Dream PCM64 Reference Design

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PCM64
PC Card Sound Studio
Reference Design
PCM64 PC card User’s guide PCM64.doc 28/07/98
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LICENSE
This reference design contains copyrighted software and wavetable sample data (c)1996 by DREAM SA. You may NOT :
Modify, translate, reverse engineer, decompile, disassemble, create derivative works based on the software
Remove any proprietary notices, labels, or marks
This software is provided to you "as is". Atmel/Dream makes no warranty or representation, either express, implied, statutory or otherwise, with respect to this software, including its quality, performance, merchantability, non infrigement, or fitness for a particular purpose. In no event shall Atmel/Dream be liable for any direct, indirect, consequential incidental, or other damages whatsoever (including, without limitation, damages for cover, loss of business profits, business interruption, loss of business information, or other pecuniary loss) arising about of the use of or the inability to use this software, even if Atmel/Dream has been advised of the possibility of such damage.
MIDI files & Waves data are provided for illustration purpose only. No licensing is implied.
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Table of contents
Chapter 1: INTRODUCTION __________________________ 5
PCM64 Key Features Diskettes Content PCM64 Synoptic
Chapter 2: INSTALLATION __________________________ 9
System Requirements WIN95 Hardware Installation WIN95 Hardware Uninstallation WIN95 Installation Troubleshooting WIN95 Software Installation WIN95 Software Uninstallation PCM64 External Connections
Chapter 3: SOFTWARE APPLICATIONS _________________ 13
Mixer Media Player
Chapter 4: MIDI IMPLEMENTATION ______________________ 19
Dream Specific MIDI Messages Detailed MIDI Implementation Sound List
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Chapter 1
INTRODUCTION
PCM64 Key Features
PCM64 is a professional sound card in PC card (PCMCIA type 2) format Its features meet professional sound recording and musical application requirements, bringing Sound Studio possibilities to the Notebooks.
4 channels audio out, 2 channels audio in and digital audio
You can enjoy quadriphony listening from your notebook and connect it to your digital audio recording equipment through the S/PDIF adaptor box (optional). The PCM64 has a built-in surround processor and is ready for future applications like Dolby Pro-Logic® and Dolby AC-3®, without compromising on two speakers. Of course, you can play and record simultaneously.
Effect processor
PCM64 provides 16 reverb/chorus programs, a 4 band stereo equalizer and a surround 2/4 channels system. Those effects can be applied on all the sound devices: Wave table, DSP waves, Line input.
Wave Table Synthesis
1M samples RAM Wave Table CleanWave8® will make your MIDI sequences sound realistic. The PCM64 is compatible with the Down Loadable Sound standard (DLS) allowing sound banks from different vendors to be downloaded.
Professional Synthesizer
On card 2M byte DRAM enables the DSP to download and edit instruments. This lets you use the PCM64 as a professional synthesizer/sampler.
Direct To Disk
The PCM64 provides DtD full duplex capabilities with 8 stereo play waves with individual volume, panoramic, pitch, filter, reverb and chorus controls and one stereo record track. (Simultaneous play wave count is subject to the notebook hard disk performances).
Direct Sound Ready
The PCM64 is ready to support Microsoft Direct Sound Features. This includes:
- Hardware mixing of multiple waves (up to 32 waves)
- On board memory buffer to support static wave buffer
- 3D & interactive audio positioning (4 speakers outputs, Doppler for interactive effect)
Upgradable
Being only RAM based, the PCM64 design is open to third party firmware.
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Diskettes Content
DISKETTE N°1 WIN95 Hardware installation (PCM64.inf) DISKETTE N°2 WIN95 Software Bundle Applications (install.exe) DISKETTE N°3 WIN95 Sound and Sound Bank Editors (Setuped.exe) DISKETTE N°4 Midifiles with downloadable soundbanks
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PCM64 Sound Synoptic
Line In
Waves
Synth
Chorus
Surround
Front
Surround
DSP
Wave Table
DSP
Mixer
Reverb
Equalizer
DSP
Wave
Record
Wave Table Synthesis
The high quality wave table synthesis provides 32 midi channels with 64 maximum voices of polyphony (according to the configuration). The 24 dB resonant filter and the audio CD quality samples provides professional synthesizer sound quality. The 2M bytes on board DRAM allows to download high quality GM factory sound bank or third party DLS sound banks (through the provided Sound Bank Editor).
DSP Waves
The DSP waves ensures the high quality required by professional applications. Multi waves for DtD (Direct to Disk) applications: 8 stereo play tracks + 1 stereo record track simultaneous. High quality wave due to the interpolation and the digital filter Up to 65KHz sampling rate with 8/16 bits mono/stereo format, (44.1 KHz nominal sampling rate). Individual send to the reverb and the chorus effects provided by the DSP mixer.
DSP Mixer
The DSP Mixer provides for all inputs an individual volume, panoramic , reverb and chorus send:
32 mono inputs: Wave table
8 stereo inputs: DSP waves
1 stereo input: Line In
Line input provides an additional echo with effect volume delay and feedback control.
DSP Waves record
This device records DSP mixer output including reverb & chorus in 8/16 bits mono/stereo format up to 44.1KHz sampling rate.
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Reverb Chorus
Reverb and chorus are compatible :
8 Reverb programs, effect volume, time and feedback controls.
8 chorus programs, effect volume, delay, feedback, rate and depth controls.
Equalizer
Stereo four band parametric equalizer with +/- 12 dB band level
Surround
Surround processing enables to expand stereo image of a stereo signal or to create a pseudo stereo image from a monophonic source. Surround operates on 2 or 4 speakers configuration. The PCM64 surround processing involves a delay line that enables to creates actual 3D sound unlike most of the products that claim to offer 3D sound.
