This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device
may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in
a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by turning the equipment off and on, the user
is encouraged to try to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
•Consult the dealer or an experienced radio/TV technician for help.
European Union regulation compliance statement
This product has been tested to comply with the Low Voltage Directive 2006/95/EC and the Electromagnetic Compatibility Directive 2004/108/EC. The product meets the requirements of RoHS 2 Directive 2011/65/EU.
This symbol indicates that your product must be disposed of properly according to local laws and regulations.
IMPORTANT SAFETY INSTRUCTIONS
Carefully read these instructions and save them for future reference.
When using electric products, basic instructions must be followed, including the following:
Do not use this unit near water.
1.
2. Never use any aggressive cleaners on the casing or the LCD
overlay. Remove dust, dirt and fingerprints with a soft, dry
and non-abrasive cloth. More persistent dirt can be removed
with a slightly damp cloth using only water. Disconnect all
cables while doing this. Only reconnect them once the unit is
safely dry.
3. To avoid scratches or damage, never use sharp objects near
the display. Also avoid applying any pressure to the display
itself.
4. Install in accordance with the manufacturer’s instructions.
Make sure you place the unit on a stable surface before use.
5. Connect to an easily accessible power outlet close to the
unit.
6. In the EU, only use CE approved power cords.
7. When transporting the unit, preferably use accessories rec-
ommended by the manufacturer or the box and padding the
unit originally shipped with.
10. This product, by itself or in combination with amplifiers,
headphones or speakers, is capable of producing sound levels that may cause permanent hearing loss. Do not operate
for a long period of time at a high volume level or at a level
that is uncomfortable.
11. Protect the power cord from being walked on or pinched par-
ticularly at plugs, convenience receptacles, and the point
where they exit from the unit.
12. Only use attachments/accessories specified by the manufac-
turer.
13. Unplug this unit during lightning storms or when unused for
long periods of time.
14. Refer all servicing to qualified service technicians. Servicing
is required when the unit has been damaged in any way,
such as liquid having been spilled or objects have fallen into
the unit, the unit has been exposed to rain or moisture, does
not operate normally, or has been dropped.
8. Do not install near any heat sources such as radiators, heat
registers, stoves, or any other equipment (including amplifiers) producing heat.
9. Make sure there is sufficient air circulation in the room where
the unit is kept.
WARNING
To reduce the risk of fire, electrical shock or product damage:
• Do not expose the unit to rain, moisture, dripping or splashing and also avoid placing objects filled with liquid, such as vases, on the
unit.
• Do not expose the unit to direct sunlight, nor use it in ambient temperatures exceeding 40°C.
• Do not unmount the enclosure. There are no user repairable or adjustable parts inside. Leave service and repairs to trained service
BANK ................................................................................................................................................. 8
SONG ................................................................................................................................................ 8
FX LFO ................................................................................................................................................... 5
Thank you for choosing Analog Keys. It is a digitally controlled analog synthesizer featuring, among many
things, the renowned Elektron step sequencer. The innovative combination of modern technology and tried and
trusted ways of sound generation will let you experience the analog realm in its entirety. To make the most of the
machine, we recommend you to carefully read this manual. Tutorial videos, found on the Elektron website, are
also available. They cover the basics of Analog Keys and are a great complement to this document.
CONVENTIONS IN THIS MANUAL
In this manual we have used certain conventions. They are listed below:
Buttons are written in upper case, bold style, enclosed in brackets. For instance, the button labeled “function” on
the main panel is written [FUNCTION].
Menu names are written in upper case. The OSC 1 menu is an example of that.
Parameter names and certain menu options where settings can be made or actions performed are written in
bold, upper case, style. VOL for example.
Upper case style is used for parameter setting alternatives, for example OFF, and for certain menu settings, like
LEGATO.
Messages visible on the screen are written in upper case with quotation marks. Like this, “BANK A: CHOOSE
PTN”.
Knobs are written in upper case, bold, italic style. For instance, the knob “level” is written LEVEL.
LED indicators like the record LED are written <RECORD>.
The following symbols are used throughout the manual:
This symbol indicates information that you need to pay attention to.
This indicates a tip that might make it easier interacting with Analog Keys.
This symbol is not used, but it shows a nice ear.
1
THE BACKGROUND OF ANALOG KEYS
THE BACKGROUND OF ANALOG KEYS
Working with a proper synthesizer is a musical experience hard to beat. The tactility, the fluent interaction, and
the expressive potential open up another – maybe more direct – way of making music. Less logic, more feeling.
The musical output is bound to be different and more personal, and should one adhere to the French linguist
Roland Barthes' idea about the humiliated repetition being one of the negative aspects of culture (The Pleasure
of the Text, 1973), this difference can, so to speak, make all the difference.
The idea of the Analog Keys came to us after we had made the Analog Four; a groundbreaking analog tabletop
synthesizer. We realized the spirit of the Analog Four would be very much at home in a larger, more performance oriented, machine. Just like its smaller sibling, the Analog Keys features the same deep approach to
analog synthesis, the same brilliant effects, and the same capable Elektron step sequencer. Added were elements aimed at making it more suited for the stage. The keyboard, the joystick, the dedicated buttons, the individual outputs, and all the other design choices are results of this ambition. The Analog Keys has, in other
words, been conceived with full focus on playability.
We are incredibly proud of the Analog Keys and we believe we have accomplished our goal of creating a flagship analog performance synthesizer. And we hope you will feel the same way.
1.MASTER VOLUME sets the volume for the main outputs and the headphones output.
2.[SONG MODE] activates/deactivates SONG mode.
3.[CHAIN MODE] activates/deactivates CHAIN mode.
4.[RECORD] key. activates/deactivates GRID RECORDING mode. Starts LIVE RECORDING if held while pressing [PLAY]. The secondary function is a copy operation.
5.SOUND SELECTION wheel allows quick access to Sounds. It is also used to scroll through menus and set
some parameter values.
6.[PLAY] starts the playback of the sequencer. The secondary function is a clear operation.
7.[STOP] stops playback. The secondary function is a paste operation.
8.LEVEL sets the overall volume level of the active track.
9.[TEMPO] opens the TEMPO menu. [FUNCTION] + [TEMPO] makes it possible to tap the tempo.
10. [YES/SAVE] key. Used for entering sub-menus and for confirming choices.
11. [NO/RELOAD] key. Used for exiting an active menu and backing one step.
12. The LCD window.
13. The [ARROW] keys. Used for menu navigation. They are called [UP], [DOWN], [LEFT] and [RIGHT].
14. [PERFORMANCE] enters PERFORMANCE mode.
15. [ARP] key. Controls for the arpeggiator of the active track are found here.
16. [NOTE] key. Note settings for the active track are made here.
17. [PARAMETER] keys switch between the PARAMETER pages of the active track. The upper white text leg-
end indicates the pages for the four synth tracks. The gray text is for the FX track pages and the white text
line beneath indicates the CV track pages. A second press on the [PARAMETER] key will open secondary
PARAMETER pages. <PARAMETER> LED indicates if the first (red) or second (green) page is active.
18. DATA ENTRY knobs. Used for adjusting parameters.
3
PANEL LAYOUT AND CONNECTORS
19. [SONG] key opens the SONG menu. The secondary function opens the GLOBAL menu.
20. [PATTERN] key opens the PATTERN menu. The secondary function opens the pattern SWING settings.
21. [TRACK] key opens the TRACK menu. The secondary function opens the CLICK menu.
22. [SOUND] key opens the SOUND menu. Secondary function accesses the trig-activated track muting.
23. [KIT] key opens the KIT menu. The secondary function opens the POLYPHONY configuration menu.
24. [PAGE] selects the active pattern page in GRID RECORDING mode. The active pattern page is indicated
by the four LEDs above the key. The secondary function accesses the SCALE menu.
25. <PATTERN PAGE> LEDs indicate how many pattern pages the active pattern consists of and which pattern
page is currently active. The LED flashes on the pattern page currently playing.
26. [TRIG] keys are used for entering sequencer trigs, as well as choosing patterns.
27. <BANK GROUP> LED indicates if bank group A-D or E-H is accessed by the [BANK] keys.
28. [BANK D/H] accesses pattern selection for either bank D or H. The secondary function opens the PARAM-
ETER SLIDE menu.
29. [BANK C/G] accesses pattern selection for either bank C or G. The secondary function opens the NOTE
SLIDE menu.
30. [BANK B/F] accesses pattern selection for either bank B or F. The secondary function opens the ACCENT
menu.
31. [BANK A/E] accesses pattern selection for either bank A or E. The secondary function opens the TRIG
MUTE menu.
32. KEYBOARD spans three octaves and has 37 semi-weighted, after-touch and velocity sensitive keys.
33. [OCTAVE UP] shifts the KEYBOARD range up one octave.
34. [OCTAVE DOWN] shifts the KEYBOARD range down one octave.
35. <OCTAVE> LEDs shows the octave transposition for the KEYBOARD.
36. JOYSTICK for up to 15 custom assigned parameters, such as pitch bend and modulation.
37. [HOLD] key holds all pressed KEYBOARD keys until deactivated. Secondary function activates/deacti-
vates KEYBOARD transpose according to sequencer track settings.
38. [MIDI EXT] activates/deactivates KEYBOARD and DATA ENTRY knob MIDI control of external equipment.
Secondary function opens the MIDI CONFIGURATION menu.
39. [MULTI MAP] activates/deactivates the custom mapping of the KEYBOARD. Secondary function brings up
the MULTI MAP EDIT menu.
40. [FUNCTION] key. Press and hold to access secondary functions. Secondary functions are generally written
in red text on the panel of the Analog Keys.
41. [TRANSPOSE] key transposes the sequencer track. Secondary function is transpose lock.
42. <TRACK> LEDs indicating the active track and muted tracks. Red is active, green is unmuted, off is muted
and yellow is active but muted.
43. [TRACK] keys select the active track. Four synth tracks, one FX track and one CV track are available.
[FUNCTION] + [TRACK] mutes a track
<TRANSPOSE> LED indicates if the transpose lock fu
44.
ATTERN MODE> LED indicates the selected PATTERN mode: sequential (off), direct start (red) or direct
45. <P
jump (green).
46. [BANK GROUP] key. Selects the active bank group (A-D or E-H). The secondary function activates different PATTERN modes.
nction is activated or not.
4
PANEL LAYOUT AND CONNECTORS
Power
2134567 89101112
REAR CONNECTORS
The Analog Keys Rear Connectors.
1.Power on/off switch.
2.Power in (100-250 V AC, 50-60 Hz). Use the included C7 power cable, or equivalent, connected to a
power outlet.
3.Full-speed USB 2.0 Connection. Connect using the included A to B USB 2.0 connector cable to a computer host.
4.MIDI Thru. Use standard MIDI cable to connect another MIDI unit in chain. Duplicates incoming MIDI In
data stream.
5.MIDI Out. Use standard MIDI cable to connect to MIDI In of an external MIDI unit in order to control it.
6.MIDI In. Use standard MIDI cable to connect MIDI Out of an external MIDI unit in order for it to control
Analog Keys.
7.CV outputs C and D. Connect to external synth with CV inputs. Use either standard 1/4” mono phone plug
or 1/4” insert/Y cable.
8.CV outputs A and B. Same recommended connector as above.
9.Audio input L/R. Use standard 1/4” mono phone plug to input sound from other synthesizers or mixers.
10. Individual stereo outputs Track 1-4. Use 1/4” insert/Y cable in order to access both left and right chan-
nels.
11. Main Out L/R. Use either 1/4” mono phone plug (unbalanced connection) or 1/4” stereo (Tip/Ring/Sleeve)
phone plug (balanced connection).
12. Headphones Output. Connect standard headphones with 1/4” stereo phone plug.
CONNECTING THE UNIT
Make sure you place the Analog Keys on a stable support, such as a sturdy table with sufficient cable space or
a synth stand capable of a 10 kg load.
1.Before you connect the Analog Keys to other equipment, make sure all units are switched off.
2.Plug the included AC cable into a power outlet and the Analog Keys.
3.Connect the main out L/R from the Analog Keys to your mixer or amplifier.
4.If MIDI control is desired, connect the MIDI OUT port of the device you wish send data from to the MIDI IN
port of the Analog Keys. The MIDI THRU port duplicates the data arriving at the MIDI IN port. It is used for
chaining several MIDI units together.
5.Switch on all units. Switch on the unit by pressing the Power rocker switch located at the back of the unit.
Before restarting the unit, wait 2 seconds after the LCD backlight goes out.
Below is an image outlining the signal path of Analog Keys.
ABOUT THE COMPONENTS
Both oscillators of each voice are analog. All their elaborate waveshaping abilities are completely analog, with
digitally controlled pitches. The noise generator is digital. The two filters and the overdrive circuit between them
are completely analog. The amplifiers are analog. The envelopes and LFOs are digital. They are designed for
maximum efficiency and versatility.
COMMENTS ON THE SIGNAL PATH
The signal path from the oscillators to the audio outputs is completely analog. The signal path from the external
inputs to the audio outputs is also completely analog. The digital send effects are parallel to the main audio path,
and the wet signals from the digital send effects are mixed with the dry analog signal before the main output
stage.
ABOUT THE OSCILLATORS AND FILTERS
The oscillators are designed and built from scratch, in order to obtain a lush sound and provide an array of control features. The ladder filter utilizes discrete low-noise transistors, the multimode filter uses high quality VCAs.
The combination of tradition and innovation ensures a unique sound with a wide range of possibilities. For a
more complete image of Analog Keys architecture, see “Appendix E: ANALOG KEYS ARCHITECTURE“.
6
OVERVIEW OF THE ANALOG KEYS STRUCTURE
128 PROJECTS
+DRIVE SOUND LIBRARY
4096 SOUNDS
4 GLOBALS16 SONGS128 PATTERNS128 KITS
4 SOUNDS
FX
CV
SOUND POOL
128 SOUNDS
OVERVIEW OF THE ANALOG KEYS STRUCTURE
The image below outlines the data structure of Analog Keys.
+DRIVE
The +Drive is a non-volatile memory capable of storing up to 128 projects (thousands of patterns, kits and
songs) internally. The +Drive also contains the +Drive Sound library, with the capacity of storing 4096 Sounds.
Every project has access to these Sounds.
DATA STRUCTURE
PROJECT
A project contains 128 patterns, 128 kits, 16 songs, 4 global slots, and a project Sound pool consisting of up to
128 Sounds. Generic settings and states (tempo, mutes et cetera) are also stored in each project. When a project is loaded it becomes the active working state of Analog Keys. From here it is possible to edit the patterns,
kits, songs and globals of the project. Analog Keys always retains the active working state, the active project,
even when switched off. However, it must be manually saved in a project slot before another project is loaded or
it will be lost. Projects are saved, loaded et cetera in the GLOBAL menu. Read more about projects in the section “PROJECTS” on page 14.
KIT
Kits contain four Sounds, one for each synth track, and settings for the FX and CV tracks. Up to 128 kits are
available for each Analog Keys project. Each pattern is linked to a kit. Read more in section “KITS AND
SOUNDS” on page 16.
SOUND
A Sound consists of stored synth track parameter settings. Each synth track contains one Sound. Sounds can
be stored either in the Sound pool of the active project or in the +Drive Sound library. The Sound pool contains
128 Sounds and the +Drive library has the capacity of 4096 Sounds. Read more in section “KITS AND
SOUNDS” on page 16.
7
OVERVIEW OF THE ANALOG KEYS STRUCTURE
BANK
Eight banks exist for each project and each bank contains 16 patterns. Read more in section “THE
SEQUENCER” on page 30.
PATTERN
For each of the 8 banks 16 patterns are available, which means 128 patterns are always readily available. A pattern consists of sequencer data like trigs, parameter locks, time signature and individual track lengths for the
synth tracks and the FX and CV tracks, as well as ARP and NOTE page settings. Read more in section “THE
SEQUENCER” on page 30.
SONG
16 songs are available for each project. They are used to sequence the playback of chains. Read more about
songs in the section “SONGS” on page 45.
CHAINS
A chain is a sequence of patterns. Up to 256 pattern slots are possible to allocate between 64 chains. Chains
are covered in detail on page 44.
GLOBAL
The GLOBAL menu is where you save, load and manage projects, handle SysEx data and perform OS
upgrades. It also contains general settings for the synth and sequencer as well as MIDI and CV configurations.
Four global slots are available for every project, each with its own individual settings. Read more about the
global settings in the section “GLOBAL MENU” on page 47.
ABOUT THE TRACK TYPES
THE SYNTH TRACKS
The synth tracks consist of track 1-4. To edit one of them, press [TRACK] key 1-4. Sounds are loaded to the
synth tracks. Sounds can be played polyphonically.
THE FX TRACK
The FX track controls Analog Keys internal send effects. To edit the FX track, press the [TRACK] key 5.
THE CV TRACK
The CV track is used for controlling external equipment capable of receiving analog CV and Gate signals. To
edit the CV track, press [TRACK] key 6.
EDITING THE TRACKS
The six [PARAMETER] keys open pages that are used for editing the tracks. They contain different parameters
depending on the track type. Edit parameters using the DATA ENTRY knobs. Press and turn a knob to adjust
parameters in larger increments.
8
THE USER INTERFACE
1245
7
6
3
THE USER INTERFACE
The center of Analog Keys editing is the LCD display. The main interface screen is shown below:
1.Bar indicating the main volume setting of the active track.
2.The current tempo displayed with one decimal.
3.The playback/recording status of the sequencer shown by the standard “record”, “play”, “pause” and “stop”
symbols; , , and . To the right is a counter displaying how many bars, beats and steps the
sequencer has played.
4.Information about which PARAMETER page is active. The line above the text indicates the active sub page
of the PARAMETER page. A completely drawn line means no sub page is available.
5.Up to ten track parameters. They show what the DATA ENTRY knobs control and also indicate the current
parameter values. Press and turn a knob to adjust its parameters in larger increments.
6.The currently active pattern. To the left the active song row is visible. A “_ _:” representation indicates the
scratch pad row is active.
7.The currently active kit. When turning a DATA ENTRY knob, the full name of the parameter being adjusted
is shown here.
• All windows can be closed using the [NO/RELOAD] key.
• Buttons or knobs not used by an active menu retain their original function. For example, the
TEMPO menu makes use of the SOUND SELECTION wheel, but you can still use the DATA ENTRY
knobs to control the parameters of the active track.
PARAMETER EDITING
The DATA ENTRY knobs are used to change the value of the track parameters. The physical location of the
knobs on the front panel correspond to the layout of the parameters on the screen.
QUICK PARAMETER EDITING
If the DATA ENTRY knob is pressed down while being turned parameters will be adjusted in larger increments.
This makes it much quicker to sweep through a whole parameter range.
PARAMETER VALUE JUMP
Keeping [FUNCTION] pressed while editing certain parameters will make the parameter values jump to relevant
positions. For instance the delay time of Saturator Delay, which will jump between 16, 32, 64 and 128, or the
oscillator tuning, which will jump in octaves.
9
THE USER INTERFACE
QUICK SCROLLING
Scroll through menus using the SOUND SELECTION wheel. In many menus, quick scrolling is also available.
Press [FUNCTION] + the [UP] or [DOWN] arrow keys to move the cursor one menu page at a time.
COPY, CLEAR AND PASTE
Copy, clear and paste commands are available in a lot of contexts. A copy operation is performed by pressing
[FUNCTION] + [REC]. A paste operation is performed by pressing [FUNCTION] + [STOP]. A clear operation is
performed by pressing [FUNCTION] + [PLAY]. Paste and clear operations can be undone by repeating the but-
ton press combination. See the different sections in the manual for more information about where these commands are available.
ONE-HANDED OPERATION
The functional layout of the Analog Keys ensures many complex operations can be done using only one hand,
leaving the other hand free to play the KEYBOARD or tweak sounds. With the [FUNCTION] key in the vicinity of
the [TRACK] keys, one-handed track muting is possible. As is one-handed transpose locking, copy, clear and
paste commands, pattern play mode change, and more.
THE NAMING MENU
The naming procedure is identical for the various naming menus that exist.
The [LEFT] and [RIGHT] arrow keys are used to navigate between the letters. Turning the SOUND SELEC-TION wheel or pressing the [UP] or [DOWN] arrow keys select the letter. [FUNCTION] + [NO/RELOAD] will
erase letters.
POP-UP MENU NAMING
While in a NAMING menu it is possible to open a pop up-menu displaying all available letters, symbols and digits. Entering characters in the pop up-menu is often a considerably faster naming method. When a NAMING
menu is open, press the [FUNCTION] key to access the pop up-menu.
While keeping [FUNCTION] pressed use the [ARROW] keys to navigate to the character you want to insert.
Once there, release [FUNCTION] to insert the character.
• Copy, paste and clear commands are available in the naming menus.
10
QUICK START
QUICK START
This quick start will guide you through some of the basic operations to allow you to start using Analog Keys right
away. First connect it as described in section “CONNECTING THE UNIT”, on page 5.
PLAYING THE FACTORY PRESETS
Analog Keys is shipped with several preset patterns, kits and Sounds. To immediately start experimenting with
Analog Keys, just follow the instructions below.
1.Switch on Analog Keys.
2.Press [PLAY] to listen to pattern A01.
3.Select pattern A02, which is the second demo pattern, by first making sure bank group A-D is selected. The <BANK GROUP> indicates the selected bank group. If A-D is not selected, press the [BANK GROUP] key.
4.Pressing [BANK A/E] + [TRIG] key 2 will make pattern A02 play once the currently playing pattern finishes. Pattern A03 is selected by pressing [BANK A/E] + [TRIG] key 3 and so on.
5.Mute tracks by pressing [FUNCTION] + the [TRACK] key of the track you want to mute. Unmute by repeat-
ing the procedure.
6.Press [STOP] to stop playback.
PERFORMANCE MODE
The PERFORMANCE mode makes it possible for the DATA ENTRY knobs to control several PARAMETER
page parameters at once. This is called a parameter macro.
1.Make sure a pattern is playing.
2.Press the [PERFORMANCE] key to access PERFORMANCE mode.
3.Turn the DATA ENTRY knobs and hear how the sound of the pattern changes.
ADJUSTING PARAMETERS
Each track contains six PARAMETER pages. Parameters affecting the sound of the track are found on these
pages.
1.Make sure a pattern is playing.
2.Press the [TRACK] key of one of the four synth tracks.
3.To change the cutoff of the ladder filter, press the [FILTERS] key. The FILTERS page will open. The param-
eter labelled FRQ changes the cutoff of the ladder filter. Turn DATA ENTRY knob A to change the parame-
ter value.
4.Try out the rest of the PARAMETER page parameters to experiment with the sound shaping possibilities.
5.To reload the Sound to its original state, press [NO/RELOAD] + [SOUND].
6.To reload the whole kit to its original state, press [NO/RELOAD] + [KIT].
• Explore the Analog Keys factory presets. 32 sample patterns are available in the A and B banks of
project slot 1, each with its own unique kit. The project 1 Sound pool contains 128 preset Sounds.
Additionally, 512 Sounds are readily available in the +Drive Sound library. The Sounds are tagged
to ensure ease of location and identification.
11
KEYBOARD CONTROL
KEYBOARD CONTROL
Analog Keys comes equipped with a versatile 37-key KEYBOARD. It is made to suit the needs of both delicate
and heavy-handed players. Precise studio sessions or intense live performances. On the left-hand side there
are three sets of controls. From the top: three keys for the various keyboard modes, an assignable JOYSTICK
and lastly a set of keys for shifting the octave up or down.
