elektraLite CP100 User Manual

GENERAL PLEAS FROM THE TECHNICAL DEPT.
Please read this manual before you start calling, paging, emailing, & messenger pidgeoning,
your friends, family, analysts, and manufacturers about how this board works!!!
INTRODUCTION
OK. It’s probably about 4 am right now but it may as well be 4 in the afternoon. You couldn’t care less because you’re probably stuck in some huge black box somewhere in the middle of nowhere programming a jillion fixtures for some band that you wouldn’t listen to if you had a howitzer to your head. It’s cold, it’s dark, you’ve been breathing diffusion fluid since last Thursday and you’re missing out on being first (or last for that matter) on the catering line because you’ve got to learn how to use this little box that you’ve never heard of before. Well have another cigarette and simmer down because we’re gonna get you through this quickly and efficiently. Let’s face it, if you can do that the LD’s gonna love you. And hey, that’s all you really want right now anyway...right? I’m sure that you couldn’t care less that you’re all out of clean underwear and some rigger has just used up the last of the detergent in the venue’s laundry area. We’ll have you through this so fast that you’ll be the first on line to get some swag off that sales rep from one of those scan companies. If these first two paragraphs don’t sound like your situation at all then you’re probably sitting in a nightclub trying to figure this thing out which doesn’t make the situation any less aggravating, you’ve just got the luxury of listening to some music while you do this.
We have divided the manual up into sections. If you have to learn this in a nanosecond there is the Quick, Quick Guide section. It is milliseconds, at the back of the manual is a Quick Guide. This will get you through triage but don’t consider yourself a surgeon after reading it, because in making it quick and simple to read certain functions and concepts had to be left out.
Okay people if you’re ready to getting going, we’ll “hit the pages”!
basic
but it will get you through an emergency. If you have a few
HARDWARE
2
WHAT ARE WE DEALIN’ WITH HERE?
OK, let’s take a look at all the raw power that you’ve got at your disposal.
2 DMX-512 OUTPUT PORTS:
MIDI IN & OUT:
accepts MIDI Note information.
DMX IN:
Macros, & Hotkeys to respond to external DMX channel feeds, you can trigger events on the CP­100 via an external DMX controller.
COM PORTS 1 & 2:
DOS compatible tracking device (mouse, trackball, trackpad, etc.). upgradability.
SVGA KNOCKOUT:
an option worth having.
KEYBOARD PORT:
external keyboard you are able to label Cues, Chases, Fixtures, Presets, etc. as well as program user definable “HOT KEYS”. Any IBM compatible keyboard will work with the CP-100.
EXTERNAL SWITCHER:
chair with cocktail in hand just tapping a footswitch to go from Cue to Cue. Those of you who really use this function know how it works so I needn’t get into it here.
AUDIO INPUT:
music, and you’re rollin’!
LITTLITE PORT:
all times. The 3 pin XLR version is used here. That snazzy little dimmer knob right next to it is not the Grand Master dimmer for the controller as I was once asked. It is in fact the dimmer for the Littlelite itself.
3.5” DISKETTE DRIVE:
BECAUSE WE’RE SICK OF LAYING OUT GOOD BEER MONEY ON EXPENSIVE RAM CARDS, THAT’S WHY!!! ( can make backup upon backup of your show for mere pennies. Not to mention the fact that you can usually “borrow” diskettes from secretaries and other co-workers, which doesn’t, cost anything, YEAH BABY!
SUBMASTER FADERS:
“Dimmers”. You are able to add either individual or groups of conventional dimmers to these faders as well as the dimmer functions of your automated fixtures. The ones on the bottom are labeled “Submasters” and they’re strictly for the playback of Cues, Chases, and Macros. Both of these Submaster sections are comprised of 99 pages of 6 faders each.
GRAND MASTER FADER:
automated fixtures. It won’t vary every DMX channel on the controller. This will prevent your moving lights from drifting back into their zero positions when fading out. This spectacular effect we want to leave as an effect not incorporate into the design of the board!
X-FADE FADER:
percentage for Chases.
CHASE SPEED FADER:
A/B FADER:
for linking another controller to the CP-100. By configuring specific Cues, Chases,
for those of you who want to automate your show via MIDI the console
are used for the addition of peripherals.
is there for the upgrade to an external monitor. It is available and this as
is obviously there so you can plug a keyboard into this thing. With the
is obviously for sending an audio signal from a pre-amp. 1/4” jack, a little
for the popular plugin luminaire that allows you to see the “delete” button at
is used to set the specific crossfade time of Cues as well as set the crossfade
allows you to manually crossfade from Cue to Cue.
that’s 1024 channels of unbridled Digital Multiplex baby!
