Elenco Electronics Snap Circuits STEM, SCSTEM1 Instruction Manual And Recipe Book

Copyright © 2017 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753136 any means; electronic, photocopying, or otherwise without written permission from the publisher.
U.S. Patents: 7,144,255; 7,273,377, & patents pending
Instruction Manual
Projects 1 - 93
Project 3
AGES
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-1-
1. Most circuit problems are due to incorrect assem­bly, always double-check that your circuit exactly matches the drawing for it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
Elenco®is not responsible for parts damaged due to incorrect wiring.
Basic Troubleshooting
Note: If you suspect you have damaged parts, you can follow
the Advanced Troubleshooting procedure on page 11 to deter­mine which ones need replacing.
Basic Troubleshooting 1
Parts List 2
How to Use It 3
Assembling the Build-Your-Own Electromagnet 4
Guidelines for Use in Classrooms & Home School 4
About Your Snap Circuits
®
Parts 5-8
Introduction to Electricity 9
DOs and DON’Ts of Building Circuits 10
Advanced Troubleshooting 11
Project Listings 12
Projects 1 - 93 13 - 74
Test Your Knowledge 75
Other Snap Circuits
®
Projects 76
Block Layout Back Cover
Table of Contents
WARNING: Always check your wiring
before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Adult Supervision: Because children’s
abilities vary so much, even with age groups, adults should exercise discre­tion as to which experiments are suit­able and safe (the instructions should enable supervising adults to establish
the experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
 Use only 1.5V AA type, alkaline batteries
(not included).  Insert batteries with correct polarity.  Non-rechargeable batteries should not
be recharged. Rechargeable batteries
should only be charged under adult su-
pervision, and should not be recharged
while in the product.  Do not mix old and new batteries.
 Do not connect batteries or battery
holders in parallel.
 Do not mix alkaline, standard (carbon-
zinc), or rechargeable (nickel-cadmium) batteries.
Remove batteries when they are used up.
 Do not short circuit the battery termi-
nals.
 Never throw batteries in a fire or attempt
to open its outer casing.
 Batteries are harmful if swallowed, so
keep away from small children.
Batteries:
!
WARNING: CHOKING HAZARD -
Small parts. Not for children under 3 years.
!
Conforms to all applicable U.S.
government requirements and
CAN ICES-3 (B)/NMB-3 (B).
!
WARNING: Moving parts. Do not touch the fan while it is spinning.
WARNING: SHOCK HAZARD - Never connect Snap
Circuits
®
to the electrical outlets in your home in any way!
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-2-
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at: help@elenco.com.
Customer Service ● 150 Carpenter Ave. ● Wheeling, IL 60090 U.S.A.
Parts List (Colors and styles may vary) Symbols and Numbers
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 3
1-Snap Wire 6SC01
r 1
String 6SCM1S
r 6
2-Snap Wire 6SC02
r 1
Spare Motor Top 6SCM1T
r 3
3-Snap Wire 6SC03
r 1
Electromagnet 6SCM3
r 1
4-Snap Wire 6SC04
r 2
Iron Core Rod (46mm)
6SCM3C
r 1
5-Snap Wire 6SC05
r 1
Bag of Paper Clips 6SCM3P
r 1
6-Snap Wire 6SC06
r 1
Meter 6SCM5
r 1
Battery Holder - uses 3 1.5V type AA (not included)
6SCB3
r 1
Magnet 6SCMAG
r 1
Base Grid (11.0” x 7.7”)
6SCBG
r 1
Nut Snap 6SCNS
r 1
Compass 6SCCOM
r 1
Two Spring Socket 6SCPY1
r 1
White LED 6SCD6
r 1
Slide Switch 6SCS1
r 1
Copper Electrode with Snap
6SCECS
r 1
Press Switch 6SCS2
r 1
Zinc Electrode with Snap
6SCEZS
r 1
Relay 6SCS3
r 1
Iron Fillings 6SCIF
r 1
Switcher 6SCS6
r 1
Jumper Wire (Black) 6SCJ1
r 1
Reed Switch 6SCS9
r 1
Jumper Wire (Red) 6SCJ2
r 1
Coil 6SCWIRE1
r 3
Lamp 6SCL4
r 2
Grommet 662510
r 1
Motor 6SCM1
r 1
Thin Rod MWK01P5
r 1
Glow Fan Blade 6SCM1FG
You may order additional / replacement parts at our website:
www.snapcircuits.net
M1
S2
M5
M3
6
5
4
3
2
1
B3
L4
N
S
D6
S1
S3
S6
S9
?1
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How to Use SnapCircuits
®
Snap Circuits®uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a func­tion: there are switch blocks, light blocks, bat­tery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily iden­tify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.
For Example:
This is the switch block which is green and has the marking on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , or on it depending on the length of the wire connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.
You need a power source to build each circuit. This is labeled and requires three (3) 1.5V “AA” batteries (not included).
When installing a battery, be sure the spring is compressed straight back, and not bent up, down, or to one side.
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
Usually when the motor is used, the glow fan will usually be placed on it. On top of the motor shaft is a black plastic piece (the motor top) with three little tabs. Lay the fan on the black piece so the slots in its bottom “fall into place” around the three tabs in the motor top. If not placed properly, the fan will fall off when the motor starts to spin.
S2
2
3
4
5
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
B3
M1
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How to Use SnapCircuits
®
Assembling the build-your-own electromagnet:
You need the coil, an iron core rod, a grommet, and the 2-spring socket (?1).
Wrap the coil around one of the iron core rods, leaving about 3 inches free at both ends. Place a grommet on the end of the rod to help keep the coil wire from coming off it.
