Digital Projection HIGHlite 660 Series Installation Manual

Page 1
Rev G July 2014
USER MANUAL
INSTALLATION AND QUICK-START GUIDE
CONNECTION GUIDE
OPERATING GUIDE
REFERENCE GUIDE
112-668G
HIGHlite 660 Series
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Rev G July 2014
Digital Projection HIGHlite 660 Series
i
About This Document
Please follow the instructions in this manual carefully to ensure safe and long-lasting use of the projector.
Keep this manual handy for future reference.
Symbols used in this manual
Many pages in this document have a dedicated area for notes. The information in that area is accompanied by the following symbols:
WARNING: this symbol indicates that there is a danger of physical injury to yourself and/or damage to the equipment unless
the instructions are closely followed.
ELECTRICAL WARNING: this symbol indicates that there is a danger of electrical shock unless the instructions are closely
followed.
NOTE: this symbol indicates that there is some important information that you should read.
Product revision
Because we at Digital Projection continually strive to improve our products, we may change specications and designs, and add new features
without prior notice.
Legal notice
Trademarks and trade names mentioned in this document remain the property of their respective owners. Digital Projection disclaims any proprietary interest in trademarks and trade names other than its own.
Copyright © 2014 Digital Projection Ltd. All rights reserved.
Notes
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Digital Projection HIGHlite 660 Series
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Introduction
Congratulations on your purchase of this Digital Projection product.
Your projector has the following key features:
Full range of digital and legacy analog inputs
Control of most aspects of the projector’s operation via LAN and RS232
Support for a number of aspect ratios and screen sizes
Non-linear warp adjustment by moving points on an interpolated grid
Ceiling mount and rear-screen installation options
Simultaneous display of two sources via Picture-In-Picture
Long lamp life
Motorised lens mount
A serial number is located on the back of the projector. Please record it here:
Notes
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CONTENTS
INSTALLATION AND QUICK-START GUIDE ..............................1
WHAT’S IN THE BOX? ...................................................................3
CONNECTING THE POWER SUPPLY ............................................. 4
PROJECTOR OVERVIEW ............................................................... 5
Front and rear views ............................................................................. 5
Control panel indicators ........................................................................ 6
REMOTE CONTROL ....................................................................... 7
Infrared reception .................................................................................. 7
Remote control 105-023 Rev B ............................................................. 8
Remote control 105-023 Rev A ........................................................... 10
POSITIONING THE SCREEN AND PROJECTOR ........................... 11
CHANGING THE LENS ................................................................. 12
Inserting a new lens ............................................................................ 12
Removing the lens .............................................................................. 13
OPERATING THE PROJECTOR .................................................... 14
Switching the projector on ................................................................... 14
Switching the projector off ................................................................... 14
Selecting an input signal or test pattern .............................................. 15
Input signal ........................................................................................ 15
Test pattern ........................................................................................ 15
Adjusting the lens ................................................................................ 16
Zoom ................................................................................................ 16
Focus ............................................................................................... 16
Shift ................................................................................................. 16
Adjusting the image............................................................................. 17
Orientation ......................................................................................... 17
Keystone ........................................................................................... 17
Picture .............................................................................................. 17
CONNECTION GUIDE ............................................................................19
SIGNAL INPUTS AND OUTPUTS .................................................. 21
CONTROL CONNECTIONS ........................................................... 23
OPERATING GUIDE ................................................................................25
USING THE MENUS ..................................................................... 27
Menus and sub-menus........................................................................ 27
Drop-down lists ................................................................................... 28
Sliders ................................................................................................. 29
Commands .......................................................................................... 29
Editing elds ........................................................................................ 30
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USING THE PROJECTOR ............................................................. 31
Main menu .......................................................................................... 31
Lens menu .......................................................................................... 32
Zoom ................................................................................................ 32
Focus ............................................................................................... 32
Center Lens ....................................................................................... 32
Nudge ............................................................................................... 32
Image menu ........................................................................................ 33
Video Filters ....................................................................................... 33
VGA Setup ......................................................................................... 33
Color menu.......................................................................................... 34
Gamut .............................................................................................. 34
Black Level and Gain sliders ................................................................... 34
Geometry menu .................................................................................. 35
Aspect Ratio ....................................................................................... 35
Overscan ........................................................................................... 35
Size & Position .................................................................................... 36
Geometry Engine ................................................................................. 37
Edge Blend menu................................................................................ 43
Array Width and Height ......................................................................... 43
Array H Position and V Position ............................................................... 43
S-Curve Value .................................................................................... 44
Blending ............................................................................................ 46
Segmentation ..................................................................................... 47
Blend Width........................................................................................ 49
Black Level Uplift ................................................................................. 49
Reduce Black Level Uplift Width .............................................................. 50
PIP menu ............................................................................................ 53
Lamps menu ....................................................................................... 54
Setup menu ......................................................................................... 55
Reset Default Settings .......................................................................... 55
Input Conguration ............................................................................... 56
Network ............................................................................................ 57
On Screen Display ............................................................................... 58
System ............................................................................................. 59
Setting up an IR address ....................................................................... 60
Information menu ................................................................................ 61
Lamps .............................................................................................. 61
Conguration ...................................................................................... 61
MENU MAP .................................................................................. 62
REFERENCE GUIDE ................................................................................69
THE DMD™ .................................................................................. 72
ASPECT RATIOS EXPLAINED ...................................................... 74
Aspect ratio examples for DMD™ resolution 1080p ........................... 75
Aspect ratio examples for DMD™ resolution WUXGA........................ 78
Aspect ratio example: TheaterScope .................................................. 81
CONTENTS (continued)
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SCREEN REQUIREMENTS ........................................................... 82
Fitting the image to the DMD™ ........................................................... 82
1080p images displayed full width ............................................................ 82
1080p images displayed full height ........................................................... 83
WUXGA images displayed full width ......................................................... 84
WUXGA images displayed with a height of 1080 pixels .................................. 84
WUXGA images displayed full height ........................................................ 85
Diagonal screen sizes ......................................................................... 86
Fitting the image to the screen ............................................................ 87
Positioning the screen and projector ................................................... 88
CHOOSING A LENS ..................................................................... 89
Choosing a lens by calculation............................................................ 90
Basic calculation .................................................................................. 90
Basic calculation example ...................................................................... 91
Full lens calculation .............................................................................. 92
Full lens calculation example .................................................................. 95
Lens charts.......................................................................................... 96
How to use the lens charts ..................................................................... 96
How to nd the right lens chart ................................................................ 97
1080p (1920 x 1080 pixels) .................................................................... 97
WUXGA (1920 x 1200 pixels).................................................................. 98
DMD™ resolution 1080p / WUXGA, full DMD™ width images ......................... 99
DMD™ resolution 1080p, 1.25:1 images .................................................. 100
DMD™ resolution 1080p, 1.33:1 images .................................................. 101
DMD™ resolution 1080p, 1.6:1 images ................................................... 102
DMD™ resolution 1080p, 1.66:1 images .................................................. 103
DMD™ resolution WUXGA, 1.25:1 images ............................................... 104
DMD™ resolution WUXGA, 1.33:1 images ............................................... 105
POSITIONING THE IMAGE ......................................................... 106
Maximum offset range ....................................................................... 108
INPUT CONNECTIONS ............................................................... 109
Computer source............................................................................... 109
Video source ..................................................................................... 109
EDID on the DVI and VGA inputs...................................................... 11 0
Using HDMI/DVI switchers with the projector ................................... 110
CONTROL CONNECTIONS ..........................................................111
LAN connection ..................................................................................111
RS232 connection ............................................................................. 112
WIRING DETAILS ........................................................................113
Signal inputs and outputs .................................................................. 113
Input 1: VGA ..................................................................................... 113
Input 2: HDMI ................................................................................... 114
Output: SPDIF .................................................................................. 114
Input 3: DVI ...................................................................................... 115
Input 4: 3G-SDI ................................................................................. 11 6
Input 5: Composite 1 .......................................................................... 116
Input 6: S-Video ................................................................................ 116
Input 7: Component ............................................................................ 116
Input 8: CVBS ................................................................................... 116
Control connections .......................................................................... 117
Wired remote control .......................................................................... 117
RS232 ............................................................................................ 118
LAN connection ................................................................................. 118
EDGE BLEND AND BLACK LEVEL UPLIFT .................................119
APPENDIX A: LENS PART NUMBERS ........................................ 120
CONTENTS (continued)
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APPENDIX B: SUPPORTED SIGNAL INPUT MODES .................. 121
APPENDIX C: GLOSSARY OF TERMS ....................................... 124
CONTENTS (continued)
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Digital Projection HIGHlite 660 Series
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INSTALLATION AND QUICK-START GUIDE
HIGHlite 660 Series
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Digital Projection HIGHlite 660 Series IN THIS GUIDE Installation and Quick-Start Guide
Rev G July 2014
IN THIS GUIDE
What’s In The Box? ............................................................................................. 3
Connecting The Power Supply ........................................................................ 4
Projector Overview ............................................................................................. 5
Front and rear views ...................................................................................................5
Control panel indicators .............................................................................................6
Remote Control .................................................................................................... 7
Infrared reception ........................................................................................................7
Remote control 105-023 Rev B ..................................................................................8
Remote control 105-023 Rev A .................................................................................10
Positioning The Screen And Projector ....................................................... 11
Changing The Lens ........................................................................................... 12
Inserting a new lens ..................................................................................................12
Removing the lens ....................................................................................................13
Operating The Projector ................................................................................. 14
Switching the projector on .......................................................................................14
Switching the projector off .......................................................................................14
Selecting an input signal or test pattern .................................................................15
Input signal ......................................................................................................................15
Test pattern .....................................................................................................................15
Adjusting the lens .....................................................................................................16
Zoom ...............................................................................................................................16
Focus ..............................................................................................................................16
Shift .................................................................................................................................16
Adjusting the image ..................................................................................................17
Orientation ......................................................................................................................17
Keystone .........................................................................................................................17
Picture .............................................................................................................................17
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Digital Projection HIGHlite 660 Series WHAT’S IN THE BOX? Installation and Quick-Start Guide
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What’s In The Box?
