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Contents
Starting Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Game Play
Through the Maze! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Moving in the Dungeon . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Taking On the Dungeon Dwellers . . . . . . . . . . . . . . . . . . . . .6
Picking Up Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Commands
Advanced Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Fast Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Searching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Staircases. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Mastering Your Weapons. . . . . . . . . . . . . . . . . . . . . . . . . .8
Throwing/Using a Bow . . . . . . . . . . . . . . . . . . . . . . . 9
Using Wands and Staffs. . . . . . . . . . . . . . . . . . . . . . .9
Armor and Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Resting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Using Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Repeating Commands. . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Miscellaneous Commands . . . . . . . . . . . . . . . . . . . . . . . . 11
Macro Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Supervisor Key . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Terse Message Mode . . . . . . . . . . . . . . . . . . . . . . . . 11
Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Quitting Your Game . . . . . . . . . . . . . . . . . . . . . . . . 11
Saving and Resuming Your Game. . . . . . . . . . . . . . . . 11
The Quest for the Amulet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Reference Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
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You Are the Rogue
Your quest is to fight your way through the Dungeons of Doom and return
with the fabled Amulet of Yendor (or die trying). For protection, you have
been given armor, an enchanted mace, a bow, and a quiver filled with arrows. At the beginning of your journey you have food to last you one meal.
In the dungeons you will find more food and weapons left behind by previous unlucky seekers. As you descend, search out these hidden treasures,
gold pieces, and magical potions to help you in your ultimate search—the
quest for the Amulet. But be prepared for the many monsters that will
make your journey challenging. As you proceed through each journey you
will be ranked on your quest. Return triumphant and enter the highest
ranks of the Guildmaster’s Hall Of Fame.
Starting Play
Into the Darkness
After the title screen appears press any key to advance to the next screen.
You will be asked to name your rogue character. The name can be up to 23
characters. Type in your name and press
The next screen opens onto the first of 26 levels of the Dungeons of Doom.
Throughout play, two help keys provide guidance as you master the game:
.
or +/ gives you a list of all keyboard commands.
or / lists and identifies all the objects that you may encounter during
your descent into the dungeon.
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Game Play
Through the Maze!
The objects you encounter during your descent into the Dungeons of
Doom include:
the hero
the floor
a door
a passage
a wall
a staircase
A-Z
26 different monsters
You can see this same list at any time by pressing
At the bottom of the screen the following information is displayed, from
left to right:
some gold
a weapon
¡
a potion
some armor
some food
the Amulet of Yendor
a magic staff
a magic ring
a trap
a scroll
$
safe magic
+
perilous magic
or /.
Level:# Indicates the current dungeon level being explored.
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