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INSTALLATION
System Requirements
Notebook with 486 or above
Free PC card slot (PCMCIA type 2)
WINDOWS 95
PCM64 card
3M byte disk space for installation
WIN95 Hardware Installation
Plug the PCM64 card into an unused PC card slot
WIN95 finds new hardware « DREAM PC Card Sound Studio »
WIN95 asks for drivers to install
Select « Driver from disk provided by hardware manufacturer »
Insert diskette N°1
Follow WIN95 installation procedure.
Now your hardware is installed
From "start / settings /control panel / system / device manager / sound, video & game controllers",
check that your card is correctly installed. It should appears as «PC Card Sound Studio »
To define the PCM64 Wave table as default MIDI device:
From « start / settings /control panel / multimedia / midi »: select « PC Card Sound Studio »
To define the PCM64 Wave as default wave device:
From « start / settings /control panel / multimedia / wave »: select « DREAM 9407, wave Nb1 » as playback select « DREAM 9407, wave record » as recording check « show volume control on the taskbar »
Now your hardware is checked & configured
Chapter 2
Hot Plug feature
The PCM64 can be inserted or removed while the notebook is running. However, following cautions apply :
Close all applications using sound before removing the PCM64
When you insert the PCM64, there is some delay because firmware and soundbank are downloaded
to the card.
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WIN95 Hardware Uninstallation
To Uninstall the PCM64 sound card:
From « start / settings /control panel / Add/Remove programs»: select « DREAM PC Card Sound Studio - Uninstall »
Follow the Uninstall procedure
Turn the power off
remove the PCM64 card
Now your hardware is correctly uninstalled
Installation Troubleshooting
From "start / settings /control panel / system / device manager / sound, video & game controllers",
check that your card is correctly installed.
If the device Icon is overlaid with a yellow circle, this means that the device installation failed.
Installation failures may come from: 1°) problem with previous installations 2°) hardware failure 3°) Ressource allocation conflicts.
1°) problem with previous installations:
uninstall the card following uninstall procedure reboot the PC Re-install the hardware
3°)Ressource allocation conflicts
use WIN95 conflict resolution tools
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WIN95 Software Installation
When your Hardware is installed you can use the Microsoft multimedia applications: mixer and
media player.
To install the bundle software applications:
Insert Diskette N°2 and from Control Panel select « Add Remove Programs »
The Dream bundle mixer and media player applications are installed
Run mixer from « start / programs / Dream Multimedia / Dream Mixer »
Run media player from « start / programs / Dream Multimedia / Dream Media Player »
To install the professional sound editors:
Insert Diskette N°3 and from Control Panel select « Add Remove Programs »
The Dream instrument & sound bank editors applications are installed
Run instrument editor from « start / programs / Dream Editors / Dream Instrument Editor »
Run sound bank editor mixer from « start / programs / Dream Editors / Dream Sound Bank Editor »
WIN95 Software Uninstallation
To Uninstall the Dream bundle software:
From « start / settings /control panel / Add/Remove programs» select: « DREAM Multimedia - Uninstall »
« DREAM Editors - Uninstall »
Follow the Uninstall procedure
Now your software is correctly uninstalled
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PCM64 External connection
The PCM64 has two IO connectors :
9 pins subd connector
Audio out line level stereo front
Audio out line level stereo surround back
Audio in line level stereo
15 pins subd connector
Midi IN (TTL level)
Midi OUT (TTL level)
Signals for S/PDIF translation of Audio out stereo front and Audio in stereo
An adaptor cable is provided for analog audio connection (mini-jack, 3 pieces)
An adaptor box is optionally provided with
MIDI IN, OUT, THRU (Standard 5pins DIN)
S/PDIF IN (RCA)
S/PDIF OUT (RCA)
Analog Audio Out and Audio In (RCA 6 pieces)
The S/PDIF IN/OUT can handle 44.1KHz sampling rate only.
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Chapter 3
SOFTWARE APPLICATIONS
This chapter details the bundle applications only. For information about the professional sound editors, please refer to the « Sound Tools » documentation.
Mixer application
This MIXER application enables to control all the PCM64 devices on a single control panel.
REC/EQ
Line input
Light red: on, output signal is routed to Equalizer & surround, signal is also routed to record BUS. Dark red: off, output signal is routed directly to Line out (bypass EQ & Surround), no signal routed to record BUS.
Left Line Input volume & panoramic
Right Line Input volume & panoramic
REV Reverb send volume
ECHO Echo send volume
REC/EQ see REC/EQ
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DSP Waves
MIDI Wave Table
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ON Light green on / dark green off, Turns wave audio on / off
SEL Light red for selected wave, select the current wave to edit
SOLO Light blue on / dark blue off, turn the current wave audio on and
others off
PAN Selected wave panoramic
VOL Selected wave volume
FILTER Selected wave low pass filter cutoff frequency
REV Selected wave reverb send volume
CHRS Selected wave chorus send volume
REC/EQ see REC/EQ
Slider Synthesis volume
PAN Synthesis panoramic
REV Synthesis reverb send volume
CHRS Synthesis chorus send volume
REC/EQ see REC/EQ
DELAY EFFECTS
REVERB
- / + Select Reverb program
TIME Reverberation time
FB Feed back amount
ECHO
TIME Delay time
FB Feed back amount
CHORUS
- / + Select Chorus program
RATE Modulation speed
DELAY Delay time
DEPTH Modulation amount
FB Feed back amount
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Equalizer
Surround
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The equalizer is parametric type rotating pots adjust frequency and slider adjust gain +/- 12dB
LOW Low pass filter
MIDL Middle low band pass filter
MIDH Middle high band pass filter
HIGH High pass filter
The push button sets the equalizer to loudness preset: +6dB - 0dB - 0dB - +6dB
The Surround effects expand stereo image.
