Digital Projection HIGHLITE 660 3D series User Manual

Rev A December 2013
USER MANUAL
INSTALLATION AND QUICK-START GUIDE
CONNECTION GUIDE
OPERATING GUIDE
REMOTE COMMUNICATIONS GUIDE
REFERENCE GUIDE
114-242A
High Brightness Digital Video Projector
Digital Projection HIGHlite 660 3D Series NoTOC
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Rev A December 2013
Digital Projection HIGHlite 660 3D Series
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About This Document
Follow the instructions in this manual carefully to ensure safe and long-lasting use of the projector.
Keep this manual handy for future reference.
Symbols used in this manual
Many pages in this document have a dedicated area for notes. The information in that area is accompanied by the following symbols:
WARNING: this symbol indicates that there is a danger of physical injury to yourself and/or damage to the equipment unless
the instructions are closely followed.
ELECTRICAL WARNING: this symbol indicates that there is a danger of electrical shock unless the instructions are closely
followed.
NOTE: this symbol indicates that there is some important information that you should read.
Product revision
Because we at Digital Projection continually strive to improve our products, we may change specications and designs, and add new features
without prior notice.
Legal notice
Trademarks and trade names mentioned in this document remain the property of their respective owners. Digital Projection disclaims any proprietary interest in trademarks and trade names other than its own.
Copyright © 2013 Digital Projection Ltd. All rights reserved.
Notes
Digital Projection HIGHlite 660 3D Series NoTOC
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Digital Projection HIGHlite 660 3D Series
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Introduction
Congratulations on your purchase of this Digital Projection product.
Your projector has the following key features:
• Support for most 3D standards
• Full range of digital and legacy analog inputs
• Control of most aspects of the projector’s operation via LAN and RS232
• Support for a number of aspect ratios and screen sizes
• Nonlinear warp adjustment by moving points on an interpolated grid
• Ceiling mount and rear-screen installation options
• Simultaneous display of two sources via Picture-In-Picture
• Long lamp life
• Motorised lens mount
A serial number is located on the back of the projector. Record it here:
Notes
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Digital Projection HIGHlite 660 3D Series
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CONTENTS
INSTALLATION AND QUICK-START GUIDE ..............................1
WHAT’S IN THE BOX? ...................................................................3
CONNECTING THE POWER SUPPLY ............................................. 4
PROJECTOR OVERVIEW ............................................................... 5
Front and rear views ............................................................................. 5
Control panel indicators ........................................................................ 6
REMOTE CONTROL ....................................................................... 7
Infrared reception .................................................................................. 9
POSITIONING THE SCREEN AND PROJECTOR ........................... 10
CHANGING THE LENS ................................................................. 11
Inserting a new lens ............................................................................ 11
Removing the lens .............................................................................. 12
OPERATING THE PROJECTOR .................................................... 13
Switching the projector on ................................................................... 13
Switching the projector off ................................................................... 13
Adjusting the lens ................................................................................ 14
Zoom ................................................................................................ 14
Focus ............................................................................................... 14
Shift ................................................................................................. 14
Selecting an input signal or test pattern .............................................. 15
Input signal ........................................................................................ 15
Test pattern ........................................................................................ 15
Adjusting the image............................................................................. 16
Orientation ......................................................................................... 16
Keystone ........................................................................................... 16
Picture .............................................................................................. 16
CONNECTION GUIDE ............................................................................17
SIGNAL INPUTS AND OUTPUTS .................................................. 19
Analog inputs ...................................................................................... 19
Digital inputs and outputs .................................................................... 20
Low latency inputs............................................................................... 21
DVI connection example ..................................................................... 22
EDID on the DVI and VGA inputs........................................................23
Using HDMI/DVI switchers with the projector ..................................... 23
3D connections ................................................................................... 24
3D sources up to 60Hz requiring frame doubling and left/right interleaving .......... 24
3D sources above 60Hz not requiring frame doubling .................................... 24
Dual Pipe 3D ...................................................................................... 24
3D Sync............................................................................................... 25
3D Sync in ......................................................................................... 25
3D Sync out ....................................................................................... 25
CONTROL CONNECTIONS ........................................................... 26
LAN ..................................................................................................... 26
Wired remote control ........................................................................... 26
Service port ......................................................................................... 27
RS232 ................................................................................................. 27
Update port ......................................................................................... 27
LAN connection examples .................................................................. 28
RS232 connection example ................................................................ 29
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OPERATING GUIDE ................................................................................31
USING THE MENUS ..................................................................... 33
Menus and sub-menus........................................................................ 33
Drop-down lists ................................................................................... 34
Sliders ................................................................................................. 35
Commands .......................................................................................... 35
Editing elds ........................................................................................ 36
USING THE PROJECTOR ............................................................. 37
Main menu .......................................................................................... 37
Lens menu .......................................................................................... 38
Zoom ................................................................................................ 38
Focus ............................................................................................... 38
Center Lens ....................................................................................... 38
Nudge ............................................................................................... 39
Lens Presets ...................................................................................... 39
Image menu ........................................................................................ 40
Video Filters ....................................................................................... 40
