E R A D XT2004 Users Manual

E R A D
P.O. Box 121715
Ft. Worth, TX 76121
Ph: 817-244-1761
Fax: 817-244-1796
Email: erad@flash.net
418 MHZ
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions.
(1) This device may not cause harmful interference and (2) this device must accept any interference received, including interference that may cause undesired operation
Operation is subject to the following two conditions: (1) This device may not cause interference, and (2) this device must accept any interference, including interference that may cause undesired operation of the device.
E R A D has designed a Voice Controlled Wireless Remote Controller
Transmitter and Receiver for use in the Clay(s) shooting industry. This system provides complete control and programming for Trap shooting, Skeet shooting, Five Stand, Sporting Clays, and Outdoor (Personal back yard systems), etc. The system is designed to provide Clubs and Individuals significant benefits over the current systems available and major benefits over manual pulling of the clays.
The XT2004 transmitter is the size of a credit card and a little over one quarter of an inch thick. It contains an "LCD" (Liquid Crystal Display) for the displaying of data to the shooter and a 16 position "Keypad" for control and data entry. Access to any given transmitter is through a personal "PIN" number limiting access to the individual owner. It is powered by 2 ea. "2450" button cell batteries, available from most all grocery stores, drug stores, Wal-Mart, Target stores etc. Life expectancy is approximately 1 year. The RC2004 receiver is approximately 6" x 4" x 1 1/2" thick, and is installed by simply connecting it in place of the pull cord. The receiver does NOT require batteries and may be permanently installed.
Installation of the XT2004 transmitter typically is by clipping (or Velcro) to the user above the shirt pocket on the opposite side from the mounting of the gun.
FCC ID: S9FXT2004
IC: 5877A-XT2004
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Battery replacement:
1) To change the batteries first remove, if any, the Velcro clip from the back side and set it aside.
2) Remove the screw in the back of the unit and set it aside.
3) CAREFULLY separate the two halves of the case using you finger nail or a thin knife blade to approximately 1/4". If you are using a metal object, such as a knife blade, do NOT allow the blade to enter the case. You may short out a component and kill the unit.
Note: You must separate the two halves equally or you will damage
the alignment posts in each corner of the case. The top half will stay attached to the bottom half via the flexible interconnects between the keypad and the printed circuit board. DO NOT PULL ON THESE CONNECTIONS.
4) Using your fingers, carefully lift the end corners (opposite from antenna), of the battery packs to lift the printed circuit board out of the bottom case. This will tilt the printed circuit board in the bottom case and allow you to remove the batteries. The antenna end of the pc board will still be in the bottom case with the antenna still passing thru the case.
5) Using an NON conductive item such as a q-tip push each battery out from the middle of the pc board. MAKE note of the DIRECTION, that is, top and bottom, of how the batteries are installed. IF YOU INSTALL ONE
OR BOTH OF THE BATTERIES UPSIDE DOWN IN THE UNIT YOU WILL VOID THE WARRANTY AND KILL THE UNIT.
6) Pull the batteries out and install two (2) new CR2450 or equivalent batteries. MAKE SURE you install them with the (+) facing up as marked on the battery packs.
Note: There are a couple nonessential items that are not stored and will
be reset when the batteries are removed. If you wish to retain these items push one of the old batteries partially out and remove the other completely. Upon installing the new battery in the open slot, IMMEDIATELY pull the other old battery out and replace it. By doing this the unit will never loose power and even the nonessential items will be retained.
7) Reassemble the unit.
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Functions include:
How to get started when the unit is in the "SLEEP" mode. Touch any key to wake the unit up and go to the section on (PIN*NB) Pin Number.
*** SEL (Select key)
Enters/Exits the menu.
Use the (U/D/R/L) arrow keys to move through the menu.
*** (EDT) key (Edit key)
Typically used to ACCEPT or ENTER a functions.
*** MODE (Mode)
Allows the user to select from any of the following modes.
*** V*MAN (Voice Manual mode)
Releases the bird via voice call but follows no "Game". The user touches the (OPT) key to initiate the load sequence, touches the command keys (1-6) they wish to load and then touches the (OPT) key to complete the function. The user then calls for the release of the bird. The system will simply repeat the sequence over and over or until changed.
*** V*AUTO (Voice Auto, typical mode)
Releases the bird via voice call and follows the "Game" selected by the shooter.
*** COMPET (Competition mode)
Competition mode simply calls for the bird. Which station type or bird that is released is set by the judge. (See JUDGE mode)
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*** JUDGE (Judge mode)
This is a SPECIAL mode available from the "Club" and MAYBE used by "Clubs/Judges" to control fields during competitions. This is NOT a mandatory mode for shooting competitions.
See: XT2004_Club.doc
*** GAME (Game selected)
Allows the user to select from any of the following games.
*** Skeet
*** Skeet international (Sets a 3.0 second random delay)
*** Skeet doubles
*** Trap *** Trap doubles
*** Five stand beginner *** Five stand intermediate *** Five stand professional *** Sporting clays *** Custom
Note: The Custom mode allows the user to program up an explicit set of commands to produce a custom game.
*** VOLUME (Volume sensitivity) (Typical setting 650)
Using the (U/D/L/R) arrow keys allows the user to program the sensitivity of the XT2004 to the call of the bird. Note that this should be set as HIGH as possible and still release a bird when called. This will minimize the chances of the system releasing uncalled for birds. While in this mode the mic is automatically turned on and the shooter can TEST to see if the unit will see their voice. This testing MUST be done with the unit properly attached to the shooter and the gun MUST be mounted. If the unit sees your voice it will beep three times. This does NOT charge you for birds, and you may call as many times as you wish. Note that this test function only works if you are logged OFF the field. If you enter this mode while logged onto a field the test function will not work. It is highly recommended that the shooter speak up allowing for a high volume setting to minimize the chances of throwing unwanted birds, especially when talking.
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*** DELAY (Delay time)
By using the (U/D/L/R) arrow keys, allows the user to program up a delay between calling for the bird and the actual release by the system in 2 hundredths of a second increments. (Max is 5*20) or 5.20 seconds delay.
*** DLY*FR (Delay * Fixed or Random)
Allows the user to select up whether the (DELAY see above) is a fixed value or a random value.
*** DL*FIX (Delay fixed mode)
The system will delay the release of the bird for the exact time interval set under the (DELAY time).
*** DL*RND (Delay random mode)
The system will randomly delay the release of the bird not to exceed the value programmed under the (DELAY time).
*** CLUB (Club ID select)
Allows the user to select the "Club ID" of the club they are at. By touching the (EDT) key the user can check if any birds are available for release at this club. Touching the (L/A or R/A) keys at this time will show the next "Club ID". The unit will remain on the last "Club ID" that was selected AND the bird(s) were checked by touching the (EDT) key. With the use of a P.C. or the proper codes and information the "Club" can add birds purchased by the user. Within the "CLUB" function there are several other functions available from this location allowing the club to reprogram receivers for different field numbers and functionality, add or edit "Club ID(s)", turn on or off timer functions, change the "Negative Bird Setting", which is typically set at "0" (zero). This allows a shooter to actually go below zero for the birds purchased to the "Negative value" before the system will no longer release birds. This may be used by any club but an example of its use is a club that typically run on the "Honor system" and is typically unmanned most of the time, etc.
See: XT2004_Club.doc
*** OTDOOR (Outdoor mode)
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