Excalibur Talking E-Chess Owner's Manual

Page 1
Copyright Excalibur Electronics, Inc.
All rights reserved.
Page 2
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Features ........................... 2
Preparation ....................... 2
Installing/Replacing
Features
Batteries ...................... .. 2
Resetting the Computer 3
Basic Chess Instructi ons .. 3
The Chess Board .......... 3
The Game Pieces .......... 4
Game Rules .................. 5
Basic Operation ................ 7
Turning the Computer
On/Off ............................ 7
Starting a New Game .... 8
Entering Moves ............. 8
Having the Computer
Suggest a Move ............ 9
Changing Colors with the
Computer ....................... 9
Undoing Moves ............. 9
Showing All
Legal Moves ................ 10
Game Indicators .......... 10
Chess Play Levels ....... 11
Sound Options ................ 18
Speech ........................ 18
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Your Excalibur Electronics Talking E-Chess computer is one of the most versatile chess computers available.
Your computer can play chess at a rating of 1750.
More of the computer's features include:
Undo
help you improve your game.
Rule Enforcement
moves like a game referee, to help beginne rs learn the rules.
Power Off Option
without interrupting the game in progress, so you can continue playi ng lat er.
Help
during a game.
Move Suggestion
suggest your next move, teaching you the best re­sponse to an opponent’s move.
— lets you take back the previous move, to
— the co mpute r prevents illeg al
— lets y ou tu rn o ff t he computer
— shows you all legal moves you can make
— lets you ask the computer to
.
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Use only fresh batteries of the required size and recommended type.
Do not mix old and new batteries, different types of batteries (standard, alkaline, or rechargeable), or rechargeable batteries of different capacities.
If you do not plan to use the computer for a month or more, remove the batteries. Batteries can leak chemicals that can destroy electronic parts.
.
Problem Setup
— lets y ou set up sp ecial chess problems so you can practice solving problems published in newspapers, che ss literature, or his tory books.
We recommend that you read these instructions thoroughly before you use your computer.
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Your computer requires three AA batteries (n ot su p­plied) for power. For the best performance and longest life, we recommend alkaline batteries.
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2
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1. To save the current game and turn off the
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If you are replacing the computer’s batteries, make sure you turn off the computer before opening the battery compartment cover. This saves the current game in the computer. Your computer saves any games in its memory for about 30 seconds after you remove the batteries.
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Dispose of old batteries promptly and properly. Do not burn or bury them.
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The green squares are referred to as “black” throughout the rest of this manual.
computer, press
2. Use a Phi lli ps s cre wdriv er to remove the screw from the battery com partment cove r , then lift of f the cover.
3. Place the batteries in the compartment as indicated by the polarity symbols (+ and –) marked inside.
4. Replace the co ve r and s ecu re it w it h the scre w.
When the display dims, the sound becomes weak or distorted, or the computer stops operating prop­erly, replace the batteries.
RATING/OFF
.
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Sound Effects .............. 18
Move Announcements 19
Sound .......................... 19
Advanced
Chess Functions . ........... 20
Move Score Display .... 20
Rotating Information
Displa y ................. ....... 20
Selecting
Competition Pairs ........ 20
Ratin g s ........ .. ......... ..... 21
Using Coach ............... 22
Using Opening Books . 23
Using
Teaching Modes .......... 24
Using Problem Setup .. 25
Troubleshooting .............. 27
Care ..................... ....... 28
If your computer does not work properly after you replace the batteries, insert a pointed object, such as a straight ened paper c lip, into the the front of the computer. The computer sounds a
&'ý9>;II
tone and clears any game stored.
&'ý9>;II
&'ý9>;II&'ý9>;II
appears. Resetting the computer
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Following international chess notation, the chess board is made up of 8 vertical rows called files , and 8 horiz ontal rows called ranks.
Each file (l eft to righ t) is design ated by a letter of the alphabet (A through H), and consists of 8 squares alternately colored green and white.
Each rank (bottom to top) is designated by a num­ber (1 through 8), and also consists of 8 squares al­ternately colored green and white.
RESET
±
hole on
Basic Chess Instructions
3
Page 4
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You can set up any pieces you want in any legal order with the computer’s teaching mode (see “Using Teaching Modes” on Page 24).
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There are 16 white and 16 black pieces, 32 in all. Each color has these pieces.
Each kind of piece moves in a different way.
±
Basic Chess Instruct ions
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squares ver tically or horizon tally, but it cannot move through a square occupied by another piece.
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pattern. It moves 2 squares horizontally or vertical­ly, then moves 1 addit ion al sq uare at a right angle from its firs t move. At the end of its m ove, the kn ight must land on a square of a different color than the one it started from . The kni ght can mov e even i f the
(rook)
(knight)
— can move any number of
— moves in an L-shaped
squares it moves through are occupied. (It is the only piece that can “jump” another piece.)
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diagonally, but it cannot move through a square occupied by another piece.
(bishop)
— can move a ny numbe r of squares
4
Page 5
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squares vertically, horizontally, or diagonally. (The queen's moves are a combination of the rook's and bishop's moves.) The queen can not move through a square occupied by another piece.
(queen)
— can move any number of
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horizontally, or diagonally.
§
#
directly forward, except when capturing another piece. It captures a piece by moving diagonally for­ward 1 square, except when capturing (See “Capturing moves from its original position, it can move 1 or 2 squares fo rward. On subs equen t mov es, it can on ly
/ ¦
(king)
(pawn)
— can move only 1 square verti cally,
— can move only 1 (or 2) squares
En Passant
en passant
” on Page 6). When it
.
Basic Chess Instruct ions
move 1 square. A pawn can be prom ote d to a h igh er-ra nk ing pie ce .
See “Promoting a Pawn” on Page 6.