THE KEYBOARD
The entire keyboard is made up of 128 notes spanning 11 octaves. The KEYBOARD playable range has 37
semi-weighted, velocity sensitive keys with aftertouch. In its initial state, the playable range spans the middle
three octaves, with C5 as the first note of the very middle octave.
A red LED above each individual key will show key activity. It will flash briefly when a key is tapped, whether
manually or if played by the Analog Keys sequencer. The LED will light up full-bright if a key is held down manually, or half-bright if held down hands-free using the [HOLD] key (see page 13).
Customize the velocity sensitivity and aftertouch settings for the keys by pressing [SOUND] and select SOUND
SETTINGS. See page 27 for more on velocity and aftertouch settings.
JOYSTICK
To the left of the keyboard you will find an omnidirectional JOYSTICK. Its default functionality is pitch bend in the
sideways direction, modulation in the upward direction and breath control in the downward direction. Press
[SOUND] and select SOUND SETTINGS to customize the JOYSTICK functionality and the parameters it will
control. See page 27 for further details.
OCTAVE SHIFT
The two keys [OCTAVE DOWN] and [OCTAVE UP] shift the playable keyboard range a whole octave down or
up, respectively. The range spans eleven octaves. <OCTAVE> shows the position in the range with a full-bright
red LED for the middle five octaves. For lower or higher octave positions (outside of the <OCTAVE> range), the
LED light will be increasingly dim for each [OCTAVE DOWN] or [OCTAVE UP] key press.
KEYBOARD MODE KEYS
There are three main keys with which you change the keyboard mode of operation: [MULTI MAP], [MIDI EXT]
and [HOLD]. The red LEDs above these keys show if they are active (full-bright) or inactive (off).
MULTI MAP MODE
To activate the multi map of the KEYBOARD, press the [MULTI MAP] key. To deactivate, press again. The factory preset default mapping is shown below. (In order to play the entire multi mapped LEAD Sounds reaching
outside of the playable keyboard range, as seen in the illustration, press the [OCTAVE UP] key once to shift the
KEYBOARD one octave up. This will push the DRUMS section outside of the playable range. Press [OCTAVE
DOWN] once in order to reach the DRUMS again.) When starting new projects, the default mapping is a 2-split.
12
KEYBOARD CONTROL
Trk 1
Master
Volume
Level
Tempo
Tap
Sound Selection
Bank Group
Direct Change
Song
Edit
Mode
Trig Mute Accent Note
Slide
Parameter
Slide
Chain
New
Perf
Setup
Page
Scale
ABCDE
FGHIJ
Arp
Setup
Note
Setup
Osc 1
Ext In
CV A
Osc 2
CV B
Filters
Chorus
CV C
Amp
Delay
CV D
Env
Reverb
Env
LFO
LFO
LFO
Copy Clear Paste
Transpose
Lock
1:42:4 3:4 4:4
Mute
Yes/Save
No/Reload
Multi Map
Edit
Poly
Edit
Octave
DownUp
Transpose
As Seq
I
Function
-+
Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV ABMIDI In MIDI Out
Sync A
MIDI Thru
Sync B
USBAC InPowerCV CD
Trk 2Mute
Trk 3Mute
Trk 4Mute
FXMute
CVMute
DRUMSBASSPADLEAD
DEFAULT MULTI MAP
You can assign a wide variety of custom functions to the 128 available keyboard keys by using the MULTI MAP
EDITOR. Press [FUNCTION]+[MULTI MAP] to open it. Read more about mapping the keyboard on page 51.
EXTERNAL KEYBOARD MODE
Pressing [MIDI EXT] will turn the keyboard controls of the Analog Keys into an external MIDI keyboard controlling other gear. The KEYBOARD keys, JOYSTICK, DATA ENTRY knobs and the LEVEL knob will be dedi-
cated to sending MIDI Out messages. Until deactivated, the Analog Keys synth and parameter settings will not
be affected by these controls, only the external MIDI gear. Press the key again to deactivate. Note that the internal sequencer and synth tracks will continue to work normally even while the external keyboard mode is active.
Enter the setup menu to set the desired external MIDI channel and assign the appropriate MIDI CC messages
for the ten DATA ENTRY knobs. Access by pressing [FUNCTION]+[MIDI EXT].
HOLD MODE
To activate the [HOLD] key functionality, the [HOLD] key needs to be pressed in combination with at least one
of the KEYBOARD keys. Play a note (or a chord in polyphonic mode), then press the [HOLD] key. The opposite
order works equally well, pressing [HOLD], then playing a note. The LED above the [HOLD] key will light up and
stay lit as long as at least one note is held.
When held, the KEYBOARD key (or keys) will act as if held down continuously even after the key is released.
The red LED above each affected KEYBOARD key will be lit for all held notes. You can repeat this and hold
notes on any of the tracks without releasing the already held notes. You can also hold multi mapped sounds or
other functions and hold notes on external synths without releasing notes already held on the KEYBOARD. All
notes held will remain so until the key of the held note is pressed a second time, in which case it is released, and
the LED above it will be unlit. To release all of the held notes, press the [HOLD] key. The red LED above the
[HOLD] key will then be unlit.
The secondary function of the [HOLD] key is the keyboard transpose. Press [FUNCTION]+[HOLD] to activate,
press the same combination a second time to deactivate. The notes played will automatically conform to the
track key note setting, making it impossible to play off key. The track key note is set in the NOTE MENU,
accessed by pressing [FUNCTION]+[NOTE]. See NOTES SETUP on page 36 for more details.
13
PROJECTS
PROJECTS
A project is the top level structure of Analog Keys. A project contains 128 patterns, 128 kits, 16 songs, 4 global
slots, and a project Sound pool consisting of up to 128 Sounds. Projects are handy when, for example, you want
to save a specific setup for a live performance or when managing a select number of compositions. The +Drive
can store 128 projects.
When a project is loaded it becomes the active working state of Analog Keys, independent of the +Drive. Analog
Keys will keep track of what project slot the active project was loaded from. When a project is loaded it is possible to edit its patterns, kits, songs, and globals. The active project and any changes made to it are automatically
remembered by Analog Keys, allowing you to edit patterns, kits et cetera, switch off the unit, switch it on again
and have everything sound as it did prior to the power cycling. Please note that changes are not automatically
written to the +Drive. To store the active working state of the project to a +Drive slot, the project needs to be
saved manually.
PROJECT MENU
Projects are managed in the PROJECT menu, located in the GLOBAL menu. Open the GLOBAL menu by
pressing [FUNCTION] + [SONG].
Scroll through the list by using [UP]/[DOWN] or the SOUND SELECTION wheel and select PROJECT. Open
the menu by pressing [YES/SAVE].
LOAD PROJECT opens a project selection screen where you choose a project to be loaded. Note that the
active project will not be saved before loading the new project. This menu can be accessed directly by pressing
and holding [FUNCTION] + [SONG] for a second. If you wish to create a new project, select CREATE NEW at
the very bottom of the list. The new project will be a blank slate.
SAVE PROJECT opens a project selection screen where you choose a slot to save the active project to.
14
PROJECTS
• The currently active project is linked to the slot indicated by a small arrow in front of the project
name.
• Projects can be copied/cleared/pasted in the LOAD PROJECT and SAVE PROJECT menus.
• A lock symbol indicates the project is write protected.
PROJECT MANAGER launches the PROJECT MANAGER menu. Selecting a project in this menu and pressing the [RIGHT] arrow key will bring up a list of commands.
CLEAR resets the project slot to a clean state.
INIT NEW initializes an empty file slot with a clean project. This operation is only available for
empty project slots.
DELETE removes the project from the slot.
RENAME opens a screen where you can rename the project file.
LOAD FROM loads the selected project. This will overwrite the active project!
SAVE TO saves the active project to the selected slot.
TOGGLE toggles write protection on or off. Write protected projects can not be overwritten,
renamed or erased. A write protected project is indicated by a lock symbol.
• Multiple projects can be selected and deselected by highlighting them and pressing [YES/SAVE].
• The currently active project is linked to the slot indicated by a small arrow in front of the project
name.
• Projects can be copied/cleared/pasted in this menu.
• LOAD FROM in the PROJECT MANAGER will overwrite the active project. Be sure to save your
project before you load another.
15
KITS AND SOUNDS
KITS AND SOUNDS
Kits and Sounds are the basic building blocks of Analog Keys soundcrafting. A kit is a collection of Sound, FX
and CV track parameter settings. A Sound is essentially a synth track patch, made up by subtractive synthesis
from the oscillators through the filters via its various parameter settings. Each of the 4 synth tracks contains one
Sound.
Kits and Sounds are separated, meaning kits do not necessarily have to use any saved Sounds. When saving a
kit, the PARAMETER page settings of the synth tracks, i.e. the settings that constitute a Sound, will be saved
together with the kit. The synth track PARAMETER page settings of a kit can of course be saved as individual
Sounds as well. When loading a Sound, it will become a part of the kit. Changes made to the track Sound will
not affect the loaded Sound, only the kit. A specific kit is always assigned to a pattern which controls the playback of the kit.
A Kit contains:
• Sound settings for the 4 synth tracks.
• FX track parameter settings.
• CV track parameter settings.
• LEVEL settings for the Synth and FX tracks.
• PERFORMANCE mode parameter settings.
• Polyphony settings.
A Sound contains:
• Settings for the PARAMETER pages of a synth track.
• The LCD graphics in the left part of the screen shows the name of the currently active kit. When
the [TRACK] keys are pressed, this information will briefly change to reflect the name of the track.
In the case of the synth tracks, the name of the track Sound will be displayed.
• Note that several patterns may use the same kit. Changes you make to the kit while editing one of
the patterns will directly affect how the other patterns using the kit sound as well. Remember to
save the kit to a new location if you wish to avoid this.
THE +DRIVE SOUND LIBRARY AND THE SOUND POOL
Sounds can be loaded to a kit from either the +Drive Sound library or the Sound pool of the active project. The
difference between the two is that the +Drive Sound library has the capacity of 4096 Sounds, available to all projects, while a Sound pool is a part of a project and limited to 128 Sounds. The major benefit of Sounds loaded to
the Sound pool is the possibility for them to be Sound locked. This feature is not available for the Sounds in the
+Drive Sound library. Read more about Sound locking on page 39.
16
KITS AND SOUNDS
KIT MENU
In the KIT menu commands relating to kits are found, most importantly kit save and load. Open the menu by
pressing [KIT]. Use the [UP] and [DOWN] arrow keys to move between the commands. Press [YES/SAVE] to
confirm your selection. Exit the menu by pressing [NO/RELOAD].
RELOAD KIT will reload either the active kit, reverting it to its saved status, or all kits. Using the [LEFT] and
[RIGHT] keys selects whether only the active kit or all kits will be reloaded. [NO/RELOAD] + [KIT] offers a short
cut to reloading the active kit.
LOAD KIT opens a menu where one of the up to 128 saved kits can be loaded. When this menu is opened the
kit list will appear. The active kit is indicated by inverted graphics. Select the kit to be loaded by using the
[ARROW] keys or the SOUND SELECTION wheel. [LEFT]/[RIGHT] will quickly scroll between the menu
pages. Once a kit has been selected, press [YES/SAVE] to load it. The loaded kit will be linked to the active pattern. Loading the active kit will reload it.
SAVE KIT is where all the current, kit related, settings can be saved as a kit. The saved kit will be linked to the
active pattern. [YES/SAVE] + [KIT] offers a short cut to this command.
When this menu is opened the kit list will appear. The active kit is indicated by inverted graphics. Select the slot
to which the kit will be saved by using the [ARROW] keys or the SOUND SELECTION wheel. Press [YES/
SAVE] to save to the selected slot. The NAMING menu, covered on page 10, will appear.
CLEAR KIT will clear the content of the currently loaded kit, basically initializing it. When selecting this option a
prompt will appear. Press [YES/SAVE] to clear the kit or [NO/RELOAD] to cancel the operation. Note that no kit
information will be permanently lost until the kit is saved to the same kit slot it was loaded from.
PERFORMANCE opens the PERFORMANCE SETUP menu, covered on page 18.
POLY CONFIG opens the POLYPHONY CONFIGURATION menu. See page 20.
VOICE ROUTING accesses VOICE ROUTING. See page 21.
• Copy, clear and paste operations are available in the LOAD KIT, SAVE KIT and PERFORMANCE
SETUP menus.
• Use the SOUND SELECTION wheel to scroll through the LOAD KIT and SAVE KIT menus.
• Once you have assembled a kit you like, you are advised to save it.
• Kits not used by any patterns are indicated by an asterisk after the kit name.
17
KITS AND SOUNDS
PERFORMANCE MODE
The PERFORMANCE mode makes it possible to control five track parameters, that can be chosen from any
track, at the same time by turning a single DATA ENTRY knob. This is called a performance macro. Track mut-
ing and an overview of all synth and FX track levels are available in this mode as well. PERFORMANCE mode
settings are saved as a part of a kit.
Access the PERFORMANCE mode by pressing the [PERFORMANCE] key.
The ten available performance macros are seen in the PERFORMANCE menu. Turn the DATA ENTRY knobs to
adjust the parameter macro settings. The graphics indicating the active kit will briefly change to reflect the mute
status of the tracks.
PERFORMANCE SETUP
The ten performance macros available in the PERFORMANCE mode are set up in the PERFORMANCE
SETUP menu. Access this menu by pressing [FUNCTION] + [PERFORMANCE].
• The collection of all ten performance macros can be copied, cleared and pasted while in this
menu.
PERFORMANCE CONFIGURE is where parameters are assigned to the performance mac-
ros. After selecting this option, the list of performance macros and the knobs they are
assigned to will show up. In this menu, individual performance macros can be copied, cleared
and pasted.
Use the [UP] and [DOWN] arrow keys to select the DATA ENTRY knob corresponding to the
performance macro that will be edited. Press [YES/SAVE] to confirm the selection. You can
also click on a knob to bring up its macro menu. The menu where track parameters are
assigned to the selected performance macro will appear.
18
KITS AND SOUNDS
Up to five track parameters can be assigned to a performance macro. Parameters can be
selected from all six tracks. Select from which tracks parameters will be assigned by clicking
DATA ENTRY knobs A-E. Select the track parameters that will be assigned by turning DATA
ENTRY knobs A-E. Confirm a selection by clicking the knob or by pressing [YES/SAVE].
DATA ENTRY knobs F-J are used to set the depth of the five track parameters. The depth is
an offset of the original track parameter value.
By default the parameter macro knob spans a parameter value range of 0-127. A parameter
macro value of 0 will not introduce any changes to the sound. Press the LEVEL knob to make
the performance macro knob work in a bipolar fashion, making the parameter macro value
range go from -64 to +63.
While a pattern or Sound is playing, turn the LEVEL knob to preview how the performance
macro affects the sound.
• PERFORMANCE mode parameters are not possible to parameter lock.
• If for example the depth of the OSC1 PITCH of track 1 is set to 63 and the parameter macro is set
to a non-bipolar mode, turning the parameter macro knob to 127 will introduce a parameter value
offset of +63 to the OSC1 PITCH parameter. If the macro knob is set to a bipolar mode, turning the
parameter macro value to +63 will introduce a parameter value offset of +63 to the OSC1 PITCH
parameter. Conversely, turning the parameter macro knob to -64 will introduce a parameter value
offset of -64 to the OSC1 PITCH parameter.
• Use parameter macros to affect the most relevant parameters when playing live. By carefully set-
ting up parameter macros you might find that you don't have to leave this mode at all during your
live set.
PERFORMANCE RENAME allows performance macro knobs to be named. Use the [UP] and [DOWN] arrow keys to select the DATA ENTRY knob corresponding to the performance macro that will be named. Press [YES/
SAVE] to confirm the selection. The NAMING menu will appear.
PERFORMANCE MUTE
Track muting, also covered on page 29, can be carried out while in PERFORMANCE mode. When in PERFORMANCE mode, [TRIG] keys 1-6 mute the tracks. An outlined square in the track mute section and a full bright
<TRIG> LED means a track is audible. A minus sign and a quarter-bright <TRIG> LED indicates the track is
muted. While holding [FUNCTION] and pressing the six first [TRIG] keys, the mute changes will be held until
[FUNCTION] is released. A track that is currently muted, but will be unmuted when [FUNCTION] is released, is
indicated by a “+” sign and a half-bright <TRIG> LED. A track that is currently not muted, but will be muted when
[FUNCTION] is released, is indicated by an asterisk and a half-bright, blinking <TRIG> LED.
PERFORMANCE MIXER
When PERFORMANCE mode is active, pressing [PERFORMANCE] will open the PERFORMANCE MIXER
menu. In this menu the level of the tracks can be controlled with DATA ENTRY knobs A-E.
19
KITS AND SOUNDS
MONOPHONICPOLYPHONIC
TRACK 1
TRACK 2
TRACK 3
TRACK 4
VOICE A
VOICE B
VOICE C
VOICE D
TRACK 1
TRACK 2
TRACK 3
TRACK 4
VOICE A
VOICE B
VOICE C
VOICE D
POLYPHONY
Four voice polyphony can be configured by selecting POLY CONFIG in the KIT menu. Analog Keys is capable
of four voice multitimbral polyphony (as well as unison). This is possible due to the powerful sound engine which
is able to change sound instantly and allow completely dynamic voice allocation (see figure below). The
sequencer is completely polyphonic, allowing overlapping notes and chords to be programmed on the tracks.
Any track can play up to four notes using its own track sound. Notes are distributed to the synth voices according to the selected allocation method. Any of the synth voices can also be poly-disabled, allowing tracks to have
their dedicated, monophonic synth voice available at all times. The poly configuration is stored per kit, for maximum flexibility, allowing up to 128 different poly configurations per project.
POLYPHONY CONFIGURATION
The settings for up to four voice polyphony are found in the POLY CONFIG menu. Access by pressing [FUNCTION] + [KIT]).
VOICES Select any combination of the four voices to be poly activated by using the [LEFT]
and [RIGHT] arrow keys. Tick or untick a box by pressing the [YES/SAVE] button.To activate/
deactivate voice 1-4 directly, press [TRIG] key 1 through 4. When in the POLY CONFIG
menu, the red LEDs above [TRIG] key 1-4 on the front panel will be half-bright. When a voice
is activated, the corresponding LED will be full-bright. Voices that are not set to be poly enabled will be dedicated monophonic voices for their corresponding tracks. These will never be
used for polyphonic playback. Voices that are poly enabled can be allocated dynamically by
any of the poly enabled tracks.
ALLOCATION changes the allocation method of the poly voices, or sets all poly enabled
voices to play simultaneously (RESET, ROTATE, REASSIGN or UNISON, respectively).
Select method with the [LEFT] and [RIGHT] arrow keys. For a visual explanation of the different allocation methods, see illustrations on page 22 and page 23.
The LEDs above the first four [TRIG] keys will flash to show voice activity depending on the
selected method. Select method, play a few notes on the KEYBOARD and watch the LEDs to
get an immediate, visual impression of how the different allocation methods work.
20
RESET Picks the first available voice in increasing order, starting from track voice 1,
for every new overlapping note played.
KITS AND SOUNDS
ROTATE For every new coinciding note played, the voices are allocated in a cyclic
manner.
REASSIGN Uses the same voice as last time for every note played as long as its
unused. Otherwise, the least recently used voice is used for the new note.
UNISON Uses all voices to play the same note. Employs the adjustable parameters
DETUNE and PAN SPREAD shown below.
USE TRK SOUNDS forces the selected voices to use the Sounds of the four tracks, instead of
letting the voices use the played Sound in a dynamic way. Tick/untick box to activate/deactivate using the [YES/SAVE] key or the [LEFT] and [RIGHT] arrow keys.
UNISON DETUNE sets the offset (0-127) by which the selected unison voices will be detuned.
Decrease or increase the offset with the [LEFT] and [RIGHT] arrow keys.
UNISON PAN SPREAD set the width of the pan spread (0-127) around the center point of the
unison sound. Use the [LEFT] and [RIGHT] arrow keys to set the value.
If no free voice is found, the least recently used voice is stolen and used for the played note.
See illustration on page 23. This applies to all allocation methods described above.
VOICE ROUTING
Set custom voice routing by accessing VOICE ROUTING, found at the bottom position in the KIT menu.
Activate/deactivate routing of any the four voices to the main output and to the FX track. Navigate using the
[ARROW] keys. Tick or untick box with the [YES/SAVE] key.
Alternatively, instantly activate or deactivate voice to main or voice to FX using the [TRIG] keys 1-4 and 9-12,
respectively. Red LEDs above these sets of keys will indicate if the voice is active (full-bright) or inactive (halfbright).
Note that voice routing can be set and stored for each individual KIT. If you want to use the GLOBAL voice routing setting, tick the box USE GLOBAL SETTINGS using the [YES/SAVE] key.
21
KITS AND SOUNDS
POLYPHONIC VOICE ALLOCATION METHOD: RESET
C/D/D#/F
C
D
D#
F
VOICE B
VOICE C
VOICE B
VOICE A/B/C/D
VOICE A
D#
VOICE A
PLAYED NOTE
ASSIGNED VOICE
BEGINNING OF NOTEEND OF NOTE
(SHOWN AS PLAYED FROM TRACK 1)
POLYPHONIC VOICE ALLOCATION METHOD: ROTATE
C/D/D#/F
VOICE A/B/C/D
PLAYED NOTE
ASSIGNED VOICE
BEGINNING OF NOTEEND OF NOTE
C
D
D#
F
VOICE D
VOICE C
VOICE B
D
VOICE AVOICE A
22
KITS AND SOUNDS
POLYPHONIC VOICE ALLOCATION METHOD: REASSIGN
C/D/D#/F
C
D
D#
F
VOICE D
VOICE C
VOICE B
D
VOICE B
VOICE A/B/C/D
VOICE A
PLAYED NOTE
ASSIGNED VOICE
BEGINNING OF NOTEEND OF NOTE
VOICE STEALING
C/D/D#/F/G
C
VOICE STOLEN BY G NOTE
D
D#
F
G
VOICE C
VOICE D
VOICE B
VOICE A/B/C/D
VOICE AVOICE A
PLAYED NOTE
ASSIGNED VOICE
BEGINNING OF NOTEEND OF NOTE
23
KITS AND SOUNDS
SOUND MENU
In this menu Sounds in the +Drive Sound library or in the Sound pool of the active project can be browsed and
managed. Other menu options let you clear the track Sound, rename the track Sound or change the settings for
the track Sound. Open the menu by pressing [SOUND]. Use the [UP] and [DOWN] arrow keys to move
between the options. Press [YES/SAVE] to confirm your selection. Exit the menu by pressing [NO/RELOAD].
SOUND BROWSER is intended for convenient previewing and loading of Sounds. Opening the menu will show
a list of all Sounds residing in either the +Drive Sound library or the Sound pool. Scroll the list by turning the
SOUND SELECTION wheel or by pressing [UP]/[DOWN]. Load a Sound by pressing [YES/SAVE]. Compared
to the SOUND MANAGER menu, it lacks the SOUND OPERATIONS menu. Also, empty Sound slots are not
shown.
Pressing [LEFT] will access the SORTING menu. Press [YES/SAVE] to execute the commands. Press [NO/
RELOAD] or the [RIGHT] arrow key to exit the menu.
POOL lists Sounds available in the Sound pool of the active project. The command is only
available when browsing the +Drive Sound library.
+DRIVE lists Sounds available on the +Drive Sound library. The command is only available
when browsing the Sound pool of the active project.
SORT ABC sorts the Sounds in alphabetical order. The command is only available when
Sounds are being sorted by slot number.
