Your Excalibur Electronics Talking E-Chess computer
is one of the most versatile chess computers available.
Your computer can play chess at a rating of 1750.
±
More of the computer's features include:
Undo
help you improve your game.
Rule Enforcement
moves like a game referee, to help beginne rs learn
the rules.
Power Off Option
without interrupting the game in progress, so you
can continue playi ng lat er.
Help
during a game.
Move Suggestion
suggest your next move, teaching you the best response to an opponent’s move.
— lets you take back the previous move, to
— the co mpute r prevents illeg al
— lets y ou tu rn o ff t he computer
— shows you all legal moves you can make
— lets you ask the computer to
.
"%#76+10"
•Use only fresh batteries
of the required size and
recommended type.
•Do not mix old and new
batteries, different types
of batteries (standard,
alkaline, or
rechargeable), or
rechargeable batteries of
different capacities.
•If you do not plan to use
the computer for a month
or more, remove the
batteries. Batteries can
leak chemicals that can
destroy electronic parts.
.
Problem Setup
— lets y ou set up sp ecial chess
problems so you can practice solving problems
published in newspapers, che ss literature, or his tory
books.
We recommend that you read these instructions
thoroughly before you use your computer.
24'2#4#6+10
+056#..+0)14'2.#%+0)"$#66'4+'5
Your computer requires three AA batteries (n ot su pplied) for power. For the best performance and
longest life, we recommend alkaline batteries.
.#
2
Page 3
1. To save the current game and turn off the
#
"+/2146#06"
#
If you are replacing the
computer’s batteries, make
sure you turn off the
computer before opening
the battery compartment
cover. This saves the
current game in the
computer. Your computer
saves any games in its
memory for about 30
seconds after you remove
the batteries.
ý
R
"9#40+0)"
R
"
Dispose of old batteries
promptly and properly. Do
not burn or bury them.
±
"016'"±"
The green squares are
referred to as “black”
throughout the rest of this
manual.
computer, press
2. Use a Phi lli ps s cre wdriv er to remove the screw
from the battery com partment cove r , then lift of f
the cover.
3. Place the batteries in the compartment as
indicated by the polarity symbols (+ and –)
marked inside.
4. Replace the co ve r and s ecu re it w it h the scre w.
When the display dims, the sound becomes weak
or distorted, or the computer stops operating properly, replace the batteries.
RATING/OFF
Rý
.
#
4'5'66+0)"6*'"%1/276'4
Sound Effects .............. 18
Move Announcements 19
Sound .......................... 19
Advanced
Chess Functions . ........... 20
Move Score Display .... 20
Rotating Information
Displa y ................. ....... 20
Selecting
Competition Pairs ........ 20
Ratin g s ........ .. ......... ..... 21
Using Coach ............... 22
Using Opening Books . 23
Using
Teaching Modes .......... 24
Using Problem Setup .. 25
Troubleshooting .............. 27
Care ..................... ....... 28
If your computer does not work properly after you
replace the batteries, insert a pointed object, such
as a straight ened paper c lip, into the
the front of the computer. The computer sounds a
&'ý9>;II
tone and
clears any game stored.
&'ý9>;II
&'ý9>;II&'ý9>;II
appears. Resetting the computer
ý
$#5+%"%*'55"
+05647%6+105
6*'"%*'55"$1#4&
Following international chess notation, the chess
board is made up of 8 vertical rows called files , and
8 horiz ontal rows called ranks.
Each file (l eft to righ t) is design ated by a letter of the
alphabet (A through H), and consists of 8 squares
alternately colored green and white.
Each rank (bottom to top) is designated by a number (1 through 8), and also consists of 8 squares alternately colored green and white.
RESET
±
hole on
Basic Chess Instructions
3
Page 4
"016'"±"
±
You can set up any pieces
you want in any legal order
with the computer’s teaching
mode (see “Using Teaching
Modes” on Page 24).
6*'")#/'"2+'%'5
There are 16 white and 16 black pieces, 32 in all.
Each color has these pieces.
Each kind of piece moves in a different way.
