This equipment generates and uses radio frequency energy and, if not installed and used
properly in strict accordance with the manufacturer's instructions, may cause interference
with radio and television reception. It has been type tested and found to comply with the limits
for a Class B computing device in accordance with the specification in Subpart J of Part 15
of FCC Rules, which are designed to provide reasonable protection against such interference
in a residential installation. If this equipment does cause interference to radio or television
reception, which can be determined by turning the equipment off and on, the installer is
encouraged to try to correct the interference by one or more of the following measures:
Reorient the receiving antenna
Relocate the computer with respect to the receiver
Move the computer away from the receiver
Plug the computer into a different outlet so that computer and receiver are on
different branch circuits
If necessary, the installer should consult the dealer or an experienced radio/television
technician for additional suggestions. The installer may find the following booklet, prepared
by the Federal Communications Commission, helpful:
"How to identify and Resolve Radio-TV Interference Problems."
This booklet is available from the U.S. Government Printing Office, Washington D.C.
Digital Monitoring ProductsXR6/XR10 Programming Guide
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1 - INTRODUCTION
1.1 Before You Begin
About this Guide
This guide provides programming information for the DMP XR6/XR10 Command Processor Panel. After this
Introduction, the remaining sections describe the functions of each programming menu item along with their
available options. Before starting to program, we recommend you read through the contents of this guide. The
information contained here allows you to quickly learn the programming options and operational capabilities of the
XR6/XR10 panel.
In addition to this guide, you should also read and be familiar with the following XR6/XR10 documents:
• XR6/XR10
• XR6/XR10 Programming Sheet (LT-0212)
• XR6/XR10/XR20/XR40 Installation Guide (LT-0229)
Internal Programmer
The panel contains all of its programming information in an on-board processor and does not require an external
programmer. You can perform all programming tasks through a keypad connected to the system.
Programming Information Sheets
Included with each panel is a Programming Information Sheet. This lists the various keypad prompts and available
options for programming the panel. Before starting to program, we recommend you completely fill out the sheet
with the programming options you intend to enter into the panel.
Having a completed programming sheet available while entering data helps prevent errors and can shorten the time
you spend programming. A completed programming sheet also provides you with an accurate record of the panel's
program you can keep on file for future system service or expansion. The remainder of this Introduction tells you
how to start and end a programming session.
User's Guide (LT-0226)
1.2 Getting Started
Ground Yourself Before Handling the Panel! Touch any grounded metal, such as the enclosure, before
touching the panel to discharge static.
Remove All Power From the Panel! Remove all AC and Battery power from the panel before installing
or connecting any modules, cards, or wires to the panel.
Before you begin programming, make sure the panel is properly grounded and AC and battery power is applied to the
appropriate panel terminals. All wiring connections and grounding instructions are detailed in the
XR6/XR10/XR20/XR40 Installation Guide (LT-0229).
Initializing the Panel
When programming a panel for the first time, or rewriting the entire program of an existing panel, use the
Initialization function described in section 2. Initializing clears the panel's memory of any old or incorrect data.
Accessing the Programmer
To access the programmer function of the XR6/XR10:
1. Place a slotted screwdriver across the two J16 reset jumpers for two seconds.
2. Remove the screwdriver.
3. Enter the code 6653 (PROG) into the keypad.
4. Enter your Access Code (if prompted to do so).
5. The keypad displays: PROGRAMMER.
You are now ready to start programming the panel. Pressing the COMMAND key scrolls you through the programming
menu items listed in section 1.3.
To select a section for programming, press any top row Select key when the name of that section is displayed on the
keypad. The detailed instructions for each programming step are found in the following sections. There are 9
programming menu items to choose from:
Menu ItemSectionMenu ItemSection
Initialization2Output Options7
Communication3Zone Information8
Remote Options4Stop9
System Reports5Set Lockout Code10
System Options6
1.4 Programmer Lockout Codes
Although the XR6/XR10 panel allows you to enter the built-in Programmer without a lockout code, we recommend
you install one to restrict programming access to only those persons your company authorizes. You can do this by
using the SET LOCKOUT CODE feature at the end of the Programmer menu.
Installing a lockout code
1. After entering the Programmer menu, the keypad displays PROGRAMMER. Press the COMMAND key to
advance through the programming sections until SET LOCKOUT CODE displays (after STOP).
2. Press any top row Select key. At the ENTER CODE: - display, enter a 1 to 5-digit programmer lockout
code. Press COMMAND.
