Ensoniq Mirage User Manual

Mirage DSK-1
reached some level of limited success in making it work. This manual is a simple and
sophistication. An Advanced Sampler's Guide is available from your authorized Ensoniq Dealer
for those who wish to use the Mirage in technically and artistically complex situations.
e manual from front to back covers, including the
. The Mirage has a great many performance features that will make
your life easier if you'll familiarize yourself with them. The terminolog
at first, but as you use the Mirage you'll quickly adapt to the terms and their definitions. The
Mirage is a very logical instrument and we've presented the information about it in a
TABLE OF CONTENTS
Saving and Loading Sequences
hat will take you to an intermediate level of
GLOSSARY
y may seem a bit foreign
Using the Formatting Diskette
Single Wavesample Wavetables
tables
Musicians Manual
If you're like most of us, you've probably already hooked up your Mirage and
We suggest that you read th PARAMETER APPENDIX
building block fashion.
Introduction
The Front Panel
About Diskettes
About Memory
Inputs and Outputs
Stereo Operation
Getting Ready to Play
Changing Sounds
Changing Programs
The Sequencer
Sequencer Overdubs
Playback Parameters
Changing Parameters
and
logical
Saving Sounds
Copying Programs Internally
Sampling
Setting the Record Level
Multiple Wavesample Wave
Sampling Parameters & Tips
MIDI Connections
Glossary
Parameter Appendix
MIDI Program Change Chart
MIDI Implementation Chart
Specifications
INTRODUCTION
When it was introduced in 1984, the Mirage Digital Sampling Keyboard made history by being the first truly affordable sampling keyboard - the Mirage put sampled sounds into the hands of musicians who didn't have the price of a house to spend on a keyboard. It has gone on to become the most popular sampler ever made. It is also the best supported, with hundreds of sounds available on diskette from ENSONIQ and other third party developers, as well as a wealth of computer software and other peripherals.
The Mirage DSK represents a continuation of ENSONIQ's commitment to providing its customers with low-cost, high-quality musical instruments. Thanks to a series of design improvements and more efficient production techniques, it is possible to offer an instrument with the same fine sound quality and virtually all the features of the original Mirage at a substantially reduced price. Plus, the Mirage DSK features the added enhancement of stereo circuitry.
All the sounds ever developed for the Mirage will play on the Mirage DSK, including the popular ENSONIQ Sound Diskette Library, which covers the full range of musical instruments and other effects. See your ENSONIQ dealer for details about the Sound Library.
The Mirage is an eight-voice polyphonic digital sampling keyboard instrument - in many ways similar to and in just as many ways different from a synthesizer. The Mirage allows you to personally program sounds like many synthesizers and also features an on-board sequencer. But, in addition, the Mirage will permit you to sample just about any sound you hear and create music with it.
It's best described as a computer specially designed to reproduce and process sound. Like all computers, it is a system consisting of two main parts--hardware and software. And here's where it differs most from synthesizers.
Hardware
The hardware of the Mirage is everything that comes in the box with the exception of the information on the mini-diskettes. The hardware itself cannot make any sound. It's an engine without fuel. What the hardware can do is reproduce process and modify the sound information included on the diskettes.
Software
The information contained on the mini-diskettes is called software; this information consists of all the data necessary for the Mirage hardware to reproduce a sound. When this information is transferred, or loaded, into the memory of the Mirage, the hardware is ready to reproduce that sound or modify it in a nearly unlimited number of ways.
You, the user, can create your own software by taking sounds you record with the Mirage hardware and transferring that information onto a specially formatted Mirage diskette for future use. This process is called saving.
Because all of the crucial sound information is included as software, your Mirage will never be obsolete. An ever-growing library of sounds is available from Ensoniq that will keep your Mirage fresh and new for years to come.
Digital Sampling
As it applies to music, digital sampling is a computer term that basically means "recording," In concept, it's very similar to tape recording--an electronic representation of a sound, or audio signal, is stored in some location where it can be read and changed back into a sound at some future time.
