Digitrax DS64 User Manual

DS64
Stationary Decoder for use with 4 slow motion, solenoid, or bi-polar turnout machines
FFeeaattuurrees
s
n Simple to hook up and configure n Control 4 individual turnout machines, EITHER
4 Slow motion turnout machines, such as Tortoise
TM
by Circuitron or
Switchmaster
TM
OR 4 Solenoid-type turnout machines such as three wire (twin coil type) Peco or
Atlas Snap Switches or two wire bi-polar type turnout machines such as Kato Unitrack, AristoCraft, or LGB turnouts with capacitive discharge capability
n Support for up to 8 routes n Screw terminals make installation easy n Use with any LocoNet Compatible System n DCC compatible for non-LocoNet Use n FCC Class B compliant
IInnttrroodduuccttiioon
n
The DS64 is a state of the art stationary decoder that can control multiple types of turnout machines and other stationary accessory motors and lighting. The DS64 accepts commands from LocoNet Compatible Command Stations & Throttles (via LocoNet), DCC Command Stations & Throttles (via the rails), a computer (via LocoNet), or via eight manual inputs. Each output can handle up to two devices simultaneously.
©2007 Digitrax, Inc www.digitrax.com 1
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All Scales
Track Voltage Up to 22 Volts
©2007 Digitrax, Inc www.digitrax.com 2
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QQuuiicckkSSttaarrt
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Your DS64, as shipped from the factory, is set up for solenoid or bi­polar turnout operation. Three wire (twin coil type) Peco
TM
or Atlas
Snap Switches
TM
or two wire bi-polar type turnout machines such as
Kato Unitrack
TM
, AristoCraftTM, or LGBTMturnouts are all supported and ready to use right out of the box! Follow these steps to get up and run­ning quickly*:
Unpack the DS64 and mount it in a location with easy access to the turnouts you want to control.
Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track.
If you are using LocoNet, connect one end of an RJ12 cable to either of the DS64’s LocoNet sockets and connect the other end of the cable to your existing LocoNet network.
Wire your turnouts to the DS64 using the Figure below as your guide.
That’s it! Your DS64’s default turnout addresses are 01, 02, 03 and 04. Using any DCC throttle, you can now operate your turnouts.
*NOTE: If you are using a slow motion type of turnout machine,
please refer to page 5 for setting up this type of turnout.
2 Wire (Bi-Polar) Solenoid
Turnout Machine
(Kato Unitrack, AristoCraft, LGB)
3 Wire Solenoid Turnout Machine
(Peco, Atlas and others)
Common +
See a larger version of this diagram on page 6.
Note: In cases where you are using multiple devices with a com­mon connection such as 3-wire turnout machines. use the same common connec­tion (P+) for both
This diagram shows how sole­noid and bi-polar machines can be connected on your layout. You can use any combina­tion of machine types shown here.
©2007 Digitrax, Inc www.digitrax.com 3
Powering Your DS64
The DS64 can be powered directly from the rail power source via TRKA and
TRKB, or from an external DC power source via AX1(-) and AX2(+), or from a AC or DC power supply via the modular power connector.
When using multiple DS64s, we recommend using an auxiliary power supply
to insure satisfactory operation.
Auxiliary power can be added to the DS64 in two ways:
1.. Plug a PS12 power supply (or equivalent) into the modular socket provided on the back of the DS64.
2.. Connect a 12vdc, 300ma power supply to the AX1(-) and AX2(+) terminals on the front of the DS64.
The maximum power required by a single DS64 is 300ma at 12vdc.
NOTE: If your DS64 is powered by an auxiliary power supply, the static output
voltage for use with slow motion turnouts will be 12 volts. If your DS64 is powered by the track (TRKA & TRKB), then the static output voltage will be equal to the track voltage. For the pulse output mode for use with sole­noid and bi-polar turnouts, the voltage is always approximately 20 volts.
Connecting Your DS64 To LocoNet
The RJ12 sockets on the back of DS64 are LocoNet Ports for connecting your DS64 to LocoNet.
Connecting Your DS64 To Your Layout
The terminals labeled TRKA and TRKB on the front of DS64 connect directly to your layout’s rail ‘A’ and rail ‘B’ bus respectively. When connecting multiple DS64s make sure you keep the connections with respect to Rail A and Rail B consistent.
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©2007 Digitrax, Inc www.digitrax.com 4
Figure 1: DS64 Diagram
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DS64 Control Panel Buttons
STAT is used for setting up routes and for setting the DS64 board ID
for use with the DS64’s Inputs.