SORT 123 sorts the Sounds by slot number. The command is only available when Sounds are
being sorted alphabetically.
FILTER opens a list where Sounds can be arranged according to tags. Select and deselect
tags by pressing [YES/SAVE]. Multiple tags can be selected. Exit the tag list by pressing [NO/
RELOAD].
SEARCH will perform a text search and list all Sounds with names matching or including the
text. See “THE NAMING MENU” on page 10 on how to enter text.
24
• The SOUND BROWSER can be accessed directly by pressing or turning the SOUND SELECTION
wheel. Turn the wheel to select the Sound of your choice, then press the wheel to load. SOUND
BROWSER can also be instantly accessed by double-pressing [TRACK] key 1, 2, 3 or 4.
KITS AND SOUNDS
SOUND MANAGER can be regarded as a more powerful version of the SOUND BROWSER. Here Sounds can
be saved, loaded, tagged et cetera. Opening the menu will show a list of all Sounds residing in either the +Drive
Sound library or the Sound pool. Scroll the list by turning the SOUND SELECTION wheel or by pressing [UP]/[DOWN].
Pressing [LEFT] will access the SORTING menu. The available commands are the same as those found in the
SORTING menu of the SOUND BROWSER. Read more about the SORTING menu on page 24.
Pressing [RIGHT] will access the SOUND OPERATIONS menu. The available operations will affect the currently highlighted Sound. Press [YES/SAVE] to apply the commands to the selected Sound. Press [NO/
RELOAD] or the [LEFT] arrow key to exit the menu.
LOAD TO TRACK loads the selected Sound to the active track and makes it a part of the
active kit.
COPY TO POOL copies the selected Sounds to the first free slots of the active project Sound
pool. This command is only available when browsing the +Drive Sound library.
COPY TO +DRIVE copies the selected Sounds to the first free slots of the +Drive Sound
library. This command is only available when browsing the Sound pool of the active project.
STORE TRACK SOUND saves the active track Sound to the selected slot. [YES/SAVE] +
[SOUND] offers a short cut to this operation.
RENAME will rename the selected Sound.
EDIT TAGS opens a menu where Sounds can be tagged. Sounds can have any number of
tags, but only the first two will be shown in the Sound list. Apply or remove tags by pressing
[YES/SAVE].
DELETE will delete the Sound.
TOGGLE will enable or disable write protection for the selected Sounds. When a Sound is
write protected it cannot be overwritten, renamed, tagged or deleted.
SEND SYSEX sends the selected Sounds as SysEx data.
SELECT ALL selects all Sounds in the list.
DESELECT ALL deselects all Sounds in the list.
25
KITS AND SOUNDS
• Sounds residing in the +Drive Sound library are organized into 16 banks, ranging from A to P.
Each bank can contain 256 Sounds. Use the [TRIG] keys to view only Sounds located in a specific
bank.
• You can preview the currently selected Sound with the KEYBOARD or via the MIDI auto-channel.
The Sound will be played through the active track. Please note that if the previewed Sound is
routed through the effects, the current effects settings will affect it.
• Several Sounds can be simultaneously affected by the commands available in the SOUND OPER-
ATIONS menu. Select/deselect individual Sounds by highlighting them and pressing [YES/SAVE].
• Press [FUNCTION] + [UP]/[DOWN] for faster scrolling in the Sound list.
CLEAR TRACK SOUND will set the PARAMETER page parameters of the active track to their default values.
When selecting this option a prompt will appear. Press [YES/SAVE] to initialize the parameters or [NO/RELOAD] to cancel the operation. Note that no parameter information will be permanently lost until the kit is
saved to the same slot it was loaded from.
RENAME TRACK SOUND opens a NAMING menu where the Sound of the active track can be renamed.
SOUND SETTINGS opens a menu where various Sound related settings are found. Use the [UP]/[DOWN]
arrow keys or the SOUND SELECTION wheel to scroll in the menu. Use the [LEFT]/[RIGHT] arrow keys to
change the settings. The parameters assignable to the controllers (modulation wheel, breath controller et cetera) will vary according to the type of track that is active: Synth, FX or CV.
OSCILLATOR DRIFT will when activated introduce a very subtle pitch drift to the oscillators,
which can increase their perceived “warmth”.
F1 RESONANCE BOOST increases the amount of resonance from the first filter. Affects resonance and gain of both upper and lower frequencies.
• F1 RESONANCE BOOST will introduce more resonant overtones into the overdrive. Very handy
when you want your machine to howl, but be careful! It may cause peaks that can harm your ears
if played at a high volume.
LEGATO MODE can turned either off or on. When the mode is activated, envelopes will not
be retrigged for overlapping notes played manually on the KEYBOARD or on incoming MIDI
notes trigging Sounds. Note that notes on the sequencer are not affected.
PORTAMENTO will when active make the pitch slide between notes. The settings only affect
notes played manually on the KEYBOARD or incoming MIDI notes trigging Sounds. Notes on
the sequencer will not be affected. For sliding sequencer notes, the NOTE SLIDE menu, covered on page 40, is used.
• OFF turns portamento off. No played notes will be affected.
• ON turns portamento on. All played notes will be affected.
26
KITS AND SOUNDS
• LEGATO activates portamento for overlapping notes only. LEGATO MODE needs to
be activated for this setting to function.
VELOCITY TO VOL selects how MIDI velocity will affect volume when playing the Sound on
the Analog Keys KEYBOARD or on an external MIDI keyboard.
• OFF means velocity will not affect the volume of the Sound.
• LOG will apply a logarithmic velocity curve. The volume difference will be greater
between softer keyboard presses than between harder.
• LIN will apply a linear velocity curve. The volume difference between keyboard
presses will correspond linearly to the force applied.
• EXP will apply a exponential velocity curve. The volume difference will be greater
between harder keyboard presses than between softer.
VELOCITY MOD gives access to a menu where up to 5 PARAMETER page parameters can
be assigned to the velocity parameter. Both the VEL parameter of the NOTE menu and the
velocity of incoming MIDI notes sent to Analog Keys from external devices will affect the
assigned parameters. Open the menu by pressing [YES/SAVE]. Setting up the parameters
works in the same way as setting up performance macros, covered on page 18.
PITCH BEND gives access to a menu where up to 5 PARAMETER page parameters can be
assigned to the MIDI pitch bend command. If MIDI pitch bend messages are sent to Analog
Keys from an external device, these messages will affect the parameters assigned in this
menu. Open the menu by pressing [YES/SAVE]. Setting up the parameters works in the same
way as setting up performance macros, covered on page 18.
MODULATION WHEEL gives access to a menu where up to 5 PARAMETER page parameters can be assigned to the MIDI mod wheel command (CC #1). Open the menu by pressing
[YES/SAVE]. Setting up the parameters works in the same way as setting up performance
macros, covered on page 18.
BREATH CONTROLLER gives access to a menu where up to 5 PARAMETER page parameters can be assigned to the MIDI breath controller command (CC #2). Open the menu by
pressing [YES/SAVE]. Setting up the parameters works in the same way as setting up perfor-
mance macros, covered on page 18.
AFTERTOUCH gives access to a menu where up to 5 PARAMETER page parameters can be
assigned to the KEYBOARD or external MIDI keyboard aftertouch command. Open the menu
by pressing [YES/SAVE]. Setting up the parameters works in the same way as setting up performance macros, covered on page 18.
• Copy, clear and paste operations are available in the LOAD TRACK SOUND and SAVE TRACK
SOUND menus.
• Use the SOUND SELECTION wheel to increase scrolling speed in the LOAD TRACK SOUND and
SAVE TRACK SOUND menus.
• When in the LOAD TRACK SOUND and SAVE TRACK SOUND menus, Sounds being Sound locked
are indicated by a little sequencer step icon at the end of the name of the Sound. Be careful overwriting a locked Sound, as it will change the sound of the pattern containing the Sound lock. Read
more about Sound locks on page 39.
27
KITS AND SOUNDS
PLAYING A SOUND
Play a Sound with the Analog Keys KEYBOARD. Select the Sound to be played by pressing [TRACK] keys 1-
4. The information in the LCD showing which kit is loaded will briefly change to reflect the name of the loaded
Sound.
The KEYBOARD key range spans three octaves and one note. The first and last keys of the KEYBOARD play,
by default, a C note. To change octave, press the [OCTAVE UP] or [OCTAVE DOWN] keys. The <OCTAVE>
LEDs indicate which octave is selected. The range spans ten octaves, from -5 to 5.
Sounds can be played back in portamento or legato modes. Settings controlling this are found in the SOUND
menu, covered on page 24.
• When selecting the FX track, the <TRACK LED> of previously active track will become half-bright.
This indicates that the KEYBOARD keys still trig notes on this track. This allows hearing how
effect parameter changes will affect the previously active track. Press [TRACK] key 5 again to
make the FX track completely active. The KEYBOARD keys will then control the FX track.
PLAYING A SOUND WITH AN EXTERNAL MIDI KEYBOARD
Besides using the KEYBOARD, the synth voices are also possible to play with an external MIDI keyboard connected to Analog Keys. Which MIDI tracks the voices respond to are set up in the MIDI CHANNELS menu, covered on page 50.
EDITING A SOUND
To edit a Sound, first select one of the synth tracks by pressing [TRACK] keys 1-4. The Sound of the active
synth track is the one that will be edited.
The overall volume level of the active track is adjusted with the LEVEL knob. In the PERFORMANCE MIXER
menu, all track levels are visible at the same time and can be edited using the DATA ENTRY knobs. Read more
on page 19.
Sounds are edited by adjusting the parameters found on the synth track PARAMETER pages. Access these
pages by pressing the [PARAMETER] page keys. If a page contains a subpage, press the [PARAMETER] page
key again to access it. Use the DATA ENTRY knobs to change the parameters.
Six different PARAMETER pages exist. For a complete description of the functions of the parameters, please
see “Appendix A: SYNTH TRACK PARAMETERS“.
OSC1 controls oscillator 1. Contains one sub page for the noise generator.
OSC2 controls oscillator 2. The sub page hosts parameters relevant for both oscillators.
FILTERS controls the two filters and the overdrive. One 24 dB/octave 4-pole lowpass ladder
filter and one 2-pole multimode filter are available, connected in series with the overdrive
between them.
AMP contains parameters for the amplitude envelope. Effect sends are found here as well.
ENV offers two freely assignable envelopes. The first one also controls the filters. The second
envelope is located in a subpage.
28
LFO is where parameters for the two freely assignable LFOs are found. Contains one sub-
page.
KITS AND SOUNDS
EDITING THE FX AND CV TRACKS
Editing the FX and CV tracks is very similar to editing the Sounds of the synth tracks. The PARAMETER pages
contain parameters relevant for the two types of tracks. For complete explanations of the parameters for the FX
and CV tracks, please see “Appendix B: FX TRACK PARAMETERS“ and “Appendix C: CV TRACK PARAMETERS“ respectively.
• FX and CV track parameter settings are only saved as part of a kit.
THE FX TRACK
The FX track controls Analog Keys internal send effects. To edit the FX track, press the [TRACK] key 5. Five
PARAMETER pages exist for the FX track:
EXT IN contains parameters relating to the external inputs.
CHORUS controls the Wideshift Chorus effect.
DELAY controls the Saturator Delay effect.
REVERB controls the Supervoid Reverb effect.
LFO contains parameters for the two LFOs that can modulate the FX track parameters.
THE CV TRACK
The CV track is used for controlling external equipment capable of receiving CV/Gate signals. To edit the CV
track, press [TRACK] key 6. A CV track contains six PARAMETER pages:
CV A controls the signal sent from the CV A output.
CV B controls the signal sent from the CV B output.
CV C controls the signal sent from the CV C output.
CV D controls the signal sent from the CV D output.
ENV offers two freely assignable envelopes which can be used to control the CV track param-
eters.
LFO offers two freely assignable LFOs which can be used to control the CV track parameters.
TRACK MUTING
Mute tracks by pressing [FUNCTION] + the [TRACK] key of the track you want to mute. Only the note trigs of
the sequencer are muted. It is still possible to play a muted track manually using the KEYBOARD. When changing patterns, the same track mutes will be present in the next pattern as well.
The <TRACK> LEDs indicate the mute status. Unlit <TRACK> LEDs indicate the muted tracks. Green
<TRACK> LEDs indicate audible tracks. A red <TRACK> LED indicates the active, audible track. A yellow
<TRACK> LED indicates an active, muted track.
• Track muting can be performed while in PERFORMANCE mode as well. Read more on in section
“PERFORMANCE MUTE” on page 19.
• Tracks can also be muted in SONG and CHAIN mode. This sort of muting, called song muting,
works differently compared to track muting, most notably because song mutes are pattern exclusive. See page 46 for more info.
29
THE SEQUENCER
THE SEQUENCER
The sequencer of Analog Keys stores information in patterns. A pattern controls the playback of the synth, FX
and CV tracks and various aspects of these tracks. Each of the 8 banks, ranging from A to H, can host 16 patterns, meaning 128 patterns are available. All adjustments made to the patterns are automatically saved.
Changes made to the active pattern can however be reverted. Read more in “PATTERN MENU” on page 33. A
pattern contains:
• Note trigs for all tracks.
• Trigless locks for all tracks.
• Parameter locks.
• Trig mutes.
• Accent trigs.
• Note and parameter slide trigs.
• Swing trigs.
• ARP and NOTE menu parameter settings.
• Information about which kit is linked to the pattern.
• Length and time signature for the tracks.
BASIC PATTERN OPERATIONS
Analog Keys can seamlessly switch between patterns. This, plus the ability to chain patterns, are handy features
when for example making live improvisations.
SELECTING A PATTERN
Press the [BANK GROUP] key to choose the bank group from which a pattern will be selected. If for example
bank group A-D is chosen, patterns in banks A, B, C and D can be selected. Next, press a [BANK] key followed
by a [TRIG] key to select a pattern within the selected bank. To select for example pattern B05, select bank
group A-D using the [BANK GROUP] key. Then press and hold [BANK B/F] and press [TRIG] key 5.
Patterns containing data are indicated by half-bright red <TRIG> LEDs. The currently active pattern is indicated
by a full-bright red <TRIG> LED. When selecting a pattern containing no data, the kit of the previous pattern will
be used.
When a pattern is playing and a new pattern is selected, the new pattern position will blink on top of the graphics
indicating the position of the current pattern.
• Pattern selection can be made using only one hand. After a [BANK] key has been pressed, a win-
dow will appear for a short while, stating “CHOOSE PTN”. If a [TRIG] key is pressed while this window is visible, a pattern will be selected.
• Patterns can be changed while the sequencer is running.
• Patterns can be changed and queued by sending program change messages.
• After having selected a pattern, and before releasing any key, [REC], [PLAY] and [STOP] can be
pressed to copy, clear or paste patterns. No new chain will be built, nor any pattern enqueued. It is
possible to clear, copy or paste multiple patterns at the same time.
PATTERN CONTROL
Pressing [PLAY] will start the playback of a pattern. Pressing [STOP] will stop the playback of all tracks. The
sound will be cut off, but effects like the Saturator Delay will continue to be audible until the delay repeats have
30
THE SEQUENCER
faded out. When the sequencer is stopped, quickly pressing [STOP] + [STOP] will stop playback of all tracks
and fade out the send effects.
When a pattern is playing and [PLAY] is pressed the playback will be paused. Press [PLAY] again to resume
the playback.
If a pattern contains more than 16 sequencer steps, the <PATTERN PAGE> LEDs will indicate this. When a pattern is playing, the currently active pattern page is indicated by a blinking, full-bright, <PATTERN PAGE> LED.
TEMPO
Pattern tempo is global and will affect all patterns. Pattern tempo is set in the TEMPO menu. Press [TEMPO] to
open it.
Use the SOUND SELECTION wheel to change the tempo setting. The [UP] and [DOWN] key changes the decimal part of the tempo. To tap a tempo setting, hold the [FUNCTION] key and tap the [TEMPO] key in a steady
rhythm. After four consecutive taps the average tempo of the taps will be calculated. By continuing tapping, the
average tempo will keep on updating.
The tempo can temporarily be shifted up or down by 10% by pressing the [LEFT] or [RIGHT] arrow keys. When
the key is released the BPM will revert back to the original setting.
When in the TEMPO menu, holding [FUNCTION] while turning the SOUND SELECTION wheel will not change
the tempo to the selected value until the [FUNCTION] key is released.
• Tempo shift is very handy when manually syncing Analog Keys to a turntable or an external sound
source. Note that you do not need to be in the TEMPO menu to perform tempo shifting.
PATTERN MODES
When changing patterns, different modes affecting the way the active pattern will be changed exist. Toggle
between the PATTERN modes by pressing [FUNCTION] + [BANK GROUP]. The <PATTERN MODE> LED indi-
cates which mode is selected. Three PATTERN modes exist.
DIRECT START will immediately change patterns. The new pattern will start playing from the beginning. This
mode is indicated by a red <PATTERN MODE> LED.
DIRECT JUMP will immediately change patterns. The new pattern will start playing from the position where the
previous pattern left off. This mode is indicated by a green <PATTERN MODE> LED.
SEQUENTIAL will change patterns after the currently playing pattern reaches its end. This mode is the default
mode. It indicated by an unlit <PATTERN MODE> LED.
EDITING A PATTERN
Analog Keys offers two main modes of inputting trigs when editing or creating a pattern, GRID RECORDING
mode and LIVE RECORDING mode. In these modes, two types of trigs can be entered: note trigs and trigless
locks.
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THE SEQUENCER
TRIG TYPES
Two types of trigs exist, note trigs and trigless locks. Note trigs trig notes while trigless locks can be used to
apply parameter locks without trigging notes. Note trigs are indicated by full-bright <TRIG> LEDs and trigless
locks are indicated by half-bright <TRIG> LEDs. Read more about parameter locks in section “PARAMETER
LOCKS” on page 38. The two types of trigs are entered differently depending on whether GRID or LIVE recording mode is active.
GRID RECORDING MODE
GRID RECORDING is a method of composing where trigs are added by using the [TRIG] keys.
Enter GRID RECORDING mode by pressing the [REC] key. A lit red <REC> LED indicates GRID RECORDING
mode is active. Select the track to which you want to add trigs by pressing the relevant [TRACK] button. Place
note trigs on the sequencer by pressing the [TRIG] keys. To add note values to trigs of the synth tracks, press
and hold a [TRIG] key while pressing a key on the KEYBOARD. To add a trigless lock, press [FUNCTION] and
[TRIG]. Add micro timing to a note trig by pressing and holding the [TRIG] key while pressing [LEFT] or
[RIGHT]. A micro timing pop up menu will appear, showing the note offset.
If the pattern contains more than 16 steps, switch to the pattern page you want to edit by pressing the [PAGE]
key. The active pattern page is being indicated by a fully lit <PATTERN PAGE> LED.
Press [PLAY] to listen to the sequence.
• All trigs of a track can be shifted forwards or backwards on the sequencer. While in GRID
RECORDING mode, hold down [FUNCTION] while pressing the [LEFT] or [RIGHT] arrow keys to
perform the trig shift.
• Preview a note trig, complete with its parameter locks, by pressing [TRIG] + a key on the KEY-
BOARD.
LIVE RECORDING MODE
LIVE RECORDING mode is the second method of adding trigs to the tracks. In this recording mode, the KEYBOARD, or an external MIDI keyboard connected to Analog Keys, can be played in real time to input trigs to the
tracks. It is also possible to enter parameter locks in real time. Trigs input in LIVE RECORDING mode will be
placed on the sequencer in a micro timed fashion, meaning the µTM parameter in the NOTES SETUP menu will
be locked accordingly to more accurately reflect the input timing of the trigs. This makes LIVE RECORDING
mode record note inputs in a more expressive and un-quantized way. Micro timed trigs can be quantized, which
is done in the NOTES SETUP menu. Read more about the µTM parameter on page 35. Quantizing is covered
on page 36.
Hold [RECORD] and press [PLAY] to enter LIVE RECORDING mode. The sequencer will start to play and the
<RECORD> LED will start to flash. You can now enter trigs to the active track in real time by pressing the keys
on the KEYBOARD. For the synth and CV tracks, note values according to the KEYBOARD key presses will be
recorded. In order to activate quantization of the LIVE RECORDING, do as above but double-press [PLAY].
To real time erase all trigs from a track, press and hold [TRACK] + [NO/RELOAD]. All trigs hit by the running
LED of the sequencer will be erased from the active track. The trigs of more than one track can be removed by
pressing several [TRACK] keys simultaneously.
To stop both the recording and the playback of the sequencer, press [STOP]. To exit LIVE RECORDING mode
while keeping the sequencer playing, press [PLAY]. If LIVE RECORDING mode is active and [REC] is pressed,
GRID RECORDING mode will be entered.
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THE SEQUENCER
TRACK MENU
In this menu settings and options related to the active track are found. Open the menu by pressing the [TRACK]
key. Navigate in the list using the [UP]/[DOWN] arrow keys or the SOUND SELECTION wheel. Select options
by pressing [YES]. Change the track that the menu will affect by pressing the [TRACK] keys.
NOTES SETUP contains settings mainly relating to track quantization and scale. It is the
same menu as accessed by pressing [FUNCTION] + [NOTE]. The NOTES SETUP menu is
covered in section “NOTES SETUP” on page 36.
ARP SETUP contains settings for the track arpeggiators. It is the same menu as accessed by
pressing [FUNCTION] + [ARP]. The ARPEGGIATOR SETUP menu is covered on page 35.
RELOAD TRACK will reload the active track. Since tracks are a part of patterns which are
automatically saved, it will either be reloaded to its original auto-saved state or to a specific
saved state which can be determined by utilizing the SAVE TRACK command. Press [NO/
RELOAD] + [TRACK] for a short cut to the RELOAD TRACK command.
SAVE TRACK will save changes made to the active track. This is a special feature available
in addition to the general, automatic, saving of patterns which occurs when patterns are
changed. The feature is useful in situations where an individual track is being worked on, the
results are favorable and you want to keep on working with the track while having the ability to
revert it to a specific saved state. The SAVE TRACK command makes this possible. When
reloading the track, it will not be reloaded to its original, pattern auto-saved, state, but to the
manually saved state. Press [YES/SAVE] + [TRACK] for a short cut to the SAVE TRACK
command.
PATTERN MENU
In the PATTERN menu patterns can be saved and reloaded. Open the menu by pressing [PATTERN]. Select
between the available commands by using the [UP]/[DOWN] arrow keys. Confirm selections with [YES/SAVE].
RELOAD PATTERN will reload the active pattern. It will either be reloaded to its original autosaved state or to a specific saved state which can be determined by utilizing the SAVE PAT-
TERN command. Press [NO/RELOAD] + [PATTERN] for a short cut to the RELOAD PATTERN command.
SAVE PATTERN will save changes made to the active pattern. This is a special feature avail-
able in addition to the general, automatic, saving of patterns which occurs when patterns are
changed. The feature is useful in situations where a pattern is being worked on, the results are
favorable and you want to keep on working with the pattern while having the ability to revert to
a specific saved state. The SAVE PATTERN command makes this possible. When reloading
the pattern, it will not be reloaded to its original, auto-saved, state, but to the manually saved
state. Press [YES/SAVE] + [PATTERN] for a short cut to the SAVE PATTERN command.
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THE SEQUENCER
• The RELOAD PATTERN command is great when improvising live. Any changes made to the active
pattern, like adding bass line notes or similar, can immediately be undone.