Tape recording uses audio tape to store the audio signal. Digital sampling uses sophisticated digital circuitry (and eventually, computer diskettes) to store the signal. In digital sampling, the signal is stored as bits of computer information. While in this digital form, the signal can be modified in many ways, without deteriorating the audio quality and without the mechanical limitations of tape recording.
THE FRONT PANEL
The Mirage control panel contains a logical array of multi-function buttons and a status display that will show you all you need to know about what's going on inside the Mirage at any given time.
Many modern digital and digital/analog synthesizers utilize a multi-function control panel, so you may already be familiar with its use. If not, you will find that you'll adapt to the concept rather quickly and will soon be breezing across the panel like an expert.
The following sections of the manual will give you detailed instructions on how to use the panel for specific functions. Here is a general description of the controls and their function.
1. CONTROL
This section of the panel contains the display and controls parameter values, switching functions and commands.
2. Display
This display is alpha-numeric, that is, capable of displaying letters as well as numbers. When sampling, the display also functions as a peak level indicator. The PARAMETER APPENDIX contains all the specific information about reading and interpreting the display. A flashing display means that the Mirage is asking you a question or telling you something is wrong.
3. Param
Pressing this button will show you which parameter is selected and ready to be adjusted. The number of the selected parameter can be changed using the SELECT keypad.
4. Param Indicator
When this LED is lit, the display is showing a parameter number.
5. Value
Pressing this button shows the numerical value of the selected parameter. Rather than knobs or switches, the Mirage uses a scale of numbers to describe the operating range of any of the parameters.
6. Value Indicator
When this LED is lit, the display is showing the value of the selected parameter,
7. OFF /
Pressing this button will decrease the parameter value number. Pressing the button intermittently will decrease the value one digit at a time. Holding the button down will change the value at an accelerating rate. This is also the OFF button for switching functions,
8. On /
Pressing this button will increase the parameter value number. Pressing the button intermittently will increase the value one digit at a time. Holding the button down will increase the value at an accelerating rate. This is also the ON button for switching functions.
9. SELECT
The SELECT section gives you access to many Mirage functions, from parameter selection to programming, sequencing, sampling and editing functions.
10. Numeric Keypad
The numeric keypad is used to select parameters, sounds, and programs, and to determine which sounds and patches will be transferred to the diskette.
11. Cancel
This button is used to abort commands and halt functions such as sequencing. It is also used to cancel editing functions before they are entered into the Mirage memory. Virtually any command or function can be canceled with no harmful effect as long as CANCEL is pressed before the event occurs.
12. 0/Prog
Each sound in the Mirage has four preset parameter programs numbered 1 through 4. This key will display the current program and keyboard half containing that program. Pressing the button repeatedly will alternately show the current program on the other keyboard half. Pressing the button and then any number between 1 and 4 will change the program to that number for that keyboard half.
13. Enter
This button is used to begin the transfer of sounds between the Mirage memory and diskettes, to execute commands and to initiate sampling and sequencer functions, Any command or function which dramatically alters the Mirage memory or diskette information will require you to press ENTER for final confirmation.
14. SEQ
The buttons in the sequencer section are used in conjunction with the ENTER and CANCEL buttons in the Select section to record sequences, playback sequences, load sequences from diskettes into the Mirage memory and save sequences on diskettes.
15. Rec
This button is used to record and overdub sequences. Pressing the button twice and then playing the Mirage will record a new sequence, while pressing the REC button followed by the PLAY button will permit overdubbing a previous sequence.
16. Play
To play back a sequence, press the PLAY button and the sequence will play back as recorded. Pressing the PLAY button while a sequence is already playing will restart the sequence from the beginning, The sequence can be interrupted at any time by pressing the CANCEL button.
17. Load
To load a sequence from a diskette into the Mirage memory, press the LOAD button and then the number of the sequence (1-8) you wish to load. Pressing the ENTER button will start the loading process.
