Follow the instructions in this manual carefully to ensure safe and long-lasting use of the projector.
Symbols used in this manual
Many pages in this document have a dedicated area for notes. The information in that area is accompanied by the following symbols:
WARNING: this symbol indicates that there is a danger of physical injury to yourself and/or damage to the equipment unless
the instructions are closely followed.
ELECTRICAL WARNING: this symbol indicates that there is a danger of electrical shock unless the instructions are closely
followed.
NOTE: this symbol indicates that there is some important information that you should read.
Product revision
Because we at Digital Projection continually strive to improve our products, we may change specications and designs, and add new features
without prior notice.
Notes
Legal notice
Trademarks and trade names mentioned in this document remain the property of their respective owners.
Digital Projection disclaims any proprietary interest in trademarks and trade names other than its own.
Failure to comply with the following may result in serious injury:
• No direct exposure to the beam is permitted, RG3 IEC 62471-5:2015.
• Operators control access to the beam within the hazard distance or install the projector at sufcient height to prevent
exposures of spectators’ eyes within the hazard distance.
The hazard distance (Fig. 1) is the distance measured from the projection lens at which the intensity or energy per unit of surface is lower
than the applicable exposure limit on the cornea or skin. If the person is within the hazard distance, the beam is considered unsafe for
exposure.
This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions:(1) this device may not cause harmful interference, and(2) this device must accept any interference received, including interference that may cause undesired operation.
Caution : Do not open the cover. No user-serviceable parts insideAvertissement : ne pas ouvrir le couvercle. Le produit ne contient aucune pièce interne réparable par l’utilisateur.
Light hazard labelling is part of the product label.
Product label
1
Risk Group 3 label
2
Hazard Warning symbol
3
Not For Home Use logo
4
DLP PROJECTOR / DLP Projecteur
(
數位投影機/数字投影机
Model/Modèle
AC Input / Entrée CA(輸入 / 输入) :
AC Input / Entrée CA(輸入 / 输入) :
No direct eye exposure to the beam is
製造商:Digital Projection Limited
Greenside Way Middleton Manchester, M24 1XX UK 製造地:中國/製造地:中國 / Made in China
)
(型號 / 型号): Mercury Quad WUXGA
200-240V 11.5A 50/60Hz
110-130V 11A 50/60Hz
Warning !
Do not look into the beam.
permitted.
RG3
Hazard Distance : 0-300cm
Avertissement !
Ne Pas Regarder Directement
Dans Le Faisceau.
L’exposition Directe Des Yeux Au
Faisceau Est Interdite.
RG3
Distance À Risque : 0-300cm
Warning !
Do not look into the beam.
No direct eye exposure to the beam is
permitted.
Hazard Distance : 0-300cm
Avertissement !
Ne Pas Regarder Directement
Dans Le Faisceau.
L’exposition Directe Des Yeux Au
Faisceau Est Interdite.
Distance À Risque : 0-300cm
This device complies with part 15 of the FCC rules.
Operation is subject to the following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received,
including interference that may cause undesired operation.
Caution : Do not open the cover. No user-serviceable parts inside
Avertissement : ne pas ouvrir le couvercle. Le produit ne contient
aucune pièce interne réparable par l’utilisateur.
Operating The Projector ................................................................................. 19
Switching the projector on .......................................................................................19
Switching the projector off .......................................................................................19
Selecting an input signal ..........................................................................................20
Selecting a test pattern .............................................................................................20
Adjusting the lens .....................................................................................................21
Adjusting the image ..................................................................................................21
Installation and Quick-Start Guide
Rev A March 2017
Page 11
Digital Projection Mercury Quad Series
PicMute
OFF
ON
MENU
EXITINFO
HDMI1
OK
OFFON
ALT
LENS
FOCUSZOOM
IN
OUT
IN
OUT
SHIFT
213
HDMI2 DVI
DISPLAYPORT
HD-T 3GSDI
VGA COMP1 COMP2
BRI
TEST
CON GAMMA
R G B ALL
3D EYE PIP SWAP
4 5 6
7 8 9 0
ALT
ADDR
OSD
OFF
ON
DEFAULT
FREEZE
RE-SYNC
A B C D
USERPRESET
WHAT’S IN THE BOX?
What’s In The Box?
Remote control
(117-780)
User Manual on disc
(118-698)
2x AAA batteries
1x lens support
bracket
Important Information
(117-786)
1x M4 screw
remote control cable
Projector
HDMI cable
Notes
Make sure your box contains
everything listed. If any pieces are
missing, contact your dealer.
Only one remote will be supplied
with the projector. For more
information, see Remote Control
further in this guide.
You should save the original box
and packing materials, in case you
ever need to ship your projector.
The projector is shipped without a
lens.
Only one power cable - dependent
on the destination territory - will be
supplied with the projector.
The lens support bracket needs to
be attached to the lens as shown
below:
Power cable,
United Kingdom
(112-000)
Installation and Quick-Start Guide
Power cable,
Europe
(118-728)
Power cable 125V,
North America
(118-726)
Power cable 250V,
North America
(118-727)
Power cable,
China
(118-729)
If you need to install and use the
lens support bracket, remove the
gearbox outer cover (red arrow) in
advance.
Rev A March 2017
page 3
Page 12
Digital Projection Mercury Quad Series
CONNECTING THE POWER SUPPLY
Connecting The Power Supply
Lift the cable lock up, push the mains connector in rmly and push
the lock down to secure the cable.
AC mains inlet with cable lock and power switch
1
Notes
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as
this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not
use a damaged power cable.
1
Installation and Quick-Start Guide
Rev A March 2017
page 4
Page 13
Digital Projection Mercury Quad Series
PROJECTOR OVERVIEW
Projector Overview
Front and rear views
Front infrared window
1
Power switch and power connection
2
Connection panel
3
Lens mount
4
Air inlet with replaceable lter
5
Adjustable foot
6
Detachable handle
7
Air outlet
8
Adjustable foot
9
Control panel
10
45
12111314
1
Front view
2
6
78
3
10
9
Notes
Lamp bay
11
Rear infrared window
12
Air inlet with replaceable lter
13
Detachable handle
14
Adjustable feet
15
Installation and Quick-Start Guide
Rear view
15
Rev A March 2017
page 5
Page 14
Digital Projection Mercury Quad Series
CONTROL PANEL
Control Panel
Buttons
POWER button
1
Switch the projector on and off (in STANDBY mode)
MENU button
2
3
4
5
6
7
8
9
Access the projector OSD (on-screen display).
Navigation (arrow buttons and ENTER)
Navigate the OSD and edit settings with the arrows, conrm choice with
ENTER.
INPUT button
Select input source.
Focus IN / OUT
Adjust focus.
Zoom IN / OUT
Adjust zoom.
Shutter CLOSE / OPEN
Open and close the shutter.
EXIT button
Close the OSD.
SHIFT button
Press and hold this button, then press the arrow buttons to move the
lens.
Lamp
12
34
1
2
3
4
5
6
7
ERROR STANDBY
MENU
ENTER
INPUT
FOCUS
OUTIN
ZOOM
OUTIN
SHUTTER
CLOSE
8
EXIT
9
SHIFT
OPEN
Notes
Installation and Quick-Start Guide
Rev A March 2017
page 6
Page 15
Digital Projection Mercury Quad Series
CONTROL PANEL
Indicators
Lamp 1-4 indicators
1
Behavior Meaning
On (green) The lamp is switched on (100%).
On (amber) The lamp is running on less than full capacity
(77-99%).
Flashing (green) The lamp is warming up.
Flashing (amber) The lamp is cooling down.
On (red) Ballast Comms Error (call service)
Flashing (red) Lamp / Interlock Error
2
ERROR indicator (red)
Behavior Meaning
Flash once, then pause Lamp failure.
Flash twice, then pause Lamp door open.
Flash three times, then pause Fan failure.
Flash four times, then pause Over temperature.
On System error.
3
STANDBY indicator (green)
Behavior Meaning
On The projector is in STANDBY mode.
Flashing The projector is in STANDBY mode.
It can be switched on with a network command.
4
ON indicator (blue)
Behavior Meaning
Off The projector is switched off.
On The projector is switched ON.
Flashing The projector is warming up or cooling down.
1234
Lamp
12
34
ERROR STANDBY
MENU
INPUT
FOCUS
OUTIN
ZOOM
OUTIN
SHUTTER
CLOSE
Notes
EXIT
SHIFT
OPEN
Installation and Quick-Start Guide
Rev A March 2017
page 7
Page 16
Digital Projection Mercury Quad Series
REMOTE CONTROL
Remote Control
1
Power ON / OFF
Turns power on and off.
2
Pic Mute OPEN / CLOSE
Opens and closes the shutter.
2
OSD ON / OFF
Enable and disable screen timeout messages and control whether to show the OSD
during projection.
4
MENU
Press to access the OSD. Press again to hide the OSD.
5
Navigation (arrows and OK)
Navigate through the menus with the arrows, conrm your choice with OK.
In lens adjustment modes, the arrows are used to move, zoom or focus the lens. See 11
below.
In lens adjustment modes, or when the OSD is not showing, the OK button switches
between modes: Shift Adjustment and Zoom / Focus Adjustment.
6
EXIT
Go up one level in the OSD. When the top level is reached, press to close the OSD.
7
FREEZE
Freeze the current frame.
