Digital Projection Mercury Quad Series Installation And Quick Start Manual

Page 1
Mercury Quad Series
High Brightness Digital Video Projector
4INSTALLATION AND QUICK-START GUIDE
4CONNECTION GUIDE
4OPERATING GUIDE
4REFERENCE GUIDE
Rev A March 2017
117-787A
Page 2
Digital Projection Mercury Quad Series
About This Document
Follow the instructions in this manual carefully to ensure safe and long-lasting use of the projector.
Symbols used in this manual
Many pages in this document have a dedicated area for notes. The information in that area is accompanied by the following symbols:
WARNING: this symbol indicates that there is a danger of physical injury to yourself and/or damage to the equipment unless
the instructions are closely followed.
ELECTRICAL WARNING: this symbol indicates that there is a danger of electrical shock unless the instructions are closely
followed.
NOTE: this symbol indicates that there is some important information that you should read.
Product revision
Because we at Digital Projection continually strive to improve our products, we may change specications and designs, and add new features
without prior notice.
Notes
Legal notice
Trademarks and trade names mentioned in this document remain the property of their respective owners. Digital Projection disclaims any proprietary interest in trademarks and trade names other than its own.
Copyright © 2017 Digital Projection Ltd. All rights reserved.
Rev A March 2017
Page 3
Digital Projection Mercury Quad Series
Risk Group 3 Information
Light hazard warning
Failure to comply with the following may result in serious injury:
No direct exposure to the beam is permitted, RG3 IEC 62471-5:2015.
Operators control access to the beam within the hazard distance or install the projector at sufcient height to prevent
exposures of spectators’ eyes within the hazard distance.
The hazard distance (Fig. 1) is the distance measured from the projection lens at which the intensity or energy per unit of surface is lower than the applicable exposure limit on the cornea or skin. If the person is within the hazard distance, the beam is considered unsafe for exposure.
Lens Part Number Hazard Distance
0.67 : 1 xed 105-607 0.47 m
1.12 : 1 xed 105-608 1.41 m
1.16 - 1.49 : 1 zoom 109-236 1.52 m
1.39 - 1.87 : 1 zoom 105-610 1.63 m
1.87 - 2.56 : 1 zoom 105-611 1.46 m
2.56 - 4.16 : 1 zoom 105-612 2.83 m
4.16 - 6.96 : 1 zoom 105-613 7.02 m
6.92 - 10.36 : 1 zoom 109-235 12.7 m
Fig. 1: hazard distance
Notes
Rev A March 2017
page ii
Page 4
Digital Projection Mercury Quad Series
AC Input / Entrée CA(輸入 / 输入) :
200-240V 11.5A 50/60Hz
AC Input / Entrée CA(輸入 / 输入) :
110-130V 11A 50/60Hz
Model/Modèle
(型號 / 型号): Mercury Quad WUXGA
DLP PROJECTOR / DLP Projecteur
(
數位投影機/ 数字投影机
)
警告:此為A 級產品,在生活環境中,該產品可能會造成無線電干擾。 在這種情況下,可能需要用戶對干擾採取切實可行的措施。
This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Caution : Do not open the cover. No user-serviceable parts inside Avertissement : ne pas ouvrir le couvercle. Le produit ne contient aucune pièce interne réparable par l’utilisateur.
: 請勿打開外殼,設備內無服務性維修之元件 : 請勿打開外殼,設備內無服務性維修之元件
Part No.:117-779
CAN ICE-3(A) / NMB-3(A)
Light hazard labels on the body of the projector
Light hazard labelling is part of the product label.
Product label
1
Risk Group 3 label
2
Hazard Warning symbol
3
Not For Home Use logo
4
DLP PROJECTOR / DLP Projecteur
(
數位投影機/数字投影机
Model/Modèle
AC Input / Entrée CA(輸入 / 输入) :
AC Input / Entrée CA(輸入 / 输入) :
No direct eye exposure to the beam is
製造商:Digital Projection Limited Greenside Way Middleton Manchester, M24 1XX UK 製造地:中國/製造地:中國 / Made in China
)
(型號 / 型号): Mercury Quad WUXGA
200-240V 11.5A 50/60Hz
110-130V 11A 50/60Hz
Warning !
Do not look into the beam.
permitted.
RG3
Hazard Distance : 0-300cm
Avertissement !
Ne Pas Regarder Directement
Dans Le Faisceau.
L’exposition Directe Des Yeux Au
Faisceau Est Interdite.
RG3
Distance À Risque : 0-300cm
Warning !
Do not look into the beam.
No direct eye exposure to the beam is
permitted.
Hazard Distance : 0-300cm
Avertissement !
Ne Pas Regarder Directement
Dans Le Faisceau.
L’exposition Directe Des Yeux Au
Faisceau Est Interdite.
Distance À Risque : 0-300cm
This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
CAN ICE-3(A) / NMB-3(A)
警告:此為A 級產品,在生活環境中,該產品可能會造成無線電干擾。 在這種情況下,可能需要用戶對干擾採取切實可行的措施。
Caution : Do not open the cover. No user-serviceable parts inside Avertissement : ne pas ouvrir le couvercle. Le produit ne contient aucune pièce interne réparable par l’utilisateur.
警 告 : 請勿打開外殼,設備內無服務性維修之元件 警 告 : 請勿打開外殼,設備內無服務性維修之元件
Part No.:117-779
326XXXXXXX
RG3
RG3
Notes
1
2
3
4
Rev A March 2017
page iii
Page 5
Digital Projection Mercury Quad Series
Introduction
Congratulations on your purchase of this Digital Projection product.
Advanced compact High Brightness projector for large venue applications. Includes:
High frame rate capability up to 120Hz.
Sequential, Dual Pipe and Domestic mandatory formats for 3D.
HDBaseT
3G-SDI with loop-through.
Edge Blend including black level compensation.
Geometry correction - Keystone, Cornerstone, Electronic Rotation, Pin/Barrel correction.
Full non-linear warping via PC applcation.
Blanking control for custom input window sizing.
Control via LAN and RS232.
Motorised lens mount for focus, zoom and H/V shift.
®
for transmission of uncompressed High Denition Video up to 100 m from the source.
Notes
A serial number is located on the side of the projector. Record it here:
Rev A March 2017
page iv
Page 6
Digital Projection Mercury Quad Series
CONTENTS
INSTALLATION AND QUICK-START GUIDE ..............................1
WHAT’S IN THE BOX? ................................................................... 3
CONNECTING THE POWER SUPPLY ............................................. 4
PROJECTOR OVERVIEW ............................................................... 5
Front and rear views ............................................................................. 5
CONTROL PANEL .......................................................................... 6
Buttons .................................................................................................. 6
Indicators............................................................................................... 7
REMOTE CONTROL ....................................................................... 8
Infrared reception ................................................................................ 11
POSITIONING THE SCREEN AND PROJECTOR ........................... 12
Removing the detachable handles ...................................................... 13
Roll and pitch ...................................................................................... 14
CHANGING THE LENS ................................................................. 15
Inserting a new lens ............................................................................ 15
Removing the lens .............................................................................. 15
CHANGING THE LAMPS .............................................................. 16
CHANGING THE FILTERS ............................................................ 17
Front lter ............................................................................................ 17
Rear lter............................................................................................. 18
OPERATING THE PROJECTOR .................................................... 19
Switching the projector on ................................................................... 19
Switching the projector off ................................................................... 19
Selecting an input signal ..................................................................... 20
Selecting a test pattern ....................................................................... 20
Adjusting the lens ................................................................................ 21
Adjusting the image............................................................................. 21
CONNECTION GUIDE ............................................................................23
SIGNAL INPUTS .......................................................................... 25
EDID on the HDMI and DisplayPort inputs ......................................... 26
Using HDMI/DisplayPort switchers with the projector ......................... 26
3D connections ................................................................................... 27
3D sources up to 60Hz requiring frame doubling and left/right interleaving .......... 27
Frame sequential 3D sources up to 120Hz ................................................. 27
Dual Pipe 3D ...................................................................................... 27
3D Sync............................................................................................... 28
3D Sync in ......................................................................................... 28
3D Sync out ....................................................................................... 28
CONTROL CONNECTIONS ........................................................... 29
LAN connection examples .................................................................. 30
RS232 connection example ................................................................ 31
OPERATING GUIDE ................................................................................33
USING THE MENUS ..................................................................... 35
Opening the OSD ................................................................................ 35
Opening a menu.................................................................................. 35
Exiting menus and closing the OSD.................................................... 35
Inside a menu...................................................................................... 36
Accessing sub-menus ........................................................................... 36
Executing commands............................................................................ 36
Editing projector settings ..................................................................... 37
Using a slider to set a value .................................................................... 37
Editing numeric values .......................................................................... 37
Rev A March 2017
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Page 7
Digital Projection Mercury Quad Series
CONTENTS (continued)
USING THE PROJECTOR ............................................................. 38
Main menu .......................................................................................... 38
Lens menu .......................................................................................... 39
Lens Control ....................................................................................... 39
Lens Memory ...................................................................................... 40
Image menu ........................................................................................ 41
Noise Reduction .................................................................................. 42
Color menu.......................................................................................... 43
Color Space ....................................................................................... 43
Color Mode ........................................................................................ 44
Geometry menu .................................................................................. 49
Aspect Ratio ....................................................................................... 49
Digital Zoom ....................................................................................... 51
Overscan ........................................................................................... 52
Blanking ............................................................................................ 53
Keystone ........................................................................................... 54
4 Corners .......................................................................................... 56
Rotation ............................................................................................ 57
Pincushion / Barrel ............................................................................... 58
Arc ................................................................................................... 59
Custom Warp ..................................................................................... 60
Edge Blend menu................................................................................ 61
Blend Width........................................................................................ 62
Black Level Uplift ................................................................................. 63
3D menu.............................................................................................. 64
3D types ............................................................................................ 65
Some 3D settings explained ................................................................... 66
Frame rate multiplication in 3D images ...................................................... 67
Lamp Control menu............................................................................. 68
Setup menu ......................................................................................... 69
ColorMax Setting ................................................................................. 71
Power On/Off ...................................................................................... 72
Clock Adjust ....................................................................................... 73
OSD Settings ...................................................................................... 74
Memory ............................................................................................. 74
Network menu ..................................................................................... 75
PIP menu ............................................................................................ 76
Information menu ................................................................................ 77
Signal Format ..................................................................................... 77
System Status .................................................................................... 78
Thermal Status.................................................................................... 78
Factory Reset ..................................................................................... 79
POSSIBLE COMBINATIONS OF SETTINGS .................................. 80
WEB CONFIGURATION UTILITY .................................................. 81
Projector Control page ........................................................................ 82
Network Setup page............................................................................ 83
Alert Email Setup page ....................................................................... 84
Rev A March 2017
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Page 8
Digital Projection Mercury Quad Series
CONTENTS (continued)
REFERENCE GUIDE ................................................................................85
THE DMD™ .................................................................................. 87
CHOOSING A LENS ..................................................................... 89
Basic calculation ................................................................................. 90
Basic calculation example ................................................................... 91
Full lens calculation ............................................................................. 92
Introducing TRC .................................................................................. 92
Calculating TRC .................................................................................. 93
Calculating the throw ratio with TRC ......................................................... 94
Full lens calculation example .............................................................. 95
SCREEN REQUIREMENTS ........................................................... 96
Fitting the image to the DMD™ ........................................................... 96
WUXGA images displayed full width ......................................................... 96
WUXGA images displayed with a height of 1080 pixels .................................. 97
WUXGA images displayed full height ........................................................ 98
Diagonal screen sizes ......................................................................... 99
Fitting the image to the screen .......................................................... 100
Positioning the screen and projector ................................................. 101
POSITIONING THE IMAGE ......................................................... 102
Maximum offset range ....................................................................... 104
Pulldowns - conversion into destination formats ............................... 109
2:3 (normal) pulldown ......................................................................... 109
2:3:3:2 (advanced) pulldown ................................................................. 110
APPENDIX A: LENS PART NUMBERS .........................................111
APPENDIX B: SUPPORTED SIGNAL INPUT MODES ...................112
2D formats......................................................................................... 112
3D formats......................................................................................... 114
APPENDIX C: WIRING DETAILS .................................................116
Signal inputs and outputs .................................................................. 116
HDMI 1 and 2 ................................................................................... 116
DisplayPort ...................................................................................... 117
3G-SDI In, 3G-SDI Out ........................................................................ 118
Control connections .......................................................................... 119
LAN ............................................................................................... 119
RS232 ............................................................................................ 119
Trigger 1 & Trigger 2 ........................................................................... 120
IR input ........................................................................................... 120
3D Sync IN and 3D Sync OUT .............................................................. 120
ASPECT RATIOS EXPLAINED .................................................... 105
Aspect ratio examples ....................................................................... 106
FRAME RATES AND PULLDOWNS EXPLAINED ......................... 108
Interlaced and progressive scan ....................................................... 108
Frame rates of image sources .......................................................... 108
Rev A March 2017
page vii
Page 9
Mercury Quad Series
High Brightness Digital Video Projector
4