3. The displays shows ENTER AGAIN. Enter the same lockout code again and press COMMAND. The display
shows CODE CHANGED. The new code number must now be entered before the Programmer menu can
be accessed.
Write the lockout code number down and keep it in a secure place with access limited to authorized persons.
Lost Lockout Code requires factory reset: If you lose or forget the lockout code, the panel must be sent back to
the factory to be reset. There is no field option for gaining access to the panel without a valid lockout code.
1.5 Reset Timeout
The XR6/XR10 has a feature that requires you to enter the Programmer within 30 minutes of resetting the panel.
After 30 minutes, if you attempt to program by entering the 6653 (PROG) code, the keypad displays: RESET PANEL.
You must reset the panel and enter the program code within 30 minutes.
If you are already in the Programmer and do not press any keys on the programming keypad for 30 minutes, the
panel terminates programming. All data entered up to that point is saved in the panel's memory.
Using the STOP function disarms all areas: To exit the panel's Programmer you must use the Stop function. The
STOP function is the second to the last option in programming. The Stop function disarms all areas and clears the
panel's Status List.
The programming session is then terminated and the keypads return to the Status List.
1.6 Special Keys
Pressing the COMMAND key allows you to go forward through the
programming menu and through each step of a programming section.
The COMMAND key is also used to enter information into the panel's
memory such as phone numbers or zone names. Press the COMMAND
key after you have entered the information.
Back Arrow Key
Use the Back Arrow key to back up one step while in the
programming menu or within a programming section. The Back Arrow
key also allows you to correct an error by erasing the last character
entered.
POWER
ARMED
JONES RESIDENCE
FRI 2:51 AM
Select Keys
1234
AB CDEFG H IJKL
5678
MN O
P Q R
90
Back Arrow Key
YZ
ST U
Figure 1: Keypad Function keys
VWX
COMMAND
COMMAND Key
Digital Monitoring ProductsXR6/XR10 Programming Guide
2
1 - INTRODUCTION
90
1234
5678
COMMAND
ABC (DEF )GHI !JKL ?
MNO /PQR &STU $VWX ,
YZ
(space)
'
- . * #
Select Keys
The top row of keys are called the Select keys. When the Programmer displays an option for you to select, such as
YES or NO, you press the Select key under the option you want to enable.
The Select keys also allow you to change programming information currently in the panel's memory. As you step
through each program option, the keypad displays the current information. To change this information, press the
appropriate key under the display then enter the new information through the keypad.
If you are changing a phone number or account number, press the Select key followed by the appropriate digit keys.
If entering a communication type or choosing a programming option, the keypad displays the available response
options above the Select keys. When there are more than four response options available, the keypad displays the
first four. Pressing the COMMAND key brings up the next set of options on the display. Pressing the Back Arrow key
allows you to review the previous four choices.
The Select keys are also used for selecting a section from the programming menu. This is done by pressing any one of
the Select keys when the name of the programming section you want is displayed.
1.7 Entering Alpha Characters
Some options during programming require you to enter alpha
characters. To enter an alpha character, press the key that has
that letter written below it. The keypad displays the number
digit of the key. Next, press the Select key that corresponds to
the location of the letter under the key. Pressing a different
Select key changes the letter. When another digit key is pressed,
the last letter is retained and the process begins again.
CBA
Left
Character
Figure 2: Keypad Display and Select keys
Center
Character
Right
Character
(
Special
Character
1.8 Entering Non-Alpha Characters
To enter a space in an alpha entry, press the 9 digit key
followed by the third Select key. You can also enter the
following characters: – (dash), . (period), * (asterisk), and
# (pound sign) using the zero key and the four Select keys
from left to right. For example, to enter a – (dash), press
the zero key and then the left Select key. A dash now
appears in the keypad display.
Refer to the diagram to the right for a complete layout of
the digit keys, and the letters and characters each digit
key contains.
Figure 3: Special Characters
1.9 Keypad Displays Current Programming
Each programming prompt displayed at the keypad shows the currently selected option in the panel's memory. These
options are either shown as a number, a blank, or a NO or YES. To change a number or blank to a new number, press
any top row Select key. The current option is replaced with a dash. Press the number(s) on the keypad you want to
enter as the new number for that prompt.
It is not necessary to enter numbers with leading zeros. The XR6/XR10 automatically justifies the number when you
press the COMMAND key.
To change a programming prompt that requires a NO or YES response, press the top row Select key under the
response not selected.
For example, if the current prompt is YES and you want to change it to NO, press the third top row Select key from
the left. The display changes to NO. Press the COMMAND key to go to the next prompt. See Figure 4.