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or call 1-800-255-3700
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words to include in the search, along with the
game’s title, are: “walk through,” “FAQ,” “codes,”
and “tips.”
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« solution complète », « FAQ », « codes »,
« trucs » et « astuces ».
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o llama al 1-800-255-3700
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Si necesitas ayuda para avanzar en los juegos, te
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juego. Algunas de las palabras que te ayudarán
en tu búsqueda, además del título, son
“instrucciones paso a paso”, “preguntas frecuentes”,
“códigos” y “consejos”.
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Ce sceau officiel est votre garantie que le
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72319A
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PRINTED IN USA
INSTRUCTION BOOKLETFOLLETO DE INSTRUCCIONESMODE D’EMPLOI
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision
Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don’t think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
CAUTION –
Playing video games can cause motion sickness in some players. If you or your child feel dizzy
or nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
Repetitive Motion Injuries and Eyestrain
Motion Sickness
This Nintendo game is not designed for use with
REV–E
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at
support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going
to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change).
If the problem cannot be solved with the troubleshooting information available online or over the telephone, you
will be offered express factory service through Nintendo. Please do not send any products to Nintendo without
contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product
or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in
material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this
warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product,
free of charge.*
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for
troubleshooting information and repair or replacement options and pricing.*
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
REV-R
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY
NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES,
ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL);
(c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER
ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12
MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES
DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or
province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
Prologue4
Controls 5
Starting the Game 7
Game Screens 9
Actions 13
Collectibles and Items 19
Cranky Kong’s Shop 20
Two-Player Cooperative Mode 2 1
Cranky’s Tips 2 1
Super Guide 22
LANGUAGE SELECTION
To play this game in English, change your language settings in the Wii
System Settings.
SYSTEM MENU UPDATE
Please note that when first loading the Game Disc into the Wii console,
the system will check if you have the latest version of the system menu,
and if necessary a Wii system menu update screen will appear. Select OK
to proceed with the update. Please note that the Wii console must have
the latest version of the Wii system menu in order to play the Game Disc.
When the system menu is updated, unauthorized hardware and/or software modifications may
be detected and unauthorized content may be removed, causing the immediate or delayed
inoperability of your console. Failure to accept the update may render this game, and future games,
unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories
will continue to function with the Wii console after this or future updates of the Wii system menu.
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to surrounding
objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
• Allow adequate room around you during game play and make sure that all areas
you might move into are clear of other people and objects.
• Stay at least three feet from the television.
• Use the Wii Remote Jacket.
C
an’t a tired old ape take a nap around here?? A bunch of shiftyeyed musical miscreants just kicked our volcano into overdrive and
took over Donkey Kong Island! Enough with the noise, already!
These rhythmic rabble-rousers are up to no good. They’ve been putting
some kind of musical mojo on all our animal buddies and toting off every
banana in sight. And get this: they’ve even gone after Donkey Kong’s secret
hoard! Nothing burns that boy’s biscuits like someone messing with his
precious bananas!
Just what do they want with all those stolen bananas? Back in
my day, I’d take care of this mysterious predicament without
breaking a sweat, but Donkey Kong and his little pal Diddy
Kong are all worked up and ready for action. If anybody
can run, jump, cling, and swing to the bottom of all this
banana burglary, it’s those two!
34
PROLOGUE
CONTROLS
Donkey Kong Country™ Returns can be played using the Wii Remote™
and Nunchuk
sideways. This manual will explain in-game controls assuming you are
using the Wii Remote and Nunchuk controller configuration.
™
controllers or a single Wii Remote controller held
Control Stick
• Walk/Run
(Hold left or right)
• Crouch (Hold
• Select item
down)
Z Button
• Press and hold to grab
barrels, vines, and cling
patches. Release to throw
barrels and let go of vines
and cling patches.
•Carry Diddy Kong
• Ride/Dismount Donkey Kong
Wii Remote and Nunchuk
• Standard Controls
• Menu Controls
For advanced Donkey Kong’s moves, please see pg. 13.
For advanced Diddy Kong’s moves, please see pg. 15.
• Press and hold to grab
barrels, vines, and cling
patches. Release to throw
barrels and let go of vines
and cling patches.
• Back/Cancel
• Carry Diddy Kong
• Ride/Dismount
Donkey Kong
+ Button
• Display pause menu
Wii Remote (Horizontal)
+Control Pad
• Walk
• Run (Hold )
• Crouch (Hold )
• Select item
1 Button
• Press and hold to grab barrels, vines, and
cling patches. Release to throw barrels
and let go of vines and cling patches.