±
Basic Chess Instruct ions
«#/ ª
squares ver tically or horizon tally, but it cannot move
through a square occupied by another piece.
¥#/ ¤
pattern. It moves 2 squares horizontally or vertically, then moves 1 addit ion al sq uare at a right angle
from its firs t move. At the end of its m ove, the kn ight
must land on a square of a different color than the
one it started from . The kni ght can mov e even i f the
(rook)
(knight)
— can move any number of
— moves in an L-shaped
squares it moves through are occupied. (It is the
only piece that can “jump” another piece.)
¡#/
diagonally, but it cannot move through a square
occupied by another piece.
(bishop)
— can move a ny numbe r of squares
4
Page 5
-#/ ¨
squares vertically, horizontally, or diagonally. (The
queen's moves are a combination of the rook's and
bishop's moves.) The queen can not move through a
square occupied by another piece.
(queen)
— can move any number of
£#/ ¢
horizontally, or diagonally.
§
#
directly forward, except when capturing another
piece. It captures a piece by moving diagonally forward 1 square, except when capturing
(See “Capturing
moves from its original position, it can move 1 or 2
squares fo rward. On subs equen t mov es, it can on ly
/ ¦
(king)
(pawn)
— can move only 1 square verti cally,
— can move only 1 (or 2) squares
En Passant
en passant
” on Page 6). When it
.
Basic Chess Instruct ions
move 1 square.
A pawn can be prom ote d to a h igh er-ra nk ing pie ce .
See “Promoting a Pawn” on Page 6.
)#/'"47.'5
%JGEMOCVG"L"6JG"1DLGEV"QH"VJG")COG
The objec t of the game is to pos iti on y our p iec es s o
your next move would capture the opponent's king,
and your opponent cannot move, protect the king,
or capture your piece. This is called checkmate.
5
Page 6
Here's an example of an
en passant
The white pawn advances from E4 to E5. The
black pawn is sti ll in its
original position (D7).
capture.
%JGEM
Check occurs when a
player's piec e directly
threatens to capture the
opponent's king, but the
opponent can move the
king, or another piece, to
escape capture.
%CRVWTKPI
To capture a piece, you move your piece into the
square occupied by the piece you are capturing,
Basic Chess Instruct ions
The black pawn advances from D7 to D5.
The white pawn advances to D6 (one square behind the black pawn’s
position). The black pawn
except when capturing an opponent's pawn
en passant
Remove the captured piece from the board.
%CRVWTKPI"'P"2CUUCPV
A pawn can capture an opponent's pa wn that has
just moved 2 squares from its original position.
Whenever your pawn in on your fifth rank, and your
opponent moves 2 spaces to the same rank adjacent to your pawn, then you can de clare
and move to y our si xth ra nk im medi ately behin d the
pawn, then capture the pawn.
(see “Capturing
'P"2CUUCPV
'P"2CUUCPV'P"2CUUCPV
En Passant
”).
en passant
2TQOQVKPI"C"2CYP
If your pawn advances to the eighth rank, you can
promote it to a queen or another piece, even if the
queen or other piece is still on the board.
is captured by the white
pawn, even though the
exact square it is on is not
occupied by the white pawn.
6
%CUVNKPI
Castling protects the
king from a potential
check or checkmate situation by hiding it behind a fortified position
or moving it out of immediate danger of
attack . You can ca stle
±
if:
Page 7
• The king has not moved from his original
#
"+/2146#06"
#
If the computer is thinking, it
might not turn off when you
press RATING/OFF. If this
happens, press OPTIONS/MOVE to force the
computer to make its move,
then press RATING/OFF.
position.
• The rook tha t you want to move by castli ng has
not moved from its original position.
• The king is not placed in check on its curre nt
square, the square to which it is going, or a
square it passes over.
• The square s between the king and the rook are
not occupied.
If a rook is on the same side of the board as the
king's square, this is called a
the rook is on the same side of the board as the
queen's square, this is called a
In castling, the king moves 2 squares in the
direction of either rook. The rook that is closest to
the king aft er the k ing has moved n ow move s t o the
square right next to and on the other side of the
king. Castling counts as 1 move.
king's side cas tle
queen's side castle
. If
.