Check that some of the protective coating has been removed at each end, leaving about half an inch of bare wire. If the coil wire is broken (or later gets broken) then use sandpaper or steel wool to scrape off the protective coating for about half an inch at each end.
Connect the bare wire ends to the springs on the 2-spring socket (the springs must connect to the wire where the varnish has been removed, otherwise it won’t make electrical contact).
GUIDELINESFORUSEINCLASSROOMSORHOMESCHOOLING:
This product is a tool for opening the exciting world of electronics, and its relationship to magnetism. Following the Learn by Doing®concept, electronics & magnetism will be easy for students to understand by using Snap Circuits®to build circuits as they learn about them. This kit emphasizes the practical applications of electronics, without bogging down in math­ematics. This course is as much about science as about electronics & magnetism.
Why should students learn about electronics? Electronics plays an important and increasing role in their everyday lives, and so some basic knowledge of it is good for all of them. Learn­ing about it teaches how to do scientific investigation, and the projects develop basic skills needed in today's world.
This product is intended for ages 8 and up. The only prerequisite is basic reading skills.
It should take about 6 hours to do this entire book, or about 2 hours to read the Introduction to Electricity (page 9) and do just the educational summary projects (shown on page 12). Teachers should review the Project Listing (page 12) and decide what is best.
INSTRUCTOR PREPARATION/ORGANIZATION
Determine what the learning environment will be. Will the students be learning independ­ently or in small groups? How much teacher instruction will there be for each section? Will the students be reading the lesson as homework and then have limited teacher in­struction before performing the experiments? Decide when quizzes will be given and how they will be organized.
Allocate time within the session as needed for:
Teacher instruction about the topics being covered during the session.
Getting the Snap Circuits
®
components into the workspace.
Teacher instruction about the specific projects to be performed during that ses­sion.
Building and testing the circuits.
Performing experiments (and teacher verification if desired).
Dismantling the circuits and returning Snap Circuits
®
components to storage area.
Reassembling the class for review.
Make sure the students know their objectives for the day, how much time they will need
for cleanup, and where the materials are being stored.
Students must understand that there are usually many ways of making the same circuit, and that the instructor may not know all the answers. They are doing scientific investi­gation, and many circuit projects suggest variations to experiment with.
Have students review the DO’s and DON’Ts of Building Circuits on page 10 at the begin­ning of each session.
Answers to quiz questions are at www.snapcircuits.net/scstem1
.
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About Your Snap Circuits
®
Parts
(Part designs are subject to change without notice).
The base grid is a plat-
form for mounting parts and wires. It functions like the printed circuit boards used in most elec-
tronic products, or
like how the walls are used for mounting the electrical wiring in your home.
BASEGRID
The blue snap wires
are wires used to con-
nect components.
They are used to trans-
port electricity and do not af-
fect circuit performance. They
come in different lengths to allow orderly
arrangement of connections on the base grid.
The red and black
jumper wires
make flexible con­nections for times when using the snap wires would be difficult. They also are used to make connections off the base grid.
Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from get­ting in or out.
The batteries (B3) produce an electrical
voltage
using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing elec­tricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pres­sure”, therefore, more electricity flows.
The funny marking on the battery holder is the standard battery symbol used in electrical wiring diagrams. These wiring diagrams are called
schematics, and are used in everything from
house wiring to complex radios.
SNAP WIRES & JUMPER WIRES
BATTERY HOLDER
Battery Symbol
Battery Holder (B3)
Symbols
Slide &Press
Switches (S1 & S2)
SWITCHES
The slide & press switches (S1 &S2) connect (pressed or “ON”) or disconnect (not pressed or “OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe.
Reed Switch (S9)
The reed switch (S9) is an electrical switch that can be controlled by a magnet. It has two metal contacts close together. The magnetic field from the magnet makes the contacts come together, completing a circuit just like other switches do.
The switcher (S6) is a more complex switch used to reverse the wires to a component or circuit. See project 2 for an example of connections.
Switcher (S6)
Its symbol & connections look like this:
Symbol
-5-
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About Your Snap Circuits
®
Parts
How does electricity turn the shaft in the motor? The answer is magnetism. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. This is called an electromagnet. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When elec­tricity flows through the electromagnet, it repels from the magnet on the motor shell and the shaft spins. If the fan is on the motor shaft, then its blades will create airflow.
The meter (M5) is an important measuring de­vice. You will use it to measure the voltage (elec­trical pressure) and current (how fast electricity is flowing) in a circuit.
The electrical symbol for a meter is shown below.
The meter measures voltage when connected in parallel to a circuit and measures the current when connected in series in a circuit.
This meter has one voltage scale (5V) and two current scales (1mA and 1A). These use the same meter but with internal components that scale the measurement into the desired range. This will be explained more later. Note: Your M5 meter is a simple meter. Don’t expect it to be as accurate as normal electronic test instruments.
The motor (M1) converts electricity into mechan- ical motion. An electric current in the motor will turn the shaft and the motor blades, and the fan blade if it is on the motor. The electrical symbol for a motor is also shown here.
METER
MOTOR
Meter Symbol
Magnet
Coil
Pointer
Contacts
Motor Symbol
Magnet
Electromagnet
Shaft
Power Contacts
Shell
Meter (M5)
Motor (M1)
Inside the meter there is a fixed magnet and a moveable coil around it. As current flows through the coil, it creates a magnetic field. The interac­tion of the two magnetic fields causes the coil (connected to the pointer) to move (deflect).