18. Save
To save a sequence you have recorded by transferring if from the Mirage memory to diskette, first insert a formatted diskette into the drive. Next, press the SAVE button and the location number (1-8 on SELECT keypad) where you wish to store the sequence on the diskette. Pressing the ENTER button will begin the saving process. Note that this will replace on the diskette any sequence that was previously saved in that location.
19. Sample Upper/Lower
These buttons are used to set up the Mirage to sample sounds. Consult the SAMPLING section of the manual for detailed instructions.
20. Load Upper/Lower
These buttons are used to load sounds from Ensoniq Sound Diskettes or your own sound library. Pressing either or both buttons will instruct the Mirage to load the sounds into the memory for the upper, lower or both halves of the keyboard. After pressing the Load button(s), select the sound you wish to load (1, 2, or 3) and then press ENTER.
ABOUT DISKETTES
The Mirage uses 3-1/2" micro floppy diskettes to store information. The diskettes are enclosed in a protective plastic carrier with an automatic shutter to protect the diskette from physical damage. It is important not to alter this carrier in any way.
Ensoniq Sound Diskettes are shipped "write
-
protected",
that is, protected against accidental erasure while in the
Mirage disk drive. We recommend that you do not store
information. They can store up to three sounds with four
Formatting Diskette that came with your Mirage. See the
sounds on a Sound Diskette without first making a backup copy of the Sound Diskette on a Formatted Diskette. Formatted Diskettes contain the Mirage operating system data, but do not contain any sound
programs each, and up to eight 333-note sequences. In order to save sounds and sequences and make backup copies of Sound Diskettes, you must use Formatted Diskettes. You can format your own diskettes using the
section on the Formatting Diskette for complete details.
Diskettes have a sliding write-protection tab so that you can protect your own sounds and programs against accidental erasure. Sliding the write-protection tab in the lower left corner of the diskette so that the window is closed will allow you to store information on the diskette. Sliding the tab so that the window is open will protect the diskette against over-writing and erasure. If you try to write, or "save" data to a protected diskette, the Mirage display will respond "Pd", for Protected Diskette, and the data will not be saved. To save data to a protected diskette you must first slide the tab to the closed position.
DO'S AND DON'TS
Diskettes are a magnetic storage medium and should be treated with the same care that you'd give important audio tapes. Here are a few do's and don'ts.
Keep diskettes away from magnetic fields. Exposure to magnetic energy can permanently damage the information on the diskette. Keep them away from speaker cabinets, tape decks, power cables, airline x-ray equipment, power amplifiers, TV sets and any other source of magnetic energy.
Avoid extremes of temperature. Temperatures below 50 F and above 140' F can damage the plastic carrier.
Keep the carrier clean. Don't allow liquids to come in contact with the carrier or diskette and don't touch the diskette with your fingers.
We strongly advise that you keep a written record of sounds, programs and sequences stored on your diskettes to facilitate loading the right sounds and to avoid writing over sounds and sequences you want to save. For maximum protection, always make back­up copies of your sounds on Formatted Diskettes.
Diskettes should not be left in the disk drive when the Mirage is switched on or switched off. Diskettes should not be inserted or removed while the red disk drive light is on.
ABOUT MEMORY
Disk Memory
The sound diskettes which came with the Mirage each contain three Upper and three Lower sounds. Each Upper and Lower sound is composed of 64k of sound data - about 64,000 bytes of information - plus the four programs and all the individual wavesample parameters which control the tuning, keyboard range, volume, etc. for each wavesample.
Internal Memory
The internal memory of the Mirage consists of two 64k banks of memory. The Lower bank will hold the data from one Lower sound off the disk; the Upper bank will hold the data from one Upper sound off the disk. The internal memory only contains one Upper and one Lower sound at a time. To play another sound, you must load it from a diskette, which will replace the current sound in the internal memory. Once a sound is loaded into the internal memory, you can change it in any way you wish without affecting the data on the diskette. The data on the diskette is not affected unless you save the modified data over the original. Generally, it's better to save your changes to a blank formatted diskette, leaving your factory sound disks intact.