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The objec t of the game is to pos iti on y our p iec es s o your next move would capture the opponent's king, and your opponent cannot move, protect the king, or capture your piece. This is called checkmate.
5
Page 6
Here's an example of an
en passant
The white pawn advanc­es from E4 to E5. The black pawn is sti ll in its original position (D7).
capture.
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Check occurs when a player's piec e directly threatens to capture the opponent's king, but the opponent can move the king, or another piece, to escape capture.
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To capture a piece, you move your piece into the square occupied by the piece you are capturing,
Basic Chess Instruct ions
The black pawn advanc­es from D7 to D5.
The white pawn advanc­es to D6 (one square be­hind the black pawn’s position). The black pawn
except when capturing an opponent's pawn
en passant
Remove the captured piece from the board.
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A pawn can capture an opponent's pa wn that has just moved 2 squares from its original position. Whenever your pawn in on your fifth rank, and your opponent moves 2 spaces to the same rank adja­cent to your pawn, then you can de clare and move to y our si xth ra nk im medi ately behin d the pawn, then capture the pawn.
(see “Capturing
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'P"2CUUCPV'P"2CUUCPV
En Passant
”).
en passant
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If your pawn advances to the eighth rank, you can promote it to a queen or another piece, even if the queen or other piece is still on the board.
is captured by the white pawn, even though the exact square it is on is not occupied by the white pawn.
6
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Castling protects the king from a potential check or checkmate sit­uation by hiding it be­hind a fortified position or moving it out of im­mediate danger of attack . You can ca stle
±
if:
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• The king has not moved from his original
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If the computer is thinking, it might not turn off when you press RATING/OFF. If this happens, press OPTIONS/ MOVE to force the computer to make its move, then press RATING/OFF.
position.
• The rook tha t you want to move by castli ng has not moved from its original position.
• The king is not placed in check on its curre nt square, the square to which it is going, or a square it passes over.
• The square s between the king and the rook are not occupied.
If a rook is on the same side of the board as the king's square, this is called a the rook is on the same side of the board as the queen's square, this is called a
In castling, the king moves 2 squares in the direction of either rook. The rook that is closest to the king aft er the k ing has moved n ow move s t o the square right next to and on the other side of the king. Castling counts as 1 move.
king's side cas tle
queen's side castle
. If
.
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Press To save the current game and turn off the
CLEAR/ON
to turn on the computer.
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computer, press If you replace the batteries without saving the cur-
rent game or press self to a new game. After that, the computer resets itself to Level “Chess Play Levels” on Page 11.
The computer stores all of the game positions and any sett ings you set up.
To continue playing the current game, press
CLEAR/ON
again.
RATING/OFF
RESET
80;&0&'
80;&0&'
80;&0&'80;&0&'
. For more information, see
.
#
, the computer resets it-
Basic OperationBasic Operation
7
Page 8
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°
°
°°
If the next move you make will capture one of your opponent’s pieces, press
LAST MOVE instead of NEXT MOV E. The
computer displays each move your piece can make that would result in the capture of your opponent’s piece, rather than any other legal moves your piece can make.
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±
On the display, in­dicates it is white's turn to move, while indicates it is black's turn to move.
You cannot enter a command before the computer makes its move.
To select a different
Basic Operation
piece after you pressed
LAST MOVE or NEXT MOVE in this step,
repeat Steps 1 and 2.
°
°
°°
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The computer always starts a new game with you playing th e white pieces and your op po nen t pl ay ing the black pieces.
To start a new game and erase any game stored in memory, press
&'ý9>;II
&'ý9>;II
&'ý9>;II&'ý9>;II
appears and the computer announces
SHIFT
then
NEW GAME/REPEAT.
“New Game.”
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Playing chess against the computer is like playing with a human opponent — you make your move, and the computer resp on ds w ith its move .
Making a move involves a FROM square and a TO square. The F ROM sq uar e is the current locati on of the piece you plan t o mov e; the TO square is wh ere
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you are moving the piece.
1. When it is your turn to move, repeatedly press
NEXT PIECE
LAST PIECE
or you want to move. The piece alternately flashes on its FROM squar e and one of i ts legal destinations.
2. If the move that appears is not the one you want, repeatedly press
MOVE
to select other lega l moves for the piece.
±
°°°°
to select the piece
NEXT MOVE
or
LAST
The computer might respond instantly, so you might not see
flash and the
game timer count up.
If you do not want to wait for the computer to calculate its move, you can press OPTIONS/ MOVE to force the computer to make a move.
8
3. Press
OPTIONS/MOVE
to make your move. flashes to indicate it is the computer’s turn , a nd the ga me ti mer counts up while the computer plans its move.
To select a different move after you press
OPTIONS/MOVE
in this step, you must wait for
the computer to make its move, then press
/UNDO
move. Press
to take back the computer’s
/UNDO
again to take back
your previous move.
Page 9
4. Once the computer has determined its move,
±
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±
"
The game timer continues to count up while you press SETUP +/HINT.
the piece it selects to move flashes on its FROM square and TO square alternatively, then stops on its TO sq uare. The computer displays to indicate it is your turn to move, and the game timer continues to count up.
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The computer can suggest moves for you during a game.
To view the move the computer sugges ts for you, press displays the move it suggests. Press
MOVE
or repeatedly press select another move and continue the game.
SETUP +/HINT
to make the move the computer suggested,
during your t urn. The co mpute r
OPTIONS/
NEXT PIECE
LAST PIECE
or
to
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The computer is set so you play the white pieces and it plays the black pieces. You can change col­ors with the computer so it plays the white pieces and you play the black pieces.
To change colors before you begin a game, press
OPTIONS/MOVE
press
. To change colors during a game,
/UNDO
when it is your turn to move.