• Back/Cancel
• Carry Diddy Kong on back (Hold )
• Ride Donkey Kong (Hold
Dismount Donkey Kong (Hold )
+/- Button
• Display pause menu
) /
HOME Button
• Display HOME Menu
2 Button
• Jump
• Press and hold to use
Diddy Kong’s Barrel Jet
• Confirm
Shake the Wii Remote and Nunchuk:
• Ground Pound
• Blow (while holding down)
• Roll (while holding left or right)
Shake the Wii Remote:
• Ground Pound
• Blow (while holding
• Roll (while holding or )
)
56
Copy and Erase Files
STARTING THE GAME
Insert the Donkey Kong Country Returns Game Disc in the Wii
console and follow the on-screen instructions.
Create a Game File
On the title screen, press
1
and
to proceed to the
Select Game screen.
2
the Start Game screen.
When playing for the first time,
highlight a new game file using
and press . This will take you to
If you would like to copy an existing file, press and select the file you
would like to copy, then select the destination file. To erase a file, press
and select the file you would like to erase.
Note: Once a file has been erased, it can’t be restored. Please be careful.
Start Game
After selecting your file, you will be taken to the Start Game screen.
You will have the option to start a one or two-player game (pg. 21) or
enter the Options or Extras menus.
Options Menu
Audi o
Adjust the Music volume or
Sound FX volume.
How to Con tro l
Confirm Wii Remote and Nunchuk
or Wii Remote (Horizontal) controls (pg. 5). Highlight the control
configuration you would like to review and press . You can change your
control configuration anytime by unplugging or inserting the Nunchuk
accessory into the Wii Remote.
Extras Menu
As you progress through the game and meet certain criteria, you will unlock
art and music. These items can be found in this section.
If you would like to continue a
3
previously saved game, select
the appropriate file and press
to continue.
78
Saving
Your game progress and items you collect will automatically save to the file you
chose on the Select Game screen. If you quit a level by using the reset option on the
HOME Menu or resetting the Wii console, your recent game data will not be saved.
• Do not turn off your Wii Console while the game is saving.
• Please see your Wii Operations Manual: Channels and Settings for
information about how to delete files from your Wii system memory.
• You will need 2 free blocks of memory on your Wii system memory to
create save data.
Map Screen Pause Menu
REENS
AME S
G
C
World-Selection Screen
On this screen you can travel around Donkey Kong Island by pressing in the
direction you want to move. Select the world you want to visit, then press
to enter the world’s level-selection screen.
Note: You must defeat the boss in the
current world to discover more
worlds on Donkey Kong Island.
Press
to activate the Freelook
Camera. Once activated, use
freely look around Donkey Kong Island.
Press to exit Freelook mode.
to
Level-Selection Screen
The level-selection screen shows you which levels you need to complete before
you can move to the next world. When you first arrive in a new world, only one
level will be available. Once you complete the level, a new path will open. Defeat
the boss at the end of the current world to proceed to the next world. You can
return to the world-selection screen at any time by pressing .
K-O-N-G Letter lcon
Indicates this level’s
K-O-N-G Letters have
been found (pg. 19).
Balloons
Banana Coins
(pg. 19)
(pg. 19)
Cranky Kong’s Shop
910
Puzzle Piece lcon
Indicates this level’s
Puzzle Pieces have
been found (pg. 19).
(pg. 20)
Time Attack
Medal
(pg. 12)
While on the map screens, press
to bring up the pause menu.
or
Add or Remove a Player
Select this option to add or remove a player.
You will need one Red Balloon (pg. 19) for
the second player to join when you do not
have Diddy Kong with you.
• You can add or remove a player
anytime on the level-selection or
world-selection screens.
• To play with another player, you will need a Wii Remote and Nunchuk or
Wii Remote for each player. (Additional accessories are each sold separately.)
Level Summary
The Level Summary screen displays the
levels you have completed and items you
have acquired: K-O-N-G Letters, Puzzle
Pieces, and the best Time Attack medal.
Press left or right to view other worlds.
Options
For more information, see pg. 8.
Quit Game
Select to return to the title screen.
Start a Level
Use to move the Donkey Kong Icon to the
level you want to play, and press to bring
up the following menu:
Play
Begin the level.
Time Attack
This will appear after you complete the level
and play it again. For more information, see pg. 12.
|nventory
This option allows you to use items purchased from
Cranky Kong’s Shop (pg. 20). Use to highlight
the item you want to use and press to select it.
Press to return to the previous screen and begin
the level.
If you select an item and want to remove it, select
and press .
ln-Game Pause Screen
Press or to pause the game and bring up the in-game pause
screen. This screen shows your current status on the left side of the
screen and menu selections on the right. Select the menu item using
and confirm by pressing .