DELAY Delay time of surround processing
DEPTH Effect amount
<-|-> Light blue on, dark blue off, Boost surround effect
4OUT
Light blue: 4 speakers, surround outputs on surround jack output, no surround on Line out jack dark blue: 2 speakers, surround outputs on line out jack, no sound on surround jack
Record
The Record device refers to DSP record (see WIN95 hardware installation section to validate DSP wave record).
BUS Light red on, dark red off, DSP wave records the record BUS (see
REC/EQ)
AUDIO Light red on, dark red off, DSP wave records the line input.
MASTER Record volume
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DREAM Media Player
The DREAM Media Player Provides control on the Audio functions through a user friendly interface. The Player is composed of 4 elements:
The Mixer
The Wave player
The Midi player
The Audio CD player (if applicable to notebook)
Each media player unit (Wave / Midi / CD) can operate in two different modes:
Individual selection Song played one by one, push the open button on the player.
Program selection Song played from a play list, push the prog button on the player (previously open or
create a program list)
Midi Player
The Midi Player can play *.mid and *.rmi files. *.rmi is the Microsoft file format for midi file, it allows to include additional information into the midi sequence. Dream uses this format to include the wave table sounds into the sequence. The sounds are downloaded into the card when opening the sequence. *.rmi examples are provided in the installation disks.
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Mixer
REVERB Reverb amount (Wave, CD, Line, Mic) EQUALIZER 4 band graphic equalizer, gain +/- 12
MASTER Master volume WAVE Wave volume (WSS + DSP) SYNTH MIDI Wave table volume CD CD volume LINE Line in volume MIC Microphone volume
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The SURROUND effect expands the
stereo image VOL effect depth DELAY Delay time BOOST Boost Surround effect 4 OUT 4 speakers configuration
Media Player components
OPEN Open wave / midi file /
CD track
PROG Activate program mode
for the selected player
LOOP Play in loop
WAVE Show / Hide the Wave player MIDI Show / Hide the MIDI player CD Show / Hide the CD player MINI Minimize the Media player as a mini
Rack player
PAUSE Pause / Restart all the media players.
TIMES Current & end time
(h-m-s-s/100)
LIMITS Start & end loop
time (h-m-s-s/100)
Index Program Index (program mode) Status NONE / PLAY / STOP
RESET Reverb 0 EQ low +6dB EQ MidL 0dB EQ MidH 0dB EQ High +6dB Surround 0
CD player only CONT Play tracks Continuously INTRO Play tracks introduction only RAND Play tracks randomly
|< previous index (program mode) << Fast reverse Stop > play >> fast forward >| next index (program mode)
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POWER Close selected player
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Quit
Pause / Restart
Wave Player
Midi Player
CD Player
Mini Rack
The Mini Rack design is selected by pushing the MINI button the control block
Maximize Dream Media Player
Menu
New Program... Open Program... Save Program
as...
Open Wave Open Midi Open CD
Wave Midi CD
Index Ctrl F1 About Dream Media Player
Display / Hide the media Rack components
Dream Media Player Window Always on Top
Wave Port Midi Out CD Random play Continuos play Intro Scan Program Alt P
Select Playing wave port (select Dream9407, Wave Nb1) Select Midi out port (select Dream Midi out) Select CD playing mode
Scan time can be adjust to 5s / 10s /15s / 20s Open the program editing window
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Chapter 4
MIDI IMPLEMENTATION
DREAM Specific MIDI Messages
Various features of the SAM9407 can be also controlled by NRPN MIDI messages as follows :
NRPN # (High|Low)
3700H Equalizer Low band (bass) 0=-12dB, 40H=0dB, 7FH=+12dB 60H (+6dB) 3701H Equalizer Med Low band 0=-12dB, 40H=0dB, 7FH=+12dB 40H (0dB) 3702H Equalizer Med High band 0=-12dB, 40H=0dB, 7FH=+12dB 40H (0dB) 3703H Equalizer High band (treble) 0=-12dB, 40H=0dB, 7FH=+12dB 60H (+6dB) 3708H Equalizer Low cutoff freq 0=0Hz, 7FH=4.7 kHz 0CH 3709H Equalizer Med Low cutoff freq 0=0Hz, 7FH=4.2 kHz 1BH 370AH Equalizer Med High cutoff freq 0=0Hz, 7FH=4.2 kHz 72H 370BH Equalizer High cutoff freq 0=0Hz, 7FH=18.75 kHz 40H 3720H Spatializer effect volume 0= no effect, 7FH= maximum effect 00H 3724H Mike1/AUXL volume 0 to 7FH 40H 3725H Mike2/AUXR volume 0 to 7FH 40H 3726H Mike 1/AUXL pan 0=hard left, 40H=center, 7FH=hard right 00H (left) 3727H Mike 2/AUXR pan 0=hard left, 40H=center, 7FH=hard right 7FH (right) 372CH Spatializer effect delay 0 to 7FH 2 372DH Spatializer effect input 0=mono input (left+right), 7Fh=stereo input (left-right) 0 372EH Spatializer effect output mode 0=2 speaker mode, 7Fh=4 speaker mode 0 3751H Rom + 32Kx16 sram test nprn data must be 23h to start test
Description Power-up
default
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Detailed MIDI Implementation
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MIDI MESSAGE
HEX CODE DESCRIPTION COMPA
TIBI­LITY
NOTE ON 9nH kk vv Midi channel n(0-15) note ON #kk(1-127), velocity vv(1-127). vv=0 NOTE OFF 8nH kk vv Midi channel n(0-15) note OFF #kk(1-127), PITCH BEND EnH bl bh Pitch bend as specified by bh|bl (14 bits)
PROGRAM CHANGE
CHANNEL AFTERTOUCH MIDI RESET FFH Reset to power-up condition CTRL 00 BnH 00H cc Bank select : Refer to sounds list. No action on drumset. cc=64
CTRL 01 BnH 01H cc Modulation wheel. Rate and maximum depth can be set using CTRL 05 BnH 05H cc Portamento time. MIDI