Glow-in-the-dark Fan
-6-
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About Your Snap Circuits
®
Parts
A light bulb, such as in the 4.5V lamps (L4), con- tains a special thin high-resistance wire. When a lot of electricity flows through, this wire gets so hot it glows bright. Voltages above the bulb’s rat­ing can burn out the wire.
The electrical symbol for a lamp is shown here, though other symbols are also used in the industry.
LAMP
Lamp Symbol
The electromagnet (M3) is a large coil of wire, which acts like a magnet when electricity flows through it. Placing an iron bar inside increases the magnetic effects. The electromagnet can store electrical energy in a magnetic field.
The properties of the electromagnet will be ex­plained in the projects. Note that magnets can erase magnetic media like computer disks.
The grommet will be used to hold the iron core rod on the electromagnet.
ELECTROMAGNET
Electromagnet (M3)
Iron Core Rod
(usually placed in
electromagnet)
Electromagnet Sym-
bol with Rod Inside
Grommet
OTHER PARTS
The magnet is an ordinary magnet like those in your home.
The compass is a standard compass. The red needle will point toward the strongest magnetic field around it, usually the north pole of the earth.
The iron filings are tiny fragments of iron in a sealed case. They will be used in m a g ne t i s m projects.
The copper and zinc elec- trodes are just metals that will be used for electro-chem­ical projects. They have snaps attached for easy con­nection.
The nut-snap is an iron nut mounted on a snap for special projects.
The string will be used in special projects. You can use your own string if you need more.
The thin rod is an iron bar for special projects.
The Paper Clips will be used for special proj­ects. You can use your own if you need more, but they must be metal.
The spare motor top is provided in case you break the one on the motor. Use a screwdriver to pry the broken one off the motor, then push the spare one on.
Electromagnet Sym-
bol without Rod
(a coil of wire)
Lamp (L4)
-7-
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About Your Snap Circuits
®
Parts
LED
White LED (D6)
The white LED(D6) is a light emitting diode, and may be thought of as a special one-way light bulb. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the volt­age exceeds a turn-on threshold brightness then increases. A high current will burn out an LED, so the current must be limited by other compo­nents in the circuit (Snap Circuits
®
LEDs have in­ternal resistors added, to protect them in case you make wiring mistakes). LEDs block electricity in the “reverse” direction.
COM
Relay:
Coil - connection to coil Coil - connection to coil NC - normally closed contact NO - normally open contact COM - common
See project 69 for an example of proper connections.
Coil
Coil
NO
NC
The relay (S3) is an electronic switch with contacts that can be closed or opened. It contains a coil that generates a magnetic field when current flows through it. The magnetic field attracts an iron arma­ture, which switches the contacts. See project 69 for further explanation.
RELAY
Relay (S3)
Two Spring Socket
Two Spring Socket (?1)
The two-spring socket (?1) just has two springs, and won’t do anything by itself. In this set it is used to make the build-your-own electro­magnet, as per page 5. It can also be used by advanced users to connect other electronic com­ponents to Snap Circuits
®
for creating your own
circuits.
LED Symbol
Relay Symbol
-8-
The symbols for the parts shown in this section are used by engineers in drawings of their circuits, called schematics. Wires connecting com­ponents are shown as lines, with a dot indicating a connection between lines that cross. Here are schematics of some of the circuits you will build:
SCHEMATICS
Project 14 Schematic:
Project 27 Schematic:
Project 43 Schematic:
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Introduction to Electricity
What is electricity? Nobody really knows. We only know how to produce it, under­stand its properties, and how to control it. Electricity is the movement of sub-atomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery.
Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity.
The electrical pressure exerted by a battery or other power source is called volt- age and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity.
The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1000 of an ampere).
The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W).
The resistance of a component or circuit represents how much it resists the elec­trical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (W), or kilo ohms (kW, 1000 ohms).
Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this en­ergy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important as­pect of electricity in our society is that it allows energy to be easily transported over distances.
Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small.
There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples:
Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lowest value dominates.
The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits.
Series Circuit
Parallel Circuit
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DO’s and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experi­ment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a lamp, motor, electromagnet, etc.), and wiring paths between them and back.
You must be careful not to create “short circuits” (very low-resis-
tance paths across the batteries, see examples below) as this will dam­age components and/or quickly drain your batteries. ELENCO®is not
responsible for parts damaged due to incorrect wiring.
Here are some important guidelines:
ALWAYS
USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR OWN.
ALWAYS include at least one component that will limit the current
through a circuit, such as a lamp, motor, or electromagnet.
ALWAYS use the meter and switches in conjunction with other com-
ponents that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS disconnect your batteries immediately and check your
wiring if something appears to be getting hot.
ALWAYS check your wiring before turning on a circuit.
NEVER connect to an electrical outlet in your home in any way.
NEVER leave a circuit unattended when it is turned on.
NEVER touch the motor when it is spinning at high speed.
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
Examples of SHORTCIRCUITS - NEVERDOTHESE!!!
You are encouraged to tell us about new programs and circuits you create. If they are unique, we will post them with your name and state on our web­site at: www.snapcircuits.net/learning_center/kids_creation. Send your suggestions to ELENCO
®
: elenco@elenco.com.
ELENCO®provides a circuit designer so that you can make your own Snap Circuits®drawings. This Microsoft®Word document can be downloaded from: www.snapcircuits.net/learning_center/kids_creation or through the www.snapcircuits.net website.
WARNING: SHOCK HAZARD - Never connect your Snaptric-
ity®set to the electrical outlets in your home in any way!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
This is also a SHORT CIRCUIT.
When the switch (S6) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit pre­vents any other por­tions of the circuit from ever working.
NEVER
DO!
!
!
NEVER
DO!
!