8
DEFAULT
When editing a parameter, press this button to restore the default value.
9
INFO
Access information about the projector.
10
RE-SYNC
Re-synchronise with the current input signal.
continues on next page...
Notes
OFFON
1
Pic Mute
2
3
4
5
6
7
OPENCLOSE
OSD
OFF
MENU
ON
OK
EXITINFO
FREEZE
FOCUSZOOM
HDMI1
BRI
DISPLAYPORT
VGA COMP1 COMP2
3DEYEPIPSWAP
LENS
IN
SHIFT
OUT
USER PRESET
ABCD
HDMI2DVI
213
CON GAMMA
HD-T3GSDI
456
RGBALL
7890
DEFAULT
8
9
RE-SYNC
10
IN
OUT
ALT
ALT
ADDR
TEST
Installation and Quick-Start Guide
Rev A March 2017
page 8
Page 17
MENU
EXITINFO
OK
OSD
OFF
ON
DEFAULT
Digital Projection Mercury Quad Series
11
LENS adjustment
FOCUS IN / OUT: adjust focus.
SHIFT: press and hold this button, then use the Navigation arrow
buttons to move the lens.
ZOOM IN / OUT: adjust zoom.
12
USER PRESET A, B, C, D
Load user presets.
13
ALT
14
Press and hold this button to access alternative functions for all
buttons with a green label.
DVI / GAMMA / numeric input 3
Select the DVI input.
Use with ALT to switch to the next Gamma value:
...1.0, 1.8, 2.0, 2.2, 2.35, 2.5...
15
HDMI 2 / CON / numeric input 2
Select the HDMI 2 input.
Use with ALT to bring up the Contrast control, then adjust the value
with the LEFT and RIGHT arrow buttons.
16
HDMI 1 / BRI / numeric input 1
Select the HDMI 1 input.
Use with ALT to bring up the Brightness control, then adjust the
value with the LEFT and RIGHT arrow buttons.
17
TEST / SWAP / numeric input 0
Show a test pattern. Press again to show the next test pattern:
...Off, White, Black, Red, Green, Blue, CheckerBoard,
CrossHatch, V Burst, H Burst, ColorBar...
When PIP mode is on, use this button with ALT to swap the main and
sub images.
REMOTE CONTROL
FREEZE
FOCUSZOOM
11
12
IN
OUT
ABCD
HDMI1
BRI
DISPLAYPORT
456
RGBALL
VGACOMP1 COMP2
7890
3DEYEPIPSWAP
LENS
SHIFT
USER PRESET
HDMI2DVI
213
CONGAMMA
HD-T3GSDI
RE-SYNC
IN
OUT
ALT
ALT
ADDR
TEST
Notes
For further information about
user presets, see Memory in the
Operating Guide.
13
14
15
16
17
continues on next page...
Installation and Quick-Start Guide
Remote control
Rev A March 2017
page 9
Page 18
PicMute
OFF
ON
MENU
EXITINFO
OK
LENS
FOCUSZOOM
OSD
OFF
ON
DEFAULT
FREEZE
RE-SYNC
Digital Projection Mercury Quad Series
17
DISPLAYPORT / R / numeric input 4
18
HD-T / G / numeric input 5
Select DisplayPort input.
Select the HDBaseT input.
19
3GSDI / B / numeric input 6
Select the 3G-SDI input.
20
VGA / 3D / numeric input 7
Select the VGA input.
Use with ALT to toggle the 3D Format setting between Off and Auto.
21
COMP1 / EYE / numeric input 8
22
23
Select the Component 1 input.
Use with ALT to switch between left and right eye 3D dominance.
COMP2 / PIP / numeric input 9
Select the Component 2 input.
Use with ALT to switch on Picture In Picture (PIP) mode.
ADDR / ALL (with red indicator at the top)
Assign and unassign an IR remote address.
To assign an address:
1. Press and hold this button until the indicator starts ashing.
2. Release this button and while the indicator is still ashing, enter
a two-digit address using the numeric input buttons. The indicator
will ash three times quickly to conrm the change.
To unassign an address and return to the default address 00,
• Press and hold ALT and this button simultaneously until the
indicator ashes to conrm the change.
REMOTE CONTROL
OFFON
Remote control top
IN
OUT
ABCD
HDMI1
BRI
DISPLAYPORT
17
18
19
20
21
22
456
RGBALL
VGACOMP1 COMP2
7890
3DEYEPIPSWAP
Pic Mute
OFF
OSD
SHIFT
USER PRESET
HDMI2DVI
213
CONGAMMA
HD-T3GSDI
Notes
ON
IN
OUT
ALT
ALT
ADDR
23
TEST
Installation and Quick-Start Guide
Remote control bottom
Rev A March 2017
page 10
Page 19
Digital Projection Mercury Quad Series
REMOTE CONTROL
Infrared reception
The projector has infrared sensors at the front and back.
The angle of acceptance is 40°. Make sure that the remote control is within the angle of
acceptance when trying to control the projector.
40°
40°
Infrared reception
Notes
Installation and Quick-Start Guide
Rev A March 2017
page 11
Page 20
Digital Projection Mercury Quad Series
POSITIONING THE SCREEN AND PROJECTOR
Positioning The Screen And Projector
1. Install the screen, ensuring that it is in the best position for viewing by your audience.
2. Mount the projector, ensuring that it is at a suitable distance from the screen for the image to ll the screen. Set the adjustable feet so that
the projector is level, and perpendicular to the screen.
The drawing below shows the positions of the feet for table mounting, and the xing holes for ceiling mounting.
1
Four adjustable feet
2
Six M6 holes for ceiling mount
The screws should not penetrate more than 15 mm into the body of the projector.
1
2
1
2
Notes
Always allow the projector
to cool for 5 minutes before
disconnecting the power or
moving the projector.
Ensure that there is at least 50
cm (20 in) of space between the
ventilation outlets and any wall,
and 30 cm (12 in) on all other
sides.
Do not stack more than 3
projectors.
Installation and Quick-Start Guide
2
2
1
2
2
1
Rev A March 2017
page 12
Page 21
Digital Projection Mercury Quad Series
POSITIONING THE SCREEN AND PROJECTOR
Removing the detachable handles
The projector is tted with detachable handles for easier lifting and carrying.
You may need to remove the handles as they are likely to get in the way of rigging frames and other installation equipment.
1. Position the projector upside down on a at surface.
2. Remove the screws to free the handles as shown in the illustration.
The handles can be detached and reattached multiple times.
Notes
The handles are not suitable
for supporting the weight of
the projector in permanent
installations. DO NOT attach
clamps and truss mounts to the
handles. DO NOT use the handles
in ceiling suspension scenarios.
Disconnect the projector from
the mains before attempting to
remove the handles.
Always allow the projector
to cool for 5 minutes before
disconnecting the power or
moving the projector.
Installation and Quick-Start Guide
Preserve the removed handles
together with the full set of screws to
ensure that they can be reattached if
needed.
Rev A March 2017
page 13
Page 22
Digital Projection Mercury Quad Series
POSITIONING THE SCREEN AND PROJECTOR
Roll and pitch
Do not tilt the projector more than ±10° from side to side (roll) when in use, as this may cause serious lamp failure, damage the lamp module
and cause extra cost on replacement.
The projector may be tilted forwards and backwards (pitch) as necessary.
360°
±10°
Notes
Roll
Installation and Quick-Start Guide
Pitch
Rev A March 2017
page 14
Page 23
Digital Projection Mercury Quad Series
CHANGING THE LENS
Changing The Lens
Inserting a new lens
1. Turn the lens release lever clockwise so that it is pointing upwards, to open
the lock fully.
2. Remove the rear lens cap from the lens.
3. Insert the lens into the lens aperture, making sure that the plug on the zoom
drive mechanism lines up with the socket on the front of the projector, then
push the lens in rmly as far as it will go.
4. Turn the lens release lever anti-clockwise to the mid-position.
5. The lens can now be pushed in further. Push the lens in rmly as far as it will
go.
1
2
3
12
3
Notes
Before changing the lens,
always make sure the projector
is switched off and fully
disconnected from its power
supply.
Always allow the projector to
cool for ve minutes before
disconnecting the power or
moving the projector.
The lens release lever should
always be set to the locked
position to prevent the lens from
falling out.
Do not place the projector with its
front panel down on a surface, as
this may damage the lens or the
lens release lever.
6. Turn the lens release lever fully anti-clockwise so that it is pointing
downwards, to close the lock fully.
4
Removing the lens
To remove the lens, reverse the procedure described in Inserting a new lens
above:
1. Turn the release lever up to the mid-position, then pull the lens out as far as it
will go.
2. Turn the release lever clockwise so it is pointing upwards, then pull the lens
out completely.
Installation and Quick-Start Guide
Avoid touching the surface of the
lens as this may result in image
impairment.
Take care to preserve the original
lens packaging and protective caps
for future use.
4
Rev A March 2017
page 15
Page 24
Digital Projection Mercury Quad Series
CHANGING THE LAMPS
Changing The Lamps
1. Loosen the four captive screws on the back of
the projector shown in Fig. 1.
2. Pull out the cover (Fig. 2) to reveal the lamp
bay (Fig. 3).
3. Each individual lamp module is held into
position by three captive screws (Fig. 4).
Loosen the screws and pull out the lamp
module (Fig. 5).
4. Slide the new lamp module in the empty slot
and fasten the screws to lock it into position.