CTRL 06 BnH 06H cc Data entry : provides data to RPN and NRPN MIDI CTRL 07 BnH 07H cc Volume (default=100) MIDI CTRL 10 BnH 0AH cc Pan (default=64 center) MIDI CTRL 11 BnH 0BH cc Expression (default=127) MIDI/GM CTRL 64 BnH 40H cc Sustain (damper) pedal MIDI CTRL 65 BnH 41H cc Portamento ON/OFF MIDI CTRL 66 BnH 42H cc Sostenuto pedal MIDI CTRL 67 BnH 43H cc Soft pedal MIDI CTRL 80 BnH 50H vv Reverb program vv=00H to 07H (default 04H)
CTRL 81 BnH 51H vv Chorus program vv=00H to 07H (default 02H)
CTRL 91 BnH 5BH vv Reverb send level vv=00H to 7FH GS CTRL 93 BnH 5DH vv Chorus send level vv=00H to 7FH GS CTRL 120 BnH 78H 00H All sound off (abrupt stop of sound on channel n) MIDI CTRL 121 BnH 79H 00H Reset all controllers MIDI CTRL 123 BnH 7BH 00H All notes off MIDI CTRL 126 BnH 7EH 00H Mono on MIDI CTRL 127 BnH 7FH 00H Poly on (default power-up) MIDI CTRL CC1 BnH ccH vvH Assignable Controller 1. cc=Controller number (0-5Fh), vv=Control
CTRL CC2 BnH ccH vvH Assignable Controller 2. cc=Controller number (00h-5Fh),
RPN 0000H BnH 65H 00H 64H 00H 06H vv Pitch bend sensitivity in semitones (default=2) MIDI/GM RPN 0001H BnH 65H 00H 64H 01H 06H vv Fine tuning in cents (vv=00 -100, vv=40H 0, vv=7FH +100 MIDI RPN 0002H BnH 65H 00H 64H 02H 06H vv Coarse tuning in half-tones (vv=00 -64, vv=40H 0, vv=7FH +64 MIDI NRPN 0108H BnH 63H 01H 62H 08H 06H vv Vibrate rate modify (vv=40H -> no modif) GS NRPN 0109H BnH 63H 01H 62H 09H 06H vv Vibrate depth modify (vv=40H -> no modif) GS NRPN 010AH BnN 63H 01H 62H 0AH 06H vv Vibrate delay modify (vv=40H -> no modif) GS NRPN 0120H Bnh 63H 01H 62H 20H 06H vv TVF cutoff freq modify(vv=40H -> no modif) GS NRPN 0121H BnH 63H 01H 62H 21H 06H vv TVF resonance modify (vv=40H -> no modif) GS NRPN 0163H Bnh 63H 01H 62H 63H 06H vv Env. attack time modify(vv=40H ->no modif) GS
CnH pp Program (patch) change. Specific action on channel 10 (n=9) :
DnH vv vv pressure value. Effect set using Sys. Ex. 40H 2nH 20H-26H MIDI
means NOTE OFF vv is don’t care. Maximum swing is +/- 1 tone (power-up). Can be changed using
« pitch bend sensitivity ». Center position is 00H 40H. select drumset. Refer to sounds / drumset list. Drumsets can be
assigned to other channels (see SYSEX MIDI channel to part assign and part to rhythm allocation)
reserved for dream sound editor SYSEX
00H : Room1 01H : Room2 02H : Room3 03H : Hall1 04H : Hall2 05H : Plate 06H : Delay 07H : Pan delay
00H : Chorus1 01H : Chorus2 02H : Chorus3 03H : Chorus4 04H : Feedback 05H : Flanger 06H : Short delay 07H : FB delay
value (0-7Fh). Control number (ccH) can be set on CC1 CONTROLLER NUMBER (Sys. Ex 40 1x 1F). The resulting effect is determined by CC1 controller function (Sys.Ex. 40 2x 40­4A)
vv=control value (0-7Fh). Control number can be set on CC2 CONTROLLER NUMBER (Sys.Ex. 40 1x 20). The resulting effect is determined by CC2 controller function (Sys.Ex.40 2x 50-5A).
MIDI MIDI GM
GM/GS
GS/ DREAM MIDI
DREAM
DREAM
GS
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NRPN 0164H BnH 63H 01H 62H 64H 06H vv Env. decay time modify(vv=40H -> no modif) GS NRPN 0166H BnH 63H 01H 62H 66H 06H vv Env. release time modif(vv=40H ->no modif) GS NRPN 18rrH BnH 63H 18H 62H rr 06H vv Pitch coarse of drum instr. note rr in semitones (vv=40H -> no
NRPN 1ArrH BnH 63H 1AH 62H rr 06H vv Level of drum instrument note rr (vv=00 to 7FH) GS NRPN 1CrrH BnH 63H 1CH 62H rr 06H vv Pan of drum instrument note rr (40H = middle) GS NRPN 1DrrH BnH 63H 1DH 62H rr 06H vv Reverb send level of drum instrument note rr (vv=00 to 7FH) GS NRPN 1ErrH BnH 63H 1EH 62H rr 06H vv Chorus send level of drum instrument note rr
NRPN 37xxH BnH 63H 37H 62H xx 06H vv Special SAM9503 features controls (see §1- above) DREAM Sysex F0H 7EH 7FH 09H 01H F7H General MIDI reset GM Sysex F0H 7FH 7FH 04H 01H 00H ll F7H Master volume (ll=0 to 127, default 127) GM SYSEX F0H 41H 00H 42H 12H 40H 00H 00H dd
dd dd dd xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 00H 04H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 00H 05H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 00H 06H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 00H 7FH
00H xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 30H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 31H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 33H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 34H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 35H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 38H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 3AH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 3BH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 3CH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 3DH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 01H 3EH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 1pH 02H nn
xx F7H
modif)
(vv=00 to 7FH)
Master tune (default dd= 00H 04H 00H 00H) -100.0 to +100.0 cents. Nibblized data should be used (always four bytes). For example, to tune to +100.0 cents, sent data should be 00H 07H 0EH 08H Master volume (default vv=7FH) GS
Master key-shift (default vv=40H, no transpose) GS Master pan (default vv=40H, center) GS reset GS Reverb type (vv=0 to 7), default = 04H
00H : Room1 01H : Room2 02H : Room3 03H : Hall1 04H : Hall2 05H : Plate 06H : Delay 07H : Pan delay
Reverb character, default 04H GS Reverb master level, default = 64 GS Reverb time GS Reverb delay feedback. Only if reverb number=6 or 7 (delays) GS Chorus type (vv=0 to 7), default = 02H
00H : Chorus1 01H : Chorus2 02H : Chorus3 03H : Chorus4 04H : Feedback 05H : Flanger 06H : Short delay 07H : FB delay
Chorus master level, default = 64 GS Chorus feedback GS Chorus delay GS Chorus rate GS Chorus depth GS MIDI channel to part assign, p is part (0 to 15), nn is MIDI channel
(0 to 15, 16=OFF). This SYSEX allows to assign several parts to a single MIDI channel or to mute a part.