INSTALLATION AND QUICK-START GUIDE

Rev A March 2017
Page 10
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
What’s In The Box? ............................................................................................. 3
Connecting The Power Supply ........................................................................ 4
Projector Overview ............................................................................................. 5
Front and rear views ...................................................................................................5
Control Panel ........................................................................................................ 6
Buttons .........................................................................................................................6
Indicators .....................................................................................................................7
Remote Control .................................................................................................... 8
Infrared reception ......................................................................................................11
Positioning The Screen And Projector ....................................................... 12
Removing the detachable handles ..........................................................................13
Roll and pitch ............................................................................................................14
Changing The Lens ........................................................................................... 15
Inserting a new lens ..................................................................................................15
Removing the lens ....................................................................................................15
Changing The Lamps ....................................................................................... 16
Changing The Filters ........................................................................................ 17
Front lter ..................................................................................................................17
Rear lter ...................................................................................................................18
Operating The Projector ................................................................................. 19
Switching the projector on .......................................................................................19
Switching the projector off .......................................................................................19
Selecting an input signal ..........................................................................................20
Selecting a test pattern .............................................................................................20
Adjusting the lens .....................................................................................................21
Adjusting the image ..................................................................................................21
Installation and Quick-Start Guide
Rev A March 2017
Page 11
Digital Projection Mercury Quad Series
PicMute
OFF
ON
MENU
EXIT INFO
HDMI1
OK
OFF ON
ALT
LENS
FOCUS ZOOM
IN
OUT
IN
OUT
SHIFT
21 3
HDMI2 DVI
DISPLAYPORT
HD-T 3GSDI
VGA COMP1 COMP2
BRI
TEST
CON GAMMA
R G B ALL
3D EYE PIP SWAP
4 5 6
7 8 9 0
ALT
ADDR
OSD
OFF
ON
DEFAULT
FREEZE
RE-SYNC
A B C D
USERPRESET

WHAT’S IN THE BOX?

What’s In The Box?
Remote control
(117-780)
User Manual on disc
(118-698)
2x AAA batteries
1x lens support
bracket
Important Information
(117-786)
1x M4 screw
remote control cable
Projector
HDMI cable
Notes
Make sure your box contains
everything listed. If any pieces are missing, contact your dealer.
Only one remote will be supplied
with the projector. For more information, see Remote Control further in this guide.
You should save the original box
and packing materials, in case you ever need to ship your projector.
The projector is shipped without a
lens.
Only one power cable - dependent
on the destination territory - will be supplied with the projector.
The lens support bracket needs to
be attached to the lens as shown below:
Power cable,
United Kingdom
(112-000)
Installation and Quick-Start Guide
Power cable,
Europe
(118-728)
Power cable 125V,
North America
(118-726)
Power cable 250V,
North America
(118-727)
Power cable,
China
(118-729)
If you need to install and use the
lens support bracket, remove the gearbox outer cover (red arrow) in advance.
Rev A March 2017
page 3
Page 12
Digital Projection Mercury Quad Series

CONNECTING THE POWER SUPPLY

Connecting The Power Supply
Lift the cable lock up, push the mains connector in rmly and push
the lock down to secure the cable.
AC mains inlet with cable lock and power switch
1
Notes
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not
use a damaged power cable.
1
Installation and Quick-Start Guide
Rev A March 2017
page 4
Page 13
Digital Projection Mercury Quad Series

PROJECTOR OVERVIEW

Projector Overview

Front and rear views

Front infrared window
1
Power switch and power connection
2
Connection panel
3
Lens mount
4
Air inlet with replaceable lter
5
Adjustable foot
6
Detachable handle
7
Air outlet
8
Adjustable foot
9
Control panel
10
4 5
1211 13 14
1
Front view
2
6
7 8
3
10
9
Notes
Lamp bay
11
Rear infrared window
12
Air inlet with replaceable lter
13
Detachable handle
14
Adjustable feet
15
Installation and Quick-Start Guide
Rear view
15
Rev A March 2017
page 5
Page 14
Digital Projection Mercury Quad Series

CONTROL PANEL

Control Panel

Buttons

POWER button
1
Switch the projector on and off (in STANDBY mode)
MENU button
2
3
4
5
6
7
8
9
Access the projector OSD (on-screen display).
Navigation (arrow buttons and ENTER)
Navigate the OSD and edit settings with the arrows, conrm choice with
ENTER.
INPUT button
Select input source.
Focus IN / OUT
Adjust focus.
Zoom IN / OUT
Adjust zoom.
Shutter CLOSE / OPEN
Open and close the shutter.
EXIT button
Close the OSD.
SHIFT button
Press and hold this button, then press the arrow buttons to move the lens.
Lamp
1 2
3 4
1
2
3
4
5
6
7
ERROR STANDBY
MENU
ENTER
INPUT
FOCUS
OUT IN
ZOOM
OUT IN
SHUTTER
CLOSE
8
EXIT
9
SHIFT
OPEN
Notes
Installation and Quick-Start Guide
Rev A March 2017
page 6
Page 15
Digital Projection Mercury Quad Series
CONTROL PANEL

Indicators

Lamp 1-4 indicators
1
Behavior Meaning
On (green) The lamp is switched on (100%).
On (amber) The lamp is running on less than full capacity
(77-99%).
Flashing (green) The lamp is warming up.
Flashing (amber) The lamp is cooling down.
On (red) Ballast Comms Error (call service)
Flashing (red) Lamp / Interlock Error
2
ERROR indicator (red)
Behavior Meaning
Flash once, then pause Lamp failure.
Flash twice, then pause Lamp door open.
Flash three times, then pause Fan failure.
Flash four times, then pause Over temperature.
On System error.
3
STANDBY indicator (green)
Behavior Meaning
On The projector is in STANDBY mode. Flashing The projector is in STANDBY mode. It can be switched on with a network command.
4
ON indicator (blue)
Behavior Meaning
Off The projector is switched off.
On The projector is switched ON.
Flashing The projector is warming up or cooling down.
1 2 3 4
Lamp
1 2
3 4
ERROR STANDBY
MENU
INPUT
FOCUS
OUT IN
ZOOM
OUT IN
SHUTTER
CLOSE
Notes
EXIT
SHIFT
OPEN
Installation and Quick-Start Guide
Rev A March 2017
page 7
Page 16
Digital Projection Mercury Quad Series

REMOTE CONTROL

Remote Control
1
Power ON / OFF
Turns power on and off.
2
Pic Mute OPEN / CLOSE
Opens and closes the shutter.
2
OSD ON / OFF
Enable and disable screen timeout messages and control whether to show the OSD during projection.
4
MENU
Press to access the OSD. Press again to hide the OSD.
5
Navigation (arrows and OK)
Navigate through the menus with the arrows, conrm your choice with OK. In lens adjustment modes, the arrows are used to move, zoom or focus the lens. See 11 below. In lens adjustment modes, or when the OSD is not showing, the OK button switches between modes: Shift Adjustment and Zoom / Focus Adjustment.
6
EXIT
Go up one level in the OSD. When the top level is reached, press to close the OSD.
7
FREEZE
Freeze the current frame.
8
DEFAULT
When editing a parameter, press this button to restore the default value.
9
INFO
Access information about the projector.
10
RE-SYNC
Re-synchronise with the current input signal.
continues on next page...
Notes
OFF ON
1
Pic Mute
2
3
4
5
6
7
OPEN CLOSE
OSD
OFF
MENU
ON
OK
EXIT INFO
FREEZE
FOCUS ZOOM
HDMI1
BRI
DISPLAYPORT
VGA COMP1 COMP2
3D EYE PIP SWAP
LENS
IN
SHIFT
OUT
USER PRESET
A B C D
HDMI2 DVI
21 3
CON GAMMA
HD-T 3GSDI
4 5 6
R G B ALL
7 8 9 0
DEFAULT
8
9
RE-SYNC
10
IN
OUT
ALT
ALT
ADDR
TEST
Installation and Quick-Start Guide
Rev A March 2017
page 8
Page 17
MENU
EXIT INFO
OK
OSD
OFF
ON
DEFAULT
Digital Projection Mercury Quad Series
11
LENS adjustment
FOCUS IN / OUT: adjust focus. SHIFT: press and hold this button, then use the Navigation arrow
buttons to move the lens.
ZOOM IN / OUT: adjust zoom.
12
USER PRESET A, B, C, D
Load user presets.
13
ALT
14
Press and hold this button to access alternative functions for all buttons with a green label.
DVI / GAMMA / numeric input 3
Select the DVI input.
Use with ALT to switch to the next Gamma value:
...1.0, 1.8, 2.0, 2.2, 2.35, 2.5...
15
HDMI 2 / CON / numeric input 2
Select the HDMI 2 input. Use with ALT to bring up the Contrast control, then adjust the value with the LEFT and RIGHT arrow buttons.
16
HDMI 1 / BRI / numeric input 1
Select the HDMI 1 input. Use with ALT to bring up the Brightness control, then adjust the value with the LEFT and RIGHT arrow buttons.
17
TEST / SWAP / numeric input 0
Show a test pattern. Press again to show the next test pattern: ...Off, White, Black, Red, Green, Blue, CheckerBoard,
CrossHatch, V Burst, H Burst, ColorBar...
When PIP mode is on, use this button with ALT to swap the main and sub images.
REMOTE CONTROL
FREEZE
FOCUS ZOOM
11
12
IN
OUT
A B C D
HDMI1
BRI
DISPLAYPORT
4 5 6
R G B ALL
VGA COMP1 COMP2
7 8 9 0
3D EYE PIP SWAP
LENS
SHIFT
USER PRESET
HDMI2 DVI
21 3
CON GAMMA
HD-T 3GSDI
RE-SYNC
IN
OUT
ALT
ALT
ADDR
TEST
Notes
For further information about
user presets, see Memory in the Operating Guide.
13
14
15
16
17
continues on next page...
Installation and Quick-Start Guide
Remote control
Rev A March 2017
page 9
Page 18
Pic Mute
OFF
ON
MENU
EXIT INFO
OK
LENS
FOCUS ZOOM
OSD
OFF
ON
DEFAULT
FREEZE
RE-SYNC
Digital Projection Mercury Quad Series
17
DISPLAYPORT / R / numeric input 4
18
HD-T / G / numeric input 5
Select DisplayPort input.
Select the HDBaseT input.
19
3GSDI / B / numeric input 6
Select the 3G-SDI input.
20
VGA / 3D / numeric input 7
Select the VGA input.
Use with ALT to toggle the 3D Format setting between Off and Auto.
21
COMP1 / EYE / numeric input 8
22
23
Select the Component 1 input. Use with ALT to switch between left and right eye 3D dominance.
COMP2 / PIP / numeric input 9
Select the Component 2 input. Use with ALT to switch on Picture In Picture (PIP) mode.
ADDR / ALL (with red indicator at the top)
Assign and unassign an IR remote address.
To assign an address:
1. Press and hold this button until the indicator starts ashing.
2. Release this button and while the indicator is still ashing, enter a two-digit address using the numeric input buttons. The indicator
will ash three times quickly to conrm the change.
To unassign an address and return to the default address 00,
Press and hold ALT and this button simultaneously until the
indicator ashes to conrm the change.
REMOTE CONTROL
OFF ON
Remote control top
IN
OUT
A B C D
HDMI1
BRI
DISPLAYPORT
17
18
19
20
21
22
4 5 6
R G B ALL
VGA COMP1 COMP2
7 8 9 0
3D EYE PIP SWAP
Pic Mute
OFF
OSD
SHIFT
USER PRESET
HDMI2 DVI
21 3
CON GAMMA
HD-T 3GSDI
Notes
ON
IN
OUT
ALT
ALT
ADDR
23
TEST
Installation and Quick-Start Guide
Remote control bottom
Rev A March 2017
page 10
Page 19
Digital Projection Mercury Quad Series
REMOTE CONTROL