5. Return the cover to its place and tighten the
four captive screws.
Fig. 1Fig. 2
Fig. 3
Notes
Before changing a lamp,
always make sure the projector
is switched off and fully
disconnected from its power
supply.
Always allow the projector to
cool for ve minutes before
disconnecting the power or
moving the projector.
When changing a lamp, avoid
using excessive force as this may
damage the equipment.
Running on full power each lamp
has a typical life of 2500 hours.
Installation and Quick-Start Guide
Fig. 4
Fig. 5
Rev A March 2017
page 16
Page 25
Digital Projection Mercury Quad Series
CHANGING THE FILTERS
Changing The Filters
Front lter
1. Pull out the lter compartment cover.
2. Replace the lter: slide the old lter out of the compartment, then
push the new lter in its place.
3. Replace the cover.
Notes
Before changing the lters,
always make sure the projector
is switched off and fully
disconnected from its power
supply.
When changing the lters, avoid
using excessive force as this may
damage the equipment.
 Inanormalenvironmentthelters
should be changed every 2500
hours.
Installation and Quick-Start Guide
Rev A March 2017
page 17
Page 26
Digital Projection Mercury Quad Series
CHANGING THE FILTERS
Rear lter
1. Loosen the captive screws 1 and 2.
2. Remove the lter compartment cover.
3. Change the lter: slide the old lter out as shown in
the illustration, then push the new lter in.
4. Return the cover back in its place and fasten the
screws to lock it into position.
Notes
Before changing the lters,
always make sure the projector
is switched off and fully
disconnected from its power
supply.
When changing the lters, avoid
using excessive force as this may
damage the equipment.
1
 Inanormalenvironmentthelters
should be changed every 2500
hours.
2
Installation and Quick-Start Guide
Rev A March 2017
page 18
Page 27
Digital Projection Mercury Quad Series
OPERATING THE PROJECTOR
Operating The Projector
Switching the projector on
1. Ensure a lens is tted. Connect the power cable between the mains supply and the projector. (See Connecting the power supply
above.) Switch on at the switch next to the power connector.
2. The POWER indicator lights red to signal that the projector is in STANDBY mode. Press one of the following buttons:
• On the remote control, the ON button
• On the projector control panel, the POWER button.
The fans begin working, then the POWER indicator begins ashing green. When the ashing stops, the POWER and LIGHT indicators
both light steady green. The projector is switched on.
Switching the projector off
1. Press OFF on the remote control or POWER on the control panel, then press again to conrm your choice.
The POWER indicator on the control panel will start ashing amber, the system will go out and the cooling fans will run for a short time
until the POWER indicator goes stready red to indicate that the projector has entered STANDBY mode.
2. If you need to switch the projector off completely, switch off at the mains power switch next to the power connector and then disconnect
the power cable from the projector.
Notes
See also Connecting The Power
Supply earlier in this guide.
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as
this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not
use a damaged power cable.
Installation and Quick-Start Guide
Rev A March 2017
page 19
Page 28
Digital Projection Mercury Quad Series
OPERATING THE PROJECTOR
Selecting an input signal
1. Connect one or more image sources to the projector.
2. Select the input you want to display:
• Press one of the input buttons on the remote control.
• Alternatively, open the On-screen display (OSD) by pressing MENU. Highlight Input from the main menu, press ENTER/OK and then
select an input signal using the UP and DOWN arrow buttons. Press ENTER/OK to conrm your choice.
Selecting a test pattern
To display a test pattern:
• Press TEST on the remote control.
Change the test pattern using the LEFT and RIGHT arrow buttons.Test patterns are displayed in the following order:
White, Black, Red, Green, Blue, CheckerBoard, CrossHatch, V Burst, H Burst, ColorBar, Plunge, Off
• Alternatively, open the OSD by pressing MENU. Highlight Test Patterns from the main menu, then select a test pattern using the LEFT
and RIGHT arrow buttons.
After the nal test pattern, the projector exits test pattern mode and returns to the main image. To view test patterns again, you need to press
TEST again. If you wish to exit the test patterns before you reach the nal one,
• press TEST or EXIT at any time.
Notes
For full details of how to use the
controls and the menu system, see
the Operating Guide.
Installation and Quick-Start Guide
Rev A March 2017
page 20
Page 29
Digital Projection Mercury Quad Series
OPERATING THE PROJECTOR
Adjusting the lens
The lens can be adjusted using the Lens menu, or using the lens buttons on the remote control.
Lens menu
The Lens menu provides access to the Lens Control setting and the Lens Center command.
Lens Control allows Zoom, Focus and Shift adjustment using the arrow buttons. The setting operates in Zoom/Focus Adjustment and
Shift Adjustment mode.
Press ENTER/SELECT to switch between the two modes.
Remote control
Use the remote control to adjust zoom, focus and shift directly, without opening a menu:
• OK enters lens control, then switches between Zoom/Focus Adjustment and Shift Adjustment.
• EXIT exits lens control and opens the Lens menu.
• MENU exits lens control and returns to the main image.
• The arrow buttons adjust zoom, focus and shift as indicated on the screen.
Adjusting the image
Orientation
• This can be set from the Setup menu.
Highlight Orientation and choose from Front Tabletop, Front Ceiling, Rear Tabletop and Rear Ceiling.
Notes
When adjusting focus and zoom,
youmaynditusefultodisplay
the CrossHatch test pattern: press
TEST on the remote control and
navigate through the list of patterns
using the LEFT and RIGHT
arrow buttons.
For full details of how to adjust
the lens using the remote control,
see Remote Control earlier in this
guide.
Setup menu
Keystone
• This can be set from the Geometry menu.
Picture
• The aspect ratio of the screen can be set from Screen Setting in the Setup menu.
• Settings such as Gamma, Brightness, Contrast, Saturation, Hue and Sharpness can be set from the Image menu.
Installation and Quick-Start Guide
Geometry menu
Image menu
Rev A March 2017
page 21
Page 30
Digital Projection Mercury Quad Series
This page is intentionally left blank.
Installation and Quick-Start Guide
Page 31
Mercury Quad Series
High Brightness Digital Video Projector
4
CONNECTION GUIDE
Rev A March 2017
Page 32
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
Signal Inputs ....................................................................................................... 25
EDID on the HDMI and DisplayPort inputs .............................................................26
Using HDMI/DisplayPort switchers with the projector ..........................................26
3D connections .........................................................................................................27
3D sources up to 60Hz requiring frame doubling and left/right interleaving ...................27
Frame sequential 3D sources up to 120Hz .....................................................................27
Dual Pipe 3D ...................................................................................................................27
3D Sync ......................................................................................................................28
3D Sync in .......................................................................................................................28
3D Sync out ....................................................................................................................28
Control Connections ........................................................................................ 29
LAN connection examples .......................................................................................30
RS232 connection example ......................................................................................31
Connection Guide
Rev A March 2017
Page 33
Digital Projection Mercury Quad Series
SIGNAL INPUTS
Signal Inputs
HDBaseT
1
Receives digital signal from HDBaseT-compliant devices.
HDMI I
2
HDMI 1.4a input. Connect an HDMI cable to the connector.
HDMI II
3
HDMI 1.4a input. Connect an HDMI cable to the connector.
DisplayPort
4
DisplayPort 1.1a input. Connect a DisplayPort cable to the connector.
Supports sources up to 1920x1200 resolution, 24-120 Hz. Supports HDCP.
3G-SDI in / out
5
Connect the IN socket to a 3G-SDI source.
Connect the OUT to distribute the 3G-SDI signal to another projector.
Notes
For simultaneous HDBaseT and
LAN connectivity, a third-party
distribution product can be utilised
to combine HDBaseT video stream
with LAN connection for delivery to
the projector.
The projector can receive
100/120Hz and display 3D at
100/120Hz.
For a complete listing of all
supported signal input modes, see
Appendix B: Supported Signal
Input Modes in the Reference
Guide.
For a complete listing of pin
congurationsforallsignaland
1
control connectors, see Appendix
C: Wiring Details in the Reference
Guide.
Connection Guide
23
45
Rev A March 2017
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Digital Projection Mercury Quad Series
SIGNAL INPUTS
EDID on the HDMI and DisplayPort inputs
If you are using a computer graphics card or another source that obeys the EDID protocol, the source will automatically congure itself to suit
the projector.
Otherwise refer to the documentation supplied with the source to manually set the resolution to the DMD™ resolution of the projector or the
nearest suitable setting. Switch off the source, connect to the projector, then switch the source back on again.
Using HDMI/DisplayPort switchers with the projector
When using an HDMI/DisplayPort source switcher with the projector, it is important to set the switcher so that it passes the projector EDID
through to the source devices. If this is not done, the projector may not be able to lock to the source or display the source correctly as its
video output timings may not be compatible with those of the projector. Sometimes this is called transparent, pass-through or clone mode.
See your switcher’s manual for information on how to set this mode.
Additionally, sources which use HDCP encryption may not display properly when connected to the projector via a switcher. Refer to the
switcher’s manual for more information.
132
1
Sources
2
Switcher
3
Projector
EDID
EDID
EDID
EDID
Notes
Connection Guide
The EDIDs in the switcher should be the same as the one in the projector.
