safety,
care and battery information. Keep this manual
for reference.
This package includes one Flying Sevens Super
Slots machine and its user’s guide.
The legendary King Arthur brandished a magic sword, Excalibur,
from which we take our company
name. With this unique weapon in his
hands, he could not be vanquished.
Although Excalibur Electronics can’t
claim the magical secrets of Merlin,
King Arthur’s court wizard, sometimes our patented technology may
make it seem as if we could.
2
Installing Batteries
Your Flying Sevens Super Slots requires four C batteries or
an AC adapter, not included. To install batteries, find the bat tery compartment on the unit’s back.
Lift off the battery compartment lid. Install four C batteries,
making sure to match the polarity (+ and -) with the diagram
inside the battery compartment. Place the tabs of the battery
compartment in their slots, and snap the compartment door back
on.
To operate your Flying Sevens Super Slots with an AC-
3
Layout of Flying Sevens Super Slots
Functions of Buttons
BALANCE
ON/O
G
OAL
W
FF
ITHDRAW
OPEN
COINS
SLOT
JACKPOT
LIGHT
CREDITS
WINNER
PAID
COINS
PAID
HANDLE
ON/OFF: Press to turn your
Super Slots on or off. The balance will be saved if you turn
the unit off.
GOAL: Press to set your tar-
get savings amount. You can
set your target savings up to
$50.
WITHDRAW: Press to make a
withdrawal.
CASH OUT: Press to release
the quarters. It will release
one quarter for every time
you press this button. Note:
Press this button once and a
quarter will be released, or
press and hold this key about
two seconds, the quarter will
be released continuously.
Press this button again and
C
ASH
stop releasing. All other coins
are stored in a separate compartment.
OPEN:Press to open the
door.
UP/DOWN:Press to select
numbers zero through nine.
LEFT/RIGHT:Press to scroll
through the digits during setting.
ENTER:Press to confirm
your settings.
BET: Press to place a one-
credit bet. Press it repeatedly to place multiple bets.
RESET: Press to reset your
Super Slots if it malfunctions
or after you’ve inserted new
batteries.
F
RONT
SLOT
UP/
DOWN
L
EFT/RIGHT
4
E
NTER
BETO
NE
LCD DISPLAY
COINS PAID: Shows the bet you’ve placed.
WINNER PAID: Shows how much you’ve won.
CREDIT: Shows how much money of credit in hand.
BALANCE: Shows your savings balance in savings mode and
your credit in slots mode.
5
How to Use
GETTING STARTED
Put four C batteries into
your Flying Sevens Super
Slots, as described in the
“Installing Batteries” section on page 3. Press the
ON/OFF or RESET button to
turn the unit on.
FLYING SEVENS
Your Flying Sevens Super
Slots has two main functions: ATM Bank and Slot
Machine. It also has two slot
machine playing modes:
Free Game and Coin Game.
Free Game allows you to
If your Flying Sevens Super Slots
locks up due to static discharge or
other electrical
disturbances, use a ballpoint pen to
press the
RESET button on the back
play slots without inserting
coins. Coin Game requires
coins to play.
ATM MODE
To play in ATM Mode, first
press the ON/OFF button to
turn your unit on. The LCD
display will display your
balance.
Then press the GOAL but-
ton. The GOAL display will
initially show $0.00. Press
the UP or DOWN buttons to set
the dollar amount. You can
set your goal up to $50.
Press the ENTER button to
confirm this amount.
After you’ve saved your
target savings amount,
Flying Sevens will say,
“Please remember to save
for your goal” after you’ve
set the target savings
amount.
Even though quarters are
deposited in a separate con tainer, they will count
towards your deposit. To
retrieve quarters, press
the CASH OUT button.
To Make a Deposit
To make a deposit, insert
the coins into the coin slot
while the unit is turned on.
The amount you’ve deposited will be displayed on the
LCD screen.
When the deposit reaches
$199.99, the LCD display
will say “$ FULL.” Any addi tional money inserted into
the coin slot will not be
added to this total.
To Make a
Withdrawal
To make a withdrawal,
first make sure that your
Flying Sevens Super Slots
is turned on.
Then press the
button. The LCD will display
CODE 0000. Press the OPEN
button to open the door.
Press the CASH OUT button
to withdraw quarters. The
quarters will be released
and deducted from your
account balance.