Infrared reception

The projector has infrared sensors at the front and back.
The angle of acceptance is 40°. Make sure that the remote control is within the angle of acceptance when trying to control the projector.
40°
40°
Infrared reception
Notes
Installation and Quick-Start Guide
Rev A March 2017
page 11
Page 20
Digital Projection Mercury Quad Series

POSITIONING THE SCREEN AND PROJECTOR

Positioning The Screen And Projector
1. Install the screen, ensuring that it is in the best position for viewing by your audience.
2. Mount the projector, ensuring that it is at a suitable distance from the screen for the image to ll the screen. Set the adjustable feet so that the projector is level, and perpendicular to the screen.
The drawing below shows the positions of the feet for table mounting, and the xing holes for ceiling mounting.
1
Four adjustable feet
2
Six M6 holes for ceiling mount
The screws should not penetrate more than 15 mm into the body of the projector.
1
2
1
2
Notes
Always allow the projector
to cool for 5 minutes before disconnecting the power or
moving the projector.
Ensure that there is at least 50
cm (20 in) of space between the ventilation outlets and any wall, and 30 cm (12 in) on all other
sides.
Do not stack more than 3
projectors.
Installation and Quick-Start Guide
2
2
1
2
2
1
Rev A March 2017
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Page 21
Digital Projection Mercury Quad Series
POSITIONING THE SCREEN AND PROJECTOR

Removing the detachable handles

The projector is tted with detachable handles for easier lifting and carrying.
You may need to remove the handles as they are likely to get in the way of rigging frames and other installation equipment.
1. Position the projector upside down on a at surface.
2. Remove the screws to free the handles as shown in the illustration.
The handles can be detached and reattached multiple times.
Notes
The handles are not suitable
for supporting the weight of the projector in permanent installations. DO NOT attach clamps and truss mounts to the handles. DO NOT use the handles in ceiling suspension scenarios.
Disconnect the projector from
the mains before attempting to
remove the handles.
Always allow the projector
to cool for 5 minutes before disconnecting the power or
moving the projector.
Installation and Quick-Start Guide
Preserve the removed handles
together with the full set of screws to ensure that they can be reattached if needed.
Rev A March 2017
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Digital Projection Mercury Quad Series
POSITIONING THE SCREEN AND PROJECTOR

Roll and pitch

Do not tilt the projector more than ±10° from side to side (roll) when in use, as this may cause serious lamp failure, damage the lamp module and cause extra cost on replacement.
The projector may be tilted forwards and backwards (pitch) as necessary.
360°
±10°
Notes
Roll
Installation and Quick-Start Guide
Pitch
Rev A March 2017
page 14
Page 23
Digital Projection Mercury Quad Series

CHANGING THE LENS

Changing The Lens

Inserting a new lens

1. Turn the lens release lever clockwise so that it is pointing upwards, to open the lock fully.
2. Remove the rear lens cap from the lens.
3. Insert the lens into the lens aperture, making sure that the plug on the zoom drive mechanism lines up with the socket on the front of the projector, then
push the lens in rmly as far as it will go.
4. Turn the lens release lever anti-clockwise to the mid-position.
5. The lens can now be pushed in further. Push the lens in rmly as far as it will go.
1
2
3
1 2
3
Notes
Before changing the lens,
always make sure the projector is switched off and fully disconnected from its power supply.
Always allow the projector to
cool for ve minutes before
disconnecting the power or
moving the projector.
The lens release lever should
always be set to the locked
position to prevent the lens from
falling out.
Do not place the projector with its
front panel down on a surface, as this may damage the lens or the
lens release lever.
6. Turn the lens release lever fully anti-clockwise so that it is pointing downwards, to close the lock fully.
4

Removing the lens

To remove the lens, reverse the procedure described in Inserting a new lens above:
1. Turn the release lever up to the mid-position, then pull the lens out as far as it will go.
2. Turn the release lever clockwise so it is pointing upwards, then pull the lens out completely.
Installation and Quick-Start Guide
Avoid touching the surface of the
lens as this may result in image impairment.
Take care to preserve the original
lens packaging and protective caps for future use.
4
Rev A March 2017
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Digital Projection Mercury Quad Series

CHANGING THE LAMPS

Changing The Lamps
1. Loosen the four captive screws on the back of the projector shown in Fig. 1.
2. Pull out the cover (Fig. 2) to reveal the lamp bay (Fig. 3).
3. Each individual lamp module is held into position by three captive screws (Fig. 4). Loosen the screws and pull out the lamp module (Fig. 5).
4. Slide the new lamp module in the empty slot and fasten the screws to lock it into position.
5. Return the cover to its place and tighten the four captive screws.
Fig. 1 Fig. 2
Fig. 3
Notes
Before changing a lamp,
always make sure the projector is switched off and fully disconnected from its power supply.
Always allow the projector to
cool for ve minutes before
disconnecting the power or
moving the projector.
When changing a lamp, avoid
using excessive force as this may
damage the equipment.
Running on full power each lamp
has a typical life of 2500 hours.
Installation and Quick-Start Guide
Fig. 4
Fig. 5
Rev A March 2017
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Page 25
Digital Projection Mercury Quad Series

CHANGING THE FILTERS

Changing The Filters
Front lter
1. Pull out the lter compartment cover.
2. Replace the lter: slide the old lter out of the compartment, then
push the new lter in its place.
3. Replace the cover.
Notes
Before changing the lters,
always make sure the projector is switched off and fully disconnected from its power supply.
When changing the lters, avoid
using excessive force as this may
damage the equipment.
 Inanormalenvironmentthelters
should be changed every 2500 hours.
Installation and Quick-Start Guide
Rev A March 2017
page 17
Page 26
Digital Projection Mercury Quad Series
CHANGING THE FILTERS
Rear lter
1. Loosen the captive screws 1 and 2.
2. Remove the lter compartment cover.
3. Change the lter: slide the old lter out as shown in
the illustration, then push the new lter in.
4. Return the cover back in its place and fasten the screws to lock it into position.
Notes
Before changing the lters,
always make sure the projector is switched off and fully disconnected from its power supply.
When changing the lters, avoid
using excessive force as this may
damage the equipment.
1
 Inanormalenvironmentthelters
should be changed every 2500 hours.
2
Installation and Quick-Start Guide
Rev A March 2017
page 18
Page 27
Digital Projection Mercury Quad Series

OPERATING THE PROJECTOR

Operating The Projector

Switching the projector on

1. Ensure a lens is tted. Connect the power cable between the mains supply and the projector. (See Connecting the power supply above.) Switch on at the switch next to the power connector.
2. The POWER indicator lights red to signal that the projector is in STANDBY mode. Press one of the following buttons:
On the remote control, the ON button
On the projector control panel, the POWER button.
The fans begin working, then the POWER indicator begins ashing green. When the ashing stops, the POWER and LIGHT indicators both light steady green. The projector is switched on.

Switching the projector off

1. Press OFF on the remote control or POWER on the control panel, then press again to conrm your choice.
The POWER indicator on the control panel will start ashing amber, the system will go out and the cooling fans will run for a short time until the POWER indicator goes stready red to indicate that the projector has entered STANDBY mode.
2. If you need to switch the projector off completely, switch off at the mains power switch next to the power connector and then disconnect the power cable from the projector.
Notes
See also Connecting The Power
Supply earlier in this guide.
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not
use a damaged power cable.
Installation and Quick-Start Guide
Rev A March 2017
page 19
Page 28
Digital Projection Mercury Quad Series
OPERATING THE PROJECTOR

Selecting an input signal

1. Connect one or more image sources to the projector.
2. Select the input you want to display:
Press one of the input buttons on the remote control.
Alternatively, open the On-screen display (OSD) by pressing MENU. Highlight Input from the main menu, press ENTER/OK and then
select an input signal using the UP and DOWN arrow buttons. Press ENTER/OK to conrm your choice.

Selecting a test pattern

To display a test pattern:
Press TEST on the remote control.
Change the test pattern using the LEFT and RIGHT arrow buttons.Test patterns are displayed in the following order:
White, Black, Red, Green, Blue, CheckerBoard, CrossHatch, V Burst, H Burst, ColorBar, Plunge, Off
Alternatively, open the OSD by pressing MENU. Highlight Test Patterns from the main menu, then select a test pattern using the LEFT
and RIGHT arrow buttons.
After the nal test pattern, the projector exits test pattern mode and returns to the main image. To view test patterns again, you need to press
TEST again. If you wish to exit the test patterns before you reach the nal one,
press TEST or EXIT at any time.
Notes
For full details of how to use the
controls and the menu system, see the Operating Guide.
Installation and Quick-Start Guide
Rev A March 2017
page 20
Page 29
Digital Projection Mercury Quad Series
OPERATING THE PROJECTOR

Adjusting the lens

The lens can be adjusted using the Lens menu, or using the lens buttons on the remote control.
Lens menu
The Lens menu provides access to the Lens Control setting and the Lens Center command.
Lens Control allows Zoom, Focus and Shift adjustment using the arrow buttons. The setting operates in Zoom/Focus Adjustment and Shift Adjustment mode.
Press ENTER/SELECT to switch between the two modes.
Remote control
Use the remote control to adjust zoom, focus and shift directly, without opening a menu:
OK enters lens control, then switches between Zoom/Focus Adjustment and Shift Adjustment.
EXIT exits lens control and opens the Lens menu.
MENU exits lens control and returns to the main image.
The arrow buttons adjust zoom, focus and shift as indicated on the screen.

Adjusting the image

Orientation
This can be set from the Setup menu.
Highlight Orientation and choose from Front Tabletop, Front Ceiling, Rear Tabletop and Rear Ceiling.
Notes
When adjusting focus and zoom,
youmaynditusefultodisplay
the CrossHatch test pattern: press
TEST on the remote control and
navigate through the list of patterns using the LEFT and RIGHT arrow buttons.
For full details of how to adjust
the lens using the remote control, see Remote Control earlier in this guide.
Setup menu
Keystone
This can be set from the Geometry menu.
Picture
The aspect ratio of the screen can be set from Screen Setting in the Setup menu.
Settings such as Gamma, Brightness, Contrast, Saturation, Hue and Sharpness can be set from the Image menu.
Installation and Quick-Start Guide
Geometry menu
Image menu
Rev A March 2017
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Digital Projection Mercury Quad Series
This page is intentionally left blank.
Installation and Quick-Start Guide
Page 31
Mercury Quad Series
High Brightness Digital Video Projector
4

CONNECTION GUIDE

Rev A March 2017
Page 32
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
Signal Inputs ....................................................................................................... 25
EDID on the HDMI and DisplayPort inputs .............................................................26
Using HDMI/DisplayPort switchers with the projector ..........................................26
3D connections .........................................................................................................27
3D sources up to 60Hz requiring frame doubling and left/right interleaving ...................27
Frame sequential 3D sources up to 120Hz .....................................................................27
Dual Pipe 3D ...................................................................................................................27
3D Sync ......................................................................................................................28
3D Sync in .......................................................................................................................28
3D Sync out ....................................................................................................................28
Control Connections ........................................................................................ 29
LAN connection examples .......................................................................................30
RS232 connection example ......................................................................................31
Connection Guide
Rev A March 2017
Page 33
Digital Projection Mercury Quad Series

SIGNAL INPUTS

Signal Inputs
HDBaseT
1
Receives digital signal from HDBaseT-compliant devices.
HDMI I
2
HDMI 1.4a input. Connect an HDMI cable to the connector.
HDMI II
3
HDMI 1.4a input. Connect an HDMI cable to the connector.
DisplayPort
4
DisplayPort 1.1a input. Connect a DisplayPort cable to the connector. Supports sources up to 1920x1200 resolution, 24-120 Hz. Supports HDCP.
3G-SDI in / out
5
Connect the IN socket to a 3G-SDI source. Connect the OUT to distribute the 3G-SDI signal to another projector.
Notes
For simultaneous HDBaseT and
LAN connectivity, a third-party distribution product can be utilised to combine HDBaseT video stream with LAN connection for delivery to the projector.
The projector can receive
100/120Hz and display 3D at 100/120Hz.
For a complete listing of all
supported signal input modes, see
Appendix B: Supported Signal Input Modes in the Reference
Guide.
For a complete listing of pin
congurationsforallsignaland
1
control connectors, see Appendix
C: Wiring Details in the Reference
Guide.
Connection Guide
2 3
4 5
Rev A March 2017
page 25
Page 34
Digital Projection Mercury Quad Series
SIGNAL INPUTS

EDID on the HDMI and DisplayPort inputs

If you are using a computer graphics card or another source that obeys the EDID protocol, the source will automatically congure itself to suit
the projector.
Otherwise refer to the documentation supplied with the source to manually set the resolution to the DMD™ resolution of the projector or the nearest suitable setting. Switch off the source, connect to the projector, then switch the source back on again.

