Eidos TOTAL OVERDOSE User Manual

Page 1
Page 2
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CONTENTS
D-E-A ... OR D-E-A-D? . . . . . 2
GAME CONTROLS . . . . . . . . . 3
SETTING UP THE GAME . . . . . . 5
GAME SCREEN . . . . . . . . . . 6
MISSIONS . . . . . . . . . . . . 9
EXPLORING THE GAME WORLD . . . 10
KILL MOVES . . . . . . . . . . 12
COMBO SYSTEM . . . . . . . . . 16
PICK-UPS . . . . . . . . . . . 17
LOCO MOVES . . . . . . . . . . 18
SAVING & LOADING . . . . . . . 19
TOTAL OVERDOSE ARMORY . . . . 20
CREDITS . . . . . . . . . . . 22
MUSIC CREDITS . . . . . . . . 23
Thank you for purchasing
TOTAL OVERDOSE™for the Xbox®video
game system. Be sure to read this manual thoroughly for gameplay and hints before playing the game.
NOTE: TOTAL OVERDOSE
supports 720p mode, which allows
the game to run in high resolution on high-definition TVs.
FPO
Inside Front Cover
Page 4
GAME CONTROLS
Menu Controls
Start/Pause/Skip scenes
>
(Start)
Highlight menu options
?
(D-pad) 1/
2
Adjust option setting
?
4/3
In-game menu/Objectives
<
(Back)
Confirm/Next screen
A
Cancel/Previous screen
B
Character Controls
Controlling Ram effectively could mean the difference between death and glory.
Move forward/backward
L
(left thumbstick) 2/
1
Sidestep left/right
L
4/3
Sprint Double-tap
L
1
Turn/look up/down
R
(right thumbstick)
Jump
A
Climb
L
1
(face the object you want
to climb onto)
Shootdodge Pull l(left trigger) while moving in any
direction; use Rto pivot in the air
Reverse shootdodge Double tap lwhile moving in any
direction; use Rto pivot in the air
Action
A
(when Aprompt appears)
Rewind time
?
2
(after picking up
REWIND
icon)
Page 5
r
(right trigger); hold for automatic fire
with certain weapons
c/b
(black/white)
Y
X
; when target turns
YELLOW, pull
r
NOTE:
Not all firearms are accurate enough
for headshot targeting. (See
pages 20-21
for
details of the most accurate weapons.)
B
(if target object is
destroyable)
r
, then
release to throw
R
(right thumbstick)
NOTE:
If there’s a RED target onscreen, this is where your shots go. If there isn’t a RED target, use the white dot or crosshair cursor to aim.
Best automatic weapon Best explosive weapon Best shotgun Best single-shot weapon Molotov cocktail Grenade Dynamite
Vehicle Controls
You can drive most vehicles you see, as long as they’re not totaled.
Enter stationary vehicle
Y
(approach vehicle door until button
prompt appears)
Exit stationary vehicle
Y
Steer
L
(left thumbstick)
Accelerate
A
Brake/Reverse
X
Handbrake
B
Lean out of vehicle Hold l(left trigger) Leap from vehicle
r
(right trigger) when leaning out
of vehicle
Shoot
r
in open-topped vehicles only
Horn Click R(right thumbstick)
Loco Moves Controls
LOCO MOVES
are outlandish one-off moves you can win in various ways.
Building a string of kills before the combo timer
(page 16)
runs out or
completing big scoring missions are good ways to secure loco moves.
Cycle through loco moves
?
(D-pad) 4/
3
Use selected loco move
?
1
TIP:
There are many other acrobatic skills to be learned. Get on over
to Los Toros and find them out yourself at the Pistoleros Asociados.
1. Press
>
to open the Main Menu.
2. Use
?
to highlight
NEW GAME
, then press Atwice to advance. The game begins with you controlling the DEA agent (and father to Cruz and Ram) deep in the Central American jungles in the mid-80s.
NOTE:
Next time you play, if you have a saved game, select
LOAD GAME
to load it
(page 19)
.
SETTING UP THE GAME
Page 6
76
(page 19)
.
<
then Ato open
(page 3)
to select options
GORE, DIFFICULTY,
and
INVERT
ing the X and Y axes.
and
AMBIENCE
volumes
Health
Adrenaline
Rewind
Loco Moves
Weapon/Ammo
MISSION SCORE
— Displays the total score for the current mission. High scores mean more rewards, including extra missions, pick-ups and points. Every point scored during a story mission or a point challenge is automatically added to your global score.