Basic OperationBasic Operation
The game tim er c oun ts u p an d flashes whil e the computer takes back its last move. Then you can take over and enter moves for the computer's side and continue to play the same game.
70&1+0)"/18'5
This functi on l ets yo u ta ke back any move made by you or the computer after the move has been com­pleted.
9
Page 10
To undo a move, p ress turn to move. The computer takes back its last
/UNDO
when it is your
move. Press puter’s turn to m ove. The c omput er tak es ba ck your previo us move.
/UNDO
again when it is the com-
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The computer can show each legal move you can make dur ing a game.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s until
4. Press
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
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CeZ;ý(
.
CeZ;ý(CeZ;ý(
until
appears.
then repeatedly press
>;BF
>;BF
appears.
>;BF>;BF
NEXT PIECE
to return to the game.
LAST PIECE
or
Basic Operation
5. Repeatedly pres s to select the piece you wan t to move . an icon appear. The icon indicates the location of the piece you can move legally.
6. Press move, the n press move.
NEXT MOVE
NEXT PIECE
LAST MOVE
or
OPTIONS/MOVE
LAST PIECE
or
<hEC
<hEC
<hEC<hEC
to select your
to make your
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Whenever a check m ate si tuat ion occu rs on t he
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board, the computer says “Che ckmate” and appears.
C7j;
C7j;C7j;
and
10
To start another game, press
GAME/REPEAT
.
SHIFT
then
NEW
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Whenever a check situation occurs on the board,
9>;9
9>;9
appears for a few seconds, then
9>;99>;9
!!!!
appear s
Page 11
and the game timer continues to count up, indicat-
±
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±
"
You can only change the level while it is your turn to play.
ing that a king is in check.
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When the computer detects the conditions for a
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draw game, a three-time repetition of position, if no pawn has been moved, or no pieces have been captured for 50 moves.
You can ignore the draw indicator and continue the game. If a stalemate is reached, appears and the game is over.
:h7M
:h7M:h7M
appears.
:h7M
:h7M
:h7M:h7M
appears if there is
Ij7B;
Ij7B;
Ij7B;Ij7B;
(stalemate)
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éééé
appears du ring a gam e wh en on e of your p ieces is
threatened with capture.
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When you play against the computer, you can select a level that matches your skill level. There are six types of levels (each described under “Choosing a Level”). Each type of level is rated (easy),
7777
(average), or
>>>>
(hard).
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Each level allows your computer to think for different periods of time (tournament players call these periods “time controls”). The longer your computer thinks, the better moves it makes.
Generally the beginner levels are for beginners
;;;;
Basic OperationBasic Operation
while the remaining levels are for more accomplished players. If you are a beginner, start out with the beginner levels. The computer purposely makes mistakes on thes e levels s o you can beat the computer and learn while you play. The beginner levels also restrict the computer's search depth, resulting in weaker play.
11
Page 12
If you are an advanced player, try the fixed time
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±
When you set the level, keep in mind that the more time the computer has to think about its moves, the better it plays.
levels, sudden death le vels, tournament levels, ply levels, or mate solver levels.
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The beginner levels are designed especially for beginning pla ye rs. R epe ated ly press
LAST PIECE
and want the co mp uter to think about its move. You can select any of the following levels.
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80;&0&'
80;&0&'
80;&0&'80;&0&'
80;&0&(
80;&0&(
80;&0&(80;&0&( 80;&0&)
80;&0&)
80;&0&)80;&0&) 80;&0&*
80;&0&*
80;&0&*80;&0&*
to select the amount of time you
Easy 1 Second Easy 2 Seconds Easy 3 Seconds Easy 4 Seconds
NEXT PIECE
Basic Operation
80;&0&+
80;&0&+
80;&0&+80;&0&+ 80;&0&-
80;&0&-
80;&0&-80;&0&-
80;&0'&
80;&0'&
80;&0'&80;&0'& 80;&0'+
80;&0'+
80;&0'+80;&0'+ 807&0&'
807&0&'
807&0&'807&0&'
807&0&(
807&0&(
807&0&(807&0&( 807&0&)
807&0&)
807&0&)807&0&) 807&0&*
807&0&*
807&0&*807&0&* 807&0&+
807&0&+
807&0&+807&0&+ 807&0&-
807&0&-
807&0&-807&0&-
807&0'&
807&0'&
807&0'&807&0'& 807&0'+
807&0'+
807&0'+807&0'+
Easy 5 Seconds Easy 7 Seconds Easy 10 Seconds
Easy 15 Seconds Average 1 Second Average 2 Seconds Average 3 Seconds Average 4 Seconds Average 5 Seconds Average 7 Seconds Average 10 Seconds Average 15 Seconds
12
80>&0&'
80>&0&'
80>&0&'80>&0&'
80>&0&(
80>&0&(
80>&0&(80>&0&( 80>&0&)
80>&0&)
80>&0&)80>&0&) 80>&0&*
80>&0&*
80>&0&*80>&0&* 80>&0&+
80>&0&+
80>&0&+80>&0&+
Hard 1 Second
Hard 2 Seconds
Hard 3 Seconds
Hard 4 Seconds
Hard 5 Seconds
Page 13
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80>&0&-
80>&0&-
80>&0&-80>&0&-
80>&0'&
80>&0'&
80>&0'&80>&0'&
80>&0'+
80>&0'+
80>&0'+80>&0'+
Hard 7 Seconds Hard 10 Seconds Hard 15 Seconds
(KZGF"6KOG".GXGNU"
The fixed time levels let you control the computer's strength by limiting the time it has to think for each move. As the levels go up, the computer becomes stronger — the more time you give the computer to think, the better it plays. Repeatedly press
PIECE
you wan t the com puter to think about its move.