$#5+%"12'4#6+10
6740+0)"6*'"%1/ 276'4 "1011((
Press
To save the current game and turn off the
CLEAR/ON
to turn on the computer.
"
computer, press
If you replace the batteries without saving the cur-
rent game or press
self to a new game. After that, the computer resets
itself to Level
“Chess Play Levels” on Page 11.
The computer stores all of the game positions and
any sett ings you set up.
To continue playing the current game, press
CLEAR/ON
again.
RATING/OFF
RESET
80;&0&'
80;&0&'
80;&0&'80;&0&'
. For more information, see
.
#
, the computer resets it-
Basic OperationBasic Operation
7
Page 8
"*+06"
°
°
°°
If the next move you make
will capture one of your
opponent’s pieces, press
LAST MOVE instead of
NEXT MOV E. The
computer displays each
move your piece can make
that would result in the
capture of your opponent’s
piece, rather than any other
legal moves your piece can
make.
"016'"±"
±
•On the display,indicates it is white's turn
to move, while
indicates it is black's turn
to move.
•You cannot enter a
command before the
computer makes its
move.
•To select a different
Basic Operation
piece after you pressed
LAST MOVE or NEXT
MOVE in this step,
repeat Steps 1 and 2.
°
°
°°
56#46+0)"#"0'9")#/'
"
The computer always starts a new game with you
playing th e white pieces and your op po nen t pl ay ing
the black pieces.
To start a new game and erase any game stored in
memory, press
&'ý9>;II
&'ý9>;II
&'ý9>;II&'ý9>;II
appears and the computer announces
SHIFT
then
NEW GAME/REPEAT.
“New Game.”
'06'4+0)"/18'5
Playing chess against the computer is like playing
with a human opponent — you make your move,
and the computer resp on ds w ith its move .
Making a move involves a FROM square and a TO
square. The F ROM sq uar e is the current locati on of
the piece you plan t o mov e; the TO square is wh ere
±ý
you are moving the piece.
1. When it is your turn to move, repeatedly press
NEXT PIECE
LAST PIECE
or
you want to move. The piece alternately
flashes on its FROM squar e and one of i ts legal
destinations.
2. If the move that appears is not the one you
want, repeatedly press
MOVE
to select other lega l moves for the piece.
±
°°°°
to select the piece
NEXT MOVE
or
LAST
•The computer might
respond instantly, so you
might not see
flash and the
game timer count up.
•If you do not want to wait
for the computer to
calculate its move, you
can press OPTIONS/MOVE to force the
computer to make a
move.
8
3. Press
OPTIONS/MOVE
to make your
move.flashes to indicate it is the
computer’s turn , a nd the ga me ti mer counts up
while the computer plans its move.
To select a different move after you press
OPTIONS/MOVE
in this step, you must wait for
the computer to make its move, then press
/UNDO
move. Press
to take back the computer’s
/UNDO
again to take back
your previous move.
Page 9
4. Once the computer has determined its move,
±
"016'"
±
"
The game timer continues
to count up while you press
SETUP +/HINT.
the piece it selects to move flashes on its
FROM square and TO square alternatively,
then stops on its TO sq uare. The computer
displays to indicate it is your turn to
move, and the game timer continues to count
up.
*#8+0)"6*'"%1/276'4"57))'56"
#"/18'
The computer can suggest moves for you during a
game.
To view the move the computer sugges ts for you,
press
displays the move it suggests. Press
MOVE
or repeatedly press
select another move and continue the game.
SETUP +/HINT
to make the move the computer suggested,
during your t urn. The co mpute r
OPTIONS/
NEXT PIECE
LAST PIECE
or
to
±
%*#0)+0)"%1.145"9+6*"6*'"
1/276'4
%
The computer is set so you play the white pieces
and it plays the black pieces. You can change colors with the computer so it plays the white pieces
and you play the black pieces.
To change colors before you begin a game, press
OPTIONS/MOVE
press
. To change colors during a game,
/UNDO
when it is your turn to move.