STYLE POINTS
— These measure your success in completing a mission in style! Link acrobatic skills and special moves in quick succession to earn big scores. Gain style points for the seamless way you deliver righteous fury and vengeance upon the scum of the Earth.
AIMING/DIRECTION CURSOR
— An aiming and direction cursor — the white dot in the center of the screen — is always present. It indicates the direction Ram moves in and also the direction he’ll shoot in when auto-targeting is disabled.
• Use
R
to move the cursor over an enemy. If you’re
within range, the auto-targeting icon appears.
KILL MULTIPLIER
— Indicates how many enemies have been
killed in the current string
(page 16).
RADAR
— Use the radar to spot objectives, enemies and other
mission-related objects, shown as specific icons (
page 8
).
COMBO TIMER
— Each time you waste a bandito, the combo timer starts a countdown. When the countdown reaches zero, the current combo is calculated (kills multiplied by style points) and added to your mission score.
• Dawdling and sneaking around won’t win any prizes.
Who wants to watch someone act like a ninja in Mexico, pendejo!
WEAPON/AMMO
— Shows the weapon you’ve selected
and rounds of ammo in its clip.
(See page 4 for weapons
controls and shortcuts; see pages 20-21 for weapons specs.)
LOCO MOVES
— The selected loco move is highlighted
with a black border.
(See page 18 for details on loco moves.)
REWIND
— Rewind pick-ups can be found and earned
in the course of your missions. Use a rewind (
?
2
) to turn back time when things don’t go your way. (You must first pick up a
REWIND
icon.)
Page 7
9
AREA ICONS
Objectives Menu
Press <to open the Objectives menu. Use the menu to help advance your adventure through a story mission, or to choose additional side missions, known as
POINT CHALLENGES
(see below, this page)
.
From the Objectives menu you can also access the in-game menu to adjust game options and load saved games.
TOTAL OVERDOSE
involves doing more than just sight-seeing. If your radar’s edge is covered in icons and yellow stars, this means you have plenty to keep you busy. So focus on the job at hand, hombre!
Press
<
to open the Objectives menu; press Yto review the missions;
select one and press
A
to begin.
STORY MISSIONS
— Completing story missions is crucial to advancing the story and overall game. Use the radar screen to find your way to these missions, or select them quickly from the
CHOOSE MISSION
section of the Objectives menu.
POINT CHALLENGES
— Point challenges are side missions that help you build skills and gain points, additional experience and street cred. You should complete at least one point challenge after each story mission. Excelling at them could unlock further bonus point challenges.
MISSIONS
Barrio Antiguo
Central Business District (centro)
Angel’s Apartment (cerro de los angeles)
Industrial Park (zona industrial)
Los Toros Bullring
Meatpacking District
Junkyard
Harbor Area (puerto los toros)
Meat Factory
Pyramids
Rancho Virgillo
U.S. Border Area
l
move. The adrenaline bar
RED
section of the bar
heal Ram. Body armor
(page 18)
— Complete point challenges
(page 9)
— Yo pistolero! If you need some training,
dots are your friends! Make contact
— This
BLUE
square represents
Page 8
A
.
GREEN
area icons
BLUE
A
We highly recommend that you complete all five tutorial areas at the Pistoleros Asociados before venturing further into the game. These tutorials provide in-game instruction to help you get into the nuts and bolts of
TOTALOVERDOSE
’s unique, exciting, stunt-based acrobatic
control and combat system.
Adrenaline!
Adrenaline lets Ram defy the laws of time and motion — for a few moments at least. Enemies, cars and other objects move more slowly but Ram still rotates and shoots at his normal speed. This means he can perform more moves before hitting the ground again. The aim is clear: use adrenaline energy to waste as many dirty pendejos as possible for big stylin’ scores!
USING ADRENALINE
1. Make sure some bad guys are close by. If auto-targeting is working, you’re close enough!
2. Now, perform any kill move
,
such as a shootdodge (l) or wall walk
(
L
+ lat a wall) in sight of the enemy. Time slows to a crawl, but
Ram can still shoot and aim at will.
3. Use
R
to aim at the bad guys and pull rto fire your selected
weapon. Time slows down only if enemies can be auto-targeted.