Name of
Current Level
Hearts
Displays remaining hearts for
Donkey Kong and Diddy Kong.
This indicator is visible
at all times.
Bananas
Number of bananas
collected.
Balloons
Number of extra lives
remaining.
Banana Coins
Number of Banana
Coins collected.
Options
See pg.8.
Resume
Continue your game.
Quit Level
Return to levelselection screen.
Puzzle Pieces
Number of Puzzle Pieces you have
found in the current level.
For more information on these items, see pg. 19.
K-O-N-G Letters
Shows which K-O-N-G Letters you
have acquired in the current level.
Checkpoints
When you reach a checkpoint, a tutorial pig will save your progress.
If you make a mistake later in the level, you will start from the last
checkpoint you passed.
If you complete the level, lose all your lives, or quit to the levelselection screen, you will start from the beginning of the level your
next time through.
1112
Time Attack
Once a level has been completed, you
can replay it in a Time Attack mode to
acquire a gold, silver, or bronze medal.
Move the Donkey Kong Icon to the
level you want to play, and select Time
Attack from the menu (pg. 10).
When the level starts, a timer will
appear in the lower-left corner of the
screen. This timer indicates the required
time for the displayed medal. Below this timer is your current time. If your time exceeds
the displayed time for the current medal, the timer will adjust for the next medal.
The best medal you have acquired will be displayed on the level-selection screen
(pg. 9) and Level Summary screen (pg. 10).
If you want to retry the level for a better time, press on the Level Clear screen or
press or to pause the level and select Retry from the pause menu.
ACTIONS
Donkey Kong’s Moves
Blow
Hold down on and shake the Wii Remote or Nunchuk controller
to blow.
These are Donkey Kong’s standard moves. When
you find a DK Barrel and release Diddy Kong, he
will automatically jump on Donkey Kong’s back and
provide additional abilities.
In Two-Player Cooperative Mode (pg. 21), Diddy Kong will not automatically
jump on Donkey Kong’s back. Press or when close to Diddy Kong to
carry him on Donkey Kong’s back.
Walk/Run
Hold left or right to walk. As you move farther in one direction,
Donkey Kong will begin to run.
Crouch
Hold down on to crouch.
Jump
Press
and hold for longer jumps.
to jump. Press and release for short jumps, or press
Barrel Roll
Shake the Wii Remote or Nunchuk while holding left or right on
to barrel roll.
Grab
Press and hold either or to pick up barrels and other
objects or grab vines. Release the button to throw the barrel
or let go of the object or vine.
Cling
Press and hold either or to cling to certain surfaces like
grass, sails, and chains. Hold left or right to move along the
surface. Shake the Wii Remote or Nunchuk to pound. Release
to let go.
Barrel Jet
With Diddy Kong on Donkey Kong’s back, hold after jumping
to hover in midair for a short period of time.
Kong Roll
With Diddy Kong on Donkey Kong’s back, shake the Wii Remote
and Nunchuk while holding left or right on to perform a
Kong Roll. Donkey Kong will continuously roll until you stop
shaking the Wii Remote and Nunchuk.
Ground Pound
While not moving, shake the Wii Remote and
Nunchuk to ground pound. This will stun
nearby enemies and allow Donkey Kong to
interact with certain objects in the environment, such as special DK Plates.
1314
Here’s a tip from my days as a beloved hero: Try rolling off a
ledge and jumping in midair. That’ll get your blood movin’!
Diddy Kong’s Moves
Diddy Kong is only playable during Two-Player
Cooperative Mode (pg. 21), and will be controlled
by Player Two.
Diddy Kong can jump on and off Donkey Kong’s back by pressing either
or .
When using the Wii Remote (Horizontal) configuration, press
jump on Donkey Kong’s back. To dismount, press and .
and to
Walk/Run
Hold left or right to walk. As you move farther in one direction,
Diddy Kong will begin to run.
Crouch
Hold down on to crouch.
Jump
Press
to jump. Press and release for short jumps, or press
and hold for longer jumps.
Barrel Jet
After jumping and while in the air, hold to activate Diddy
Kong’s Barrel Jet. When Diddy Kong is on Donkey Kong’s back,
Donkey Kong will have control of the Barrel Jet.
Peanut Popgun
Shake the Wii Remote or Nunchuk to
shoot Diddy Kong’s Peanut Popgun.
When Diddy Kong is on Donkey Kong’s back, Diddy Kong can still shoot his
Peanut Popgun.