COM 2
COM 1
for switching externally! OK, if you’re really lazy you can sit in a
for show backups, software upgrades, etc. Why do we use this?
not that we’re bitter or anything
are on the left side of the controller. The ones at the top are labeled
will only control the dimmer function of your conventionals and
sets the Beats-Per-Minute (B.P.M.) time for Chases.
) With this handy little function, you
is used for adding any
is for future
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SETTING UP THE
CONSOLE
4
All right, lets start with physically setting up the console.
1) Take CP-100 out of the box.
2) Attach any peripherals to the console. i.e.: trackball to COM 2 port, keyboard to the keyboard port, external triggering devices to their respective ports, etc.
3) Plug in its power supply to the outlet and the power input jack on the back panel of the console.
4) Turn the power ON. You’ll find the power switch on the back panel of the console directly next to the power input jack.
5) Wait for the console to boot up and validate it’s software files. You’ll hear a beep first. This tells you that the processor is present and functioning. If you don’t hear it turn the board off and try again. Then you’ll see a visual representation of the board loading its software followed by a display of the “Main Menu” display on the LCD screen. You’re now up and ready. The engine is running
6) Make sure that the “SOLO” button is ON, the “D.B.O.” button is OFF and the “GRAND MASTER” fader is all the way up. This is imperative!
7) Chock away, you’re officially ready to taxi down to the runway! You’ve got to get to the runway, do your pre-take off procedures and then apply full power. Just take your time otherwise you’re liable to have a take off abort, and that wont be fun for anyone!
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DISPLAYS
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WHAT ARE WE TALKIN’ ‘BOUT HERE?
It’s no secret that every manufacturer has a different language. Some people call a “scene” a “cue”, others call a “chase” a “sequence”, some call rap music good, and so on. So let’s start by defining just what it is we’re talking about.
CUES:
Crossfade times as well as use them to comprise chases.
CHASES:
ways. We’ll get to that when the time comes.
MACROS:
individual step is given a start and end time.
PRESETS:
frequently known as “Preset Focus”.
FEATURE PRESETS:
Features such as color, gobo, prisms, gobo rotation, etc. all comprise of a Feature Preset. This concept is sometimes known as a “palette”.
ROTARIES:
board? Well, those are rotaries. You’re gonna spin those puppies around a few times to make the lights do pretty things. DON’T START PLAYIN’ WITH ‘EM NOW!!! Be patient for god’s sake! (You’re zigzagging the plane on the taxiway!).
N
“add feature preset n”, then it means you can call n any number. So n could be 10, 16, 1000, or 1. We also sometimes have to use X and Y. They are the same thing as N. So you’ll see statements such as “add feature preset n to fixtures x and y”. Sorry for the alegbra lesson 101 promise you that’s it.
are specific looks. What you see is what you get. You can execute Cues with individual
are a group of Cues link together and animated. Chases can be run in several different
are a group of Cues, Chases, and Blackouts linked together and animated. Each
are spots on the stage that the moving lights are positioned on. This concept is most
are combinations of the different features of the lights that you are using.
are…..well look at the CP-100. Do you see those 8 round knobs on the top of the
The concept of N is that it is any number that you want it to represent. So if you something like
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THE MAIN MENU
The CP-100 MAIN MENU is the first display that you will see upon start up of the controller.
Main Menu Display
CP-100 MAIN MENU 4:59pm F1 Storage F4 Miscellany F2 Hotkeys F5 Triggers F3 Clock setting
Each of the function keys just below the display will access the specific submenus.
The menus are as follows:
STORAGE
This submenu allows you access to the storage of information onto disk. .
Storage Display
Within the STORAGE menu you are able to save & load the objects within the controller. The objects consist of fixtures and show information. You are able to save & load just the fixtures in your show, save & load just the show information itself (Cues, Chases, etc.), or save & load all of your information.
Objects Display
SOFTWARE
The SOFTWARE display allows for the saving and loading of different versions of software. After inserting a software disk into the diskette drive and accessing the SOFTWARE display, the readout will show you which version of software is currently installed into the CP-100 and which version is on the diskette.