GS
GS
GS
GS
GS
GS
Default assignment : part MIDI channel 0 9 (DRUMS) 1-9 0-8 10-15 10-15
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SYSEX F0H 41H 00H 42H 12H 40H 1pH 15H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 1nH 40H v1
v2 ... v12 xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 1nH 1AH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 1nH 1BH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 1nH 1FH vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 1nH 20H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 00H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 01H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 02H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 03H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 04H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 05H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 06H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 10H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 11H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 12H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 14H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 15H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 16H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 20H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 21H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 22H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 24H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 25H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 26H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 40H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 41H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 42H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 44H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 45H vv
xx F7H
Part to rhythm allocation, p is part (0 to 15), vv is 00 (sound part) or 01 (rhythm part). This SYSEX allows a part to play sound or drumset. There is no limitation of the number of parts playing drumset. Default assignment : part 0 plays drums (default MIDI channel 9) all other parts play sound. Scale tuning, n is MIDI channel (0 to 15), v1 to v12 are 12 semi­tones tuning values (C, C#, D, ... A#, B), in the range -64 (00H) 0 (40H) +63(7FH) cents. This SYSEX allows non chromatic tuning of the musical scale on a given MIDI channel. Default v1, v2, ... ,v12 = 40H, 40H,...,40H (chromatic tuning). Scale tuning has no effect if the part is assigned to a rhythm channel or if the sound played is not of chromatic type. Velocity slope from 00H to 7FH (default = 40H) GS
Velocity offset from 00H to 7FH (default = 40H) GS CC1 Controller number (00-5FH) (default = 10H) GS CC2 Controller number (00-5FH) (default = 11H) GS Mod pitch control (-24,+24 semitone) (default = 40H) GS Mod tvf cutoff control (default = 40H) GS Mod Amplitude control (-100%-+100%) (default=40H) GS Mod lfo1 rate control (default = 40H). n is don’t care. Rate is
common on all channels Mod lfo1 pitch depth (0-600 cents) (default=0AH) GS
Mod lfo1 tvf depth (default = 0H) GS Mod lfo1 tva depth (0-100%) (default = 0H) GS Bend pitch control (-24,+24 semitone) (default = 42H) GS Bend tvf cutoff control (default = 40H) GS Bend Amplitude control (-100%-+100%) (default=40H) GS Bend lfo1 pitch depth (0-600 cents) (default=0AH) GS Bend lfo1 tvf depth (default = 0H) GS Bend lfo1 tva depth (0-100%) (default = 0H) GS CAF pitch control (-24,+24 semitone) (default = 40H) GS CAF tvf cutoff control (default = 40H) GS CAF Amplitude control (-100%-+100%) (default=40H) GS CAF lfo1 pitch depth (0-600 cents) (default=0AH) GS CAF lfo1 tvf depth (default = 0H) GS CAF lfo1 tva depth (0-100%) (default = 0H) GS CC1 pitch control (-24,+24 semitone) (default = 40H) GS CC1 tvf cutoff control (default = 40H) GS CC1 Amplitude control (-100%-+100%) (default=40H) GS CC1 lfo1 pitch depth (0-600 cents) (default=0AH) GS CC1 lfo1 tvf depth (default = 0H) GS