Notes
Make sure your box contains
everything listed. If any pieces are missing, contact your dealer.
Only one remote will be supplied
with the projector. For more information, see Remote Control further in this guide.
You should save the original box
and packing materials, in case you ever need to ship your projector.
The projector is shipped without a
lens.
Only one power cable - dependent
on the destination territory - will be supplied with the projector.
Remote control
(105-023) Rev A or B
4x AAA batteries
Power cable, United Kingdom
(102-180)
User Manual on disc
(115-759)
Important Information (111-971)
Power cable, Europe
(102-163)
Power cable, North America
(102-165)
Projector
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
HD-T
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE
SWAP
MAIN/PIP SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
Page 12
Digital Projection HIGHlite 660 Series CONNECTING THE POWER SUPPLY Installation and Quick-Start Guide
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Connecting The Power Supply
Lift the cable lock up, push the mains connector in rmly and
push the lock down to secure the cable.
1
AC mains inlet with cable lock
Rear view of the projector
1
Notes
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not use a damaged power cable.
Page 13
Digital Projection HIGHlite 660 Series PROJECTOR OVERVIEW Installation and Quick-Start Guide
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Projector Overview
Front and rear views
1
Front infrared window
2
Lens
3
Air outlet
4
Adjustable feet
5
Control panel
6
Rear infrared window
7
Connection panel
8
Power switch and power connection
9
Air inlet
9
5
8
76
Rear view
Front view
1
2
4
3
Notes
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Digital Projection HIGHlite 660 Series PROJECTOR OVERVIEW Installation and Quick-Start Guide
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Control panel indicators
1
Power indicator
Behavior Meaning
Off The projector is switched off.
On (amber) The projector is in Standby mode.
On (green) The projector is switched on (Normal mode).
2
Shutter indicator
Behavior Meaning
On (amber) The shutter is closed.
On (green) The shutter is open.
3
Error indicator
Behavior Meaning
On (red) Voltage Error
Flashing Temperature Error
4
Lamp 1 and Lamp 2 indicators
Behavior Meaning
On (green) The lamp is switched on (100%). On (amber) The lamp is switched on (85-99%).
Flashing (green) The lamp is warming up.
Flashing (amber) The lamp is cooling down.
Flashing (red) Lamp Error
5
Infrared indicator
Behavior Meaning
Flashing (blue) The projector is receiving input from the remote control.
Notes
During startup all LEDs light up
at the same time to indicate the projector is carrying out a self-test.
3
1 2
4 5
Page 15
Digital Projection HIGHlite 660 Series REMOTE CONTROL Installation and Quick-Start Guide
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Remote Control
The projector is equipped with one of the remote control devices shown here. The device on the left (105-023 Rev B) was introduced in June 2013; a projector purchased before that date is equipped with the device on the right, 105-023 Rev A.
Both devices and their functions are described in the following pages.
Infrared reception
The projector has infrared sensors at the front and back.
The angle of acceptance is 40°. Make sure that the remote control is within the angle of acceptance when trying to control the projector.
Notes
Infrared reception is conrmed by
the blue IR LED ashing on the
control panel.
The infrared receivers are disabled
when a remote control is connected via a cable. For more information, see Control Connections in the Connection Guide.
CTRL FOCUS
AUTO
INFO
SHIFT
ZOOM
MENU INPUT
OK
EXIT
INPUT
1RGB1 3 DVI RED
4 SDI 5 VID 6SVID GREEN
7 COM 8 9 BLUE
PRESET
FUNC ADDR SAVE
LIGHT
BRI
10+ 0 # TEST
OFF
ON
OSD
ON
OFF
POWER
OPEN
CLOSE
SHUTTER
+
_
2RGB2
PRESET
SAVE
CON SAT MAGNIFY PHASE
A B C D
J K L M
E F G H
N P R S
OSD POS
KEYST
PAN ASPECT
RPY
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
HD-T
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE SWAP
MAIN/PIP
SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
Remote (105-023)
Rev A
Remote (105-023)
Rev B
40°
40°
Infrared reception
Page 16
Digital Projection HIGHlite 660 Series REMOTE CONTROL Installation and Quick-Start Guide
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Remote control 105-023 Rev B
1
Transmit indicator
Flashes when the remote control sends a signal to the projector. Lights solidly when the projector is in LENS ADJUSTMENT mode.
2
Power ON / OFF
3
ALT
Press and hold this button, then press a green-labeled button.
4
Shutter OPEN / CLOSE
5
MENU
Access the projector OSD (on-screen display).
6
Navigation
Navigate through the menus with the arrows, conrm your choice with OK.
7
Input selection
Select input source.
8
Image adjustment
Adjust brightness, contrast and gamma. Press this button while holding the ALT button down to switch red, green and blue channels on and off.
9
Remote control backlight ON / OFF
Make the remote control buttons glow in the dark, or switch this feature off.
continues on next page...
Notes
Only the controls shown highlighted
are used on this projector.
For more information about
LENS ADJUSTMENT mode, see
Adjusting the lens further in this
guide.
Remote control 105-023 Rev B
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
AUX
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE
SWAP
MAIN/PIP
SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
1
2
6
7
8
9
3
4
5
Page 17
Digital Projection HIGHlite 660 Series REMOTE CONTROL Installation and Quick-Start Guide
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Remote control 105-023 Rev B - continued from previous page
10
Lens controls
Adjust position, zoom and focus.
11
PIP ON/OFF
When in PIP mode, display or hide the PIP image.
12
Test
Switch to test pattern.
13
IR address
Set up an address to match the IR address of a projector.
Notes
Only the controls shown highlighted
are used on this projector.
For more information about IR
addresses, see Setting up an IR
address in the Operating Guide.
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
AUX
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE
SWAP
MAIN/PIP
SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
Remote control 105-023 Rev B
10
11
13
12
Page 18
Digital Projection HIGHlite 660 Series REMOTE CONTROL Installation and Quick-Start Guide
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Rev G July 2014
Remote control 105-023 Rev A
1
Transmit indicator
Flashes when the remote control sends a signal to the projector. Lights solidly when the projector is in LENS ADJUSTMENT mode.
2
Power ON / OFF
3
MENU
Access the projector OSD (on-screen display).
4
Navigation
Navigate through the menus with the arrows, conrm your choice with OK.
5
Input selection
Select input source.
6
Image adjustment
Adjust brightness, contrast and saturation.
7
Remote control backlight ON / OFF
Make the remote control buttons glow in the dark, or switch this feature off.
8
Shutter OPEN / CLOSE
9
Lens controls
Adjust position, zoom and focus.
10
IR address
Set up an address to match the IR address of a projector.
Notes
Only the controls shown highlighted
are used on this projector.
For more information about
LENS ADJUSTMENT mode, see
Adjusting the lens further in this
guide.
For more information about IR
addresses, see Setting up an IR
address in the Operating Guide.
CTRL FOCUS
AUTO
INFO
SHIFT
ZOOM
MENU INPUT
OK
EXIT
INPUT
1 RGB1 3 DVI RED
4 SDI 5 VID 6 SVID GREEN
7 COM 8 9 BLUE
PRESET
FUNC ADDR SAVE
LIGHT
BRI
10+ 0 # TEST
OFF
ON
OSD
ON
OFF
POWER
OPEN
CLOSE
SHUTTER
+
_
2 RGB2
PRESET
SAVE
CON SAT MAGNIFY PHASE
A B C D
J K L M
E F G H
N P R S
OSD POS
KEYST
PAN ASPECT
RPY
Remote control 105-023 Rev A
1
2
4
5
6
7
8
9
10
3
Page 19
Digital Projection HIGHlite 660 Series POSITIONING THE SCREEN AND PROJECTOR Installation and Quick-Start Guide
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Positioning The Screen And Projector
1. Install the screen, ensuring that it is in the best position for viewing by your audience.
2. Mount the projector, ensuring that it is at a suitable distance
from the screen for the image to ll the screen. Set the
adjustable feet so that the projector is level, and perpendicular to the screen.
The dimension drawing below shows the positions of the feet for
table mounting, and the xing holes for ceiling mounting.
1
Four adjustable feet
2
Six M6 holes for ceiling mount
The screws should not penetrate more than 15 mm (0.6 in.) into the body of the projector.
Notes
Always allow the projector to
cool for ve minutes before
disconnecting the power or moving the projector.
Ensure that there is at least
30 cm (12 in.) of space between the ventilation outlets and any wall, and 10 cm (4 in.) on all other sides.
Do not stack more than three
projectors.
Do not tilt the projector more than
±12° from side to side when in use, as this may cause serious lamp failure, damage the lamp module and cause extra cost on replacement.
±12°
360°
1
2
1
1
1
2
2
2
2
2
Page 20
Digital Projection HIGHlite 660 Series CHANGING THE LENS Installation and Quick-Start Guide
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Changing The Lens
Inserting a new lens
1. Remove the six screws 1 securing the front cover to the body of the projector.
2. Remove the front cover 2 from the projector.
3. Remove the lens from its packaging and remove the two protective caps from the front and back of the lens.
4. Insert the lens 3 into the lens aperture, making sure that the plug on the zoom drive mechanism lines up with the socket 4 on the right of the lens aperture.
5. Push the lens in rmly as far as it will go.
6. Rotate the lens clockwise as far as it will go.
7. Replace the front cover and secure it with the six screws.
Notes
Before changing the lens,
always make sure the projector is switched off and fully disconnected from its power supply.
Always allow the lamp to cool for
ve minutes before:
- disconnecting the power
- moving the projector
When changing the lens, avoid
using excessive force as this may damage the equipment.
Avoid touching the surface of the
lens as this may result in image impairment.
Take care to preserve the original
lens packaging and protective caps for future use.