VGA Setup ......................................................................................... 40
Color menu.......................................................................................... 41
Gamut .............................................................................................. 41
Black Level and Gain sliders ................................................................... 41
Geometry menu .................................................................................. 42
Aspect Ratio ....................................................................................... 42
Overscan ........................................................................................... 42
Size & Position .................................................................................... 43
Geometry Engine ................................................................................. 44
Edge Blend menu................................................................................ 50
Overview ........................................................................................... 50
Array H Position and V Position ............................................................... 51
S-Curve Value .................................................................................... 52
Blending ............................................................................................ 54
Segmentation ..................................................................................... 55
Blend Width........................................................................................ 58
Black Level Uplift ................................................................................. 58
Reduce Black Level Uplift Width .............................................................. 59
Blending images from multiple projectors ........................................... 60
Before you start ................................................................................... 60
Edge Blend procedure .......................................................................... 61
PIP menu ............................................................................................ 69
3D menu.............................................................................................. 70
3D types ............................................................................................ 71
Some 3D settings explained ............................................................... 73
Dark Time .......................................................................................... 73
Source Dominance ............................................................................... 73
Sync Offset ........................................................................................ 73
Frame Rate Multiplier............................................................................ 74
Lamps menu ....................................................................................... 75
Setup menu ......................................................................................... 76
Reset Default Settings .......................................................................... 76
Input Conguration ............................................................................... 77
Network ............................................................................................ 78
On Screen Display ............................................................................... 79
System ............................................................................................. 80
Setting up an IR address ....................................................................... 81
CONTENTS (continued)
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Digital Projection HIGHlite 660 3D Series
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Information menu ................................................................................ 82
Lamps .............................................................................................. 82
Conguration ...................................................................................... 82
REMOTE COMMUNICATIONS GUIDE ..........................................83
INTRODUCTION ........................................................................... 85
Network setup ..................................................................................... 85
Serial Port setup.................................................................................. 85
Remote communications commands .................................................. 86
Examples .......................................................................................... 86
COMMAND GUIDE ....................................................................... 87
Input Selection menu .......................................................................... 87
Test Pattern menu ............................................................................... 87
Lens menu .......................................................................................... 87
Image menu ........................................................................................ 88
Color menu.......................................................................................... 89
Geometry menu .................................................................................. 90
Edge Blend menu................................................................................ 91
PIP menu ............................................................................................ 93
3D menu.............................................................................................. 94
Lamps menu ....................................................................................... 94
Setup menu ......................................................................................... 95
Information menu ................................................................................ 96
Miscellaneous commands ................................................................... 96
WEB CONFIGURATION UTILITY .................................................. 99
Menu examples ................................................................................... 99
Using the Discovery Tool to view your network ................................. 101
REFERENCE GUIDE ..............................................................................103
THE DMD™ ................................................................................ 106
CHOOSING A LENS ................................................................... 108
Basic calculation ............................................................................... 109
Basic calculation example ................................................................. 110
Full lens calculation ............................................................................111
Introducing TRC .................................................................................111
Calculating TRC ................................................................................ 11 2
Calculating the throw ratio with TRC ....................................................... 11 3
Full lens calculation example ............................................................ 11 4
SCREEN REQUIREMENTS ..........................................................115
Fitting the image to the DMD™ ......................................................... 115
1080p images displayed full width .......................................................... 115
1080p images displayed full height ......................................................... 116
WUXGA images displayed full width ....................................................... 117
WUXGA images displayed with a height of 1080 pixels ................................ 117
WUXGA images displayed full height ...................................................... 118
Diagonal screen sizes ....................................................................... 119
Fitting the image to the screen .......................................................... 120
Positioning the screen and projector ................................................. 121
POSITIONING THE IMAGE ......................................................... 122
Maximum offset range ....................................................................... 124
CONTENTS (continued)
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ASPECT RATIOS EXPLAINED .................................................... 125
Aspect ratio examples for DMD™ resolution 1080p ......................... 126
Aspect ratio examples for DMD™ resolution WUXGA...................... 129
Aspect ratio example: TheaterScope ................................................ 132
FRAME RATES AND PULLDOWNS EXPLAINED ......................... 133
Interlaced and progressive scan ....................................................... 133
