Elenco Electronics AK-300 Instruction & Assembly Manual

ELECTRONIC ROULETTE KIT
MODEL AK-300
Instruction & Assembly Manual
Elenco®Electronics, Inc.
ight © 2005, 1997 b
yr
Cop
t of this book shall be reproduced b
No par
y Elenco
®
y means;
y an
, Inc.
electronic
ights reser
All r
, photocopying, or otherwise without written permission from the publisher.
ved. Revised 2005 REV-D 753031
PARTS LIST
If you are a student, and any parts are missing or damaged, please see instructor or bookstore. I
f you purchased this roulette kit from a distributor, catalog, etc., please contact Elenco®E
(address/phone/e-mail is at the back of this manual) for additional assistance, if needed. DO NOT contact your place of purchase as they will not be able to help you.
RESISTORS
Qty. Symbol Value Color Code Part #
1 R22 1k5% 1/4W brown-black-red-gold 141000 4 R1 - R4 1.2k5% 1/4W brown-red-red-gold 141200 1 R19 1.5k5% 1/4W brown-green-red-gold 141500 5 R5 - R9 10k5% 1/4W brown-black-orange-gold 151000 2 R15, R16 20k5% 1/4W red-black-orange-gold 152000 1 R13 47k5% 1/4W yellow-violet-orange-gold 154700 1 R17 56k5% 1/4W green-blue-orange-gold 155600 2 R11, R20 100k5% 1/4W brown-black-yellow-gold 161000 1 R24 270k5% 1/4W red-violet-yellow-gold 162700 1 R14 330k5% 1/4W orange-orange-yellow-gold 163300 1 R10 820k5% 1/4W gray-red-yellow-gold 168200 1 R23 1.8M5% 1/4W brown-gray-green-gold 171800 1 R12 2.2M5% 1/4W red-red-green-gold 172200 1 R18 3.3M5% 1/4W orange-orange-green-gold 173300 1 R21 4.7M5% 1/4W yellow-violet-green-gold 174700
lectronics
CAPACITORS
Qty. Symbol Value Description Part #
1 C4 .001µF Discap (102) 231036 1 C2 .0033 1 C1 .02µF or .022µF Discap (203 or 223) 242010 1 C5 .47µF Electrolytic (Lytic) 254747 2 C3, C6 2 C7, C8 100µF Electrolytic (Lytic) 281044
µF Mylar (332) 233317
1
µF Electrolytic (L
ytic) 261047
SEMICONDUCTORS
Qty. Symbol Value
2 D41, D43 1N4001 Diode 314001 3 D39, D40, D42 1N4148 Diode 314148 7 Q1 - Q4, Q7 - Q9 2N3904 Transistor 323904 2 Q5, Q6 2N3906 Transistor 323906
U1, U3 4017 Integrated Circuit 334017
2 1 U2 4069 Integrated Circuit 334069 36 D1 - D36 LED Red 350002
D37, D38 LED Green 350010
2
Description Part #
MISCELLANEOUS
Symbol Description Part #
Symbol Description Part #
.
Qty
1 PC Board 517100 1 S1 Push Button Switch 540101
BT Battery Holder 9V 590096
1 1 BZ1 Buzzer Piezoelectric 595201 4 Plastic Spacer 624010 3 8 Screw 4-40 x 1/4” Black 641433 3 Nut 2-56 Hex 644201
Screw 2-56 x 5/16” 641231
.
Qty
4 Flat Washer Black 645404 3 Flat Washer White 645600
U2 14-pin Socket 664014
1 2 U1, U3 16-pin Socket 664016 1 Paper Clip 680018 1 1 40” Wire 22ga. Bare 845000 1 Solder Tube 9ST4A
4” Wire 22ga. Black Solid
814120
**** SAVE THE BOX THAT THIS KIT CAME IN. IT WILL BE USED ON PAGE 10. ****
-1-
IDENTIFYING RESISTOR VALUES
Use the following information as a guide in properly identifying the value of resistors.
BAND 1
1st Digit
Color Digit Black 0 Brown 1 Red 2 Orange 3 Yellow 4 Green 5 Blue 6 Violet 7 Gray 8 White 9
BAND 2
2nd Digit
Color Digit Black 0 Brown 1 Red 2 Orange 3 Yellow 4 Green 5 Blue 6 Violet 7 Gray 8 White 9
2 Multiplier Tolerance
1
Multiplier
Color Multiplier Black 1 Brown 10 Red 100 Orange 1,000 Yellow 10,000 Green 100,000 Blue 1,000,000 Silver 0.01 Gold 0.1
BANDS
Resistance
Tolerance
Color Tolerance Silver + Gold +5% Brown +1% Red +2% Orange +3% Green + Blue +.25% Violet +.1%
10%
.5%
IDENTIFYING CAPACITOR VALUES
Capacitors will be identified by their capacitance value in pF (picofarads), nF (nanofarads), or µF (microfarads). Most capacitors will have their actual value printed on them. Some capacitors may have their value printed in the following manner. The maximum operating voltage may also be printed on the capacitor.
