Important: before installing Red Baron 3-D, you should close
all open applications.
Starting the installation program
Before you can begin playing Red Baron 3-D, you must install
it to your hard drive. Let’s go ahead and do that now:
If you have AUTOPLAY enabled on your CD-ROM drive
(the default setting) all you need to do is insert the Red Baron3-D CD into the drive and close the drive door. After a few
seconds, a window will appear on your desktop with a picture
of a crewman grabbing the propeller of an airplane and a
couple of buttons on the bottom.
If you do not have AUTOPLAY enabled, put the RedBaron 3-D CD into the CD-ROM drive and close the drive
door. Click on the My Computer icon on your desktop and a
window will open listing all the drives on your system. One of
the drives will have an icon of an Iron Cross and will be
labeled Red Baron 3-D. Right click the CD drive to bring up
a menu of options. Left click the menu option labeled
Autoplay. After a few seconds, a window will appear on your
desktop with a picture of a crewman grabbing the propeller of
an airplane and a couple of buttons on the bottom.
Click the Install Red Baron 3-D button to launch the installa-
tion program.
Testing your system
The first thing the install program will do is test your system’s
audio playback capabilities. A small window will appear telling
you that it is attempting to play a digital .WAV file. While that
window is displayed, you should hear the sound of an aircraft
engine starting up. After playing the sound the Setup program will
display a small dialog box asking you if you heard the sound file.
4
Installing Red Baron 3-D
If you heard the sound, click the Yes button when asked if
you heard the sound.
If you did NOT hear the sound file, click the No button. A
small window will then appear asking if you want more
information on the problem. When you click the “Yes” button
on this window, the Sierra On-Line Setup Help will be
launched which will assist you in troubleshooting the source of
the problem.
Choosing installation size
The next window to appear is the actual beginning of the
installation process. This window tells you that you will need
between 45 and 215 megabytes of available hard drive space for
the game itself, plus an additional 80 megabytes of free space on
the same drive the game is installed for use as a swap file.
Don’t forget about this 80 megabyte requirement! If you ever
have less than 80 megabytes free when Red Baron 3-D is launched,
the game will warn you that it didn’t find the required drive space.
In general, the larger the install size, the faster the game will
respond. If you have the space for a full install, it is highly recommended, regardless of the speed of your system.
Click the Next button to get to the next screen which is where
you are asked which size installation you want. Click either the
Large, Medium, or Small install option, then click the Next
button to proceed.
Choosing install location
Now the installation program wants to know on which drive
you want Red Baron 3-D to be installed. The default location is on
the C: drive in a directory called \Sierra\RedBaron3D.
If you want to install the game to a different location, click the
Browse button, which will bring up the Choose Folder window.
Select the drive you want the game installed to using the Drives
list at the bottom of the window.
Important Note: Red Baron 3-D must be installed to a
directory called \Sierra\RedBaron3D. For example, if you
specify that you want to install the game to the \Games\RB2
folder, Red Baron 3-D will be installed to a directory called
5
Installing Red Baron 3-D
\Games\RB2\Sierra\RedBaron3D.
When you are satisfied with the install location, click the Next
button. The appropriate game files will then be copied to your
computer’s hard drive. This can take anywhere from two to twenty
minutes, depending on the installation size you chose and the
speed of your CD-ROM and hard drives.
After copying all the relevant files, you are informed that you
should register the game and then that the install program created
an icon on your desktop for a service called NetMarket. This icon
is not needed by Red Baron 3-D and can be safely deleted at any
time.
Installing Indeo™ and DirectX™ drivers
Next, the installation program checks your system for the
presence of the Indeo™ Video Interactive program which is
necessary for the game’s introduction and video sequences. If the
installation program determines that you do not have the program
already installed, you will be prompted with a series of windows to
guide you through the installation process. Click the Next button
to get to the license agreement, then click Yes to get to the system
type selection window. Select the Windows® 95/98 option, then
click the Next button. You will then be given a list of the drivers
to be installed. Click the OK button to complete the Indeo™Video Interactive installation. When it is completed, you will be
asked if you want to read the release notes. You can safely click
the No button.
Now the installation program checks your system for the
presence of DirectX™ version 5.0 or later. If it is not installed,
you will be asked if you wish to install it at this time. Click the
Yes button and DirectX™ version 5.0 will be installed on your
system without any further intervention on your part.