Using HDMI/DisplayPort switchers with the projector

When using an HDMI/DisplayPort source switcher with the projector, it is important to set the switcher so that it passes the projector EDID through to the source devices. If this is not done, the projector may not be able to lock to the source or display the source correctly as its video output timings may not be compatible with those of the projector. Sometimes this is called transparent, pass-through or clone mode. See your switcher’s manual for information on how to set this mode.
Additionally, sources which use HDCP encryption may not display properly when connected to the projector via a switcher. Refer to the switcher’s manual for more information.
1 32
1
Sources
2
Switcher
3
Projector
EDID
EDID
EDID
EDID
Notes
Connection Guide
The EDIDs in the switcher should be the same as the one in the projector.
Rev A March 2017
page 26
Page 35
Digital Projection Mercury Quad Series
SIGNAL INPUTS

3D connections

3D sources up to 60Hz requiring frame doubling and left/right interleaving
1. Connect to either of the following inputs on the connection panel:
HDMI 1
HDMI 2
HDBaseT
2. Set 3D Format in the 3D menu to match the format of the incoming signal. Choose from Auto, Side by Side (Half) and
Top and Bottom.
The Frame Packing format is automatically detected by the projector.
Frame sequential 3D sources up to 120Hz
Connect to the DisplayPort input.
The Frame Sequential format is automatically detected by the projector and is supported on the DisplayPort input only.
Dual Pipe 3D
1. Connect the left eye output to the HDMI 1 socket and the right eye output to the HDMI 2 socket.
2. Set 3D Format in the 3D menu to Dual-Pipe.
1
Notes
For a complete listing of all
supported signal input modes, see
Appendix B: Supported Signal Input Modes in the Reference
Guide.
For a complete listing of pin
congurationsforallsignaland
control connectors, see Appendix
C: Wiring Details in the Reference
Guide.
Connection Guide
2 3 4
1
HDBaseT
2
HDMI 1 / Dual Pipe LEFT
3
HDMI 2 / Dual Pipe RIGHT
4
DisplayPort
Rev A March 2017
page 27
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Digital Projection Mercury Quad Series
SIGNAL INPUTS

3D Sync

3D Sync in
Sync input signal – normally only required for Sequential 3D sources.
Connect the 3D sync from your graphics card
or server.
3D Sync out
Sync output signal. This may be affected by the
Sync Offset setting in the 3D Control menu.
Connect this to your IR emitter or ZScreen.
1
Sync In
2
Sync Out
5
43
Notes
For a complete listing of pin
congurationsforallsignaland
control connectors, see Appendix
1
2
C: Wiring Details in the Reference
Guide.
The projector can be used with
active 3D glasses. Passive 3D glasses such as polarized and split wavelength glasses cannot be used with this projector.
Connection Guide
6
3
3D input
4
3D Sync In
5
3D Sync Out
6
IR emitter or ZScreen
Rev A March 2017
page 28
Page 37
Digital Projection Mercury Quad Series

CONTROL CONNECTIONS

Control Connections
LAN
1
All of the projector’s features can be controlled via a LAN connection, using commands described in the Protocol Guide.
Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a network hub.
This connection is also used by the HDbBaseT input.
Trigger 1 & Trigger 2
2
The Trigger outputs are activated by one of the three following conditions, as set in the Setup menu:
Screen trigger: can be connected to an electrically operated screen, automatically deploying the screen when the projector
starts up, and retracting the screen when the projector shuts down.
Aspect ratio trigger: can be used to control screen shuttering for different aspect ratios.
RS232 trigger: can be used to control the screen or screen shuttering on receipt of an RS232 command
RS232
3
All of the projector’s features can be controlled via a serial connection, using commands described in the Protocol Guide.
Use a straight-through cable to connect directly to a computer.
Wired Remote
4
The remote control can be connected using a standard TRS cable.
1
Notes
For simultaneous HDBaseT and
LAN connectivity, a third-party distribution product can be utilised to combine HDBaseT video stream with LAN connection for delivery to the projector.
For a list of all commands used to
control the projector via LAN, see the Protocol Guide.
For a complete listing of pin
congurationsforallsignaland
control connectors, see Appendix
C: Wiring Details in the Reference
Guide.
Only one remote connection (RS232
or LAN) should be used at any one time.
Connection Guide
2 3 4
Control connections
Rev A March 2017
page 29
Page 38
Digital Projection Mercury Quad Series
CONTROL CONNECTIONS

LAN connection examples

The projector’s features can be controlled via a LAN connection, using Digital Projection’s Projector Controller application or a terminal­emulation program.
Crossed
LAN cable
Computer
Un-crossed LAN cables
Projector
Computer
1
Notes
Projector Controller is available for
download, free of charge, from the Digital Projection website.
Hub or LAN
Connection Guide
Projector
Projector
1
LAN
Rev A March 2017
page 30
Page 39
Digital Projection Mercury Quad Series
CONTROL CONNECTIONS

RS232 connection example

Straight-through
Computer
Notes
cable
Projector
1
Connection Guide
1
RS232
Rev A March 2017
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Page 40
Digital Projection Mercury Quad Series
This page is intentionally left blank.
Connection Guide
Page 41
Mercury Quad Series
High Brightness Digital Video Projector
4

OPERATING GUIDE

Rev A March 2017
Page 42
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
Using The Menus ............................................................................................... 35
Opening the OSD ......................................................................................................35
Opening a menu ........................................................................................................35
Exiting menus and closing the OSD .......................................................................35
Inside a menu ............................................................................................................36
Accessing sub-menus .....................................................................................................36
Executing commands ......................................................................................................36
Editing projector settings .........................................................................................37
Using a slider to set a value ............................................................................................37
Editing numeric values ....................................................................................................37
Using The Projector ......................................................................................... 38
Main menu .................................................................................................................38
Lens menu .................................................................................................................39
Lens Control ....................................................................................................................39
Lens Memory ..................................................................................................................40
Image menu ...............................................................................................................41
Noise Reduction ..............................................................................................................42
Color menu ................................................................................................................43
Color Space ....................................................................................................................43
Color Mode .....................................................................................................................44
Geometry menu .........................................................................................................49
Aspect Ratio ....................................................................................................................49
Digital Zoom ....................................................................................................................51
Overscan .........................................................................................................................52
Blanking ..........................................................................................................................53
Keystone .........................................................................................................................54
4 Corners ........................................................................................................................56
Rotation ...........................................................................................................................57
Pincushion / Barrel ..........................................................................................................58
Arc ...................................................................................................................................59
Custom Warp ..................................................................................................................60
Edge Blend menu ......................................................................................................61
Blend Width .....................................................................................................................62
Black Level Uplift ............................................................................................................63
3D menu .....................................................................................................................64
3D types ..........................................................................................................................65
Some 3D settings explained ...........................................................................................66
Frame rate multiplication in 3D images ...........................................................................67
Lamp Control menu ..................................................................................................68
Setup menu ................................................................................................................69
ColorMax Setting ............................................................................................................71
Power On/Off ..................................................................................................................72
Clock Adjust ....................................................................................................................73
OSD Settings ..................................................................................................................74
Memory ...........................................................................................................................74
Network menu ...........................................................................................................75
PIP menu ....................................................................................................................76
Information menu ......................................................................................................77
Signal Format ..................................................................................................................77
System Status .................................................................................................................78
Thermal Status ................................................................................................................78
Factory Reset ..................................................................................................................79
Possible Combinations Of Settings ............................................................ 80
Web Conguration Utility ...............................................................................81
Projector Control page .............................................................................................82
Network Setup page ..................................................................................................83
Alert Email Setup page .............................................................................................84
Operating Guide
Rev A March 2017
Page 43
Digital Projection Mercury Quad Series
Lamp

USING THE MENUS

Using The Menus

Opening the OSD

Access the various menus using either the projector control panel or the remote control. On either device,
press the MENU button.
The on-screen display (OSD) opens showing the list of available menus.

Opening a menu

Move up and down the list using the
UP and DOWN arrow buttons.
To open a menu,
press ENTER on the control panel
or OK on the remote control.
This guide refers to the above two buttons as ENTER/OK.

Exiting menus and closing the OSD

To go back to the previous page,
press EXIT.
When you reach the top level, pressing EXIT will close the OSD.
To close the OSD from any page,
press MENU.
1 2
3 4
Projector control panel
Input Test Pattern Lens Image Color Geometry Edge Blend 3D Lamp Control Setup Network
ERROR STANDBY
MENU
INPUT
OUT IN
OUT IN
CLOSE
ENTER
FOCUS
ZOOM
SHUTTER
EXIT
SHIFT
OPEN
Main Menu
HDMI 1
PIP
u
Information
u
u
u
u
u
u
u
u
q
On-screen display (OSD): top level menus
OFF ON
OPEN CLOSE
OFF
MENU
EXIT INFO
Remote control
Main Menu
p
Notes
Pic Mute
OSD
ON
DEFAULT
OK
u
u
Operating Guide
Rev A March 2017
page 35
Page 44
Digital Projection Mercury Quad Series
USING THE MENUS

Inside a menu

When you open a menu, the page consists of the following elements:
Title bar at the top
Shows which menu you have accessed.
Highlighted item
Available and unavailable items
Unavailable items appear a pale gray color. Whether an item is available may depend on other settings.
The text or symbol to the right of an item shows whether the item:
has a value that can be changed (the current value is shown)
opens a sub-menu (an arrow button is displayed)
executes a command (the space to the right of the item is blank).
Accessing sub-menus
Use the UP and DOWN arrow buttons to highlight the sub-menu, then press
ENTER/OK.
Executing commands
If the item contains a command, highlighting it reveals an OK button.
Press ENTER/OK to execute the highlighted command.
Color >>
Color Space
Color Temperature
Color Gamut
User Gamut
Red Lift
Green Lift
Blue Lift
Red Gain 100
Green Gain
Blue Gain
Highlighted Item Menu Item
Unavailable Item
Slider Sub-menu Command
Select Item
Menu Name
Value
Adjust
Value Value
Native
Value
Native
[Menu] Return
Auto
100
100
100
100
100
Inside a menu
Menu Name
Menu Item Value Highlighted Command
OK
Notes
The highlighted item has green
background.
u
You may be asked for conrmation. Use the ENTER/OK to conrm, or EXIT to cancel.
Operating Guide
Highlighted command
Command Name
WARNING All [Menu] values will be lost.
Press OK to confirm Press Exit to cancel
Conrmation dialog
Rev A March 2017
page 36
Page 45
Digital Projection Mercury Quad Series
USING THE MENUS

Editing projector settings

If the highlighted menu item contains a list of values to choose from, you can change the value by doing the following:
1. Highlight the menu item and press ENTER/OK.
2. In the list of values that opens, use the UP and DOWN arrow buttons to highlight a value, then press ENTER/OK again to select the highlighted value.
Using a slider to set a value
Some parameters open a slider. To set such a parameter:
1. Press the LEFT or RIGHT arrow button, or ENTER/OK. The arrow buttons will open the slider and adjust the value at the same time.
ENTER/OK will open the slider without altering the initial value.
2. Use the LEFT and RIGHT arrow buttons to move the slider.
3. When ready, press EXIT to exit the slider and return to the menu, or press
MENU to exit the slider without showing the menu again.
Editing numeric values
Some parameters take numeric values without using sliders - for example, color matching values or IP addresses.
1. Use the UP and DOWN arrow buttons to highlight the row containing the
numeric eld you wish to edit.
2. Press ENTER/OK to enter edit mode. A numeric eld in edit mode is white text on blue backgreound.
3. In edit mode:
Use the UP arrow button to increase the numeric value.
Use the DOWN arrow button to decrease the numeric value.
4. Use the LEFT and RIGHT arrow buttons to edit the next or previous
numeric elds within the same row.
5. Once ready, press ENTER/OK to exit edit mode.
Setup >> Infrared Remote >>
IR Enable
IR Code IR Code Reset
Highlighted Item Current Value Menu Item Menu Item
Select Item
Menu Name
Highlighted Value Value Value Value
Adjust
List of values
Parameter
Value
Slider
Data
Row Highlighted Row Row Row x: 0.276 y: 0.283
x: 0.658 y: 0.339 x: 0.315 y: 0.662 x: 0.146 y: 0.043
Numeric values
Notes
On
0 0
<Execute>
Some menu items may be
unavailable due to settings in other menus. Unavailable menu items appear gray.
[Menu] Return
Operating Guide
Rev A March 2017
page 37
Page 46
Digital Projection Mercury Quad Series