OPS is used for setting up how the DS64 works (for setting Option
Switches).
ID is used for programming the Switch Addresses of the DS64’s
Outputs.
©2007 Digitrax, Inc www.digitrax.com 5
Setting Up DS64 to Operate Slow Motion (Stall Motor) Type Turnouts
At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using slow motion turnout machines, like the Tortoise or Switchmaster, that need a static type out­put to operate, you’ll need to reconfigure the DS64’s outputs before hooking up your turnouts.
To set up your DS64 to operate stall motor type turnouts:
1. Connect the DS64’s ‘TRKA’ and ‘TRKB’ terminals to your track. No turnouts should be connected to the DS64 at this time.
2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and green ID LED begin to blink alternately. This indi­cates that the DS64 is ready to change the option switches. To run the type of turnout you have chosen, you’ll need to follow step 3 to change Option Switch 1 to closed to operate a slow motion type turnout.
3. Using your DCC throttle, select Switch Address 01 and send a Closed com­mand. This will set your DS64 to operate slow motion type turnouts. Refer to your DCC throttle’s operating guide for specific instructions for selecting switch addresses and sending switch commands.
4. Exit the set up mode by again pressing and holding the OPS button on the DS64 until the red LED stops blinking.
Setting Up DS64 to Operate Snap Switch (Solenoid) Type Turnouts
At the factory, your DS64 was set to control solenoid type turnout machines that use a single pulse output for operation. If you are using solenoid type turnouts, you can install the DS64 “out of the box.” If for some reason you did reconfigure your DS64 for stall motor type turnouts and wanted to go back to solenoid type turnouts, simply follow the directions above and at step 3, select Switch Address 01 and send a Thrown command.
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©2007 Digitrax, Inc www.digitrax.com 6
Connecting Your Turnouts to the DS64
Once you have set up your DS64 to operate the type of turnouts you will use,
the next step is to hook up the turnouts to the outputs of the DS64. Each type of turnout machine has specific requirements for wiring.
Note: Your DS64 has been configured either for solenoid turnouts OR slow
motion turnouts. Only one type of turnout can be used on any particular
DS64.
Figure 2: Hook up for solenoid type turnout machines.
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2 Wire (Bi-Polar) Solenoid
Turnout Machine
(Kato Unitrack, AristoCraft, LGB)
3 Wire Solenoid Turnout Machine
(Peco, Atlas and others)
Common +
Note: Multiple turnout machines can be operated on a single DS64 output.
For example, you can run 2 Peco or Atlas Snap Switches on a single DS64 output. Up to 4 Kato Unitrack switches (such as the Unitrack double crossover) can be operated a on a single DS64 output.
Note: If you find that your turnout is operating “backwards” simply switch
the + & - wire connections to achieve correct operation.
©2007 Digitrax, Inc www.digitrax.com 7
Figure 3: Hook up for slow motion type turnout machines & crossing gates.
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2 Wire Slow Motion Machine
such as
Tortoise or SwitchMaster
LED 1 LED 2
IN4001
1.5 k ohm 1/2 watt
Resistors
®
®
Note: Multiple turnout machines can be operated on a single DS64 output.
For example, you can run 2 Tortoise or Switchmaster machines on a sin­gle DS64 output.
Note: If you find that your turnout is operating “backwards” simply switch
the + & - wire connections to achieve correct operation.
Note: You cannot ‘mix and match’outputs. As an example, you cannot use
both the slow motion switch machine on the same DS64 as the crossing signal.
©2007 Digitrax, Inc www.digitrax.com 8
DS64 Address Programming
Your DS64 has 4 Outputs labeled 1R & 1G, 2R &2G, 3R & 3G, and 4R & 4G,
which are shipped from the factory programmed as Switch Addresses 01, 02, 03, and 04 respectively. You can set the Switch Address of each of these four Outputs to any value from 01 - 2048.
1. On the DS64’s control panel, press and hold the ID button down for 3 sec­onds until the green LED slowly blinks on and off. This indicates that the DS64 is ready to accept address programming for the Outputs.
2. Using your DCC throttle in Switch mode, select the Switch Address you want to program for Output 1 and issue either a Closed OR Thrown com­mand. The LEDs will start to blink faster indicating that your Output 1 is programmed to the Switch Address you selected.
3. Repeat step 2 to program the Switch Address for Output 2. The LEDs will blink faster indicating that Output 2 is programmed to the address you selected.