Final installation steps
Next, the installation program asks if you want to install a
bookmark to the official Red Baron web page for Internet Ex-
plorer™. Select either the Internet Explorer™ or the DO NOT
Install Bookmarks option and click the Next button. Next you
may be asked if you want to connect to the internet and check for
6
Starting Red Baron 3-D
Red Baron 3-D updates. For now, just click the No button if asked.
You will then be asked to register Red Baron 3-D. This can be
easily accomplished by inputting your information into the forms
provided. Alternately, you may register at a later time by clicking
the Register Later button.
Finally, if either the Indeo™ or DirectX™ drivers were installed to your system, you will be told that your computer needs to
be restarted before you can use Red Baron 3-D. Simply click the
Finish button to restart your system. Otherwise, click the Finish
button to end the install and return to your desktop.
Congratulations! You have successfully installed Red Baron 3-D to your system!
Starting the game
Once the game has been installed to your hard drive, you can
choose one of two different ways of launching the game: autoplay
or shortcut.
Starting the game with Autoplay
If your system has autoplay enabled, starting Red Baron 3-D is
as simple as putting the game CD in the CD-ROM drive and
closing the drive door. After a few seconds, a window will appear
on your desktop with a picture of a crewman grabbing the propeller of an airplane and a couple of buttons on the bottom. Click the
button labeled Play Red Baron 3-D to start the game.
Starting the game with a Shortcut
When Red Baron 3-D was installed to your system, a set of
program shortcuts was put into a folder in your Start menu. To
start the game, first make sure the Red Baron 3-D CD is in the CD-
ROM drive. Next, click the Start menu button in the lower left
and click the Programs folder near the top of the menu.
Next, locate and click on a folder called Sierra, then another
one called Red Baron 3-D. Inside this folder is a shortcut called
Red Baron 3-D. Click this shortcut to start the game.
7
Starting Red Baron 3-D
Putting a Red Baron shortcut on your desktop
Starting Red Baron 3-D from the Start menu shortcut is at least
a five-click method. If you want to save time when starting the
game, you can put a shortcut on your desktop, reducing program
launch to a single click.
To put a shortcut on the desktop, we first have to get a copy of
an existing shortcut. To do that, click the Start button at the
bottom left of your screen and then click the Programs folder near
the top. Locate and click on the folder called Sierra, then locate
and click on the folder called Red Baron 3-D.
Inside this folder is a shortcut called Red Baron 3-D. Instead
of clicking this icon with the left button, click on it with the
RIGHT mouse button which will bring up a small action menu.
Left-click the Copy entry.
Now, right-click anywhere on your desktop to get the same
type of menu as in the last step. Left-click the Paste entry and the
Red Baron 3-D shortcut will be copied onto your desktop, giving
you single-click access to the game.
TUTORIALS
Note: These tutorials form a programmed instruction set
designed to teach you the mechanics of the Red Baron 3-D game
as well as some of the basics of aerial combat. Each tutorial will
rely on lessons learned in previous tutorials, so it is recommended
that you perform each lesson in order.
These tutorials assume the use of a Microsoft Sidewinder
joystick, as depicted in the Joystick Controls diagrams found on
page 73 of this manual.
If you are using joystick with fewer axis’ or buttons, you will
need to use the keyboard equivalents for any missing functions.
Please refer to the Keyboard Controls diagrams found on page 74
in this manual.
If you have a control system with more functionality, you
should refer to the controller manuals for instructions on configuring the controller to fit your needs.
8
Fly Now
Tutorial 1: Fly Now
In this lesson, we will learn the following techniques:
1. How to start a Fly Now game.
2. Using the fixed cockpit views.
3. Using the slewable cockpit views.
4. How to locate the enemy.
5. How to fly your aircraft using a joystick.
6. Fighting the enemy.
7. Exiting the cockpit.
How to start a Fly Now game
Using one of the previously outlined methods, start Red Baron
3-D. After viewing the introduction, you will be left in the game’s
Main Menu. Click the Fly Now button at the top of the button
row on the left.
Tip: You can skip the introduction by clicking the left
mouse button or by pressing the ESC key on your keyboard.
After a short loading period, you will find yourself among the
clouds in the cockpit of your Nieuport 28 fighter aircraft. Before
we do anything else, press the pause key on your keyboard.