and
.GXGN &KHHKEWNV[ 6KOG"2GT"/QXG
<0;&0&'
<0;&0&'
<0;&0&'<0;&0&'
LAST PIECE
Easy 1 Second
to select th e a mo unt of time
NEXT
<0;&0&(
<0;&0&(
<0;&0&(<0;&0&( <0;&0&)
<0;&0&)
<0;&0&)<0;&0&) <0;&0&+
<0;&0&+
<0;&0&+<0;&0&+
<0;&0'&
<0;&0'&
<0;&0'&<0;&0'& <0;&0'+
<0;&0'+
<0;&0'+<0;&0'+
<0;&0(&
<0;&0(&
<0;&0(&<0;&0(& <0;&0)&
<0;&0)&
<0;&0)&<0;&0)& <0;&0*+
<0;&0*+
<0;&0*+<0;&0*+
<0;'0&&
<0;'0&&
<0;'0&&<0;'0&& <0;'0)&
<0;'0)&
<0;'0)&<0;'0)&
<0;(0&&
<0;(0&&
<0;(0&&<0;(0&& <0;(0)&
<0;(0)&
<0;(0)&<0;(0)&
Easy 2 Seconds Easy 3 Seconds Easy 5 Seconds Easy 10 Seconds Easy 15 Seconds Easy 20 Seconds Easy 30 Seconds Easy 45 Seconds Easy 1 Minute
Basic OperationBasic Operation
Easy 1 Minute 30 Seconds Easy 2 Minutes Easy 2 Minutes 30 Seconds
<0;)0&&
<0;)0&&
<0;)0&&<0;)0&& <0;+0&&
<0;+0&&
<0;+0&&<0;+0&&
<0;_0d<
<0;_0d<
<0;_0d<<0;_0d<
<07&0&'
<07&0&'
<07&0&'<07&0&'
<07&0&(
<07&0&(
<07&0&(<07&0&(
Easy 3 Minutes Easy 5 Minutes
Easy Infinite Time Average 1 Second Average 2 Seconds
13
Page 14
.GXGN &KHHKEWNV[ 6KOG"2GT"/QXG
<07&0&)
<07&0&)
<07&0&)<07&0&) <07&0&+
<07&0&+
<07&0&+<07&0&+
<07&0'&
<07&0'&
<07&0'&<07&0'& <07&0'+
<07&0'+
<07&0'+<07&0'+
<07&0(&
<07&0(&
<07&0(&<07&0(& <07&0)&
<07&0)&
<07&0)&<07&0)& <07&0*+
<07&0*+
<07&0*+<07&0*+
<07'0&&
<07'0&&
<07'0&&<07'0&&
<07'0)&
<07'0)&
<07'0)&<07'0)&
<07(0&&
<07(0&&
<07(0&&<07(0&& <07(0)&
<07(0)&
<07(0)&<07(0)& <07)0&&
<07)0&&
<07)0&&<07)0&&
Average 3 Seconds Average 5 Seconds Average 10 Seconds Average 15 Seconds Average 20 Seconds Average 30 Seconds Average 45 Seconds Average 1 Minute Average 1 Minute 30 Seconds Average 2 Minutes Average 2 Minutes 30 Seconds Average 3 Minutes
Basic Operation
<07+0&&
<07+0&&
<07+0&&<07+0&&
<07_0d<
<07_0d<
<07_0d<<07_0d<
<0>&0&'
<0>&0&'
<0>&0&'<0>&0&'
<0>&0&(
<0>&0&(
<0>&0&(<0>&0&( <0>&0&)
<0>&0&)
<0>&0&)<0>&0&) <0>&0&+
<0>&0&+
<0>&0&+<0>&0&+
<0>&0'&
<0>&0'&
<0>&0'&<0>&0'& <0>&0'+
<0>&0'+
<0>&0'+<0 >&0'+
<0>&0(&
<0>&0(&
<0>&0(&<0>&0(& <0>&0)&
<0>&0)&
<0>&0)&<0>&0)& <0>&0*+
<0>&0*+
<0>&0*+<0>&0*+
<0>'0&&
<0>'0&&
<0>'0&&<0>'0&&
Average 5 Minutes Average Infinite Time
Hard 1 Second Hard 2 Seconds Hard 3 Seconds Hard 5 Seconds Hard 10 Seconds Hard 15 Seconds Hard 20 Seconds Hard 30 Seconds Hard 45 Seconds Hard 1 Minute
14
<0>'0)&
<0>'0)&
<0>'0)&<0>'0)&
<0>(0&&
<0>(0&&
<0>(0&&<0>(0&& <0>(0)&
<0>(0)&
<0>(0)&<0>(0)& <0>)0&&
<0>)0&&
<0>)0&&<0>)0&&
Hard 1 Minute 30 Seconds Hard 2 Minutes Hard 2 Minut es 30 Seconds Hard 3 Minutes
Page 15
.GXGN &KHHKEWNV[ 6KOG"2GT"/QXG
±
"016'"
±
"
When you play a sudden death level, you receive an extra 10 seconds each move to compensate for the time it takes to enter the move.
<0>+0&&
<0>+0&&
<0>+0&&<0>+0&&
<0>_0d<
<0>_0d<
<0>_0d<<0>_0d<
Hard 5 Minutes
Hard Infinite Time
5WFFGP"&GCVJ".GXGN"
Repeatedl y pres s select the amount of time in minutes for the entire game. If you run ou t of time during a game, yo u lose or forfeit the game, and
.GXGN &KHHKEWNV[ 6KOG"2GT")COG
I0;ý0&+
I0;ý0&+
I0;ý0&+I0;ý0&+
I0;ý0'&
I0;ý0'&
I0;ý0'&I0;ý0'& I0;ý0'+
I0;ý0'+
I0;ý0'+I0;ý0'+
I0;ý0(&
I0;ý0(&
I0;ý0(&I0;ý0(&
NEXT PIECE
<eh<j
<eh<j
<eh<j<eh<j
Easy 5 Minutes Easy 10 Minutes Easy 15 Minutes Easy 20 Minutes
and
appears.