ADRENALINE ENERGY
— You can’t spend your whole life in freeze frame, so the adrenaline bar shows how much energy is left for your gravity- and time-defying stunts. Time spent in slow motion drains adrenaline energy; the longer your slo-mo move is, the more energy you use.
• If the adrenaline bar is empty, an adrenaline move
isn’t possible. Wait a while to let the bar replenish.
• If no adrenaline bar appears, adrenaline energy is
at full charge.
Page 9
1. Press and hold Xto target the head of the enemy directly in front of Ram.
2. Pull
r
only when the four targeting brackets meet at the enemy’s
head and turn
YELLOW.
TIP:
Listen for the audio effect. This helps you time the move correctly at longer range. Only split-second timing makes a perfect headshot. If you pull the trigger too early or too late you’ll need to try again.
Havoc Kill
The havoc kill is a stylin’ way to use unstable, explosive items to wipe out your adversaries. Use
B
to target
an explosive item, then pull
r
to shoot it.
Wall Walk
The wall walk is an acrobatic move in which Ram runs a few steps up a wall then leaps off, performing a cartwheel in the air before landing on his feet.
1. Press
L
4/3
to walk toward
a wall, then pull
l
. Make sure you don’t pull the trigger too early or you’ll perform a shootdodge.
2. As soon as auto-targeting locks on, pull
r
to start shooting.
TIP:
If you’re quick on aiming with R, you may be able to hit multiple
targets for extra style points.
l
.
l
twice in quick succession
Page 10
1514
More Kill Moves
GRINGO FRENZY
Waste multiple enemies within a very short timeframe for a gringo-frenzy alert and bonus.
POINT BLANK
Shoot an enemy at very close (point-blank) range.
DIRTY
Ending a hood’s life while he is lying on the ground counts as a dirty move.
BRAWL MOVES
When you kill an enemy using your bare hands, you get a name for the move matching the mode of attack. For example, hitting an enemy in front of you results in an elbow smash.
DODGE THIS
Wasting an enemy who’s in mid-shootdodge gets you a dodge-this bonus.
BUTCHER KILL
Killing an enemy with any of the melée weapons gains a butcher-kill bonus.
EXIT VEHICLE KILL
Perform an exit vehicle kill while driving in a vehicle. Pull
l
to lean out, then pull
r
to leap out of the car. Just make sure you
have some enemies in your sights first!
VEHICLE KILL/DOOR SWEEP
If you’re running low on ammo or simply want to vary the way you bring righteous justice to the cartels, why not use a vehicle or an open vehicle door as a weapon?
DOUBLE,
Page 11
STRING.
Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of those gained through kill strings. If you perform a predefined sequence of moves, you get the props and the points! Following are a few examples — and there are many more to be discovered, hombre!
NOTE:
Unique combo move scores are indicated by the numbers
that rise from the corpses of your victims!
BULL’S-EYE KILL
— Make a shootdodge headshot kill and maybe you can perform a bull’s-eye kill worth 50 points.
1. Run close to an enemy, then pull
l
to shootdodge.
2. Move
R
to make Ram look at the enemy,
then press
X
to target the enemy’s head.
3. As the four targeting brackets meet and turn
YELLOW,
pull rto fire
your weapon! Time it right and gain the bull’s-eye alert and 50 points!
TEQUILA TAKEDOWN
— Move in close
and perform a headshot (
X
) on an enemy without shootdodging for a takedown worth 100 points.
FLY-ON-THE-WALL
— The fly-on-the-wall is a stunning combination of a wall walk cartwheel and a headshot. Easy to say, trickier to pull off.
1. Use
L
and lto begin the wall walk.
2. When you’re into the move, press
X
to target the head. When the target turns
YELLOW,
press rand let the bullets fly!
Pick-ups are scattered throughout the game world. Keep an eye out for them and walk over them to bag ‘em.
WHITE BLOOD DROPS
— Collect 10 of these to permanently
increase Ram’s adrenaline bar.
RED BLOOD DROPS
— Collect 10 of these to permanently
increase Ram’s health bar.
PICK-UPS
Page 12
— Collect 10 of these puppies to
— These little beauties give you
BLUE
overlay
— Find these helpful health boosts —
EL MARIACHI
— Mariachis ply their trade across Mexico bringing sweet music to the masses. El Mariachi promises music but delivers only the final overture in a gangster’s life.