Always remember this: the data in the internal memory is volatile. That means that when you turn the Mirage off, it's gone. Any sounds you sample, or changes you make to the factory sounds, must be saved to a formatted diskette if you wish to keep them around for future use.
In many cases, as with the piano and the bowed strings, the same-numbered Upper and Lower sounds are related, and are designed to be loaded together and used as a single, full-keyboard instrument. In other cases, the same-numbered Upper and Lower sounds are totally different. A bass sound doesn't need to cover the entire keyboard; nor does the range of a sax normally extend down a full five octaves. In such instances, different Upper and Lower sounds have been placed together on the disk.
Custom Splits
Any Lower sound can be loaded in the Mirage along with any Upper sound. Suppose, for example, that you want the piano sound in the lower half, and the sax in the upper half. Simply load Lower Sound #1 from the diskette with the Piano, and then load Upper Sound #1 from the diskette with the Upright Bass & Sax, as described in the section CHANGING SOUNDS. Now you have, in the Mirage's internal memory, piano in the Lower and sax in the Upper keyboard. You can now save this combination to a blank formatted diskette (see SAVING SOUNDS AND PROGRAMS) so that you can later load them in together, By making your own custom disks in this way you can optimize your performance set-up.
Sequence Memory
As with sound data, the Mirage has a section of its internal memory reserved for storing sequences that you record or load from diskette. The internal memory holds one 333-note sequence. Loading a sequence from diskette will replace the sequence in the internal memory. Overdubbing or recording over a sequence in the Mirage internal memory will not affect the sequence data stored on a diskette, unless you deliberately save the new sequence over an existing one. See the Sequencer section for details on recording, saving and loading sequences.
INPUTS AND OUTPUTS
The back panel of the Mirage contains inputs and outputs for power, audio signal, Foot Switch and MIDI interface connections. Several of these connections have multiple functions that are controlled by parameters from the front panel. Consult the PARAMETER APPENDIX for a complete description of the parameters and their functions.
1. Right Audio Out
When using the Mirage in stereo (see Page 9), connect this jack to one channel of your mixer and pan that channel right. When nothing is plugged in here, all audio will be routed to the Left/Mono output. Specs: Low impedance, high gain audio output. Nom. output 800mV. Impedance 1K ohms.
2. Left/Mono Audio Out
To run the Mirage in mono connect this jack to your mixer or amplifier. When nothing is plugged into the Right Output, all audio will be routed to this output. When using the Mirage in stereo, connect this jack to one channel of your mixer and pan that channel left. Specs: Same as Right Audio Out
3. Audio In
Audio input switchable between line and mic levels, Parameter 75 (LINE INPUT ON/OFF) controls the level select. The line level input wi11 accept signals of up to 1 V, impedance 20K ohms. The mic level input will accept signals of up to 100mV, impedance 200K ohms,
4. Pedal/Footswitch
This connection is for the Sustain Pedal/ foot- switch (Model SW-1), Its function is controlled by parameter 89 (SUSTAIN PEDAL/FOOT- SWITCH SELECT).
5. Midi Out/Thru
This jack sends out Musical Instrument Digital Interface (MIDI) information from the Mirage to other instruments and computers. In the MIDI THRU MODE (parameter 83), it also echoes all MIDI inputs.
6. Midi In
The input for MIDI information. The MIDI IN jack is controlled by parameter 81 (MIDI OMNI MODE ON/OFF), and parameter 82 (MIDI CHANNEL SELECT).
7. External Fuse Holder.
1 Amp fast-blow Fuse socket.
8. Line
The supplied AC line cord should be connected here. The correct voltage for the Mirage is listed on the Serial Number label on the rear panel. If you travel, remember that the Mirage will only operate on this voltage.
9. Power
Rocker switch to turn power on and off.
Many problems encountered with electronic instruments are in the connections. It is wise to use only high quality cables and connectors and to keep them in good condition. We also recommend that you double check all connections every time you set the Mirage up to play.