Tip: The view controls all function while the game is
paused. You can pause the game during combat to orient
yourself or to identify and locate enemy aircraft. Don’t rely on
this too much, though, as the pause function is disabled in
multiplayer games.
Using the fixed cockpit views
While the game is paused, let’s learn the basics of the cockpit
view system.
Red Baron 3-D features both a standard set of fixed views as
well as a swiveling view that simulates the actions of a pilot’s head
as he looks around, known as the “slewable” cockpit view. Let’s
look at the fixed views first.
Note that when we start, we are looking straight ahead with the
instrument panel dominating the lower part of the screen. Move
9
Tutorial One
the hat on the joystick to the left and note that you are looking out
the left side of the cockpit. Release the hat and note that the view
returns to looking straight ahead, but that the instrument panel is
mostly obscured and you have a better view over the upper wing.
Whenever you release a view key or return to the cockpit from an
external view, you will be returned to this forward view.
Now, push forward on the hat. Note that the forward view
drops down a bit so that you can see the instrument panel. Move
the hat around in a circle and note that the view pans to each of the
eight basic viewing angles around the aircraft. Release the hat and
the view returns to the standard forward view.
While holding down the CTRL key on your keyboard, push
forward on the hat. Note that the view changes so that the only
part of your aircraft that is visible is the top part of the prop circle.
This view is known as the “45-degree forward” view and is one of
the most useful combat views available. When you find yourself
in a turning dogfight, this view allows you to glance at your enemy
and see any maneuvers he might be making in an effort to shake
you from his tail.
Similarly, holding down the CTRL key and looking back can
give you a view of anyone that might be chasing you in a dogfight.
With the CTRL key held down, all the standard hat views are
changed to “45 degree up” views. Left becomes “45 degrees up
and to the left”, right becomes “45 degrees up and to the right”,
etc.
Using the slewable cockpit views
Now let’s have a look at the slewable cockpit views.
Press and hold down the Camera Rotate button (the large
button next to the hat on the Sidewinder). Notice that the wings
lose color and texture and the flying wires on the wing struts
disappear.
Now, while holding down the Camera Rotate button, move
the joystick forward and notice the view slides smoothly down to
the instrument panel. Push the joystick to the left and note how the
view smoothly slides around to the left until you are looking
almost directly back at the tail. Push the joystick around to the
right and notice how the view will not let you look directly back at
the tail.
The slewable cockpit is meant to simulate the views available
10
Fly Now
to a pilot as well as the time it takes for him to swivel his head
around to another viewing angle. Just as humans are incapable of
turning their heads in a complete 360-degree circle, the slewable
cockpit cannot be swiveled in a complete 360-degree circle.
When you release the Camera Rotate button the view snaps
back to the standard forward view.
You can permanently enter the slewable cockpit view by
pressing the F2 key. F1 will get you back to the standard fixed
view system.
How to locate the enemy
If you pressed the pause key as soon as the cockpit appears,
you should see a small, dark dot in the center of your plane’s
windscreen. That dot is the enemy plane you are supposed to
shoot down. All Fly Now games start with the enemy in front of
you.
Now, press the E key on the keyboard. Notice how the view
centers on the dot representing the enemy plane and that the view
system has changed from a fixed view to a slewable view (evi-
denced by the lack of color and texture in the upper wing and the
lack of flying wires on the wing struts). If the enemy was not
visible, he should be now.
The E key activates the Target Enemy function. This causes
the view to change so that the targeted enemy plane is in the center
of the screen. As your plane’s attitude changes, the view will
adjust so that the enemy is always in the center of your screen.
If there were more than one enemy plane in the air, each press
of the E key would cycle the target to the next enemy plane. This
function serves as an effective identification system, allowing you
to see if the specks in the distance are enemy or friendly, or to
quickly find out if there are any enemy planes in the area.
Press the pause key on the keyboard to let play resume. Note
That the view will slew to one side or another as the enemy aircraft
leaves the center-line of your plane’s flight path. Press the pause
key again to halt the action while we discuss basic flight controls.
Tip: In Fly Now missions, you can identify the type of
enemy aircraft by it’s actions when you first see it. If the plane
turns and comes directly toward you, it is a fighter. If the
enemy plane gently turns to one side or the other and flies
11
Tutorial One
away from you, it is a bomber or other plane with a tail
gunner.