ARPEGGIATOR
The ARPEGGIATOR menu controls the six arpeggiators, one for each track. Arpeggiator settings are a part of
the pattern, they are not stored together with kits. Select the track whose arpeggiator will be edited by pressing
the relevant [TRACK] key. Open the ARPEGGIATOR menu by pressing [ARP].
MOD activates the arpeggiator and controls how the arpeggiated notes will be cycled.
• OFF will deactivate the arpeggiator.
• TRU will play the notes in the same order as they were inserted.
• UP will play the notes in an ascending order, from the lowest note to the highest, on a
per octave basis.
• DWN will play the notes in a descending order, from the highest note to the lowest, on
a per octave basis.
• CYC will play the notes first in an ascending order, then in an descending order.
• SHF will play the notes randomly on an octave range basis. If the arpeggio for example has a RNG setting of 2, the notes of the first octave range will be played randomly
and once all notes have been played, all the notes of the second octave will be played
in a new random order.
• RND will randomize the playback of the arpeggiated notes.
• PLY will arpeggiate a complete chord (POLYPHONY must be activated, see page 20)
in the same way an individual note is arpeggiated in TRU mode.
SPD sets the speed of the arpeggiator. It is synchronized to the BPM of the project. A setting
of 6 equals 16th notes, a setting of 12 equals 8th notes and so on.
RNG sets the octave range of the arpeggiator. After each finished arpeggiator cycle the arpeggiated notes will be transposed one octave up. When the notes has reached the octave offset
specified by the RNG setting the notes will be reset to their inital values. From there the octave
transpose will be started all over again.
LEG controls the legato of the arpeggiator. This setting will affect the note trigs of the track
even if the MOD setting is set to OFF.
34
• ON will play overlapping notes legato, releasing the old note after the new one. The
NLEN setting adjusts the length of the notes when the arpeggiator is activated. If not
activated the LEN setting will adjust the length of the notes.
• OFF will send out a MIDI note off message before the start of each arpeggiated note.
THE SEQUENCER
LEN controls the length of the arpeggiated notes.
NO2-NO4 selects the offset in semi-tones for three additional arpeggio notes. The offset is
made from the original note trig. The TRK KEY SCALE and TRK KEY NOTE settings found in
the NOTES SETUP menu will affect the note values of the arpeggiated notes.
• Please note only the NO2-NO4 parameters can be parameter locked.
ARPEGGIATOR SETUP
Pressing [FUNCTION] + [ARP] opens the ARPEGGIATOR SETUP menu. Here the arpeggiator length and note
offsets are set.
Select the length of the arpeggio by turning DATA ENTRY knob E. The max length is 16 sequencer steps. The
<TRIG LEDS> indicate the length of the arpeggio and, when the arpeggio is playing, the number of played
arpeggio notes.
Arpeggio note offsets can be inserted by pressing a [TRIG] key and turning DATA ENTRY knob J. By pressing
several [TRIG] keys simultaneously it is possible to adjust the note offsets of more than one step.
NOTE MENU
The NOTE menu controls general note settings for the active track. Open by pressing [NOTE]. NOTE menu settings are a part of the pattern, they are not stored together with kits.
The parameter settings seen in the NOTE menu settings are the default settings when placing trigs on the
sequencer. Entering three note trigs, changing for example the note length parameter and then entering three
more note trigs will thus make the last three note trigs share a different note length compared to the first three.
To add individual settings per note, utilize parameter locks. Read more about this feature “PARAMETER
LOCKS” on page 38. µTM, ENV, and LFO settings can only be changed when parameter locked.
NOT is the default note value.
VEL sets the velocity value. The higher the value, the higher the volume of the note. The
default value is 100. Please note that this value will affect any VELOCITY MOD menu assignments. This menu is covered on page 27.
LEN sets the note length.
µTM controls the micro timing offset. A negative value will nudge the trig to a position before
the quantized sequencer step, a positive after. Each micro timing value step is equal to one 1/
384th of a note. When entering note trigs in the LIVE RECORDING mode, they will automatically be micro timed. Read more about this recording mode on page 32.
35
THE SEQUENCER
ENV controls whether the ENVF should be retrigged or not when a note trig or trigless lock is
activated by the sequencer.
ENV controls whether the ENV2 should be retrigged or not when a note trig or trigless lock is
activated by the sequencer.
LFO controls whether the LFO1 should be retrigged or not when a note trig or trigless lock is
activated by the sequencer.
LFO controls whether the LFO2 should be retrigged or not when a note trig or trigless lock is
activated by the sequencer.
• It is possible to real time record and real time erase NOT, VEL and LEN parameters. This is useful
when for example inputting notes using an external MIDI keyboard sending MIDI velocity data. The
same applies when entering notes using the mini-keyboard. In this case VEL changes will not be
recorded though, as the mini-keyboard is not velocity sensitive. Read more about real time parameter lock record and erase on page 38.
• When real time erasing all locks by pressing [FUNCTION]+[NO/RELOAD], note parameters are not
included.
NOTES SETUP
In the NOTES SETUP menu, more settings relating to notes of the active track are found. Access the menu by
pressing [FUNCTION] + [NOTE]. Navigate the menu using the [UP]/[DOWN] arrow keys or the SOUND
SELECTION wheel. Change settings with the [LEFT]/[RIGHT] arrow keys.
GLOBAL QUANTIZE will affect all micro timed trigs of all tracks. The higher the quantize
value, the more all micro timed trigs will be quantized.
TRK QUANTIZE will affect all micro timed trigs of the active track. The higher the quantize
value, the more all micro timed trigs will be quantized.
TRK KEY SCALE sets the key scale of the track. All notes on the sequencer track will be
auto-adjusted to the selected scale. The setting is non-destructive, meaning if the setting is
changed from for example MIN to OFF, the notes will start playing according to their original
note values. This setting also affects how the track will be transposed when performing a
transpose function. If for example MAJ is set, all notes of the track will be transposed according to a major scale. Read more about the transpose functionality on page 41.
TRK KEY NOTE sets the key note of the track. This setting affects how the track will be transposed when performing a transpose function. The transpose will be an offset from the key
note.
TRK TRANSPOSABLE will when activated make the track transposable. If deactivated, the
track can not be transposed, which can be a relevant setting for tracks containing drum
sounds. A quick command for this setting exists. Press [TRANSPOSE] + [TRACK] to activate/deactivate the transpose functionality for a track. Read more about track transpose on
page 41.
36
THE SEQUENCER
CLICK TRACK
The CLICK TRACK menu controls the internal metronome of Analog Keys. Open the menu by pressing [FUNCTION] + [TRACK]. Use the [UP]/[DOWN] arrow keys or the SOUND SELECTION wheel to scroll through the list of settings. Press [LEFT]/[RIGHT] to change the highlighted setting.
ACTIVE activates/deactivates the metronome. It is also possible to press [FUNCTION] and double-pressing [TRACK] to toggle the metronome on or off.
TIME SIG. NUM controls the note measure of the metronome time signature.
TIME SIG. DENOM controls the beat measure of the metronome.
PREROLL controls for how many bars the metronome will sound before the sequencer starts
playing. This setting is only relevant when LIVE RECORDING mode is initiated.
VOLUME controls the volume of the click.
SCALE MENU
Here the general length and timing of the active pattern is set. Two modes exist in the SCALE menu. In NORMAL mode all tracks share the same length. In ADVANCED mode each track can have different lengths. Access
the SCALE SETUP menu by pressing [FUNCTION] + [PAGE]. Use the [LEFT] and [RIGHT] arrow keys to
select between the available settings. Use the [UP] and [DOWN] keys to adjust the different settings and to
select between the two modes. The SOUND SELECTION wheel can also be used to adjust the settings.
NORMAL MODE
This is the default mode. In this mode all tracks of the pattern share the same length and time signature. This
screen will appear when the NORMAL setting is active.
The first two settings control the step length of the pattern. The leftmost number selects the number of steps in
the pattern. The maximum number of steps available to the pattern is determined by the total length, set by the
parameter to the right. This can be either 16, 32, 48 or 64 steps. If 17 steps or more are used in a pattern, the
[PAGE] key is, while in GRID RECORDING mode, used to toggle between the different pattern pages.
The rightmost parameter controls the time signature of the pattern. It offers seven possible settings, 1/8X, 1/4X,
1/2X, 3/4X, 1X, 3/2X and 2X. A setting of 1/8X will play back the pattern at one eighth of the set tempo. 3/4X
plays the pattern back at three quarters of the tempo. 3/2X will play back the pattern twice as fast as the 3/4X
setting. 2X will make the pattern play at twice the BPM.
• Trigs are automatically copied when extending the length of a pattern. If a pattern consists of for
example two pages and the pattern length is increased to four pages, the two added pattern pages
will be copies of the first two pattern pages.
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THE SEQUENCER
• Press the [PAGE] key for quickly changing the total length of the pattern. Press the [TRIG] keys to
quickly change the number of steps of the pattern.
• A 2X time signature setting is useful for increasing the base resolution of the step sequencer to
32nd notes. A 3/4X setting is useful when Analog Keys is playing alongside other instruments set
to the same BPM and you want Analog Keys to play triplets.
ADVANCED MODE
In this mode the tracks of the pattern can be assigned individual lengths. Select ADVANCED mode by navigating to the SCALE column using the [LEFT] arrow key. Select ADVANCED by using the [DOWN] arrow key. In
ADVANCED mode, two columns exist, TRACK and MASTER.
The TRACK column sets the step length of the track. It works just like setting the pattern length in NORMAL
mode. The settings will only affect the active track. Press the [TRACK] keys to select the track whose scale set-
tings will be edited.
The MASTER column is only available in ADVANCED mode. Here the master length, the master change length
and the general time signature of the pattern are set.
LEN controls the amount of steps the pattern will play before all tracks are restarted. An INF
setting will make the tracks of the pattern loop infinitely, without ever being restarted. Note that
this setting also affects for how long the active pattern will play before a chained pattern will
start playing. This can be overridden by the CHNG parameter.
CHNG controls for how long the active pattern will play before a cued or chained pattern will
begin to play. This setting is important when for example LEN is set to INF. If no CHNG setting
is made, the pattern will play infinitely and the next pattern will thus not be cued. But if CHNG
for instance is set to 64, the pattern will behave like a pattern consisting of 64 steps in terms of
cuing and chaining.
MASTER SCALE is the rightmost setting. It sets the general time signature of the pattern.
• If INF is selected the active pattern will play infinitely, making it impossible to change to another
pattern.
• Press [FUNCTION] + [UP]/[DOWN] to set the MASTER LENGTH in increments of 16.
SEQUENCER FEATURES
PARAMETER LOCKS
Parameter lock is a powerful feature that allows trigs to have their own unique parameter values. The note trigs
of a synth track can have, for example, different pitch or filter settings. All parameters found in the PARAMETER
pages and the ARP and NOTE menus are possible to parameter lock and parameter locks can be applied to all
types of tracks. Parameter locks can be removed by either performing a clear locks command, covered in section “COPY, PASTE AND CLEAR OPERATIONS” on page 42, or by simply removing the trig and entering it
again.
38
THE SEQUENCER
To apply parameter locks in GRID RECORDING mode, press and hold the [TRIG] key of a trig. Adjust the
parameters you want to lock using the DATA ENTRY knobs. The graphics in LCD will become inverted for the
locked parameter and the locked parameter value will be displayed. The <TRIG> LED of the locked trig will
begin to flash rapidly, indicating the trig now contains a parameter lock. Remove a single parameter lock by
holding [TRIG] + pressing the DATA ENTRY knob of the locked parameter. By removing a note trig and entering
it again, all parameter locks will be erased from the trig.
In LIVE RECORDING mode, turning a DATA ENTRY knob will input parameter locks to the active track. Note
trigs will be locked accordingly and trigless locks containing the locks will be placed on the sequencer steps not
containing note trigs.
To remove the parameter locks of all tracks while LIVE RECORDING mode is active, press and hold [FUNC-TION] + [NO/RELOAD]. Sound locks will however not be erased. Remove specific parameter locks in real time
by pressing [NO/RELOAD] while pressing the DATA ENTRY knob corresponding to the parameter that will be
removed.
• Up to 128 different parameters can be locked in a pattern. A parameter counts as one (1) locked
parameter no matter how many trigs that lock it. If for example the cutoff parameter of the ladder
filter of synth track 1 is locked on every sequencer step, there are still 127 other parameters that
can be locked.
SOUND LOCKS
All Sounds residing in the Sound pool of the active project can be changed per sequencer step, which is an
immensely useful feature for adding variations to a track. Press and hold a note trig and turn the SOUND SELECTION wheel. The Sound pool list will appear. Scroll the list using the SOUND SELECTION wheel, select
the Sound you want to assign to the note trig and then release the [TRIG] key. The <TRIG> LED will start to
flash. Pressing and holding the [TRIG] key of the note trig will show the assigned Sound.
• The first position in the Sound pool list, titled TRACK SOUND, is the default selection. It will play
the track Sound belonging to the active kit.
TRIG MUTE
The TRIG MUTE menu makes it possible to add mute masks on a per trig basis. Each track can have its own
trig mute trigs. Open the menu by pressing [FUNCTION] + [BANK A/E].
Select the track to which you want to add trig mute trigs by pressing the corresponding [TRACK] key. While in
the TRIG MUTE menu, entered trigs will mute any trigs placed of the active track, given the trigs are located on
the same sequencer steps.
• Trig mutes can be quickly added to note trigs or trigless locks. Keep the note trig or trigless lock
pressed and press [BANK A/E]. A trig mute trig will automatically be placed on the same
sequencer step as the note trig/trigless lock.
• Press a note trig/trigless lock to quickly see if a trig mute trig is placed on the same sequencer
step as the trig. If that is the case, the <BANK A/E> LED will light up.
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THE SEQUENCER
• Trig mutes are good for experimenting with the feel of tracks when playing live. The last eight
steps of a bass line track could for example be muted to build suspense.
ACCENT
Adding accent trigs is useful for quickly changing the volume and filter envelope behavior, or accentuation, for
chosen steps of a track. Accent level is a destination for modulation, which means it can be affected by, for
example, LFOs. Open the ACCENT menu by pressing [FUNCTION] + [BANK B/F].
Select the track that will be affected by pressing the corresponding [TRACK] key. Select the accent value by
turning the SOUND SELECTION wheel. The higher the value, the more accentuation will be added to accent
trigs.
While the ACCENT menu is open, the sequencer will display accent trigs. Place or remove accent trigs by
pressing the [TRIG] keys. If an accent trig is placed on the same sequencer step as a note trig, the note trig will
be accentuated.
• A note trig can be quickly accented. Keep the note trig pressed and press [BANK B/F]. An accent
trig will automatically be placed on the same sequencer step as the note trig.
• Press a note trig/trigless lock to quickly see if an accent trig is placed on the same sequencer step
as the trig. If that is the case, the <BANK B/F> LED will light up.
NOTE SLIDE
The NOTE SLIDE menu makes it possible for the pitch of two separate note trigs to slide between each other.
Open the menu by pressing [FUNCTION] + [BANK C/G]. When this menu is active and [TRIG] keys are
pressed, note slide trigs will be placed on the sequencer.
If a note slide trig is placed on the same step as a note trig, the pitch of the previous note trig will slide. For
instance, if a track contains two note trigs and a note slide trig is placed on the same step as the second note
trig, the pitch of the first note trig will slide to the pitch of the second note trig. The speed of the pitch slide is
determined by the SLI parameter, found in the second page of the OSC2 menu. Read more about this parameter in “Appendix A: SYNTH TRACK PARAMETERS“.
• Note slides can be quickly added to note trigs. Keep the note trig pressed and press [BANK C/G].
A note slide trig will automatically be placed on the same sequencer step as the note trig.
• Press a note trig lock to quickly see if a note slide trig is placed on the same sequencer step as
the trig. If that is the case, the <BANK C/G> LED will light up.
40
THE SEQUENCER
PARAMETER SLIDE
The PARAMETER SLIDE menu makes it possible for the parameter values of two separate note trigs or trigless
locks of a track to slide between each other. Open the menu by pressing [FUNCTION] + [BANK D/H]. When
this menu is active and [TRIG] keys are pressed, slide trigs will be placed on the sequencer.
For a parameter value to slide between two trigs, it needs to be locked on one of the trigs. A locked parameter
value will slide to the unlocked value and vice versa. To make the parameter value slide, place a slide trig on the
same sequencer step as the trig whose parameters you want to slide. The speed of the slide is relative to the
current tempo and the slide is completed when the next trig is reached. Several parameter values can slide at
the same time.
• Parameter slides can be quickly added to note trigs or trigless locks. Keep the note trig or trigless
lock pressed and press [BANK D/H]. A parameter slide trig will automatically be placed on the
same sequencer step as the note trig/trigless lock.
• Press a note trig/trigless lock to quickly see if a parameter slide trig is placed on the same
sequencer step as the trig. If that is the case, the <BANK D/H> LED will light up.
SWING
Sets the swing of the pattern, allowing for a different rhythmic groove. Access this menu by pressing [FUNCTION] + [PATTERN].
TRACK TRANSPOSE
Tracks can be transposed up or down and the transpose function can be locked for one handed operation. The
tracks that will be affected by the transpose functionality are set in the NOTES SETUP menu. Read more in section “NOTES SETUP” on page 36. A quick command for this also exists. Press [TRANSPOSE] + [TRACK] to
activate or deactivate the transpose functionality for the tracks. When pressing and holding the [TRANSPOSE]
key, lit <TRACK> LEDs indicate which tracks are transpose activated.
To transpose, press and hold [TRANSPOSE] and press a key on the KEYBOARD. Select a different octave
range to transpose to by pressing [OCTAVE UP] or [OCTAVE DOWN]. After having performed a transpose, a
little pop-up window will show how many semitones the transpose consists of.
The notes of the tracks are transposed according the TRK KEY NOTE and TRK KEY SCALE settings, found in
the NOTES SETUP menu covered on page 36. The transpose is an offset to the set key note, meaning all note
trigs retain their original note values after having been transposed. If for example the key note is set to a C5 and
F5 is pressed on the KEYBOARD, the transpose activated tracks will be transposed +5 semitones.
The transpose offset can be applied permanently as well. After performing a transpose, press [TRANSPOSE] +
[YES/SAVE]. The value of the transposed note trigs will be permanently altered.
41
THE SEQUENCER
If [FUNCTION] + [TRANSPOSE] are pressed, the transpose lock functionality will be activated. Transpose lock
is indicated by a full-bright <TRANSPOSE> LED. When this function is activated, the [TRANSPOSE] key will
act as if constantly pressed, enabling one-handed transpositions when pressing the KEYBOARD keys.
• Please note that when transpose lock is activated, the KEYBOARD keys will not be able to play
Sounds or set the note value of note trigs. They will only be used for transposing.
DESTRUCTIVE TRANSPOSE
Tracks can be transposed destructively, altering the note values of the note trigs permanently. Do so by pressing
[TRACK] + [UP]/[DOWN]. The value of the note trigs will be changed up or down in the selected amount of
semitones. The tracks do not have to be transpose activated for this to work.
COPY, PASTE AND CLEAR OPERATIONS
Patterns, track pages, tracks and trigs can be copied, pasted and cleared.
The active pattern can be copied to either another location in the same bank or to a location in another bank. To
perform a pattern copy operation, GRID RECORDING mode must not be active. Copy the pattern by pressing
[FUNCTION] + [REC]. Select another pattern and paste the copied pattern to this location by pressing [FUNCTION] + [STOP]. The operation can be undone by pressing [FUNCTION] + [STOP] again. Clear a pattern by
pressing [FUNCTION] + [PLAY]. Undo the operation by repeating the button presses.
After having selected a pattern, and before releasing any key, [REC], [PLAY] and [STOP] can be pressed to
copy, clear or paste patterns. No new chain will be built, nor any pattern enqueued. It is possible to clear, copy or
paste multiple patterns at the same time.
Individual tracks can be copied, pasted and cleared in the same way as patterns. To do so, GRID RECORDING
mode needs to be active.
A track page is one of the up to four pages of sequencer steps a pattern can consist of. It is similar to copy/
paste/clear a track, but will only affect the active track page. GRID RECORDING mode needs to be active here
as well. Select the track page that will be affected by pressing the [PAGE] key. Copy by pressing [PAGE] + [REC]. Select a new track page and press [PAGE] + [STOP] to paste. Undo by pressing [PAGE] + [STOP]
again. Press [PAGE] + [PLAY] to clear the active track page. Undo the operation by repeating the button
presses.
Copy the Sound of a synth track by pressing [TRACK] + [REC]. Select a new track to which the Sound will be
pasted and press [TRACK] + [STOP] to paste.
Trigs, complete with all parameter lock settings, can be copied, pasted and cleared as well. GRID RECORDING
mode needs to be active to access this functionality. Press and hold a trig and press [REC] to perform the copy
operation. Paste by holding another [TRIG] key and pressing [STOP]. It is also possible to copy more than one
he trig first pressed will act as the starting point. When pasting, the
trig. Hold several trigs and press [REC].
other copied trigs will be placed in relation to this trig. Paste the copied sequence of trigs by holding another
[TRIG] key and pressing [STOP]. Clear trig locks by holding one or more trigs and press [PLAY].
QUICK SAVE AND RELOAD COMMANDS
Kits, Sounds, tracks, patterns and songs can instantly be saved and reloaded. When reloading, settings will
revert to their saved state.
T
To quick save a kit, press [YES/SAVE] + [KIT]. This command is the same as the SAVE KIT command found in
the KIT menu, covered on page 17.
To quick save the track Sound of the active track, press [YES/SAVE] + [SOUND]. This command is the same as
the STORE TRACK SOUND command found in the SOUND MANAGER menu, covered on page 25.
42
THE SEQUENCER
To quick save a track, press [YES/SAVE] + [TRACK]. The operation is the same as the SAVE TRACK com-
mand, covered on page 43.
To quick save the active pattern, press [YES/SAVE] + [PATTERN]. The operation is the same as the SAVE PATTERN command, covered on page 33.
To quick save a song, press [YES/SAVE] + [SONG]. The command is the same as the SAVE command found
in the SONG menu, covered on page 46.
To quick reload a kit, press [NO/RELOAD] + [KIT]. This command is the same as the RELOAD KIT command
found in the KIT menu, covered on page 17.
To quick reload the track Sound of the active track, press [NO/RELOAD] + [SOUND].
To quick reload a track, press [NO/RELOAD] + [TRACK]. The operation is the same as the RELOAD TRACK
command, covered on page 43.
To quick reload the active pattern, press [NO/RELOAD] + [PATTERN]. The operation is the same as the RELOAD PATTERN command, covered on page 33.
To quick reload a song, press [NO/RELOAD] + [SONG]. The command is the same as the RELOAD command
found in the SONG menu, covered on page 46.
43
CHAINS AND SONGS
CHAINS AND SONGS
Chains are sequences of several patterns. Chains and patterns are used to form songs.
256 pattern entries are available for the 64 chains, meaning for example one chain can be made of 256 patterns
or two chains can be made of 128 patterns each. In most scenarios, 2-8 patterns per chain is sufficient.
One song is always active and being worked on. Songs contain two main forms of entries, song rows and a
scratch pad row. The active song row is visible on the graphics located in the lower left part of the LCD. If a
scratch pad row is active, the graphics will show “_ _:”.
Each song row contains a chain or a pattern. These entries are saved together with the song. The scratch pad
row also contains a chain or a pattern and is also saved as a part of the song. The intended use of the scratch
pad row is for quickly experimenting with chains and patterns without affecting already programmed song rows.