Basic OperationBasic Operation
The game tim er c oun ts u p an d flashes whil e
the computer takes back its last move. Then you
can take over and enter moves for the computer's
side and continue to play the same game.
70&1+0)"/18'5
This functi on l ets yo u ta ke back any move made by
you or the computer after the move has been completed.
±
9
Page 10
To undo a move, p ress
turn to move. The computer takes back its last
/UNDO
when it is your
move. Press
puter’s turn to m ove. The c omput er tak es ba ck your
previo us move.
/UNDO
again when it is the com-
5*19+0)"#..".')#."/18'5
The computer can show each legal move you can
make dur ing a game.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s
until
4. Press
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;ý(
CeZ;ý(
.
CeZ;ý(CeZ;ý(
until
appears.
then repeatedly press
>;BF
>;BF
appears.
>;BF>;BF
NEXT PIECE
to return to the game.
LAST PIECE
or
Basic Operation
5. Repeatedly pres s
to select the piece you wan t to move .
an icon appear. The icon indicates the location
of the piece you can move legally.
6. Press
move, the n press
move.
NEXT MOVE
NEXT PIECE
LAST MOVE
or
OPTIONS/MOVE
LAST PIECE
or
<hEC
<hEC
<hEC<hEC
to select your
to make your
)#/'"+0&+%#6145
%JGEMOCVG
Whenever a check m ate si tuat ion occu rs on t he
C7j;
board, the computer says “Che ckmate” and
appears.
C7j;
C7j;C7j;
and
10
To start another game, press
GAME/REPEAT
.
SHIFT
then
NEW
%JGEM
Whenever a check situation occurs on the board,
9>;9
9>;9
appears for a few seconds, then
9>;99>;9
!!!!
appear s
Page 11
and the game timer continues to count up, indicat-
±
"016'"
±
"
You can only change the
level while it is your turn to
play.
ing that a king is in check.
&TCY
When the computer detects the conditions for a
:h7M
draw game,
a three-time repetition of position, if no pawn has
been moved, or no pieces have been captured for
50 moves.
You can ignore the draw indicator and continue the
game. If a stalemate is reached,
appears and the game is over.
:h7M
:h7M:h7M
appears.
:h7M
:h7M
:h7M:h7M
appears if there is
Ij7B;
Ij7B;
Ij7B;Ij7B;
(stalemate)
%CRVWTG
éééé
appears du ring a gam e wh en on e of your p ieces is
threatened with capture.
%*'55"2.#;".'8'.5
When you play against the computer, you can
select a level that matches your skill level. There
are six types of levels (each described under
“Choosing a Level”). Each type of level is rated
(easy),
7777
(average), or
>>>>
(hard).
±
%JQQUKPI"C".GXGN
Each level allows your computer to think for
different periods of time (tournament players call
these periods “time controls”). The longer your
computer thinks, the better moves it makes.
Generally the beginner levels are for beginners
;;;;
Basic OperationBasic Operation
while the remaining levels are for more
accomplished players. If you are a beginner, start
out with the beginner levels. The computer
purposely makes mistakes on thes e levels s o you
can beat the computer and learn while you play.
The beginner levels also restrict the computer's
search depth, resulting in weaker play.
11
Page 12
If you are an advanced player, try the fixed time
"016'"±"
±
When you set the level,
keep in mind that the more
time the computer has to
think about its moves, the
better it plays.
levels, sudden death le vels, tournament levels, ply
levels, or mate solver levels.
±
$GIKPPGT".GXGNU
The beginner levels are designed especially for
beginning pla ye rs. R epe ated ly press
LAST PIECE
and
want the co mp uter to think about its move. You can
select any of the following levels.
.GXGN&KHHKEWNV[ 6KOG"2GT"/QXG
80;&0&'
80;&0&'
80;&0&'80;&0&'
80;&0&(
80;&0&(
80;&0&(80;&0&(
80;&0&)
80;&0&)
80;&0&)80;&0&)
80;&0&*
80;&0&*
80;&0&*80;&0&*
to select the amount of time you
Easy1 Second
Easy2 Seconds
Easy3 Seconds
Easy4 Seconds
The fixed time levels let you control the computer's
strength by limiting the time it has to think for each
move. As the levels go up, the computer becomes
stronger — the more time you give the computer to
think, the better it plays. Repeatedly press
When you play a
tournament level, you
receive an extra 10
seconds each move to
compensate for the time it
takes to enter the move.