LAST PIECE
to
I0;ý0)&
I0;ý0)&
I0;ý0)&I0;ý0)& I0;ý0*+
I0;ý0*+
I0;ý0*+I0;ý0*+ I0;ý0,&
I0;ý0,&
I0;ý0,&I0;ý0,&
I0;ý0/&
I0;ý0/&
I0;ý0/&I0;ý0/&
I07ý0&+
I07ý0&+
I07ý0&+I07ý0&+
I07ý0'&
I07ý0'&
I07ý0'&I07ý 0'& I07ý0'+
I07ý0'+
I07ý0'+I07ý0'+
I07ý0(&
I07ý0(&
I07ý0(&I07ý0(&
I07ý0)&
I07ý0)&
I07ý0)&I07ý0)&
I07ý0*+
I07ý0*+
I07ý0*+I07ý0*+
I07ý0,&
I07ý0,&
I07ý0,&I07ý0,&
I07ý0/&
I07ý0/&
I07ý0/&I07ý0/&
Easy 30 Minutes Easy 45 Minutes Easy 60 Minutes
Easy 90 Minutes Average 5 Minutes Average 10 Minutes Average 15 Minutes Average 20 Minutes Average 30 Minutes Average 45 Minutes Average 60 Minutes Average 90 Minutes
Basic OperationBasic Operation
I0>ý0&+
I0>ý0&+
I0>ý0&+I0>ý0&+
I0>ý0'&
I0>ý0'&
I0>ý0'&I0>ý0'&
I0>ý0'+
I0>ý0'+
I0>ý0'+I0>ý0'+
I0>ý0(&
I0>ý0(&
I0>ý0(&I0>ý0(&
I0>ý0)&
I0>ý0)&
I0>ý0)&I0>ý0)&
Hard 5 Minutes
Hard 10 Minutes
Hard 15 Minutes
Hard 20 Minutes
Hard 30 Minutes
15
Page 16
.GXGN &KHHKEWNV[ 6KOG"2GT ")COG
"016'"±"
±
When you play a tournament level, you receive an extra 10 seconds each move to compensate for the time it takes to enter the move.
I0>ý0*+
I0>ý0*+
I0>ý0*+I0>ý0*+ I0>ý0,&
I0>ý0,&
I0>ý0,&I0>ý0,& I0>ý0/&
I0>ý0/&
I0>ý0/&I0>ý0/&
Hard 45 Minutes Hard 60 Minutes Hard 90 Minutes
6QWTPCOGPV".GXGN
Repeatedl y pres s select the amount of time in hours and minutes to play the number of moves shown on the left side of the display. If you run out of time before you play the indicated number of moves, you lose or forfeit the game, and
.GXGN &KHHKEWNV[ 6KOG"2GT")COG
*&ýJ0;&0)&
*&ýJ0;&0)&
*&ýJ0;&0)&*&ýJ0;&0)& *+ýJ0;&0*+
*+ýJ0;&0*+
*+ýJ0;&0*+*+ýJ0;&0*+
NEXT PIECE
<eh<j
<eh<j
<eh<j<eh<j
appears.
Easy 30 Minutes Easy 45 Minutes
and
±
LAST PIECE
to
Basic Operation
*&ýJ0;'0&&
*&ýJ0;'0&&
*&ýJ0;'0&&*&ýJ0;'0&& *&ýJ0;'0)&
*&ýJ0;'0)&
*&ýJ0;'0)&*&ýJ0;'0)& )+ýJ0;'0)&
)+ýJ0;'0)&
)+ýJ0;'0)&)+ýJ0 ;'0 )& *+ýJ0;'0++
*+ýJ0;'0++
*+ýJ0;'0++*+ýJ0;'0++
*&ýJ0;(0&&
*&ýJ0;(0&&
*&ýJ0;(0&&*&ýJ0;(0&& *+ýJ0;(0(+
*+ýJ0;(0(+
*+ýJ0;(0(+*+ýJ0;(0(+ *&ýJ07&0)&
*&ýJ07&0)&
*&ýJ07&0)&*&ýJ07&0)& *+ýJ07&0*+
*+ýJ07&0*+
*+ýJ07&0*+*+ýJ07&0*+
*&ýJ07'0&&
*&ýJ07'0&&
*&ýJ07'0&&*&ýJ07'0&&
*&ýJ07'0)&
*&ýJ07'0)&
*&ýJ07'0)&*&ýJ07'0)& )+ýJ07'0)&
)+ýJ07'0)&
)+ýJ07'0)&)+ýJ07'0)& *+ýJ07'0++
*+ýJ07'0++
*+ýJ07'0++*+ýJ07'0++
Easy 1 Hour Easy 1 Hour 30 Minutes Easy 1 Hour 30 Minutes Easy 1 Hour 55 Minutes Easy 2 Hours
Easy 2 Hours 25 Minutes Average 30 Minutes Average 45 Minutes Average 1 Hour Average 1 Hour 30 Minutes Average 1 Hour 30 Minutes Average 1 Hour 55 Minutes
16
*&ýJ07(0&&
*&ýJ07(0&&
*&ýJ07(0&&*&ýJ07(0&& *+ýJ07(0(+
*+ýJ07(0(+
*+ýJ07(0(+*+ýJ07(0(+ *&ýJ0>&0)&
*&ýJ0>&0)&
*&ýJ0>&0)&*&ýJ0>&0)& *+ýJ0>&0*+
*+ýJ0>&0*+
*+ýJ0>&0*+*+ýJ0>&0*+
Average 2 Hours Average 2 Hours 25 Minutes
Hard 30 Minutes Hard 45 Minutes
Page 17
.GXGN &KHHKEWNV[ 6KOG"2GT")COG
*&ýJ0>'0&&
*&ýJ0>'0&&
*&ýJ0>'0&&*&ýJ0>'0&&
*&ýJ0>'0)&
*&ýJ0>'0)&
*&ýJ0>'0)&*&ýJ0>'0)&
)+ýJ0>'0)&
)+ýJ0>'0)&
)+ýJ0>'0)&)+ýJ0>'0)& *+ýJ0>'0++
*+ýJ0>'0++
*+ýJ0>'0++*+ýJ0>'0++
*&ýJ0>(0&&
*&ýJ0>(0&&
*&ýJ0>(0&&*&ýJ0>(0&& *+ýJ0>(0(+
*+ýJ0>(0(+
*+ýJ0>(0(+*+ýJ0>(0(+
Hard 1 Hour Hard 1 Hour 30 Minutes Hard 1 Hour 30 Minutes Hard 1 Hour 55 Minutes Hard 2 Hours Hard 2 Hours 25 Minutes
2N[".GXGN
Repeatedl y pres s select the depth of search (from 1 to 8 ply). The higher the search depth, the more time the computer has to calculate its moves. A ply is one half move.