2
1
4
3
Page 21
Digital Projection HIGHlite 660 Series CHANGING THE LENS Installation and Quick-Start Guide
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Removing the lens
1. Remove the six screws 1 securing the front cover to the body of the projector.
2. Remove the front cover 2 from the projector.
3. Push down the lens holder tab 3.
4. Rotate the lens anti-clockwise
5. Pull the lens forward to remove it from the lens aperture.
2
1
3
Notes
Before changing the lens,
always make sure the projector is switched off and fully disconnected from its power supply.
Always allow the lamp to cool for
ve minutes before:
- disconnecting the power
- moving the projector
When changing the lens, avoid
using excessive force as this may damage the equipment.
Avoid touching the surface of the
lens as this may result in image impairment.
Take care to preserve the original
lens packaging and protective caps for future use.
Page 22
Digital Projection HIGHlite 660 Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
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Rev G July 2014
Operating The Projector
Switching the projector on
1. Connect the power cable between the mains supply and the projector. Switch on at the switch next to the power connector.
2. Wait until the self-test has completed and the standby indicator on the projector control panel shows amber. The lamp will be off and the projector will be in STANDBY mode.
3. Press ON on the remote control or the control panel and hold for three seconds, to switch the projector ON. The power indicator on the control panel will show green, the lamp will light and the shutter will open.
Switching the projector off
1. Press OFF on the remote control or the control panel, and hold for three seconds. The power indicator on the control panel will show amber, the lamp will go out and the cooling fans will run for a short time until the projector enters STANDBY mode.
2. If you need to switch the projector off completely, switch off at the mains power switch next to the power connector and then disconnect the power cable from the projector
Notes
The self-test is running when all the
LEDs on the control panel are lit.
Always allow the lamp to cool for
ve minutes before:
- disconnecting the power
- moving the projector
Page 23
Digital Projection HIGHlite 660 Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
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Rev G July 2014
Selecting an input signal or test pattern
Input signal
1. Connect an image source to the projector.
2. Switch to the input you want to display:
Press one of the input buttons on the remote control, or
Open the On-screen display (OSD) by pressing MENU. Select an input signal from the Input
Selection menu, using the UP and DOWN arrow buttons, then press OK.
Test pattern
To display a test pattern:
1. Open the OSD by pressing MENU.
2. Select Test Pattern from the Input Selection menu, using the UP and DOWN arrow buttons, then press OK.
3. Select a pattern from the Test Pattern menu, using the UP and DOWN arrow buttons, then press OK.
4. Close the OSD by pressing MENU again.
Notes
For full details of how to use the
controls and the menu system, see the Operating Guide.
If the projector is switched off while
in TEST PATTERN mode, it will still be in TEST PATTERN mode when switched on again.
Page 24
Digital Projection HIGHlite 660 Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
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Rev G July 2014
Adjusting the lens
The lens can be adjusted using the Lens menu, or:
Zoom
Press ZOOM, then use the UP and DOWN arrow buttons on the keypad or remote control to adjust the size of the image on the screen.
When the adjustment is nished, press EXIT.
Focus
Press FOCUS, then use the UP and DOWN arrow buttons on the keypad or remote control to adjust the focus. When the adjustment is
nished, press EXIT.
Shift
• Press SHIFT, then use the UP, DOWN, LEFT and RIGHT arrow buttons on the keypad or remote control to adjust the position of the
image on the screen. When the adjustment is nished, press EXIT.
Notes
When any of the three lens
adjustment buttons is pressed, the blue Transmit indicator on the remote control will light for 10 seconds:
After 10 seconds, if no adjustment
has been made, the indicator will go out and the lens adjustment button must be pressed again to resume adjustment.
To end the adjustment before 10
seconds has elapsed, press the
EXIT button.
All other adjustments will be locked
out until the lens adjustment is ended.
Page 25
Digital Projection HIGHlite 660 Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
17
Rev G July 2014
Adjusting the image
Orientation
This can be set from the Setup menu.
Select the orientation which suits the positioning of the projector.
Keystone
This can be set from the Geometry menu.
Picture
Settings such as Brightness and Contrast can be set from the Image menu.
• You can also set Brightness, Contrast or Gamma by pressing BRI, CON or GAMMA on the remote
control.
Notes
Main Menu
Setup
Lens shift works from the audience’s
perspective, regarless of projector orientation. For example, SHIFT UP moves the image toward the ceiling in both Desktop and Ceiling mode.
Main Menu
Geometry
Main Menu
Image
For full details of how to use the
controls and the menu system, see the Operating Guide.
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Digital Projection HIGHlite 660 Series Installation and Quick-Start Guide
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CONNECTION GUIDE
HIGHlite 660 Series
Page 28
Digital Projection HIGHlite 660 Series IN THIS GUIDE Connection Guide
Rev G July 2014
IN THIS GUIDE
Signal Inputs And Outputs ............................................................................. 21
Control Connections ........................................................................................ 23
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Signal Inputs And Outputs
1
Component
When using RGsB or RGBS:
Set Component Colour Space in the Setup/Input
Conguration menu to RGB.
Set Component Sync Type in the Setup/Input
Conguration menu to Auto, except when the projector has problems selecting between 3 Wire (RGsB) and 4 Wire (RGBS).
When using YPbPr:
Set Component Colour Space in the Setup/Input
Conguration menu to YPbPr.
2
DVI
This input can receive both analog and digital signal. Set
DVI-I Port in the Setup/Input Conguration menu to choose
between Analog and Digital.
3
HDMI
4
S/PDIF
Compatible audio sample packets on the HDMI input stream are decoded and output on the SPDIF connector. This is a digital output.
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Wiring
Details in the Reference Guide.
For further information on setting
up the DVI input, see Input
Configuration in the Operating
Guide.
1 2 3 4
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Digital Projection HIGHlite 660 Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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Signal Inputs And Outputs (continued)
5
Composite 1 (CVBS 1)
Connect a Composite Video input signal to the BNC connector.
6
S-Video
Connect to the 4-pin mini-DIN connector.
7
3G-SDI
If two video streams are being transmitted, set 3G Level B
Stream in the Setup/Input Conguration menu to choose
one of them.
8
VGA
Use Auto Setup in the Image/VGA Setup menu.
9
Composite 2 (CVBS 2)
Connect a Composite Video input signal to the RCA phono
connector CVBS2.
8 9
5
6
7
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Wiring
Details in the Reference Guide.
For more VGA settings, see Image
menu in the Operating Guide.
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Control Connections
1
Update port
All of the projector’s features can be controlled via a serial connection, using the commands described in the Protocol
Guide.
In addition, the Update port is used to download, via
LAN, rmware updates issued from time to time by Digital
Projection. Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a network hub.
2
RS232
All of the projector’s features can be controlled via a serial connection, using commands described in the Protocol Guide. Use a null-modem cable to connect directly to a computer, or a straight cable to connect to a modem.
3
LAN
The projector Warp function is controlled through this port. In addition, this port can be used with the Virtual OSD to control the projector. Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a network hub.
4
Wired remote output
To synchronise the control of multiple projectors, connect the wired remote output of one projector to the wired remote input of another.
Wired remote input
If infrared signals from the remote control cannot reach the projector due to excessive distance or obstructions such as walls or cabinet doors, you can connect an external IR repeater to the remote control input, and position its IR sensor within range of the operator.
5
Service port
The Service port is used to download, via USB, rmware
updates issued from time to time by Digital Projection.
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Wiring
Details in the Reference Guide.
For a list of all commands used to
control the projector via an RS232 or LAN connection, see the Protocol Guide.
For details on using the Virtual OSD,
see the Protocol Guide.
For further information about
LAN connectivity, see Control
Connections in the Reference
Guide.
Only one remote connection (RS232
or LAN) should be used at any one time.
Plugging in the remote control cable
will disable the infrared receivers.
1 2 3 4
5
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Digital Projection HIGHlite 660 Series Connection Guide
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OPERATING GUIDE
HIGHlite 660 Series
Page 34
Digital Projection HIGHlite 660 Series IN THIS GUIDE Operating Guide
Rev G July 2014
IN THIS GUIDE
Using The Menus ............................................................................................... 27
Menus and sub-menus .............................................................................................27
Drop-down lists .........................................................................................................28
Sliders ........................................................................................................................29
Commands .................................................................................................................29
Editing elds ..............................................................................................................30
Using The Projector ......................................................................................... 31
Main menu .................................................................................................................31
Lens menu .................................................................................................................32
Zoom ...............................................................................................................................32
Focus ..............................................................................................................................32
Center Lens ....................................................................................................................32
Nudge .............................................................................................................................32
Image menu ...............................................................................................................33
Video Filters ....................................................................................................................33
VGA Setup ......................................................................................................................33
Color menu ................................................................................................................34
Gamut .............................................................................................................................34
Black Level and Gain sliders ...........................................................................................34
Geometry menu .........................................................................................................35
Aspect Ratio ....................................................................................................................35
Overscan .........................................................................................................................35
Size & Position ................................................................................................................36
Geometry Engine ............................................................................................................37
Edge Blend menu ......................................................................................................43
Array Width and Height ...................................................................................................43
Array H Position and V Position ......................................................................................43
S-Curve Value .................................................................................................................44
Blending ..........................................................................................................................46
Segmentation ..................................................................................................................47
Blend Width .....................................................................................................................49
Black Level Uplift ............................................................................................................49
Reduce Black Level Uplift Width .....................................................................................50
PIP menu ....................................................................................................................53
Lamps menu ..............................................................................................................54
Setup menu ................................................................................................................55
Reset Default Settings ....................................................................................................55
Input Conguration ..........................................................................................................56
Network ...........................................................................................................................57
On Screen Display ..........................................................................................................58
System ............................................................................................................................59
Setting up an IR address ................................................................................................60
Information menu ......................................................................................................61
Lamps .............................................................................................................................61
Conguration ...................................................................................................................61
Menu Map............................................................................................................. 62
Input Selection ..........................................................................................................62
Test Pattern ................................................................................................................62
Lens ............................................................................................................................62
Image ..........................................................................................................................63
Color ...........................................................................................................................63
Geometry ...................................................................................................................64
Edge Blend ................................................................................................................65
PIP ..............................................................................................................................66
Lamps .........................................................................................................................66
Setup ..........................................................................................................................67
Information ................................................................................................................68
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Using The Menus
Use the buttons on the projector control panel or on the remote control, to access the menu system.