4. Repeat this process for Output 3 and Output 4. After Output 4 is pro­grammed, the alternating lights will stop and you will see a single green ‘heart beat’ this is visual confirmation that all 4 Outputs have successfully been programmed to the Switch Addresses you selected.
Note: To change a single Switch Address, you must program all four Switch
Addresses on a particular DS64. If you make a mistake while programming, you’ll need to complete the programming cycle and then go back and start again. The DS64 does not timeout during programming so, you must pro­gram 4 switch addresses each time you enter the ID mode.
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©2007 Digitrax, Inc www.digitrax.com 9
Connecting Input Devices to Your DS64
You can use the 8 inputs on the DS64 to control the operation of the 4 outputs
that control your turnouts.
You will need to set the DS64’s board ID if you are planning to use the DS64’s
8 inputs with a computer, system throttle, or other ‘smart’device on your layout that needs to know when a turnout has been manually thrown or closed via a particular DS64.
Keep track of the Board IDs you have programmed in the DS64s on your lay-
out and make sure each one has a unique ID.
To set the DS64 Board ID for use with inputs
1. Press and hold the STAT button on the DS64’s control panel down for approximately 10 seconds. The STAT LED will blink at a fast rate and after approximately 10 seconds it will change to a slow blink rate, alternating between red and green. To enter ID set up you must release the STAT but­ton as soon as the blink rate changes or the DS64 will time out and you’ll have to start again.
2. Use your DCC throttle in Switch mode and select a Switch address between 01-256 and send a Closed or Thrown command. The LEDs will go off indi­cating that the Board ID has been set. To exit this mode, you must set a board ID.
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©2007 Digitrax, Inc www.digitrax.com 10
Figure 4: Connecting Input Devices to Your DS64
Using Option Switches to Control Turnouts with Your DS64
The DS64 gives you many options for how you can control the turnouts and
other stationary features on your layout. By setting the DS64’s option switches you can configure it for many different possibilities.
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Common +
Ground
BD4
Occupancy
Detector
Track
Track
Gap
Normally
Open
Switch
DS64 Track A&B
Inputs
DS64 AUX
Power Inputs
This diagram shows how various inputs can be connected to the DS64. You can use manual switches, Digitrax occupancy detectors or other manufacturers’ detectors.
©2007 Digitrax, Inc www.digitrax.com 11
The Option Switches (OpSw) are configuration switches that control features
via software within the DS64. The option switches are generally set during the configuration process and then left alone. The DS64 is designed to ‘remember’ the OpSw switch settings you set.
How to change the settings of your DS64’s Option Switches (OpSw)
1. Begin with your DS64 powered up and connected to the track. Turnouts can be either connected or not.
2. On the DS64 press and hold the OPS button down for about 3 seconds until the red OPS LED and green ID LED begin to blink alternately. This indi­cates that the DS64 is ready to change the option switches
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The following table shows the factory default settings (Thrown) for the DS64.
Option Switches (OpSw):
OpSw Table Settings for the DS64
OpSw
Description Thrown State (Factory Default)
Description Closed State
01
Pulse Enabled for Solenoid Devices
Static Output for Slow Motion Devices
02
Disabled
Pulse Timeout 200ms
03
Disabled
Pulse Timeout 400ms
04
Disabled
Pulse Timeout 800ms
05
Disabled
Pulse Timeout 1600ms
06
Output Auto Power Up
Disabled
07
N/A
Reset to Factory Default
08
Regular Startup Delay 65ms x Output #1 Address
Startup Delay Doubled
09
Timeout disabled
16 second timeout for static output
10
Throttle and computer commands accepted
Computer commands only accepted
11
Function not yet implemented
12
The “A” input is set for Sensor only The “S” input toggles the Output
The “A” input if High, forces the Output to Thrown, the “S” input if High, forces the Output to Closed.
13
Disabled
All Inputs are Set for Sensors & also control Outputs per OpSw 12 setting
14
Allow commands from LocoNet and Track
Allow Commands from Track Only
15
Function not yet implemented
16
Enable operation of routes
Disable operation of routes
17
Disabled
Enable Crossing Gate Function for Output ‘1’
18
Disabled
Enable Crossing Gate Function for Output ‘2’
19
Disabled
Enable Crossing Gate Function for Output ‘3’
20
Disabled
Enable Crossing Gate Function for Output ‘4’
21
Generate LocoNet General Sensor messages
Generate LocoNet Turnout State messages
©2007 Digitrax, Inc www.digitrax.com 12
3. Using your DCC throttle, select the Switch Address that corresponds to the OpSw number and send the Closed or Thrown command correspon­ding to the setting you have chosen. Refer to your DCC throttle’s operating guide for specific instructions for selecting switch addresses and sending switch commands.