NEXT PIECE
.GXGN
and
LAST PIECE
to
FBOý'
FBOý'
FBOý'FBOý'
FBOý(
FBOý(
FBOý(FBOý(
FBOý)
FBOý)
FBOý)FBOý)
FBOý*
FBOý*
FBOý*FBOý*
FBOý+
FBOý+
FBOý+FBOý+
FBOý,
FBOý,
FBOý,FBOý,
FBOý-
FBOý-
FBOý-FBOý-
FBOý.
FBOý.
FBOý.FBOý.
/CVG"5QNXGT".GXGN
Repeatedl y pres s select the number of moves to mate that the computer will search. found.
NEXT PIECE
dEd;
dEd;
appears if no mate is
dEd;dEd;
and
LAST PIECE
Basic OperationBasic Operation
to
.GXGN
C7j;ý'
C7j;ý'
C7j;ý'C7j;ý'
C7j;ý(
C7j;ý(
C7j;ý(C7j;ý(
17
Page 18
Sound Options
.GXGN
C7j;ý)
C7j;ý)
C7j;ý)C7j;ý) C7j;ý*
C7j;ý*
C7j;ý*C7j;ý* C7j;ý+
C7j;ý+
C7j;ý+C7j;ý+ C7j;ý,
C7j;ý,
C7j;ý,C7j;ý, C7j;ý-
C7j;ý-
C7j;ý-C7j;ý­C7j;ý.
C7j;ý.
C7j;ý.C7j;ý.
%JCPIKPI"VJG".GXGN
To change the currently selected level, press
SETUP-/LEVEL LAST PIECE
repeatedly press advance or go back to the next level type. Then repeatedly press
7777
(average), or
, repeatedly press
to advance or go back one level then
NEXT MOVE
OPTIONS
>>>>
(hard) for the level you selected.
to select
NEXT PIECE
LAST MOVE
or
;;;;
(easy),
or
to
5170&"126+105
52''%*
You can set the computer so it speaks only during important game events (such as “Check”).
1. Press
2. Press
SHIFT
OPTIONS/MOVE
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
then repeatedly press
18
NEXT MOVE
3. Repeatedly pres s
Ed
until
4. Press
Ed
disappears.
EdEd
CLEAR/ON
until
IF;9>
IF;9>
IF;9>IF;9>
LAST PIECE
to return to the game.
appears.
or
NEXT PIECE
5170&"'(('%65
You can turn t he c ompu t er’ s sou nd e ffec ts on or off.
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
Page 19
2. Press
OPTIONS/MOVE
then repeatedly press
NEXT MOVE
3. Repeatedly pres s
Ed
until
4. Press
Ed
disappears.
EdEd
CLEAR/ON
until
IdZ;<
IdZ;<
IdZ;<IdZ;<
to return to the game.
appears.
LAST PIECE
NEXT PIECE
or
/18'"#00170%'/'065
You can set the computer so it does not announce the move it is going to make.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s until
SHIFT OPTIONS/MOVE
Ed
Ed
disappears.
EdEd
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
7dd9
7dd9
appears.
7dd97dd9
LAST PIECE
NEXT PIECE
or
Sound Options
4. Press
CLEAR/ON
to return to the game.
5170&
You can set the computer so it turns off most of its sounds except important messages.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s until
4. Press
SHIFT OPTIONS/MOVE
Ed
Ed
disappears.
EdEd
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
IEKD:ý
IEKD:ý
IEKD:ýIEKD:ý
LAST PIECE
to return to the game.
appears.
NEXT PIECE
or
19
Page 20
#&8#0%'&"%*'55" (70%6+105
/18'"5%14'"&+52.#;
The computer normally shows the sequence num­ber of the current move. Follow these steps to set the computer so it shows a score based on the computer’s evaluati on of the cu rrent boa rd posi tion.
Advanced Chess Functions
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s until
4. Press
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
I9Eh;
I9Eh;
I9Eh;I9Eh;
to return to the game.
appears.
LAST PIECE
NEXT PIECE
or
416#6+0)"+0(14/#6+10"&+52.#;
You can set the display to show information while the computer is calculating its move, including the score, depth of search (number of moves the com­puter is thinking ahead), the best move the comput­er is considering, and a count up timer.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s until
4. Press
SHIFT
OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
?d<E
?d<E
appears.
?d<E?d<E
LAST PIECE
to return to the game.