To open or close the on-screen display (OSD), press MENU.
Menus and sub-menus
To open a sub-menu, select it using the UP and DOWN arrow buttons, then press OK.
To return to the previous menu, press EXIT.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
When a globe icon appears next
to a setting, the setting affects all sources and all inputs; otherwise, only the current input source will be affected if you change the setting.
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Drop-down lists
To use a drop-down list:
1. Navigate to the drop-down list in the menu and press OK.
2. Highlight an item from the list using the UP and DOWN arrow buttons.
3. Press OK again to select the highlighted item, or press EXIT to exit without changing.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
When a globe icon appears next
to a setting, the setting affects all sources and all inputs; otherwise, only the current input source will be affected if you change the setting.
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Sliders
To use a slider, press the LEFT and RIGHT arrow buttons to adjust it.
Commands
To use a command, press OK. In the example below, press OK to conrm, or press EXIT to cancel.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
When a globe icon appears next
to a setting, the setting affects all sources and all inputs; otherwise, only the current input source will be affected if you change the setting.
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Editing elds
Some features require a text or numeric eld to be edited.
1. To edit a eld, rst select it using the LEFT and RIGHT arrow buttons, then press OK.
2. Use the LEFT and RIGHT arrow buttons to move the green highlight to the digit or character which is to be changed, then use
UP and DOWN to adjust it.
3. Use the LEFT and RIGHT arrow buttons to select the next digit or character.
4. Press OK to accept the new value, or press EXIT to exit without changing.
.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
The highlighted digit is being edited
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Using The Projector
Main menu
Input Selection
Select an input source from the drop-down list.
Test Pattern
Set Input Selection to Test pattern and then select a test pattern from the drop-down list.
Lens, Image, Color and Geometry
Open these sub-menus to access various picture and screen settings.
Edge Blend / PIP
PIP and Edge Blend are mutually exclusive modes of operation. When the projector is in Edge Blend mode (as shown in the picture), PIP is not available, and vice versa.
Lamps
Select lamp conguration and adjust lamp power.
Setup
Adjust Input Conguration, Network, On Screen Display and System settings.
Information
View your current conguration
Notes
See also Using The Menus earlier
in this guide and Menu Map later in this guide.
Main Menu
You can also select an input source
by pressing the following buttons on the remote control: 1 for VGA 2 for HDMI 1 3 for DVI 1 4 for 3G-SDI 5 for CVBS 1 6 for S-Video 7 for Component 8 for CVBS 2
Test patterns are subject to image
controls, so brightness, contrast etc. will affect their appearance on screen.
Do not use the provided test
patterns for ColorMax.
You can upload custom test patterns
using a network connection - see Virtual OSD in the Protocol Guide.
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Lens menu
Zoom
To move the lens in or out:
1. Select Zoom In or Zoom Out, then press OK.
2. When the image is the desired size, select Zoom Stop and then press OK.
Focus
To adjust the focus:
1. Select Focus Near or Focus Far, then press OK.
2. When the image is correctly focussed, select Focus Stop and then press OK.
Center Lens
To center the lens, select Center Lens and press OK.
Nudge
To position the image correctly on the screen, use the Nudge controls.
Notes
Main Menu
Lens
You can also move the lens, focus
and zoom using the keypad or the remote:
Press SHIFT followed by an
arrow button to shift the lens up, down, left and right.
Press FOCUS followed by the
UP and DOWN arrow buttons to
adjust the focus.
Press ZOOM followed by the
UP and DOWN arrow buttons to
zoom in and out.
Main Menu
Lens
Nudge
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Image menu
Brightness, Contrast, Gamma, Hue and Saturation
Set the slider or select from the drop-down list as required, to improve the quality of the image.
Black Level Offset
Set this to 0 IRE or 7.5 IRE as required.
Use V Position and H Position to adjust the position manually.
Video Filters
Set the sliders or select from the drop-down list as required, to improve the quality of the image:
Sharpness - a peaking lter to increase high frequency/luminance information.
Detail - a lter which removes low frequency image components.
Luma Sharpness - a lter which enhances luminance sharpness.
Chroma Sharpness - a lter which enhances the color sharpness of the chrominance signal by
increasing the steepness of color edges.
Recursive NR - a noise reduction lter which reduces spatial & temporal noise (only applicable to
standard denition video signals).
Mosquito NR - a noise reduction lter which reduces block artifacts (only applicable to standard
denition video signals).
Cross Color Suppression - a lter which reduces luminance to chrominance crosstalk on
Composite Video signals. The crosstalk appears as a rainbow pattern in regions of ne detail.
VGA Setup
Use Auto Setup to allow the projector to detect the appropriate settings automatically.
If you require manual adjustment:
Set the Phase slider to correct for shimmering or poor quality denition on, for example, ne text.
Set the Total H Samples slider to match the resolution of the incoming video signal.
Notes
Main Menu
Image
You can also press BRI, CON or
GAMMA on the remote control.
Hue applies only to NTSC signals.
When a new input mode is detected
(eg. NTSC, HDTV 1080p, SVGA etc), all the
Input Settings are
saved so that they can be recalled next time that input mode is displayed.
Main Menu
Image
Video Filters
Main Menu
Image
VGA Setup
VGA Setup is not available unless
a VGA signal is present.
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Color menu
Gamut
Peak gives you the brightest possible image.
Choose HDTV for high denition standards and SDTV for standard denition standards.
A value between 3200K and 9000K selects the relevant color temperature.
You can upload your own gamut using the Projector Manager software, and then select it from the User 1 and User 2 settings.
Black Level and Gain sliders
Set the sliders as required.
Notes
Main Menu
Color
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Geometry menu
Aspect Ratio
Choose between Source, Fill Display, Fill & Crop, Anamorphic and TheaterScope.
Some devices (eg certain DVD players) pack a 16:9 image into a 4:3 aspect ratio. In such cases to display the image correctly, choose the Anamorphic aspect ratio.
Overscan
Set this slider to compensate for noisy or badly dened image edges.
Image with noisy edges Overscanned image
Notes
Main Menu
Geometry
An anamorphic lens (optional
accessory) is used with the TheaterScope setting, to ensure that for a 2.35:1 image, the maximum area of the DMD is used, giving maximum image brightness.
For examples of how the different
aspect ratios affect screen dimensions, see Aspect Ratios
Explained in the Reference Guide.
Items on this page may be
unavailable depending on the
Geometry Engine setting.
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Size & Position
Set Enable to On or Off.
Use Setting to choose:
Global, in which case these settings will be applied to all signals on all inputs.
or Per Mode, in which case these settings will be applied only to the current input signal.
Set the H Position and V Position sliders as required.
Set H Size and V Size. When Aspect Lock is set to On, the V Size slider is disabled.
Select Reset and press OK to reset all the sliders.
Notes
Main Menu
Geometry
Size & Position
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Geometry Engine
Choose from Keystone, Cornerstone, Rotation, Warp or Off.
If Geometry Engine is set to Keystone, set the H Keystone and V Keystone sliders to correct
for any distortion caused by the projector being in a different horizontal or vertical plane to the screen.
1
The projector is positioned at an angle
2
The resulting image is distorted
3
The image is corrected when Keystone is applied
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
1 2 3
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Geometry Engine (continued)
Keystone settings
1
Projector to the left
The projector is positioned to the left of the screen. To correct, apply a positive
H Keystone value using
the RIGHT arrow button.
2
Projector to the right
The projector is positioned to the right of the screen. To correct, apply a negative
H Keystone value using
the LEFT arrow button.
3
Projector high
The projector is positioned above the screen at a downward angle. To correct, apply a negative
V Keystone value using
the LEFT arrow button.
4
Projector low
The projector is positioned below the screen at an upward angle. To correct, apply a positive
V Keystone value using
the RIGHT arrow button.
5
Projector straight
The projector is directly opposite the screen at a right angle both horizontally and vertically. No correction is needed.
Notes
Main Menu
Geometry
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
Horizontal and vertical keystone corrections
1
4
2
53
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Geometry Engine (continued)
Pincushion / Barrel is enabled if Geometry Engine is set to Keystone or Rotation.
Set the slider to correct for any distortion caused by the screen being concave or convex.
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
Pincushion Barrel
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Geometry Engine (continued)
If Geometry Engine is set to Rotation, set the Rotation slider to rotate the image on the screen.
1
DMD position
The DMD is not rotated.
2
Area outside DMD
The corners of the rotated image leave the DMD and appear cropped.
3
Angle of rotation
The angle equals the Rotation setting. In this example the angle is 25°, therefore
Rotation = 25.
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
1
2
3
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Geometry Engine (continued)
Warp Map
Using DP Warp Generator, an external Digital Projection computer application, up to eight customised warp maps can be created and uploaded to the projector. If Geometry Engine is set to Warp, and any warp maps have been uploaded, you can select from the drop-down list.
1
Distorted image
The image is projected on an uneven surface.
2
Warp map
The map mirrors the surface - raised areas on the surface correspond to hollow areas on the map, and vice versa.
3
Corrected image
With the warp map applied, the projector compensates for the surface and the projected image appears undistorted.
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
1
2 3
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Geometry Engine (continued)
Cornerstone
If Cornerstone is selected from the main Geometr y page, you can use the sliders to stretch the image from each of the four corners.
Notes
Main Menu
Geometry
Cornerstone
Upper Right X and Upper Right Y correction
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Edge Blend menu
When several projectors are used to create a large tiled image, the edges need to be blended to avoid the overlaps appearing brighter than the rest of the image. The Edge Blend menu is available only when Setup > System > Conguration is set to Edge Blend.
Array Width and Height
Set this to the total number of projectors in the array. None of the other options are available until
one of these two settings is greater than 1. The maximum number of projectors is 4 x 4.