Rev A March 2017
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Digital Projection Mercury Quad Series
SIGNAL INPUTS
3D connections
3D sources up to 60Hz requiring frame doubling and left/right interleaving
1. Connect to either of the following inputs on the connection panel:
• HDMI 1
• HDMI 2
• HDBaseT
2. Set 3D Format in the 3D menu to match the format of the incoming signal. Choose from Auto, Side by Side (Half) and
Top and Bottom.
The Frame Packing format is automatically detected by the projector.
Frame sequential 3D sources up to 120Hz
• Connect to the DisplayPort input.
The Frame Sequential format is automatically detected by the projector and is supported on the DisplayPort input only.
Dual Pipe 3D
1. Connect the left eye output to the HDMI 1 socket and the right eye output to the HDMI 2 socket.
2. Set 3D Format in the 3D menu to Dual-Pipe.
1
Notes
For a complete listing of all
supported signal input modes, see
Appendix B: Supported Signal
Input Modes in the Reference
Guide.
For a complete listing of pin
congurationsforallsignaland
control connectors, see Appendix
C: Wiring Details in the Reference
Guide.
Connection Guide
234
1
HDBaseT
2
HDMI 1 / Dual Pipe LEFT
3
HDMI 2 / Dual Pipe RIGHT
4
DisplayPort
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Digital Projection Mercury Quad Series
SIGNAL INPUTS
3D Sync
3D Sync in
Sync input signal – normally only required for
Sequential 3D sources.
• Connect the 3D sync from your graphics card
or server.
3D Sync out
Sync output signal. This may be affected by the
Sync Offset setting in the 3D Control menu.
Connect this to your IR emitter or ZScreen.
1
Sync In
2
Sync Out
5
43
Notes
For a complete listing of pin
congurationsforallsignaland
control connectors, see Appendix
1
2
C: Wiring Details in the Reference
Guide.
The projector can be used with
active 3D glasses. Passive 3D
glasses such as polarized and split
wavelength glasses cannot be used
with this projector.
Connection Guide
6
3
3D input
4
3D Sync In
5
3D Sync Out
6
IR emitter or ZScreen
Rev A March 2017
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Digital Projection Mercury Quad Series
CONTROL CONNECTIONS
Control Connections
LAN
1
• All of the projector’s features can be controlled via a LAN connection, using commands described in the Protocol Guide.
• Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a network hub.
This connection is also used by the HDbBaseT input.
Trigger 1 & Trigger 2
2
The Trigger outputs are activated by one of the three following conditions, as set in the Setup menu:
• Screen trigger: can be connected to an electrically operated screen, automatically deploying the screen when the projector
starts up, and retracting the screen when the projector shuts down.
• Aspect ratio trigger: can be used to control screen shuttering for different aspect ratios.
• RS232 trigger: can be used to control the screen or screen shuttering on receipt of an RS232 command
RS232
3
• All of the projector’s features can be controlled via a serial connection, using commands described in the Protocol Guide.
• Use a straight-through cable to connect directly to a computer.
Wired Remote
4
The remote control can be connected using a standard TRS cable.
1
Notes
For simultaneous HDBaseT and
LAN connectivity, a third-party
distribution product can be utilised
to combine HDBaseT video stream
with LAN connection for delivery to
the projector.
For a list of all commands used to
control the projector via LAN, see
the Protocol Guide.
For a complete listing of pin
congurationsforallsignaland
control connectors, see Appendix
C: Wiring Details in the Reference
Guide.
Only one remote connection (RS232
or LAN) should be used at any one
time.
Connection Guide
234
Control connections
Rev A March 2017
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Digital Projection Mercury Quad Series
CONTROL CONNECTIONS
LAN connection examples
The projector’s features can be controlled via a LAN connection, using Digital Projection’s Projector Controller application or a terminalemulation program.
Crossed
LAN cable
Computer
Un-crossed LAN cables
Projector
Computer
1
Notes
Projector Controller is available for
download, free of charge, from the
Digital Projection website.
Hub or LAN
Connection Guide
Projector
Projector
1
LAN
Rev A March 2017
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Digital Projection Mercury Quad Series
CONTROL CONNECTIONS
RS232 connection example
Straight-through
Computer
Notes
cable
Projector
1
Connection Guide
1
RS232
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Digital Projection Mercury Quad Series
This page is intentionally left blank.
Connection Guide
Page 41
Mercury Quad Series
High Brightness Digital Video Projector
4
OPERATING GUIDE
Rev A March 2017
Page 42
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
Using The Menus ............................................................................................... 35
Opening the OSD ......................................................................................................35
Opening a menu ........................................................................................................35
Exiting menus and closing the OSD .......................................................................35
Inside a menu ............................................................................................................36
Access the various menus using
either the projector control panel or
the remote control. On either device,
• press the MENU button.
The on-screen display (OSD) opens
showing the list of available menus.
Opening a menu
Move up and down the list using the
UP and DOWN arrow buttons.
To open a menu,
• press ENTER on the control panel
or OK on the remote control.
This guide refers to the above two
buttons as ENTER/OK.
Exiting menus and
closing the OSD
To go back to the previous page,
• press EXIT.
When you reach the top level,
pressing EXIT will close the OSD.
To close the OSD from any page,
• press MENU.
12
34
Projector control panel
Input
Test Pattern
Lens
Image
Color
Geometry
Edge Blend
3D
Lamp Control
Setup
Network
ERROR STANDBY
MENU
INPUT
OUTIN
OUTIN
CLOSE
ENTER
FOCUS
ZOOM
SHUTTER
EXIT
SHIFT
OPEN
Main Menu
HDMI 1
PIP
u
Information
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On-screen display (OSD): top level menus
OFFON
OPENCLOSE
OFF
MENU
EXITINFO
Remote control
Main Menu
p
Notes
Pic Mute
OSD
ON
DEFAULT
OK
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Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE MENUS
Inside a menu
When you open a menu, the page consists of the following elements:
• Title bar at the top
Shows which menu you have accessed.
• Highlighted item
• Available and unavailable items
Unavailable items appear a pale gray color. Whether an item is available may
depend on other settings.
• The text or symbol to the right of an item shows whether the item:
• has a value that can be changed (the current value is shown)
• opens a sub-menu (an arrow button is displayed)
• executes a command (the space to the right of the item is blank).
Accessing sub-menus
Use the UP and DOWN arrow buttons to highlight the sub-menu, then press
ENTER/OK.
Executing commands
If the item contains a command, highlighting it reveals an OK button.
Press ENTER/OK to execute the highlighted command.
Color >>
Color Space
Color Temperature
Color Gamut
User Gamut
Red Lift
Green Lift
Blue Lift
Red Gain100
Green Gain
Blue Gain
HighlightedItemMenuItem
UnavailableItem
SliderSub-menuCommand
Select Item
MenuName
Value
Adjust
ValueValue
Native
Value
Native
[Menu] Return
Auto
100
100
100
100
100
Inside a menu
Menu Name
Menu ItemValue
Highlighted Command
OK
Notes
The highlighted item has green
background.
u
You may be asked for conrmation. Use the ENTER/OK to conrm, or EXIT to cancel.
Operating Guide
Highlighted command
Command Name
WARNING
All [Menu] values will be lost.
Press OK to confirm
Press Exit to cancel
Conrmation dialog
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE MENUS
Editing projector settings
If the highlighted menu item contains a list of values to choose from, you can
change the value by doing the following:
1. Highlight the menu item and press ENTER/OK.
2. In the list of values that opens, use the UP and DOWN arrow buttons to
highlight a value, then press ENTER/OK again to select the highlighted value.
Using a slider to set a value
Some parameters open a slider. To set such a parameter:
1. Press the LEFT or RIGHT arrow button, or ENTER/OK.
The arrow buttons will open the slider and adjust the value at the same time.
ENTER/OK will open the slider without altering the initial value.
2. Use the LEFT and RIGHT arrow buttons to move the slider.
3. When ready, press EXIT to exit the slider and return to the menu, or press
MENU to exit the slider without showing the menu again.
Editing numeric values
Some parameters take numeric values without using sliders - for example, color
matching values or IP addresses.
1. Use the UP and DOWN arrow buttons to highlight the row containing the
numeric eld you wish to edit.
2. Press ENTER/OK to enter edit mode. A numeric eld in edit mode is white text
on blue backgreound.
3. In edit mode:
• Use the UP arrow button to increase the numeric value.
• Use the DOWN arrow button to decrease the numeric value.
4. Use the LEFT and RIGHT arrow buttons to edit the next or previous
Press ENTER/OK to open these menus and access various settings.
Press the DOWN arrow at the bottom of the page to access additional menus:
• PIP and Information
Press ENTER/OK to open these menus and access various settings.
Input
Test Pattern
Lens
Image
Color
Geometry
Edge Blend
3D
Lamp Control
Setup
Network
PIP
Information
Main Menu
q
Main Menu
p
HDMI 1
Notes
See Signal Inputs in the
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Connection Guide for further
information about the available
inputs and connections.
Selecting a test pattern hides the
OSD. Press EXIT to hide the test
pattern, and then press MENU to
show the OSD.
Press the UP arrow to return to the previous page.
Operating Guide
Main menu, page 1 and 2
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Lens menu
• Lens Lock
When this feature is On, all other Lens menu items are disabled.
• Lens Control
Opens a sub-menu, see below.
• Center Lens
Centers the lens.
• Lens Memory
Opens a sub-menu, see next page.
Lens Control
Lens Control settings operate in Zoom/Focus Adjustment and Shift Adjustment
mode. Press ENTER/OK to switch between modes.