Frame rates of image sources .......................................................... 133
Pulldowns - conversion into destination formats ............................... 134
2:3 (normal) pulldown ......................................................................... 134
2:3:3:2 (advanced) pulldown ................................................................. 135
APPENDIX A: LENS PART NUMBERS ........................................ 136
APPENDIX B: LENS CHARTS .................................................... 137
How to use the lens charts ................................................................... 137
1080p (1920 x 1080 pixels) .................................................................. 138
WUXGA (1920 x 1200 pixels)................................................................ 139
DMD™ resolution 1080p / WUXGA, full DMD™ width images ....................... 140
DMD™ resolution 1080p, 1.25:1 images .................................................. 141
DMD™ resolution 1080p, 1.33:1 images .................................................. 142
DMD™ resolution 1080p, 1.6:1 images ................................................... 143
DMD™ resolution 1080p, 1.66:1 images .................................................. 144
DMD™ resolution WUXGA, 1.25:1 images ............................................... 145
DMD™ resolution WUXGA, 1.33:1 images ............................................... 146
APPENDIX C: SUPPORTED SIGNAL INPUT MODES .................. 147
2D input modes ................................................................................. 147
3D input modes ................................................................................. 150
APPENDIX D: MENU MAP .......................................................... 152
CONTENTS (continued)
APPENDIX E: WIRING DETAILS ................................................. 159
Signal inputs and outputs .................................................................. 159
VGA ............................................................................................... 159
HDMI 1 ........................................................................................... 160
Output: SPDIF .................................................................................. 160
DVI 1 .............................................................................................. 161
3G-SDI ........................................................................................... 162
CVBS 1 (Composite 1) ........................................................................ 162
S-Video ........................................................................................... 162
Component ...................................................................................... 162
CVBS 2 (Composite 2) ........................................................................ 162
DVI 2 .............................................................................................. 163
HDMI 2 and 3 ................................................................................... 163
HDBaseT input.................................................................................. 163
Control connections .......................................................................... 164
Update port ...................................................................................... 164
Service port ...................................................................................... 164
Wired remote control .......................................................................... 164
RS232 ............................................................................................ 165
LAN connection ................................................................................. 165
APPENDIX F: GLOSSARY OF TERMS ........................................ 166
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TECHNICAL SPECIFICATIONS .................................................. 179
Models............................................................................................... 179
Inputs and outputs............................................................................. 180
Bandwidth ......................................................................................... 180
Remote control and keypad .............................................................. 180
Automation control ............................................................................ 180
Color temperature ............................................................................. 180
Lamps ............................................................................................... 181
Lenses............................................................................................... 181
Lens mount ....................................................................................... 181
Mechanical mounting ........................................................................ 181
Orientation......................................................................................... 181
Electrical and physical specications ................................................ 182
Safety & EMC regulations ................................................................. 182
Accessories ....................................................................................... 182
CONTENTS (continued)
Rev A December 2013
INSTALLATION AND QUICK-START GUIDE
High Brightness Digital Video Projector
Digital Projection HIGHlite 660 3D Series IN THIS GUIDE Installation and Quick-Start Guide
Rev A December 2013
IN THIS GUIDE
What’s In The Box? ............................................................................................. 3
Connecting The Power Supply ........................................................................ 4
Projector Overview ............................................................................................. 5
Front and rear views ...................................................................................................5
Control panel indicators .............................................................................................6
Remote Control .................................................................................................... 7
Infrared reception ........................................................................................................9
Positioning The Screen And Projector ....................................................... 10
Changing The Lens ........................................................................................... 11
Inserting a new lens ..................................................................................................11
Removing the lens ....................................................................................................12
Operating The Projector ................................................................................. 13
Switching the projector on .......................................................................................13
Switching the projector off .......................................................................................13
Adjusting the lens .....................................................................................................14
Zoom ...............................................................................................................................14
Focus ..............................................................................................................................14
Shift .................................................................................................................................14
Selecting an input signal or test pattern .................................................................15
Input signal ......................................................................................................................15
Test pattern .....................................................................................................................15
Adjusting the image ..................................................................................................16
Orientation ......................................................................................................................16
Keystone .........................................................................................................................16
Picture .............................................................................................................................16
Digital Projection HIGHlite 660 3D Series WHAT’S IN THE BOX? Installation and Quick-Start Guide
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What’s In The Box?
Notes
Make sure your box contains
everything listed. If any pieces are missing, contact your dealer.
You should save the original box
and packing materials, in case you ever need to ship your projector.