If you withdraw pennies,
nickels or dimes, press the
UP, DOWN, LEFT or RIGHT but -
tons to input the withdraw
amount. It will be subtract ed from the account balance.
WITHDRAW
To Clear Your
Balance
To clear your balance to
zero, press and hold the
WITHDRAW button, and then
press the CASH OUT button.
All of the quarters will be
released and your balance
will show “$ 0.”
SLOT MACHINE
76
MODE
Free Game
To set up your game in
Free Game, first press the
ON/OFF button to turn your
unit on.
Then press the BET button
to enter SLOTS mode.
Press and hold the UP but -
ton for approximately two
seconds to enter Free Game.
You will automatically be
given 50 credits.
If you deposit a coin while
playing in Free Game, the
coin will be credited into
your balance when you
return to Coin Game.
To exit Free Game, press
and hold the DOWN button for
approximately two seconds.
Coin Game
To play in Coin Game,
first press the ON/OFF but ton to turn your unit on.
Then press the BET button
to enter SLOTS mode.
You can only play in Coin
Game using quarters. If you
insert lesser coins, the dis play will tally the balance.
Insert quarters into the
If you hit the PROGRESSIVE JACKPOT, the
siren will go off and your Flying
Sevens Super Slots will
say, “You broke the bank!” All of the
quarters will be released to the front
coin slot.
Special Care & Handling
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures.
For best results use between the tempera-
tures of 39° F and 120° F (4° C and
38° C).
• Clean using only a slightly damp cloth. Do not
use cleaners with chemical agents.
To conserve battery life, your
Flying Sevens
Super Slots will turn itself off
after five minutes if it is not used.
8
9
Battery Information
• Your Flying Sevens Super Slots uses four C batteries, not
included.
• Do not mix alkaline, standard (carbon-zinc) or
rechargeable nickel-
cadmium) batteries.
• Do not mix old and new batteries.
• Do not use rechargeable batteries.
• Remove exhausted batteries from the unit.
• Do not short circuit battery terminals.
• Remove batteries and store them in a cool, dry place
when not in use.
• To avoid explosion or leakage, do not dispose of batteries
in a fire or attempt to recharge alkaline or other nonrechargeable batteries.
This device complies with Part 15 of the FCC Rules. Operation is sub
ject to the following two conditions: (1) this device may not cause harm-
ful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable l interference in a resi dential installation. This equipment generates,
uses and can radiate radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that
interference will not occur in a particular installation. If this equipment
does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more
of the following measures:
• Reorient or relocate the receiving antenna.
Excalibur Electronics, Inc. reserves the right to make techni-
cal changes
1011
Limited 90-Day Warranty
EXCALIBUR ELECTRONICS,
INC., warrants to the original
consumer that its products
are free from any electrical
or mechanical defects for a
period of 90 DAYS from the
date of purchase. If any such
defect is discovered within
the warranty period, EXCALIBUR ELECTRONICS, INC., will
repair or replace the unit
free of charge upon receipt of
the unit, shipped postage
prepaid and insured to the
factory address shown at
right.
The warranty covers normal
-
consumer use and does not
cover damage that occurs in
shipment or failure that
results from alterations,
accident, misuse, abuse,
neglect, wear and tear, inadequate maintenance, commercial use, or unreasonable
use of the unit. Removal of
the top panel voids all warranties. This warranty does
not cover cost of repairs
made or attempted outside of
the factory.
Any applicable implied warranties, including warranties
Play games live at: www.ExcaliburElectronics.com
of merchantability and fitness, are hereby limited to
90 DAYS from the date of
purchase. Consequential or
incidental damages resulting
from a breach of any applicable express or implied warranties are hereby excluded.
Some states do not allow limitations on the duration of
implied warranties and do not
allow exclusion of incidental
or consequential damages, so
the above limitations and
exclusions in these instances
may not apply.
The only authorized service
center in the United States
is:
Excalibur Electronics,
Inc.
13755 SW 119th Ave
Miami, Florida 33186
U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
www.ExcaliburElectroni
cs.com
Ship the unit carefully
packed, preferably in the
original carton, and send it
prepaid, and adequately
insured. Include a letter,
E
XCALIBURELECTRONICS
, INC.
13755 SW 119
M
IAMI
, F
LORIDA
THAVENUE
33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9616
2070 (MA) Flying Sevens 101805 v3
Play games live at:
,
www.ExcaliburElectronics.com
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