USING THE PROJECTOR

Using The Projector

Main menu

Input
Press ENTER/OK to open the list of available inputs.
Use the UP and DOWN arrow buttons to select an input from the list, then press
ENTER/OK to conrm your choice.
Press EXIT to return to the main menu.
Test Pattern
Choose from:
...Off, White, Black, Red, Green, Blue, CheckerBoard, CrossHatch, V Burst, H Burst, ColorBar, Plunge...
Use the LEFT and RIGHT arrow buttons to switch between values.
Lens, Image, Color, Geometry, Edge Blend, 3D, Laser, Setup and Network
Press ENTER/OK to open these menus and access various settings.
Press the DOWN arrow at the bottom of the page to access additional menus:
PIP and Information
Press ENTER/OK to open these menus and access various settings.
Input Test Pattern Lens Image Color Geometry Edge Blend 3D Lamp Control Setup Network
PIP Information
Main Menu
q
Main Menu
p
HDMI 1
Notes
See Signal Inputs in the
u
u
u
u
u
u
u
u
u
u
u
Connection Guide for further information about the available inputs and connections.
Selecting a test pattern hides the
OSD. Press EXIT to hide the test pattern, and then press MENU to show the OSD.
Press the UP arrow to return to the previous page.
Operating Guide
Main menu, page 1 and 2
Rev A March 2017
page 38
Page 47
Digital Projection Mercury Quad Series
USING THE PROJECTOR

Lens menu

Lens Lock
When this feature is On, all other Lens menu items are disabled.
Lens Control
Opens a sub-menu, see below.
Center Lens
Centers the lens.
Lens Memory
Opens a sub-menu, see next page.
Lens Control
Lens Control settings operate in Zoom/Focus Adjustment and Shift Adjustment
mode. Press ENTER/OK to switch between modes.
When in Zoom/Focus Adjustment mode:
Use the UP and DOWN arrow buttons to adjust Zoom.
Use the LEFT and RIGHT arrow buttons to adjust Focus.
Lens
Lens Lock Lens Control Center Lens Lens Memory
Lens Control
Zoom
Focus
[Enter] Shift Adjustment
p
t
Off
q
u
Notes
u
u
When adjusting focus and zoom,
youmaynditusefultodisplay
the CrossHatch test pattern: press
TEST on the remote control and
navigate through the list of patterns using the LEFT and RIGHT arrow buttons.
When in Shift Adjustment mode, use the arrow buttons to adjust Shift.
Operating Guide
Lens Control
p
Shift
t
q
[Enter] Zoom / Focus Adjustment
u
Rev A March 2017
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USING THE PROJECTOR
Lens menu continued from previous page
Lens Memory
This menu allows you to load, save and delete up to ten lens presets, containing position, zoom, focus and shift adjustment information.
For example, if using different screen sizes and aspect ratios, you can save zoom, focus and positioning for each screen size and aspect ratio in a dedicated preset.
Use Clear Memory to delete a memory preset if you need to save a new combination of lens settings in its place. Overwriting a saved memory preset is not possible.
Memory 1
Memory 2 Memory 3 Memory 4 Memory 5 Memory 6 Memory 7 Memory 8 Memory 9 Memory 10
Lens Load Memory
OK
Memory 1 Memory 2 Memory 3 Memory 4 Memory 5 Memory 6 Memory 7 Memory 8 Memory 9 Memory 10
Lens Save Memory
OK
Load Memory Save Memory Clear Memory
Lens Clear Memory
Memory 1
Memory 2 Memory 3 Memory 4 Memory 5 Memory 6 Memory 7 Memory 8 Memory 9 Memory 10
Lens Memory
OK
Notes
u
u
u
The Lens Memor y function is only
available with memory enabled lenses.
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USING THE PROJECTOR

Image menu

Gamma
Choose a de-gamma curve from 1.0, 1.8, 2.0, 2.2, 2.35 and 2.5.
Used correctly, the Gamma setting can improve contrast while maintaining good details for blacks and whites.
If excess ambient light washes out the image and it is difcult to see details in dark
areas, lower the Gamma setting to compensate. This improves contrast while maintaining good details for blacks. Conversely, if the image is washed out and unnatural, with excessive detail in black areas, increase the setting.
Brightness, Contrast, Saturation, Hue, Sharpness
Highlight the setting you wish to edit, and then press ENTER/OK, or the LEFT or
RIGHT arrow button to open the slider.
Use the LEFT and RIGHT arrow buttons to adjust the slider.
Press EXIT to close the slider and return to the menu, or MENU to close the slider and return to the projected image.
Noise Reduction
This item opens a sub-menu, see next page.
Freeze
Freezes the current frame.
Press again to unfreeze.
Resync
Press ENTER/OK to force the projector to resynchronise with the current input.
Gamma Brightness Contrast Saturation Hue Sharpness Noise Reduction
Position and Phase
Freeze Resync
Image
100 100 100 100
Notes
2.2
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
0
u
u
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USING THE PROJECTOR
Image menu continued from previous page
Noise Reduction
Temporal
A time-based lter that removes the noise on the luminance component.
Block
This lter helps reduce block noise, which appears like small blocks in the image and
is caused by MPEG compression.
Mosquito
This lter helps reduce mosquito noise, which appears around the edges of the image
and is caused by the image compression algorithm.
Horizontal, Vertical
These lters soften the image.
Reset
Temporal Block Mosquito Horizontal Vertical Reset
V Position H Position Phase Tracking Sync Level
Notes
Noise Reduction
2 0 0 0 0
Position and Phase
100 100 100 100 100
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USING THE PROJECTOR

Color menu

Color Space
In most cases, the Auto setting determines the correct colorspace to use. If it does not,
you can choose a specic colorspace:
Choose from Auto, YPbPr, YCbCr, RGB PC and RGB Video.
Color
Color Space Color Mode ColorMax
Manual Color Matching Color Temperature Gains and Lifts
Color
Color Space Color Mode ColorMax
Manual Color Matching Color Temperature Gains and Lifts
Auto ColorMax Peak
Native
Auto Native
ColorMax
Auto
Auto
Peak
YPbPr
100
YCbCr
Native
100
RGB PC
100
RGB Video
Notes
u
u
u
u
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USING THE PROJECTOR
Color menu continued from previous page
Color Mode
The projector can work in the following color modes: ColorMax, Manual Color Matching,
Color Temperature and Gains and Lifts.
ColorMax
1. Set Color Mode to ColorMax.
2. Navigate to the ColorMax setting. Choose from REC709, EBU, SMPTE, Native,
User 1 and User 2.
User 1 and User 2 are user-dened color gamuts set via the Setup > ColorMax menu.
Color
Color Space Color Mode ColorMax
Manual Color Matching Color Temperature Gains and Lifts
Auto ColorMax
Peak
REC709 EBU
SMPTE Native User 1
User 2
Notes
Only one color mode can be
selected at a time. Settings used by the other color modes are disabled.
See Setup menu for further
information about setting up the User 1 and User 2 color gamuts.
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USING THE PROJECTOR
Color menu continued from previous page
Manual Color Matching
1. Set Color Mode to
Manual Color Matching.
2. Open the Manual Color Matching submenu.
Here you can do the following:
• Switch Auto Test Pattern On
and Off.
• Adjust Hue, Saturation
and Gain settings for each individual color to improve the color balance of the projected image.
Adjust white balance RGB
values.
Reset all values.
Manual Color Matching Red
Hue Saturation Gain
100 100 100
Manual Color Matching
Auto Test Pattern Red Green Blue Yellow Cyan Magenta White Balance Reset
Off
Manual Color Matching White
Red Green Blue
100 100 100
Notes
u
u
u
u
u
u
u
For more details about the Hue,
Saturation and Gain settings,
see Color matching parameters
explained further in this guide.
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USING THE PROJECTOR
Color menu continued from previous page
Color matching parameters explained
The levels of hue, saturation and gain in the
Manual Color Matching menu change the
color values in the following ways:
1
Hue
Species the position of each color
(red, yellow, green, cyan, blue and magenta) relative to its neighboring
colors.
2
Saturation
Species the level of white in each
color (i.e. how “pale” each color is).
3
Gain
Controls the amount of light that goes into each color, i.e. the lowest gain would produce black.
MAGENTA
RED
WHITE
CYAN
1
YELLOW
GREENBLUE
Notes
2
RED
BLACK
3
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Color menu continued from previous page
Color Temperature
1. Set Color Mode to Color Temperature.
2. Navigate to the Color Temperature setting. Choose a value from 3200K (warmer) to 9300K (cooler) or Native (no correction).
Color
Color Space Color Mode
ColorMax Manual Color Matching
Color Temperature
Gains and Lifts
Auto Color Temperature
3200K
Peak
5400K 6500K
Native
7500K 9300K Native
u
u
Notes
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
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Color menu continued from previous page
Gains and Lifts
Lifts allow you to adjust black levels of individual colors, while gains adjust the bright part of the scale.
Set the sliders as required.
Red Lift Green Lift Blue Lift Red Gain Green Gain Blue Gain Reset
Notes
Gains and Lifts
100 100 100 100 100 100
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USING THE PROJECTOR