NEVER
DO!
!
NEVER
DO!
Warning to Snap Circuits®owners: Do not connect addi-
tional voltage sources from other sets, or you may damage your parts. Contact ELENCO
®
if you have questions or need
guidance.
!
-10-
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-11-
Advanced Troubleshooting
(Adult supervision recommended)
ELENCO®is not responsible for parts dam­aged due to incorrect wiring.
If you suspect you have damaged parts, you can follow this procedure to systemat­ically determine which ones need replac­ing:
1. White LED(D6), 4.5V lamps (L4), motor
(M1), and battery holder(B3):
Place bat­teries in holder. Place each 4.5V lamp di­rectly across the battery holder, it should light. Place the white LED directly across the battery holder (LED + to battery +), it should light. Do the same with the motor, it should spin. If none work then replace your batteries and repeat, if still bad then the bat­tery holder is damaged. If the Motor (M1) does not balance the fan evenly: Inspect the black plastic piece at the top of the motor shaft, it should have 3 prongs. If missing or broken, replace it with the spare that is included with this kit (a bro­ken one can be removed with a screw­driver). If the motor is fine, then inspect the fan.
3.
Jumper wires: Use this mini-circuit to test
each jumper wire, the lamp should light.
4.
Snap wires: Use the mini-circuit below to
test each of the snap wires, one at a time. The lamp should light.
5.
Two-spring socket (?1) and coil (the build-your-own electromagnet): use the
mini-circuit in test step 4 but replace the 4­snap wire with ?1, with the coil connected between its springs; the lamp should light. If the lamp does not light be sure the protec­tive coating has been removed from the ends of the coil wire where it attaches to the springs; if necessary use sandpaper or steel wool to scrape off the protective coating at each end.
Switcher (S6): Build this mini-circuit. With the
switch in the middle position the motor (M1) should be off; in the top position the motor should spin counter-clockwise, and in the bottom position the motor should spin clock­wise. Do not touch the motor while it is spin­ning.
6.
Slide switch (S1), press switch (S2), & reed switch (S9): Build project 85. When
you press the switch, the white LED should light. Replace the press switch with the slide switch to test it. Replace the slide switch with the reed switch, and hold a magnet next to the switch to turn on the LED.
7.
Meter (M5): Build project 85, but replace
the 3-snap wire with the meter.
a. Set the meter to the 5V scale and push
the press switch. The meter should read at least 2.5V.
b. Set the meter to the 1mA scale and
push the switch. The reading should be over maximum.
c. Set the meter to the 1A scale and push
the switch. The meter should show a small current.
8.
Electromagnet (M3): Build project 47 and
place the iron core rod in the electromagnet. When you press the switch (S2), the rod in the electromagnet should act like a magnet.
9.
Iron filings: Sometimes the filings may
stick to the case, making it appear cloudy. Move a magnet (the one in this kit or a stronger one in your home) across the case to clean them off.
10.
Relay (S3): Build project 69. Turn on the
slide switch (S1); the lamp (L4) should be on. Push the press switch (S2) to turn off the lamp and turn on the white LED (D6).
ELENCO
®
150 Carpenter Avenue
Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800
Fax: (847) 520-0085
e-mail: help@elenco.com
Website: www.elenco.com
You may order additional / replace-
ment parts at:
www.snapcircuits.net
SC_STEM1_manual_PRINT.qxp_Layout 1 7/13/17 4:41 PM Page 12
Project # Description Page # Project # Description Page # Project # Description Page #
Project Listings (circuits with gold project numbers are the educational summary projects mentioned on page 4)
Fun Start
1 Lots of Lights 13 2 Flying Saucer 13 3 Electronic Playground 14
Fundamentals
4 Static Electricity 15 5 Light the Way (Lamp circuit) 17
6 Lights Bulbs of the Future 18
(LED circuit) 7 Ohm’s Law (Find lamp resistance) 18 8 Switches (4 types of switches) 19
9 Fuse 20
10 Materials Tester 21 (Conductors and insulators) 11 Make Your own Parts 22 (Resistance of water & pencils) 12 Motor Resistance 23 13 Electromagnet Resistance 23
Series & Parallel Circuits
14 Series Circuit (Lamps in series) 24 15 Series Circuit - Voltage 25
16 Parallel circuit (Lamps in parallel) 26
17 Parallel Circuit - Voltage 27 18 Parallel Swapping 28 19 Series Swapping 29 20 Batteries in Series 29 21 Lamp at Different Voltages 30 22 Motor at Different Voltages 31 23 LED at Different Voltages 31
24 Voltage Shifter 31
(Voltages in a series circuit) 25 Double Voltage Shifter 32
26 Double Switching Ammeter 33
(Currents in a series circuit) 27 Current Divider 34 (Currents in parallel circuits) 28 3 Currents 35 (Currents in parallel circuits) 29 AND Circuit 35
(AND gate with switches)
30 OR Circuit 36 (OR gate with switches)
Lamps &Motors
31 Light Bulb 36 (Incandescent light bulbs) 32 Light Bulb with Meter 37 33 2 Direction motor 38
(Reversing motor spin)
34 3-Speed Motor 39 (Adjusting motor speed with lamps) 35 3-Speed Motor - Voltage 40 36 3-Speed Motor with Fan 41 37 4-Speed Motor 42 38 Back EMF
(Motor characteristics) 42
39 Big Load 43 (Load effect on battery voltage) 40 Big Load - Voltage 44 41 Holding Down 45
(Overloading batteries)
42 Propellor and Fan (Motor direction) 46 43 Motor & Lights 47 44 Slow Motor & Lights 47
Magnetism &Electromagnetism
45 Compass 46
46 Magnetic Fields 47
47 Electronic Magnet 48 48 Electromagnet Magnetic Field 49 49 Electromagnet Tower 50
(Suspending iron rod in air)
50 Electromagnet Direction 51 (Reversing current) 51 Wire Magnet 51 (Magnetic field from wire) 52 Better Wire Magnet 52