4. Exit the set up mode by again pressing and holding the OPS button on the DS64 until the red LED stops blinking.
Option Switch 01-Determines The Type of Turnouts You Can Operate OpSw 01 defines the output type (static or pulse) for the decoder.
Thrown (factory default) for pulse output mode to operate three wire
(twin coil type) PecoTMor Atlas Snap SwitchesTMor two wire bi-polar type turnout machines such as Kato UnitrackTM, AristoCraftTM, or LGBTM.
Closed for static output mode to operate slow motion (stall motor) type
turnouts such as TortoiseTMor Switchmaster
TM
.
Option Switches 02, 03, 04, and 05-Set the Pulse Length or Timing of Crossing Gate Flashing
Op Switches 02, 03, 04, and 05: When in solenoid mode (OpSw 01=Thrown)
these OpSw define pulse length values. When in slow motion mode (OpSw 01= Closed) they define the timing of crossing gate light flashing.
The factory default for these Op Switches is Thrown, meaning that this feature
is not active.
All, or any combination of these OpSw switch values can be combined to cre-
ate pulse widths from 200 milliseconds (ms) to 3000 ms (3 seconds) in length.
OpSw 02 = Closed the pulse width is 200ms (milliseconds). OpSw 03 = Closed, the pulse width is 400ms. OpSw 04 = Closed, the pulse width is 800ms. OpSw 05 = Closed, the pulse width is 1600ms.
Option Switch 06-Power Management Options for DS64 Outputs OpSw 06 determines whether the DS64’s outputs power up automatically.
Thrown(factory default) at power on, all DS64s and their 4 outputs power
up automatically to their last state.
Closed at power on, the DS64 powers up and the 4outputs do not power
up until they receive a command.
Option Switch 07-Reset DS64 To Factory Default Setting
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OpSw 07 is normally Thrown (factory default). Setting OpSw 07 to Closed
resets the DS64 to its default factory settings, which is all OpSw=Thrown, with Outputs 1-4 set to Switch Addresses 01-04 respectively. All Routes are erased.
Option Switch 08-Startup delay and power management issues OpSw 08 doubles the DS64’s startup delay. The startup delay tells the DS64 to
wait for a certain amount of time after the layout is powered up before ‘waking up’.
Thrown (factory default) the DS64’s startup delay is 65 milliseconds times
the Switch Address programmed for Output 1.
Closed, the startup delay becomes 130 milliseconds times the Switch
Address programmed for Output 1.
As an example, if Output 1 on your DS64 is programmed as Switch Address
41, then the startup delay for that DS64 will be 2665 milliseconds (Switch address 41 x 65ms). Closing OpSw 08 will double this delay to 5330ms.
This feature prevents multiple DS64s on your layout from powering up at the
same instant and overwhelming your layout’s power supply. This is impor­tant if you have multiple track powered DS64s on your layout. If you use external power supplies with multiple DS64s, or if you are only using a sin­gle DS64, then this feature is not needed.
Option Switch 09-Setting the Static Time Out Length OpSw 09 sets the static timeout length when OpSw 01 is set to Closed for slow
motion turnout operation
Thrown (factory default) Outputs do not shut off Closed Outputs shut off after 16 seconds.
This is useful for power management when you are running multiple slow motion turnouts.
Option Switches 10 through 15-Controlling DS64’s Inputs A1-S4
Option switches 10 through 15 are used to determine how your switch outputs
behave when the eight wired inputs (A1-S4) on the DS64 decoder are used.
Option Switch 10-Computer and/or Throttle Inputs? OpSw 10 used to set up DS64 for use with a computer.
Thrown (factory default) the DS64 accepts both throttle and computer
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commands.
Closed,the DS64 accepts computer commands only.
DCS100 owners - this is also known as the Bushby bit.
Option Switch 11-Operate Local Routes Using DS64 Inputs OpSw11 This option is not yet implemented. Do not change.
Option Switch 12-Forced Output on High
OpSw 12 determines weather the local inputs are set to toggle a turnout
from one state to the other or to force the state to closed or to thrown.