Multiplier
10µF 16V
For the No. 01234589 Multiply By 1 10 100 1k 10k 100k .01 0.1
Note: The letter “R” may be used at times to signify a decimal point; as in 3R3 = 3.3
The letter M indicates a toler The letter K indicates a tolerance of + The letter J indicates a toler
103K
100V
First Digit Second Digit Multiplier
olerance
T
Maximum Working Voltage
ance of +20%
10%
ance of +5%
The value is 10 x 1,000 = 10,000pF or .01µF 100V
METRIC UNITS AND CONVERSIONS
viation Means Multiply Unit By Or
Abbre
p Pico .000000000001 10 n µ micro .000001 10
m milli .001 10
unit 1 10 k kilo 1,000 10
M
nano
mega
.000000001
1,000,000
10
10
1,000 pico units
-12
-9
-6
-3
0
3
6
1.
2. 1,000 nano units = 1 micro unit
3. 1,000 micro units= 1 milli unit 1,000 milli units
4.
5. 1,000 units = 1 kilo unit
6. 1,000 kilo units= 1 mega unit
= 1 nano unit
= 1 unit
-2-
INTRODUCTION
Electronic Roulette (roo-let) replaces the ivory ball with a circuit of flashing light emitting diodes (LED’s). Red LED’s are arranged in a circle next to a black or red number and two green LED’s are positioned next to “0” and “00”. When the switch is pushed, the LED’s light one after another, in a sequence that represents the movement of the ivory ball. The number next to
THEORY OF OPERATION
THE BLOCK DIAGRAM
The function of many of the circuits will be presented in the form of an analogy (similar operation, but easier-to-understand system). In this manner, the operation of a circuit can be explained without the use of mathematics and equations. Figure 1 shows a Block Diagram of the Electronic Roulette circuits. The Timer circuit is used to turn all the other circuits on and off. The Pulse Generator
es pulses that create the sound and force the
mak ring counter to move the position of the lit LED. The Sound Circuit generates the sound of a bouncing
y ball, and a warning tone a f
or
iv power down. The Ring Counter lights each LED in a circular sequence. The LED’s represent the position
Timer
ory ball.
Pulse
Generator
of the iv
ew seconds before
Ring
Counter
Sound Circuit
LED’s
the lit LED when movement stops is the winning number. During movement, the sound of a bouncing ball is generated. If the switch is not pressed again, the circuits will automatically turn off, to conserve the battery power. A constant tone will alert you to check your number before automatic shut down.
THE TIMER
When S1, the start button, is pushed, capacitor C7 (Figure 2, Schematic Diagram) is charged to the battery voltage. This is similar to flipping the “Timer Glass” shown in Figure 2a to produce the condition shown in Figure 2b. Just as the sand runs down holding the lever arm up (Figure 2b), the charges in th capacitor C7 forces transistors Q6, Q8, and Q9 on. As long as the lever arm is up in Figure 2b, the other circuits are po switch X1. At first, due to the weight of the sand (similar to capacitor C7 being fully charged), the contact C2 will open and remain open. the sand totally runs out (capacitor C7 has lost most of its charge), the contact C2 will close, as shown in Figure 2c contact C1 is about to open and turn all the power off, including the power to the warning circuit. Eventually all the sand r (capacitor C7 has discharged) and the power is turned off (Figure 2a). To make the timer stay on longer
, you could get a bigger “Timer Glass” capacitor for C7) that holds more sand and replace the smaller one.