53 Build-Your-Own Electromagnet 53
54 Build-Your-Own Electromagnet (II) 53 55 Magnetic Induction 54 (Induce a current in a coil)
56 Electromagnetic Induction 54
(Induce a current in another circuit) 57 Electromagnet Challange 55 58 Coil Resistance 55
Generators
59 Generator 56 (Harnessing fan energy) 60 Generator with Light 56
61 Motor with Flashes 57
62 Make Your Own Generator 57
63 High Speed Generator 58 (Use string to spin the motor faster) 64 Magnetic Energy Released 58 65 Relay Magnetic Energy Released 59
Magnetic Switches
66 Reed Switch 59
(Magnetically controlled switch)
67 Reed Switch with Electromagnet 60 68 Build-Your-Own Reed Switch 60
Relay Circuits
69 Relay 61 70 Relay Buzzer 62 71 Relay Buzzer Meter 62
72 Alternating Voltage 63
(Make an AC voltage using relay) 73 Super Buzzer 63 74 Transformer (Build a transformer) 64 75 Relay Memory 65 76 Relay Circuit 65 77 Build Your Own Relay 66 78 Build Your Own Buzzer 67 79 Build our Own Vibrating Circuit 67
Electricity from Liquids
80 Cola Power 68
(Use soda as a battery)
81 Fruit Power 68 (Use fruit as a battery) 82 Water Impurity Detector 69 (Current from water)
Fun Circuits
83 Swing the Magnet 70 84 Magic Rope Trick 70 (Suspend objects in air) 85 Morse Code 71 86 Hypnotic Discs (Spin patterns) 72 87 Spin Draw 73
88 2-Way Circuit 74
89 Electromagnet Music 74 90 Electromagnet Controlled Switch 75 91 Electromagnetic Playground 75 92 Magnetic Switcher 76 93 Circuits Fun 76
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Project 1
Lots of Lights
Build the circuit shown by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install three (3) “AA” batteries (not included) into the battery holder (B3). Turn on the slide switch (S1); the lamps (L4) and white LED (D6) light.
Placement Level Numbers
+
NOTE: this circuit (and many others in this book) have an LED being used without a resistor or other component to limit the electric current through it. Normally this could damage an LED but your Snap Circuits® LEDs include internal protection re­sistors, and will not be damaged. Be careful if you later use other electrical sets with unprotected LEDs.
Project 2
Build the circuit as shown and place the fan on the motor (M1). Be sure the “+” side of the motor is on the left.
Push the press switch (S2) until the motor reaches full speed, then re­lease it. The fan blade should rise and float through the air like a flying saucer. Be careful not to look directly down on fan blade when it is spinning.
If the fan doesn’t fly off, then turn the switch on and off several times rapidly when it is at full speed. New alkaline batteries work best.
+
!
WARNING: Moving parts. Do not
touch the fan or motor during operation.
!
WARNING: Do not
lean over the motor.
The air is being blown down through the blade and the motor rotation locks the fan on the shaft. When the motor is turned off, the blade unlocks from the shaft and is free to act as a propeller and fly through the air. If speed of rotation is too slow, the fan will remain on the motor shaft because it does not have enough lift to propel it. The motor will spin faster when the batteries are new.
How does the fan rise? Think first about how you swim. When your arms or legs push water behind you, your body moves ahead. A sim­ilar effect occurs in a helicopter - the spinning blades push air down, and create an upward force on the blades. If the blades are spinning fast enough, the upward force will be strong enough to lift the heli­copter off the ground.
While the switch is pressed, the motor rotation locks the fan on the motor shaft. The fan does not spin fast enough to lift the entire circuit off the ground. When the motor is turned off, the fan unlocks from the shaft. The fan rises into the air like a helicopter, since it is no longer held down by the weight of the full circuit.
Flying Saucer
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Project 3 Electronic Playground
Electronics is the science of working with and controlling electricity. This circuit is shown on the front of the Snap Circuits
®
STEM box, use that picture to help in building it.
!
WARNING: Moving parts. Do not
touch the fan during operation.
Build the circuit as shown. Set the meter (M5) to the 1A setting. Place the thin rod in the electromagnet (M3). Place the glow fan on the motor (M1). Assemble the build-your­own electromagnet as per the instructions on page 5 (or you can assemble it later and replace the 2-spring socket (?1) with a 3­snap wire).
Set the switcher (S6) to either side to light the lamps (L4), spin the motor & fan, suck the thin rod up into the electromagnet (M3), and activate the build-your-own electromag­net. When activated, hold the build-your­own electromagnet near the compass to attract the needle. The meter measures the current.
Hold the magnet near the reed switch (S9) to light the white LED (D6).
1A
!
WARNING:
Do not lean over the motor.
+
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Project 4
Static Electricity
These effects are caused by electricity. We call this static electricity because the electrical charges are not moving, although pulling clothes apart sounds like static on a radio. When electricity is moving (usually through wires) to do something in another place, we call it an electric current.
Electricity is an attraction and repulsion of particles in a material. All materials are made up of atoms, which are really, really tiny. Atoms have a nucleus (which has positive electrical charges), which is surrounded by tiny electrons (negative electrical charges). When you rub a material, electrons can move on or off the atoms, giv­ing them an electrical charge.