STEREO OPERATION
One new feature of the Mirage DSK which was not available on the original Mirage is stereo operation. When the Mirage DSK is connected in stereo to a mixer or stereo amp, each of its eight voices will appear in a random location in the stereo spread.
How does it work?
Imagine the area between your speakers divided into eight equal zones, or pan locations. When your Mirage is connected in stereo, and each channel is panned as shown at the right, any note you play might come from any of these eight locations. The next note you play will come from another location. The assignment is totally random - there is no way to control or predict where a given note might show up in the mix.
This effect works best on sounds like string pads, background vocals, etc., where you are mostly playing sustained chords. Used in this context the stereo effect can be quite stunning, with the different notes of a chord all panned to their own locations in the mix. It can also be quite effective in adding some interest and movement to drum and percussion sounds, though you might want to constrain the stereo image a bit with these sorts of sounds (see below).
The stereo effect generally works less well when playing solo parts with sounds such as piano, guitar, flute, etc. Basically, the ear does not expect a piano or guitar to be leaping from place to place in the stereo spread as it's played - the effect can be disconcerting. For sounds like these you might want to run the Mirage in mono, or severely constrain the stereo spread,
Constraining the Stereo Image
If you connect the Mirage's Left/Mono and Right outputs to your mixer and pan the two channels all the way to the left and right respectively, you will get the maximum stereo spread. For some sounds, as mentioned above, this is great, while for others you might want a less radical version of the effect. By adjusting the pan of each channel closer to the center position, you can constrain, or narrow the stereo spread. Thus the notes you play will still bounce around between your speakers, but by constraining the stereo image you have defined a narrower area in the middle of the stereo field for them to bounce around in.
Full stereo image
GETTING READY TO PLAY
part instrument
a sound. It needs the information on the diskettes to start doing its work. Getting this information
into the right location in the hardwa
The first diskette you put in the drive when you turn the Mirage on is very important, because the
Mirage takes its operating system from this disk ("boots" from that disk, in computer terms). The
operating system tells the Mirage
Mirage can behave like several totally different machines, with totally different capabilities,
depending on which operating system it is "booted" with.
When you turn the Mirage on and insert a
#1 and its four programs into the memory. You will have to follow a certain procedure when you
wish to change sounds or diskettes. The procedure is quite simple and only takes a few seconds.
WHEN YOU TURN ON THE MIRAGE
Do this...
Here's what's happening...
Turn
The electrical power that operates the
Somewhat constrained
Narrow stereo image
hardware and software. By itself, the hardware won't make
hardware what to do. Because it is basically a computer, the
diskette, the hardware will automatically load sound
Display will show...
nd (no diskette)
The Mirage is a two-
Here's the complete sequence.
stereo image
-
re is known as Loading.
power
hardware is ready.
Flashing
switch ON
Insert
Sound
Hold the diskette with the slotted shutter on
top, facing forward, and insert it gently into
the drive slot until it seats fully in and down.
Wait
12 seconds
The operating system and sound information
is now being transferred from the diske
the hardware memory. Slight mechanical
sounds will be heard coming from the drive.
CHANGING SOUNDS
Once the Mirage is up and running, there is a slightly different procedure to change sounds,
either loaded from the same diskette or from a different diskette.
at's happening...
Before loading the actual sound
information, you must s
the sound wi11 be available on the
upper half of the keyboard, the lower
half, or the entire keyboard.
Each diskette has three sounds, Upper
and Lower. Refer to the
for a description of each.
If you change your mind about which
sound you wish to load, press
CANCEL and begin again.
This will initiate the transfer of
information from the diskette to the
Mirage memory
Wait a maximum
Loading a sound into the memory of
both halves of the keyboard will take
about 8 seconds.
Display blank,
tte to
.21 (Master Tune)
LU (load upper) or LL
completed, the number
Diskette
Drive light on
about
Do this...
Press LOAD button(s) either UPPER, LOWER or both
Here's wh
elect whether
This parameter will always show after the first sound is loaded.