GS
GS
GS
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SYSEX F0H 41H 00H 42H 12H 40H 2nH 46H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 50H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 51H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 52H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 54H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 55H vv
xx F7H
SYSEX F0H 41H 00H 42H 12H 40H 2nH 56H vv
xx F7H
CC1 lfo1 tva depth (0-100%) (default = 0H) GS CC2 pitch control (-24,+24 semitone) (default = 40H) GS CC2 tvf cutoff control (default = 40H) GS CC2 Amplitude control (-100%-+100%) (default=40H) GS CC2 lfo1 pitch depth (0-600 cents) (default=0AH) GS CC2 lfo1 tvf depth (default = 0H) GS CC2 lfo1 tva depth (0-100%) (default = 0H) GS
notes :
NRPN sending method : CTRL#99=high byte, CTRL#98=low byte, CTRL#6=vv Example : NRPN 0108H = 40H -> CTRL#99=1, CTRL#98=8, CTRL#6=64
x or xx means « don’t care »
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Sound List
MAIN SOUNDS - GENERAL MIDI (all channels except 10)
PC : Program change
PC GENERAL MIDI PC GENERAL MIDI PC GENERAL MIDI PC GENERAL MIDI
(Grand) Piano 1
1
(Bright) Piano 2
2
(El. Grd) Piano 3
3
Honky-tonk Piano
4
El. Piano 1
5
El. Piano 2
6
Harpsichord
7
Clavi
8
Celesta
9
Glockenspiel
10
Music Box
11
Vibraphone
12
Marimba
13
Xylophone
14
Tubular Bells
15
Santur
16
Drawbar Organ
17
Percussive Organ
18
Rock Organ
19
Church Organ
20
Reed Organ
21
Accordion (french)
22
Harmonica
23
Tango Accordion
24
Ac. Guitar (nylon)
25
Ac. Guitar (steel)
26
El. Guitar (jazz)
27
El. Guitar (clean)
28
El. Guitar (muted)
29
Overdriven Guitar
30
Distortion Guitar
31
Guitar harmonics
32
Acoustic Bass
33
Finger Bass
34
Picked Bass
35
Fretless Bass
36
Slap Bass 1
37
Slap Bass 2
38
Synth Bass 1
39
Synth Bass 2
40
Violin
41
Viola
42
Cello
43
Contrabass
44
Tremolo Strings
45
Pizzicato Strings
46
Orchestral Harp
47
Timpani
48
String Ensemble 1
49
String Ensemble 2
50
Synth Strings 1
51
Synth Strings 2
52
Choir Aahs
53
Voice Oohs
54
Synth Voice
55
Orchestra Hit
56
Trumpet
57
Trombone
58
Tuba
59
Muted Trumpet
60
French Horn
61
Brass Section
62
Synth Brass 1
63
Synth Brass 2
64
Soprano Sax
65
Alto Sax
66
Tenor Sax
67
Baritone Sax
68
Oboe
69
English Horn
70
Bassoon
71
Clarinet
72
Piccolo
73
Flute
74
Recorder
75
Pan Flute
76
Blown Bottle
77
Shakuhachi
78
Whistle
79
Ocarina
80
Lead 1 (square)
81
Lead 2 (sawtooth)
82
Lead 3 (calliope)
83
Lead 4 (chiff)
84
Lead 5 (charang)
85
Lead 6 (voice)
86
Lead 7 (fifths)
87
Lead8 (bass+lead)
88
Pad 1 (fantasia)
89
Pad 2 (warm)
90
Pad 3 (polysynth)
91
Pad 4 (choir)
92
Pad 5 (bowed)
93
Pad 6 (metallic)
94
Pad 7 (halo)
95
Pad 8 (sweep)
96
FX 1 (rain)
97
FX 2 (soundtrack)
98
FX 3 (crystal)
99
FX4 (atmosphere)
100
FX 5 (brightness)
101
FX 6 (goblins)
102
FX 7 (echoes)
103
FX 8 (sci-fi)
104
Sitar
105
Banjo
106
Shamisen
107
Koto
108
Kalimba
109
Bag pipe
110
Fiddle
111
Shanai
112
Tinkle Bell
113
Agogo
114
Steel Drums
115
Woodblock
116
Taiko Drum
117
Melodic Tom
118
Synth Drum
119
Reverse Cymbal
120
Gt. Fret Noise
121
Breath Noise
122
Seashore
123
Bird Tweet
124
Teleph. Ring
125
Helicopter
126
Applause
127
Gunshot
128
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SOUND VARIATIONS (all channels except 10)
To select variation : send CTRL 0, then PC PC : Program change C0 : controller 0 value (zero for General Midi capital sounds)
PC GENERAL MIDI C0 1st VAR C0 2nd VAR C0 3rd VAR
(Grand) Piano 1 127 Acou Piano 1
1
(Bright) Piano 2 Acou Piano 2
2
(El. Grd) Piano 3 Acou Piano 3
3
Honky-tonk Piano Elec Piano 1
4
El. Piano 1 8 Detuned EP 1 Elec Piano 2
5
El. Piano 2 8 Detuned EP 2 Elec Piano 3
6
Harpsichord 8 Coupled Hps. Elec Piano 4
7
Clavi Honky Tonk
8
Celesta Elec Org 1
9
Glockenspiel Elec Org 2