Thrown: (factory default) The local "S" input toggles the state of the out-
put with each trigger (high) between CLOSED and THROWN. The local "A"input if high will send a General Sensor Message to
LocoNet. A trigger on "A" does not have any effect on the output.
Closed: The local "S" input if high will force the output state to
"CLOSED." The local "A" input if high will force the output state to "THROWN". No sensor capability is available with this setting.
Option Switch 13-Set Inputs for Sensor Message and Turnout Setting
Thrown: (factory default) Disabled.
Closed: All 8 inputs "A" and "S" are set for sensor messages to LocoNet.
As an example, if input S2 goes high, then a LocoNet message is sent. When that input goes low, another LocoNet message is sent. All 8 inputs work the same way. These sensor messages can be used with DCC soft­ware such as Winlok, Railroad&Co., etc. to generate an action such as updating a display based on track occupancy or manually with a local push button.
Additionally the input will also control the output state per OpSw12. If OpSw 12=thrown, the "S" input will toggle the output. If OpSw 12=closed, input "S" will force the output state to CLOSED while the "A" input will force the output state to THROWN.
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©2007 Digitrax, Inc www.digitrax.com 15
Important Note: The Closed Setting will only work if OpSw 15 is thrown
(Disabled).
Option Switch 14-Command Priority to LocoNet or Track OpSw 14 determines whether LocoNet or Track commands have priority. This
is useful when using DS64 with a non-LocoNet DCC systems.
Thrown (factory default) the DS64 obeys switch commands as a priority
from LocoNet or alternately the TRKA and TRKB terminals if LocoNet is not connected.
Closed the DS64 obeys switch commands from the DCC TRKA and
TRKB terminals only.
Option Switch 15-Set Inputs for Sensor Message Only OpSw 15 This option is not yet implemented. Do not change.
Option Switch 16-Enable/Disable Local Routes
Thrown (factory default) enables operation of routes. Closed disables operation of routes.
Option Switches 17-20 Setting Up a Crossing Gate A crossing gate can be set up using a DS64 in slow motion mode (OpSw 01
= Closed). See Figure 3 for hook up diagram.
OpSw 17
Thrown (factory default) the Crossing Gate feature is disabled. Closed a high on either of the Inputs (A1 or S1) related to Output ‘1’
causes output ‘1’ to blink at a rate defined in OpSw Op Switches 02-05.
OpSw 18
Thrown (factory default) the Crossing Gate feature is disabled. Closed a high on either of the inputs of output ‘2’ (A2 or S2) causes out-
put ‘2’ to blink at a rate defined in Op Switches 02-05.
OpSw 19
Thrown (factory default) the Crossing Gate feature is disabled. Closed, a high on either of the inputs of output ‘3’(A3 or S3) causes out-
put ‘3’ to blink at a rate defined in Op Switches 02-05.
OpSw 20
Thrown (factory default) the Crossing Gate feature is disabled. Closed, a high on either of the inputs of output ‘4’(A4 or S4) causes out-
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put ‘4’ to blink at a rate defined in Op Switches 02-05.
DS64 allows for throttles to operate crossing gates:
1. In Switch Mode, select the address of the crossing gate
2. A closed command starts crossing gate operation
3. A thrown command stops crossing gate operation If a throttle is used to start a crossing gate, you must use a throttle to stop
that crossing gate, inputs will not stop the crossing gate operation if it was started by a throttle. If inputs are used to operate the crossing gate, then a throttle should not be used in this way.
OpSw 21 determines which kind of sensor messages are sent.
Thrown (factory default) B2 Sensor messages (General Sensor Reporting)
are sent for reporting.
Closed, B1 Sensor messages (Turnout Sensor State Reporting) are sent for
reporting.
Routes
Routes are a way of operating a preset combination of turnouts to pre-defined
positions using a single Switch command. Route tables hold the Switch Address and position information that make up the Route that operates when a single command is issued. The DS64 has a route table that can hold up to 8 routes and each route can contain up to 8 turnouts.
How To Set Up Routes Using Your DS64
1. Press and hold down the STAT button on your DS64 until the green LED
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©2007 Digitrax, Inc www.digitrax.com 17
begins to blink quickly. You are now ready to set up a Route.