When in Zoom/Focus Adjustment mode:
• Use the UP and DOWN arrow buttons to adjust Zoom.
• Use the LEFT and RIGHT arrow buttons to adjust Focus.
Lens
Lens Lock
Lens Control
Center Lens
Lens Memory
Lens Control
Zoom
Focus
[Enter] Shift Adjustment
p
t
Off
q
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Notes
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When adjusting focus and zoom,
youmaynditusefultodisplay
the CrossHatch test pattern: press
TEST on the remote control and
navigate through the list of patterns
using the LEFT and RIGHT
arrow buttons.
When in Shift Adjustment mode, use the arrow buttons to adjust Shift.
Operating Guide
Lens Control
p
Shift
t
q
[Enter] Zoom / Focus Adjustment
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Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Lens menu continued from previous page
Lens Memory
This menu allows you to load, save and delete up to ten lens presets, containing position,
zoom, focus and shift adjustment information.
For example, if using different screen sizes and aspect ratios, you can save zoom, focus
and positioning for each screen size and aspect ratio in a dedicated preset.
Use Clear Memory to delete a memory preset if you need to save a new combination of
lens settings in its place. Overwriting a saved memory preset is not possible.
Choose a de-gamma curve from 1.0, 1.8, 2.0, 2.2, 2.35 and 2.5.
Used correctly, the Gamma setting can improve contrast while maintaining good
details for blacks and whites.
If excess ambient light washes out the image and it is difcult to see details in dark
areas, lower the Gamma setting to compensate. This improves contrast while
maintaining good details for blacks. Conversely, if the image is washed out and
unnatural, with excessive detail in black areas, increase the setting.
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
0
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Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Image menu continued from previous page
Noise Reduction
• Temporal
A time-based lter that removes the noise on the luminance component.
• Block
This lter helps reduce block noise, which appears like small blocks in the image and
is caused by MPEG compression.
• Mosquito
This lter helps reduce mosquito noise, which appears around the edges of the image
and is caused by the image compression algorithm.
• Horizontal, Vertical
These lters soften the image.
• Reset
Temporal
Block
Mosquito
Horizontal
Vertical
Reset
V Position
H Position
Phase
Tracking
Sync Level
Notes
Noise Reduction
2
0
0
0
0
Position and Phase
100
100
100
100
100
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Color menu
Color Space
In most cases, the Auto setting determines the correct colorspace to use. If it does not,
you can choose a specic colorspace:
Choose from Auto, YPbPr, YCbCr, RGB PC and RGB Video.
Color
Color Space
Color Mode
ColorMax
Manual Color Matching
Color Temperature
Gains and Lifts
Color
Color Space
Color Mode
ColorMax
Manual Color Matching
Color Temperature
Gains and Lifts
Auto
ColorMax
Peak
Native
Auto
Native
ColorMax
Auto
Auto
Peak
YPbPr
100
YCbCr
Native
100
RGB PC
100
RGB Video
Notes
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Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Color menu continued from previous page
Color Mode
The projector can work in the following color modes: ColorMax, Manual Color Matching,
Color Temperature and Gains and Lifts.
ColorMax
1. Set Color Mode to ColorMax.
2. Navigate to the ColorMax setting. Choose from REC709, EBU, SMPTE, Native,
User 1 and User 2.
User 1 and User 2 are user-dened color gamuts set via the Setup > ColorMax menu.
Color
Color Space
Color Mode
ColorMax
Manual Color Matching
Color Temperature
Gains and Lifts
Auto
ColorMax
Peak
REC709
EBU
SMPTE
Native
User 1
User 2
Notes
Only one color mode can be
selected at a time. Settings used by
the other color modes are disabled.
See Setup menu for further
information about setting up the
User 1 and User 2 color gamuts.
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Color menu continued from previous page
Manual Color Matching
1. Set Color Mode to
Manual Color Matching.
2. Open the Manual Color Matching
submenu.
Here you can do the following:
• Switch Auto Test Pattern On
and Off.
• Adjust Hue, Saturation
and Gain settings for each
individual color to improve the
color balance of the projected
image.
• Adjust white balance RGB
values.
• Reset all values.
Manual Color Matching — Red
Hue
Saturation
Gain
100
100
100
Manual Color Matching
Auto Test Pattern
Red
Green
Blue
Yellow
Cyan
Magenta
White Balance
Reset
Off
Manual Color Matching — White
Red
Green
Blue
100
100
100
Notes
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For more details about the Hue,
Saturation and Gain settings,
see Color matching parameters
explained further in this guide.
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Color menu continued from previous page
Color matching parameters explained
The levels of hue, saturation and gain in the
Manual Color Matching menu change the
color values in the following ways:
1
Hue
Species the position of each color
(red, yellow, green, cyan, blue and
magenta) relative to its neighboring
colors.
2
Saturation
Species the level of white in each
color (i.e. how “pale” each color is).
3
Gain
Controls the amount of light that goes
into each color, i.e. the lowest gain
would produce black.
MAGENTA
RED
WHITE
CYAN
1
YELLOW
GREENBLUE
Notes
2
RED
BLACK
3
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Color menu continued from previous page
Color Temperature
1. Set Color Mode to Color Temperature.
2. Navigate to the Color Temperature setting. Choose a value from 3200K (warmer)
to 9300K (cooler) or Native (no correction).
Color
Color Space
Color Mode
ColorMax
Manual Color Matching
Color Temperature
Gains and Lifts
Auto
Color Temperature
3200K
Peak
5400K
6500K
Native
7500K
9300K
Native
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Notes
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Color menu continued from previous page
Gains and Lifts
Lifts allow you to adjust black levels of individual colors, while gains adjust the bright part
of the scale.
Set the sliders as required.
Red Lift
Green Lift
Blue Lift
Red Gain
Green Gain
Blue Gain
Reset
Notes
Gains and Lifts
100
100
100
100
100
100
Operating Guide
Rev A March 2017
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Page 57
Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu
This menu allows you to compensate for image distortions caused by an unusual
projection angle or irregular screen surface.
Aspect Ratio
This feature denes the aspect ratio of the source.
Use the Screen Setting feature (Setup menu) to dene the screen aspect ratio. It will enable the aspect ratio dened here best t the actual
screen.
If you choose a preset aspect ratio from here, it will give you the best t for your selection.
Choose from:
Aspect Ratio
Digital Zoom
Overscan
Blanking
Keystone
4 Corners
Rotation
Pincushion / Barrel
Arc
Custom Warp
Geometry
Source
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Off
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Off
• 5:4
• 4:3
• 16:10
• 16:9
• 1.88
• 2.35
• TheaterScope
• Source
• Unscaled
Notes
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Some combinations of
aspect ratios (selected from
Geometry > Aspect Ratio and
from Setup > Screen Setting)
may result in black bars all around
the image: letterboxing and
pillarboxing due to the disagreeing
width and height of image and
frame.
See next page for further information
about the TheaterScope aspect
ratio.
Operating Guide
Rev A March 2017
page 49
Page 58
Digital Projection Mercury Quad Series
Black margin – part of the source
Black margin – part of the source
USING THE PROJECTOR
Theaterscope setting
The TheaterScope setting is used in combination with an anamorphic lens to restore 2.35:1 images packed into a 16:9 frame. Such images
are projected with black lines at the top and bottom of the 16:9 screen to make up for the difference in aspect ratios.
Without an anamorphic lens and without the TheaterScope setting applied, a 16:9 source containing a 2.35:1 image looks like this:
If we change the setting to TheaterScope, the black lines will disappear but the image will stretch vertically to reach the top and bottom of
the DMD™:
Notes
TheaterScope is used with an
anamorphic lens.
If you use TheaterScope, set your
screen aspect ratio to 16:9.
An anamorphic lens will stretch the image horizontally, restoring the original 2.35 ratio:
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
.Geometry menu continued from previous page
Digital Zoom
Digital zooming enlarges a section of the image, while the area outside the enlarged section
is cropped out to preserve the overall image size.
• Digital Zoom denes the level of zoom that needs to be applied. If Digital Zoom is set
to 0, then the other settings in the menu will be disabled.
• Digital Pan and Digital Scan specify the area that is being enlarged:
• Digital Pan adjusts the horizontal coordinates.
• Digital Scan adjusts the vertical coordinates.
Digital Zoom
Digital Pan
Digital Scan
Reset
Digital Zoom
0
0
0
Notes
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Overscan
Use this setting to compensate for noisy or badly dened image edges.
Crop removes unwanted artifacts from the edges of your image by cropping the edges.
Zoom increases the size of the image to force the edges off-screen.
Geometry
Aspect Ratio
Digital Zoom
Overscan
Blanking
Keystone
4 Corners
Rotation
Pincushion / Barrel
Arc
Custom Warp
Source
Off
Off
Crop
Zoom
Off
Notes
Some settings may be unavailable
depending on other settings. For
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more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Image with noisy edgesOverscanned image
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Blanking
Use this feature to:
• t an odd-sized screen;
• cut off timecode dots in the top line of a picture;
• cut off subtitles, etc.
Select the edge you wish to blank and use the LEFT and RIGHT arrow buttons to
determine the amount of correction.
Use the Reset command to restore blanked edges.
Top
Bottom
Left
Right
Reset
Blanking
Notes
Some settings may be unavailable
0
0
0
0
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Keystone
Use this setting to compensate for any distortion caused by the projector being in a
different horizontal or vertical plane to the screen.