Geometry menu

This menu allows you to compensate for image distortions caused by an unusual projection angle or irregular screen surface.
Aspect Ratio
This feature denes the aspect ratio of the source.
Use the Screen Setting feature (Setup menu) to dene the screen aspect ratio. It will enable the aspect ratio dened here best t the actual screen.
If you choose a preset aspect ratio from here, it will give you the best t for your selection.
Choose from:
Aspect Ratio Digital Zoom Overscan Blanking Keystone 4 Corners Rotation Pincushion / Barrel Arc Custom Warp
Geometry
Source
u
Off
u
u
u
u
u
u
Off
5:4
4:3
16:10
16:9
1.88
2.35
TheaterScope
Source
Unscaled
Notes
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Some combinations of
aspect ratios (selected from
Geometry > Aspect Ratio and
from Setup > Screen Setting) may result in black bars all around the image: letterboxing and pillarboxing due to the disagreeing width and height of image and frame.
See next page for further information
about the TheaterScope aspect ratio.
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Black margin – part of the source
Black margin – part of the source
USING THE PROJECTOR
Theaterscope setting
The TheaterScope setting is used in combination with an anamorphic lens to restore 2.35:1 images packed into a 16:9 frame. Such images are projected with black lines at the top and bottom of the 16:9 screen to make up for the difference in aspect ratios.
Without an anamorphic lens and without the TheaterScope setting applied, a 16:9 source containing a 2.35:1 image looks like this:
If we change the setting to TheaterScope, the black lines will disappear but the image will stretch vertically to reach the top and bottom of the DMD™:
Notes
TheaterScope is used with an
anamorphic lens.
If you use TheaterScope, set your
screen aspect ratio to 16:9.
An anamorphic lens will stretch the image horizontally, restoring the original 2.35 ratio:
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USING THE PROJECTOR
.Geometry menu continued from previous page
Digital Zoom
Digital zooming enlarges a section of the image, while the area outside the enlarged section is cropped out to preserve the overall image size.
Digital Zoom denes the level of zoom that needs to be applied. If Digital Zoom is set
to 0, then the other settings in the menu will be disabled.
Digital Pan and Digital Scan specify the area that is being enlarged:
Digital Pan adjusts the horizontal coordinates.
Digital Scan adjusts the vertical coordinates.
Digital Zoom
Digital Pan Digital Scan
Reset
Digital Zoom
0
0 0
Notes
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
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Geometry menu continued from previous page
Overscan
Use this setting to compensate for noisy or badly dened image edges.
Crop removes unwanted artifacts from the edges of your image by cropping the edges. Zoom increases the size of the image to force the edges off-screen.
Geometry
Aspect Ratio Digital Zoom Overscan Blanking Keystone 4 Corners Rotation Pincushion / Barrel Arc Custom Warp
Source
Off
Off Crop Zoom
Off
Notes
Some settings may be unavailable
depending on other settings. For
u
u
u
u
u
u
u
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Image with noisy edges Overscanned image
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Geometry menu continued from previous page
Blanking
Use this feature to:
t an odd-sized screen;
cut off timecode dots in the top line of a picture;
cut off subtitles, etc.
Select the edge you wish to blank and use the LEFT and RIGHT arrow buttons to determine the amount of correction.
Use the Reset command to restore blanked edges.
Top Bottom Left Right Reset
Blanking
Notes
Some settings may be unavailable
0 0 0 0
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
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Geometry menu continued from previous page
Keystone
Use this setting to compensate for any distortion caused by the projector being in a different horizontal or vertical plane to the screen.
Keystone example
1
The projector is positioned at an angle
2
The resulting image is distorted
3
The image is corrected when Keystone is applied
H Keystone V Keystone Rotation Reset
Keystone
Notes
Some settings may be unavailable
0 0 0
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Geometry menu continued from previous page
Keystone settings
1
Projector to the left
The projector is positioned to the left of the screen. To correct, apply a positive
Horizontal Keystone
value using the RIGHT arrow button.
2
Projector to the right
The projector is positioned to the right of the screen. To correct, apply a negative
Horizontal Keystone
value using the LEFT arrow button.
3
Projector high
The projector is positioned above the screen at a downward angle. To correct, apply a negative
Vertical Keystone value
using the DOWN arrow button.
Notes
1
2
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
4
Projector low
The projector is positioned below the screen at an upward angle. To correct, apply a positive
Vertical Keystone value
using the UP arrow button.
5
Projector straight
The projector is directly opposite the screen at a right angle both horizontally and vertically. No correction is needed.
Operating Guide
4
53
Horizontal and vertical keystone corrections
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Geometry menu continued from previous page
4 Corners
For each corner, apply horizontal and / or vertical correction as necessary to restore the rectangular shape of the image.
Top Right Corner example
In this illustration, the top right corner requires both horizontal and vertical correction.
4 Corners
Top Left Corner Top Right Corner Bottom Left Corner Bottom Right Corner Reset
Top Right Corner Adjustment
Top Right Corner x
Top Right Corner y
t
p
Notes
u
u
u
u
0
u
0
q
Corner corrections provide a simple
setup for awkward installations and irregular shaped screens that may distort the image. To apply a similar
(butlessexible)correction,while
preserving the original aspect ratio of the image, use the Keystone menu.
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Top Right Corner correction
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Geometry menu continued from previous page
Rotation
Use this feature for example to correct a mounting error causing the image not to be level with the screen.
Rotation example
1
DMD™ area
The DMD™ is not rotated. It still covers the area that would be occupied by the image without correction.
2
Rotated image
The image is smaller than the surrounding DMD™ area. It is scaled in order to remain within the DMD™ area.
3
Angle of rotation
The angle equals a quarter of the Rotation setting. In this example the angle is 5°, therefore Rotation = 20.
1
Rotation Reset
Rotation
Notes
0
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
2
Operating Guide
3
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USING THE PROJECTOR
Geometry menu continued from previous page
Pincushion / Barrel
Pincushion or barrel distortions are the result of poor or incorrect tensioning of the screen
or using a surface that is not at.
Use the Pincushion / Barrel control to compensate electronically for such distortions.
You can also use this menu to make simple panoramic screen corrections without using external processors.
Pincushion / Barrel example
The illustration shows pincushion and barrel correction applied both horizontally and vertically, in equal measures.
H Pin/Barrel V Pin/Barrel Keystone Reset
Pincushion / Barrel
Notes
Some settings may be unavailable
0 0
u
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Pincushion Barrel
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Arc
This is a geometric correction similar to pincussion and barrel but applied one side at a time, asymmetrically. For example, you can apply the correction to the top while the bottom remains unchanged.
Top Bottom Left Right Reset
Arc
Notes
0 0 0 0
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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USING THE PROJECTOR
Geometry menu continued from previous page
Custom Warp
Set to Off, User 1 or User 2 as required.
Geometry
Aspect Ratio Digital Zoom Overscan Blanking Keystone 4 Corners Rotation Pincushion / Barrel Arc Custom Warp
Source
Off
Off
Off User 1 User 2
Notes
Some settings may be unavailable
depending on other settings. For
u
u
u
u
u
u
u
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR

Edge Blend menu

Use this menu to blend together images from an array of two or more projectors.
The feature feathers the light output of the projector within the edges that overlap with other projectors in the array: as a result, the overlapping edges are evenly lit and easily blend in with the rest of the image.
Edge Blend
Enable and disable Edge Blend
Align Pattern
Add markers to the image showing the edges of the blend area and making the overlaps more visible to help adjust the physical position of the projectors in the array.
Blend Width
Determine the width of the blended regions.
Black Level Uplift
Adjust black levels to compensate if the blended regions appear brighter than the rest of the image.
Reset
Reset all Edge Blend settings to their factory default values.
Edge Blend Align Pattern Blend Width Black Level Uplift Reset
Edge Blend
On Off
Notes
When Edge Blend is set to Off,
u
u
all other edge blend settings are disabled.
The picture in the blend region
needs to be delivered to all overlapping projectors, which may require a special setup of the source.
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Edge Blend menu continued from previous page
Blend Width
Use the LEFT and RIGHT arrow buttons to set the width of the blended regions:
1
Top
2
Bottom
3
Left
4
Right
3
1 2
4
Top Bottom Left Right
Blend Width
0 0 0 0
Notes
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Edge Blend menu continued from previous page
Black Level Uplift
Black in the blended regions appears less dark than in the rest of the image. To compensate fo this, use this menu to raise the black levels of the rest of the image:
Set All to the required amount of black level correction. This will apply equal
correction to the black levels of all colors.
If necessary, use the individual color sliders (Red, Green and Blue) for ne
adjustment.
You may experience artifacts at the edges where the blended region of one projector overlaps the pond of mirrors of its neighbor. In the example below, the blended image
comes from two projectors, 1 and 2. Both images have black level uplift applied; as a result, artifacts 3 and 4 have emerged at the edges where the black level uplift
region of one projector overlaps the pond of mirrors of the other.
To remove the artifacts, you need to slightly reduce the size of the black level uplift region of each projector so it does not overlap the pond of mirrors of the other projector.
• Depending on your array, use Top, Bottom, Left and/or Right to reduce the black
level uplift size. In the example below, use the Right slider of the projector on the left 1 to remove the artifact on the right 4, and the Left slider of the projector on the right 2 to remove the artifact on the left 3.
1 2
Black Level Uplift
Select Area
Top Bottom Left Right
Color Adjustment
All Red Green Blue
Notes
Enable Align Pattern from the
Edge Blend menu to see the black
0 0 0 0
0 0 0 0
level uplift area.
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
3 4
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Digital Projection Mercury Quad Series
USING THE PROJECTOR

3D menu

Use this menu to enable, disable and set up 3D input, as follows:
3D Format — Off, Auto, Side by Side (Half), Top and Bottom, Dual Pipe and
Frame Sequential.
Eye SwapNormal and Reverse (set to Rever se if the left- and right-eye images
are displayed in the wrong order)
Dark Time0.65 ms, 1.3 ms and 1.95 ms. Set to reduce the effect of images
overlapping while the glasses are switching.
Sync Offset — use the LEFT and RIGHT arrow buttons to compensate for
signal processing delays in the projector.
Sync Reference— External, Internal and Auto.
3D Format Eye Swap Dark Time Sync Offset Sync Reference
3D
100
Auto Normal
1.95 ms
Internal
Notes
For further information about
supported 3D formats, see 3D
connections in the Connection
Guide.
If 3D Format is set to Off, all other
3D settings will be unavailable.
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
Frame Sequential is supported on
the HDMI, DVI-D and DisplayPort inputs only.
3D video is only possible on the
HDMI, HDBaseT, DisplayPort and DVI inputs.
The Frame Packing format is
automatically detected by the projector.
Operating Guide
See also 3D types and Some 3D
settings explained further in this
guide.
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3D menu continued from previous page
3D types
In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwise, consider the notes below to help you set up the 3D input manually.
The following 3D formats are supported:
Dual Pipe (LEFT and RIGHT)
The left and right eye images are delivered on two separate HDMI links, which the projector will interleave for 3D display.
Frame Packing
This format will be detected, re-synchronised, frame-multiplied and displayed at 96 Hz with the left eye / right eye dominance automatically extracted from the video data. You need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses.
Top and Bottom
Sets the projector to reformat the video frames and map them to the display with the left eye / right eye dominance automatically extracted from the video data. You need to optimize
Dark Time and Sync Delay manually to suit your chosen switching glasses.
Notes
L
HDMI 1
R
HDMI 2
Dual Pipe
L
R
Frame Packing
L
Side by Side (Half): interlaced and progressive, 50 and 60Hz
The side-by-side image will be de-interlaced (if appropriate), resized and then sequentially displayed at 100 or 120 Hz. The left eye / right eye dominance will be automatically extracted from the video data, however you will need to optimize Dark Time and Sync Delay manually to suit your chosen switching glasses.
Dark Time and Sync Delay need to be set only once, to optimize the image for the glasses in
use.
Operating Guide
R
Top-and-Bottom
L R
Side-by-Side (Half)
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3D menu continued from previous page
Some 3D settings explained
Dark Time
Ghosting can be caused by the left and right images overlapping during the time that the ZScreen or 3D glasses are switching. Dark Time allows you to minimize this effect.
Eye Swap
The outgoing 3D frames are in pairs - the dominant
frame being presented rst. You can determine which
frame should be the dominant one.
By convention the default setting is Left.
Sync Delay
The sync signal from the 3D server will be in phase with the frames generated by its graphics card. However, to compensate for processing delays in the projector,
Sync Delay introduces a delay to the sync output
signal sent to the ZScreen or 3D glasses.
Fully on
Fully off
sync signal
Incoming
video
Incoming
Left
Dark time
Dominance Left
LEFT 1 RIGHT 1 LEFT 2 RIGHT 2 LEFT 3 RIGHT 3
Dominance Right
Dark
time
Right
Dark
time
LEFT 3RIGHT 1 LEFT 1 RIGHT 2 LEFT 2 RIGHT 3
Notes
In order to achieve maximum light
output and a smooth grayscale, whilst eliminating ghosting, the following procedure is recommended:
1. Set Dark Time to a value
appropriate to the glasses or ZScreen, say 1.3 ms or 1.95 ms.
2. Adjust Sync Offset time to eliminate
ghosting and achieve a smooth grayscale.
3. Repeat steps 1 and 2 until the best result is obtained.
Operating Guide
Video signal with
processing delays (and
dark time adjustment)
Sync output signal
after delay adjustment
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USING THE PROJECTOR
3D menu continued from previous page
Frame rate multiplication in 3D images
When displaying a low frame rate 3D video, the projector
multiplies the frame rate to obtain a icker-free image. For
example, a 60Hz frame rate is doubled to 120 Hz, or a 48 Hz frame rate is tripled to 144 Hz.
Frame rate multiplication is an automatic process. It occurs in
the background and cannot be modied by the user.
IN
OUT
L1
R1 L3
R1
L2 R2
L1L1R1 R2L2 L3R2
x2 example
L2
Notes
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR

Lamp Control menu

Lamp Selection
Choose from Dual, Triple and Quad.
Power Mode
Eco will automatically set the lamp power to 77%.
Normal will set the power to 100%.
Set to Custom if you wish to adjust the power manually.
Power Level
This setting is only available if Power Mode is set to Custom.
Choose a value between 77% and 100%.
Lamp Selection Power Mode
Power Level
Lamp Control
Notes
Quad Normal
— — — —
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Digital Projection Mercury Quad Series
USING THE PROJECTOR