Software Display
STORAGE: Name: F1 Objects F2 Software F3 Memory
OBJECTS: F1 Save all F4 Load all F2 Save fixtures F5 Load fixtures F3 Save show F6 Load show
SOFTWARE: F1 Save software This version: 1.07 F2 Load software Disk version: 1.14
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MEMORY
The MEMORY display also allows you to view the amount of total memory that has been used. Since there is no specific limit to the actual number of Cues, Chases, Macros, Presets, etc. that you can store the percentage readout is used to monitor the controllers memory performance.
Memory Display
MEMORY USAGE: NV Objects: 211 Free RAM: 3011840 Free NVRAM: 120672 Used RAM: 130560 Used NVRAM: 10400 % Used: 4 % NV Used: 1
HOTKEYS
The HOTKEY EDITOR display allows for the quick programming of multiple button press commands that can be accessed through an external keyboard. So a single button on the keyboard cold save you multiple keystrokes on the board.
Hotkey Editor Display
HOTKEY EDITOR: Key: Alt+A F1 Delete Name:
Clear All Enter
CLOCK
Yeah, this thing’s got a clock on it so that you can see just how much overtime you’re putting in. To change the time and dates simply use the cursor keys to move the cursor to the appropriate field, either type the desired number and press ENTER or use the +YES/-NO keys to increment the numbers up and down.
Clock Setting Display
CLOCK SETTING: Wed _3/27/97 _3:13 pm
MISCELLANY
This dandy little menu allows access to all sorts of cool stuff.
Miscellany Display
MISCELLANY: Audio sens.: 8 Mouse speed: 5 Lock: on Mouse swap: 01 Record time: no Footswitch: go
AUDIO SENS
As you may have guessed, this allows you to set the sensitivity of an incoming audio signal when
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using the external audio trigger port.
LOCK
Allows you lock out the controller’s memory to prevent overzealous audience members from messing around with your show information. You are also able to prohibit the alteration of Stage Focus as well. It would be a crying shame if someone were to alter your Stage Focus just before a show.
RECORD TIME
This is used for the recording of MACROS. When set to “YES” the macro will record in real time. So the button presses that you make will be recorded in the actual time that it takes you to press them. When set to NO, you will have to enter the start and end times of each step in the macro.
MOUSE SPEED
This adjusts the sensitivity of your external tracking device from 0 (slowest) through 10 (fastest).
MOUSE SWAP
Your tracking device should have at least 2 buttons on it. One of these buttons will move your light beam in its coarse mode while the other will let you move it in it’s fine mode without having to press the FINE button on the controller.
FOOTSWITCH
This function is linked to the EXTERNAL TRIGGER jack on the back of the controller. When set to GO it will accept an external trigger that will step through the Cues one by one. When it is set to KILL a signal from the external trigger will activate a D.B.O. (dead black out), which will shut off all of the light beams. This is mainly used in nightclub venues where law requires the fire alarms to be linked to the entertainment lighting system. By triggering the fire alarm the fixtures will shut off allowing for less confusion during an emergency.
TRIGGERS
This display allows you to configure the triggering of Cues, Chase, Macros, and Hotkeys via either the DMX input or MIDI note information.
Triggers
TRIGGERS: Cue: 3 5 --­F1 Stop all Chase: 2 14 D#0 DMX: Norm Macro: 1 1 C0 MIDI: Norm Hotkey: Ált+Z DMX
Triggers are explained in detail on page 57.
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THE QUICK,QUICK
INSTRUCTIONS.
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QUICK, QUICK INSTRUCTIONS
For those impatient sods that don’t want to take the time to read this dissertation of a manual word for word, I will cut to the chase and show you how to do the basics. It is basics, so you will not be a programming genius after reading this. So if you want to
understand and use
all the features of the
board and not screw yourself up you’re going to have to read whole manual.
ADD A FIXTURE
1) Press ADD-FIXTURE-ENTER to bring up the “Add Fixture” display.
ADD FIXTURE: Fixture no.: 2 F1 Add Type: S
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2) Move the cursor by using the 4 arrow keys to the immediate right of the display to get the cursor beside the word “Type”.
3) Then, using the “+YES” or “-NO” keys, scroll through the fixture library to get the fixture that you want. Press “F1” to put it into your list of fixtures to be used. The “Edit Fixture” display will appear:
EDIT FIXTURE: Fixture no.: 1 H F1 Add another Name: _ F2 Delete Type: G DMX Port: 1
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4) Use the < & > buttons to move to the “DMX PORT” field and type in the number of the DMX port that your data cable is hooked into and press ENTER.