CHAINS
If the active song row or scratch pad row contains a chain, all patterns of the chain will be played when activating
the CHAIN mode by pressing [CHAIN MODE]. When deactivating the mode, and SONG mode is not active, the
currently active pattern will be played over and over. The currently active pattern, and any other patterns in the
chain, are visible in the lower left corner of the LCD screen. The active pattern is shown with inverted color.
Chains can be created even if CHAIN mode is deactivated. When creating chains this way, two methods exist:
detailed chain mode and quick chain mode. Create chains according to detailed mode by pressing [CHAIN MODE] + [LEFT]/[RIGHT] to move the chain cursor. It can either be placed before a pattern, on a pattern, or
after a pattern. If the cursor is placed before a pattern and a new pattern is selected by pressing [BANK X/X] +
[TRIG], the selected pattern will be inserted before the pattern located after the cursor. If the cursor is highlighting a pattern and a new pattern is selected, the highlighted pattern will be replaced. When activating CHAIN
mode, the patterns in the chain will be played in sequence. The chain will be looped once the final pattern of the
chain has played.
To create chains in quick mode, press and hold [BANK X/X] and then press the [TRIG] key for the pattern you
want the chain to start with. As long as you keep the first [TRIG] key pressed, subsequent [TRIG] keys pressed
will add patterns to the chain. In quick mode, it is only possible to chain patterns from the same bank. Please
note that the previous chain will be erased when using quick mode. PATTERN mode must be set to SEQUENTIAL if you wish to create chains in quick mode.
Pressing [CHAIN MODE] + [NO/RELOAD] will, depending on the location of the chain cursor, either erase the
pattern located before the cursor or the one highlighted by it.
Pressing [CHAIN MODE] + [PLAY] will clear the chain.
Pressing [FUNCTION] + [CHAIN MODE] will create a new, blank, scratch pad row “_ _:”. The new scratch pad
row will be moved down one step in the song row list, which can be seen when opening the SONG EDIT menu.
The content of the previous scratch pad row will be added as a new song row. The position of the scratch pad
row determines where the new song row is placed. See SONG EDIT MENU on how to relocate song rows
(including the scratch pad row) within the song.
• CHAIN mode is ideal when improvising live. When CHAIN mode is deactivated and only the cur-
rently active pattern is looping, create a chain and then activate CHAIN mode. At any time, exit
CHAIN mode to loop one pattern only. Add and remove patterns to create a completely new chain
and activate CHAIN mode again. By creating new chains through pressing [FUNCTION] + [CHAIN
MODE], improvised songs can quickly be created.
44
CHAINS AND SONGS
SONGS
Songs are essentially patterns and chains structured to form a long sequence. To enter SONG mode, press the
[SONG MODE] key. The <SONG> LED will light up, indicating SONG mode is active. The active song will start
to play, row by row. If the active song row is the scratch pad row, song row 00 will be played afterwards, given
that the song has been programmed in SONG EDIT and that the scratch pad row has not been moved within the
song. The currently playing song row is indicated in the lower left corner of the LCD screen.
SONG EDIT MENU
Songs are created in the SONG EDIT menu, which is accessed by pressing [FUNCTION] + [SONG MODE].
Songs are played row by row, starting from the top and moving towards the bottom. If a song row contains a
chain, all patterns in the chain will play before the song play position moves to the next row. The song play position is indicated by inverted pattern number graphics. In the top right corner of the LCD screen the BPM and the
amount of played bars and beats is shown.
To navigate between song rows as well as patterns assigned to the song rows, use the [ARROW] keys. When
the song cursor highlights a pattern position, the pattern number becomes enclosed by a square. When the
song cursor is placed before or after a pattern, it will form a thin line.
To start playing a Song from the beginning, double-press [STOP]. The song play position will automatically be
moved to the first pattern of the first song row, which normally is the scratch pad row. Songs can however start
playing from any pattern position. Highlight a pattern position by moving the song cursor using the [ARROW]
keys. Press [YES/SAVE] to select this position. The graphics will become inverted, indicating this is the song
play position. Press [PLAY] to start playing the Song from this position.
• Copy, paste and clear commands can be executed on the song rows.
ADDING SONG ROWS AND ASSIGNING PATTERNS AND CHAINS
Press [FUNCTION] + [YES/SAVE] to add a song row. The new song row will be inserted below the row on
which the cursor is, and the pattern A01 will automatically be assigned to the new row. To assign another pattern
to the song row, use the [ARROW] keys to move the song cursor so the pattern assigned to the row becomes
highlighted and then press a [BANK X/X] key + a [TRIG] key. In general, the pattern assigning procedure is the
same as when selecting a pattern, covered in the section “SELECTING A PATTERN” on page 30.
To add a chain to a song row, select a song row and press the [RIGHT] arrow key. The song cursor will move
from the pattern position and form a thin, standing line. Press a [BANK X/X] key + a [TRIG] key to select the
pattern that will be added to the chain.
Remove a pattern in a chain by highlighting it with the song cursor and pressing [FUNCTION] + [NO/RELOAD].
If a song row contains a chain, individual patterns can be rearranged in the chain. Select the pattern by highlighting it with the song cursor and press [FUNCTION] + [LEFT]/[RIGHT].
Move a song row up or down in the song by moving the song cursor to the song row and pressing [FUNCTION]
+ [UP]/[DOWN]. Note that the scratch pad row “_ _:” can be moved up or down in the list in the same way. The
position of the scratch pad row is important, because it determines where the new song row will be located,
when a new chain (and a new scratch pad row) is created outside of the SONG EDIT menu. The new song row
will be inserted above the new scratch pad row, and it will have the same number as the song row below the previous scratch pad row.
Erase an entire song row, one pattern at a time, by repeatedly pressing [FUNCTION] + [NO/RELOAD].
45
CHAINS AND SONGS
ADDING REPEATS, MUTES AND TRANSPOSE INFORMATION
Various extra information can be entered for song rows and pattern or patterns assigned to the song rows.
Repeat a song row with a chosen factor by moving to the leftmost position of the song row. Turn DATA ENTRY
knob A to select how many times the song row will be repeated.
Add song mutes to a pattern by highlighting it and pressing [FUNCTION] + [TRACK]. The mute graphics to the
right in the LCD screen shows which tracks have been muted. Tracks muted from a song are also indicated by
half-bright <TRACK> LEDs. Unlike track mutes, song mutes are pattern specific. Different patterns can have different song muted tracks. When not in SONG EDIT menu and song muted tracks are manually muted by pressing [FUNCTION] + [TRACK], the <TRACK> LEDs will become unlit, i.e. track muted. The track mute method is
covered on page 29. Adding song mutes when not in the SONG EDIT menu can also be achieved by pressing
[SONG MODE] + [TRACK] or [CHAIN MODE] + [TRACK].
Transpose a pattern by highlighting it with the song cursor and pressing [TRANSPOSE] + a KEYBOARD key. A
song transpose works like a track transpose, albeit automated. The track transpose functionality is covered on
page 41.
SONG MENU
In the SONG menu, songs can be saved, loaded renamed et cetera. Access the menu by pressing [FUNCTION]
+ [SONG].
RELOAD will reload the active song. It will be restored to its saved version. Press [NO/
RELOAD] + [SONG] for a short cut to thiscommand.
LOAD will open a menu where saved songs can be loaded. The active song is indicated by
inverted graphics.
SAVE will save the active song to one of the 16 song slots. The active song is indicated by
inverted graphics. Press [YES/SAVE] + [SONG] for a short cut to this command.
CLEAR will clear the active song from all content.
EDIT will open the EDIT menu. It is the same menu as accessed by pressing [FUNCTION] +
[SONG MODE]. See page 45 for more info about this menu.
RENAME will open a menu where the active song can be renamed.
46
GLOBAL MENU
GLOBAL MENU
The GLOBAL menu offers settings that affect Analog Keys on a global level. Global tune, MIDI and CV settings
are made here. Up to four Global slots, where each can have individual settings, are available.
Access the menu by pressing [FUNCTION] + [SONG]. Scroll the list by using [UP]/[DOWN] or the SOUND
SELECTION wheel. Open a highlighted menu by pressing [YES/SAVE].
PROJECT
Here projects are managed. This menu is covered in the section “PROJECTS” on page 14.
GLOBAL SLOT
Selects which of the four Global slots to use. Select the active slot by using the [LEFT]/[RIGHT] arrow keys.
Press [YES/SAVE] to confirm the selection. All changes made to a Global slot are automatically saved. A slot
stores the current configuration of the synth, sequencer, CV and MIDI settings . All changes made to a Global
slot are automatically saved.
SYNTH CONFIG
Analog Keys master tune and calibration settings are found here.
MASTER TUNE sets the master tune for the analog oscillators. The default setting is 440.0 Hz.
CALIBRATION will start the calibration routine for the oscillators, pulse widths and filters. After selecting this
option, a popup window asking to confirm the calibration will appear. Press [YES/SAVE] to proceed with the cali-
bration. Please note the calibration routine takes a while to complete.
• Analog Keys is factory calibrated. It should not be re-calibrated unless specifically stated by Elek-
tron Support.
47
GLOBAL MENU
SEQUENCER CONFIG
Here settings relating to the sequencer can be found. Change settings by using the [LEFT]/[RIGHT] arrow keys.
QUANTIZE LIVE REC will when active quantize notes entered in LIVE RECORDING mode to complete
sequencer steps. When the setting is deactivated, live recorded notes will where applicable be affected by micro
timing. Read more about micro timing in the section “NOTE MENU” on page 35.
KIT RELOAD ON CHG will cause kits to reload to their saved state automatically as soon as a new kit becomes
active. This is useful if you for example play live and have tweaked a kit, want to save it and then return to a pattern featuring the same kit, but with its original settings.
MIDI CONFIG
In this menu various sub-menus dealing with the MIDI functionality of Analog Keys are found.
MIDI SYNC
Controls how Analog Keys receives and sends MIDI clock and transport commands. Change settings by using
the [LEFT]/[RIGHT] arrow keys.
CLOCK RECEIVE will when active make Analog Keys respond to MIDI clock sent from external devices.
CLOCK SEND will when active make Analog Keys transmit MIDI clock.
TRANSPORT RECEIVE will when active make Analog Keys respond to system realtime mes-
sages like play, stop, continue and song position pointer.
TRANSPORT SEND will when active make Analog Keys send out system realtime messages
like play, stop, continue and song position pointer.
PRG CH RECEIVE will when active make Analog Keys respond to incoming program change
messages, which is useful when wanting to select patterns externally. The MIDI channel that
will listen to incoming program change messages is set in the MIDI CHANNELS menu, covered on page 50.
48
PRG CH SEND will when active send program change messages when patterns are changed.
The MIDI channel that will send program change messages is set in the MIDI CHANNELS
menu, covered on page 50.
GLOBAL MENU
MIDI PORT CONFIG
MIDI port related settings are found in this menu. Change settings by using the [LEFT]/[RIGHT] arrow keys.
TURBO SPEED selects the multiplier of the MIDI transfer rate that will be used when Analog
Keys MIDI IN/OUT ports are connected to the MIDI OUT/IN ports of a turbo protocol compatible device. The [LEFT]/[RIGHT] arrow keys are used to select the multiplier. If AUTO is chosen, press [YES/SAVE] to start the turbo speed negotiation.
OUT PORT FUNCTIONALITY selects what type of signal the MIDI OUT port will send.
• MIDI makes it possible for the port to send out MIDI data.
• DIN 24 will make the port send DIN 24 sync messages. No MIDI data can be sent
when this option is selected.
• DIN 48 will make the port send DIN 48 sync messages. No MIDI data can be sent
when this option is selected.
• On DIN 24/48 operation: When the [STOP] key is pressed twice quickly, the DIN sync outputs are
put in a ready to start mode. In this mode, the synced unit will start directly when the sequencer
starts. When in this mode, an external unit (for example a TB-303) cannot be programmed. Exit the
ready to start mode by pressing [STOP] once.
THRU PORT FUNCTIONALITY selects what type of signal the MIDI THRU port will send. The same settings as for OUT PORT FUNCTIONALITY exist.
INPUT FROM selects the source Analog Keys will receive MIDI data from.
• DISABLED will make Analog Keys disregard any incoming MIDI data.
• MIDI will make Analog Keys listen only to MIDI data sent to the MIDI IN port.
• USB will make Analog Keys listen only to MIDI data sent to the USB port.
• MIDI+USB will make Analog Keys listen to MIDI data sent to both the MIDI IN and
USB ports.
OUTPUT TO selects the destination to which Analog Keys will send MIDI data.
• DISABLED will stop Analog Keys from sending out any MIDI data.
• MIDI will make Analog Keys send MIDI data to the MIDI OUT port only.
• USB will make Analog Keys send MIDI data to the USB port only.
• MIDI+USB will make Analog Keys send MIDI data to both the MIDI OUT and USB
ports.
49
GLOBAL MENU
• If MIDI+USB is selected in the INPUT FROM and/or OUTPUT TO settings, MIDI data transfers might
limit the USB speed.
OUTPUT CH selects whether the KEYBOARD and the knobs will send data on the auto chan-
nel or the MIDI channel of the selected track.
PARAM OUTPUT selects what type of MIDI messages the DATA ENTRY knobs will send. For
information about which CC/NRPN parameters that will be sent, please see “Appendix D:
MIDI“.
• NRPN will make the knobs send out NRPN MIDI messages.
• CC will make the knobs send out CC MIDI messages.
ENCODER CFG controls whether the DATA ENTRY and LEVEL knobs will send MIDI data or
not. When set to INT, no MIDI data will be sent.
KEYBOARD CFG controls whether the keys of the KEYBOARD will send MIDI note data or
not. When set to INT, no MIDI data will be sent.
RECEIVE NOTES will, when active, make it possible to play Analog Keys using an external
MIDI keyboard.
RECEIVE CC/NRPN will when active make it possible to control Analog Keys parameters
from an external MIDI device sending CC/NRPN data.
MIDI CHANNELS
This menu handles the MIDI channel configuration.
TRACK 1-4, FX, CV selects dedicated MIDI tracks that will control the synth, FX and CV
tracks. An OFF setting will make the track disregard any incoming MIDI messages.
PERF CHANNEL selects the MIDI channel the knobs will send MIDI data on when PERFORMANCE mode is active.
AUTO CHANNEL selects the MIDI channel that will give access to the currently active track. If
an external MIDI keyboard connected to Analog Keys sends MIDI data on this channel, the
keyboard will control the active track. This is useful when for example quickly changing
between the active synth tracks to play different Sounds.
PROGRAM CHANGE IN CHANNEL selects the MIDI channel that will listen for incoming program change messages. An AUTO setting will use the AUTO channel. Enable Analog Keys to
respond to program change messages in the MIDI SYNC menu, covered on page 48.
50
PROGRAM CHANGE OUT CHANNEL selects the MIDI channel that will send program
change messages when changing patterns. An AUTO setting will use the AUTO channel.
Enable Analog Keys to send program change messages in the MIDI SYNC menu, covered on
page 48.
GLOBAL MENU
MULTI MAP EDIT
Opens an editor for mapping the functions of single notes or note ranges on the KEYBOARD or on an external
MIDI keyboard. The functions that can be mapped include: Internal trigging of Sounds on any track, trigging of
MIDI notes on any MIDI channel and the ability to trig patterns with custom transpose settings. Multi map allows
custom mapped keyboards splits, custom pattern trigging per key, individual Sound trig per key, MIDI trig of
external synths, and more. In the Multi map mode, for example, complete analog drum kits, bass lines, and lead
sounds can be played simultaneously. Ideal for performances and live improvisations.
Additionally, the internal multi map trigs can be recorded with the Analog Keys sequencer. At most, one unique
function may be mapped to each of the 128 keys of the entire MIDI keyboard range. One multi map setting is
stored for each global slot, which means 4 different keyboard maps per project can be used.
Press [FUNCTION] + [MULTI MAP] to open the multi map editor instantly. To enable/disable the multi maps you
have created (or the default keyboard split), press [MULTI MAP].
ENTRIES are the basic building blocks of the multi map. They define what function will be
assigned to each key or key range. Up to 128 entries may be created per multi map. If no
entries exist, select ENTRIES, and then CREATE NEW ENTRY. If you wish to erase all
entries to start anew, select ENTRIES and choose CLEAR ALL ENTRIES. If you wish to use
the default multi map, a keyboard split, clear all entries and choose CREATE SPLIT. Select
the entry to edit in the left part of the display by using the [UP]/[DOWN] arrow keys or the
SOUND SELECTION wheel and press [YES/SAVE]. The cursor will move to the right part of
the display where the list of mapping alternatives is visible.
To edit a multi map entry, navigate by using the [UP]/[DOWN] arrow keys or the SOUND SELECTION wheel. Change the highlighted item in the list by pressing the [LEFT] or [RIGHT]
arrow keys. Note that the map entries may be instantly tried by playing the specified range on
the Analog Keys KEYBOARD.
FUNCTION selects one of the four main types of functionality for the MIDI mapping.
• NONE sets a KEYBOARD or external MIDI keyboard key or range that will not be
used for any function. Convenient for defining a ‘no-play’ zone on the keyboard
between two or more sections with different Sounds or functions.
RANGE LOW sets the note on the keyboard on which to start the desired keyboard range.
RANGE HIGH sets the note on the keyboard on which to end the desired keyboard range.
DELETE ENTRY deletes the whole entry. Select and confirm by pressing [YES/
SAVE].
51
GLOBAL MENU
• PAT.PLAY maps a chosen pattern to a specific KEYBOARD or external MIDI keyboard key or range.
INSERT BEFORE will create a new entry with a range ending on the note
preceding the current entry. Select by pressing [YES/SAVE].
INSERT AFTER will create a new entry with a range beginning on the note succeeding the current entry. Select by pressing [YES/SAVE].
RANGE LOW sets the note on the keyboard on which to start the desired keyboard range.
RANGE HIGH sets the note on the keyboard on which to end the desired keyboard range.
PATT ERN selects which pattern A01 - H16 of the active project will be played
when pressing a keyboard key in the range specified above. Set to CUR if the
current pattern is to be played.
PATTERN INC selects the increment with which the pattern will increase for
each successive key press in the specified range. For example, if set to 1, each
successive key will start pattern A01, A02, A03 and so on. Set to 2 it will play
pattern A01, A03, A05 et cetera. Set to 0 if the same pattern as set in PATTERN
above is to be played for every key in the range.
TRANSPOSE transposes the pattern up or down 1-36 octaves. No transpose if
set to 0.
TRANSPOSE INC sets the increment by which the transpose will be increased
for each step of the chosen keyboard range. No increase if set to 0.
CHG MODE sets the mode of starting the pattern. D.START starts the selected
pattern directly from its first step. D.JUMP starts the selected pattern on the
step following the current sequencer step. SEQ. starts the pattern from its first
step once the current pattern has reached its final step.
DELETE ENTRY deletes the whole entry. Select and confirm by pressing [YES/
SAVE].
INSERT BEFORE will create a new entry with a range ending on the note preceding the current entry. Select by pressing [YES/SAVE].
INSERT AFTER will create a new entry with a range beginning on the note suc-
ceeding the current entry. Select by pressing [YES/SAVE].
• INT.TRIG sets the chosen KEYBOARD or external MIDI keyboard key or range to
control specific Sounds from the Sound pool or from the +Drive Sound library.
RANGE LOW sets the note on the keyboard on which to start the desired keyboard range.
RANGE HIGH sets the note on the keyboard on which to end the desired keyboard range. If a single key is to be mapped, set to the same note as RANGE
LOW.
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TRACK sets which track the selected keyboard range or key will play. AUTO
will play the active track, while TRK 1, TRK 2, TRK 3, TRK 4, FX TRK and CV
TRK sets the range to play the specific synth, FX or CV track of your choice.
GLOBAL MENU
NOTE sets which note the start of the chosen keyboard range will play. If no off-
set is desired, it should be set to the same note as RANGE LOW.
NOTE INC defines by what increment the subsequent notes played will
increase. For instance, if this value is set to 2, and the first note in the range is
C5, the following note in the range will play D5, the one after that E5 and so on.
If set to 0, all notes in the keyboard range will play the same note (as set in
NOTE above). If a 1:1 correspondence is desired, set to 1.
SOUND SLOT sets which one of the 128 Sounds, found in the Sound pool of
the active project, the keyboard range will play. If set to OFF, the track Sound of
the chosen TRACK above will be played.
SOUND INC sets by what increment the next key in the chosen keyboard range
will play the next sound slot Sound. If set to 0, the same Sound as defined
above will be played across the whole defined range. If set to 1, it will play the
next successive sound slot Sound for each successive key pressed. Setting the
value to 2 will play every other Sound starting from the sound slot, setting it to 4
every fourth and so on.
FIXED VEL will, if set to OFF, make the velocity sensitivity of the keyboard work
as usual. It may also be set to a constant specific value between 1 and 127, 1
being the lowest and 127 the highest possible velocity.
DELETE ENTRY deletes the whole entry. Select and confirm by pressing [YES/
SAVE].
INSERT BEFORE will create a new entry with a range ending on the note preceding the current entry. Select by pressing [YES/SAVE].
INSERT AFTER will create a new entry with a range beginning on the note suc-
ceeding the current entry. Select by pressing [YES/SAVE].
• EXT.TRIG allows MIDI control of external equipment for a chosen KEYBOARD or
external MIDI keyboard key or range.
CHANNEL sets which specific MIDI channel on which the MIDI note messages
are to be sent, or AUTO.
NOTE sets which note the start of the chosen keyboard range will play.
NOTE INC defines by what increment the subsequent notes played will
increase.
FIXED VEL will, if set to OFF, make the velocity sensitivity of the MIDI keyboard
work as usual. It may also be set to a constant specific value between 1 and
127.
DELETE ENTRY deletes the whole entry. Select and reconfirm by pressing
[YES/SAVE].
INSERT BEFORE will create a new entry with a range ending on the note preceding the current entry. Select by pressing [YES/SAVE].
INSERT AFTER will create a new entry with a range beginning on the note suc-ceeding the current entry. Select by pressing [YES/SAVE].
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GLOBAL MENU
• In MULTI MAP EDIT, Setting a specific SOUND SLOT and setting SOUND INC to 1 is convenient if
you wish to define, for example, a succession of drum sounds that you have stored in a given
sound slot range to be mapped to a certain section of the keyboard. Instant access to those
snares, kicks and hihats!
• If you intend to use your custom multi map with an external MIDI keyboard, remember to set the
external MIDI keyboard to the assigned PERF CHANNEL (or change the performance channel in
the MIDI CHANNEL menu to that of the MIDI keyboard)
CV CONFIG
CV/Gate output signals are calibrated and set up in this menu.
CV A-D CONFIG
Each of the subpages are identical and one for each CV/Gate output exists. The list of available parameters in
this menu will depend on the menu settings. Pressing [FUNCTION] + [CV A-D] is an alternate way of opening
this menu for the corresponding CV/Gate output.
Please read the following paragraphs on how to set up CV pitch control. CV pitch is configured by finding the
voltages generating two different notes from the synthesizer you wish to control. To get a good result you should
select the notes two or three octaves apart.
Before configuring the pitch output you should setup a gate output so that notes can be triggered on the receiving end. You should also set up the gate and pitch parameters so that they use the same source track for triggering notes.
Select NOTE 1, it could for example be C3. Then highlight VOLTAGE 1 and press the [YES/SAVE] key. This will
trigger a C3 note which is played for as long as you hold down the key. While keeping [YES/SAVE] pressed,
adjust the voltage until the controlled synthesizer actually plays the note C3 using [ARROW] keys [LEFT]/[RIGHT] or DATA ENTRY KNOB A. If you don’t have a tuning device, we recommend you play the correspond-
ing note on one of the Analog Keys internal tracks and tune by ear.