Array H Position and V Position
These two parameters need to be set correctly for each projector in the array, so that it can
determine which edges are to be blended. Sometimes only one edge overlaps, sometimes two, three or four.
Example
The illustration shows an array of sixteen projectors. Array Width and Ar ray
Height of all projectors have been set up as follows:
Array Width = 4
Array Height = 4
Array H Position and Array V Position of each projector have been set up to
reect its vertical and horizontal position in the array.
The settings for the third projector in the second row 1 are:
Array H Position = 2
Array V Position = 1
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
The position numbering starts from
zero, so the top left projector is at position H 0, V 0.
Which settings are available in these
menus depends on:
● the number of projectors in the
array
● the position of the projector in
the array
An image like the one shown here
can be produced by an array of 16 projectors only if Segmentation is set to ON, or if an external tool is used to split the image into segments. See Segmentation further in this section.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
1
Example array of sixteen projectors
Array H Position: 0 to 3
Array V Position: 0 to 3
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S-Curve Value
In the regions where two or more projectors overlap, the brightness of the signal is decreased to
blend the images. S-Curve Value controls the steepness of this decrease.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
Y = amount of light
X = distance from the edge (X=0 is the edge)
1
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S-Curve Value (continued)
When images overlap, the area of overlap receives light from all overlapping sources. Without S-Curve, the overlapping edges would be brighter than the rest of the image, as shown in Fig. 1.
If two reciprocal S-Curves are used to control the amount of light from each source in the overlapping region, the total amount of light in the region would remain constant, as shown in Fig. 2.
Fig. 1: Overlapping edges without S-Curve
Fig. 2: Applying S-Curve to overlapping edges
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
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Blending
This setting enables s-curve blending, or displays an align pattern to help dene
overlaps between segments.
Set Blending to:
1
Off
Edge Blend is not used.
2
On
S-curves are enabled in the overlapping regions.
3
Align Pattern
The align pattern makes the overlaps more visible and helps adjust the physical position of the projectors in the array. The size of the align pattern is controlled by the Blend Width group of settings.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
1
2
3
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Segmentation
Segmentation can be used if the same image is fed into each projector.
If Segmentation is Off, every projector in the array will display the whole image.
If this setting is On, each projector will display its own segment only.
Set to Off if you have external software that handles segmentation.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
Segmentation off
Segmentation on
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Segmentation (continued)
An example array:
1
Image source
DVD player, Blu-Ray, computer, etc.
2
Distribution Amplier
Sends the source image to all projectors in the array.
3
Array (Segmentation is on)
Each projector displays a segment.
Notes
Main Menu
Edge Blend
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
2 31
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Blend Width
Use this to set the width of the blended regions.
1
Top Blend Region
2
Bottom Blend Region
3
Left Blend Region
4
Right Blend Region
Black Level Uplift
Overlapping edges may appear lighter than the rest of the image. Counteract this effect by raising black levels in the rest of the image. The amount of uplift required will be either x2 or x4, depending on how many images are overlapped.
The following example shows a segment with overlapping edges on all sides.
5
Unblended Region
This region is not overlapped. Black level should be raised by the maximum overlap occurring within the segment, therefore
Black Level Uplift should be x4.
6
Upper Middle
This section of the image is overlapped by two projectors, therefore the correct amount of Black Level Uplift should be x2.
7
Upper Right
This part of the image is overlapped by four projectors, therefore Black Level
Uplift should not be applied.
3
1 2
4
75 6
Notes
To apply the settings in these
menus, use the Apply command at the bottom of each page.
Main Menu
Edge Blend
Blend Width
Main Menu
Edge Blend
Black Level Uplift
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
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Reduce Black Level Uplift Width
Use this to correct for stray light from the pond of mirrors, the DMD’s inactive outermost mirrors.
In the example below, the blended image comes from two projectors, 1 and 2. Both images have black level uplift applied in their unblended regions; as a result, artifacts 3 and 4 have
emerged at the edges where the black level uplift region of one projector overlaps the pond of mirrors of the other.
To remove the artifcats, you need to slightly reduce the size of the black level uplift region of each projector so it does not overlap the pond of mirrors of the other projector.
1 2
3 4
Notes
Main Menu
Edge Blend
Reduce Black Level Uplift Width
To apply the settings in this menu,
use the
Apply Uplift command at
the bottom of the page.
For additional information, see The
DMD™ in the Reference Guide.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
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Reduce Black Level Uplift Width (continued)
A detailed view of one of the projectors in a two-projector array:
1
Black level uplift region
This image occupies the left half of a two-projector array. Black level uplift has created artifacts on the edges of the blend region.
2
Artifact (left)
This artifact is caused by the other projector’s pond of mirrors overlapping the black level uplift region of this projector. It can be eliminated if the black level uplift width of this projector is reduced.
3
Blend region
The area in the middle of the array, where the two images overlap. Black level uplift has not been applied here.
4
Artifact (right)
This artifact is caused by this projector’s pond of mirrors overlapping the black level uplift region of the other projector. It can be eliminated if the black level uplift width of the other projector is reduced.
1 2 3 4
Notes
Main Menu
Edge Blend
Reduce Black Level Uplift Width
For additional information, see The
DMD™ in the Reference Guide.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
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Reduce Black Level Uplift Width (continued)
In the Reduce Black Level Uplift
Width menu, settings correspond
to coordinates within the unblended regions. Only relevant coordinates are enabled.
To remove the artifact on the left:
1. Open the Reduce Black Level
Uplift Width menu of the
projector on the left.
2. Adjust Upper Right X and
Lower Right X.
3. Select Apply Uplift. The black level uplift region of this projector will withdraw from the pond of mirrors of the other projector and the artifact will disappear.
To remove the artifact on the right,
Open the Reduce Black
Level Uplift Width menu
of the projector on the right and adjust Upper Left X and
Lower Left X, then select Apply Uplift.
Notes
Main Menu
Edge Blend
Reduce Black Level Uplift Width
To apply the settings in this menu,
use the Apply Uplift command at the bottom of the page.
For additional information, see The
DMD™ in the Reference Guide.
For additional information, see Edge
Blend And Black Level Uplift in
the Reference Guide.
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PIP menu
Two images can be combined, in three different ways using this feature. The PIP menu is available only when Setup > System > Conguration is set to PIP.
Option
Select PIP, PAP , or POP mode from the drop-down list.
Input
Select an Input for the sub-image from the drop-down list. The inputs are divided into two groups
– the main image must be from one group, and the sub-image must be from the other group.
• Group A: COMPOSITE 1, COMPOSITE 2, S-VIDEO and 3G-SDI
• Group B: COMPONENT, VGA, DV I, HDMI and DVI-A
The inputs from the same group as the main input signal will appear disabled in the list.
Size
Select a size for the sub-image from the drop-down list.
Position
Select one of the preset positions for the sub-image from the drop-down list.
Custom Position
If you have chosen Custom from the Position drop-down list, then you can use the sliders to
position the image manually.
Notes
Main Menu
PIP
This menu is available only when
Setup > System > Conguration is
set to PIP.
PIP, PAP and POP are NOT
possible when Input is set to Test
Pattern.
In these examples, the painting is
the main image, and the test pattern is the sub-image, shown at the
Medium size setting.
The Position settings apply ONLY
to PIP mode. PAP and POP are always as shown in these examples.
PIP: Picture In Picture
PAP: Picture And Picture POP: Picture Opposite Picture
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Lamps menu
Set Operation to choose between Lamp 1 + Lamp 2, Lamp 1, Lamp 2 and Auto 1. In the Auto 1 mode, the lamp usage will be spread evenly over the two lamps, over time.
Set the slider to vary the Power between 85% and 100%.
If you have rented the projector from a dealer, the projector may have been shipped with one lamp deactivated to lower the rental cost. You can reactivate the lamp (at extra cost) using the
Feature Control setting in the Setup > System menu.
Notes
Main Menu
Lamps
Running the lamps at a lower power
will increase their expected lifetime.
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Setup menu
Orientation
Depending on how the projector is mounted, select the appropriate setting from the drop-down list.
Latency
Affects interlaced sources only. For fastest response, the Lowest setting gives minimum frame delay. For improved performance with lms involving motion sequences, the Best Video setting uses adaptive de-interlacing and interpolation, but takes longer to process.
Reset Default Settings
When you press OK to restore the factory default settings, a warning message appears, asking you to conrm or cancel.
Once the process has begun, wait one minute and then power cycle the projector so the restored settings can take effect.
Notes
Main Menu
Setup
Do NOT do this unless you are
sure that you want to restore ALL the current settings to their factory defaults.
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Input Conguration
This menu allows adjustment of various technical parameters specic to each of the signal inputs:
DVI Boost EQ should normally be set to Off, except when you are having problems with a long
DVI cable.
DVI / HDMI Color Space should normally be set to Auto, except when the projector has
problems identifying the correct colour space.
DVI / HDMI Range should normally be set to Auto, except when you are having contrast
problems with some DVI sources.
Set DVI Port to choose between the Analog and Digital signals from a DVI-I source.
Set Component Colour Space to choose between RGB and YPbPr.
Component Sync Type should be set to Auto, except when the projector has problems selecting
between 3 Wire (RGsB) and 4 Wire (RGBS).
If two video streams are being transmitted, use 3G-SDI Level B Stream to choose between the
two streams.
Notes
Main Menu
Setup
Input Conguration
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Network
The elds at the bottom of the menu show the current settings.
Set DHCP to On if the IP Address is to be assigned by a DHCP server, or Off if it is to be set here.
If DHCP is set to On:
It will not be possible to edit either IP Address or Subnet.
If DHCP is set to Off:
Edit IP Address to the correct value.
Edit the Subnet to the correct value.
Notes
Main Menu
Setup
Network
Any new settings will not be effective
until the projector has been power cycled.
If the rst digit of an address octet is
set to “2”, then it will not be possible to enter values above 5 for the second or third digits. To overcome
this, set the rst digit to either “0” or “1”. You can set the rst digit back to
“2” later if necessary.