How to fly your aircraft using a joystick
The joystick style game controller is the most logical and
intuitive input device you can use for a flight simulation because it
duplicates the control stick in most aircraft in both form and
function.
There are four basic flight controls in the game: throttle,
ailerons, elevators, and rudder. Let’s look at them one at a time:
The first control, and the most basic, is the throttle. As
expected, the throttle controls the power produced by the engine
just as the accelerator on your car increases engine power which
allows you to go faster or climb steeper hills. You can control the
throttle with either the keyboard or the joystick or both, depending
on your needs at the time. If your joystick is equipped with a
throttle wheel or slider, you can directly control the throttle setting
by moving it up or down.
If you prefer, you can use the keyboard to set the throttle to a
specific setting by pressing one of the number keys across the top
row of your keyboard. The 1 key corresponds to an idle setting
and the 0 key represents a 100% throttle setting, with all keys in
between representing linear steps of increased throttle settings.
Additionally, you can increase the throttle setting by one “notch”
by pressing the +/= key and can decrease it one “notch” by pressing the _/- key.
The ailerons are used to control the roll of the aircraft along
it’s center line axis. Pushing left on the joystick will cause the
plane to roll to the left and pushing the joystick to the right causes
the aircraft to roll to the right. If you hold the joystick down, the
aircraft will continue to roll in that direction. If you let up on the
joystick, the roll will stop and the aircraft will remain in whatever
attitude it was when the rolling stopped.
The elevators control the pitch of the aircraft along an axis
parallel to the plane’s wings. When you are flying right-side up
with the wings parallel to the ground, pulling back on the stick will
cause the plane’s nose to pitch upward and pushing forward will
cause the nose to pitch down.
The rudder controls the aircraft’s yaw along an axis placed
vertically through the plane. Applying left rudder causes the
12
Fly Now
planes nose to slide horizontally to the left until it starts to roll in
that direction and applying right rudder causes the same reaction,
but to the right. The rudder is used mainly to offset a natural yaw
to one side or another caused by the engine’s torque or by gravity
when rolled to one side or another. Note that if you do not have a
joystick rudder control, you can use the keyboard equivalents.
Although the rudder can slide the aircraft’s nose to the left or
right, that is not the way to turn your aircraft. Turning is a two step
process. First, roll your aircraft in the direction you want to turn
until the wings are banked at about a 45 degree angle to the
ground. Next, pull back on the stick and the aircraft will turn in
the desired direction. Pulling back slightly will cause you to
conduct a shallow turn while pulling back hard will tighten the
turn’s radius. Similarly, rolling so that the wings are perpendicular
to the ground will tighten the turning radius, however, with the
wings vertical to the ground, there is no lift and your plane will
rapidly lose altitude.
Now, let’s put this all together and give it a try! Press the
pause key to restart the action. Use the joystick to try to keep your
nose pointed at the enemy aircraft. If you get disoriented with the
slewable view, something that is easy to do when learning the
system, switch to a fixed view by pressing forward on the hat.
Concentrate on learning to control your aircraft and trying to
follow the enemy plane, adjusting your throttle to keep from
overshooting the target.
Tip: Make gentle movements with the joystick. It is very
easy to overcompensate to the point where your plane is
gyrating wildly around the sky. All of those sudden movements
cause you to lose airspeed and can tear your wings off if they
are poorly designed or weakened by combat damage.
Fighting the enemy
Now that you are pointing your nose at the enemy plane, pull
the trigger and watch where the bullets go. You’ve got unlimited
ammunition and cannot jam your guns, so just hold the trigger
down and adjust your aim until your bullets are hitting the enemy
plane.
Practice keeping your bullet stream on the enemy plane while
flying your aircraft. Tr y not to run into the enemy plane. It won’t
13
Tutorial One
hurt you for now because we’ve got collisions turned off, but you
don’t want to get in front of the target and get shot at yourself!
The purpose of the Fly Now missions is to give you a steady
stream of enemy planes to fight. By default, a new plane is
spawned every 5 minutes. When you shoot down the enemy plane,
use the E key to check for the presence of other enemies. If there
are none, start climbing!
Tip: Altitude is your best friend in combat. It gives you
room to maneuver without fear of running into the ground and
the freedom to dive your way out of a fight. You can trade
altitude for airspeed when diving on an enemy and then trade
the airspeed back into altitude.