I0>ý0*+
I0>ý0*+
I0>ý0*+I0>ý0*+
I0>ý0,&
I0>ý0,&
I0>ý0,&I0>ý0,&
I0>ý0/&
I0>ý0/&
I0>ý0/&I0>ý0/&
Hard45 Minutes
Hard60 Minutes
Hard90 Minutes
6QWTPCOGPV".GXGN
Repeatedl y pres s
select the amount of time in hours and minutes to
play the number of moves shown on the left side of
the display. If you run out of time before you play
the indicated number of moves, you lose or forfeit
the game, and
Repeatedl y pres s
select the depth of search (from 1 to 8 ply). The
higher the search depth, the more time the
computer has to calculate its moves. A ply is one
half move.
NEXT PIECE
.GXGN
and
LAST PIECE
to
FBOý'
FBOý'
FBOý'FBOý'
FBOý(
FBOý(
FBOý(FBOý(
FBOý)
FBOý)
FBOý)FBOý)
FBOý*
FBOý*
FBOý*FBOý*
FBOý+
FBOý+
FBOý+FBOý+
FBOý,
FBOý,
FBOý,FBOý,
FBOý-
FBOý-
FBOý-FBOý-
FBOý.
FBOý.
FBOý.FBOý.
/CVG"5QNXGT".GXGN
Repeatedl y pres s
select the number of moves to mate that the
computer will search.
found.
NEXT PIECE
dEd;
dEd;
appears if no mate is
dEd;dEd;
and
LAST PIECE
Basic OperationBasic Operation
to
.GXGN
C7j;ý'
C7j;ý'
C7j;ý'C7j;ý'
C7j;ý(
C7j;ý(
C7j;ý(C7j;ý(
17
Page 18
Sound Options
.GXGN
C7j;ý)
C7j;ý)
C7j;ý)C7j;ý)
C7j;ý*
C7j;ý*
C7j;ý*C7j;ý*
C7j;ý+
C7j;ý+
C7j;ý+C7j;ý+
C7j;ý,
C7j;ý,
C7j;ý,C7j;ý,
C7j;ý-
C7j;ý-
C7j;ý-C7j;ýC7j;ý.
C7j;ý.
C7j;ý.C7j;ý.
%JCPIKPI"VJG".GXGN
To change the currently selected level, press
SETUP-/LEVEL
LAST PIECE
repeatedly press
advance or go back to the next level type. Then
repeatedly press
7777
(average), or
, repeatedly press
to advance or go back one level then
NEXT MOVE
OPTIONS
>>>>
(hard) for the level you selected.
to select
NEXT PIECE
LAST MOVE
or
;;;;
(easy),
or
to
5170&"126+105
52''%*
You can set the computer so it speaks only during
important game events (such as “Check”).
1. Press
2. Press
SHIFT
OPTIONS/MOVE
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
then repeatedly press
18
NEXT MOVE
3. Repeatedly pres s
Ed
until
4. Press
Ed
disappears.
EdEd
CLEAR/ON
until
IF;9>
IF;9>
IF;9>IF;9>
LAST PIECE
to return to the game.
appears.
or
NEXT PIECE
5170&"'(('%65
You can turn t he c ompu t er’ s sou nd e ffec ts on or off.
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
Page 19
2. Press
OPTIONS/MOVE
then repeatedly press
NEXT MOVE
3. Repeatedly pres s
Ed
until
4. Press
Ed
disappears.
EdEd
CLEAR/ON
until
IdZ;<
IdZ;<
IdZ;<IdZ;<
to return to the game.
appears.
LAST PIECE
NEXT PIECE
or
/18'"#00170%'/'065
You can set the computer so it does not announce
the move it is going to make.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s
until
SHIFT
OPTIONS/MOVE
Ed
Ed
disappears.