The projector is shipped without a
lens.
Only one power cable - dependent
on the destination territory - will be supplied with the projector.
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
HD-T
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE
SWAP
MAIN/PIP SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
Remote control
(105-023)
4x AAA batteries
User Guides on CD
(114-241)
Important Information (114-243)
Power cable, Europe
(102-163)
Power cable, North America
(102-165)
Projector
Power cable, United Kingdom
(102-180)
Digital Projection HIGHlite 660 3D Series CONNECTING THE POWER SUPPLY Installation and Quick-Start Guide
4
Rev A December 2013
Connecting The Power Supply
Lift the cable lock up, push the mains connector in rmly and
push the lock down to secure the cable.
1
AC mains inlet with cable lock
Rear view of the projector
1
Notes
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not use a damaged power cable.
Digital Projection HIGHlite 660 3D Series PROJECTOR OVERVIEW Installation and Quick-Start Guide
5
Rev A December 2013
Projector Overview
Front and rear views
1
Front infrared window
2
Lens
3
Air outlet
4
Adjustable feet
5
Control panel
6
Rear infrared window
7
Connection panel
8
Power switch and power connection
9
Air inlet
9
5
8
76
Rear view
Front view
4
1
2 3
Notes
Digital Projection HIGHlite 660 3D Series PROJECTOR OVERVIEW Installation and Quick-Start Guide
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Rev A December 2013
Control panel indicators
1
Power indicator
Behavior Meaning
Off The projector is switched off.
On (amber) The projector is in Standby mode.
On (green) The projector is switched on (Normal mode).
2
Shutter indicator
Behavior Meaning
On (amber) The shutter is closed.
On (green) The shutter is open.
3
Error indicator
Behavior Meaning
On (red) Voltage Error
Flashing Temperature Error
4
Lamp 1 and Lamp 2 indicators
Behavior Meaning
On (green) The lamp is switched on (100%). On (amber) The lamp is switched on (85-99%).
Flashing (green) The lamp is warming up.
Flashing (amber) The lamp is cooling down.
Flashing (red) Lamp Error
5
Infrared indicator
Behavior Meaning
Flashing (blue) The projector is receiving input from the remote control.
Notes
During startup all LEDs light up
at the same time to indicate the projector is carrying out a self-test.
3
1 2
4 5
Digital Projection HIGHlite 660 3D Series REMOTE CONTROL Installation and Quick-Start Guide
7
Rev A December 2013
Remote Control
1
Transmit indicator
Flashes when the remote control sends a signal to the projector. Lights solidly when the projector is in LENS ADJUSTMENT mode.
2
Power ON / OFF
3
ALT
Acts as a shift key. To use, press and hold this button, then press a green-labeled button.
4
Shutter OPEN / CLOSE
5
MENU
Access the projector OSD (on-screen display).
6
Navigation
Navigate through the menus with the arrows, conrm your choice with OK.
7
Input selection
Select input source.
8
Image adjustment
Adjust brightness, contrast and gamma. Press this button while holding the ALT button down to switch red, green and blue channels on and off.
9
Lens presets
To recall a lens preset, press and hold LOAD , then press a number button 1 to 5. To save a lens preset, press and hold SAVE, then press a number button 1 to 5.
10
Remote control backlight ON / OFF
Make the remote control buttons glow in the dark, or switch this feature off.
continues on next page...
Notes
Only the controls shown highlighted
are used on this projector.
For more information about
LENS ADJUSTMENT mode, see
Adjusting the lens further in this
guide.
Input selection buttons:
• 1, 4, 5, 6, 7 and 8 - as labeled.
• 2 selects the HDMI 1 input
• 3 selects DVI 1
• ALT + 3 selects DVI 2
• 9 selects HDMI 2
• 0 selects HDMI 3
• 10+ selects Dual Pipe
• # selects HDBaseT
Presets only contain information
about the lens position. Focus and zoom information is not kept.
Remote control
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
HD-T
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE
SWAP
MAIN/PIP
SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
1
2
6
7
8
10
3
4
5
9
Digital Projection HIGHlite 660 3D Series REMOTE CONTROL Installation and Quick-Start Guide
8
Rev A December 2013
Remote control - continued from previous page
11
Lens controls
Adjust position, zoom and focus.
12
INFO
Open the Information menu.
13
TEST
Switch to test pattern.
14
IR address
Set up an address to match the IR address of a projector.
Notes
Only the controls shown highlighted
are used on this projector.
For more information about IR
addresses, see Setting up an IR
address in the Operating Guide.