Practice shooting enemy planes. Watch out for the planes with
tail gunners and try to approach them from behind and below or
from an angle. Watch out for the ground, too! You can lose a lot
of altitude in combat and wind up catching a wing on a tree if
you’re not careful.
Exiting the cockpit
Press the ESC key and the Exit Game menu will appear giving
you several options:
End Mission – ends the current mission right now.
Abort Mission – cancels the current mission, ending it
without saving any results.
Restart Mission – restarts the current mission from the
beginning.
Return To Sim – clears the menu and allows you to
continue flying.
If you crashed during your flight, the same menu will appear,
but without the “Return To Sim” option. Click the End Mission
button to return to the Main Menu.
Each time you return from a mission, you will be given a
mission debriefing that details what you accomplished during your
flight. The first part of the debriefing is a map that shows your
flight path and the events that occurred during the mission. Pressing the Enter key continues the display to the next event. Pressing
14
Fly Now
Esc ends the map portion of the debriefing and goes to the mission
summary screen. Press Esc to continue.
The blackboard portion of the debriefing provides a summary
of the entire flight, telling you how many planes you shot down as
well as your own fate.
The Replay button restarts the debriefing by returning to the
map display. Click the Done button to return to the Main Menu.
Summary
In this lesson we learned how to start and end a Fly Now game,
how to use both the fixed and slewable cockpit views, and how to
use the E key to locate enemy aircraft. We also learned how to use
the controls to fly the aircraft and how to use the aircraft as a
weapon to down enemy planes. You should repeat this lesson until
you are comfortable with each of these concepts and can control
your aircraft with some degree of confidence.
For more detailed information about how to fly your aircraft,
check out the Flight Reference and Flight Maneuvers sections in
the Historical Section of this manual. The Battle Tactics of theGreat War section contains a more comprehensive outline of good
aerial combat tactics, including the famous Boelcke’s Dicta, a set
of rules for fighter pilots that is as relevant today as it was in 1916.
15
Tutorial Two
Tutorial 2: Changing Preferences
In this lesson, we will learn the following:
1. How to change the default settings for Fly Now missions.
2. Changing the game’s dif ficulty with the Realism Settings.
3. Adjusting the game’s sound levels before flight.
4. Optimizing game performance with the Graphics Settings
before flight.
5. Adjusting sound and graphics settings in-flight.
How to change the default settings for Fly Now
missions
In the first tutorial, you flew a Nieuport 28 against a random
variety of plane types, but one of the best features of Red Baron 3-D is that you can choose to fly over 20 different planes. Let’s look
at the Fly Now preferences and learn how you can change them.
From the Main Menu, click the Preferences button, which
takes you to the Preferences menu. Click the button labeled FlyNow Setting to reveal a screen with seven different settings that
control the composition of Fly Now missions.
Locate the box labeled Player’s Plane. The top section of the
box has the words Nieuport 28, indicating the current selection.
Directly beneath the current selection is a list of the different plane
types you can choose to fly. Clicking the up or down arrows to the
left of the plane list causes the list to scroll up or down.
The plane list is sorted into German and Allied planes which
are listed alphabetically. It also contains an entry labeled Random,
which if selected, will randomly choose one of the plane types for
you to fly whenever a Fly Now mission is generated.
Scroll the Player’s Plane list until the Fokker Dr.I entry is
visible. Click the Fokker Dr.I label and note that it changes from
white to gold text. Click the Select button at the bottom of the box
and the words Nieuport 28 are replaced by the words Fokker Dr.I
in the current selection box.
Immediately to the right of the Player’s Plane box is a similar
box labeled Enemy’s Plane with the word Random in the current
selection box. If you scroll through the list of planes in this box,
you will notice that there are several plane types that are not in the
Player’s Plane list. These other plane types are bombers and
reconnaissance aircraft, which you cannot fly.
16
Changing Preferences
Scroll the Enemy’s Plane list until you locate the Handley-
Page 0/400 type, click it to highlight it, then click the Select button
to make it the current selection.
The next box to the right is labeled Weather, which allows you
to set the sky conditions for your Fly Now mission. With Clear
skies, you can locate enemy planes at a greater distance while
Stormy conditions severely reduce visibility. It should be set to
Clear by default, which is the easiest to learn with, so let’s leave it
there for now.
Directly beneath the Weather box is the Season box. The
selected season affects the color of the ground as seen from the air.