Popgun Pound
While on the ground, shake the Wii
Remote and Nunchuk to shoot Diddy
Kong’s Peanut Popgun at the ground to create small tremors. These
tremors will stun nearby enemies and allow Diddy Kong to interact with
environmental objects such as DK Plates.
Blow
Hold down on and shake the Wii Remote or
Nunchuk controller to blow.
Grab
Press and hold either or to pick up barrels and other
objects or grab vines. Release the button to throw the
barrel or let go of the object or vine.
Cling
Cartwheel Attack
Shake the Wii Remote or Nunchuk while holding left or right on
to Cartwheel Attack.
Press and hold either or to cling to certain surfaces like
grass, sails, and chains. Hold left or right to move along the
surface. Shake the Wii Remote or Nunchuk to pound. Release
to let go.
1516
Rambi’s Moves
In some stages, you will find Rambi the rhinoceros
waiting to help in the quest. Moving and jumping with
Rambi is the same as with Donkey Kong, but Rambi has
some unique moves of his own.
Rocket Barrel
Rocket Barrels control their own direction of travel. After
jumping in a Rocket Barrel, rapidly press
Once in the air, press or hold
Release
to decrease the thrust.
to increase the rocket’s thrust.
to start the rocket.
To use Rambi, locate a crate with the Rambi logo on its side.
Jump on the crate and ground pound to release Rambi.
To jump on Rambi’s back, press
next to Rambi. To dismount Rambi, press either or .
When using the Wii Remote (Horizontal) control style, the
controls for dismounting Rambi are different. Hold
press .
While riding Rambi, Donkey Kong will be invulnerable to most
enemies and environmental dangers, as Rambi will knock them
out of the way.
Shaking the Wii Remote or Nunchuk will cause Rambi to
ground pound.
Shake the Wii Remote or Nunchuk while holding left or right on
to charge Rambi forward.
while standing
Barrels
and
Regular
Barrel
DK Barrel
Barrel
Cannon
Blast Barrel
Slot Machine
Barrel
Rocket what? In my day, we had to walk uphill both ways to
get around the island!
These regular-looking barrels are perfect to throw at enemies
and objects in the environment.
Barrels marked with “DK” have a friend inside. Break the barrel
to release the friend. Breaking this barrel will also replenish
any lost hearts.
These barrels are marked with a white arrow. Jump into them
and press
Barrels marked with a white explosion will automatically blast
you out once you jump into them.
This barrel is found at the end of the level. You must time
when to grab this barrel to gain one of the following rewards:
to blast across gaps and long distances.
Mine Carts
While riding a mine cart, you can jump or
crouch (pg. 13) to avoid obstacles.
In some mine cart levels, Donkey Kong jumps separately from
the mine cart. In these stages you must time your jumps so you
land back on the mine cart.
Banana Bunch
Worth five bananas.
Note: Some Barrel Cannons are marked with a skull and crossbones.
These barrels will disappear after use.
Banana Coin
One Banana Coin.
Red Balloon
One extra life.
1718
DK Icon
Receive a random item.
Shake the controllers
to receive more of
that item.
COLLECTIBLES
AN
lTEMS
D
RANKY K
C
ONG’
S S
HO
P
Collectibles and ltems
Bananas
Banana Coins
K-O-N-G
Letters
Puzzle Pieces
Red Balloons
Heart
This yellow fruit is the object of Donkey
Kong’s quest. Collecting 100 bananas will
earn one Red Balloon.
Collect these coins to use at Cranky Kong’s Shop.
Complete a level collecting all four letters to
receive the K-O-N-G Letter Icon (pg.9).
Each level contains hidden Puzzle Pieces.
Use all of Donkey Kong’s and Diddy Kong’s
moves to locate them.
Red Balloons provide an extra life.
A heart will refill one of Donkey Kong’s or
Diddy Kong’s hearts.
Donkey Kong’s white-bearded, grouchy grandfather, Cranky Kong, has
set up shop in each world to sell items to aid Donkey Kong. Cranky Kong
can ramble on about anything, but don’t ignore what he has to say, as
his ramblings provide advice for those who pay careful attention.
One Red
Balloon
Three Red
Balloons
Seven Red
Balloons
Squawks
Heart Boost
Banana Juice
Provides one extra life.
Provides three extra lives.
Provides seven extra lives.
Squawks will help you locate Puzzle Pieces.
Adds one extra heart to your heart count.
The effect will be available until finishing or
quitting the level.
Use this item to become invulnerable. Be
careful not to take too many hits, as it will
wear off.
I heard through the apevine that something nifty happens if you
find all the K-O-N-G Letters and Puzzle Pieces. Get a move on!
1920
Map Key
Use this key to open the locked path on
the Map screen.
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+ 23 hidden pages
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