5) Use the < & > buttons to move to the “BASE CHANNEL” field and type in the number of the DMX start address for this fixture and press ENTER.
6) Press: F1 to add another fixture and repeat steps 2 through 5.
7) Press: FIXTURE-n-ENTER to call up the fixture.
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STORING A CUE
1) Move the lights into position & adjust their features to make a pretty look. You can also use your Presets and Feature Presets to do this for you.
2) Press STORE-CUE-n-ENTER to save the Cue
3) Press CUE-ENTER to see the Cue Editor display
CUE EDITOR: Cue number: 1 Preset (1): 7 Name: _ Fix Filt (0): 0 Dim Filt (0): 0
In time: 2.5 Out time: 2.3
4) Move the cursor to the respective positions to change the fade In Time, Out Time, Name, etc.
5) Press STORE-CUE-ENTER to save the Cue with it’s new information.
6) Press CUE-n-GO to see the Cue happen.
STORING A CHASE
1) Press CHASE-ENTER to bring up the Chase Editor display.
CHASE EDITOR: Chase number: 10 Step rate: 1 Xfade %: 5 Mode: forward Cue (1): 55
2) Move the cursor to the “Cue” field.
3) Press CHASE-RECORD to turn on the “Record” LED
NOTE:
the “Record” button is located on the right side of the board above the “Grand Master” fader.
4) Press CUE-n-ENTER
5) The “Step” in the chase editor should increment by one. If it doesn’t, make sure that the “SOLO” button LED is lit.
NOTE:
general rule of thumb...just keep this button on at all times and make sure it stays on! We’ll
get into it later.
6) Repeat step 4 until all the Cues that you want are in the Chase.
20 Name: _
0 Step (8): 1
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7) Press the “Record” button to turn the LED off.
8) Use the “Chase Speed” & “X-fade Time” faders to set your Step Rate and Cross fade percentage. If you enter a zero for chase speed then you will be able to manually play the chase yourself.
9) Move the cursor to the “Mode” field and use the “+YES” & “-NO” buttons to set the desired replay mode.
10) Press STORE-CHASE-n-ENTER to save the chase.
11) Press CHASE-n-GO to start the chase. If the chase speed has a zero rate then the chase can be controlled by tapping the ‘enter’ key.
STORING THE FRUITS OF YOUR LABOR ONTO SUBMASTERS
1) Press ADD-CUE (or Chase)-TO-SUBMASTER-n.n-ENTER.
This adds the Cue to a specific Submaster page and fader.
i.e.: If you were to press ADD-CUE-1-TO SUBMASTER-7.3-ENTER then Cue number 1 would be placed on Submaster Page 7, Fader number 3.
2) Press CLEAR-ALL-ENTER to clear your fixtures.
3) Go to the specific Submaster Page and raise the fader that you stored stuff to. Voila, there it is!
Well, that’s all folks for the Quick, Quick guide! There is a more detailed Quick Guide added to the back of this manual but if you want to learn more...read the rest of the book. This should be more than enough to make you dangerous on this thing.
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SETTING UP YOUR
SHOW
15
SETTING UP FIXTURES FOR YOUR SHOW
ADDING FIXTURES
The first thing that you need to do is tell the controller what fixtures you intend on programming. So let’s add some fixtures to our show!
1) Press ADD-FIXTURE-ENTER to bring up the “Add Fixture display.
ADD FIXTURE: Fixture no.: 2 F1 Add Type: S
2) Move the cursor by using the 4 arrow keys to the immediate right of the display to get the cursor beside the word “Type”.
3) Then, using the “+YES” or “-NO” keys, scroll through the fixture library to get the fixture that you want. Press “F1” to put it into your list of fixtures to be used. The “Edit Fixture” display will appear:
EDIT FIXTURE: Fixture no.: 1 F1 Add another Name: _ F2 Delete Type: G DMX Port: 1
4) With the cursor buttons you can move around the screen to the following fabulous locations:
NAME-
with the external keyboard you can give the fixture an appropriate name such as “Bob” or
“Upstage Cyber 1”
DMX PORT-
1 or 2 if that’s where your data line is feeding out from.
5) With the right cursor key you can get to the 12 other secret displays as follows:
BASE CHANNEL-
In other words, what’s the DMX start address for that particular fixture. The board will automatically default to the next available free address. If you change the channel number then don’t forget to press ENTER. This is the ONLY time you’ll have to remember DMX number. YEHA!!!