This can have a significant effect on your ability to spot enemy
planes. For example, most of the Nieuport models feature a white
paint scheme, which is difficult to spot from a higher altitude
during winter when the ground is covered in snow. However, in
summer, the white plane stands out against the green trees and
fields. In general, Spring or Summer gives the best visibility
against the ground, so click the box next to the one you want to try.
The first box on the bottom row, labeled Enemy AI Level,
allows you to control the quality of enemy pilots you come up
against in Fly Now missions. Clicking the up or down arrows
changes the current setting. You can set it so that all enemy pilots
are Novice, Junior, Veteran, Ace , or Elite quality or you can set it
to Random so that each enemy plane will be flown by a pilot of
one of the above ability levels chosen at random. For now, leave it
at Random.
The next box is labeled New Enemy Activated and is cur-
rently set to 5:00 minutes. This means that every 5 minutes of
game time a new enemy plane is generated within visual range of
your aircraft. You can change the interval to between 1 and 10
minutes or can set it to No Enemies, which allows you to fly
around without fear of being shot down. Use the arrows to the left
of the box to change the interval from 5:00 minutes to 2:00 min-
utes.
The last box is labeled Time Of Day and can be set to any
hour of the day or night, from 00:00 to 23:00 hours. The time of
day affects the lighting conditions as well as the placement of the
sun in the game. With Sun Glare turned on, the placement of the
sun in the sky can have extreme tactical significance. Use the up
and down arrows in the box to set the time to 12:00, which should
place the sun directly overhead.
17
Tutorial Two
If you click the Cancel button, all changes are thrown away
and you are returned to the Preferences menu.
Clicking the Fly Now button saves all changes and starts a FlyNow mission with the currently displayed settings.
For now, click the OK button to save all changes and return to
the Preferences menu.
Changing the game’s difficulty with the Realism
Settings
No matter how much experience you have playing combat
flight simulations, Red Baron 3-D is designed to be fun and
challenging. By adjusting the realism settings, you can make the
game easy enough so that you can be successful, but not so easy
that it isn’t fun.
Click the Realism Setting button. A box labeled RealismSettings appears in the center of the screen with a slider and three
buttons.
The slider serves as both an indicator of overall game difficulty
as well as a way of quickly increasing or decreasing the difficulty.
The slider should be somewhere near the low setting.
To position the slider, simply point to where you want it and
click. You can also drag the slider to the left or right by clicking
the slider and holding the mouse button down while moving the
mouse back and forth.
The OK button saves your changes and clears the box from the
screen while the Cancel button clears the box without saving the
changes. By the way, OK and Cancel work the same everywhere,
so we can save time and space by not mentioning them again
throughout the rest of the tutorial, unless you need to click one or
the other for some reason.
The problem with using the slider to adjust the game’s difficulty is that it doesn’t give you any control over which settings get
turned on or off, so it is really only useful if you want to move the
difficulty to the either the minimum or maximum level.
Click the Realism Options button and the screen changes to
show all of the individual options you can adjust. The ScoreModifier in the 3rd row of options shows you a numerical evalua-
tion of the overall game difficulty. In general, 100% is considered
to be “realistic” with anything less than that being considered
“easier” and anything over 100% being more difficult than “real”.
18
Changing Preferences
Tip: Don’t let yourself get intimidated by this number and
think that you have to play the game at a certain level. The
game is designed to be fun, so give yourself a challenge, but
don’t feel like you have to make it too hard just because of an
arbitrary label.
There are 11 different realism categories you can control to
adjust the game to your liking. Starting on the top row, the options
are:
Vulnerability – when vulnerability is turned on, your plane
can be damaged and you can be wounded by enemy fire.
Turning it off means that your plane cannot be damaged
and you cannot be wounded, even if you fly directly into
the ground at full speed.
Ordnance – when set to limited, you only have 500 rounds of
machine gun ammunition per gun, and a limited number of
bombs or rockets, if the mission calls for them.
Fuel – when your fuel supply is limited you are subject to
running out of fuel on particularly long missions or if your
fuel tank is holed by enemy fire.
G-Force Effects – when turned on, your aircraft is subject to
the effects of both positive and negative G-Forces. Nega-
tive G-Forces usually occur when, from level flight, you
push forward on the control stick. This can cause your
engine to cut momentarily which can have a significant
effect in combat. Positive G-Forces usually occur when
your airplane is diving and you pull back suddenly on the
control stick in an effort to level it out. The forces gener-
ated in this maneuver can be enough to rip the wings off
your plane, especially if they are poorly designed or have
been weakened by combat damage.