EdEd
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
7dd9
7dd9
appears.
7dd97dd9
LAST PIECE
NEXT PIECE
or
Sound Options
4. Press
CLEAR/ON
to return to the game.
5170&
You can set the computer so it turns off most of its
sounds except important messages.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s
until
4. Press
SHIFT
OPTIONS/MOVE
Ed
Ed
disappears.
EdEd
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
IEKD:ý
IEKD:ý
IEKD:ýIEKD:ý
LAST PIECE
to return to the game.
appears.
±
NEXT PIECE
or
19
Page 20
#&8#0%'&"%*'55"
(70%6+105
/18'"5%14'"&+52.#;
The computer normally shows the sequence number of the current move. Follow these steps to set
the computer so it shows a score based on the
computer’s evaluati on of the cu rrent boa rd posi tion.
Advanced Chess Functions
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s
until
4. Press
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
I9Eh;
I9Eh;
I9Eh;I9Eh;
to return to the game.
appears.
LAST PIECE
NEXT PIECE
or
416#6+0)"+0(14/#6+10"&+52.#;
You can set the display to show information while
the computer is calculating its move, including the
score, depth of search (number of moves the computer is thinking ahead), the best move the computer is considering, and a count up timer.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s
until
4. Press
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
?d<E
?d<E
appears.
?d<E?d<E
LAST PIECE
to return to the game.
NEXT PIECE
or
5'.'%6+0)"%1/2'6+6+10"2#+45
The computer lets you select the competition pairs
so that you can play against the computer, another
person or let the computer play against itself.
20
Page 21
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
2. Press
NEXT MOVE
3. Select an option from the foll owing table,
repeatedly press
until the number in the table appears, then
press
Set the computer to play against itself.&
OPTIONS/MOVE
FB7Oh
until
CLEAR/ON
Play against another person.
Play against the computer.'
FB7Oh
FB7OhFB7Oh
LAST PIECE
.
6Q5GNGEV
then repeatedly press
appears.
NEXT PIECE
or
((((
'
''
&
&&
2NC[KPI"#ICKPUV"#PQVJGT"2GTUQP
3333
appears when you set the computer so yo u can
play against another per son. Make your move then
let the other person make a move.
2NC[KPI"#ICKPUV"VJG"%QORWVGT
The computer is preset to play against a human
opponent.
5GVVKPI"VJG"%QORWVGT"VQ"2NC["
#ICKPUV"+VUGNH
Press
play against itself. Press
any time to stop auto play.
OPTIONS/MOVE
twice to set the computer to
OPTIONS/MOVE
again at
4#6+0)5
8KGYKPI";QWT"4CVKPI
Advanced Chess Functions
To view your r atin g, pres s
OFF
. Your current rating appears.
SHIFT
5GVVKPI"C"4CVKPI
To change your rating, you must complete a rated
game on a tournament or sudden death level. This
then press
RATING/
21
Page 22
"+/2146#06"
#
If you attempt to use the
hint, setup, or undo options
or press NEW GAME
during a rated game, the
computer asks you “Are
You Sure?” and indicates
which result (draw, win, or
loss) would be scored if you
confirmed your selection.
#
lets you experience wh at it is like to play a game
against an o ppone nt in a rated tour nament. In rated
tournaments, a chess clock is always used so that
you play your moves within agreed-upon time limits.
±ý
#"
When you are ready to play a rated game, follow
these steps to set your rating.
°°°°
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
"*+06"
°
°
Advanced Chess Functions
To exit a rated game
without affecting your
rating, reset the computer
by pressing SHIFT then
NEW GAME/REPEAT.
During a rated game, the
computer will resign if you
are winning by 9 or more
points by saying “Are You
Sure I Lose?” Then, the
computer waits for you to
press NEW GAME /REPEAT before it resigns.
°°
"016'"±"
±
°
°
°°
2. Press
NEXT MOVE
"
3. Repeatedly pres s
until
4. Press
5. Select the tournament or sudden death level
you wish to play against.