PAN INVERT-
It’s set at normal. To invert it press 1-ENTER.
TILT INVERT-
See Pan Invert.
PAN/TILT SWAP-
See Tilt Invert.
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POO, PO1, TOO, TO1, P10, P11, T10, T11-
These funny looking things are the Stage Focus values. Don’t worry about them now. Don’t mess around with ‘em either! We’ll go into them later on in the manual. I’d explain all about it here but that would take only slightly longer than trying to split an atom in your backyard with a terminal driver and a pair of dikes!
You would now either press “F1” to add another fixture, “F2” to delete it, or FIXTURE-n-ENTER to play with the pretty lights.
MAKING THE FIXTURE THAT’S NOT THERE
The guys at Elektralite are pretty quick when it comes to upgrading software with the latest fixtures on the market incorporated into it but you’ve got to give ‘em a brake now and then. OK, let’s say that Martin has come out with the next best fixture since sliced bread and it’s got the usually nominal amount of, oh let’s say, 47 channels of DMX.
You’re not stuck with nothing to control it with if it isn’t in the universal fixture library. You can make a fixture that will control it for you. It won’t have all of its channels individually labeled but it will work the unit properly (or to the best of the fixture’s abilities) until the next software upgrade comes out. This feature is known as adding a DMX FIXTURE.
In the ADD FIXTURE display simply use the +YES & -NO keys to scroll to DMX FIXTURE and press F1 to add it. The next thing that you’ll see is the EDIT FIXTURE display.
EDIT FIXTURE: Fixture no.: 1 F1 Add another Name: _ F2 Delete Type: DMX Fixture DMX Port: 1
Now if you use the < & > keys you can scroll through the bottom field. The first thing that you’ll have to do is assign this fixture a DMX Port and then give it a Base Address. The next field will prompt you to enter a Channel Count number. This is the total number of channels that the fixture will consume. Simply type in the number of channels and press ENTER. Once you’ve done that press the > key again and you’ll then be prompted to assign the fixture a Dimmer Channel. Simply type in the channel that controls the dimmer function of this new fixture. The main reason for doing this is so that the Grand Master Fader knows which channel to dim out for you.
There is now another ‘solution’ to your problem; the ability for you to make your own fixture with full support. In other words, you can choose names for every feature. You can also decide how the feature should work, in fact with this operating system
Version 3 Operating System. Version 3 OS
adds
17
you would be able to setup a fixture just like the guys at Group One do. To do this you’re going to need to have access to a PC computer and some floppy disks. All the files are just simple .txt files (text files). If that’s something you want to try then just buzz your friendly local distributor and ask him for the Upgrade to
Version 2 operating system adds a monitor output and all the necessary software to run it. Version 3 operating system adds what has just been described. (Outboard fixture customization). Version 4 operating system adds an effects generator/engine for automatic insertion of circles, ballyhoos etc. Version 3 & 4 operating system also have the capability of running the expansion submaster panel for a CP-100. The expansion panel adds 12 dimmer submasters and 12 regular submasters. This panel becomes integral to the CP-100. It is not a stand alone unit. In this way, you end up with a single complete controller not a “hodgepodge” of pieces.
Version 3 Operating system
For your knowledge and information
.
GROUPING FIXTURES
It is possible to put 2 or more fixtures into any given group number. This allows you to access the features of multiple fixtures at one time. It is also possible to place dissimilar fixtures into the same group.
i.e.: You can have 3 of your Cyberlights in Fixture Group 1 and then add 5 of your VL6’s into the same group. When you access Fixture Group 1 and change the color rotary, the first color wheel of the Cyberlights and VL6’s will begin to increment.
To place fixtures into a group:
1) Press ADD-FIXTURE-x-THRU-y-TO-GROUP-n.
(For example Add Fixture 1thru 12 to group 1).
There are several variations of this command that you are able to use. See the “Command Set” section of this manual for other options.
To access a Fixture Group:
1) Press: GROUP-n-ENTER
This will display the “Group Features” display. You are now able to use the rotaries to alter the different features of the fixtures within the Fixture Group.