Tip: Whenever you hear a “creaking” noise during
maneuvering, you should know that you are inflicting
permanent damage on your aircraft’s structure which may
result in a structural failure later in the flight. You should
always try to avoid performing maneuvers which will
damage your aircraft.
19
Tutorial Two
Collisions – when turned on, running into another aircraft will
result in a crash and the probable destruction of both
planes. Turning collisions off, allows you to fly through
other aircraft without crashing.
Sun Glare – when turned on, the glare caused by looking
directly at the sun reduces your visibility to the point
where you may lose sight of enemy aircraft.
Gun Jams – World War I machine guns were temperamental
and prone to jamming if they were fired while under
excessive G-Forces or for prolonged periods of time.
Turning Gun Jams off, allows you to shoot without fear of
having your guns jam.
Tip: When firing your guns, squeeze off quick, short
bursts. This not only helps prevent jamming, but also
conserves your very limited supply of ammunition.
Flight Model – Red Baron 3-D allows you to choose among
three different flight models, which provide increased
levels of difficulty and realism.
The Easy flight model classifies all planes as one of
three generic types: slow, medium, and fast. This is more
of an “arcade” style of flight that is very forgiving and a
good starting point for beginners.
The Intermediate flight model uses the individual
performance variations for each aircraft type, but the
planes have all been given additional engine power and
they are more forgiving in that it is more difficult to get
into a stall or spin.
The Authentic flight model is a much more realistic
model and as such is very unforgiving. Accelerated stalls,
spins, torque and gyroscopic effects all act on your plane
during flight. Additionally, combat damage can severely
affect the performance of your aircraft to the point where it
is nearly impossible to maintain level flight. Becoming
adept at controlling your aircraft with the authentic flight
model requires many hours of practice.
Enemy Skill Factor – controlled by a slider, you can set the
overall ability levels of all enemy pilots, regardless of their
quality level (Novice, Ace, etc.). Setting the slider to Min
20
Changing Preferences
makes all enemy pilots perform worse than normal,
whereas setting the slider to Max makes enemy pilots
perform better than normal.
Torque Effects – torque and gyroscopic effects are caused by
the mass of the engine parts turning in one direction and
tend to cause the aircraft to roll one way or another.
Torque effects are most notable at low speed and high
throttle settings, conditions that are prevalent at take-off
and during stalls. This option is only available with the
Authentic flight model enabled. Turning Torque Effects
off, reduces your chances of getting into an unrecoverable
spin.
Note: torque eff ects tend to resemble joystick calibration
problems.
Instruments – the aircraft instruments available during World
War I were very primitive when compared to the instruments available today. Using Authentic instruments limits
you to those instruments which were available at the time
while the Balanced set introduces the more common
modern instruments such as an airspeed indicator and a
fuel gauge.
When you are done setting the difficulty to your liking, click
the OK button to save your changes and return to the Preferences
menu.
Adjusting the game’s sound levels before flight
Click the Sound Setting button and a box appears in the center
of the screen with three vertical sliders labeled Shell Music, ShellSounds, and Sim Sounds. Directly underneath each slider is a
check box labeled Mute.
The sliders allow you to adjust the sound level while mute
allows you to turn off all sounds of that type.
Shell Music is the music that plays when you are not
actually in the sim.
Shell Sounds are the “clicks” you hear whenever you click
a button.
21
Tutorial Two
Sim Sounds are the engine, machine gun, and other sounds
that are heard when you are in the cockpit.
When you are done adjusting the sounds to your liking, click
the OK button to return to the Preferences menu.
Optimizing game performance with the Graphics
Settings before flight
Red Baron 3-D is designed to run with a smooth frame-rate on
both older and slower computer systems as well as those that are
on the bleeding edge of technology. By adjusting the level of
graphical detail, you can control the frame-rate of the game so that
it runs smoothly on your system.
Click the Graphic Setting button and a box similar to the
Realism Settings box appears in the middle of the screen. As with
the Realism Settings, you can quickly adjust the level of graphical
detail by moving the slider to the left or right.