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On Screen Display
Select a display Language from the drop-down list.
The menus will disappear if no buttons are pressed within the Timeout selected from the drop-
down list. If you want the menus to stay on screen permanently, then select Innite.
Select a Position from the drop-down list.
If you do not want projector status messages to be displayed, for instance , then set
Messaging to Off.
Notes
Main Menu
Setup
On Screen Display
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System
Conguration: switch between PIP and Edge Blend.
Use IR Address to set an address for the remote control.
The other settings in this menu are provided mainly to allow control from the Virtual OSD.
Feature Control
If you have rented the projector from a dealer, the projector may have been shipped with a deactivated lamp to lower the rental cost. If more brightness is needed, this lamp can be activated (at extra cost) by obtaining an unlock PIN code from your dealer.
Once you have entered the PIN code using this control, you will need to reboot the projector to enable the extra lamp.
Use the Shutter Open and Shutter Close commands as required.
Use the Power Off command to set the projector into Standby mode.
Use the Color Enable sub-menu to switch individual colors on and off.
Notes
Main Menu
Setup
System
When you switch between PIP
and Edge Blend, the projector will reboot instantly to enable the new setting.
IR Address is set separately for
the projector and the remote, to a matching value - see Setting up an
IR address later in this guide.
The Power On command has no
function when seen on the projector OSD. However, it can be used from the Virtual OSD described in the Protocol Guide.
Both the keypad and remote control
have dedicated buttons allowing access to the Shutter Open,
Shutter Close, Power On and Power Off commands.
Main Menu
Setup
System
Color Enable
Do not switch off all colors at
the same time. In the event of this happening, power cycle the projector to restore the default settings.
At power on, all colors are enabled
regardless of the previous setting.
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Setting up an IR address
The projector and the remote control need a matching IR address: a two-digit number between 00 and 99.
The default IR address is 00. This is also a master address, which, if assigned to a remote, will work regardless of the value assigned to the projector.
To assign an IR address for the projector,
Open the OSD, access Setup > System and select IR Address.
To assign IR address for the remote:
1. Press and hold the ADDR button on the remote.
2. Press two number buttons sequentially to enter the address. For numbers less than 10, use a leading zero.
3. Release the ADDR key.
The transmit indicator on the remote will ash twice to conrm the setting.
Notes
Main Menu
Setup
System
Change the IR address of the
projector before changing the address of the remote. You can check the value assigned to the projector by using the control panel to access Setup > System. However, you cannot check the value assigned to the remote.
In the event of a mismatch between
the projector and the remote, change the remote IR address to the master address or to the projector address. To check the projector address, access Setup > System using the control panel.
When fresh batteries are inserted
in the remote control, it will revert to the default address 00. If you have previously assigned a different address, you need to change it manually.
If two or more projectors are
assigned the same address, they can be controlled from one remote control, provided they are connected by cable or in range of the infrared.
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Information menu
This menu gives information about lamp operating times, software and hardware conguration, input source and network settings.
Lamps
This menu gives information about lamp hours and starts.
Conguration
This menu gives information about various projector components. If you need to contact your dealer about an issue with the projector, they may want you to quote some of the information shown on this page to help diagnose the problem.
Notes
Please note that the values
shown in the menus on this page are examples and may differ
signicantly on your OSD.
Main Menu
Information
Main Menu
Information
Lamps
Main Menu
Information
Conguration
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Menu Map
Main Menu Sub Menus
Input Selection
Composite 1, Composite 2, S-Video, Component, VGA, 3G-SDI, DVI, HDMI, Test Pattern
Test Pattern
Gray V Bars, Gray H Bars, Aspect Test, Alignment Grid, Warp Adjust, SMPTE, Chequerboard, White Field, Black Field, Screen Layout
Lens
Zoom In (command)
Zoom Stop (command)
Zoom Out (command)
Focus Near (command)
Focus Stop (command)
Focus Far (command)
Center Lens (command)
Nudge
Up (command) Down (command) Left (command) Right (command)
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
The underlined text represents
the factory default value for each setting.
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Main Menu Sub Menus
Image
Brightness (slider, value range -50 ~ 50 [0])
Contrast (slider, value range -50 ~ 50 [0])
Gamma 1.0, 1.8, 2.0, 2.2, 2.4, 2.6, 2.8
Hue (slider, value range -50 ~ 50 [0])
Saturation (slider, value range -50 ~ 50 [0])
Black Level Offset 0 IRE, 7.5 IRE
Video Filters
Sharpness (slider, value range -50 ~ 50 [0]) Detail (slider, value range 0 ~ 3) Luma Sharpness (slider, value range 0 ~ 2) Chroma Sharpness (slider, value range 0 ~ 2) Recursive NR (slider, value range 0 ~ 3) Mosquito NR (slider, value range 0 ~ 3) Cross Color Suppression Off, On
VGA Setup
Phase (slider, value range -50 ~ 50 [0]) Total H Samples (slider, value range -50 ~ 50 [0]) Auto Setup (command)
Color
Gamut Peak, HDTV, SDTV, 3200k, 5400k, 6500k, 8000k, 9000k, User 1, User 2
Red Black Level (slider, value range -50 ~ 50 [0])
Green Black Level (slider, value range -50 ~ 50 [0])
Blue Black Level (slider, value range -50 ~ 50 [0])
Red Gain (slider, value range -50 ~ 50 [0])
Green Gain (slider, value range -50 ~ 50 [0])
Blue Gain (slider, value range -50 ~ 50 [0])
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
The underlined text represents
the factory default value for each setting.
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Main Menu Sub Menus
Geometry
Aspect Ratio Source, Fill Display, Fill & Crop, Anamorphic, TheaterScope
Overscan (slider, value range 0 ~ 3)
Size & Position
Enable Off, On Setting Global, Per Mode H Position (slider, value range -100 ~ 100 [0]) V Position (slider, value range -100 ~ 100 [0]) H Size (slider, value range 25 ~ 400 [100] ) Aspect Lock On, Off V Size (slider, value range 25 ~ 400 [100] ) Reset (command)
Geometry Engine Off, Keystone, Cornerstone, Rotation, Warp
H Keystone (slider, value range -50 ~ 50 [0])
V Keystone (slider, value range -50 ~ 50 [0])
Pincushion / Barrel (slider, value range 30 ~ 30 [0])
Rotation (slider, value range --90 ~ 90 [0])
Warp Map Off, 1, 2, 3, 4, 5, 6, 7, 8
Cornerstone
Upper Left X (slider, value range -500 ~ 500 [0]) Upper Left Y (slider, value range -500 ~ 500 [0]) Upper Right X (slider, value range -500 ~ 500 [0]) Upper Right Y (slider, value range -500 ~ 500 [0]) Lower Left X (slider, value range -500 ~ 500 [0]) Lower Left Y (slider, value range -500 ~ 500 [0]) Lower Right X (slider, value range -500 ~ 500 [0]) Lower Right Y (slider, value range -500 ~ 500 [0])
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
The underlined text represents
the factory default value for each setting.
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Main Menu Sub Menus
Edge Blend
Array Width (slider, value range 1 ~ 4)
Array Height (slider, value range 1 ~ 4)
Array H Position (slider, value range 0 ~ 3)
Array V Position (slider, value range 0 ~ 3)
S-Curve Value (slider, value range 10 ~ 25)
Blending Off, On, Align Pattern
Segmentation Off, On
Blend Width
Top Blend Region (slider, value range 0 ~ 999) Bottom Blend Region (slider, value range 0 ~ 999) Left Blend Region (slider, value range 0 ~ 999) Right Blend Region (slider, value range 0 ~ 999) Apply Blend Regions (command)
Black Level Uplift
Unblended Region (slider, value range 0 ~ 63) Upper Left (slider, value range 0 ~ 63) Upper Middle (slider, value range 0 ~ 63) Upper Right (slider, value range 0 ~ 63) Middle Left (slider, value range 0 ~ 63) Middle Right (slider, value range 0 ~ 63) Lower Left (slider, value range 0 ~ 63) Lower Middle (slider, value range 0 ~ 63) Lower Right (slider, value range 0 ~ 63) Apply Uplift (command)
Reduce Black Level Uplift Width
Upper Left X (slider, value range 0 ~ 200) Upper Left Y (slider, value range 0 ~ 200) Upper Right X (slider, value range -200 ~ 0) Upper Right Y (slider, value range 0 ~ 200) Lower Left X (slider, value range -200 ~ 0) Lower Left Y (slider, value range -200 ~ 0) Lower Right X (slider, value range 0 ~ 200) Lower Right Y (slider, value range -200 ~ 0) Apply Uplift (command)
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
The underlined text represents
the factory default value for each setting.
PIP and Edge Blend are mutually
exclusive modes of operation. When in PIP mode, Edge Blend is not available, and vice versa.
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Main Menu Sub Menus
PIP
Option Off, PIP, PAP, POP
Input CVBS 1, CVBS 2, S-Video, Component, VGA, 3G-SDI, DVI, HDMI
Size Small, Medium, Large
Position Top Le f t, Top Right, Bottom Left, Bottom Right, Custom
Custom H Position (slider, value range 0 ~ 100 [50])
Custom V Position (slider, value range 0 ~ 100 [50])
Lamps
Operation Lamp 1 + Lamp 2, Lamp 1, Lamp 2, Auto 1
Power (slider, value range 85 — 100)
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
The underlined text represents
the factory default value for each setting.
PIP and Edge Blend are mutually
exclusive modes of operation. When in PIP mode, Edge Blend is not available, and vice versa.