See the Command Set of the manual for more information on: GROUPING
FIXTURES
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GOOD HOUSEKEEPING
Listen up people! None of us like authority or discipline but we can’t have anarchy reigning with this board. The point is you have to be aware of what channels/features are live when you record a cue. There is a major difference between seeing a value of “0” and seeing “---” on the display. Those three little lines mean that the rotary(s) is cleared and that means that rotary is not going to be recorded in the Cue or Preset. just outputs it at 0%. 0% can have a lot of different meaning depending on the fixture type and feature that it is applied to. For example, if applied to a feature like an iris, the iris could end up being shut or fully open depending on the fixture type. So if you are reviewing your cues and suddenly the iris slams shut and you had it open and you didn’t want it to close up, then chance are that you have a wrong value in the iris feature. So be careful with cues, feature presets and presets. It is easy to forget and accidentally record features that you don’t want. Use the clear all function each time before programming a cue, feature preset or preset and this way you will avoid an errors.
A value of “0” is a tangible DMX value
liberally
to make sure that you start from square one
. It doesn’t clear the channel/feature, it
19
LIGHTS THAT DON’T WIGGLE
ADDING CONVENTIONAL DIMMERS TO YOUR SHOW
All right, now it’s time to add some conventionals to this thing. There are 2 different ways in which you can add a dimmer to the controller. The first is by adding the dimmers as separate fixtures within the show. The second, and much more efficient way, is by simply adding the dimmer as an individual DIMMER. This completely separates your conventional lighting from your automated fixtures.
1) Press ADD-DIMMER-ENTER
This will call up the ADD DIMMER display.
ADD DIMMER: Dimmer no.: 2 F1 Add Type: D
2) Press F1 to add the dimmer to your show
The EDIT DIMMER display will be shown.
EDIT DIMMER: Dimmer no.: 1 F1 Add another Name: _ F2 Delete Type: D DMX Port: 1
This display works exactly like the EDIT FIXTURE display. Simply use the cursor keys next to the LCD display to move the cursor from field to field. From here you are able to use the external keyboard to Name the dimmer, assign the DMX Port, and assign the Base Channel of the dimmer.
3) Press F1 to add the next dimmer to your show.
As you add dimmers to your show, the Base Channel will automatically increment by 1. If you need to you can change the Base Channel of any dimmer as you add them.
immer
immer
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GROUPING YOUR DIMMERS
You are also able to group your conventional dimmers as well. This becomes particularly useful when adding dimmers to submasters.
Dimmer Groups are different from Fixture Groups and the commands for adding each to their respective groups don’t need specifying. The following command should help explain.
1) Press: ADD-DIMMER-x-THRU-y-TO-GROUP-n-ENTER
This will add the specified dimmers to a specific Dimmer Group without you having to say “ADD-
DIMMER-x-THRU-y-TO-DIMMER-GROUP-n”. The controller automatically knows to add
conventional dimmers to their own groups. Fixtures 1 & 2 may comprise Fixture Group 1. If you add dimmers to “Group 1” it’s not going to put them into the Fixture Group but rather in it’s own Dimmer Group.
Once you’ve made your Dimmer Groups you can then add them to Dimmer Submasters.
See the Command Set of the manual for more information on: DIMMERS.
ADDING THOSE DIMMERS TO DIMMER SUBMASTERS
Dimmer Submasters allow you to set your dimmer levels with the faders instead of the rotaries.
To add Dimmers to Dimmer Submasters:
Press: ADD-DIMMER-x-TO-SUBMASTER-n.n-ENTER.
This will add the selected Dimmer to a specific Dimmer Submaster page and fader. Likewise you may add your Dimmer Groups to specific Dimmer Submasters.
Press: ADD-DIMMER-GROUP-n-TO-SUBMASTER-n.n-ENTER
These commands will add the dimmers to faders at their full percentage. You can limit the maximum output that a dimmer fader will have by specifying it at the end of your command line. Let’s say you wanted to add dimmer number 1 to Dimmer Submaster page 2, fader 3 with a maximum output of 75%.
Press: ADD-DIMMER-1-TO-SUBMASTER-2.3-@-75-ENTER
Now when you raise Fader 2.3 all the way up it will only output Dimmer 1 at 75%.
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ADDING AUTOMATED LIGHTS TO DIMMER SUBMASTERS
It is also possible to add the dimmers of your automated lighting to Dimmer Submasters. Now that’s neat. One fader to bring up both your conventions and automated……what a concept and all brought to you from the comfort on your own CP-100.
Press: ADD-FIXTURE-x-TO-SUBMASTER-n.n-ENTER
See the Command Set of the manual for more information on: EDITING
FADER ASSIGNMENTS
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