The first button is the selection menu button. It allows you to select or deselect everything, with the added
“layer” option. Using the “layer” option will allow you to select or deselect everything but only in the current
layer. Layers will be discussed in a later chapter.
The second button is the actions menu button. It displays a small list of possible operations relevant to the
selected object(s). The list that appears is context sensitive, that is to say that selecting a Lighting Fixture will
display different options in the list than that of a Truss. Each available option/command will be covered later
in the relevant chapters.
The arrow button is used to drag objects out of one view to another. Using this button, the objects won’t
actually move per say. The button is used primarily for patching fixtures. Select multiple fixtures in the order
you wish to patch them and use the drag button to drag them onto a universe in the project window or on an
open universe window. This functionality will be covered later in the relevant section.
You may also use the arrow button to drag the object to a new location in the same window, thereby making a
copy.
The button with a list is the Quick Summery button. Pressing it when you have objects selected presents a
popup window about the selected objects displaying key data about them. This button reveals the fixture
control pane and is only visible when at least one lighting fixture is selected and the view is in Live mode.
Smoke Settings
Smoke is added to and managed using smoke boxes. New projects contain one auto sizing smoke box by
default. The presence of a smoke boxes is indicated by a cloud widget and when selected its extents become
visible. Smoke boxes can be deleted as any other object and more smoke boxes can be added from the
Library tab at any time.
To adjust the properties of a smoke box, select it and edit its properties in the Selected Items category in the
Design tab.
Control the overall amount of smoke in a smoke box using the Density property. You can also adjust the
Variation from perfect haze to puffy clouds. Edge softness adds a soft edge to smoke boxes.
Smoke boxes are animated in real-time and the speed of the animation is controlled through the Speed
property. This property is shared by all smoke boxes.
Typical applications of more than one smoke box include denser smoke on stage in an arena with otherwise
thin haze as well as localized fog situations such as heavy fog or fog behind a glass.
Limiting smoke to the area around the stage also helps avoid problems with beams shot into the audience
oversaturating the visualisation. The Smoke element is in a new project by default (much like the camera
object).
Smoke can also be patched to DMX. A smoke box can be patched by drag and dropping it in a DMX universe
view like any fixture, or by assigning an address to the Patch property in the Design tab. See Appendix A for
details on the DMX channel layout.
Rendering Settings