Electricity exists everywhere, but is so well balanced, that you seldom notice it. But, sometimes differences in electrical charges build up between materials, and sparks can fly. Lightning is the same effect as the sparks between clothes, but on a much greater scale. A cloud holds static electricity just like a sweater.
Photo courtesy of: NOAA Photo Library, NOAA Central Library; OAR/ERL/National Severe Storms Laboratory (NSSL) [via pingnews].
Why do you often “see” lightning before
you “hear” it? It is
because light trav-
els faster than
sound.
+
+
+
+
+
Electrons
Nucleus
This diagram shows the structure of an atom, except that the nucleus and elec­trons are actually much far­ther apart.
Find some clothes that cling together in the dryer, and try to uncling them.
Rub a sweater (wool is best) and see how it clings to other clothes.
Take off a sweater (wool is best) and listen for crackling noises. Try it in a dark room and see if you see sparks. Compare the effects with different fabrics (wool, cotton, etc.).
Note: This project works best on a cold dry day. If the weather is humid, the water vapor in the air al­lows the static electric charge to dissipate, and this project may not work.
If you wet the clothes then the static charge should mostly dissipate. (Try it.)
You need a comb (or plastic ruler) and a water faucet for this part. Run the comb through your hair several times then hold it next to a slow, thin stream of water from a faucet. The water will bend towards it. You can also use a plastic ruler. Rub it on your clothes (wool works best).
Rubbing the comb through your hair builds up a static electrical charge on it, which attracts the water.
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Next, hold your magnet near the paper pieces; nothing happens.
Run the comb in your hair again and place it next to the iron filings case; not much happens (there may be a weak attraction). Now hold the magnet near the iron fil­ings; they jump to it easily.
What’s happening?
Iron filings are
weakly attracted
to the comb.
Iron filings are
strongly attracted
to the magnet.
Find a comb (or a plastic ruler) and some paper. Rip up the paper into small pieces. Run the comb through your hair several times then hold it near the paper pieces to pick them up. You can also use a pen or plastic ruler, rub it on your clothes (wool works best).
Rubbing the comb through your hair pulls extremely tiny charged particles from your hair onto the comb. These give the comb a static electrical charge, which attracts the paper pieces.
Running the comb through your hair builds up an electric charge in it, which is different from the magnetic charge in the magnet. The paper pieces are attracted to an electric charge, while the iron filings are attracted to a magnetic charge.
You will learn more about the differences between electricity and magnetism later.
Notice how your hair can “stand up” or be attracted to the comb when the air is dry. How will this change if you wet your hair? (Try it.)
Take a piece of newspa­per or other thin paper and rub it vigorously with a sweater or pencil. It will stick to a wall.
Cut the paper into two long strips, rub them, then hang them next to each other. See if they attract or repel each other.
If you have two balloons, rub them to a sweater and then hang the rubbed sides next to each other. They repel away. You could also use the balloons to pick up tiny pieces of paper.
Electricity is immensely more powerful than gravity (gravity is what causes things to fall to the ground when you drop them). However electrical attrac­tion is so completely balanced out that you don’t notice it, while gravity’s ef­fects are always apparent because they are not balanced out.
Gravity is actually the attraction between objects due to their weight (or tech­nically, their mass). This effect is extremely small and can be ignored unless one of the objects is as big as a planet (like the earth). Gravity attraction never goes away and is seen every time you drop something. Electrical charge, though usually balanced out perfectly, can move around and change quickly.
For example, you have seen how clothes can cling together in the dryer due to static electricity. There is also a gravity attraction between the sweaters, but it is always extremely small.
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Project 5
Light the Way
What is really happening here?
1. The batteries (B3) convert chemical energy into electrical energy and “push” it through the circuit, just like the electricity from your power company. A battery pushes electricity through a circuit just like a pump pushes water through a pipe.
2. The snap wires (the blue pieces) carry the electricity around the circuit, just like wires carry electricity around your home. Wires carry electricity just like pipes carry water.
3. The meter (M5) measures how much electricity is flowing in a circuit, like a water meter shows how fast water flows in a pipe.
4. The lamp (L4) converts electrical energy into light, it is the same as a lamp in your home except smaller. In an incandescent light bulb, electricity heats up a high-resistance wire until it glows. A lamp uses the energy carried by electricity, resisting its flow like a pile of rocks resists the flow of water in a pipe.
5. The slide switch (S1) controls the electricity by turn- ing it on or off, just like a light switch on the wall of your home. A switch controls electricity like a faucet controls water.
6. The base grid is a platform for mounting the circuit, just like how wires are mounted in the walls of your home to control the lights.
Water Meter
Pump
Valve
Comparing Electric Flow to Water Flow:
Touch the lamp after it has been on for a while; it should feel it little warm (es­pecially if you cover the venting holes). In an incandescent light bulb, only about 5% of the electricity is converted into light, the rest becomes heat. Don’t touch incandescent bulbs in your home because they can be very hot.
Build the circuit shown by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a
2. Install three (3) “AA” batteries (not included) into the battery holder (B3). Set the meter (M5) to the 1A setting. Turn on the slide switch (S1); the lamp (L4) lights and the meter measures the current.
Placement Level Numbers
1A
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Resistor
SC_STEM1_manual_PRINT.qxp_Layout 1 7/13/17 4:41 PM Page 18
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Use the preceding circuit but replace the lamp (L4) with the white LED (D6, “+” on top). Turn on the slide switch (S1); the LED lights.
Project 6
Light Bulbs of the Future
Compare the LED current (measured on the meter) to the current with the lamp (you can also try it with the meter on the 1mA setting instead of the 1A setting). How do they compare?
