8
TABLE OF CONTENTS
. INTRODUCTION ..................................................................................................................... 10
. CONVENTIONS IN THIS MANUAL ..............................................10
. PANEL LAYOUT AND CONNECTIONS .............................................................................. 11
. FRONT PANEL CONTROLS ...................................................11
. REAR PANEL CONNECTIONS ................................................15
3. OVERVIEW OF THE ANALOG RYTM MKII STRUCTURE ............................................. 16
3.1 +DRIVE .......................................................................16
3.2 DATA STRUCTURE ...........................................................16
3.3 ABOUT THE TRACK TYPES ...................................................18
. USER INTERFACE AND CONTROLS ................................................................................ 19
4.1 SCREEN NAVIGATION ........................................................ 20
4.2 PARAMETER EDITING .......................................................20
4.3 PARAMETER VALUE JUMP ..................................................20
4.4 [FUNC] KEY PRESS COMBINATIONS ........................................20
4.5 QUICK SCROLLING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.6 COPY, CLEAR AND PASTE ...................................................20
4.7 THE NAMING MENU ..........................................................21
4.8 PADS .......................................................................22
4.9 MACHINES .................................................................. 22
4.10 OVERBRIDGE .............................................................. 24
5. GETTING STARTED ..............................................................................................................24
5.1 SETTING UP AND STARTING ................................................. 24
5.2 PLAYING THE FACTORY PRESETS ........................................... 25
5.3 USING PERFORMANCE MODE ...............................................25
5.4 USING SCENE MODE ........................................................ 26
5.5 USING CHROMATIC MODE ..................................................26