10
Music Box Elec Org 3
11
Vibraphone Elec Org 4
12
Marimba Pipe Org 1
13
Xylophone Pipe Org 2
14
Tubular Bells 8 Church Bell Pipe Org 3
15
Dulcimer (Santur) Accordion
16
Drawbar Organ 8 Det. Organ 1 Harpsi 1
17
Percussive Organ 8 Det. Organ 2 Harpsi 2
18
Rock Organ Harpsi 3
19
Church Organ 8 Ch. Organ 2 Clavi 1
20
Reed Organ Clavi 2
21
Accordion (french) 8 Acc. (Italian) Clavi 3
22
Harmonica Celesta 1
23
Tango Accordion Celesta 2
24
Ac. Guitar (Nylon) 8 Ukulele Syn Brass 1
25
Ac. Guitar (Steel) 8 12-str. Guitar Syn Brass 2
26
El. Guitar (jazz) 8 Hawaiian Gt. Syn Brass 3
27
El. Guitar (clean) 8 Chorus Gt. Syn Brass 4
28
El. Guitar (muted) 8 Funk Gt. Syn Bass 1
29
Overdriven Guitar Syn Bass 2
30
Distortion Guitar 8 Feedback Gt. Syn Bass 3
31
Guitar harmonics 8 Gt. Feedback Syn Bass 4
32
Acoustic Bass Fantasy
33
Finger Bass Harmo Pan
34
Picked Bass Chorale
35
Fretless Bass Glasses
36
Slap Bass 1 SoundTrack
37
Slap Bass 2 Atmosphere
38
Synth Bass 1 8 Synth. Bass 3 Warm Bell
39
Synth Bass 2 8 Synth. Bass 4 Funny Vox
40
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PC GENERAL MIDI C0 1st VAR C0 2nd VAR C0 3rd VAR
Violin 127 Echo Bell
41
Viola Ice Rain
42
Cello Obeo 2001
43
Contrabass Echo Pan
44
Tremolo Strings Doctor Solo
45
Pizzicato Strings School Daze
46
Orchestral Harp BellSinger
47
Timpani Square Wave
48
String Ensemble 1 8 Orchestra Str Sect 1
49
String Ensemble 2 Str Sect 2
50
Synth Strings 1 8 Syn Strings 3 Str Sect 3
51
Synth Strings 2 Pizzicato
52
Choir Aahs Violin 1
53
Voice Oohs Violin 2
54
Synth Voice Cello 1
55
Orchestra Hit Cello 2
56
Trumpet Contrabass
57
Trombone Harp 1
58
Tuba Harp 2
59
Muted Trumpet Guitar 1
60
French Horn Guitar 2
61
Brass Section 8 Brass 2 Elec Gtr 1
62
Synth Brass 1 8 Syn Brass 3 Elec Gtr 2
63
Synth Brass 2 8 Syn Brass 4 Sitar
64
Soprano Sax Acou Bass 1
65
Alto Sax Acou Bass 2
66
Tenor Sax Elec Bass 1
67
Baritone Sax Elec Bass 2
68
Oboe Slap Bass 1
69
English Horn Slap Bass 2
70
Bassoon Fretless 1
71
Clarinet Fretless 2
72
Piccolo Flute 1
73
Flute Flute 2
74
Recorder Piccolo 1
75
Pan Flute Piccolo 2
76
Blown Bottle Recorder
77
Shakuhachi Pan Pipes
78
Whistle Sax 1
79
Ocarina Sax 2
80
Lead 1 (square) 1 Square 8 Sine Wave Sax 3
81
Lead 2 (sawtooth) 1 Saw Sax 4
82
Lead 3 (calliope) Clarinet 1
83
Lead 4 (chiff) Clarinet 2
84
Lead 5 (charang) Obeo
85
Lead 6 (voice) Engl Horn
86
Lead 7 (fifths) Bassoon
87
Lead8 (bass+lead) Harmonica
88
Pad 1 (new age) Trumpet 1
89
Pad 2 (warm) Trumpet 2
90
Pad 3 (polysynth) Trombone 1
91
Pad 4 (choir) Trombone 2
92
Pad 5 (bowed) Fr Horn 1
93
Pad 6 (metallic) Fr Horn 2
94
Pad 7 (halo) Tuba
95
Pad 8 (sweep) Brs Sect 1
96
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PC GENERAL MIDI C0 1st VAR C0 2nd VAR C0 3rd VAR
FX 1 (rain)
97
FX 2 (soundtrack) Vibe 1
98
FX 3 (crystal) Vibe 2
99
FX4 (atmosphere) Syn Mallet
100
FX 5 (brightness) Wind Bell
101
FX 6 (goblins) Glock
102
FX 7 (echoes) Tube Bell
103
FX 8 (sci-fi) Xylophone
104
Sitar Marimba
105
Banjo Koto
106
Shamisen Sho
107
Koto 8 Taisho Koto Shakuhachi
108
Kalimba Whistle 1
109
Bag pipe Whistle 2
110
Fiddle Bottleblow
111
Shanai Breathpipe
112
Tinkle Bell Timpani
113
Agogo Melodic Drum
114
Steel Drums Deep Snare
115
Woodblock 8 Castanets Elec Perc 1
116
Taiko Drum 8 Concert BD Elec Perc 2
117
Melodic Tom 8 Melo Tom 2 Taiko
118
Synth Drum 8 808 Tom Taiko rim
119
Reverse Cymbal Cymbal
120
127
Brs Sect 2
SFX VARIATIONS (all channels except 10)
121 122 123 124 125 126 127 128
Gt. Fret Noise
Breath noise Seashore Bird Tweet Telephone
Ring
Helicopter Applause Gunshot
MT 32 (variation 127)
121 122 123 124 125 126 127 128
Castanets Triangle Orche Hit Telephone Bird Tweet One Note
Jam
Water Bell Jungle Tune
PCM64 PC card User’s guide 27
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DRUM SET TABLE (MIDI CHANNEL 10)
Prog 1 : STANDARD Prog 9 : ROOM Prog 17 : POWER Prog 25 : ELECTR.