MAD WRESTLER
— Ram is temporarily joined by a fat and very angry bat-wielding Mexican wrestler, who isn’t taking prisoners.
PIÑATA
— Throw this traditional papier mâché effigy to a gang of hoodlums and watch (from a safe distance) as they relive their youth and delight at the surprises within!
SOMBRERO OF DEATH
— Ram is temporarily joined by the Sombrero of Death, who unleashes death and destruction all ‘round with his boomstick!
?
,
1
to use it.
R
to run into enemies.
TOTAL OVERDOSE
autosaves at key points in the game. If Ram dies, you can use a rewind or access the Load Game menu where your most recent save game (or autosave) is highlighted automatically.
Saving a Game
Save points are located throughout the game world. If you spot one of these shining
BLUE
pillars of light, save your game this way:
1. Walk into a save point and press
A
.
The save game menu opens.
2. Highlight an empty game slot and press
A
to save the game.
You can overwrite a previously saved game, though the data will be lost. When overwriting, select
YES
and press Ato confirm.
Loading a Game
You can load a saved game from the Main Menu or in-game menu (
<
then Aduring a game).
1. Highlight
LOAD GAME
on the menu and press A.
2. Highlight a saved game, press
A
to confirm, highlight
YES
and press
A
again to load the game.
SAVING & LOADING
Page 13
Damage: MEDIUM Clip Size: 5 Range: LONG Dual-wielding: NO Accuracy: HIGH Headshot: YES Fire Rate: MEDIUM
21
Damage: LOW Clip Size: 10 Range: MEDIUM Dual-wielding: YES Accuracy: MEDIUM Headshot: YES Fire Rate: MEDIUM
Damage: HIGH Clip Size: 6 Range: MEDIUM Dual-wielding: YES Accuracy: HIGH Headshot: YES Fire Rate: LOW
Damage: MEDIUM Clip Size: 10 Range: MEDIUM Dual-wielding: YES Accuracy: MEDIUM Headshot: YES Fire Rate: MEDIUM
Damage: HIGH Clip Size: 2 Range: LOW Dual-wielding: YES Accuracy: LOW Headshot: NO Fire Rate: LOW
Damage: HIGH Clip Size: 6 Range: MEDIUM Dual-wielding: NO Accuracy: MEDIUM Headshot: NO Fire Rate: MEDIUM
Damage: MEDIUM Clip Size: 20 Range: MEDIUM Dual-wielding: NO Accuracy: HIGH Headshot: YES Fire Rate: HIGH
Damage: LOW Clip Size: 30 Range: MEDIUM Dual-wielding: YES Accuracy: LOW Headshot: NO Fire Rate: HIGH
Damage: MEDIUM Clip Size: 30 Range: LONG Dual-wielding: NO Accuracy: MEDIUM Headshot: YES Fire Rate: HIGH
Damage: HIGH Clip Size: 20 Range: LONG Dual-wielding: NO Accuracy: MEDIUM Headshot: YES Fire Rate: HIGH
Heavy Weapons
GRENADE LAUNCHER
Break-barrel loaded, shoulder fired antipersonnel grenade launcher.
Damage: VERY HIGH Fire Rate: MEDIUM Range: MEDIUM Clip Size: NONE Accuracy: MEDIUM
ROCKET LAUNCHER
Two shot rocket launcher. Ideal for eliminating large vehicles or major hoods.
Damage: EXTREME Fire Rate: LOW Range: HIGH Clip Size: NONE Accuracy: HIGH
Thrown Explosives
Thrown explosives can cause widespread carnage in a big group of banditos. Be careful they don’t blow up in your face!
1. Use
c/b
to select a hand grenade, molotov cocktail or dynamite stick.
2. Pull and hold
r
while the throw power meter fills. As the meter fills,
use
R
to aim your throw.
3. Release
r
to throw the selected object, and keep clear!
DYNAMITE
Packs a power punch.
Don’t hold on too long....
Damage: HIGH Accuracy: MEDIUM Range: MEDIUM Fire Rate: MEDIUM
MOLOTOV COCKTAIL
This gasoline-filled bottle causes vicious burns.
Damage: LOW Accuracy: LOW Range: MEDIUM Fire Rate: HIGH
GRENADE
Don’t eat this pineapple. Thrown well, it’ll leave hoods with a nasty taste.