Setup menu

Orientation
Choose from Front Tabletop, Front Ceiling, Rear Tabletop, Rear Ceiling,
Vertical Up and Vertical Down.
High Altitude
Choose from On and Auto.
Screen Setting
Choose from 16:10, 16:9 and 4:3.
ColorMax
Set up user-dened color gamut values.
Power On/Off
Access the submenu to set up automatic projector power on and power off.
Clock Adjust
Access the submenu to set current date and local time.
Orientation High Altitude Screen Setting ColorMax Power On/Off Clock Adjust Startup Logo Blank Screen Trigger-1 Trigger-2 Auto Source Off
Setup
q
Startup Logo
Set this to On if you want the DP logo to show when the projector is rst switched on.
Blank Screen
Choose from Logo, Black, Blue and White.
Trigger1 and Trigger 2
Choose from Off, Screen, 5:4, 4:3, 16:10, 16:9, 1.88, 2.35, TheaterScope,
Source, Unscaled or RS232 to determine what will cause each trigger output to
activate.
Auto Source
If this setting is On, the projector will automatically search for an active input source.
Highlight the DOWN arrow at the bottom of the page and press ENTER/OK to navigate to the second Setup menu page.
Auto-front Auto 16:10
On Logo Off Off
Notes
Auto-front automatically detects
the projector’s position and sets the
u
u
u
orientation accordingly.
Use Screen Setting in combination
with the Aspect Ratio feature found in the Geometry menu to provide
thebesttfortheprojectedimage
and to minimize letterboxing and pillarboxing.
ColorMax is only available if
Color > Color Mode is set to ColorMax.
The Trigger 1 and Trigger 2
functions output 12 V depending on the set value:
If Screen is set, the trigger will
be activated when the projector is switched on.
If RS232 is set, the trigger will
be activated upon receiving a protocol command.
If any of the other values
are set, the trigger will be activated if the
Geometry > Aspect Ratio
function is set to match the trigger value. For example, if
Trigger 1 is set to 4:3, it will
output a 12 V charge if you set
Geometry > Aspect Ratio to 4:3.
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USING THE PROJECTOR
Setup menu continued from previous page
Infrared Remote
Set to Off if you wish to disable the remote control.
IR Code
The projector and the remote control need a matching IR code: a two-digit number between 00 and 99.
The default IR code is 00. This is also a master code, which, if assigned to a remote, will work regardless of the value assigned to the projector.
To assign an IR code for the projector:
1. Select IR Code.
2. Use the UP and DOWN arrow buttons to change the values.
To assign an IR code for the remote:
1. Press and hold the ADDR button on the remote until the indicator starts ashing.
2. Release the ADDR button and while the indicator is still ashing, enter a two-
digit address using the numeric input buttons. The indicator will ash three times quickly to conrm the change.
IR Code Reset
Use this command to unassign an IR code from the projector. This will revert the
IR Code value to 00.
To unassign an IR code from the remote control,
Press and hold ALT and ADDR simultaneously until the indicator ashes to
conrm the change.
OSD Settings
Access this submenu to adjust the appearance and position of the on-screen display.
Memory
Access this submenu to save up to four presets containing custom combinations of image settings, or to recall a saved preset.
Infrared Remote IR Code IR Code Reset OSD Settings Memory
Setup
p
On 0
Notes
If you turn the remote control off,
you can only turn it back on again from the control panel or via the Projector Controller application.
The Projector Controller software
u
u
is available for download from the Digital Projection website, free of charge.
A wired remote control will also be
disabled if Infrared Remote is set to Off.
Highlight the UP arrow at the top of the page and press ENTER/OK to go back to the rst Setup menu page.
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USING THE PROJECTOR
Setup menu continued from previous page
ColorMax Setting
ColorMax Setting permits seven point
color matching of red, green, blue, yellow, cyan, magenta and white.
You can enter your own gamut values here, or edit values you have imported using the Projector Controller software.
Dening your own colorspace with
individual x and y coordinates for each color enables you to match not only the whites but each individual color as well.
Highlight the submenu you wish to open and press ENTER/OK to conrm your choice.
Measured Data / Target Data
1. Use the UP and DOWN arrow buttons to highlight a color, then use the LEFT and RIGHT arrow buttons to navigate to the x or y coordinate.
2. Use the UP and DOWN arrow buttons to increase and decrease the value, respectively.
3. Exit edit mode:
press ENTER/OK, if you want
to save the edited values.
press EXIT, if you do not wish
to save the edited values
4. If necessary, highlight another color and repeat the procedure.
Measured Data
Red Green Blue White x: 0.276 y: 0.283
x: 0.658 y: 0.339 x: 0.315 y: 0.662 x: 0.146 y: 0.043
ColorMax Setting
Measured Data Target Data – User 1
Target Data – User 2
Reset
Target Data – User 1
Red Green Blue Yellow x: 0.419 y: 0.505 Cyan Magenta White x: 0.285 y: 0.302
x: 0.640 y: 0.390 x: 0.300 y: 0.600 x: 0.150 y: 0.060
x: 0.225 y: 0.329 x: 0.321 y: 0.154
Notes
u
u
u
The Projector Controller software
is available for download from the Digital Projection website, free of charge.
This tool is best used in conjunction
with a specialized light meter (a photo spectrometer) to measure color parameters within a particular installation. However, the preloaded generic factory default data set is designed to give more than satisfactory results.
A Target Data submenu is only
available if
User 1 or User 2.
to
Color > ColorMax is set
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USING THE PROJECTOR
Setup menu continued from previous page
Power On/Off
Auto Power Off
Set this to On if you want the projector to go into STANDBY mode when no input source is detected for 20 minutes.
Auto Power On
Set this to On if you want the projector to start up immediately when the mains is connected.
Set this to Off if you want the projector to go into STANDBY mode when the mains is connected. In this case, the projector will not start up until the POWER button is pressed on the control panel or the ON button is pressed on the remote control.
Scheduled on/off
Access this submenu to create a weekly schedule for automatic on and off times:
1. Set a schedule:
Use he UP and DOWN arrow buttons to highlight a row, then press
ENTER/OK to enable edit mode.
Within a row, navigate with the LEFT and RIGHT arrow buttons. Set
values with he UP and DOWN arrow buttons.
To exit edit mode, press ENTER/OK. Alternatively, press EXIT if you don’t
want the changes to take effect. Move to another row using he UP and
DOWN arrow buttons.
2. To enable the schedule, set Schedule to On.
Power On/Off
Auto Power Off Auto Power On Scheduled on/off
Off Off
Scheduled on/off
Schedule Off
S M T W T F S Time
On T ¨ ¨ ¨ ¨ ¨ ¨ 12: 34
Off
T ¨ ¨ ¨ ¨ ¨ ¨ 12: 34 T ¨ ¨ ¨ ¨ ¨ ¨ 12: 34
On
Off
T ¨ ¨ ¨ ¨ ¨ ¨ 12: 34
Notes
Scheduling only works if
Network > Standby Power is On.
u
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Setup menu continued from previous page
Clock Adjust
Use this menu to set date (in YYYY/MM/DD format), time (in HH:MM format) and time zone.
The date and time set here will affect any schedule created within the Power On/Off menu.
Clock Adjust
Date (YYYY/MM/DD) Time (HH:MM) Time Zone
2016:11:15 14:00 UTC 0
Notes
Notes
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Setup menu continued from previous page
OSD Settings
Language sets the OSD language.
Menu Position determines where the OSD should appear ont he screen when
activated.
Menu Transparency sets OSD transparency between 0% (no transparency), 25%,
50% and 75%.
Time Out determines how long the OSD should remain on screen if no buttons are
pressed. Choose Always On to disable this feature.
Message Box determines whether projector status messages should appear on the
screen.
Memory
The current image settings can be saved as a preset, which you can recall later. The default settings can be recalled at any time as well.
Up to four custom presets can be stored for each input.
The following settings are saved in a preset:
• From the Image menu — Gamma, Brightness, Contrast, Saturation, Hue,
Sharpness and Noise Reduction
• From the Color menu — Color Space, Color Mode, ColorMax,
Color Temperature, Dynamic Black, RGB Lift and RGB Gain
From the Geometry menu — Aspect Ratio and Overscan
OSD Settings
Language Menu Position Menu Transparency Time Out Message Box
Memory
Recall Memory Save Settings
Notes
English Center 0 30 Seconds On
Presets from one input cannot be
applied to another input.
Default Preset A
To recall a saved preset:
Select Recall Memory and press ENTER/OK, then select a preset from Preset A to
Preset D. Select Default to load factory default values.
To save a preset:
• Select Save Settings and press ENTER/OK, then choose from Preset A, Preset B,
Preset C and Preset D.
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Digital Projection Mercury Quad Series
USING THE PROJECTOR

Network menu

Network Mode
Choose between Projector Control and Service.
Standby Power
If this setting is On, the LAN socket remains active when the projector is in STANDBY mode. If the setting is Off, the LAN socket is disabled when the projector is in STANDBY mode.
DHCP, IP, Subnet Mask, Gateway, DNS
Set DHCP to On if the IP address is to be assigned by a DHCP server, or Off if it is to be set here.
If DHCP is On, it will not be possible to edit IP Address, Subnet Mask, Gateway or
DNS.
If DHCP is set to Off, edit IP Address, Subnet Mask, Gateway and DNS as required.
MAC
This eld is read-only.
AMX
When this feature is enabled the projector sends status updates to AMX approximately every 30 seconds.
Network Mode Standby Power DHCP IP Subnet Mask Gateway DNS MAC AMX
Network
Projector Control Off
Off 192 . 168 . 000 . 100 255 . 255 . 255 . 000 000 . 000 . 000 . 000 000 . 000 . 000 . 000 00: 18: 27: 2d: f2: 06
Off
Notes
With Standby Power set to Off
certain features are disabled, including the
Power On/Off > Scheduled on/off feature.
Setup >
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USING THE PROJECTOR

PIP menu

PIP
Turn PIP on and off.
Source
Select an input source for the PIP image.
Any combinations are possible between main and PIP input source, as long as:
one of the inputs is HDMI 2 - regardless whether it is used for main or PIP source
DisplayPort, if used, is at a pixel rate below 165 MHz.
Position
Set the location of the PIP image on the screen. Choose from Top-Left, Top-Right,
Bottom-Left, Bottom-Right and PBP.
PIP Source Position
PIP
Off HDMI1 Top-Left
Notes
Some settings may be unavailable
depending on other settings. For more information, see Possible
Combinations Of Settings further
in this guide.
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Digital Projection Mercury Quad Series
USING THE PROJECTOR

Information menu

This menu gives information about software and hardware conguration, input source and
laser operating times It also allows you to restore the factory default settings.
Signal Format
Information
Model Name Serial Number Software Version 1 Software Version 2 Active / PIP Source Signal Format Lamp Hours System Status Thermal Status Factory Reset
Signal Format
Active Source
Timing H Refresh V Refresh Pixel Clock
Notes
Mercury Quad WUXGA X000XXXXX0000 MD03-SE10-FE09 LE07-14-RE04-3092 HDMI2 / HDMI1
u
0011/0013/0011/0013 HRS
u
u
1080p/60Hz
67.500 KHz
60.00 Hz
148.500 MHz
Operating Guide
PIP Source
Timing H Refresh V Refresh Pixel Clock
576p/50Hz
31.250 KHz
50.00 Hz
27.0 MHz
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Information menu continued from previous page
System Status
Thermal Status
System Status
Lamp Selection Quad Atmospheric Pressure AC Voltage Altitude Mode Lamp Power Lamp 1 Hours Lamp 2 Hours Lamp 3 Hours Lamp 4 Hours 0013 HRS Lamp Status On / On / On / On
98988 Pa (116 m) 160V – 264V Low 100% 0012 HRS 0014 HRS 0012 HRS
Thermal Status
Inlet Temp. DMD Temp. Lamp Voltage Fan 1-3 Speed Fan 4-6 Speed Fan 7-9 Speed Fan 10-12 Speed Fan 13-15 Speed Fan 16-18 Speed Fan 19-21 Speed Fan 22-24 Speed 3985 / 5207 / 5123 Fan 25-26 Speed 4584 / 4404
24 38 (C) 84 / 84 / 83 / 84 1399 / 1402 / 1391 1410 / 1200 / 1205 1211 / 1407 / 1410
0 / 3005 / 3007 2986 / 2984 / 2984 3020 / 2014 / 2014 3506 / 5330 / 3998
Notes
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Information menu continued from previous page
Factory Reset
To restore the factory default settings:
1. Navigate to Factory Reset and press ENTER/OK.
2. When prompted, press ENTER/OK to conrm your choice, or press EXIT to cancel.
Information
Model Name Serial Number Software Version 1 Software Version 2 Active Source
WARNING All user settings will be lost!
Signal Format Laser Hours
Press OK to confirm Press Exit to cancel
System Status Thermal Status Factory Reset
Factory Reset
Mercury Quad WUXGA X000XXXXX0000 MD03-SE10-FE09
LE07-14-RE04-3092 HDMI
00041 HRS
Notes
u
u
u
OK
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Digital Projection Mercury Quad Series

