function on or off. When this function is on, the unit will generate all 
correct numbers automatically 
when you touch the 
ON/CONFIRM
button for two seconds. 
FALSE FLASH ON: Press to turn
this function on or off. When this 
function is on, an incorrect entry 
will flash, an alert will go off and a 
circled-X icon will appear on the 
side of the screen.
LCD CON 4: Press to adjust the
screen contrast. There are eight settings.
SOUND ON: Press to turn the
sound on or off.
RESET: Press to reset the unit. The
RESET button is located on the back
of the unit.
SuDoku
The object of the game is to 
place numbers in the empty 
squares so that each row, each 
column and each three by three 
grid contains the numbers one 
through nine once. 
How to Play The New York 
Times Touch SuDoku
After you’ve installed new 
batteries, press the RESET but-
ton. The screen will display the 
icons G1 andG2. Use the stylus 
to press G1 to begin a New York 
Times puzzle, or G2 to create a 
custom puzzle. If no key is 
pressed for ten seconds, a demo 
will appear on the screen. Press 
any key to exit the demo.
If you choose a NYT puzzle, 
the first digit of the puzzle number will flash. Input the puzzle 
number you wish to play with 
the stylus by pressing on the 
respective number on the bottom of the touch screen.
The New York Times Touch 
SuDoku includes 835 puzzles. 
Puzzles 1-265 are for beginners; 
puzzles 266-460 are for intermediate players; puzzles 461-650 
are for advanced players; and 
651-835 are for expert players.
After you’ve selected your 
desired puzzle, press the 
CON-
FIRM button to play. 
The cursor will flash on the 
first empty square of the first 
row. Touch any of the empty 
squares once and the corresponding number key to input your 
desired number. You may touch 
the empty squares consecutively
How to Play
to scroll through numbers one 
through nine. 
If you input an incorrect number, you will see a circled-X 
icon flash and you will hear 
beeping sounds. You can turn 
off this function by selecting
MENU and FALSE FLASH ON. You
have to return to that square and 
input a new entry to proceed if 
the FALSE FLASH function is on.
The maximum time allowed 
to complete a puzzle is 999 minutes. The timer will be begin to 
count from 0 to 999.
After you’ve completed a 
puzzle, press the CONFIRM button. The unit will play a winning 
melody and the WIN icon will 
appear on the side of the screen.
The screen will show your 
score as shown in the following 
example:
1       102       320
The first number (1) represents the number of the puzzle 
in the list. The second number 
(102) represents the time of 
completion. The third number 
(320) represents your final 
score. 
Touch any button to display 
the following puzzle. Then press
the CONFIRM button to play.
Your New York Times Touch 
SuDoku can store up to nine 
puzzle records. You can view 
your score records by pressing 
the CONFIRM button after completing a puzzle. If you select a 
page number that you’ve 
already completed, the WIN icon 
will appear on the side of the 
screen.
Custom Puzzles
To enter and play a custom 
puzzle from a book, newspaper, 
or magazine, choose the G2 
flashing icon and press the
ON/CONFIRM button after select-
ing NEW GAME. Use the stylus to 
choose the desired square in the 
puzzle, then choose the corresponding number at the bottom 
of the LCD. Continue this 
process until you have entered 
all the “givens” from your puzzle, then press the ON/CONFIRM 
twice, once to confirm your 
entries, and once to begin playing. When you are ready to 
delete your puzzle, press and 
hold the HINT button for two 
seconds.
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