2. To program the DS64 Route Number, use your DCC throttle in Switch mode to select a Switch Address from 1 through 8 and issue a Closed or Thrown command. This lets the DS64 know which of the 8 available routes you are
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DS64 Route Table
DS64 Route Numbers 1-8
*This is the top address that controls operation of the route. It can be a actual switch address or a virtual switch
address. Using a virtual switch address lets you make routes independent of actual switch addresses. Using virtual
switch addresses limits actual turnouts that can be included in any route to 7. The route will operate only when the
Switch address and position set up as the top address are e sent as a command. If the switch address and the opposite
turnout position are sent as a command, only this turnout will operate to the position commanded.
1 2 3 4 5 6 7
8
Adr =
01-
2048
Pos =
c or t
Adr
Pos
Adr
Pos
Adr
Pos
Adr
Pos
Adr
Pos
Adr
Pos
Adr
Pos
Adr
Pos
*Switch #1
Switch #2
Switch #3
Switch #4
Switch #5
Switch #6
Switch #7
Switch #8
©2007 Digitrax, Inc www.digitrax.com 18
setting up. This is NOT the address you use to operate the route.
3. The first switch address that you enter is called the top address. It will oper-
ate the route you have defined when you send a closed or thrown command (depending on your setup).To set up the switch address and position that
will control the operation of the route, use your DCC throttle to select the Switch Address you want to use (from 01 through 2048) and issue either a Closed or Thrown command depending on the turnout position you want to use when the Route is run.
After you select the top address and send a thrown or closed command, the STAT LED will begin to blink at a slower rate.
4. To set up the rest of the switch addresses and positions for the route, select the Switch Address (from 01 through 2048) and issue either a Closed or Thrown command depending on the turnout position you want when the Route is run. As you select the switch addresses and send thrown or closed commands you will notice that the STAT LED’s blink rate will increase for Switch #1, #2, #3 & #4. When Switch #5 is set up, the STAT LED will
change color and as Switches #6, #7 & #8 are set up, the red blink rate will increase. When you reach 8 switch addresses and positions, the DS64 will automatically exit route set up and the STAT LED will go OFF.
5. To exit route set up if you want to enter fewer than 8 switch addresses and positions in a route, simply repeat the last entry for a switch address and position and the DS64 will automatically exit route set up and the STAT LED will go OFF.
To Run a DS64 Route
1. Select the Switch Address that corresponds to the Top Address of the route you want to run.
2. Issue a Closed or Thrown command depending on which you set up in the
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A "Virtual" top address can be used to avoid conflicts with actual
turnout addresses and other routes. To create a virtual top address use a switch address for your top address that is not used to operate an actual turnout on the layout. The advantage of this is that you can consistently use either the "thrown" or “closed” command to operate all routes, making it easier to remember which position goes with which route to make them work. Since DS64 routes can only be 8 addresses deep, if you use a "virtual" top address, you will only be able to operate 7 actual turnouts with each route.
©2007 Digitrax, Inc www.digitrax.com 19
route table. Note that if you are using an actual switch address as your top address and you send the opposite closed or thrown command from that set up in the route; you will operate that switch address only and not the route.
For example: If you set up Switch Address 50 as your Top Address by sending a Thrown command, you’ll need to send a Thrown command to run the route. If you send a Closed command you will operate switch address 50 to the closed position if it is an actual swtich address. If Switch address 50 is a virtual top address, nothing will happen if you send a Closed com­mand.
3. Turnout route commands are stored in a buffer that holds up to 8 com­mands. The commands are executed in the order received at approximately 1 second intervals. Because it takes more energy to throw solenoid type turnouts, the DS64 needs approximately 1 second capacitive discharge time between switch commands to operate solenoid type turnout machines.
Note: If your route includes switch addresses from more than one DS64, they
must both be connected to LocoNet or the route will not run.
For larger routes, you can set up Cascading Routes by using multiple DS64's as
explained in detail in our on-line "DS64 application note". (www.digitrax.com/ds64) Important Note: You cannot cascade routes with­in the same DS64 route table.
Digitrax manuals and instructions are updated periodically. Please visit
www.digitrax.com for the latest version.
Digitrax is not responsible for unintentional errors or omissions in this document.
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To reset the turnouts in any Route to their original position, simply set up a second Route that reverses the positions set up in the first route.
©2008 Digitrax, Inc www.digitrax.com
1k/12/08
DS64
Stationary Decoder for use with 4 slow motion solenoid, or bi-polar turnout machines
2443 Transmitter Road Panama City, FL 32404
www.digitrax.com
T 850-872-9890 F 850-872-9557 E sales@digitrax.com
306-DS64-INS
Made In USA
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