wered through the contact C1 on
, and sound an alarm to war
n you that the
uns out of the “Timer Glass”
Right bef
(larger
ore
Figure 1
C1
A
B
C
Sand
Sand
C2
C1
C2
C1
C2
Figure 2
wer for all circuits
o
P Battery Warning Circuit
Switch X1
ower for all circuits
P Battery Warning Circuit
Switch X1
Power for all circuits
y
Batter
arning Circuit
W
Switch X1
-3-
9V
Battery
BT1
To Warning
Circuit
100
Schematic Diagram
Q6
2N3906
R22
µF
100
S1
1k
R21
4.7M
C7
µF
R23
1.8M
C8
C3
1
Q9
2N3904
ower for
P
All Circuits
µF
Q8
2N3904
THE PULSE GENERATOR
A
ssume that part of the sand from the “Timer Glass” in Figure 2 is poured into a bucket as shown in Figure 3a. When the bucket has enough sand, it will flip and dump as shown in Figure 3b. Each time it flips, it closes switch X2, sending the battery voltage to the Ring Counter and it strikes the “Drum” producing a sound. The bucket in Figures 3a & 3b represents capacitor C6 in the schematic diagram on page 12. Capacitor C6 charges (charging = filling the bucket with sand) through resistor R20 and discharges (dumping the sand) through resistor R19 and diode
A
Drum for sound
Sand
D
41. Each time the sand changes buckets, a pulse is sent to the Ring Counter and to the Sound Circuit. When the bucket is empty, the spring returns it to the filling position shown in Figure 3a. The sand going into the bucket will flow slower as the “Timer Glass” in Figure 2 runs out of sand. It will take longer and longer to fill the bucket as the sand runs out. This produces more space between the pulses sent to the ring counter and has the effect of slowing down the rotation of the lights, similar to the ivory ball slowing down on a roulette wheel.
B
Drum for sound
Sand
Bucket
X2
Battery
X2
Spring
Electrical Poles 0 Volts To Ring Counter
Spring
ket
Buc
y
Batter
Battery Voltage To Ring Counter
Figure 3 Pulse Generator
-4-
THE SOUND CIRCUIT
I
n the sound generator circuit, a 500Hz oscillator is
a
lways running. This oscillator is represented by the spinning wheel in Figure 4a. No sound is heard because the spinning wheel is not hitting the drum. When the bucket in Figure 3 dumps sand, the lever arm pushes the spinning wheel against the stop and the small balls on the spinning wheel hit the drum, producing a high frequency sound (Figure 4b). The lever arm turns the sound on and represents transistor Q7 in Figure 4c. When the lever arm is removed, the spring pulls the spinning wheel away from the drum and the sound stops. In much the same way, transistor Q7 turns off shortly after a pulse is received. This action stops electrical current from flowing through the piezoelectric buzzer (drum), eliminating the sound. Just before power down, transistor Q7 is turned on and kept on to produce the warning sound.
A
Spinning Wheel
Bucket Lever Arm
B
Spinning Wheel
Bucket Lever Arm
Drum
Stop
Spring
Drum
Stop
THE RING COUNTER
In it’s simplest form, the ring counter can be compared to a circle of buckets with only one bucket filled with sand as shown in Figure 5a. Because of the weight of the sand, the filled bucket hangs lower than all of the rest. When a pulse is received from the pulse generator circuit, it pushes the sand to the
ucket as shown in Figure 5b. This process
xt b
ne continues passing the sand from bucket to bucket in a circle, until no more pulses are received from the pulse gener
Ring of Buckets
ator.
AB
Bucket filled with sand hangs lo than all of the rest.
wer
C
Piezoelectric
Buzzer
From Pulse
Generator
es sand
Pulse mo to the next bucket.
v
BZ1
D2
1N4148
R16
20k
C5
.47µF
C2
.0033µF
R11
100k
R
56k
Light Off
Empty Bucket
U2D
4
Q7
2N3904
17
Spring
069
Power
500Hz Oscillator
R14
330k
U
098
1
4069
Turns Sound On
2E
11
From Ring
Counter
R134 47k
R12
2.2M
Figure 4
Sound Circuit
Light On
Power
Buc Sand
et with
k
Pulse Plate
Moves up when pushed.
THE LED’s
The Light Emitting Diodes (LED’s) are no more than
If they are arranged in a circle
small electronic lights and connected to a ring counter, they can be used to represent the ivory ball position on the roulette wheel. When the buckets filled with sand stretch out the springs in Figure 5, they could also close a switch
.
Figure 5 Figure 6
as shown in Figure 6. This would light the next light in the circle and produce the eff
ect of a ball spinning around the roulette wheel. As the pulses get further and further apart, the electronic ball will appear to slow down and eventually stop.
-5-
CONSTRUCTION
Introduction
The most important factor in assembling your AK-300 Electronic Roulette Kit is good soldering techniques. Using the proper soldering iron is of prime importance. A small pencil type soldering iron of 25 - 40 watts is recommended. The tip of the iron must be kept clean at all times and well tinned.
Safety Procedures
• Wear eye protection when soldering. Locate soldering iron in an area where you do not have to go around it or reach over it.
Do not hold solder in your mouth. Solder contains lead and is a toxic substance. Wash your hands thoroughly after handling solder.
• Be sure that there is adequate ventilation present.