When
rated. Since the game you are playing is rated, you
cannot ask for a hint, nor undo a bad move, nor use
setup to improve your position. You al so cannot
press
rated game.
OPTIONS/MOVE
h7J;
until
Ed
Ed
appears.
EdEd
CLEAR/ON
EEEE
appears during a game, that game can be
NEW GAME/REPEAT
h7J;
h7J;h7J;
.
then repeatedly press
appears.
LAST PIECE
to start over during a
NEXT PIECE
or
75+0)"%1#%*
You can set the computer so it says “Warning” and
22
éééé
displays
safely take.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s
until
4. Press
(threat) if it thinks you have a piece it can
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
9E79>
9E79>
9E79>9E79>
LAST PIECE
.
appears.
NEXT PIECE
or
Page 23
75+0)"12'0+0)"$11-5
±
"016'"
±
"
•You cannot select an
opening book during a
game.
•If you want to make your
own move at the
beginning of the game,
set the computer to play
against another person
(see “Using Teaching
Modes” on Page 24),
enter moves for both
sides until you reach the
opening position you
want to practice, then
set the computer so you
are playing against the
computer.
The computer’s opening book memory contains
over 3000 opening book moves and 32 major opening strategies so the computer can respond more
rapidly d uri ng a ga me ’s opening moves. You can influence the computer’s play by selecting any of
these options. When you select an option, the computer selects positions more often from that option.
±
1. Press
2. Press
NEXT MOVE
SHIFT
OPTIONS/MOVE
3. Repeatedly pres s
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
EF;D
EF;D
appears.
EF;DEF;D
LAST PIECE
NEXT PIECE
or
to select one of the following opening books.
0WODGT1RGPKPI"$QQM"0CO G
1Ruy Lopez, Open Defense
2Ruy Lopez, Zaitsev Defense
3Ruy Lopez, Exchange
4Scotch Game
5Scotch Four Knights
6Gluoco Piano
7Two Knights Defense
20Slav Defense
21Queen’s Gambit Accepted
22Nimzo-Indian Defense, Classical Variant
23Nimzo-Indian Defense, Rubinstein Variant
24Semi-Slav Defense
25Queen’s Indian Defense
26Queen’s Indian Defense, Petrosian Variant
27Bogolubow Indian Defense
28Catalan
29Gruenfeld Defense
30King’s Indian Defense
31Modern Benoni Defense
32Benko Gambit
4. Press
CLEAR/ON
to return to the game.
If your move is not the co rrec t opening move, an error beep sounds. To learn the correct move, press
SETUP+/HINT
EF;d
EF;d
appears wh en th e comp uter mak es its move to
EF;dEF;d
indicate that there is another opening move. If
. The computer shows you the move.
EF;d
EF;d
EF;dEF;d
does not appear, you can continue normal play.
75+0)"6'#%*+0)"/1&'5
Your computer has eight bu ilt-in teaching modes
that yo u can use to help you learn how to checkmate an opponent’s king. Your computer includes
the following teaching modes.
• Kings, pa wns
• Kings, pa wns, knights
24
• Kings, pawns, bishops
• Kings, pawns, rooks
• Kings, pawns, queens
• Kings, white bishops
• Kings, white rooks
• Kings, white queen
Page 25
In the teaching mode, the computer sets up the dis-
±
"016'"
±
"
You cannot select a
teaching mode during a
game.
play to simulate a real game where both the black
and white kings and other pieces are in their starting positions. This lets you play a game using only
the pieces you set up, making it easy to see only
the strengths and weaknesses of the piece you selected without being distracted by other pieces.
1. Press
2. Press
NEXT MOVE
SHIFT
OPTIONS/MOVE
3. Repeatedly pres s
CEZ;(
CEZ;(
.
CEZ;(CEZ;(
until
appears.
then repeatedly press
Jh7?d
Jh7?d
Jh7?dJh7?d
appears.
NEXT PIECE
LAST PIEC E
or
±
until the teaching mode you want appears.
4. Press
CLEAR/ON
to start the game.
75+0)"241$.'/"5'672
You can add a piece, remove a piece or chang e the
position of any piece on the chessboard when it is
your turn to move by using the setup mode.