Display will show...
(load lower) or LA (load all). Flashing
Press 1, 2, or 3 on the SELECT Keypad
CANCEL
diskette label
L1 (Load l) or L2 (Load 2) or L3 (Load
3). Flashing
Previous parameter before pressing Load
- OR ­ENTER
button Display blank
Drive light on
When the Load is
of 8 seconds
of the last used
NOTE:
If there is no sound stored for the
number you have selected, the display
All the sound information is now in the hardware memory.
You can now play the sound as loaded or proceed to modify it
using any of the playback parameters.
PROGRAMS AND KEYBOARD HALVES
Each sound loaded into the Mirage memory carries four distinct parameter programs along with
it. Programs, as defined here are very similar to "patches"
set of playback parameters (volume and filter envelopes, filter cutoff frequency, chorusing, etc.)
through which the sampled sound is played back. Those programs will always be based on the
example, the four programs of the piano sound will all sound
different, but they are all simply different ways of processing the piano samples themselves.
We use the program parameters to tailor the sound for playback, to shape its volume and timbral
either to match those of the original sound or to create entirely new effects, such as
chorusing, filter resonance, layering, etc. To see how much difference the programs can make,
try loading a few of the sounds from the diskettes that came with y
different programs, as shown below.
Here's the procedure for changing programs.
Here's what's happening...
This will show you the current
program and the keyboard half it is
Pressing 0/PROG a second time will
show the current program for the other
keyboard half.
each program is a
our Mirage, and then selecting
parameter will be displayed.
NF (not found) Flashing
will flash.
Press any key. Adjust volume
CHANGING
sound data in the memory. For
dynamics -
on a synthesizer -
Do this...
Press 0/PROG
Press 0/PROG again
applied to.
Display will show...
L(1, 2, 3 or 4) Flashing
U(1,2,3 or4) for the upper keyboard Flashing
Press 1, 2, 3
You are now telling the Mirage to
change to the desired program for that
keyboard half.
Selecting parameter 25 (UPPER/LOWER PROGRAM LINK) and switching it ON will
connect the program select switch to
one keyboard half the other will change automatically.
THE SEQUENCER
note sequencer that will allow you to record and save a performance.
Operating very much like a sound
patterns by overdubbing previous sequences. Sequences can be stored on Formatted Diskettes.
Before using the sequencer, we suggest that you review the sequencer parameters in the
, paying particular attention to the following:
Param.
Function
85 External Sequencer Clock Switch
87 Internal Clock Rate
88 Sequencer Loop Switch
89 Sustain Pedal/Footswitch Select
Do this...
Here's what's
happening...
Press REC button
Turns the sequencer on
to standby and is
awaiting further
instructions.
both keyboard halves, so as you change the program for
sound tape recorder, the sequencer enables you to buil
Display will show...
rS
or4on SELECT keypad
The Mirage features a 333-
-on-
U(1,2,3 or 4)
d up
PARAMETER APPENDIX
TO RECORD A NEW SEQUENCE
(record sequence) Flashing
Press REC button
(2nd time)
You're now telling the
sequencer that this is a
n the Mirage
as the new sequence is
rS
Play any key, Press
Any of these "events"
will start the recording
velocity and PITCH and
Sr
Press STOP
Sequencer will stop
sequence at this point.
(last parameter
- OR -
The sequencer will
-
The initial value of
- OR -
You may now accompany the playback without recording further.
Not flashing new sequence. Any sequence i memory will be erased
ENTER button, or Press the Foot- switch (param 89 "on")
entered.
process. All notes, key
MOD WHEEL changes will be recorded. Any delay between the first "event" and the first key played will also be recorded.
recording and end the
(sequence recording)
number used)
Press PLAY
stop recording and immediately begin to play the sequence from the beginning.
param. 87
INTERNAL
CLOCK RATE
Hit the Footswitch (with Parameter 89 on)
Changing the Playback Speed
You can speed up or slow down the playback of the sequence by changing the value of parameter 87 (see Selecting and Changing a Parameter). Increasing the number will increase the tempo, decreasing the number will slow down the tempo. The Display shows the new value of the internal clock rate.