NEXT PIECE
or
5'.'%6+0)"%1/2'6+6+10"2#+45
The computer lets you select the competition pairs so that you can play against the computer, another person or let the computer play against itself.
20
Page 21
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
2. Press
NEXT MOVE
3. Select an option from the foll owing table, repeatedly press until the number in the table appears, then press
Set the computer to play against itself. &
OPTIONS/MOVE
FB7Oh
until
CLEAR/ON
Play against another person.
Play against the computer. '
FB7Oh
FB7OhFB7Oh
LAST PIECE
.
6Q 5GNGEV
then repeatedly press
appears.
NEXT PIECE
or
((((
'
''
&
&&
2NC[KPI"#ICKPUV"#PQVJGT"2GTUQP
3333
appears when you set the computer so yo u can play against another per son. Make your move then let the other person make a move.
2NC[KPI"#ICKPUV"VJG"%QORWVGT
The computer is preset to play against a human opponent.
5GVVKPI"VJG"%QORWVGT"VQ"2NC[" #ICKPUV"+VUGNH
Press play against itself. Press any time to stop auto play.
OPTIONS/MOVE
twice to set the computer to
OPTIONS/MOVE
again at
4#6+0)5
8KGYKPI";QWT"4CVKPI
Advanced Chess Functions
To view your r atin g, pres s
OFF
. Your current rating appears.
SHIFT
5GVVKPI"C"4CVKPI
To change your rating, you must complete a rated game on a tournament or sudden death level. This
then press
RATING/
21
Page 22
"+/2146#06"
#
If you attempt to use the hint, setup, or undo options or press NEW GAME during a rated game, the computer asks you “Are You Sure?” and indicates which result (draw, win, or loss) would be scored if you confirmed your selection.
#
lets you experience wh at it is like to play a game against an o ppone nt in a rated tour nament. In rated tournaments, a chess clock is always used so that you play your moves within agreed-upon time limits.
±ý
#"
When you are ready to play a rated game, follow these steps to set your rating.
°°°°
1. Press
SHIFT
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
appears.
"*+06"
°
°
Advanced Chess Functions
To exit a rated game without affecting your rating, reset the computer by pressing SHIFT then NEW GAME/REPEAT.
During a rated game, the computer will resign if you are winning by 9 or more points by saying “Are You Sure I Lose?” Then, the computer waits for you to press NEW GAME / REPEAT before it resigns.
°°
"016'"±"
±
°
°
°°
2. Press
NEXT MOVE
"
3. Repeatedly pres s until
4. Press
5. Select the tournament or sudden death level you wish to play against.
When rated. Since the game you are playing is rated, you cannot ask for a hint, nor undo a bad move, nor use setup to improve your position. You al so cannot press rated game.
OPTIONS/MOVE
h7J;
until
Ed
Ed
appears.
EdEd
CLEAR/ON
EEEE
appears during a game, that game can be
NEW GAME/REPEAT
h7J;
h7J;h7J;
.
then repeatedly press
appears.
LAST PIECE
to start over during a
NEXT PIECE
or
75+0)"%1#%*
You can set the computer so it says “Warning” and
22
éééé
displays safely take.
1. Press
2. Press
NEXT MOVE
3. Repeatedly pres s until
4. Press
(threat) if it thinks you have a piece it can
SHIFT OPTIONS/MOVE
ED
ED
appears.
EDED
CLEAR/ON
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
9E79>
9E79>
9E79>9E79>
LAST PIECE
.
appears.
NEXT PIECE
or
Page 23
75+0)"12'0+0)"$11-5
±
"016'"
±
"
You cannot select an opening book during a game.
If you want to make your own move at the beginning of the game, set the computer to play against another person (see “Using Teaching Modes” on Page 24), enter moves for both sides until you reach the opening position you want to practice, then set the computer so you are playing against the computer.
The computer’s opening book memory contains over 3000 opening book moves and 32 major open­ing strategies so the computer can respond more rapidly d uri ng a ga me ’s opening moves. You can in­fluence the computer’s play by selecting any of these options. When you select an option, the com­puter selects positions more often from that option.
1. Press
2. Press
NEXT MOVE
SHIFT
OPTIONS/MOVE
3. Repeatedly pres s
CeZ;(
CeZ;(
.
CeZ;(CeZ;(
until
appears.
then repeatedly press
EF;D
EF;D
appears.
EF;DEF;D
LAST PIECE
NEXT PIECE
or
to select one of the following opening books.
0WODGT 1RGPKPI"$QQM"0CO G
1 Ruy Lopez, Open Defense 2 Ruy Lopez, Zaitsev Defense 3 Ruy Lopez, Exchange 4 Scotch Game 5 Scotch Four Knights 6 Gluoco Piano 7 Two Knights Defense
Advanced Chess Functions
8 Four Knights
9 Petroff’s Defense 10 Sicilian Alapin Variation 11 Sicilian, Najdorf Variation 12 Sicilian, Dragon Variation 13 Sicilian, Keres Attack 14 Caro-Kann Defense 15 Panov-Botvinnik Attack 16 Caro-Kann Exchange Variant 17 Queen’s Gambit Declined 18 Lasker Defense, Queen Gambit Declined 19 Queen Gambit Declined Exchange Variant
23
Page 24
Advanced Chess Functions
0WODGT 1RGPKPI"$QQM"0COG
20 Slav Defense 21 Queen’s Gambit Accepted 22 Nimzo-Indian Defense, Classical Variant 23 Nimzo-Indian Defense, Rubinstein Variant 24 Semi-Slav Defense 25 Queen’s Indian Defense 26 Queen’s Indian Defense, Petrosian Variant 27 Bogolubow Indian Defense 28 Catalan 29 Gruenfeld Defense 30 King’s Indian Defense 31 Modern Benoni Defense 32 Benko Gambit
4. Press
CLEAR/ON
to return to the game.