Damage: VERY HIGH Accuracy: LOW Range: MEDIUM Fire Rate: LOW
Melée weapons
A variety of implements are available if you run out of ammo or want to get up close and personal. You can only carry one, so the last one you picked up is the one you’ll use. All melée weapons inflict very high damage but can only be used at very close range.
Unarmed Combat
Sometimes, when weapons are thin on the ground or you’re in very close quarters, close combat techniques are required. The close combat move that Ram uses depends on the angle Ram is at in relation to an enemy. He can execute different punches, jabs, elbow smashes, head butts and kicks, so practice from all angles.
THROW POWER METER
— Lets you visually judge how much power to put into the throw. Practice at the Pistoleros Asociados with unlimited ordnance.
Page 14
.
Music Selected by Deadline Games, Licensed by Rob Sawyer for Couchlife Ltd, www.couchlife.com and SCi Games.
KARMARA
Performed by Molotov Written by De Garay Published by Universal / MCA Music Ltd Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
STEP OFF
Performed by Molotov Written by Wideman Published by
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
EL MUNDO
Performed by Molotov Written by De Garay & Gutierrez Published by
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
CERDO
Performed by Molotov Written by De Garay Published by
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
MOLOTOV COCKTAIL PARTY
Performed by Molotov Written by Wideman Published by
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
QUE NO TE HAGA BOBO JACOBO
Performed by Molotov Written by Micky Huidobro © 1997 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
MATATE TETE
Performed by Molotov Written by Micky Huidobro © 1997 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
NO MANCHES MI VIDA
Performed by Molotov Written by Micky Huidobro © 1999 by Peermusic Ltd. (BMI) Courtesy of Universal Music Latin America Inc.Licensed by kind permission from the Film & TV licensing Division. Part of the Universal Music Group.
MUSIC CREDITS
EIDOS INC.
CEO & President, Eidos North America
Bill Gardner
Vice President of Brand Marketing
Chip Blundell
Vice President of Product Development
John Spinale
Global Brand Manager
Jefferson Dong
Associate Brand Manager
Maly Ly
Public Relations Director
Michelle Seebach Curran
Public Relations Manager
Kjell Vistad
Public Relations Coordinator
Loretta Stevens
Channel Marketing Specialists
Janty Sumimoto, Ilana Budanitsky
Marketing Communications Director
Stephanie Lipetzky
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Michael Tran
Graphic Designer
James Song
Production Manager
Gregory Wu
Product Operations Manager
Richard Tsao
Associate Manager
of Development Operations
Colby McCracken
QA/CS Manager
Mark Cartwright
Product Test Coordinator
Erik Kennedy
Quality Assurance
Richard Campbell, Stephen Cavoretto,
Nick Cooprider, Ergin Dervisoglu,
Richard Hartzell, Mackenzie Hume,
Elizabeth Rutlin, Daniel Franklin
Special Thanks
Hanshaw Ink & Image
QA Manager
Marc Titheridge
Senior QA
Ian Roswell
Lead QA
Allen Elliott
QA Engineers
Product Manager
Fabien Rossini
Creative Manager
Quinton Luck
Webmaster
Olaf Siebert
Company Secretary
Anthony Price
PR
Chris Glover, Gareth Ramsay, Emily Britt
Sales
Justin Gaffney,Trudy Hilary, Chris Walton,
Karin Pabon
Operations
Callum Jay, Richard Lever, James Bailey
Special Thanks
Luke Timms, Helen Clark, Caspar Gray,
Katie Blundell, Emily Jackson,
Simon Hewitt, Marie Shingfield,
Matthew Freeman, James Cox,
Winnie Leung, Tosin Sobukania, Andy Judd,
Julia Atkinson
Manual Writer
James Lenoël @ Lenoël Creative
Animation
Art Direction
Mads Salicath
Additional Art
Jonas Springborg
Lead Graphic Artist
Carsten Brandt
Graphics
Wayne Elliot
Sound and Music
Manuel Espasandin
Story by
Script
Stephen Cavalier
Finn Nielsen
Technology
Additional Technology
Søren Lundgaard
IT/QA Manager
Jonas Chonovitsch