TO OVERDUB A SEQUENCE
Do
Here's what's happening...
Press
The sequencer is turned on to standby and is awaiting
Press
The previously recorded sequence will begin to play back
immediately and any notes you play will be overdubbed
on top of the previous sequence. You can continue to
add overdubs until the memory is filled. Note that
adding pitch bend or modulation will affe
previously recorded tracks, and will use sequence
memory as do notes. Also, the Mirage is an eight voice
instrument, so no more than 8 notes can sound at any
Overdubbing with the LOOP SWITCH "on"
With the LOOP SWITCH (param 88) "on", the sequence will continue to play a
with subsequent overdubs layering on top of the previously played notes. This will continue
until the STOP button is pressed.
Overdubbing with the LOOP SWITCH "off"
', the sequence will play through once while overdubbing and then
Note that any overdubs you perform will be permanently added to the sequence data in the
Mirage memory. You can't "remove" the overdubbed notes if you don't like what you played. For
his reason, once you have a "basic track" to which you want to add overdubs, save it to a disk
(see below) before proceeding with the overdubs. That way, if your first overdub is less than
successful, simply load the "basic track" back into the Mirage and
have a sequence you like, but want to add notes to, save it so that you can reload it and start over
in the event of an unsatisfactory overdub.
Display will
rS (record
od (overdub)
gain and again,
try again. Then each time you
this...
REC
PLAY
further instructions.
one time.
show...
sequence) Flashing
ct all
With the parameter 88 "off stop automatically.
t
SAVING A SEQUENCE
Once you've recorded them, sequences can be saved for posterity on Ensoniq Sound Disks and
your own Formatted Diskettes. Each diskette can store 8 sequences in addition to it
We highly recommend that you keep a written record of sequence names and their locations (and
which sounds they were meant to play back with) to help you find them more easily and to avoid
inadvertently recording over them.
TO SAVE A SEQUENCE
D
o
Here's what's happening...
Press
The sequencer is preparing to transfer all
sequence data to diskette
Press any
You are now choosing the location on the diskette
will be transferred to.
Press
The sequencer information is now being
to the assigned location on the
NOTE: Any sequence previously saved in that
location will be erased.
Display will
SS
S (1...8)
Blank
s sound data.
this...
SAVE
button1­8 on SELECT keypad
ENTER
recorded
that the sequence
transferred diskette.
show...
(save sequence) Flashing
(disk drive light on)
LOADING A SEQUENCE
A sequence stored on diskette can be loaded into the Mirage sequencer memory
same manner that it was saved. The sequence will play using whatever sound is currently loaded
into the Mirage. Note that any sequence in the Mirage internal sequencer memory will be erased
when the new sequence is loaded from the diskette. Eac
sequences which demonstrate the same
#2 for sound #2, etc.) Try loading and playing these factory sequences to get the hang of it.
Do this...
Here's what's happening...
Press LOAD
The Mirage is now prepared to receive
sequence information from
the internal memory.
Press desired
You are now telling the Mirage which sequence
from the diskette you wish to load.
Press
The sequence information is now being
transferred from the diskette to the sequencer
PLAYBACK PARAMETERS
Rather than have knobs, faders and switches to control functions, the Mirage uses multi
pushbuttons and a digital display to control the parameters for playing and sampling, Simply put,
a parameter is a variable for a specific
frequency and sampling time are examples of individual parameters.
h Ensoniq sound diskette contains three
numbered sounds (sequence #1 for sound #1, sequence
Display will
LS (Load
L (1...8)
Blank
(Disk drive light
function. Tuning, keyboard balance, filter cutoff
TO LOAD A SEQUENCE
in much the
-
(in the SEQ section)
sequence number 1 to 8 on SELECT keypad
ENTER
memory.
the diskette into
show...
sequence) Flashing
on)
-function
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