Repeat the process for NOTE 2 and VOLTAGE 2, but choose, for example, C5 or C6. Finally play some random
notes to see if they are in tune. If not, then you probably need to change from PITCH V/OCT to PITCH HZ/V, or
vice versa.
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GLOBAL MENU
TYPE selects the type of signal that will be sent from the output. GROUNDED, PITCH V/OCT,
PITCH HZ/V, VALUE LIN, TRIG and GATE settings can be made. Depending on the selection,
different parameters will be available.
• GROUNDED turns the CV output off. No additional parameters available.
• PITCH V/OCT should be chosen for controlling the pitch of equipment using the volt
per octave standard, which applies to most analog synthesizers.
• PITCH HZ/V should be chosen for controlling the pitch of equipment using the herz
per volt standard, which applies to for example older Korg and Yamaha synths.
• VALUE LIN is used to send out arbitrary control voltages, useful when for instance
sequencing or parameter locking any voltage-controlled parameters on analog equipment.
VAL U E M IN sets the lowest allowed voltage level that can be sent from the CV/
Gate output.
VALUE MAX sets the highest allowed voltage level that can be sent from the
CV/Gate output. Normally it is not dangerous to connect voltages within +/- 15 V
to analog equipment, but use these limitations if you are unsure.
• TRIG is used to send out short trig pulses at the start of note events.
LENGTH selects the length of trig signals sent. Some equipment might not trig
correctly on the shortest pulses, so try different lengths if you experience problems when trying to trig.
POLARITY selects the polarity of trig signals sent. V-TRIG and S-TRIG options
exist. V-trig (voltage trigger) is a trig pulse going from 0 V to a user-defined voltage level. S-TRIG (short circuit trigger) goes the other way, from a user-defined
voltage level to 0 V. V-TRIG is the most common trig polarity. S-TRIG is primarily used by older Moog, Korg and Yamaha synths.
LEVEL selects the level of trigs sent, measured in volts. The standard logic
level of +5 V is enough to trig most equipment, but some might need higher
voltages to react.
• GATE gives a longer pulse, with a duration of the whole note length.
POLARITY works as the same parameter available when TYPE is set to TRIG.
LEVEL works as the same parameter available when TYPE is set to TRIG.
• CLOCK will send periodical pulses with a period synced to the sequencer step length.
CLK sets the clock division of the pulse.
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GLOBAL MENU
VOLTAGE TRIM
It is possible to trim the CV out voltage levels. These settings are stored in the machine without being connected
to any specific Project. Adjusting these values is mainly useful if you wish to send pulses with very exact voltage
levels, or to generate very specific voltages as a linear value and you believe that the factory trim is off.
Make sure you have a good voltmeter before proceeding. Connect a TRS cable to the output you want to trim.
Connect the volt meter’s negative terminal to the sleeve of the connector. Connect the positive terminal to either
the tip or the ring of the connector, depending on the channel you wish to trim.
Each CV output has three trim settings. Begin by selecting 0 V, then press and hold the [YES/SAVE] key. 0 V is
output as long as [YES/SAVE] is held down. Use [ARROW] keys [LEFT] / [RIGHT] or DATA ENTRY KNOB A
to adjust the voltage until your voltmeter shows exactly 0 V. Repeat the process for both 8 V settings (the first
one is for continuous voltage, the second is for pulse).
Note that adjusting the CV does not actually improve CV pitch control. If you have set up pitch control of an
external synth properly then any linear error has already been compensated for by that calibration. In fact, you
will have to reconfigure the CV pitch control after changing the values in the VOLTAGE TRIM Menu, because
you will have changed the point of reference.
SYSEX DUMP
In the SYSEX DUMP menu, kits, Sounds, patterns, songs and global slots can be sent and received. Select a
menu option using [UP]/[DOWN] or the SOUND SELECTION wheel. Press [YES/SAVE] to open the highlighted menu selection.
When receiving or sending SysEx data, the MIDI ports or the USB port of Analog Keys must be connected to the
external sending/receiving device.
• If Analog Keys is sending or receiving SysEx data through the MIDI ports, use the Elektron TM-1
USB MIDI interface for up to 10x transfer speeds.
• If the external device is a computer, we recommend using our free SysEx utility C6, which can be
downloaded from the Elektron website.
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GLOBAL MENU
SYSEX SEND
Here kits, Sounds, patterns, songs and global slots can be sent to an external device via the MIDI OUT port or
the USB port of Analog Keys.
The column to the left selects what will be backed up. Select the column using the [LEFT] arrow key. Use the
[UP]/[DOWN] keys or the SOUND SELECTION wheel to scroll through the column. The SysEx data send alter-
natives located in the column to the right will change depending on the selection made in the left column. Press
the [RIGHT] arrrow key to access this column. Use the [UP]/[DOWN] keys or the SOUND SELECTION wheel
to select what will be sent. Press [YES/SAVE] to initiate the SysEx send procedure.
ALL offers the possibility to do complete backups of various data.
• WHOLE PROJECT will send all kits, Sounds, patterns, songs and global slots to the
receiving device. I.e. the complete project.
• ALL KITS will send all kits to the receiving device.
• ALL PATTERNS will send all patterns to the receiving device.
• ALL SONGS will send all songs to the receiving device.
• ALL GLOBALS will send all global slots to the receiving device.
KIT will send the selected kit to the receiving device. An asterisk at the end of the kit name
indicates the kit is not linked to any pattern.
SOUND will send the selected Sound to the receiving device.
PATTERN will send the selected pattern to the receiving device. To the right of the pattern slot,
the name of the kit linked to the pattern is visible. An asterisk indicates the pattern is not linked
to a kit.
PATTERN + KIT will send the send the selected pattern plus its associated kit to the receiving
device.
SONG will send the selected Song to the receiving device.
GLOBAL will send the selected Global slot to the receiving device.
• Backing up your data regularly is important!
• Before initiating a SysEx send, first make sure the receiving device is listening for data to be sent.
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GLOBAL MENU
SYSEX RECEIVE
Here kits, Sounds, patterns, songs and global slots can be received from an external device via the MIDI IN port
or the USB port of Analog Keys.
The column to the left selects what will be received. Select the column using the [LEFT] arrow key. Use the
[UP]/[DOWN] keys or the SOUND SELECTION wheel to scroll through the column. The SysEx data receive
alternatives located in the column to the right will change depending on the selection made in the left column.
Press the [RIGHT] arrrow key to access this column. Use the [UP]/[DOWN] keys or the SOUND SELECTION
wheel to select what will be received. Press [YES/SAVE] to initiate the SysEx receive procedure. Analog Keys
will start listening to incoming data. Press [NO/RELOAD] to stop listening.
ANYTHING will listen to and receive any viable SysEx data sent.
KIT
• ACTIVE KIT will when receiving kit SysEx data replace currently active kit with the
received kit.
• KIT 01-128 will store a received kit to the selected kit slot. An asterisk at the end of
the kit name indicates the kit is not linked to any pattern.
SOUND POOL will store a received Sound to the selected slot of the Sound Pool of the active
project.
+DRIVE SOUND will store a received Sound to the selected slot of the +Drive Sound library.
The option ANYWHERE will place the Sound in the first free slot available. To the right of the
bank indication, the amount of free slots can be seen.
PATTERN will store a received pattern to the selected pattern slot. To the right of the pattern
slot, the name of the kit linked to the pattern is visible. An asterisk indicates the pattern is not
linked to a kit.
SONG will store a received song to the selected song slot.
GLOBAL will store a received global to the selected global slot.
• Initiate the SysEx send from the sending device after Analog Keys has started listening to incom-
ing data.
• When receiving to a specific list position, any subsequent data will be received on the next posi-
tion, or positions, in the list.
• Analog Keys can receive SysEx data at any time, regardless of the currently active menu. The data
will loaded into the position specified when it was saved, or the first free slot if unspecified.
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GLOBAL MENU
OS UPGRADE
This menu option is used when upgrading Analog Keys OS.
Press [YES/SAVE] to make Analog Keys start listening for incoming OS SysEx data.
For the transfer to be possible, the device sending the OS syx-file should be connected to either the MIDI IN or
USB port of Analog Keys. Cancel the waiting state by pressing [NO/RELOAD].
When receiving the OS a progress bar will be visible. Once the bar has been filled, the texts “ERASING FLASH”
and “WRITING FLASH” will appear. When successful the machine will automatically reboot.
• When performing the sending of the OS syx file, we recommend using our free SysEx utility C6. It
can be downloaded from the Elektron website.
• If Analog Keys is receiving the OS upgrade through the MIDI ports, use the Elektron TM-1 USB
MIDI interface for up to 10x transfer speeds.
FORMAT +DRIVE
Offers the possibility to erase all content of +Drive. When selecting this command, a prompt will appear asking if
the formatting procedure should be executed. Press [YES/SAVE] to proceed with the formatting.
VOICE ROUTING
The last position in the GLOBAL menu sets the routing of the four voices.
Activate/deactivate routing of any the four voices to the main output and to the FX track. Navigate using the
[ARROW] keys. Tick or untick box with the [YES/SAVE] key.
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GLOBAL MENU
Alternatively, instantly activate or deactivate voice to main or voice to FX using the [TRIG] keys 1-4 and 9-12,
respectively. Red LEDs above these sets of keys will show if the voice is active (full-bright) or inactive (halfbright).
Note that voice routing can be set and stored for each individual kit, and that these settings override the
GLOBAL voice routing unless they are set not to (see KIT MENU, page 17).
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EARLY STARTUP MENU
EARLY STARTUP MENU
To access this menu, hold down the [FUNCTION] key while powering up Analog Keys. From here you can perform a variety of tasks. To choose the different alternatives, press the corresponding [TRIG] key.
TEST MODE
To enter this mode, press the first [TRIG] key. If you have any trouble with your Analog Keys and suspect it may
be due to a hardware problem, perform this self test. No errors should be reported as shown below. If that is not
the case, contact Elektron support or the retailer you bought Analog Keys from.
EMPTY RESET
To perform this operation, press the second [TRIG] key. All kits, patterns, Sounds and songs will be erased.
FACTORY RESET
When performing a factory reset on Analog Keys it will overwrite and re-initialize the active project (including all
pattern, kit, sound pool and global data). The +Drive project slot 1 will be overwritten and re-initialized. Sound
bank A and B will be overwritten with the factory Sounds. Factory pre-set patterns, kits, Sounds and settings will
be re-initialized.
If you wish to keep the active project, remember to save it to a +Drive project slot higher than 1 before you perform a factory reset. To perform a factory reset, press [TRIG] key 3.
OS UPGRADE
Choose this option by pressing the fourth [TRIG] key. Analog Keys will enter a waiting stage, listening for incoming OS data. For the transfer to be possible, the device sending the OS syx-file should be connected to the MIDI
IN port of Analog Keys. USB MIDI transfers is not possible when in the EARLY START UP menu.
As Analog Keys receives the OS a progress bar will indicate the how much of the OS that has been received.
When upgrading, the <TRIG> LEDs will light up one after another. Please note that this procedure takes a while.
When the transfer is finished the message “PREPARING FLASH” appears. “PREPARING FLASH” is shortly followed by “UPDATING FLASH”. When this process is finished the OS is updated.
• When performing the sending of the OS syx file, we recommend using our free SysEx utility C6. It
can be downloaded from the Elektron website.
• If Analog Keys is receiving the OS upgrade through the MIDI ports, use the Elektron TM-1 USB
MIDI interface for up to 10x transfer speeds.
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MORE ON OSCILLATORS, FILTERS AND ENVELOPES
MORE ON OSCILLATORS, FILTERS AND ENVELOPES
In this chapter the functionality of the oscillators, filters and envelopes will be explained in further detail.
OSCILLATORS
Several waveforms are available to the two oscillators of each synth track. By adjusting the PW parameter, the
waveshape can be changed on all types of waveforms, changing their timbre. Furthermore, each oscillator has
a dedicated PWM LFO, giving animation to the sound by means of pulsewidth modulation.
SAW. This waveform has a biting, buzzy and distinct sound. It contains all harmonics, both odd and even, of the
fundamental frequency. Classic synth basses, strings and brass sounds are often created using sawtooth waveforms. The PW parameter brings in a second sawtooth, out of phase with the first one. Changing the PW value
or engaging PWM varies the phase difference between the two, similar to having two slightly detuned oscillators
running. This is useful to get a thicker sawtooth sound with more movement as different harmonics interfere with
each other. To get a regular single sawtooth, set PW to mid position or either extreme value.
TRANSISTOR PULSE Transistor pulse is special sort of pulse waveform, suitable when you want to achieve
acid-like sounds. It sounds a bit more shrill compared to the regular pulse waveform available to the oscillators.
PW sets the width of the upper and lower parts of the wave, just like on the regular pulse waveform described
below. The major difference is that one part of the transistor pulse waveform is not flat, but rather sloping a bit,
thus displaying a slightly similar form as a sawtooth waveform. This introduces more even harmonics, making
the sound less hollow. Extreme PW settings, positive or negative, will mute the waveform as the upper or lower
part disappears completely. A change in pitch also changes the waveform and pulsewidth a bit, giving slightly
different sound at different pitches.
PULSE When the PW parameter is set to its middle value of 0, a square wave will be produced. A square wave
contains only odd-numbered harmonics of the fundamental frequency and has a hollow sound, not quite as full
as a sawtooth waveform. Changing the PW makes the pulse waveform asymmetric, introducing even harmonics
and making the sound thinner and more nasal. Using PWM to introduce pulsewidth modulation is the most clas-
sic way of adding animation to a synthesizer waveform. When you want to recreate the sounds of old video
games, square waves are very handy. Extreme PW settings, positive or negative, will mute the waveform, as the
upper or lower part disappears completely.
TRIANGLE A triangle waveform has a mellow and dampened sound, reminiscent of a mix between a pure sine
wave and a square wave. A triangle wave contains only odd-numbered harmonics, but at lower levels than a
square wave. A low-pass filtered triangle wave will sound very much like a sine wave. The PW parameter introduces an edge in the waveform, gradually changing it from a pure triangle at mid position to a reversed sawtooth
waveform at extreme PW settings.
SUB OSCILLATORS
Each oscillator features a sub oscillator, running at a fixed interval below the oscillator. By activating a sub oscillator, more depth and body will be added to the sound. The sub oscillators work as an extension of the regular
oscillator pitch, but will however not be affected by neither waveshaping nor pulse width modulation. Four sub
oscillator waveforms exist.
1OCT This option will add a square waveform one octave below the root note. The sub oscillator frequency is 1/
2 of the oscillator frequency.
2OCT This option will add a square waveform two octaves below the root note. The sub oscillator frequency is 1/
4 of the oscillator frequency.
2PUL This option will add a 25% pulse waveform two octaves below the root note. This selection sounds a bit
similar to mixing the 1OCT and 2OCT types.
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MORE ON OSCILLATORS, FILTERS AND ENVELOPES
5TH This option adds a 33% pulse waveform one perfect fifth, which is equivalent to seven semitones, below
the oscillator. The sub oscillator thus operates at 2/3 of the oscillator frequency. If, for instance, the oscillator
plays a G, then the sub oscillator will play the C below it. Together with the other oscillator, this makes it possible
to play a simple chord using just one track of Analog Keys.
• To get a C minor chord (C, Eb, G), set the oscillator TUN parameter to +7 semitones (for the G), set
the sub oscillator to 5TH (for the C), and set the other oscillator to +3 semitones (for the minor
third, Eb). To get a C major chord, set the other oscillator to +4 instead (for the major third, E).
Suspended chords are created by setting TUN of the other oscillator to +5 (the perfect fourth, F)
for a Csus4 chord, or to +2 (the major second, D) for a Csus2 chord. Moreover, four-note chords
like the major 7th chord (maj7) and minor 7th chord (m7) is possible by using both oscillators' sub
oscillators in 5TH modes, as these chords consists of two perfect fifths. With oscillator coarse
tune settings of +7 and +11 semitones (G and B, respectively) the sub oscillators will be placed at
C and E notes, forming a C major 7th (Cmaj7) chord. Tuning the oscillators to +7 and +10 semitones instead (G and Bb) the sub oscillators end up at C and Eb, forming a C minor 7th (Cm7)
chord. The desired chord can be heard when the keyboard or the sequencer plays a C note. When
playing other notes, the chord will transpose accordingly, enabling simple chord progressions.
Transitions between the minor and major variants can be done on step basis in the sequencer by
parameter locking the TUN parameter of the other oscillator to +3 or +4 where desired.
OFF This turns off the sub oscillator completely. Note that it is otherwise on, regardless of the regular oscillator
waveform setting. The oscillator's LEV setting then determines the level of the oscillator and sub oscillator combined.
OTHER OSCILLATOR WAVEFORM SELECTIONS
IN L Will use audio coming from the left external input as the audio source instead of the oscillator waveforms.
The incoming audio can then be affected by the AM, the filters, the overdrive and the amplitude envelope of the
track.
IN R Equivalent to IN L, but using the right external input.
FDB This setting is only available to OSCILLATOR 1. Instead of using the oscillator waveform as the audio
source, the audio coming from the ladder filter output will be used. Just as with the oscillator, the LEV parameter
sets the level of this signal path. Turning it up high can introduce a self-oscillating feedback useful for drums or
uncontrolled screams. The filter cutoff and resonance settings also affect the feedback behavior. On more moderate levels, it will give a more overloaded sound character to whatever enters the filter from OSC2, similar to
the external feedback patch known from certain 1970s synths.
NEI This setting is only available in the OSCILLATOR 2 menu. It will route the audio of the multimode filter output of the track preceding the track being edited. This audio can then be affected by the AM, the filters, the overdrive and the amplitude envelope of the track. In this way track 1 can be sent to track 2, track 2 to track 3, track
3 to track 4. For a completely serial routing, turn down the LVL setting of the routed track completely. This setting does nothing on track 1.
OFF This will turn off the oscillator completely. The sub oscillator is not affected though.
• The AM functionality between the oscillators still exists when using filter feedback, neighbor, and
external inputs as the OSC1/OSC2 waveforms. I.e., other signals than oscillator signals can be
subject to amplitude modulation.
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FILTERS
4-POLE LADDER FILTER
There is no way to turn the ladder filter completely off, but turning up the cutoff frequency will pass all frequencies through. It should be noted that zero resonance does not give the flattest frequency response – instead it
drops some decibels both in the treble and in the bass. The flattest response is reached when resonance is
somewhere around 25, which is also the default value.
2-POLE MULTI MODE FILTER
There is no way to turn the multimode filter completely off, but if no filtering is desired there are a number of
good ways to let all audio pass through unaffected by the filter:
HP2 at minimum frequency, no resonance.
BS at minimum frequency, no resonance.
LP2 at maximum frequency, no resonance.
PK at max frequency, no resonance.
PK at min frequency, no resonance. Note: this gives an inverted signal.
LP2 This 12 dB/octave lowpass mode attenuates frequencies above the cutoff frequency with twelve decibels
per octave, similarly to most other classic 2-pole VCFs. The amount of resonance determines how much the frequencies around the cutoff frequency will be boosted. The sound of this filter is cleaner than the ladder filter, and
their different sonic characters are both worth trying out. If combined, they can add up to an extraordinarily steep
6-pole filter.
LP1 This unorthodox 6 dB/octave lowpass mode has a less steep attenuation slope above the cutoff frequency
than the LP2 mode. More high frequency content will thus be retained, making the filtering less aggressive. The
slope is gentle like a 1-pole filter – which normally cannot have resonance – but works in essence like a 2-pole
filter with a resonance peak. The amount of resonance determines how much the frequencies around the cutoff
frequency will be boosted. The LP1 mode is useful for equalizer duties without resonance, or for adding a resonance with just a hint of lowpass softness.
BP The bandpass filter gradually attenuates frequencies above and below the cutoff frequency with a slope of 6
dB/octave. The resonance setting controls how much the frequencies around the cutoff frequency will be
boosted. The bandpass filter is good for isolating a sound in the frequency spectrum, making it easier to blend
with other sounds in a mix.
HP1 This unusual 6 dB/octave highpass filter attenuates frequencies below the cutoff frequency with a less
steep slope than the HP2 mode. The amount of resonance determines how much the frequencies around the
cutoff point will be boosted. Besides ordinary highpass filter effects, the HP1 mode without resonance is useful
for removing some of the bass of a sound, which in turn is helpful when you want to avoid a muddy mix.
HP2 This is a classic 12 dB/octave highpass filter, attenuating frequencies below the cutoff frequency. The filter
slope is steeper compared to the highpass 1 filter, thus filtering out more low-frequency content. The amount of
resonance determines how much the frequencies around the cutoff point will be boosted. A highpass filter is
suitable when creating lead sounds or hi-hats.
BS The band-stop filter, also known as a band-reject or notch filter, works as an inverted bandpass filter. Signals
around the cutoff frequency will be attenuated the most, while frequencies above and below the cutoff frequency
gradually will become less and less affected. The higher the resonance, the narrower the filter notch will be. This
means that in contrast to the other filter modes, the effect of the resonance parameter is greatest at a low setting, giving a wider notch. This filter shape is useful for both basic equalizer duties and for unique filter effects.
For example: sweeping the cutoff frequency with an LFO gives a phaser-sounding filter effect. Controlling it with
an envelope while at the same time using the ladder filter gives a more complex filter sound. Static filter settings
can give a somewhat acoustic resonant quality to sounds, especially transient-heavy ones.
PK The peak filter passes all the sound, boosting frequencies around the cutoff frequency. The higher the resonance, the more they will be boosted. A peak filter comes in handy when you want to highlight a certain characteristic of a sound, by for example adding more low end or more mid end. It can be used either statically, like the
peak of a parametric equalizer, or dynamically, controlled by for example an LFO or envelope.
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MORE ON OSCILLATORS, FILTERS AND ENVELOPES
ENVELOPES
The amplitude envelopes and the assignable envelopes offer 12 different shapes, consisting of six basic shapes
each with two different trigging behaviors. The envelope shape graphics give an indication of how the envelope
will affect the modulation destination. The left portion of the graphics shows how the envelope behaves when it
is rising, i.e. the attack phase, and to the right the falling behavior is shown, i.e. decay and release. The rise and
fall can each be either linear or exponential, useful in different applications as described below. A dot to the left
of the visual representation of the envelope indicates that the envelope will restart from level zero each time it is
trigged. Envelope shapes without a dot means the envelope will start from the level it had when being trigged.
0-1: Linear attack and decay/release. An envelope shape suitable for controlling the filters if linear attack/decay/
release sweeps are desired. When used as an amplitude envelope the decay and release phase appears to
drop quicker towards the end, making it most useful for sounds that should fade out without a tail.
2-3 This can be considered the standard envelope shape. Decay and release fall quicker in the beginning of
their phase, behaving more snappy and – just like acoustic sounds tend to do – leaving a tail instead of ending
abruptly. This envelope shape is useful for creating distinct sounds, for example kick drums and basses, but also
lengthier sounds like pads.
4-5 Exponential attack, linear decay/release. This shape makes the envelope rise quicker and quicker. This
envelope is suitable when for example creating sounds appearing to be played in reverse or for sounds requiring a sudden attack.
6-7 Exponential attack, exponential decay/release. Since our hearing perceives loudness exponentially, this
shape is primarily useful as an amplitude envelope for very long sounds that are supposed to fade in and fade
out at a very constant rate. When used as a filter envelope, very clicky, whip lash-like sounds can also be
obtained by using this shape.