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Main Menu Sub Menus
Setup
Orientation Desktop Front, Desktop Rear, Ceiling Front, Ceiling Rear
Latency Lowest, Best Video
Input Conguration
DVI Boost EQ Off, On DVI / HDMI Color Space RGB, YPbPr, Auto DVI / HDMI Range Full, Limited, Auto DVI-I Port Digital, Analog Component Color Space RGB, YPbPr Component Sync Type 3 Wire, 4 Wire, Auto 3G-SDI Level B Stream Stream 1, Stream 2
Network
DHCP Off, On IP Address (numeric input) Subnet (numeric input)
Information: DHCP Status, IP Address, Subnet, MAC Address
On Screen Display
Language US English, UK English Timeout 5 sec, 10 Sec, 15 sec, 20 sec, 25 sec, 30 sec, innite Position Center, Top Left, Top Right, Bottom Left, Bottom Right Messaging Off, On
System
Conguration PIP, Edge Blend
Shutter Open (command) Shutter Close (command) IR Address (slider, value range 0 ~ 99 [0]) Power On (command) Power Off (command)
Color Enable
Red Off (command) Red On (command) Green Off (command) Green On (command) Blue Off (command) Blue On (command)
Reset Default Settings (command)
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
The underlined text represents
the factory default value for each setting.
Do NOT reset the settings unless
you are sure that you want to restore ALL the current settings to their factory defaults.
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Main Menu Sub Menus
Information
Lamps
Lamp 1 Hours, Lamp 1 Starts, Lamp 2 Hours, Lamp 2 Starts
Conguration
Serial Number, Scaler, Interface, Hardware, Firmware, Factory ROM, OSD
Input
Standard
IP Address
Inlet Temperature
DMD Temperature
Notes
Some of the information in this menu
map is summarised. See the actual menu on the projector for full detail.
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REFERENCE GUIDE
HIGHlite 660 Series
Page 78
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IN THIS GUIDE
The DMD™ ........................................................................................................... 72
Aspect Ratios Explained ................................................................................ 74
Aspect ratio examples for DMD™ resolution 1080p ..............................................75
Aspect ratio examples for DMD™ resolution WUXGA ..........................................78
Aspect ratio example: TheaterScope ......................................................................81
Screen Requirements ...................................................................................... 82
Fitting the image to the DMD™ ................................................................................82
1080p images displayed full width ..................................................................................82
1080p images displayed full height .................................................................................83
WUXGA images displayed full width ...............................................................................84
WUXGA images displayed with a height of 1080 pixels .................................................84
WUXGA images displayed full height .............................................................................85
Diagonal screen sizes ...............................................................................................86
Fitting the image to the screen ................................................................................87
Positioning the screen and projector ......................................................................88
Choosing A Lens ................................................................................................ 89
Choosing a lens by calculation ...............................................................................90
Basic calculation .............................................................................................................90
Basic calculation example ...............................................................................................91
Full lens calculation .........................................................................................................92
Full lens calculation example ..........................................................................................95
Lens charts ................................................................................................................96
How to use the lens charts ..............................................................................................96
How to nd the right lens chart .......................................................................................97
1080p (1920 x 1080 pixels) .............................................................................................97
WUXGA (1920 x 1200 pixels) .........................................................................................98
DMD™ resolution 1080p / WUXGA, full DMD™ width images .......................................99
DMD™ resolution 1080p, 1.25:1 images ..................................................................... 100
DMD™ resolution 1080p, 1.33:1 images ..................................................................... 101
DMD™ resolution 1080p, 1.6:1 images ....................................................................... 102
DMD™ resolution 1080p, 1.66:1 images ..................................................................... 103
DMD™ resolution WUXGA, 1.25:1 images ................................................................. 104
DMD™ resolution WUXGA, 1.33:1 images ................................................................. 105
Positioning The Image .................................................................................. 106
Maximum offset range ........................................................................................... 108
Input Connections........................................................................................... 109
Computer source ................................................................................................... 109
Video source ........................................................................................................... 109
EDID on the DVI and VGA inputs ...........................................................................110
Using HDMI/DVI switchers with the projector ......................................................110
Control Connections .......................................................................................111
LAN connection .......................................................................................................111
RS232 connection ...................................................................................................112
Wiring Details ................................................................................................... 113
Signal inputs and outputs ......................................................................................113
Input 1: VGA ................................................................................................................. 113
Input 2: HDMI ............................................................................................................... 11 4
Output: SPDIF .............................................................................................................. 11 4
Input 3: DVI .................................................................................................................. 115
Input 4: 3G-SDI ............................................................................................................ 116
Input 5: Composite 1 .................................................................................................... 11 6
Input 6: S-Video ........................................................................................................... 116
Input 7: Component ..................................................................................................... 116
Input 8: CVBS .............................................................................................................. 116
Control connections ...............................................................................................117
Wired remote control .................................................................................................... 11 7
RS232 .......................................................................................................................... 118
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IN THIS GUIDE (continued)
LAN connection ............................................................................................................ 11 8
Edge Blend And Black Level Uplift ............................................................ 119
Appendix A: Lens Part Numbers ................................................................ 120
Appendix B: Supported Signal Input Modes .......................................... 121
Appendix C: Glossary Of Terms ................................................................. 124
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The DMD™
A DMD™ (Digital Micromirror Device™) is a true digital light modulator which utilises an array of up to 2.3 million moving aluminium mirrors,
with each one representing a pixel in the nal projected image. The outermost micromirrors in the array remain inactive and are not used in
constructing the image.
1
Casing
2
Light shield
3
Inactive mirrors
4
Array
Each mirror element is suspended over address electrodes by a torsion hinge between two posts.
1
Support posts
2
Mirror element
3
Torsion hinges
4
Offset address electrode
Notes
DMD
2
3
4
1
Mirror element with tilt mechanism
2
1
3
4
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The DMD™ (continued)
Depending on the voltage polarity applied, each mirror will either tilt to the left to produce a bright pixel or to the right for a dark pixel. When light is applied to the complete DMD™, only the light redirected from a mirror tilting to the left is projected.
1
Projection lens
2
Incoming light from the lamp
3
Mirror element tilted to the right
4
Mirror element tilted to the left
5
Reected light, left tilt
6
Light dump
7
Reected light, right tilt
The projector optically lters white light from the lamp into its constituent red, green and blue. Each color illuminates a separate DMD™
whose modulated output is then recombined with the other two to form the projected full color image.
1
Lamp
2
Optical ltering of light into red, green and blue
3
Projection lens
4
DMD™ devices
5
Full color image displayed on screen
Notes
white light white light
blue light
green
light
red
light
1 2 3
4 5
Filtering process
Light ow
1
2
3
4
5
6
7
Page 82
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Aspect Ratios Explained
The appearance of a projected image on the screen depends on a combination of the following:
The DMD™ resolution:
1080p with a 1920 x 1080 resolution, corresponding to an aspect ratio of 16:9
WUXGA with a 1920 x 1200 resolution, corresponding to an aspect ratio of 16:10
The aspect ratio of the input signal: 4:3, 16:9 or 16:10
The value of the Aspect Ratio setting of the projector:
Source - show the image with its original aspect ratio, not using the whole screen if the DMD™ aspect ratio does not match.
Fill Display - ll the screen but force the DMD™ aspect ratio on the image.
Fill & Crop - ll the screen without changing the original aspect ratio but cropping the image to t the DMD™ aspect ratio.
Anamorphic - force a 16:9 ratio on the source. You need this setting to resolve 16:9 images packed into a 4:3 frame, otherwise it
distorts the image.
TheaterScope is a special setting used in combination with an anamorphic lens, an optional accessory. It removes letterboxing from a
2.35:1 source packed into a 16:9 frame.
Notes
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Aspect ratio examples for DMD™ resolution 1080p
Source: 4:3
1
Unused screen areas
2
Cropped parts of the image
Notes
Aspect Ratio: Source
Aspect Ratio: Fill Display, Anamorphic
Aspect Ratio: Fill & Crop
2
1
1
2
Page 84
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Aspect ratio examples for DMD™ resolution 1080p (continued)
Source: 16:9 (native resolution)
Notes
Aspect Ratio: Source / Fill Display / Fill & Crop
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Aspect ratio examples for DMD™ resolution 1080p (continued)
Source: 16:10
1
Unused screen areas
2
Cropped parts of the image
Notes
Aspect Ratio: Fill Display
Aspect Ratio: Source
Aspect Ratio: Fill & Crop
2
1
1
2
Page 86
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Aspect ratio examples for DMD™ resolution WUXGA
Source: 4:3
1
Unused screen areas
2
Cropped parts of the image
Notes
Aspect Ratio: Source Aspect Ratio: Fill Display
Aspect Ratio: Fill & Crop
Aspect Ratio: Anamorphic
2
1
1
1
1
2
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Aspect ratio examples for DMD™ resolution WUXGA (continued)
Source: 16:9
1
Unused screen areas
2
Cropped parts of the image
Notes
Aspect Ratio: Source
Aspect Ratio: Fill Display
Aspect Ratio: Fill & Crop
2
1
1
2
Page 88
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Aspect ratio examples for DMD™ resolution WUXGA (continued)
Source: 16:10 (native resolution)
Notes
Aspect Ratio: Source / Fill Display / Fill & Crop
Page 89
Digital Projection HIGHlite 660 Series ASPECT RATIOS EXPLAINED Reference Guide
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Aspect ratio example: TheaterScope
The TheaterScope setting is used in combination with an anamorphic lens to restore 2.35:1 images packed into a 16:9 frame. Such images are projected with black lines at the top and bottom of the 16:9 screen to make up for the difference in aspect ratios.
Without an anamorphic lens and without the TheaterScope setting applied, a 16:9 source containing a 2.35:1 image looks like this:
If we change the setting to TheaterScope, the black lines will disappear but the image will stretch vertically to reach the top and bottom of the DMD™:
An anamorphic lens will stretch the image horizontally, restoring the original 2.35 ratio:
Notes
Black margin – part of the source
Black margin – part of the source
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Digital Projection HIGHlite 660 Series SCREEN REQUIREMENTS Reference Guide
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Screen Requirements
Fitting the image to the DMD™
If the source image supplied to the projector is smaller than the DMD™ resolution, the image will not ll the DMD™. The following examples
show how a number of common formats may be displayed, depending on your DMD™ resolution.