POSSIBLE COMBINATIONS OF SETTINGS

Possible Combinations Of Settings
Some OSD settings cannot be used in combination with others. The table below shows the possible combinations.
A tick (ü) means that the combination is possible. A cross () means applying the new setting is impossible if the existing setting is being used. A number sign (#) means applying the new setting will disable the existing one.
New
Setting
Existing Setting
3D
Warp / Geometry
Blending
Picture Mode
Color Temp.
Overscan
Aspect Ratio
3D
Warp /
Color
Mode
Geometry
Blending
Picture
Temp.
Overscan
Ratio
Aspect
Zoom
Digital
ü ü ü
ü ü ü ü ü ü ü ü
ü ü ü ü ü ü ü ü
#
#
#
ü ü ü ü ü ü ü
ü ü ü ü ü ü ü
ü ü ü ü ü ü ü
ü ü ü ü ü ü ü ü
PIP
Notes
Digital Zoom
PIP
Operating Guide
#
#
ü ü ü ü ü ü ü
ü ü ü ü ü ü ü
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Digital Projection Mercury Quad Series

WEB CONFIGURATION UTILITY

Web Conguration Utility
Use the embedded Web
Conguration Utility to control the
projector via a LAN network:
1. Make sure the projector is connected to a remote computer via LAN.
2. From the remote computer, access the LAN IP address of the projector. The Web
Conguration Utility opens.
The utility’s features are arranged in the following tabs:
Projector Status
1
View projector and
network information.
2
Projector Control
Access various projector settings.
3
Network Setup
View and congure
network settings.
4
Alert Mail Setup
Set up error warnings and regular status reports by email.
1
2
3
4
Notes
The default LAN IP address is
192.168.0.100.
If you suspect this has been
changed, view the current settings in the Setup menu.
For more information about
connecting the projector via LAN, see the Connection Guide.
Network
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WEB CONFIGURATION UTILITY

Projector Control page

From this page you can do the following:
Switch the projector on and off (Power)
Enable and disable the shutter (Blank)
Select input source (Input Selection)
Zoom, focus nad shift the image
(Lens Control)
Notes
If Standby Power is set to Off, the
LAN connection will be disabled when the projector is in STANDBY mode. To enable power on via LAN, set
Network > Standby Power to
On.
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Digital Projection Mercury Quad Series
WEB CONFIGURATION UTILITY

Network Setup page

From this page you can view and congure
network settings.
Notes
Changing network settings is only
possible if DHCP is set to Off.
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Digital Projection Mercury Quad Series
WEB CONFIGURATION UTILITY

Alert Email Setup page

To receive error warnings and status reports by email:
1. Navigate to the
Alert Mail Setup tab.
2. Enter user credentials, SMTP settings, email addresses and preferences as required.
Optionally, click Send Test Mail to test your email settings.
For assistance with your network settings, consult your network administrator.
Notes
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Mercury Quad Series
High Brightness Digital Video Projector
4

REFERENCE GUIDE

Rev A March 2017
Page 94
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
The DMD™ ........................................................................................................... 87
Choosing A Lens ................................................................................................ 89
Basic calculation .......................................................................................................90
Basic calculation example .......................................................................................91
Full lens calculation ..................................................................................................92
Introducing TRC ..............................................................................................................92
Calculating TRC ..............................................................................................................93
Calculating the throw ratio with TRC ...............................................................................94
Full lens calculation example ..................................................................................95
Screen Requirements ...................................................................................... 96
Fitting the image to the DMD™ ................................................................................96
WUXGA images displayed full width ...............................................................................96
WUXGA images displayed with a height of 1080 pixels .................................................97
WUXGA images displayed full height .............................................................................98
Diagonal screen sizes ...............................................................................................99
Fitting the image to the screen ............................................................................. 100
Positioning the screen and projector ................................................................... 101
Positioning The Image .................................................................................. 102
Maximum offset range ........................................................................................... 104
Appendix A: Lens Part Numbers .................................................................111
Appendix B: Supported Signal Input Modes .......................................... 112
2D formats ...............................................................................................................112
3D formats ...............................................................................................................114
Appendix C: Wiring Details .......................................................................... 116
Signal inputs and outputs ......................................................................................116
HDMI 1 and 2 ............................................................................................................... 116
DisplayPort ................................................................................................................... 117
3G-SDI In, 3G-SDI Out ................................................................................................ 118
Control connections ...............................................................................................119
LAN .............................................................................................................................. 119
RS232 .......................................................................................................................... 119
Trigger 1 & Trigger 2 .................................................................................................... 120
IR input ......................................................................................................................... 120
3D Sync IN and 3D Sync OUT ..................................................................................... 120
Aspect Ratios Explained .............................................................................. 105
Aspect ratio examples ........................................................................................... 106
Frame Rates And Pulldowns Explained ................................................... 108
Interlaced and progressive scan .......................................................................... 108
Frame rates of image sources .............................................................................. 108
Pulldowns - conversion into destination formats ............................................... 109
2:3 (normal) pulldown .................................................................................................. 109
2:3:3:2 (advanced) pulldown ........................................................................................ 110
Reference Guide
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Digital Projection Mercury Quad Series

THE DMD™

The DMD™
A DMD™ (Digital Micromirror Device™) is a true digital light modulator which utilises an array of up to 2.3 million moving aluminium mirrors, with each one representing a pixel in the nal projected image. The outermost micromirrors in the array remain inactive (pond of mirrors) and are not used in constructing the image.
1
Casing
2
Light shield
3
Pond of mirrors
4
Array
Each mirror element is suspended over address electrodes by a torsion hinge between two posts.
1
Support posts
2
Mirror element
3
Torsion hinges
1
2
3
4
DMD™
1
2
Notes
4
Offset address electrode
Reference Guide
3
4
Mirror element with tilt mechanism
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Digital Projection Mercury Quad Series
THE DMD™
Depending on the voltage polarity applied, each mirror will either tilt to the left to produce a bright pixel or to the right for a dark pixel. When light is applied to the complete DMD™, only the light redirected from a mirror tilting to the left is projected.
Notes
1
Projection lens
2
Incoming light from the illumination module
3
Mirror element tilted to the right
4
Mirror element tilted to the left
5
Reected light, left tilt
6
Light dump
7
Reected light, right tilt
1
2
3
4
5
6
7
Light ow
The projector optically lters white light from the illumination module into its constituent red, green and blue. Each color illuminates a separate
DMD™ whose modulated output is then recombined with the other two to form the projected full color image.
1
Illumination module
2
Optical ltering of light into red, green and blue
3
Projection lens
1 2 3
white light RGB light
4
DMD™ devices
5
Full color image displayed on screen
Reference Guide
blue light
green
light
4 5
red
light
Filtering process
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Digital Projection Mercury Quad Series

CHOOSING A LENS

Choosing A Lens
A number of lenses are available. Which lens you choose depends on the screen size, image aspect ratio, throw distance and light output.
The following table shows all available lenses in order of their throw ratios:
Throw ratio Throw distance range
0.67:1 xed lens 1.1 m - 10 m (3.6 ft - 33 ft)
1.12:1 xed lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.16 - 1.49:1 zoom lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.39 - 1.87:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
1.87 - 2.56:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
2.56 - 4.16:1 zoom lens 9.1 m - 45 m (29.9 ft - 147.6 ft)
4.16 - 6.96:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
6.92 - 10.36:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
To choose a lens, either calculate the throw ratio required, or use the lens charts provided in Appendix B at the end of this document.
Notes
For information about individual lens
part numbers, see Appendix A at the end of this document.
Reference Guide
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Digital Projection Mercury Quad Series
CHOOSING A LENS

Basic calculation

Identify the required lens by calculating the throw ratio.
A throw ratio is the ratio of the throw distance to the screen width:
Throw distance
Throw ratio =
Screen width
1. Use the formula above to obtain the required throw ratio.
2. Match the throw ratio with a lens from the table below:
Throw ratio Throw distance range
0.67:1 xed lens 1.1 m - 10 m (3.6 ft - 33 ft)
1.12:1 xed lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.16 - 1.49:1 zoom lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.39 - 1.87:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
1.87 - 2.56:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
2.56 - 4.16:1 zoom lens 9.1 m - 45 m (29.9 ft - 147.6 ft)
4.16 - 6.96:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
6.92 - 10.36:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
3. Ensure the required throw distance is within the range covered by the lens.
Notes
1
2
The basic calculation on this page
does not take into consideration DMD™ and image size, which could affect the throw ratio. For a more complex and realistic calculation, see Full lens calculation in this section.
When calculating the throw ratio, be
sure to use identical measurement units for both the throw distance and the screen width.
1
Screen width
For information about individual lens
2
Throw distance
part numbers, see Appendix A at the end of this document.
Reference Guide
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Digital Projection Mercury Quad Series
CHOOSING A LENS

Basic calculation example

1. Calculate the throw ratio using the formula.
Your screen is 4.5 m wide and you wish to place the projector approximately 11 m from the screen. The throw ratio will then be
11
2. Match the result with the lens table.
The lens matching a throw ratio of 2.44 is the 1.87 - 2.56 : 1 zoom lens.
3. Check whether the lens covers the required throw distance.
The range quoted for the 1.87 - 2.56 : 1 zoom lens is 4 - 24 m. The required distance of 11 m is within the range.
= 2.44
4.5
INFORMATION YOU NEED FOR THIS CALCULATION
The throw ratio formula:
Throw distance
Throw ratio =
Screen width
The lens table:
Throw ratio Throw distance range
0.67:1 xed lens 1.1 m - 10 m (3.6 ft - 33 ft)
1.12:1 xed lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.16 - 1.49:1 zoom lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.39 - 1.87:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
1.87 - 2.56:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
2.56 - 4.16:1 zoom lens 9.1 m - 45 m (29.9 ft - 147.6 ft)
4.16 - 6.96:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
6.92 - 10.36:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
Notes
The basic calculation on this page
does not take into consideration DMD™ and image size, which could affect the throw ratio. For a more complex and realistic calculation, see Full lens calculation in this section.
For information about individual lens
part numbers, see Appendix A at the end of this document.
Reference Guide
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Digital Projection Mercury Quad Series
CHOOSING A LENS

Full lens calculation

Introducing TRC
The choice of lens will affect the image size and will address discrepancies between the DMD™ resolution and the source.
When an image lls the height of the DMD™ but not the width, it uses less than 100% of
the DMD™ surface. A lens chosen using the basic formula may produce an image that is considerably smaller than the actual screen.
To compensate for loss of screen space in such situations, you need to increase the throw ratio using a Throw Ratio Correction (TRC).
Example
Fig. 1 illustrates a 4:3 image within a WUXGA DMD™.
When a WUXGA projector is used for a 4:3 image, the image does not ll the width of the
DMD™, creating a pillarboxing effect - blank spaces to the left and right.
Fig. 2 shows the same image projected on a 4:3 screen using a standard lens (chosen with
the basic calculation).
The DMD™ accurately lls the width of the screen; however, the pillarboxing is now part of the
projected image and is transferred to the screen.
The DMD™ does not ll the height of the screen, which has caused letterboxing - further blank spaces at the top and bottom of the screen.
The image is now surrounded by blank space, which can be removed if the throw ratio is increased.
Notes
TRC can only be applied if greater
than 1. If TRC is 1 or less, disregard it and calculate the throw ratio using the basic formula.
Fig. 1
Fig. 2
Fig. 3 shows the image projected on the same screen with a lens chosen using TRC.
The increased throw ratio has allowed the 4:3 image to ll the 4:3 screen seamlessly.
Reference Guide
Fig. 3
Rev A March 2017
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