Keystone example
1
The projector is positioned at an angle
2
The resulting image is distorted
3
The image is corrected when Keystone is applied
H Keystone
V Keystone
Rotation
Reset
Keystone
Notes
Some settings may be unavailable
0
0
0
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
123
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Keystone settings
1
Projector to the left
The projector is positioned
to the left of the screen.
To correct, apply a positive
Horizontal Keystone
value using the RIGHT
arrow button.
2
Projector to the right
The projector is positioned
to the right of the screen.
To correct, apply a negative
Horizontal Keystone
value using the LEFT arrow
button.
3
Projector high
The projector is positioned
above the screen at a
downward angle.
To correct, apply a negative
Vertical Keystone value
using the DOWN arrow
button.
Notes
1
2
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
4
Projector low
The projector is positioned
below the screen at an
upward angle.
To correct, apply a positive
Vertical Keystone value
using the UP arrow button.
5
Projector straight
The projector is directly
opposite the screen at a
right angle both horizontally
and vertically.
No correction is needed.
Operating Guide
4
53
Horizontal and vertical keystone corrections
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
4 Corners
For each corner, apply horizontal and / or vertical correction as necessary to restore the
rectangular shape of the image.
Top Right Corner example
In this illustration, the top right corner requires both horizontal and vertical correction.
4 Corners
Top Left Corner
Top Right Corner
Bottom Left Corner
Bottom Right Corner
Reset
Top Right Corner Adjustment
Top Right Corner x
Top Right Corner y
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Corner corrections provide a simple
setup for awkward installations and
irregular shaped screens that may
distort the image. To apply a similar
(butlessexible)correction,while
preserving the original aspect ratio
of the image, use the Keystone
menu.
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
Top Right Corner correction
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Rotation
Use this feature for example to correct a mounting error causing the image not to be level
with the screen.
Rotation example
1
DMD™ area
The DMD™ is not rotated. It still covers the area that would be occupied by the
image without correction.
2
Rotated image
The image is smaller than the surrounding DMD™ area. It is scaled in order to
remain within the DMD™ area.
3
Angle of rotation
The angle equals a quarter of the Rotation setting.
In this example the angle is 5°, therefore Rotation = 20.
1
Rotation
Reset
Rotation
Notes
0
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
2
Operating Guide
3
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Pincushion / Barrel
Pincushion or barrel distortions are the result of poor or incorrect tensioning of the screen
or using a surface that is not at.
Use the Pincushion / Barrel control to compensate electronically for such distortions.
You can also use this menu to make simple panoramic screen corrections without using
external processors.
Pincushion / Barrel example
The illustration shows pincushion and barrel correction applied both horizontally and vertically, in equal measures.
H Pin/Barrel
V Pin/Barrel
Keystone
Reset
Pincushion / Barrel
Notes
Some settings may be unavailable
0
0
u
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
PincushionBarrel
Rev A March 2017
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Arc
This is a geometric correction similar to pincussion and barrel but applied one side at a
time, asymmetrically. For example, you can apply the correction to the top while the bottom
remains unchanged.
Top
Bottom
Left
Right
Reset
Arc
Notes
0
0
0
0
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Geometry menu continued from previous page
Custom Warp
Set to Off, User 1 or User 2 as required.
Geometry
Aspect Ratio
Digital Zoom
Overscan
Blanking
Keystone
4 Corners
Rotation
Pincushion / Barrel
Arc
Custom Warp
Source
Off
Off
Off
User 1
User 2
Notes
Some settings may be unavailable
depending on other settings. For
u
u
u
u
u
u
u
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Edge Blend menu
Use this menu to blend together images from an array of two or more projectors.
The feature feathers the light output of the projector within the edges that overlap with
other projectors in the array: as a result, the overlapping edges are evenly lit and easily
blend in with the rest of the image.
• Edge Blend
Enable and disable Edge Blend
• Align Pattern
Add markers to the image showing the edges of the blend area and making the
overlaps more visible to help adjust the physical position of the projectors in the array.
• Blend Width
Determine the width of the blended regions.
• Black Level Uplift
Adjust black levels to compensate if the blended regions appear brighter than the rest
of the image.
• Reset
Reset all Edge Blend settings to their factory default values.
Edge Blend
Align Pattern
Blend Width
Black Level Uplift
Reset
Edge Blend
On
Off
Notes
When Edge Blend is set to Off,
u
u
all other edge blend settings are
disabled.
The picture in the blend region
needs to be delivered to all
overlapping projectors, which
may require a special setup of the
source.
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Edge Blend menu continued from previous page
Blend Width
Use the LEFT and RIGHT arrow buttons to set the width of the blended regions:
1
Top
2
Bottom
3
Left
4
Right
3
12
4
Top
Bottom
Left
Right
Blend Width
0
0
0
0
Notes
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Edge Blend menu continued from previous page
Black Level Uplift
Black in the blended regions appears less dark than in the rest of the image. To
compensate fo this, use this menu to raise the black levels of the rest of the image:
• Set All to the required amount of black level correction. This will apply equal
correction to the black levels of all colors.
• If necessary, use the individual color sliders (Red, Green and Blue) for ne
adjustment.
You may experience artifacts at the edges where the blended region of one projector
overlaps the pond of mirrors of its neighbor. In the example below, the blended image
comes from two projectors, 1 and 2. Both images have black level uplift applied;
as a result, artifacts 3 and 4 have emerged at the edges where the black level uplift
region of one projector overlaps the pond of mirrors of the other.
To remove the artifacts, you need to slightly reduce the size of the black level uplift region
of each projector so it does not overlap the pond of mirrors of the other projector.
• Depending on your array, use Top, Bottom, Left and/or Right to reduce the black
level uplift size. In the example below, use the Right slider of the projector on the
left 1 to remove the artifact on the right 4, and the Left slider of the projector
on the right 2 to remove the artifact on the left 3.
12
Black Level Uplift
Select Area
Top
Bottom
Left
Right
Color Adjustment
All
Red
Green
Blue
Notes
Enable Align Pattern from the
Edge Blend menu to see the black
0
0
0
0
0
0
0
0
level uplift area.
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Operating Guide
34
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
3D menu
Use this menu to enable, disable and set up 3D input, as follows:
• 3D Format — Off, Auto, Side by Side (Half), Top and Bottom, Dual Pipe and
Frame Sequential.
• Eye Swap — Normal and Reverse (set to Rever se if the left- and right-eye images
are displayed in the wrong order)
• Dark Time — 0.65 ms, 1.3 ms and 1.95 ms. Set to reduce the effect of images
overlapping while the glasses are switching.
• Sync Offset — use the LEFT and RIGHT arrow buttons to compensate for
signal processing delays in the projector.
• Sync Reference— External, Internal and Auto.
3D Format
Eye Swap
Dark Time
Sync Offset
Sync Reference
3D
100
Auto
Normal
1.95 ms
Internal
Notes
For further information about
supported 3D formats, see 3D
connections in the Connection
Guide.
If 3D Format is set to Off, all other
3D settings will be unavailable.
Some settings may be unavailable
depending on other settings. For
more information, see Possible
Combinations Of Settings further
in this guide.
Frame Sequential is supported on
the HDMI, DVI-D and DisplayPort
inputs only.
3D video is only possible on the
HDMI, HDBaseT, DisplayPort and
DVI inputs.
The Frame Packing format is
automatically detected by the
projector.
Operating Guide
See also 3D types and Some 3D
settings explained further in this
guide.
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
3D menu continued from previous page
3D types
In most situations you can use the Auto setting to have the projector automatically detect the
format. Otherwise, consider the notes below to help you set up the 3D input manually.
The following 3D formats are supported:
• Dual Pipe (LEFT and RIGHT)
The left and right eye images are delivered on two separate HDMI links, which the projector
will interleave for 3D display.
• Frame Packing
This format will be detected, re-synchronised, frame-multiplied and displayed at 96 Hz with
the left eye / right eye dominance automatically extracted from the video data. You need to
optimize Dark Time and Sync Delay manually to suit your chosen switching glasses.
• Top and Bottom
Sets the projector to reformat the video frames and map them to the display with the left
eye / right eye dominance automatically extracted from the video data. You need to optimize
Dark Time and Sync Delay manually to suit your chosen switching glasses.
Notes
L
HDMI 1
R
HDMI 2
Dual Pipe
L
R
Frame Packing
L
• Side by Side (Half): interlaced and progressive, 50 and 60Hz
The side-by-side image will be de-interlaced (if appropriate), resized and then sequentially
displayed at 100 or 120 Hz. The left eye / right eye dominance will be automatically extracted
from the video data, however you will need to optimize Dark Time and Sync Delay manually
to suit your chosen switching glasses.
Dark Time and Sync Delay need to be set only once, to optimize the image for the glasses in
use.
Operating Guide
R
Top-and-Bottom
LR
Side-by-Side (Half)
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
3D menu continued from previous page
Some 3D settings explained
Dark Time
Ghosting can be caused by the left and right images
overlapping during the time that the ZScreen or 3D
glasses are switching. Dark Time allows you to
minimize this effect.
Eye Swap
The outgoing 3D frames are in pairs - the dominant
frame being presented rst. You can determine which
frame should be the dominant one.
By convention the default setting is Left.