If your move is not the co rrec t opening move, an er­ror beep sounds. To learn the correct move, press
SETUP+/HINT
EF;d
EF;d
appears wh en th e comp uter mak es its move to
EF;dEF;d
indicate that there is another opening move. If
. The computer shows you the move.
EF;d
EF;d
EF;dEF;d
does not appear, you can continue normal play.
75+0)"6'#%*+0)"/1&'5
Your computer has eight bu ilt-in teaching modes that yo u can use to help you learn how to check­mate an opponent’s king. Your computer includes the following teaching modes.
• Kings, pa wns
• Kings, pa wns, knights
24
• Kings, pawns, bishops
• Kings, pawns, rooks
• Kings, pawns, queens
• Kings, white bishops
• Kings, white rooks
• Kings, white queen
Page 25
In the teaching mode, the computer sets up the dis-
±
"016'"
±
"
You cannot select a teaching mode during a game.
play to simulate a real game where both the black and white kings and other pieces are in their start­ing positions. This lets you play a game using only the pieces you set up, making it easy to see only the strengths and weaknesses of the piece you se­lected without being distracted by other pieces.
1. Press
2. Press
NEXT MOVE
SHIFT
OPTIONS/MOVE
3. Repeatedly pres s
CEZ;(
CEZ;(
.
CEZ;(CEZ;(
until
appears.
then repeatedly press
Jh7?d
Jh7?d
Jh7?dJh7?d
appears.
NEXT PIECE
LAST PIEC E
or
until the teaching mode you want appears.
4. Press
CLEAR/ON
to start the game.
75+0)"241$.'/"5'672
You can add a piece, remove a piece or chang e the position of any piece on the chessboard when it is your turn to move by using the setup mode.
Advanced Chess Functions
To remove a piece on the chessboard, press then
SETUP-/LEVEL
SETUP+/HIN T
or
. Press the di-
SHIFT
rectional button to the square with the piece you want to remove, then press
CLEAR/ON
to resume the game.
OPTIONS/MOVE
To add a piece on the chessboard, press then press
SETUP +/H INT
SETUP-/LEVEL
or
. Press
SHIFT
. Press the directional buttons to the square you want to add the piece. Then repeatedly press
SETUP +/HINT
to select which kind of piece you want to add. Press
OPTIONS/MOVE
to confirm. Press
CLEAR/ON
to re-
sume the game. To change any piece on the chessboard, press
SHIFT
then
SETUP +/HINT
SETUP -/LEVEL
or
. Press the directional buttons to the square with the piece you want to ch ange. Then repeatedly press
SET-
UP+/HINT
SETUP -/LEVEL
or
to select which kind of
25
Page 26
piece you want to ch ange to. Pres s
OPTIONS/MOVE
"016'"±"
±
The computer sounds an error beep if it detects any illegal settings.
You cannot exit this mode unless there is a white king and a black king on the board.
Advanced Chess Functions
to confirm. Press
CLEAR/ON
to resume the game.
%NGCTKPI"VJG"$QCTF12NCEKPI"2KGEGU
You can clear all pieces from the chessboard then select and set pieces where you want them.
1. Press
SHIFT
2. Repeatedly pres s repeatedly pres s
CEZ;(
CEZ;(
.
CEZ;(CEZ;(
appears.
OPTIONS/MOVE
NEXT MOVE
until
then
9Bh8h
9Bh8h
9Bh8h9Bh8h
board) appears. The board is cleared of all pieces.
3. Press
SETUP +/HINT
SETUP –/LEVEL
or
appears and a white king flashes.
4. Repeatedly pres s
NEXT MOVE, LAST MOVE
(clear
I[jKF
I[jKF
.
I[jKFI[jK F
,
NEXT PIECE
, and
LAST PIECE
to move the
piece to the square you want.
5. Repeatedly pres s
LEVEL
to select the piece you w ant to place.
SETUP +/HINT
6. If necessary, repeatedly press
SETUP –/
or
/UNDO
to change the color of the piece you want to place, then press
OPTIONS/MOVE
to confirm
the piece.
7. Press or
NEXT MOVE, LAST MOVE, NEXT PIECE
LAST PIECE .
Another piece appears.
,
8. Repeat Steps 4–7 to add additional pieces to the board.
9. Once you have placed all the pieces you want,
26
press
CLEAR/ON
to start the game.
To change the color of the side to move, press
SHIFT UNDO CLEAR/ON
, then either
to change the side to move, then press
to continue.
SETUP
button, then press
/
Page 27
6417$.'5*116+0)
2TQDNGO 4GOGF[
The display is dim or blank, or the computer does not work.
The computer does not make a move.
The computer does not accept a legal move.
Press the RESET hole to clear the display.
Check the batteries. Make sure the computer is
not set to play itself. See “Using Teaching Modes” on Page 24.
Press OPTIONS/MOVE to interrupt the computer.
If you are playing at Level 73, the computer might take a long time to make a move. This is not a malfunction.
Ve rify that a move you made was a legal move.
Press OPTIONS/MOVE to interrupt the computer.
Troubleshooting
You cannot resume the current game.
The computer makes instant or irrational moves.
The computer is set to play itself, but the com­puter makes a counter­move after you play a different game.
During a game, the com­puter does not beep.
Check the level and fill the blank with the allowable color code.
Press SHIFT then NEW GAME/REPEAT to start a new game.
Press the RESET hole to reset the computer.
Check the batteries. Make sure the computer is
set to play itself. See “Using Teaching Modes” on Page 24.
The computer’s sound is off. Turn on the sound. See “Sound” on Page 19.
27
Page 28
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