Lead Tester
Claus Petersen
Senior Tester
Lars Birch
Platinum Testers
Laust Christensen, Mikkel Eriksen,
Peter Josef Kuczynski,Anders Højsted
Gold Testers
Jens Chr. Harder, Thomas M. Andersen,
Michael Bo Magling, Christopher Thisted,
Ole Steiness, Morten Jacobsen,
Bjørn Meldal, Jacob Herold Nielsen,
Carsten Andersen, Jack Lundberg Andersen,
Jamal Khan, Jakob S. Andersen
Additional Testers
Morten Bavngaard, Nils Lukas Jensen,
Jonathan Soper, Kim Sørensen, Sune Fengel,
Mads Petersen, Anders Rutkjær,
David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe, Anders Kofod,
Peter Bech Erikstrup,Søren Andersen,
Brian Lund Mølgaard, Martin Flensborg,
Asbjørn Jannik, Nordby Kjeldsen,
Alexander Romanoff,Steinar Sigurdsson,
Kristian Nørregaard, Mikael Schiffmann,
Jan Holdgaard Dissing,
Kristian Redhead Ahm, Jens Falkesgaard,
Kai Ejler Rasmussen, Caspar Gregers,
Jensen, Hodja Berlev,
Danni Stentoft Hermansen,
Stine Ejsing-Duun, Martin Voola Bak,
Dennis Lyth Frederiksen,
Mickey Duvander Ølholm,
Jens Peter Johansen,Jens Peter Johansen,
Christian Sivertsen,
Palle Himmelstrup Møller,
Mikael Stub Nielsen, Peter Oberländer Jensen, Martin Schmidt, Lars Dawa Kalsang, Oliver Miehe Renard,
Simon Skovgaard Jensen,
Philip Fredericia Sacht, Torsten H.Nielsen
DIALOGUE RECORDING
Directing/Re-write
Alonso Mayo
Producer
Nina Leidersdorff
Dialogue Mixer and Editor
Mark Mercado
Dialogue Recorded at
Salami Studios, LLC Audio/
Video Post Production
Voice Actors
Angel, Hooker: Yeni Alvarez
Cesar Moralez, Papa Muerte: Simon Isaacson
Marco/Rat, Mendez, Guard, 2nd in Command,
Truck Driver: Carlos Carrillo
Tommy, Ram, Ernesto: Daniel E. Mora Jr.
Johnson, Montanez: Frank Davids
Trust, Elvez, Agent Pierson: Paul Eiding
Montanez 2: Paul Eiding
Hooker 2: Claudia Velarde
Additional Voice Acting
Manuel Espasandin, Søren Trautner Madsen,
Anders Thernøe Jensen,
Henrik Lunardi Weide, Jonas Chonovitsch,
Katrin Lyngby Kristensen, Rob Peterson
Special Thanks
Maja Berså, Mikael Klempel,
Mike Liebenberg, Bill Gerald Haan,
Hans Abildstrøm, Pam Dalton, Malene,
Gitte, Iben, Tandi, Janos, Luke, Rups,
and a very special thanks to Graeme
Page 15
Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group
SICK SYDE DROP
Performed by Delinquent Habits Written by Ivan Scott Martin, David Thomas,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
STATION THIRTEEN
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
THIS IS LA
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP) Memory Lost Music (ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
HEY TELL ‘EM
Performed by Delinquent Habits Written by David Thomas,Ivan Scott Martin,Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
HUMANOS MEXICANOS
Performed by Control Machete Published by EMI Music Publishing Limited Courtesy of Universal Music Mexico.Licensed by Kind Permission from the Film & TV licensing division.Part of the Universal Music Group.
COMPRENDES MENDES
Performed by Control Machete Published by EMI Music Publishing Limited Courtesy of Universal Music Mexico.Licensed by Kind Permission from the Film & TV licensing division.Part of the Universal Music Group.
CHEVE
Performed by Control Machete Published by EMI Music Publishing Limited Courtesy of Universal Music Mexico.Licensed by Kind Permission from the Film & TV licensing division.Part of the Universal Music Group.
LA CUCARACHA
By Alvero Gomez Orozco (Arr) BMG Zomba Production Music
DUELO DE PISTOLAS
By Steve John BMG Zomba Production Music
MEXICAN NIGHTS
By David Snell (Arr) BMG Zomba Production Music
RIO GRANDE
By David Snell (Arr) BMG Zomba Production Music
EL REY
Written & Performed by Jose Alfredo Jimenez Con La Banda
El Recodo De Cruz Lizarraga
Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico.Licensed by Sony BMG Special Markets UK.
LIBRARY MUSIC
Music Clearance by Jens C Ringdal for Musikforlaget Apollo.
FPO
Inside Back Cover
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