Assemble Components
In all of the following assembly steps, the components must be installed on the top side of the PC board unless otherwise indicated. The top legend shows where each component goes. The leads pass through the corresponding holes in the board and are soldered on the foil side.
Use only rosin core solder of 63/37 alloy. DO NOT USE ACID CORE SOLDER!
What Good Soldering Looks Like
A good solder connection should be bright, shiny, smooth, and uniformly flowed over all surfaces.
1. Solder all components from
the copper foil side only. Push the soldering iron tip against both the lead and the circuit board foil.
2. Apply a small amount of
solder to the iron tip. This allows the heat to leave the iron and onto the f Immediately apply solder to the opposite side of the connection, away from the iron. Allow the heated component and the circuit
oil to melt the solder.
f
Allow the solder to flo
3.
around the connection. Then, remove the solder and the iron and let the connection cool. solder should have flowed smoothly and not lump around the wire lead.
4.
Here is what a good solder connection looks like.
oil.
The
Component Lead
Foil
Solder
Foil
w
Solder
F
oil
Soldering Iron
Circuit Board
Soldering Iron
Soldering Iron
Types of Poor Soldering Connections
1. Insufficient heat - the
solder will not flow onto the lead as shown.
2. Insufficient solder - let the
solder flow over the connection until it is
vered. Use just enough
co solder to co connection.
3. Excessive solder - could
make connections that you did not intend to between adjacent foil areas or
minals.
ter
4. Solder bridges - occur
when solder runs between circuit paths and creates a short circuit. This is usually caused by using too much solder. To correct this, simply dr iron across the solder bridge as shown.
ag y
ver the
our solder
ing
Rosin
Soldering iron positioned incorrectly.
Solder
Component Lead
Solder
Solder
Foil
Gap
ing Iron
Dr
ag
-6-
ASSEMBLE COMPONENTS TO THE PC BOARD
I
dentify and install the following parts as shown. After soldering each part, place a check in the box provided.
S
pace the LED’s with a paper clip (use size shown below) so that they are 1/4” off of the PC board.
U1 - 16-pin Socket U1 - 4017 Integrated Circuit
(see Figure B)
R1 - 1.2k5% 1/4W Resistor R2 - 1.2k5% 1/4W Resistor R3 - 1.2k5% 1/4W Resistor R4 - 1.2k5% 1/4W Resistor
(brown-red-red-gold)
Q1 - 2N3904 Transistor Q2 - 2N3904 Transistor Q3 - 2N3904 Transistor Q4 - 2N3904 Transistor
(see Figure C)
R5 - 10k5% 1/4W Resistor R6 - 10k5% 1/4W Resistor R7 - 10k5% 1/4W Resistor R8 - 10k5% 1/4W Resistor
(brown-black-orange-gold)
Q5 - 2N3906 Transistor
(see Figure C)
U3 - 16-pin Socket U3 - 4017 Integrated Circuit
(see Figure B)
Note: Install the jumper wires first.
1/4”
LED Spacer (Actual Size)
Install jumper wires J1 – J40 using bare wire.
J1 – J40 - Jumper Wires
(see Figure G)
C4 - .001µF (102) Capacitor C5 - .47µF Electrolytic
(see Figure D)
R10 - 820k5% 1/4W Resistor
(gray-red-yellow-gold)
R11 - 100k5% 1/4W Resistor
wn-black-yellow-gold)
(bro
D38 - LED Green
(see Figure A)
Q7 - 2N3904 Transistor
(see Figure C)
R16 - 20k5% 1/4W Resistor
(red-black-orange-gold)
C6 - 1µF Electrolytic
(see Figure D)
C7 - 100µF Electrolytic C8 - 100µF Electrolytic
(see Figure D)
Figure A
Mount the LED onto the PC with the flat side of the LED in the same direction as marked on the PC board. Space the LED’s with a paper clip. Make sure that it is 1/4”.
Flat
board
1/4”
Figure B
et onto the PC board
Socket
k
IC
Notch
Mount the IC soc with the notch in the same direction as marked on the PC board. Then, mount the IC onto the socket with the notches in the same direction.
PC Board
Figure C
Mount the tr flat side in the same direction as marked on the PC board.
Flat
ansistor with the
.35”
max.
-7-
ASSEMBLE COMPONENTS TO THE PC BOARD
I
dentify and install the following parts as shown. After soldering each part, place a check in the box provided.
S
pace the LED’s with a paper clip (use size shown below) so that they are 1/4” off of the PC board.