Sync Delay
The sync signal from the 3D server will be in phase with
the frames generated by its graphics card. However,
to compensate for processing delays in the projector,
Sync Delay introduces a delay to the sync output
signal sent to the ZScreen or 3D glasses.
Fully on
Fully off
sync signal
Incoming
video
Incoming
Left
Dark
time
Dominance Left
LEFT 1RIGHT 1LEFT 2RIGHT 2LEFT 3RIGHT 3
Dominance Right
Dark
time
Right
Dark
time
LEFT 3RIGHT 1LEFT 1RIGHT 2LEFT 2RIGHT 3
Notes
In order to achieve maximum light
output and a smooth grayscale,
whilst eliminating ghosting,
the following procedure is
recommended:
1. Set Dark Time to a value
appropriate to the glasses or
ZScreen, say 1.3 ms or 1.95 ms.
2. Adjust Sync Offset time to eliminate
ghosting and achieve a smooth
grayscale.
3. Repeat steps 1 and 2 until the best
result is obtained.
Operating Guide
Video signal with
processing delays (and
dark time adjustment)
Sync output signal
after delay adjustment
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
3D menu continued from previous page
Frame rate multiplication in 3D images
When displaying a low frame rate 3D video, the projector
multiplies the frame rate to obtain a icker-free image. For
example, a 60Hz frame rate is doubled to 120 Hz, or a 48 Hz
frame rate is tripled to 144 Hz.
Frame rate multiplication is an automatic process. It occurs in
the background and cannot be modied by the user.
IN
OUT
L1
R1L3
R1
L2R2
L1L1R1R2L2L3R2
x2 example
L2
Notes
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Lamp Control menu
• Lamp Selection
Choose from Dual, Triple and Quad.
• Power Mode
• Eco will automatically set the lamp power to 77%.
• Normal will set the power to 100%.
• Set to Custom if you wish to adjust the power manually.
• Power Level
This setting is only available if Power Mode is set to Custom.
Choose a value between 77% and 100%.
Lamp Selection
Power Mode
Power Level
Lamp Control
Notes
Quad
Normal
— — — —
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Setup menu
• Orientation
Choose from Front Tabletop, Front Ceiling, Rear Tabletop, Rear Ceiling,
Vertical Up and Vertical Down.
• High Altitude
Choose from On and Auto.
• Screen Setting
Choose from 16:10, 16:9 and 4:3.
• ColorMax
Set up user-dened color gamut values.
• Power On/Off
Access the submenu to set up automatic projector power on and power off.
• Clock Adjust
Access the submenu to set current date and local time.
Orientation
High Altitude
Screen Setting
ColorMax
Power On/Off
Clock Adjust
Startup Logo
Blank Screen
Trigger-1
Trigger-2
Auto SourceOff
Setup
q
• Startup Logo
Set this to On if you want the DP logo to show when the projector is rst switched on.
is available for download from the
Digital Projection website, free of
charge.
This tool is best used in conjunction
with a specialized light meter (a
photo spectrometer) to measure
color parameters within a particular
installation. However, the preloaded
generic factory default data set
is designed to give more than
satisfactory results.
A Target Data submenu is only
available if
User 1 or User 2.
to
Color > ColorMax is set
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Setup menu continued from previous page
Power On/Off
• Auto Power Off
Set this to On if you want the projector to go into STANDBY mode when no input
source is detected for 20 minutes.
• Auto Power On
Set this to On if you want the projector to start up immediately when the mains is
connected.
Set this to Off if you want the projector to go into STANDBY mode when the mains
is connected. In this case, the projector will not start up until the POWER button is
pressed on the control panel or the ON button is pressed on the remote control.
• Scheduled on/off
Access this submenu to create a weekly schedule for automatic on and off times:
1. Set a schedule:
• Use he UP and DOWN arrow buttons to highlight a row, then press
ENTER/OK to enable edit mode.
• Within a row, navigate with the LEFT and RIGHT arrow buttons. Set
values with he UP and DOWN arrow buttons.
• To exit edit mode, press ENTER/OK. Alternatively, press EXIT if you don’t
want the changes to take effect. Move to another row using he UP and
DOWN arrow buttons.
2. To enable the schedule, set Schedule to On.
Power On/Off
Auto Power Off
Auto Power On
Scheduled on/off
Off
Off
Scheduled on/off
ScheduleOff
SMT WTFSTime
OnT ¨¨¨¨¨¨ 12: 34
Off
T¨¨¨¨¨¨12: 34
T¨¨¨¨¨¨12: 34
On
Off
T¨¨¨¨¨¨12: 34
Notes
Scheduling only works if
Network > Standby Power is On.
u
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Setup menu continued from previous page
Clock Adjust
Use this menu to set date (in YYYY/MM/DD format), time (in HH:MM format) and time
zone.
The date and time set here will affect any schedule created within the Power On/Off
menu.
Clock Adjust
Date (YYYY/MM/DD)
Time (HH:MM)
Time Zone
2016:11:15
14:00
UTC 0
Notes
Notes
Operating Guide
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Setup menu continued from previous page
OSD Settings
• Language sets the OSD language.
• Menu Position determines where the OSD should appear ont he screen when
activated.
• Menu Transparency sets OSD transparency between 0% (no transparency), 25%,
50% and 75%.
• Time Out determines how long the OSD should remain on screen if no buttons are
pressed. Choose Always On to disable this feature.
• Message Box determines whether projector status messages should appear on the
screen.
Memory
The current image settings can be saved as a preset, which you can recall later. The
default settings can be recalled at any time as well.
Up to four custom presets can be stored for each input.
The following settings are saved in a preset:
• From the Image menu — Gamma, Brightness, Contrast, Saturation, Hue,
Sharpness and Noise Reduction
• From the Color menu — Color Space, Color Mode, ColorMax,
Color Temperature, Dynamic Black, RGB Lift and RGB Gain
• From the Geometry menu — Aspect Ratio and Overscan
OSD Settings
Language
Menu Position
Menu Transparency
Time Out
Message Box
Memory
Recall Memory
Save Settings
Notes
English
Center
0
30 Seconds
On
Presets from one input cannot be
applied to another input.
Default
Preset A
To recall a saved preset:
• Select Recall Memory and press ENTER/OK, then select a preset from Preset A to
Preset D. Select Default to load factory default values.
To save a preset:
• Select Save Settings and press ENTER/OK, then choose from Preset A, Preset B,
Preset C and Preset D.
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Digital Projection Mercury Quad Series
USING THE PROJECTOR
Network menu
• Network Mode
Choose between Projector Control and Service.
• Standby Power
If this setting is On, the LAN socket remains active when the projector is in STANDBY
mode. If the setting is Off, the LAN socket is disabled when the projector is in
STANDBY mode.
• DHCP, IP, Subnet Mask, Gateway, DNS
Set DHCP to On if the IP address is to be assigned by a DHCP server, or Off if it is to
be set here.
If DHCP is On, it will not be possible to edit IP Address, Subnet Mask, Gateway or
DNS.
If DHCP is set to Off, edit IP Address, Subnet Mask, Gateway and DNS as
required.
• MAC
This eld is read-only.
• AMX
When this feature is enabled the projector sends status updates to AMX
approximately every 30 seconds.
Network Mode
Standby Power
DHCP
IP
Subnet Mask
Gateway
DNS
MAC
AMX
Lamp SelectionQuad
Atmospheric Pressure
AC Voltage
Altitude Mode
Lamp Power
Lamp 1 Hours
Lamp 2 Hours
Lamp 3 Hours
Lamp 4 Hours0013 HRS
Lamp StatusOn / On / On / On
98988 Pa (116 m)
160V – 264V
Low
100%
0012 HRS
0014 HRS
0012 HRS
Thermal Status
Inlet Temp.
DMD Temp.
Lamp Voltage
Fan 1-3 Speed
Fan 4-6 Speed
Fan 7-9 Speed
Fan 10-12 Speed
Fan 13-15 Speed
Fan 16-18 Speed
Fan 19-21 Speed
Fan 22-24 Speed3985 / 5207 / 5123
Fan 25-26 Speed4584 / 4404
2. When prompted, press ENTER/OK to conrm your choice, or press EXIT to cancel.
Information
Model Name
Serial Number
Software Version 1
SoftwareVersion2
Active Source
WARNING
All user settings will be lost!
SignalFormatLaserHours
Press OK to confirm
Press Exit to cancel
SystemStatus
Thermal Status
Factory Reset
Factory Reset
Mercury Quad WUXGA
X000XXXXX0000
MD03-SE10-FE09
LE07-14-RE04-3092
HDMI
00041HRS
Notes
u
u
u
OK
Operating Guide
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Digital Projection Mercury Quad Series
POSSIBLE COMBINATIONS OF SETTINGS
Possible Combinations Of Settings
Some OSD settings cannot be used in combination with others. The table below shows the possible combinations.
A tick (ü) means that the combination is possible. A cross () means applying the new setting is impossible if the existing setting is being
used. A number sign (#) means applying the new setting will disable the existing one.
New
Setting
Existing
Setting
3D
Warp /
Geometry
Blending
Picture Mode
Color Temp.
Overscan
Aspect Ratio
3D
Warp /
Color
Mode
Geometry
Blending
Picture
Temp.