Would you rather use incandescent light bulbs or LEDs to light your home?
Notice that white LED has a “+” polarity marking, but the lamp does not. What do you think would happen if you flipped the LED or lamp around in this circuit? (Try it.)
LEDs are much more efficient than incandescent light bulbs and last longer. LEDs are also more expensive, but their cost has been declining, so LEDs are increasingly being used for home lighting.
Project 7
Ohm’s Law
Build the circuit, set the meter (M5) to the 5V setting, and turn on the slide switch (S1). The lamp (L4) lights and the meter measures the voltage.
You can swap the location of the lamp with the 3-snap wire or slide switch in this circuit, then measure the voltage across each of those parts and calculate their resistance using Ohm’s law. What do you think their resistance will be?
5V
Measurements from this circuit and the project 5 circuit can be used to measure the lamp resistance using Ohm’s Law.
1. Measure the voltage using this circuit.
2. Measure the current using the project 5 circuit (remove the 3-snap wire, connect the meter where the 3-snap was, and set the meter to the 1A setting).
3. Calculate the lamp resistance using Ohm’s Law:
The lamp resistance is usually 15-30 ohms, when used at 4.5V. The other parts in the circuit (switch, meter on 1A scale, blue snap wires, and batteries) also have resistance but these are much smaller.
Note: Your actual results may vary. Your M5 meter is a simple meter; don’t expect it to be as accurate as normal electronic test in­struments.
You can also calculate the power of the lamp: using: Power = Voltage x Current. It should be about 1 watt. Compare this to incandescent light bulbs in your home, which are usually about 40-100 watts.
Voltage
Current
Resistance =
LEDs are like one-way, low-current meters. LEDs have a “turn-on” voltage threshold (about 3V for your white LED) that must be exceeded to turn them on, then quickly get bright. LEDs can be made to product light in different colors.
Answers are at www.snapcircuits.net/scstem1
.
Your calculation:
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Project 8
Switches
Build the circuit, set the meter (M5) to the 5V setting, and initially set the switcher (S6) to the middle position. Turn on each of the switches:
A. Hold the magnet near the reed switch (S9) to turn on the meter. B. Push the press switch (S2) to turn on the white LED (D6). C. Turn on the slide switch (S1) to turn on the left lamp (L4). D. Set the switcher to the left position to turn on the center lamp. E. Set the switcher to the right position to turn on the right lamp.
Name at least 10 things in your home that use switches.
5V
Switches come in almost every shape and size imaginable. There are mem­brane, rocker, rotary, DIP, push button, magnetic, and momentary types just to name a few.
The “on” position of a switch is also called the “closed” position. Similarly, the “off” position is also called the “open” po­sition. This is because the symbol for a slide switch is similar to the symbol for a door in an architect’s drawing of a room:
The electronics symbol for a simple slide switch should be thought of as a door to a circuit, which swings open when the switch is off. The “door” to the circuit is closed when the switch is on. This is shown here:
Push Button
Computer
Keyboards
Rocker
Tools
Rotary
Selector Switch
on Appliances
Slide
Toys,
Household
Items
Walls
Door
Open Switch (turned off)
he current carrying capacity of a switch depends on the contact material, size, and the pressure between the contacts.
Closed Switch (turned on)
if you flip the switcher (S6) around (as shown below), how will it change the circuit? (Try it.)
Note that the switcher’s connections look like this:
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When wires from different parts of a circuit connect accidentally then we have a “short circuit”. A short circuit is a wiring path that bypasses the circuit resist­ance, creating a no-resistance path across the bat­teries. It is the “easiest” path through the circuit, it is not always the “shortest”. A short circuit will activate the fuse in your battery holder and/or quickly drain your batteries. Be careful not to make short circuits when building your circuits. Always check your wiring before turning on a circuit. See page 10 for examples of short circuits.
Project 9
Fuse
Build the circuit, set the meter (M5) to the 1A setting, and turn on the slide switch (S1). The lamp (L4) lights.
What do you think would happen if you push the press switch (S2) for a moment? Try it.
What do you think would happen if you pushed the press switch for a while? Try it. You should see the current increase, then drop down after a few seconds.
1A
Name some devices in your home that have a fuse.
Pushing the press switch bypasses the lamp, making the meter the only resistance in the circuit. The meter has very low resistance on its 1A setting, so there is nothing in the circuit to limit the current. When you push the press switch, the high current (>1A) activates a safety fuse in the battery holder (B3) after a few seconds, which lowers the current enough to protect the batteries and other components from being overloaded. The fuse shuts off shortly after the circuit problem it had detected is corrected. The fuse is the small yellow component inside the battery holder.
This wire melts to break the circuit.
Fuses are designed to shut down a circuit when the current is abnormally high (indicating something is wrong, such as a component failure, bad design, or a person using it im­properly). This shutdown prevents further damage to the cir­cuit, and can prevent explosions or fires. Fuses are important for safety and most electrical products have one, especially if they use electricity supplied by your local elec­tric company.
Some fuses need to be replaced after they “blow”, but oth­ers can be reset by flipping a switch, and some (like the one in your battery holder) can reset automatically. Every home has an electrical box of resettable fuses, it may look like this:
Some fuses have spe­cial wires designed to break when an unex­pectedly high current flows through them.
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Project 10
Materials Tester
If you have the build-your-own electromagnet connected to the two-Spring socket (?1), disconnect its wires for this proj­ect. Build the circuit and set the meter (M5) to the 1A setting.