Advanced Chess Functions
To remove a piece on the chessboard, press
then
SETUP-/LEVEL
SETUP+/HIN T
or
. Press the di-
SHIFT
rectional button to the square with the piece you
want to remove, then press
CLEAR/ON
to resume the game.
OPTIONS/MOVE
To add a piece on the chessboard, press
then press
SETUP +/H INT
SETUP-/LEVEL
or
. Press
SHIFT
. Press
the directional buttons to the square you want to
add the piece. Then repeatedly press
SETUP +/HINT
to select which kind of piece you want to add. Press
OPTIONS/MOVE
to confirm. Press
CLEAR/ON
to re-
sume the game.
To change any piece on the chessboard, press
SHIFT
then
SETUP +/HINT
SETUP -/LEVEL
or
. Press
the directional buttons to the square with the piece
you want to ch ange. Then repeatedly press
SET-
UP+/HINT
SETUP -/LEVEL
or
to select which kind of
25
Page 26
piece you want to ch ange to. Pres s
OPTIONS/MOVE
"016'"±"
±
•The computer sounds an
error beep if it detects
any illegal settings.
•You cannot exit this
mode unless there is a
white king and a black
king on the board.
Advanced Chess Functions
to confirm. Press
CLEAR/ON
to resume the game.
%NGCTKPI"VJG"$QCTF12NCEKPI"2KGEGU
You can clear all pieces from the chessboard then
select and set pieces where you want them.
1. Press
SHIFT
2. Repeatedly pres s
repeatedly pres s
CEZ;(
CEZ;(
.
CEZ;(CEZ;(
appears.
OPTIONS/MOVE
NEXT MOVE
until
then
9Bh8h
9Bh8h
9Bh8h9Bh8h
board) appears. The board is cleared of all
pieces.
3. Press
SETUP +/HINT
SETUP –/LEVEL
or
appears and a white king flashes.
4. Repeatedly pres s
NEXT MOVE, LAST MOVE
±
(clear
I[jKF
I[jKF
.
I[jKFI[jK F
,
NEXT PIECE
, and
LAST PIECE
to move the
piece to the square you want.
5. Repeatedly pres s
LEVEL
to select the piece you w ant to place.
SETUP +/HINT
6. If necessary, repeatedly press
SETUP –/
or
/UNDO
to
change the color of the piece you want to
place, then press
OPTIONS/MOVE
to confirm
the piece.
7. Press
or
NEXT MOVE, LAST MOVE, NEXT PIECE
LAST PIECE .
Another piece appears.
,
8. Repeat Steps 4–7 to add additional pieces to
the board.
9. Once you have placed all the pieces you want,
26
press
CLEAR/ON
to start the game.
To change the color of the side to move, press
SHIFT
UNDO
CLEAR/ON
, then either
to change the side to move, then press
to continue.
SETUP
±
button, then press
/
Page 27
6417$.'5*116+0)
2TQDNGO4GOGF[
The display is dim or
blank, or the computer
does not work.
The computer does not
make a move.
The computer does not
accept a legal move.
Press the RESET hole to
clear the display.
Check the batteries.
Make sure the computer is
not set to play itself. See
“Using Teaching Modes” on
Page 24.
Press OPTIONS/MOVE to
interrupt the computer.
If you are playing at Level 73,
the computer might take a
long time to make a move.
This is not a malfunction.
Ve rify that a move you made
was a legal move.
Press OPTIONS/MOVE to
interrupt the computer.
Troubleshooting
You cannot resume the
current game.
The computer makes
instant or irrational
moves.
The computer is set to
play itself, but the computer makes a countermove after you play a
different game.
During a game, the computer does not beep.
Check the level and fill the
blank with the allowable color
code.
Press SHIFT then NEW GAME/REPEAT to start a
new game.
Press the RESET hole to
reset the computer.
Check the batteries.
Make sure the computer is
set to play itself. See “Using
Teaching Modes” on
Page 24.
The computer’s sound is off.
Turn on the sound. See
“Sound” on Page 19.
27
Page 28
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.