C1 -
.02µF or .022µF
(203 or 223) Discap
1/4”
LED Spacer (Actual Size)
R12 - 2.2M5% 1/4W Resistor
(red-red-green-gold)
R9 - 10k5% 1/4W Resistor
(brown-black-orange-gold)
R13 - 47k5% 1/4W Resistor
(yellow-violet-orange-gold)
R14 - 330k5% 1/4W Resistor
(orange-orange-yellow-gold)
D37 - LED Green
(see Figure A)
C2 - .0033µF (332) Mylar Cap.
(see Figure F)
D40 - 1N4148 Diode
(see Figure E)
Figure D
.
ity
e polar
Electrolytic capacitors ha sure to mount them with the negativ lead (marked on the side) in the correct hole. Bend the capacitor 90 below.
v
O
as shown
Polarity Marking
e (–)
Figure E
Be
Mount the diode with the band in the same direction as marked on the PC board.
Band
Figure F
Mount the m PC board with 0.35” below.
ylar capacitor at a 45
O
.35”
max.
angle to the
maximum height as shown
C3 - 1µF Electrolytic
(see Figure D)
U2 - 14-pin Socket U2 - 4069 Integrated Circuit
(see Figure B)
D39 - 1N4148 Diode
(see Figure E)
D41 - 1N4001 Diode
(see Figure E)
R19 - 1.5k5% 1/4W Resistor
wn-green-red-gold)
(bro
R23 - 1.8M5% 1/4W Resistor
(brown-gray-green-gold)
R20 - 100k5% 1/4W Resistor
(brown-black-yellow-gold)
R22 - 1k5% 1/4W Resistor
(brown-black-red-gold)
D43 - 1N4001 Diode
(see Figure E)
Figure G
m a jumper wire.
Use the bare wire supplied to f Bend the wire to the correct length and mount it to the PC board.
or
PC Board Mar
king
-8-
ASSEMBLE COMPONENTS TO THE PC BOARD
I
dentify and install the following parts as shown. After soldering each part, place a check in the box provided.
1/4”
LED Spacer (Actual Size)
D1 – D36 - LED Red (be sure to note the flat side when installing).
see Figure A)
(
R15 - 20k5% 1/4W Resistor
(red-black-orange-gold)
R17 - 56k5% 1/4W Resistor
(green-blue-orange-gold)
D42 - 1N4148 Diode
(see Figure E)
R24 - 270k5% 1/4W Resistor
(red-violet-yellow-gold)
R18 - 3.3M5% 1/4W Resistor
(orange-orange-green-gold)
R21 - 4.7M5% 1/4W Resistor
(yellow-violet-green-gold)
Q9 - 2N3904 Transistor
(see Figure C)
Q8 - 2N3904 Transistor
(see Figure C)
Q6 - 2N3906 Transistor
(see Figure C)
2-56 Hex Nut
PC Board
Flat Washer
Buzzer
Scotch
Battery Holder
2-56 x 5/16”
Screw
T
ape
Legend Side
1. 2.
1 1/2”
Buzzer
Wire
1” Wire
5/8” Wire
+BZ1
–BZ1
5/8” Wire
+BT
–BT
S1 - Switch
BT - Battery Holder BZ1 - Buzzer 3 Screw 2-56 x 5/16” 3 Nut 2-56 Hex 3 Flat Washer White 4” Wire 22 ga.
(see Figure H)
Figure H
Mount the battery holder and buzzer to the PC board as shown (1). Scotch only to hold the buzzer in place. Solder a 5/8” wire from the positive (+) battery holder lead to the +BT point on the PC board (2). from the negative (–) battery holder lead to the –BT point on the PC board. Solder a 1” wire from the outer edge of the buzzer to –BZ1. Solder a 1 1/2” wire from the inner circle of the buzzer to +BZ1. Note: Do not let the flat w silver part of the buzzer of let the solder from the wire from the outer edge touch the silver part.
Note: Use a piece of
ape on the br
T
Solder a 5/8” wire
ashers touch the
ass part
-9-
COMPONENT CHECK
Make sure that all components have been mounted in their correct places.
Make sure that the LED’s have been installed correctly. The flat side of the LED’s should be in the same direction as shown on the top legend.
Make sure that diodes D39 - D43 have not been installed backwards. The band on the diodes should be in the same direction as shown on the PC board.
Make sure that transistors Q1 - Q9 are installed
TROUBLESHOOTING
One of the most frequently occurring problems is poor solder connections.
1. Tug slightly on all parts to make sure that they are
indeed soldered. All solder connections should be shin
2.
any that are not.
y. Resolder
with their flat sides in the same direction as marked on the PC board.
Are capacitors C5 - C8 installed correctly? These capacitors have polarity. Be sure that the negative lead is in the correct hole.