Overscan
Ratio
Aspect
Zoom
Digital
üüü
üüüüüüüü
üüüüüüüü
#
#
#
üüüüüüü
üüüüüüü
üüüüüüü
üüüüüüüü
PIP
Notes
Digital Zoom
PIP
Operating Guide
#
#
üüüüüüü
üüüüüüü
Rev A March 2017
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Digital Projection Mercury Quad Series
WEB CONFIGURATION UTILITY
Web Conguration Utility
Use the embedded Web
Conguration Utility to control the
projector via a LAN network:
1. Make sure the projector
is connected to a remote
computer via LAN.
2. From the remote computer,
access the LAN IP address
of the projector. The Web
Conguration Utility opens.
The utility’s features are arranged
in the following tabs:
Projector Status
1
View projector and
network information.
2
Projector Control
Access various projector
settings.
3
Network Setup
View and congure
network settings.
4
Alert Mail Setup
Set up error warnings and
regular status reports by
email.
1
2
3
4
Notes
The default LAN IP address is
192.168.0.100.
If you suspect this has been
changed, view the current
settings in the Setup menu.
For more information about
connecting the projector via LAN,
see the Connection Guide.
Network
Operating Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
WEB CONFIGURATION UTILITY
Projector Control page
From this page you can do the following:
• Switch the projector on and off (Power)
• Enable and disable the shutter (Blank)
• Select input source (Input Selection)
• Zoom, focus nad shift the image
(Lens Control)
Notes
If Standby Power is set to Off, the
LAN connection will be disabled
when the projector is in STANDBY
mode. To enable power on via LAN,
set
Network > Standby Power to
On.
Operating Guide
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Digital Projection Mercury Quad Series
WEB CONFIGURATION UTILITY
Network Setup page
From this page you can view and congure
network settings.
Notes
Changing network settings is only
possible if DHCP is set to Off.
Operating Guide
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Digital Projection Mercury Quad Series
WEB CONFIGURATION UTILITY
Alert Email Setup page
To receive error warnings and status reports
by email:
1. Navigate to the
Alert Mail Setup tab.
2. Enter user credentials, SMTP settings,
email addresses and preferences as
required.
Optionally, click Send Test Mail to test
your email settings.
For assistance with your network settings,
consult your network administrator.
Notes
Operating Guide
Rev A March 2017
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Mercury Quad Series
High Brightness Digital Video Projector
4
REFERENCE GUIDE
Rev A March 2017
Page 94
Digital Projection Mercury Quad Series
IN THIS GUIDE
IN THIS GUIDE
The DMD™ ........................................................................................................... 87
Choosing A Lens ................................................................................................ 89
A DMD™ (Digital Micromirror Device™) is a true digital light modulator which utilises an array of up to 2.3 million moving aluminium mirrors,
with each one representing a pixel in the nal projected image. The outermost micromirrors in the array remain inactive (pond of mirrors)
and are not used in constructing the image.
1
Casing
2
Light shield
3
Pond of mirrors
4
Array
Each mirror element is suspended over address electrodes by a torsion hinge between two posts.
1
Support posts
2
Mirror element
3
Torsion hinges
1
2
3
4
DMD™
1
2
Notes
4
Offset address electrode
Reference Guide
3
4
Mirror element with tilt mechanism
Rev A March 2017
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Digital Projection Mercury Quad Series
THE DMD™
Depending on the voltage polarity applied, each mirror will either tilt to the left to produce a bright pixel or to the right for a dark pixel. When
light is applied to the complete DMD™, only the light redirected from a mirror tilting to the left is projected.
Notes
1
Projection lens
2
Incoming light from the illumination module
3
Mirror element tilted to the right
4
Mirror element tilted to the left
5
Reected light, left tilt
6
Light dump
7
Reected light, right tilt
1
2
3
4
5
6
7
Light ow
The projector optically lters white light from the illumination module into its constituent red, green and blue. Each color illuminates a separate
DMD™ whose modulated output is then recombined with the other two to form the projected full color image.
1
Illumination module
2
Optical ltering of light into red, green and blue
3
Projection lens
123
white lightRGB light
4
DMD™ devices
5
Full color image displayed on screen
Reference Guide
blue
light
green
light
45
red
light
Filtering process
Rev A March 2017
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Digital Projection Mercury Quad Series
CHOOSING A LENS
Choosing A Lens
A number of lenses are available. Which lens you choose depends on the screen size, image aspect ratio, throw distance and light output.
The following table shows all available lenses in order of their throw ratios:
Throw ratioThrow distance range
0.67:1 xed lens 1.1 m - 10 m (3.6 ft - 33 ft)
1.12:1 xed lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.16 - 1.49:1 zoom lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.39 - 1.87:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
1.87 - 2.56:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
2.56 - 4.16:1 zoom lens 9.1 m - 45 m (29.9 ft - 147.6 ft)
4.16 - 6.96:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
6.92 - 10.36:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
To choose a lens, either calculate the throw ratio required, or use the lens charts provided in Appendix B at the end of this document.
Notes
For information about individual lens
part numbers, see Appendix A at
the end of this document.
Reference Guide
Rev A March 2017
page 89
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Digital Projection Mercury Quad Series
CHOOSING A LENS
Basic calculation
Identify the required lens by calculating the throw ratio.
A throw ratio is the ratio of the throw distance to the screen width:
Throw distance
Throw ratio =
Screen width
1. Use the formula above to obtain the required throw ratio.
2. Match the throw ratio with a lens from the table below:
Throw ratioThrow distance range
0.67:1 xed lens 1.1 m - 10 m (3.6 ft - 33 ft)
1.12:1 xed lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.16 - 1.49:1 zoom lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.39 - 1.87:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
1.87 - 2.56:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
2.56 - 4.16:1 zoom lens 9.1 m - 45 m (29.9 ft - 147.6 ft)
4.16 - 6.96:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
6.92 - 10.36:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
3. Ensure the required throw distance is within the range covered
by the lens.
Notes
1
2
The basic calculation on this page
does not take into consideration
DMD™ and image size, which could
affect the throw ratio. For a more
complex and realistic calculation,
see Full lens calculation in this
section.
When calculating the throw ratio, be
sure to use identical measurement
units for both the throw distance and
the screen width.
1
Screen width
For information about individual lens
2
Throw distance
part numbers, see Appendix A at
the end of this document.
Reference Guide
Rev A March 2017
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Digital Projection Mercury Quad Series
CHOOSING A LENS
Basic calculation example
1. Calculate the throw ratio using the formula.
Your screen is 4.5 m wide and you wish to place the projector
approximately 11 m from the screen. The throw ratio will then be
11
2. Match the result with the lens table.
The lens matching a throw ratio of 2.44 is the 1.87 - 2.56 : 1
zoom lens.
3. Check whether the lens covers the required throw distance.
The range quoted for the 1.87 - 2.56 : 1 zoom lens is 4 - 24 m.
The required distance of 11 m is within the range.
= 2.44
4.5
INFORMATION YOU NEED FOR THIS CALCULATION
• The throw ratio formula:
Throw distance
Throw ratio =
Screen width
• The lens table:
Throw ratioThrow distance range
0.67:1 xed lens 1.1 m - 10 m (3.6 ft - 33 ft)
1.12:1 xed lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.16 - 1.49:1 zoom lens 3 m - 15 m (9.8 ft - 49.2 ft)
1.39 - 1.87:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
1.87 - 2.56:1 zoom lens 4 m - 24 m (13.1 ft - 78.7 ft)
2.56 - 4.16:1 zoom lens 9.1 m - 45 m (29.9 ft - 147.6 ft)
4.16 - 6.96:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
6.92 - 10.36:1 zoom lens 12 m - 80 m (39.3 ft - 262.5 ft)
Notes
The basic calculation on this page
does not take into consideration
DMD™ and image size, which could
affect the throw ratio. For a more
complex and realistic calculation,
see Full lens calculation in this
section.
For information about individual lens
part numbers, see Appendix A at
the end of this document.
Reference Guide
Rev A March 2017
page 91
Page 100
Digital Projection Mercury Quad Series
CHOOSING A LENS
Full lens calculation
Introducing TRC
The choice of lens will affect the image size and will address discrepancies between the
DMD™ resolution and the source.
When an image lls the height of the DMD™ but not the width, it uses less than 100% of
the DMD™ surface. A lens chosen using the basic formula may produce an image that is
considerably smaller than the actual screen.
To compensate for loss of screen space in such situations, you need to increase the throw
ratio using a Throw Ratio Correction (TRC).
Example
Fig. 1 illustrates a 4:3 image within a WUXGA DMD™.
When a WUXGA projector is used for a 4:3 image, the image does not ll the width of the
DMD™, creating a pillarboxing effect - blank spaces to the left and right.
Fig. 2 shows the same image projected on a 4:3 screen using a standard lens (chosen with
the basic calculation).
The DMD™ accurately lls the width of the screen; however, the pillarboxing is now part of the
projected image and is transferred to the screen.
The DMD™ does not ll the height of the screen, which has caused letterboxing - further
blank spaces at the top and bottom of the screen.
The image is now surrounded by blank space, which can be removed if the throw ratio is
increased.
Notes
TRC can only be applied if greater
than 1. If TRC is 1 or less, disregard
it and calculate the throw ratio using
the basic formula.
Fig. 1
Fig. 2
Fig. 3 shows the image projected on the same screen with a lens chosen using TRC.
The increased throw ratio has allowed the 4:3 image to ll the 4:3 screen seamlessly.
Reference Guide
Fig. 3
Rev A March 2017
page 92
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