Turn on the slide switch (S1) and touch (or connect) various materials between the springs on the two--spring socket See which materials are good at transporting electricity by watching the meter current and lamp (L4) brightness. Try string, the electrodes, a shirt, plastic, paper, two of your fin­gers, wood, or anything in your home.
If the meter reads zero, switch it to the 1mA setting to see if there is just a very small current. To help protect the meter, always switch back to the 1A scale before testing a new cir­cuit.
1A
Which materials gave the highest reading on the meter, and which gave the lowest?
Some materials, such as metals, have very low resistance to electricity will make the lamp bright and give a large current measurement on the meter. These materials are called conductors. Conductors have electrons that are loosely held to the nucleus and can move easily.
Other materials, such as paper, air, and plastic, have very high resistance to electricity. These will turn off the lamp and give a zero current measurement on the meter even in the 1mA setting. These materials are called insulators. Insulators have their electrons locked in tight and have no room for more.
The best conductor ever discovered is silver, which is very expensive. Cop­per is the second best conductor, and it is used in almost all electrical wires.
You can use Ohm’s Law to measure the resistance of the materials you tested. The voltage is about 4.5V, and use the current measured on the meter.
Voltage Current
Resistance =
What is Resistance? Take your hands and rub them together very fast. Your hands should feel warm. The friction between your hands con­verts your effort into heat. Resistance is the electrical friction between an electric current and the material it is flowing through; it is the loss of energy from electrons as they move through the material.
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Project 11
Make Your Own Parts
Build the circuit shown, and set the meter (M5) to the 1mA setting. Make your parts using either the water puddles method (A), the drawn parts method (B), or the pencil parts method (C), and turn on the slide switch (S1). Touch the metal in the jumper wires to your parts and read the current in milliamps.
Part B:
Place the ends of the wires in a cup of water, making sure the metal parts aren’t touching each other. Turn on the slide switch and read the current on the meter.
Add salt to the water and stir to dissolve it. The current should be higher now (if not already at full scale), since salt water has less resistance than plain water.
Now add more water to the cup and watch the current.
If you have some distilled water, place the jumper wires in it and measure the current. You should measure close to zero current, since distilled (pure) water has very high resistance. Normal water has impurities which lower its resistance. Now add salt to the distilled water and watch the current increase as the salt dissolves!
You can also measure the current through other liquids.
Don’t drink any water or liquids used here.
Note: Depending on your local water supply, your current measurement may exceed the 1mA scale. You can switch the meter to the 5V scale to get a better comparison, though it isn’t really a voltage measurement. (In the 5V setting, the water resistance is compared to the internal resistance of the meter. A low reading means the water has relatively high resistance, and a high reading means the water has relatively low resistance.)
Which gave a higher reading on the meter, long narrow shapes or short wide shapes?
You can use Ohm’s Law to measure the resistance of your puddles and drawings. The voltage is about 4.5V, and use the current measured on the meter.
The black core of pencils is graphite, the same mate­rial used in resistor components throughout the elec­tronics industry.
Pure water has very high resistance because its atoms hold their electrons tightly and have no room for more. Impurities (such as dis­solved dirt, minerals, or salt) decrease the re­sistance because their atoms have loose electrons, which make it easier for other elec­trons to move through.
1mA
Voltage Current
Resistance =
Method A (easy): Spread some water on the table into puddles of different shapes, perhaps like the ones shown below. Touch the jumper wires to points at the ends of the puddles.
Method C (adult supervision and permission required): Change the setting on the meter to the 1A scale. Use some double-sided pencils if available, or VERY CAREFULLY break some pencils in half. Touch the jumper wires to the black core of the pencil at both ends.
Method B (challenging): Use a SHARP pencil (No. 2 lead is best) and draw shapes, such as the ones here. Draw them on a hard, flat surface. Press hard and fill in several times until you have a thick, even layer of pencil lead. Touch the jumper wires to points at the ends of the drawings. You may get better electrical contact if you wet the metal with a few drops of water. Wash your hands when finished.
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Project 12
Motor Resistance
Build the circuit, set the meter (M5) to the 1A setting, and turn on the slide switch (S1). The motor (M1) spins and the meter measures the current. Do this with and without the fan on the motor.
Calculate the resistance of the motor, with and without the fan. How does your calculation of the motor’s resist­ance compare with its typical resist­ance? What factors could have caused the difference?
Calculate the power of the motor, with and without the fan. Does the motor use more power when the fan is on it? Why?
The battery voltage is 4.5V, so use your current measurements to determine the motor resistance using Ohm’s Law.
The motor resistance is typically 5-20 ohms with the fan and 25-100 ohms without the fan.
Note: Your actual results may vary. Your M5 meter is a simple meter; don’t expect it to be as accurate as normal electronic test instruments.
Calculate the power of the motor using: Power = Voltage x Current.
Voltage
Current
Resistance =
!
WARNING: Moving parts. Do not
touch the fan during operation.
!
WARNING:
Do not lean over the motor.
1A
Project 13
1A
Build the circuit, set the meter (M5) to the 1A setting, and turn on the slide switch (S1). The meter measures the current through the elec­tromagnet. Drop the thin rod into the electro­magnet; it will be suspended in mid-air.
Use Ohm’s Law to calculate the resistance of the electromagnet’s resistance, and com­pare with its typical resistance.
The electromagnet is just a large coil of wire, its resistance is about 30 ohms.
Wires can generally be as long as desired with­out affecting performance, just as using garden hoses of different lengths has little effect on the water pressure as you water your garden. How­ever there are cases where the length and size of a pipe does matter, such as in the water lines for your city. Similarly, wire length and size are important for electric power lines transporting electricity from a power plant in a remote area to a city.
Electromagnet Resistance
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