Make sure that the ICs are installed correctly. The notch should be in the same direction as shown on the top legend of the PC board.
Put a 9V alkaline battery into the battery holder and push the switch.
3. Solder should flow into a smooth puddle rather than a round ball. Resolder any connection that has formed into a ball.
4. Have any solder bridges formed? A solder bridge may occur if you accidentally touch an adjacent foil by using too much solder or by dragging the soldering iron across adjacent foils. Break the bridge with your soldering iron.
FINAL ASSEMBLY
Mount the f corners of the PC board from the foil side with four 4-40 x 1/4”
Punch out and save the chips from the box as shown in Figure J. Slide the PC board into the box
Figure I
our plastic spacers onto the f
black screws (see Figure I).
Plastic Spacer
Legend Side of
PC Board
4-40 x 1/4”
Black Screw
4-40 x 1/4”
k Scre
Blac
and Black
ashers
W
ws
Figure K
our
and mount the PC
board with f
our 4-40 x 1/4” screws and four black washers (see Figure K). Cut the str
ip off of the box as shown.
Tape the box lid shut (see Figure L) and you’re ready to go!
4-40 x 1/4”
Black Screws
and Blac
k
Washers
Tape
Cut
Figure L
Figure J
-10-
OPERATING INSTRUCTIONS
CHART A CHART B
Strategies Explanation Payoff
A) Single Straight Chips on a number from 1-36 36 times
B) Split Chips on two numbers vertically 18 times
C) Street Chips on three numbers 12 times
D) Corner Chips on four numbers vertically 9 times
E) Line Chips on six numbers in two 6 times
F) Column Chips on twelve numbers in one 3 times
ST
Dozen Chips on twelve numbers in
G) 1
ND
Dozen 1STtwelve, 2NDtwelve, or 3 times
2
RD
3
Dozen 3RDtwelve.
H) Low or High Chips on eighteen numbers either 2 times
I) Red or Black Betting on all numbers 2 times
J) Odd or Even Betting on all numbers which 2 times
including 0 and 00.
or horizontally next to one another.
horizontally in one line.
and horizontally next to one another.
horizontal lines next to one another.
vertical line.
from 1 to 18 or from 19 to 36. Chips on “Red” or “Black”
which are red or black. Chips on “Odd” or “Even”
are either odd or even.
Chip Values
Gold Green $25 Red White
$100
$5 $1
PROBABILITY
If among (F+U) equi-probable and mutually exclusive events, F is regarded as favorable and U as unfavorable, then for a single event, the probability of a favorable outcome is:
The probability of an unfavorable outcome is 1 minus the probability of a favorable outcome. In other words, since there is the same chance that any
umber may win on any spin (mutually exclusive
n
ents), the chances of winning equals the n
v
e of winning n
umbers divided by the total number of possible numbers. Roulette has 38 possible numbers that may win. Therefore, F+U is always equal to 38. If you wager on a single number, the chances of winning are 1 divided b
F
F+U
umber
y 38, or
If the LED stops at 0 or 00 (green LED’s), only the players who have wagered directly on these numbers win with a return of 35 times
. Players who have wagered on individual numbers do not lose on 0 or 00.
or the next game at full value.
f
They may take back their wager or leave it
approximately 97.37%. If you win, the house pays you 36 times your wager. Multiplying your chance of winning times your payback shows the advantage for the house. In this case, the number is 94.74% which means the house has a 5.26% advantage over the players wagering on a single number.
If a wager is placed on black or red, the probability of winning is 18 divided b
umbers and the n
k n
lac
b The probability of a f
y 38 because the number of
umber of red n
umbers is 18.
avorable outcome is one color is
wagered equals 47.4%. The payout if you win is 2 to
1. This yields an advantage for the house of 1 ­(0.474 x 2) or approximately 5.26%. As you can see,
ys has a 5.3% advantage.
the house alw
a
-11-
RULES FOR PLAYING ROULETTE
The object of the game is to increase the value of your chips more than any other player. Chips with gold centers are worth $100.00, green centers = $25.00, red centers = $5.00, and white centers are worth $1.00. Each player starts with 1 green, 2 red, and 5 white chips ($40.00). All the rest of the unused chips belong to the house. Determine how long the roulette table will be open, one hour for example. One person must act as the Croupier (kroo–pya). The Croupier is the attendant who collects and pays the stakes using the houses money. Since there is no way to predict the outcome of each spin, the Croupier may also be a player. It is possible for a person to play roulette alone and try to beat the house by increasing his total chip value.