8-9 Full attack, linear decay/release. The envelope will immediately rise to the full envelope level and stay there
for the whole attack phase. The ATK parameter sets the duration of this attack phase. The envelope shape is
useful as amplitude envelope for certain percussive sounds that need a punch at full volume followed by a quick
decay, or for other sounds that should contain a full body before being entering the decay phase.
10-11 Full attack, exponential decay/release. The envelope behaves like the aforementioned shape 8-9, but
decay and release will fall in a more snappy fashion, ending with a tail. This makes it even more useful for percussive sounds.
65
SETUP EXAMPLES
PITCH
GATE
FILTER
Trk 1
Master
Volume
Level
Tempo
Tap
Sound Selection
Bank Group
Direct Change
Song
Edit
Mode
Trig Mute Accent Note
Slide
Parameter
Slide
Chain
New
Perf
Setup
Page
Scale
ABCDE
FGHIJ
Arp
Setup
Note
Setup
Osc 1
Ext In
CV A
Osc 2
CV B
Filters
Chorus
CV C
Amp
Delay
CV D
Env
Reverb
Env
LFO
LFO
LFO
Copy Clear Paste
Transpose
Lock
1:42:4 3:4 4:4
Mute
Yes/Save
No/Reload
Multi Map
Edit
Poly
Edit
Octave
Down Up
Transpose
As Seq
I
Function
-+
Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV ABMIDI In MIDI Out
Sync A
MIDI Thru
Sync B
USBAC InPowerCV CD
Trk 2Mute
Trk 3Mute
Trk 4Mute
FXMute
CVMute
SETUP EXAMPLES
The versatile Analog Keys yearns to play with other machines. Whether it uses its ability to sequencer control
and play other analog synths using CV, plays its part in a MIDI chain of machines or processes amplified incoming audio: Analog Keys gets along with other gear. Vintage or modern. Five examples are shown here.
ANALOG KEYS CONTROL OF AN EXTERNAL ANALOG SYNTHESIZER
The CV/Gate track of Analog Keys is made for controlling external, CV/Gate equipped, analog gear. In this scenario, a vintage analog synthesizer is controlled by Analog Keys. The pitch and filter cutoff will be controlled.
1.Connect two standard insert/Y cables (or one Y cable and a standard mono phone cable) to Analog Keys
CV AB and CV CD outputs.
2.Connect the tip cable of the CV AB insert cable to the external synth pitch CV control input. This cable will
control the pitch of the external synth.
3.Connect the ring cable of the CV AB insert cable to the external synth gate input. This cable will open the
envelope of the external synth.
4.Connect the tip cable of the CV CD insert/Y cable (or the mono phone cable) to the external synth filter CV
input. This cable will control the filter cutoff of the external synth.
5.While on the CV track, press [FUNCTION] + [CV A]. In this menu, set TYPE to PITCH V/OCT. Exit the
menu.
66
SETUP EXAMPLES
6.Press [FUNCTION] + [CV B]. In this menu, set TYPE to GATE. Exit the menu.
7.Press [FUNCTION] + [CV C]. In this menu, set TYPE to VALUE LIN. Exit the menu.
8.Analog Keys is now ready to control the external synthesizer. On the CV A, CV B and CV C pages, the con-
trollable parameters are indicated by arrows pointing from the parameters to the cable plug graphics. These
parameters can of course be parameter locked.
• For controlling the pitch of for example old analog Korg or Yamaha gear, use the PITCH Hz/V.
• For CV pages containing TYPE selections of PITCH V/OCT, PITCH Hz/V, TRIG and GATE, the SRC
parameter selects from which tracks note trigs will be derived. Pitch could for example be controlled from the CV track while gate signals could be controlled from the FX track. When setting
another track as the SRC selection, the arpeggiator of that track can be used as well to send note
trigs.
67
SETUP EXAMPLES
Trk 1
Master
Volume
Level
Tempo
Tap
Sound Selection
Bank Group
Direct Change
Song
Edit
Mode
Trig Mute Accent Note
Slide
Parameter
Slide
Chain
New
Perf
Setup
Page
Scale
ABCDE
FGHIJ
Arp
Setup
Note
Setup
Osc 1
Ext In
CV A
Osc 2
CV B
Filters
Chorus
CV C
Amp
Delay
CV D
Env
Reverb
Env
LFO
LFO
LFO
Copy Clear Paste
Transpose
Lock
1:42:4 3:4 4:4
Mute
Yes/Save
No/Reload
Multi Map
Edit
Poly
Edit
Octave
Down Up
Transpose
As Seq
I
Function
-+
Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV ABMIDI In MIDI Out
Sync A
MIDI Thru
Sync B
USBAC InPowerCV CD
Trk 2Mute
Trk 3Mute
Trk 4Mute
FXMute
CVMute
MAIN OUT TO P.A.
ANALOG KEYS WITH OTHER ELEKTRON GEAR
Analog Keys really thrives with other Elektron gear. In this example it is used with an Octatrack and a
Machinedrum. The Machinedrum main output is connected to Analog Keys inputs. Analog Keys main output is
connected to one of the input pairs of the Octatrack. The main outputs of the Octatrack goes to the PA. The
Machinedrum and Analog Keys are MIDI slaved to the Octatrack.
The Machinedrum creates the beats. Analog Keys is responsible for basses and synth sounds. The Octatrack
plays back loops and can also be used to sample the audio from Analog Keys plus Machinedrum.
Because the Machinedrum is connected to Analog Keys inputs, the internal effects of Analog Keys can be used
to affect the incoming signal. This can be used to add sudden washes of reverb or delay to the beat.
1.Press the fifth [TRACK] key, the FX track, on Analog Keys. Select the EXT IN page.
2.Turn up the volume on both channels to 100.
3.Make a performance macro controlling the CHO, DEL and REV parameters, located on the EXT IN page of
the FX track, for both the left and right channel. See page 18 on how to make a performance macro.
68
SETUP EXAMPLES
Trk 1
Master
Volume
Level
Tempo
Tap
Sound Selection
Bank Group
Direct Change
Song
Edit
Mode
Trig Mute Accent Note
Slide
Parameter
Slide
Chain
New
Perf
Setup
Page
Scale
ABCDE
FGHIJ
Arp
Setup
Note
Setup
Osc 1
Ext In
CV A
Osc 2
CV B
Filters
Chorus
CV C
Amp
Delay
CV D
Env
Reverb
Env
LFO
LFO
LFO
Copy Clear Paste
Transpose
Lock
1:42:4 3:4 4:4
Mute
Yes/Save
No/Reload
Multi Map
Edit
Poly
Edit
Octave
Down Up
Transpose
As Seq
I
Function
-+
Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV ABMIDI In MIDI Out
Sync A
MIDI Thru
Sync B
USBAC InPowerCV CD
Trk 2Mute
Trk 3Mute
Trk 4Mute
FXMute
CVMute
ANALOG KEYS AS A FILTER BANK
Thanks to the neighbor routing, all the filters of Analog Keys can be used for providing an immense mono filterbank consisting of 8 filters plus 4 overdrive circuits. The setup can be either serial or parallel. It can of course be
set up for stereo filtering as well. In this scenario 4 filters are available for the left and right channels.
In this example, the two filters of each track will be used in parallel with the filters of the other tracks.
Bild
1.Connect the outputs of for example a Machinedrum to the inputs of Analog Keys.
2.For all four synth tracks, set the WAV parameter in the OSC1 page to IN R, and the WAV parameter of
3.Set all other WAV parameters to OFF. Make sure all SUB parameters is set to OFF as well.
OSC2 to IN L. This will sum the left and right channels.
69
SETUP EXAMPLES
4.On the AMP page for all tracks, make sure ATK is 0, DEC 0, SUS 127 and REL INF.
5.On the FILTER page for all tracks, the DEP parameters should be set to 0.
6.Place note trigs on the first step of the sequencer. It is necessary to trig the amplitude envelope.
7.Press play on the Machinedrum.
8.Press play on Analog Keys. The filters of the synth tracks can now be used to shape the incoming
Machinedrum sound.
• For serial filtering, make either one or both oscillators of synth track 1 listen to the external inputs.
Set the WAV parameter of oscillator 2 to NEI on the other tracks. Turn off oscillator 1 on tracks 2-4.
Turn down the track level to 0 for tracks 1-3.
• Make Analog Keys listen to MIDI clock and transport controls sent from the Machinedrum. When
pressing play on the Machinedrum sequencer, both units will start to play at the same time and in
the same BPM. Experiment with the tempo-synced LFOs of Analog Keys controlling the filter
parameters.
• Place other note trigs on Analog Keys sequencer and experiment with the filter envelope settings.
• When using Analog Keys as a stereo filter, let track 1-2 take care of the left signal and track 3-4
take care of the right. Don’t forget to pan the synth tracks responsible for the left and right channels hard left and right. If you wish to control the FRQ or RES parameters of the left and right
tracks simultaneously, use a performance macro.
70
SETUP EXAMPLES
AUDIO OUT
PITCH
Trk 1
Master
Volume
Level
Tempo
Tap
Sound Selection
Bank Group
Direct Change
Song
Edit
Mode
Trig Mute Accent Note
Slide
Parameter
Slide
Chain
New
Perf
Setup
Page
Scale
ABCDE
FGHIJ
Arp
Setup
Note
Setup
Osc 1
Ext In
CV A
Osc 2
CV B
Filters
Chorus
CV C
Amp
Delay
CV D
Env
Reverb
Env
LFO
LFO
LFO
Copy Clear Paste
Transpose
Lock
1:42:4 3:4 4:4
Mute
Yes/Save
No/Reload
Multi Map
Edit
Poly
Edit
Octave
Down Up
Transpose
As Seq
I
Function
-+
Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV ABMIDI In MIDI Out
Sync A
MIDI Thru
Sync B
USBAC InPowerCV CD
Trk 2Mute
Trk 3Mute
Trk 4Mute
FXMute
CVMute
USING AN EXTERNAL OSCILLATOR WITH ANALOG KEYS
The CV/Gate outputs and the external inputs allow an external oscillator to be used with the internal Analog
Keys oscillators. Use this trick when you want a different (perhaps old, quirky and unpredictable yet charming)
oscillator to provide the fundamental tone but still want the control and modulation power of Analog Keys.
In this setup example, the CV track will trig the oscillator of an external analog synth. The output of this oscillator
will be routed to left input of Analog Keys. Synth track 1 of Analog Keys will control the pitch of both the internal
oscillators and the external oscillator. The filters and envelopes of track 1 will shape both the internal and the
external oscillators.
1.Connect a standard mono phone (or insert/Y) cable to Analog Keys CV AB output.
2.Connect the output of the external oscillator to the left external input
3.Connect the mono phone (or tip of the insert/Y) cable from CV AB to the pitch CV control input of the exter-
nal synth.
4.Select the CV track and press [FUNCTION] + [CV A]. In this menu, depending on the specification of the
external analog synth, set TYPE to either PITCH V/OCT or PITCH Hz/V. Exit the menu.
5.Set the SRC parameter of the CV A page to TR1. This will make the CV track send out pitch voltages
according to the note trigs on synth track 1.
71
SETUP EXAMPLES
6.Select track 1. Set WAV on the OSC1 page to IN L. For oscillator 2, choose one of the internal Analog Keys
waveforms.
7.Note trigs placed on track 1 will now control both the internal and the external oscillators.
• Use parameter locks to alternate the waveform of oscillator 1 between external/internal selections.
• This example can use more than one external oscillator. If two separate external oscillators are
connected to Analog Keys external inputs, both oscillators can be used on for example track 1.
Track 2-4 could then use only internal oscillators.
72
SETUP EXAMPLES
Trk 1
Master
Volume
Level
Tempo
Tap
Sound Selection
Bank Group
Direct Change
Song
Edit
Mode
Trig Mute Accent Note
Slide
Parameter
Slide
Chain
New
Perf
Setup
Page
Scale
ABCDE
FGHIJ
Arp
Setup
Note
Setup
Osc 1
Ext In
CV A
Osc 2
CV B
Filters
Chorus
CV C
Amp
Delay
CV D
Env
Reverb
Env
LFO
LFO
LFO
Copy Clear Paste
Transpose
Lock
1:42:4 3:4 4:4
Mute
Yes/Save
No/Reload
Multi Map
Edit
Poly
Edit
Octave
Down Up
Transpose
As Seq
I
Function
-+
Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV ABMIDI In MIDI Out
Sync A
MIDI Thru
Sync B
USBAC InPowerCV CD
Trk 2Mute
Trk 3Mute
Trk 4Mute
FXMute
CVMute
REVERBEQVOLUME GAIN
INPUT
OUTPUT
ANALOG KEYS WITH AN ELECTRIC GUITAR
In this setup example Analog Keys is used for processing the sound output from an electric guitar. The first,
most basic method uses the FX track to turn Analog Keys into an effects box sporting the Wideshift Chorus, Saturator Delay and Supervoid Reverb effects. The second, more elaborate method routes the sound through
Track 1 and allows all the sound-shaping possibilities offered by the FILTERS, AMP, ENV and LFO.
1.Connect the electric guitar to the audio input of an amplifier using a standard mono phone cable.
2.Connect the audio out from the amplifier to the left audio input of Analog Keys.
3.First method: Select the FX track on Analog Keys with [TRACK] key 5.To make use of the Wideshift Cho-
4.Second method: Select Track 1 on Analog Keys by pressing [TRACK] key 1.
5.On the OSC1 menu page, set the WAV parameter to IN L using DATA ENTRY knob F. Set SUB, the sub
rus, press [PARAMETER] key 3, CHORUS. Change the volume and other aspects of the effect using the
DATA ENTRY knobs. Use Saturator Delay and Supervoid Reverb effects in a similar manner by pressing
[PARAMETER] key 4, DELAY and key 5, REVERB respectively.
oscillator, to off. Turn the LEV all the way up.
73
SETUP EXAMPLES
6.Make a custom set of filtering, amplifier, envelope and LFO processing of the sound feed from the electric
guitar by setting the values of your choice on the corresponding parameter menu page, [PARAMETER] key
3-6. Remember to set the LEV to a high value on the AMP page.
7.Place a note trig on the first step of the sequencer for Track 1. This is required in order to start the envelope
processing of the feed from the electric guitar.
8.Press play on Analog Keys.
• The three main send effects are a perfect choice when performing at large arenas. Let your
sounds expand in all dimensions of the time-space continuum with the Wideshift Chorus, Saturator Delay and Supervoid Reverb!
• Experiment with different filter and LFO settings when sending the guitar feed through one of the
synth tracks, as outlined in the second method above. Try setting the second filter type (TYP) to
BP or HP on the FILTERS page at mid-to high cutoff frequency (FRQ). Then, experiment with high
low-frequency oscillation speeds (SPD) and different distortion settings (DST) on the LFO page to
produce wildly flanging or cool robotic phaser effects.
74
TECHNICAL INFORMATION
TECHNICAL INFORMATION
SPECIFICATIONS
THE SEQUENCER
4 synth tracks
1 FX track
1 CV/Gate track
128 projects (+Drive)
4096 sounds (+Drive Sound library)
128 patterns (per project)
Up to 64 steps per pattern
128 Sounds (per project)
128 Kits (per project)
16 Songs (per project)
6× arpeggiators
Individual track lengths
Swing, slide and accent functions
Track transpose
Micro timing
Parameter locks
Live friendly Performance mode
Sound-per-step change
Instant kit, pattern, track and Sound reload
Complete real-time control
SEND EFFECTS
Wideshift Chorus
Saturator Delay
Supervoid Reverb
SYNTH VOICE (x4)
Completely analog signal path
2× analog oscillators
Variable waveshape on all waveforms
Oscillator AM and Sync modes
2× sub-oscillators
1× noise generator
1× 4-pole analog lowpass ladder filter
1× 2-pole analog multi-mode filter
1× analog overdrive circuit
Filter feedback
2× assignable LFOs
1× dedicated vibrato LFO
2× dedicated waveshape LFOs
1× amp envelope
2× assignable envelopes
2× dedicated LFO fade envelopes
1× dedicated noise fade envelope
1× dedicated vibrato envelope
1× dedicated autobend envelope
3x individual effect sends
MIDI control
FEATURES
Up to 4-Note Polyphony/Multitimbral/Unison
Dynamic voice allocation for the 4 tracks
+Drive enables multiple (x128) projects
ELECTRICAL SPECIFICATIONS
Impedance balanced audio outputs:
Main outputs level: +19 dBu
Output impedance: 440unbalanced
Headphones output:
Headphones out level: +19 dBu
Output impedance: 55
Unbalanced audio inputs:
Input level: +19 dBu maximum
Audio input impedance: 9 k
Digital S/N ratio: 102 dBFS (20-20.000 Hz)
Stereo Separate Track Outputs:
Output level: +19 dBu
Output Impedance: 1.2 k
Acceptable power supply: 100-250 VAC, 50-60 Hz
Unit power consumption: 14 W typical, 25 W maximum.
Power inlet type: IEC 60320 C8
Recommended power cable type: IEC 60320 C7, rated for
240V and at least 2.5A
HARDWARE
122x32 pixel backlit LCD
MIDI In/Out/Thru with DIN Sync out
2 x 1/4” impedance balanced audio out jacks
2 x 1/4” audio in jacks
1 x 1/4” stereo headphone jack
2 x 1/4” dual CV/Gate outputs
4 x 1/4” stereo (TRS) individual track outputs
37-key semi-weighted, velocity sensitive Keyboard with
aftertouch
Assignable omnidirectional joystick
48 kHz, 24-bit D/A and A/D converters
Flash-EEPROM upgradable OS
Electrically isolated USB 2.0 port
PHYSICAL SPECIFICATIONS
Aluminum casing
Dimensions: W660xD309xH93mm (26.0x12.2x3.7”)
(including audio outputs, knobs and rubber feet)
Weight: approximately 5.4 kg (11.9 lbs)
75
CREDITS AND CONTACT INFORMATION
CREDITS AND CONTACT INFORMATION
CREDITS
PRODUCT DESIGN AND DEVELOPMENT
Oscar Albinsson
Magnus Forsell
Anders Gärder
Jimmy Myhrman
Jon Mårtensson
David Revelj
Mattias Rickardsson
Daniel Troberg
ADDITIONAL DESIGN
Thomas Ekelund
FACTORY DEFAULT SOUND DESIGN
Richard Devine
Jimmy Myhrman
Jon Mårtensson
Daniel Troberg
Cenk Sayinli
Charlie Storm
Nicholas Lem
Alex Schetter
Daren Ager
REFERENCE MANUAL
Ufuk Demir
Thomas Ekelund
Jon Mårtensson
Daniel Sterner
CONTACT INFORMATION
ELEKTRON WEBSITE
http://www.elektron.se
DELIVERY ADDRESS
Elektron Music Machines MAV AB
Sockerbruket 9
SE-414 51 Gothenburg
Sweden
TELEPHONE
+46 (0)31 743 744 0
76
Appendix A: SYNTH TRACK PARAMETERS
In this appendix, the parameters of the synth tracks are explained.
OSCILLATOR 1
The OSC1 pages control the first oscillator, its suboscillator, plus the noise generator.
OSC 1 (page 1)
TUN (OSC1 Coarse Tune) sets the pitch of the oscillator in semi-
tones. To jump a whole octave, press the knob while turning it.
FIN (OSC1 Fine Tune) fine tunes the pitch of the oscillator. This
knob can be continuously tweaked several turns. TUN is
increased or decreased one semitone for every turn on FIN.
DET (OSC1 Linear Detune) offsets the frequency of the oscillator
by a certain number of hertz (unlike FIN, which adjusts the pitch
in cents). This unique feature gives more detune in the bass
notes, and allows for a different kind of chorus-like detune that
reminds of very old and big analog synthesizers.
TRK (OSC1 Keytrack) decides whether the oscillator pitch
should follow the notes you play. When off, the pitch is constant,
which can come in handy for some drum or effect sounds.
LEV (OSC1 Level) controls the level of the oscillator. Normal
level is 100. The sound can get dirtier at higher levels; lower levels gives a cleaner signal through the filters and also makes filter
resonances more pronounced. Try different levels for different
kinds of sounds.
WAV (OSC1 Waveform) sets the oscillator waveform to Sawtooth, Transistor Pulse, Pulse, or Triangle. It is also possible to
choose one of the two External Inputs (to send external sounds
through the filters) or to activate Filter Feedback. Note that
selecting a waveform does not change the PW parameter, which
affects the waveshape of the chosen waveform.
SUB (OSC1 Sub Oscillator) sets the oscillator's Sub Oscillator
waveform, or turns it off. The Sub oscillator pitch is fixed at one
or two octaves below the oscillator.
PW (OSC1 Pulsewidth) sets the oscillator waveshape. The mid
position (64) gives the default waveshape. Unlike on most
synths, all four waveforms, selected by WAV, have variable
waveshapes.
SPD (OSC1 PWM Speed) sets the speed of the oscillator's PWM
LFO, which can be used to modulate the waveshape back and
forth around the set PW parameter.
PWM (OSC1 PWM Depth) controls the amount of the oscillator's
Pulsewidth Modulation around the set PW parameter. Use this to
add subtle or drastic motion to the sound.
NOISE (page 2)
S&H (Sample & Hold) sets the tuning of the noise spectrum.
FAD (Noise Fade) controls the fade-in or fade-out of the noise.
The mid position (0) gives a constant noise output. Positive values give a fade-out, negative values give a fade-in.
LEV (Noise Level) sets the level of the noise.
Appendix A: SYNTH TRACK PARAMETERSA-1
OSCILLATOR 2
The OSC2 pages control the second oscillator and the accompanying suboscillator. Settings that will affect
both oscillators are found here as well.
OSC 2 (page 1)
TUN (OSC2 Coarse Tune) sets the pitch of the oscillator in semi-
tones. To jump a whole octave, press the knob while turning it.
FIN (OSC2 Fine Tune) fine tunes the pitch of the oscillator. This
knob can be continuously tweaked several turns. TUN is
increased or decreased one semitone for every turn on FIN.
DET (OSC2 Linear Detune) offsets the frequency of the oscillator
by a certain number of hertz (unlike FIN, which adjusts the pitch
in cents). This unique feature gives more detune in the bass
notes, and allows for a different kind of chorus-like detune that
reminds of very old and big analog synthesizers.
TRK (OSC2 Keytrack) decides whether the oscillator pitch
should follow the notes you play. When off, the pitch is constant,
which can come in handy for some drum or effect sounds.
LEV (OSC2 Level) controls the level of the oscillator. Normal
level is 100. The sound can get dirtier at higher levels; lower levels gives a cleaner signal through the filters and also makes filter
resonances more pronounced. Try different levels for different
kinds of sounds.
WAV (OSC2 Waveform) sets the oscillator waveform to Sawtooth, Transistor Pulse, Pulse, or Triangle. It is also possible to
choose one of the two External Inputs (to send external sounds
through the filters) or to activate Neighbor, which will route the
audio of the previous track to the currently active track. Note that
selecting a waveform does not change the PW parameter, which
affects the waveshape of the chosen waveform.
SUB (OSC2 Sub Oscillator) sets the oscillator's Sub Oscillator
waveform, or turns it off. The Sub oscillator pitch is fixed at one
or two octaves below the oscillator.
PW (OSC2 Pulsewidth) sets the oscillator waveshape. The mid
position (64) gives the default waveshape. Unlike on most
synths, all four waveforms, selected by WAV, have variable
waveshapes.
SPD (OSC2 PWM Speed) sets the speed of the oscillator's PWM
LFO, which can be used to modulate the waveshape back and
forth around the set PW parameter.