To get to the more detailed graphics settings, click the
Graphic Options button at the bottom of the box, revealing a
screen with 15 different options you can adjust or control. Starting
in the upper left corner, the options are:
Object Detail – determines the distance at which ground
objects are drawn in detail. When set to Far, ground
objects will be rendered in full detail at the edge of your
visibility range, which slows down the frame-rate, whereas
if set to Near, objects are not fully detailed until you are
quite close to them.
Aircraft Detail – determines the distance at which other
aircraft are rendered in full detail. As with the ObjectDetail setting, the selected distance affects the game’s
frame-rate. However, the distance at which other planes
are drawn also affects the distance at which you can
identify them and gauge their heading and intent. In
general, it is much better to reduce ground detail instead of
reducing aircraft detail because the ground detail rarely
affects combat.
Object Density – determines the number of ground objects
that are drawn. A High number of ground objects looks
more realistic but can severely decrease the game’s frame-
22
Changing Preferences
rate.
Shadows – when turned on, all airplanes and buildings gener-
ate shadows based on the sun’s position in the sky. Although the shadow serves as a useful tool in helping gauge
your altitude above the ground, it severely impacts the
game’s frame-rate and should be one of the first details
you turn off when trying to speed up game play.
Props – when turned on, your plane’s propeller is drawn
during flight, obscuring your view through the prop
animation. Turning it off, increases the game’s frame-rate.
Combat Detail – when set to faster, non-essential graphics,
such as building textures and clouds, are removed whenever you are in combat. This helps offset the natural
reduction in the game’s frame-rate, which occurs when a
large number of aircraft are being drawn.
Max Detail – all objects in the game, including buildings and
aircraft, are rendered at two levels of detail. When this
option is turned on, the higher detail level setting is used
for all objects and when set to off, the less detailed objects
are used, which can increase the frame-frate. Note that
when max detail is on, aircraft control surfaces will move
when viewed from outside the cockpit.
Pixel Size – determines which set of terrain “tiles” is used
when rendering the terrain. The Large pixels option uses
a fewer number of less detailed “tiles”, which can give the
ground a more “tiled” appearance, but improves the
game’s frame-rate. The Small option uses more “tiles” or
greater detail, making the changes in terrain appear more
smooth, at the expense of a slower frame-rate.
Terrain Range – determines the distance at which the terrain
polygons are drawn, with anything beyond that distance
being obscured by a “fog” effect.
Terrain Detail – determines the distance at which the terrain
polygons are filled with the terrain textures. If you don’t
want to see polygon looking terrain, you should have this
set as far or farther than you have the Terrain Range set.
Graphics – Red Baron 3-D is capable of being run with
software or hardware rendering.
Setting the graphics to Windowed means that the
game is software rendered within a window on your
desktop. This is the slowest method and should only be
23
Tutorial Two
used on the fastest computer systems.
The DirectDraw™ option is still software rendered,
but is a bit faster because the game occupies the full
screen.
The Glide option is only available if you have a 3dfx-
based 3D accelerator with the Glide 2.43 (or higher)
drivers installed. This full-screen option gives the fastest
frame-rates available in the game. Note that Voodoo2™
cards require version 2.51 or higher.
Terrain T extures – determines how much processor time is
put into smoothing out the edges of the terrain textures.
The Smooth option causes the hardware to blur the edges
between terrain textures. If you are using the Glide driver,
this is the only option available.
The Normal option allows the terrain textures to be
drawn without any modification, which tends to increase
the frame-rate.
When you select None, terrain textures are not applied
to the terrain surface, leaving the world with a flat-shaded,
polygonal appearance. This will result in the fastest
frame-rates of the three options.
Aircraft Textures – each squadron and Ace in the game has a
unique paint scheme for their aircraft. However, all the
additional paint schemes can take up valuable memory
space and slow down the frame-rate. The Default option
allows only a single paint scheme for each aircraft model
whereas the Custom option allows for multiple paint
schemes for each aircraft type.
Clouds – the presentation of clouds and “scud” layers signifi-
cantly reduces the frame-rate on slower machines. As
such, clouds can be turned off in order to improve the
frame-rate. This feature has the largest effect on framerates.
Resolution – when the Graphics option is set to Windowed,
this controls the size of the window, otherwise it controls
the resolution used in the full-screen mode. In general,
you will obtain faster frame-rates by using a lower resolution.
When you are finished adjusting the graphics options, click the
OK button to save your changes and return to the Preferences menu.
24
Loading...
+ 54 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.