The very first action in roulette is to place your wager on the gaming table. The types of bets and their rates of return are listed in Chart A. The method for placing a wager is shown in Chart B. Placing wagers
ts when the Croupier announces “Place y
star Wagers!”. All wagers must be in place when the Croupier announces “No more wagers!”.
our
After all wagers have been placed, the start button is pressed by the Croupier and the lit LED that represents the ivory ball races around the circle adding excitement and anticipation to the game. The number next to the lit LED, when the motion stops, is the winning number. All wagers are paid by the Croupier according to the rates of return listed in Chart A.
The game ends when the house runs out of chips or the predetermined time period expires. To prevent a person from doubling his wager until he wins, a maximum limit of $100 should be placed on each wager. When a player loses all of their chips, they may borrow from other players at whatever interest rate that player demands. At no time may a player borrow more than $40.00. Once a player owes $40.00 and has lost all of their chips, they are bankrupt and can no longer place wagers. A bankrupt player may assume the position of Croupier and ear remain in the game. A Croupier who is not bankrupt is paid no salary by the house.
n $1.00 from the house for e
very 10 spins to
SCHEMATIC DIAGRAM
-12-
WORD GLOSSARY
Capacitor An electrical component that can
store electrical pressure (voltage) for periods of time.
Cold Solder Joint Occurs because insufficient heat
was applied or the connection was moved before the solder had set. Connection looks crystalline, crumbly, or dull.
Flux A substance that is used to
cleanse the surface of oxide before it is soldered. Always used in electronics work. Most of the solder used in electronics has flux built right into it.
Heat Sinking A process of keeping the
component from becoming overheated during soldering. Any metal object that can be clamped to the component lead will work as an effective heat sink. An alligator clip or pliers work well.
Resistor Component used to control the
flow of electricity in a circuit. It is made of carbon.
Rosin Core Solder The most common type of solder
used in electronics generally referred to as 63/37 rosin core solder.
Solder A tin/lead alloy that melts at a
very low temperature, used to join other metals together. It produces excellent electrical connections.
Solder Bridge An unwanted solder connection
between two points that are close together.
Solder Melting Point The temperature at which a
tin/lead alloy (solder) melts. The common solder used in electronics (63% tin / 37% lead)
O
has a melting point of 370
F.
Integrated Circuit (IC) A type of circuit in which
transistors, diodes, resistors, and capacitors are all constructed on a semiconductor base.
Jumper Wire
A wire that is connected from one place to another on a PC board, thereby making a connection between two pads.
LED Common abbreviation for light
emitting diode.
Light Emitting Diode A diode made from gallium
arsenide that has a turn-on energy so high that light is generated when current flows through it.
Oxidation Most metals, when exposed to
air, form an oxide on their surface which prevents solder from adhering to the metal.
Polarity The division of two opposing
forces or properties.
Printed Circuit Board A board used for mounting
electrical components. Components are connected using metal traces “printed” on the board instead of wires
.
Solder Wick Braided wire coated with flux to
effectively remove solder from a connection.
Soldering The process of joining two or
more metals by applying solder to them.
Tack Soldering
A connection where the lead or wire does not have any mechanical support.
Tinning the Tip A process of coating the
soldering iron tip with solder to minimize the formation of oxide on the tip, which would reduce the amount of heat transfer.
Transistor An electronic device that uses a
small amount of current to control a large amount of current.
Wire Gauge Refers to the size of the wire. The
bigger the number, the smaller the diameter of the wire. 18 gauge to 24 gauge is generally used for hook-up in electronics.
-13-
EDUCATION KITS
Complete with PC Board and Instruction Book
Space War Gun
K-10
apid fire or single shot with 2
R
lashing LED’s.
f
Requires 9V battery
LED Robot Blinker
K-17
ou’ll have fun displaying the PC
Y board robot. Learn about free-
unning oscillators.
r
equires
R
V battery
9
Whooper Alarm
K-24
Can be used as a sounder or siren.
0-15V Power Supply
K-11
low-cost way to supply voltage
A
o electronic games, etc.
t 0-15VDC @ 300mA.
Digital Bird
K-19
ou probably have never heard
Y a bird sing this way before.
equires
R
V battery
9
Metal Detector
K-26
Find new money and old treasure. Get started in this fascinating hobby.
Strobe Light
K-12A
roduces a bright flash via
P
enon flash tube. The flashing
x rate is adjustable. Requires 3
AA” batteries
Nerve Tester
K-20
Test your ability to remain calm. Indicates failure by a lit LED or
ild shock.
m
equires
R
V battery
9
equires
R
V battery
9
Pocket Dice
K-28
To be used with any game of chance.