PWM (OSC2 PWM Depth) controls the amount of the oscillator's
Pulsewidth Modulation around the set PW parameter. Use this to
add subtle or drastic motion to the sound.
OSC (page 2)
AM1 (Osc1 AM) engages Amplitude Modulation on Oscillator 1,
which means that its signal is switched on/off (multiplied) by the
pulse wave of Oscillator 2. This introduces new harmonics with
frequencies being the sum and difference frequencies of the harmonics of the two oscillators. The result is related to ring modulation and can give metallic, hollow, or disharmonic sound
qualities. Note that the waveform and pulse width of Oscillator 2
also affects the result, even if that oscillator is not heard.
SMD (Sync Mode) enables oscillator sync between the two oscillators, either Osc2 synchronized to Osc1, Osc1 to Osc2, or Metal
Sync where both oscillators reset each other in a special manner.
SNC (Sync Amount) sets the amount or "hardness" of the oscillator sync, meaning how hard the synced oscillator will lock to
the syncing oscillator's frequency. Maximum value gives socalled "hard sync" with the strongest sync sound. Lower values
gives "soft sync" where the synced oscillator can lock also to
subharmonics of the syncing oscillator. The value zero gives no
sync at all.
BND (Bend Depth) controls the amount of the autobend feature.
The higher the setting, the more the pitch of a trigged note will be
offset. The sound will then glide towards its right pitch. This
parameter is particularly useful in drum sounds or sync sweeps;
if oscillator sync is engaged (SMD) then only the synced oscillator will bend.
SLI (Note Slide time) controls the slide time of note slides, set in
the NOTE SLIDE menu, and also the autobend time (BND).
AM2 (Osc2 AM) engages Amplitude Modulation on Oscillator 2,
which means that its signal is switched on/off (multiplied) by the
pulse wave of Oscillator 1. See AM1 above.
TRG (Oscillator Retrig) lets the two oscillators start each note in
phase with each other. This can give a stronger and more consistent bass punch thanks to constructive interference, and can
also change the sound character in other ways.
FAD (Vibrato Fade) controls the fade-in or fade-out of the
vibrato. The mid position (0) gives a constant vibrato. Positive
values give a fade-out, negative values give a fade-in.
SPD (Vibrato Speed) controls the frequency of the vibrato LFO
affecting both oscillators.
VIB (Vibrato Depth) sets the amount of vibrato, ranging from
subtle variations to wild sweeps.
A-2Appendix A: SYNTH TRACK PARAMETERS
FILTERS
In the FILTERS page, settings that will affect the two track filters are found.
FILTERS
FRQ (Filter1 Frequency) controls the cutoff frequency of Filter 1,
the 4-pole lowpass transistor ladder filter.
RES (Filter1 Resonance) controls the resonance of Filter 1.
Increased resonance introduces a peak in the spectrum at the
cutoff frequency. By design, Filter 1 has a stronger resonance in
the higher frequencies, which gives a characteristic electronic filter sound when the resonance starts sharp and then falls during
a falling filter envelope.
OVR (Filter1 Overdrive) introduces distortion in the signal path.
In mid position (0) the signal is kept clean. Increasing positive
values gives a clipping distortion after Filter 1. Increasing negative values also distorts the signal, but with a softer overdrive
inside the filter.
TRK (Filter1 Keytrack) lets the cutoff frequency follow the pitch of
the sound played. A setting of 32 will make the filter track the
oscillator frequency in note intervals, making it possible to play
the Filter 1 resonance the same way as an oscillator is played.
DEP (Filter1 EnvF Depth) controls the amount of cutoff frequency modulation from the filter envelope EnvF. The knob is
bipolar, meaning that both negative and positive modulation
depth is available. Note that ENV always affects Filter1, regardless of which modulation destinations are chosen.
FRQ (Filter2 Frequency) controls the cutoff frequency of Filter 2,
which is the 2-pole multimode filter located after Filter 1 and
Overdrive.
RES (Filter2 Resonance) controls the resonance of Filter 2.
Increased resonance introduces a peak in the spectrum at the
cutoff frequency. (Except for the Bandstop filter type, which has a
notch instead of a peak. This notch is widest at the lowest Resonance setting.) Compared to Filter 1, Filter 2 has a more uniform
resonance behavior over the whole audio spectrum.
TYP (Filter2 Type) selects the filter type of Filter 2. Seven types
are available: 2-pole Lowpass, 1-pole Lowpass, Bandpass, 1pole Highpass, 2-pole Highpass, Bandstop, and Peak. Technically all of them are 2-pole filters with resonance, but the "1-pole"
types have a flatter spectrum like simple 1-pole filters and can be
very useful also for equalizer duties.
TRK (Filter2 Keytrack) lets the cutoff frequency follow the pitch of
the sound played. A setting of 32 will make the filter track the
oscillator frequency in note intervals.
DEP (Filter2 EnvF Depth) controls the amount of cutoff frequency modulation from the filter envelope EnvF. The knob is
bipolar, meaning that both negative and positive modulation
depth is available. Note that ENV always affects Filter2, regardless of which modulation destinations are chosen.
Appendix A: SYNTH TRACK PARAMETERSA-3
AMPLITUDE
The AMP page contains settings for the amplitude envelope and the effects sends, as well as panning and
volume of the sound.
AMP
ATK (EnvA Attack) controls the attack time of the EnvA enve-
lope, which controls the amplitude of the track.
DEC (EnvA Decay) controls the decay time of the EnvA envelope.
SUS (EnvA Sustain) controls the sustain level of the EnvA envelope.
REL (EnvA Release) controls the release time of the EnvA envelope.
SHP (EnvA Shape) controls the general shape of the EnvA
envelope. Several linear and exponential shapes are available. A
dot to the left of the visual representation of the envelope indicates that the envelope will restart from level zero. In other cases
it will start from the level it had when being trigged.
CHO (Chorus Send) controls how much of the synth track signal
that will be sent to the Wideshift Chorus effect.
DEL (Delay Send) controls how much of the synth track signal
that will be sent to the Saturator Delay effect.
REV (Reverb Send) controls how much of the synth track signal
that will be sent to the Supervoid Reverb effect.
PAN (Pan) positions the Sound of the synth track in the stereo
field.
VOL (Volume) controls the volume of the Sound. This parameter
is separate from the overall LEV overall gain control.
A-4Appendix A: SYNTH TRACK PARAMETERS
ENVELOPES
Here parameters controlling the two assignable envelopes are found. The first envelope, ENVF, is hardlinked to the cutoff parameters of the two filters but can also modulate two user-selectable destinations.
ENVF (page 1)
ATK (EnvF Attack) controls the attack time of the EnvF enve-
lope.
DEC (EnvF Decay) controls the decay time of the EnvF envelope.
SUS (EnvF Sustain) controls the sustain level of the EnvF envelope.
REL (EnvF Release) controls the release time of the EnvF envelope.
SHP (EnvF Shape) controls the general shape of the EnvF envelope. Several linear and exponential shapes are available. A dot
to the left of the visual representation of the envelope indicates
that the envelope will restart from level zero. In other cases it will
start from the level it had when being trigged.
LEN (EnvF Gate length) makes it possible to choose another
gate length than whatever trigged the envelope.
DST (EnvF Destination A) selects the first of the two assignable
destinations for the EnvF envelope. Confirm a selection by
pressing [YES/SAVE].
DEP (EnvF Depth A) controls how much the envelope will modulate the destination chosen by the first DST parameter. The knob
is bipolar, meaning that both negative and positive modulation
depth is available.
DST (EnvF Destination B) selects the second of the two assignable destinations for the EnvF envelope. Confirm a selection by
pressing [YES/SAVE].
DEP (EnvF Depth B) controls how much the envelope will modulate the destination chosen by the second DST parameter. The
knob is bipolar, meaning that both negative and positive modulation depth is available.
ENV2 (page 2)
ATK (Env2 Attack) controls the attack time of the Env2 envelope.
DEC (Env2 Decay) controls the decay time of the Env2 enve-
lope.
SUS (Env2 Sustain) controls the sustain level of the Env2 envelope.
REL (Env2 Release) controls the release time of the Env2 envelope.
SHP (Env2 Shape) controls the general shape of the Env2 envelope. Several shapes are available.
LEN (Env2 Gate length) makes it possible to choose another
gate length than whatever trigged the envelope.
DST (Env2 Destination A) selects the first of the two available
destinations for the Env2 envelope. Confirm a selection by
pressing [YES/SAVE].
DEP (Env2 Depth A) controls how much the envelope will modulate the destination chosen by the first DST parameter. The knob
is bipolar, meaning that both negative and positive modulation
depth is available
DST (Env2 Destination B) selects the second of the two available destinations for the Env2 envelope. Confirm a selection by
pressing [YES/SAVE].
DEP (Env2 Depth B) controls how much the envelope will modulate the destination chosen by the second DST parameter. The
knob is bipolar, meaning that both negative and positive modulation depth is available.
Appendix A: SYNTH TRACK PARAMETERSA-5
LFO
The two track LFOs can be used to modulate the other synth track parameters.
LFO1 (page 1)
SPD (LFO1 Speed) controls the speed of LFO1. It is synced to
the BPM. For LFO1 to be synced to straight beats, try settings of
16, 32 or 64. The value is bi-polar, meaning the LFO shape can
be played backwards by using negative values.
MUL (LFO1 Multiplier) multiplies the SPD parameter by the set
factor.
FAD (LFO1 Fade In/Out) offers the possibility to fade in/out the
LFO modulation. Positive values give a fade-out, negative values
give a fade-in. A mid position (0) will result in no fade in/out.
SPH (LFO1 Start Phase) controls where in the waveform the
LFO1 will start when being trigged.
MOD (LFO1 Trig Mode) controls how the LFO1 will react when a
note is played. Five settings exist.
• FRE is the default free-running mode. It makes LFO1 run
continuously, never restarting or stopping.
• TRG makes LFO1 restart when a note is played.
• HLD makes LFO1 run free in the background, but when a
note is played the output LFO1 level is latched and held still
until the next note is played.
• ONE will make LFO1 start from the beginning when a note
is played, run for one cycle and then stop. This makes it
function similarly to an envelope.
• HLF will make LFO1 start from the beginning when a note
is played, run for half a cycle and then stop.
WAV (LFO1 Waveform) controls the LFO1 waveform.
DST (LFO1 Destination A) selects the first of the two available destinations for LFO1. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO1 Depth A) controls how much LFO1 will modulate the
destination chosen by the first DST parameter. The knob is bipo-
lar, meaning that both negative and positive modulation depth is
available.
DST (LFO1 Destination B) selects the second of the two available destinations for LFO1. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO1 Depth B) controls how much the LFO1 will modulate
the destination chosen by the second DST parameter. The knob
is bipolar, meaning that both negative and positive modulation
depth is available.
LFO2 (page 2)
SPD (LFO2 Speed) controls the speed of LFO2. It is synced to
the BPM. For LFO2 to be synced to straight beats, try settings of
16, 32 or 64. The value is bi-polar, meaning the LFO shape can
be played backwards by using negative values.
MUL (LFO2 Multiplier) multiplies the SPD parameter by the set
factor.
FAD (LFO2 Fade In/Out) offers the possibility to fade in/out the
LFO modulation. Positive values give a fade-out, negative values
give a fade-in. A mid position (0) will result in no fade in/out.
SPH (LFO2 Start Phase) controls where in the waveform the
LFO2 will start when being trigged.
MOD (LFO2 Trig Mode) controls how the LFO2 will react when a
note is played. Five settings exist.
• FRE is the default free-running mode. It makes LFO2 run
continuously, never restarting or stopping.
• TRG makes LFO2 restart when a note is played.
• HLD makes LFO2 run free in the background, but when a
note is played the output LFO2 level is latched and held still
until the next note is played.
• ONE will make LFO2 start from the beginning when a note
is played, run for one cycle and then stop. This makes it
function similarly to an envelope.
• HLF will make LFO2 start from the beginning when a note
is played, run for half a cycle and then stop.
WAV (LFO2 Waveform) controls the LFO2 waveform.
DST (LFO1 Destination A) selects the first of the two available destinations for LFO2. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO2 Depth A) controls how much LFO2 will modulate the
destination chosen by the first DST parameter. The knob is bipolar, meaning that both negative and positive modulation depth is
available.
DST (LFO2 Destination B) selects the second of the two available destinations for LFO2. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO2 Depth B) controls how much the LFO2 will modulate
the destination chosen by the second DST parameter. The knob
is bipolar, meaning that both negative and positive modulation
depth is available.
A-6Appendix A: SYNTH TRACK PARAMETERS
Appendix B: FX TRACK PARAMETERS
In this appendix, the parameters of the external input page and the three send effects are explained.
EXTERNAL IN
The EXT IN page controls the signal path from the two audio inputs to the main mixer. These external signals can be
routed to the effects and panned just like the four synth tracks.
EXT
CHO (Ext. L Chorus) controls how much of the signal coming
from the left external input that will be sent to the Wideshift Chorus effect.
DEL (Ext. L Delay) controls how much of the signal coming from
the left external input that will be sent to the Saturator Delay
effect.
REV (Ext. L Reverb) controls how much of the signal coming
from the left external input that will be sent to the Supervoid
reverb effect.
PAN (Ext. L Pan) positions the signal coming from the left external input in the stereo field. When using the audio inputs as a
stereo pair, it would be normal to pan this signal hard left.
VOL (Ext. L Volume) adjusts the volume of the signal coming
from the left external input.
CHO (Ext. R Chorus) controls how much of the signal coming
from the right external input that will be sent to the Wideshift
Chorus effect.
DEL (Ext. R Delay) controls how much of the signal coming from
the right external input that will be sent to the Saturator Delay
effect.
REV (Ext. R Reverb) controls how much of the signal coming
from the right external input that will be sent to the Supervoid
reverb effect.
PAN (Ext. R Pan) positions the signal coming from the right
external input in the stereo field. When using the audio inputs as
a stereo pair, it would be normal to pan this signal hard right.
VOL (Ext. R Volume) adjusts the volume of the signal coming
from the right external input.
Appendix B: FX TRACK PARAMETERSB-1
WIDESHIFT CHORUS
The Wideshift Chorus can be used to widen sounds, enhance the stereo image or add subtle movement to sounds.
CHORUS
PRE (Predelay) controls the predelay time of the Wideshift Cho-
rus.
SPD (Speed) sets the low frequency modulation speed of the
chorus taps.
DEP (Depth) controls the depth of the modulation of the chorus
taps.
WID (Width) controls the stereo width of the Wideshift Chorus.
FDB (Feedback) controls the feedback of the chorus taps.
HPF (HP Filter) controls the highpass filtering of the input signal.
LPF (LP Filter) controls the lowpass filtering of the delay taps.
DEL (Delay Send) controls how much of the wet Wideshift Cho-
rus signal that will be sent to the Saturator Delay.
REV (Reverb Send) controls how much of the Wideshift Chorus
signal that will be sent to the Supervoid Reverb.
VOL (Mix Volume) adjusts the volume of the Wideshift Chorus
signal.
B-2Appendix B: FX TRACK PARAMETERS
SATURATOR DELAY
The Saturator Delay adds an echo-like effect to the audio. Thanks to the special features of this effect, it can also be
used to subtly warm or severely distort the delay signal.
DELAY
TIM (Time) sets the delay time. It is relative to the current BPM
and is measured in 128th notes. For instance, a setting of 32
equals a one beat delay (four 1/16th notes).
X (Pingpong) controls how the delay signal will act in the stereo
field.
• 0 makes it possible to manually situate the delay signal in
the stereo field. The WID parameter controls the placement.
• 1 will make the delay signal alternate between left and
right pan positions. The WID parameter controls the amount
of panning.
WID (Width) controls the stereo width or placement of the delay
signal.
FDB (Feedback) controls how much of the delay output that will
be fed back into the input of the delay. With higher parameter
settings, infinite and/or swelling delays are possible to achieve.
Please be aware that high feedback can lead to a very loud signal, and that the OVR parameter can further increase the feed-
back.
HPF (HP Filter) controls the highpass filtering of the delay taps.
LPF (LP Filter) controls the lowpass filtering of the delay taps.
OVR (Overdrive) controls how much the delay signal will be
overdriven. Please note that higher settings will affect the feedback of the delay.
REV (Reverb Send) controls how much of the Saturator Delay
signal that will be sent to the Supervoid Reverb.
VOL (Mix Volume) adjusts the volume of the Saturator Delay signal.
Appendix B: FX TRACK PARAMETERSB-3
SUPERVOID REVERB
The Supervoid Reverb is perfect for positioning sounds in the mix.It can simulate everything from vast locations to small
spaces.
REVERB
PRE (Predelay) controls the predelay time of the Supervoid
Reverb.
DEC (Decay Time) sets the decay time of the reverberated signal, essentially setting the size of the room.
FRQ (Shelving Frequency) controls the frequency of a shelving
filter. Together with the GAI parameter it can be used to dampen
the reverberated signal above a chosen frequency, making the
reverberation sound darker.
GAI (Shelving Gain) affects the damping of the reverberated signal above the shelving frequency set by the FRQ parameter. At
max value the treble is included in the reverberations; lowering
the value gradually dampens it.
HPF (HP Filter) controls the highpass filtering of the input to the
reverb.
LPF (LP Filter) controls the lowpass filtering of the input to the
reverb.
VOL (Mix Volume) adjusts the volume of the Supervoid Reverb
signal.
B-4Appendix B: FX TRACK PARAMETERS
FX LFO
The FX LFO menu consists of two LFOs dedicated to modulating FX track parameters.
LFO1 (page 1)
SPD (LFO1 Speed) controls the speed of LFO1. It is synced to
the BPM. For LFO1 to be synced to straight beats, try settings of
16, 32 or 64. The value is bi-polar, meaning the LFO shape can
be played backwards by using negative values.
MUL (LFO1 Multiplier) multiplies the SPD parameter by the set
factor.
FAD (LFO1 Fade In/Out) offers the possibility to fade in/out the
LFO modulation. Positive values give a fade-out, negative values
give a fade-in. A mid position (0) will result in no fade in/out.
SPH (LFO1 Start Phase) controls where in the waveform the
LFO1 should start when being trigged.
MOD (LFO1 Trig Mode) controls how the LFO1 should react
when a note is played. Five settings exist.
• FRE is the default free-running mode. It makes LFO1 run
continuously, never restarting or stopping.
• TRG makes LFO1 restart when a note is played.
• HLD makes LFO1 run free in the background, but when a
note is played the output LFO1 level is latched and held still
until the next note is played.
• ONE will make LFO1 start from the beginning when a note
is played, run for one cycle and then stop. This makes it
function similarly to an envelope.
• HLF will make LFO1 start from the beginning when a note
is played, run for half a cycle and then stop.
WAV (LFO1 Waveform) controls the LFO1 waveform.
DST (LFO1 Destination A) selects the first of the two available destinations for LFO1. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO1 Depth A) controls how much LFO1 will modulate the
destination chosen by the first DST parameter. The knob is bipolar, meaning that both negative and positive modulation depth is
available.
DST (LFO1 Destination B) selects the second of the two available destinations for LFO1. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO1 Depth B) controls how much the LFO1 will modulate
the destination chosen by the second DST parameter. The knob
is bipolar, meaning that both negative and positive modulation
depth is available.
LFO2 (page 2)
SPD (LFO2 Speed) controls the speed of LFO2. It is synced to
the BPM. For LFO2 to be synced to straight beats, try settings of
16, 32 or 64. The value is bi-polar, meaning the LFO shape can
be played backwards by using negative values.
MUL (LFO2 Multiplier) multiplies the SPD parameter by the set
factor.
FAD (LFO2 Fade In/Out) offers the possibility to fade in/out the
LFO modulation. Positive values give a fade-out, negative values
give a fade-in. A mid position (0) will result in no fade in/out.
SPH (LFO2 Start Phase) controls where in the waveform the
LFO2 should start when being trigged.
MOD (LFO2 Trig Mode) controls how the LFO2 should react
when a note is played. Five settings exist.
• FRE is the default free-running mode. It makes LFO2 run
continuously, never restarting or stopping.
• TRG makes LFO2 restart when a note is played.
• HLD makes LFO2 run free in the background, but when a
note is played the output LFO2 level is latched and held still
until the next note is played.
• ONE will make LFO2 start from the beginning when a note
is played, run for one cycle and then stop. This makes it
function similarly to an envelope.
• HLF will make LFO2 start from the beginning when a note
is played, run for half a cycle and then stop.
WAV (LFO2 Waveform) controls the LFO2 waveform.
DST (LFO1 Destination A) selects the first of the two available destinations for LFO2. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO2 Depth A) controls how much LFO2 will modulate the
destination chosen by the first DST parameter. The knob is bipo-
lar, meaning that both negative and positive modulation depth is
available.
DST (LFO2 Destination B) selects the second of the two available destinations for LFO2. Confirm a selection by pressing [YES/
SAVE].
DEP (LFO2 Depth B) controls how much the LFO2 will modulate
the destination chosen by the second DST parameter. The knob
is bipolar, meaning that both negative and positive modulation
depth is available.
Appendix B: FX TRACK PARAMETERSB-5
B-6Appendix B: FX TRACK PARAMETERS
Appendix C: CV TRACK PARAMETERS
In this appendix, the CV/Gate track parameters are explained.
CV A-D
The CV A-D pages control the signals sent from the 2 dual CV/Gate outputs. Depending on the CV type chosen in the
CV CONFIG menu, the available parameters will change.
CV (GROUNDED)
No parameters available. The CV output will not send any signal.
CV (PITCH V/OCT)
TUN (Coarse Tune) sets the coarse tuning of the CV in semi-
tones.
FIN (Fine Tune) sets the fine tuning of the CV.
BND (Bend Depth) controls the bend depth. The higher the set-
ting, the more the pitch of a trigged note will be offset.
SLI (Note Slide time) sets the CV control of the slide time of note
slides.
SRC (Source Track) selects the track whose notes should be
used for sending CV signals. The CV track, FX track and synth
tracks 1-4 can be used as source.
A note about the LCD graphics: The audio plug graphics in the
CV A-D PARAMETER pages flashes, indicating whether tip or
ring of the audio cable plug is used for sending the CV/Gate signals the active PARAMETER page controls.
Appendix C: CV TRACK PARAMETERSC-1
CV (PITCH HZ/V)
TUN (Coarse Tune) sets the coarse tuning of the CV in semi-
tones.
FIN (Fine Tune) sets the fine tuning of the CV.
BND (Bend Depth) controls the bend depth. The higher the set-
ting, the more the pitch of a trigged note will be offset.
SLI (Note Slide time) sets the CV control of the slide time of note
slides.
SRC (Source Track) selects the track whose notes should be
used for sending CV signals. The CV track, FX track and synth
tracks 1-4 can be used as source.
CV (VALUE LIN)
VAL (Value) sets the voltage level of the CV. Applicable when the
chosen CV type is VALUE LIN.
.
C-2Appendix C: CV TRACK PARAMETERS
CV (TRIG)
CV (GATE)
SRC (Source Track) selects the track whose notes should be
used for sending trig signals. The CV track, FX track and synth
tracks 1-4 can be used as source.
SRC (Source Track) selects the track whose notes should be
used for sending gate signals. The CV track, FX track and synth
tracks 1-4 can be used as source.
Appendix C: CV TRACK PARAMETERSC-3
CV (CLOCK)
CLK (Clock Division) sets the clock division. This setting relates
to the BPM of the sequencer.
C-4Appendix C: CV TRACK PARAMETERS
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