27 - D#1 High Q 28 - E1 Slap 29 - F1 Scratch Push 30 - F#1 Scratch Pull 31 - G1 Sticks 32 - G#1 Square Click 33 - A1 Metronome Click 34 - A#1 Metronome Bell 35 - B1 Kick drum2 36 - C2 Kick drum1 Power Kick 37 - C#2 Side Stick 38 - D2 Snare Drum 1 Gated Snare 39 - D#2 Hand Clap 40 - E2 Snare Drum 2 Gated Snare 41 - F2 Low Floor Tom Room Low Tom2 Room Low Tom2 Elec Low Tom2 42 - F#2 Closed Hi Hat [EXC1] 43 - G2 High Floor Tom Room Low Tom1 Room Low Tom1 Elec Low Tom1 44 - G#2 Pedal Hi-Hat [EXC1] 45 - A2 Low Tom Room Mid Tom2 Room Mid Tom2 Elec Mid Tom2 46 - A#2 Open Hi-Hat [EXC1] 47 - B2 Low-Mid Tom Room Mid Tom1 Room Mid Tom1 Elec Mid Tom1 48 - C3 Hi Mid Tom Room Hi Tom2 Room Hi Tom2 Elec Hi Tom2 49 - C#3 Crash Cymbal 1 50 - D3 High Tom Room Hi Tom1 Room Hi Tom1 Elec Hi Tom1 51 - D#3 Ride Cymbal 1 52 - E3 Chinese Cymbal Reverse Cymbal 53 - F3 Ride Bell 54 - F#3 Tambourine 55 - G3 Splash Cymbal 56 - G#3 Cowbell 57 - A3 Crash Cymbal 2 58 - A#3 Vibraslap 59 - B3 Ride Cymbal 2 60 - C4 Hi Bongo 61 - C#4 Low Bongo 62 - D4 Mute Hi Conga 63 - D#4 Open Hi Conga 64 - E4 Low Conga 65 - F4 High Timbale 66 - F#4 Low Timbale 67 - G4 High Agogo 68 - G#4 Low Agogo 69 - A4 Cabasa 70 - A#4 Maracas 71 - B4 Short Whistle[EXC2] 72 - C5 Long Whistle[EXC2] 73 - C#5 Short Guiro [EXC3] 74 - D5 Long Guiro [EXC3] 75 - D#5 Claves 76 - E5 Hi Wood Block 77 - F5 Low Wood Block 78 - F#5 Mute Cuica [EXC4] 79 - G5 Open Cuica [EXC4] 80 - G#5 Mute Triangle [EXC5] 81 - A5 Open Triangle[EXC5] 82 - A#5 Shaker 83 - B5 Jingle Bell 84 - C6 Belltree 85 - C#6 Castanets 86 - D6 Mute Surdo [EXC6] 87 - D#6 Open Surdo [EXC6] 88 - E6
an Company
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Prog 26: TR-808 SET
27 - D#1 Closed Hi Hat * * 28 - E1 Pedal Hi-Hat * * 29 - F1 Open Hi Hat * * 30 - F#1 Ride Cymbal * * 31 - G1 * 32 - G#1 * 33 - A1 * 34 - A#1 * 35 - B1 * Kick drum 36 - C2 808 Bass Drum * Kick drum 37 - C#2 * Rim Shot 38 - D2 808 Snare Drum Brush Tap Snare Drum 2 * Snare Drum 39 - D#2 Brush Slap Castanets High Q Hand Clap 40 - E2 Brush Swirl Snare Drum 2 Slap Elec Snare Drum 41 - F2 808 Low Tom2 Timpani F Scratch Push Acoustic Low Tom 42 - F#2 808 CHH [EXC1] Timpani F# Scratch Pull Closed Hi-Hat [Exc1] 43 - G2 808 Low Tom2 Timpani G Sticks Acoustic Low Tom 44 - G#2 808 CHH [EXC1] Timpani G# Square Click Open Hi-Hat 2 45 - A2 808 Mid Tom2 Timpani A Metronome Click Acoustic Middle Tom 46 - A#2 808 OHH [EXC1] Timpani A# Metronome Bell Open Hi-Hat 1 [Exc1] 47 - B2 808 Mid Tom1 Timpani B Guitar Slide Acoustic Middle Tom 48 - C3 808 Hi Tom2 Timpani c * Acoustic High Tom 49 - C#3 808 Cymbal Timpani c# * Crash Cymbal 50 - D3 808 HiTom1 Timpani d * Acoustic High Tom 51 - D#3 Timpani d# * Ride Cymbal 52 - E3 Timpani e * * 53 - F3 Timpani f * * 54 - F#3 * Tambourine 55 - G3 * * 56 - G#3 * Cowbell 57 - A3 * * 58 - A#3 Applause * 59 - B3 * * 60 - C4 * 61 - C#4 * 62 - D4 808 High Conga * 63 - D#4 808 Mid Conga * 64 - E4 808 Low Conga * 65 - F4 * 66 - F#4 * 67 - G4 * 68 - G#4 * 69 - A4 * 70 - A#4 Helicopter 71 - B4 * 72 - C5 Gun Shot 73 - C#5 * Vibrato Slap 74 - D5 * * 75 - D#5 * Claves 76 - E5 * * 77 - F5 * * 78 - F#5 Birds * 79 - G5 Rain * 80 - G#5 * * 81 - A5 Wind * 82 - A#5 Sea Shore Applauses 83 - B5 Stream * 84 - C6 * * 85 - C#6 * * 86 - D6 * * 87 - D#6 * * 88 - E6 Applauses * * 89 - F6 * * 90 - f#6 * *
Prog 41 : BRUSH
Prog 49 : ORCHESTRA
Prog 57 : SFX SET (Partial)
Prog 127: CM -64/32 (Partial)
* * * *
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91 - G6 * * 92 - G#6 * * 93 - A6 * 94 - A#6 Helicopter 95 - B6 * 96 - C7 Gun Shot 97 - C#7 * 98 - D7 * 99 - D#7 * 100 - E7 * 101 - F7 * 102 - F#7 Birds 103 - G7 Rain 104 - g#7 * 105 - A7 Wind 106 - A#7 SeaShore 107 - B7 Stream
Notes : *: No sound Blank : Same sound as "Standard Set" [EXC] : Sounds with same EXC number are mutually exclusive
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Atmel Dream Sales Contacts
Europe France head office :
Tel : +33 380 96 62 07 Fax : +33 380 97 27 58
German office :
Tel : +49 7632 62 65 Fax : +49 7632 63 68
an Company
USA
Tel : +1 408 451 4876 Fax : +1 408 451 4804
Hong Kong
Tel : +852 2721 9778 Fax : +852 2723 0651
Japan
Tel : +81 3 3523 3551 Fax : +81 3 3523 7581
Korea
Tel : +82 2 277 89 05 Fax : +82 2 272 58 30
Singapore
Tel : +65 844 3006
Fax: +65 844 3020
Taiwan
Tel : +886 2 2600 8666
Fax : +886 2 2600 8186
This publication neither states nor implies any warranty of any kind, including, but not limited to, implied warrants of merchantability or fitness for a particular application. Dream assumes no responsibility for the use of any circuitry. No circuit patent licenses are implied. The information in this publication is believed to be accurate in all respects at the time of publication but is subject to change without notice. Dream assumes no responsibility for errors and omissions, and disclaims responsibility for any consequences resulting from the information included herein.
Original issue : July 1998 © Copyright 1997 Dream SA France
PCM64 PC card User’s guide 32
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