Christmas Tree
K-14
roduces flashing colored
P
ED’s and three popular
L Christmas melodies.
Requires 9V battery
Yap Box
K-22A
his kit is a hit at parties. Makes
T 6 exciting sounds.
equires
R
V battery
9
FM Microphone
AK-710/K-30
Learn about microphones, audio amplifiers, and RF oscillators. Range up to 100 feet.
Requires 2 “AA” batteries
Electronic Cricket
K-16
our friends will go crazy trying
Y
o find it.
t
Requires
V battery
9
Burglar Alarm
K-23
larm for your car, house, room,
A or closet.
equires 9V battery
R
Telephone Bug
K-35
Our bug is only the size of a quarter, yet transmits both sides of a telephone conversation to any FM radio.
Requires 9V battery
Sound Activated Switch
K-36
Clap and the light comes on . . . clap again and it goes off.
Requires 9V battery
Wireless A/V Sender
K-47
Transmit audio/video signals
ver the air to a receiving TV. It’s
o like having your own mini broadcasting station.
Strobe Light
AK-520
Produces a bright flash via xenon flash tube. The flashing
ate is adjustable.
r Case included.
Requires 9V battery
Decision Maker
K-43
Need help in making up your mind? The Decision Maker will do it for you.
Requires 9V battery
Photo Sensor
K-48
This photo sensor kit uses light to control the rela Use on appliances up to 300 watts.
Requires 9V batter
y “on” or “off”.
y
Two IC AM Radio
AM-780K
New design - easy-to-build, complete radio on a single PC
Requires 9V battery.
board.
Requires 9V battery
Lie Detector
K-44
The sound will tell if you are lying. The more you lie, the louder the sound gets.
Requires 9V battery
Mosquito Repellent
K-49
Keep those hungry little female mosquitoes a
Requires 2 “AA”
way with this kit.
batteries
Transistor Tester
DT-100K
Test in-circuit transistors and diodes.
Training course incl.
Stereo Amplifier
K-45
Boost your sound by 12 watts. Use on CD players, tuners, computers, etc. Attractive case included.
Touch Sensor
K-50
Touch the sensor to control the
y “on” or “off”. Use on
rela appliances up to 300 watts.
Requires
y
9V batter
Telephone Line Analyzer
TWT-1K
A telephone line analyzer kit that tests active phone lines with RJ-11 or RJ-45 modular jac
ks.
No batteries required!
Stereo Pre-amplifier
K-46
Boost your speaker sound with this stereo pre-amp kit. Case included.
Motion Detector
AK-510
Use as a sentry, message
, burglar alarm, or a room
minder detector.
Requires
9V batter
Variable Power Supply
XP-720K
Three fully regulated supplies:
1.5-15V @ 1A, –1.5 to –15V @ 1A or (3-30V @ 1A) and 5V @ 3A.
y
Requires 4 “C” batteries
Requires 9V battery
-14-
QUIZ
1. In electronics, a capacitor is a . . . . - counter.
A B. - generator.
. - light emitting device.
C D. - storage device.
2. The Timer Circuit is used to . . .
A. - turn power on. B. - keep track of time. C. - turn power off. D. - make pulses.
3. The Ring Counter is triggered by . . .
A. - the pulse generator. B. - the timer. C. - LED’s. D. - the sound circuit.
4. LED means . . .
A. - light emitting device. B. - light emitting diode. C. - long electronic delay. D. - light electric diode.
5. The probability of winning a wager placed on four
numbers in electronic roulette is . . .
A. - 21%. B. - 89%. C. - 11.11111%. D. - 10.5263%.
6. The house advantage for a four number wager in lectronic roulette is . . .
e
A. - 5.26%.
. - 11%.
B C. - 89.5%. D. - 21%.
7. In the sound circuit, the 500 hertz oscillator is . . .
A. - a warning. B. - turned on by pulses. C. - turned on by counter. D. - always running.
8. The slowing down motion is due to . . .
A. - the ring counter. B. - the timer. C. - pulses being further apart. D. - the probability changing.
9. The sound is turned on by . . .
A. - LED’s. B. - the pulse generator. C. - the timer. D. - the 500 hertz oscillator.
10. An analogy is . . .
A. - an electronic device. B. - a similar system. C. - a diagram. D. - a drawing.
Elenco®Electronics, Inc.
150 Carpenter Avenue
Wheeling, IL 60090
(847) 541-3800
Web site: www.elenco.com
e-mail: elenco@elenco.com
Answers: 1. D; 2. C; 3. A; 4.B; 5. D; 6. A; 7. D; 8. C; 9. B; 10. B
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