1080p images displayed full width
Notes
2.35:1(Scope)
= 817 pixels
full width = 1920 pixels
1.85:1
= 1037 pixels
16:9 = 1.78:1
= 1080 pixels
(native resolution)
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1080p images displayed full height
Notes
4:3 = 1.33:1 = 1440 pixels
full height = 1080 pixels
1.66:1 (Vista) = 1792 pixels
16:9 = 1.78:1 = 1920 pixels
(native resolution)
16:10 = 1.6:1 = 1728 pixels
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WUXGA images displayed full width
WUXGA images displayed with a height of 1080 pixels
full width = 1920 pixels
2.35:1(Scope)
= 817 pixels
1.85:1
= 1037 pixels
16:9 = 1.78:1
= 1080 pixels
full height
= 1200 pixels
Notes
4:3 = 1.33:1 = 1440 pixels
full height
= 1200 pixels
1.66:1 (Vista) = 1792 pixels
16:10 = 1.6:1 = 1728 pixels
max possible image height
= 1080 pixels
full width = 1920 pixels
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WUXGA images displayed full height
Notes
Only WUXGA or UXGA images
can ll the full height of the DMD™, using all 1200 pixels without scaling.
full height = 1200 pixels
WUXGA = 16:10 = 1.6:1 = 1920 pixels
UXGA = 4:3 = 1.33:1 = 1600 pixels
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Diagonal screen sizes
Screen sizes are sometimes specied by their diagonal size (D). When dealing
with large screens and projection distances at different aspect ratios, it is more convenient to measure screen width (W) and height (H).
The example calculations below show how to convert diagonal sizes into width and height, at various aspect ratios.
2.35:1 (Scope)
W = D x 0.92 H = D x 0.39
1.85:1
W = D x 0.88 H = D x 0.47
16:9 = 1.78:1 (native aspect ratio for 1080p projectors)
W = D x 0.87 H = D x 0.49
1.66:1 (Vista)
W = D x 0.86 H = D x 0.52
16:10 = 1.6:1 (native aspect ratio for WUXGA projectors)
W = D x 0.85 H = D x 0.53
Notes
D = diagonal
W = width
H = height
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Fitting the image to the screen
It is important that your screen is of sufcient height and
width to display images at all the aspect ratios you are planning to use.
Use the conversion chart to check that you are able to display the full image on your screen. If you have
insufcient height or width, you will have to reduce the
overall image size in order to display the full image on your screen.
1
4:3 = 1.33:1
W = H x 1.33, H = W x 0.75
2
16:10 = 1.6:1 (native aspect ratio for WUXGA projectors)
W = H x 1.6, H = W x 0.625
3
1.66:1 (Vista)
W = H x 1.66, H = W x 0.6
4
16:9 = 1.78:1 (native aspect ratio for 1080p projectors)
W = H x 1.78, H = W x 0.56
5
1.85:1 (Flat)
W = H x 1.85, H = W x 0.54
6
2.35:1 (Scope)
W = H x 2.35, H = W x 0.426
Notes
Screen width
1 2 3 4 5 6 7 8 9 10
Screen height
1
2
3
4
5
6
7
8
9
10
1 2 3 4 5 6
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Positioning the screen and projector
For optimum viewing, the screen should be a at surface perpendicular to the oor. The bottom of the screen should be 1.2 m (4 ft) above the oor and the front row of the audience should not
have to look up more than 30° to see the top of the screen.
The distance between the front row of the audience and the screen should be at least twice the screen height and the distance between the back row and the screen should be a maximum of 8 times the screen height. The screen viewing area should be within a 60° range from the face of the screen.
Notes
The projector should be installed
as close to the power outlet as possible.
The power connection should be
easily accessible, so that it can be disconnected in an emergency.
Ensure that there is at least
30 cm (12 in.) of space between the ventilation outlets and any wall, and 10 cm (4 in.) on all other sides.
Do not install the projector close
to anything that might be affected by its operational heat, for instance, polystyrene ceiling tiles, curtains etc.
The image can be ipped for rear
projection (see Setup menu in the Operating Guide) and displayed
without the need for extra mirrors or equipment.
However, you must ensure that
there is sufcient distance behind
the screen for the projector to be correctly located.
Rear installation is generally more
complicated and advice should be sought from your local dealer before attempting it.
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Digital Projection HIGHlite 660 Series CHOOSING A LENS Reference Guide
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Choosing A Lens
A number of lenses are available. Which lens you choose depends on the screen size, image aspect ratio, throw distance and light output.
The following table shows all available lenses in order of their throw ratios:
Throw ratios Throw distance range
0.77 : 1 xed lens 1.3 - 2.5 m (4.3 - 8.2 ft)
1.16 : 1 xed lens 1.4 - 6.2 m (4.6 - 20.3 ft)
1.45 - 1.74 : 1 zoom lens 1.8 - 9.3 m (5.9 - 30.5 ft)
1.74 - 2.17 : 1 zoom lens 2.2 - 11.8 m (7.2 - 38.7 ft)
2.17 - 2.90 : 1 zoom lens 2.7 - 15.4 m (8.9 - 50.5 ft)
2.90 - 4.34 : 1 zoom lens 3.6 - 22.5 m (11.8 - 73.8 ft)
4.34 - 6.76 : 1 zoom lens 5.5 - 35 m (18 - 115 ft)
To choose a lens, either calculate the throw ratio required, or use the lens charts provided within this section.
Notes
For information about individual lens
part numbers, see Appendix A at the end of this document.
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Choosing a lens by calculation
Basic calculation
Identify the required lens by calculating the throw ratio.
A throw ratio is the ratio of the throw distance to the screen width:
Throw distance
Screen width
Throw ratio =
1. Use the formula above to obtain the required throw ratio.
2. Match the throw ratio with a lens from the table below:
Throw ratios Throw distance range
0.77 : 1 xed lens 1.3 - 2.5 m (4.3 - 8.2 ft)
1.16 : 1 xed lens 1.4 - 6.2 m (4.6 - 20.3 ft)
1.45 - 1.74 : 1 zoom lens 1.8 - 9.3 m (5.9 - 30.5 ft)
1.74 - 2.17 : 1 zoom lens 2.2 - 11.8 m (7.2 - 38.7 ft)
2.17 - 2.90 : 1 zoom lens 2.7 - 15.4 m (8.9 - 50.5 ft)
2.90 - 4.34 : 1 zoom lens 3.6 - 22.5 m (11.8 - 73.8 ft)
4.34 - 6.76 : 1 zoom lens 5.5 - 35 m (18 - 115 ft)
3. Ensure the required throw distance is within the range covered by the lens.
Notes
The basic calculation on this page
does not take into consideration DMD™ and image size, which could affect the throw ratio. For a more complex and realistic calculation, see Full lens calculation in this section.
When calculating the throw ratio, be
sure to use identical measurement units for both the throw distance and the screen width.
For information about individual lens
part numbers, see Appendix A at the end of this document.
1
2
1
Screen width
2
Throw distance
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Basic calculation example
1. Calculate the throw ratio using the formula.
Your screen is 4.5m wide and you wish to place the projector approximately 11m from the screen. The throw ratio will then be
11
4.5
= 2.44
2. Match the result with the lens table.
The lens matching a throw ratio of 2.44 is the 2.17 - 2.90 : 1 zoom lens.
3. Check whether the lens covers the required throw distance.
The range quoted for the 2.17 - 2.90 : 1 zoom lens is 2.7 -
15.4m. The required distance of 11m is within the range.
Notes
The basic calculation on this page
does not take into consideration DMD™ and image size, which could affect the throw ratio. For a more complex and realistic calculation, see Full lens calculation in this section.
For information about individual lens
part numbers, see Appendix A at the end of this document.
INFORMATION YOU NEED FOR THIS CALCULATION
The throw ratio formula:
Throw distance
Screen width
Throw ratio =
The lens table:
Throw ratios Throw distance range
0.77 : 1 xed lens 1.3 - 2.5 m (4.3 - 8.2 ft)
1.16 : 1 xed lens 1.4 - 6.2 m (4.6 - 20.3 ft)
1.45 - 1.74 : 1 zoom lens 1.8 - 9.3 m (5.9 - 30.5 ft)
1.74 - 2.17 : 1 zoom lens 2.2 - 11.8 m (7.2 - 38.7 ft)
2.17 - 2.90 : 1 zoom lens 2.7 - 15.4 m (8.9 - 50.5 ft)
2.90 - 4.34 : 1 zoom lens 3.6 - 22.5 m (11.8 - 73.8 ft)
4.34 - 6.76 : 1 zoom lens 5.5 - 35 m (18 - 115 ft)
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Full lens calculation
Introducing TRC
The choice of lens will affect the image size and will address discrepancies between the DMD™ resolution and the source.
When an image lls the height of the DMD™ but not the width, it uses less than 100% of
the DMD™ surface. A lens chosen using the basic formula may produce an image that is considerably smaller than the actual screen.
To compensate for loss of screen space in such situations, you need to increase the throw ratio using a Throw Ratio Correction (TRC).
Example
Fig. 1 illustrates a 4:3 image within a 1080p DMD™.
When a 1080p projector is used for a 4:3 image, the image does not ll the width of the
DMD™, creating a pillarboxing effect - blank spaces to the left and right.
Fig. 2 shows the same image projected on a 4:3 screen using a standard lens (chosen with
the basic calculation).
The DMD™ accurately lls the width of the screen; however, the pillarboxing is now part of the
projected image and is transferred to the screen.
The DMD™ does not ll the height of the screen, which has caused letterboxing - further blank spaces at the top and bottom of the screen.
The image is now surrounded by blank space, which can be removed if the throw ratio is increased.
Fig. 3 shows the image projected on the same screen with a lens chosen using TRC.
The increased throw ratio has allowed the 4:3 image to ll the 4:3 screen seamlessly.
Notes
TRC can only be applied if greater
than 1. If TRC is 1 or less, disregard it and calculate the throw ratio using the basic formula.
Fig. 1
Fig. 2
Fig. 3
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