Remote control
VGA HDMI DVI 3GSDI
CVBS1 SVIDEO
CLOSE
1
2 3 4
COMP CVBS2
5 6 7 8
9 0 10+ #
MAIN SUB
DUAL
HD-T
OFF
ON
ALT
ROLL
PITCH
YAW
FOCUS
CAL
SHIFT
ZOOM
EYE
SWAP
MAIN/PIP
SWAP
BRI
CON GAMMA
3D
ON/OFF
PIP
ON/OFF
LOAD
SAVE
TEST ADDR
BACKLIGHT
R
G
B
PRESET
SHUTTER
OPEN
POWER
MENU
OK
EXIT
INFO
11
14
13
12
Digital Projection HIGHlite 660 3D Series REMOTE CONTROL Installation and Quick-Start Guide
9
Rev A December 2013
Infrared reception
The projector has infrared sensors at the front and back.
The angle of acceptance is 40°. Make sure that the remote control is within the angle of acceptance when trying to control the projector.
40°
40°
Infrared reception
Notes
Infrared reception is conrmed by
the blue IR LED ashing on the
control panel.
The infrared receivers are disabled
when a remote control is connected via a cable. For more information, see Wired remote control in the Connection Guide.
Digital Projection HIGHlite 660 3D Series POSITIONING THE SCREEN AND PROJECTOR Installation and Quick-Start Guide
10
Rev A December 2013
Positioning The Screen And Projector
1. Install the screen, ensuring that it is in the best position for viewing by your audience.
2. Mount the projector, ensuring that it is at a suitable distance
from the screen for the image to ll the screen. Set the
adjustable feet so that the projector is level, and perpendicular to the screen.
The drawing below shows the positions of the feet for table
mounting, and the xing holes for ceiling mounting.
1
Four adjustable feet
2
Six M6 holes for ceiling mount
The screws should not penetrate more than 15 mm into the body of the projector.
1
2
1
1
1
2
2
2
2
2
Notes
Always allow the projector
to cool for 5 minutes before disconnecting the power or moving the projector.
Ensure that there is at least 30
cm (12 in) of space between the ventilation outlets and any wall, and 10 cm (4 in) on all other sides.
Do not stack more than 3
projectors.
Do not tilt the projector more than
±12° from side to side when in use, as this may cause serious lamp failure, damage the lamp module and cause extra cost on replacement.
±12°
360°
Digital Projection HIGHlite 660 3D Series CHANGING THE LENS Installation and Quick-Start Guide
11
Rev A December 2013
Changing The Lens
Inserting a new lens
1. Remove the six screws 1 securing the front cover to the body of the projector.
2. Remove the front cover 2 from the projector.
3. Remove the lens from its packaging and remove the two protective caps from the front and back of the lens.
4. Insert the lens 3 into the lens aperture, making sure that the plug on the zoom drive mechanism lines up with the socket 4 on the right of the lens aperture.
5. Push the lens in rmly as far as it will go.
6. Rotate the lens clockwise as far as it will go.
7. Replace the front cover and secure it with the six screws.
Notes
Before changing the lens,
always make sure the projector is switched off and fully disconnected from its power supply.
Always allow the lamp to cool for
5 minutes before:
- disconnecting the power
- moving the projector
When changing the lens, avoid
using excessive force as this may damage the equipment.
Take care to preserve the original
lens packaging and protective caps for future use.
2
1
4
3
Digital Projection HIGHlite 660 3D Series CHANGING THE LENS Installation and Quick-Start Guide
12
Rev A December 2013
Removing the lens
1. Remove the six screws 1 securing the front cover to the body of the projector.
2. Remove the front cover 2 from the projector.
3. Push down the lens holder tab 3.
4. Rotate the lens anti-clockwise
5. Pull the lens forward to remove it from the lens aperture.
2
1
3
Notes
Before changing the lens,
always make sure the projector is switched off and fully disconnected from its power supply.
Always allow the lamp to cool for
5 minutes before:
- disconnecting the power
- moving the projector
When changing the lens, avoid
using excessive force as this may damage the equipment.
Take care to preserve the original
lens packaging and protective caps for future use.
Digital Projection HIGHlite 660 3D Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
13
Rev A December 2013
Operating The Projector
Switching the projector on
1. Connect the power cable between the mains supply and the projector. Switch on at the switch next to the power connector.
2. Wait until the self-test has completed and the standby indicator on the projector control panel shows amber. The lamp will be off and the projector will be in STANDBY mode.
3. Press ON on the remote control or the control panel and hold for three seconds, to switch the projector ON. The power indicator on the control panel will show green, the lamp will light and the shutter will open.
Switching the projector off
1. Press OFF on the remote control or the control panel, and hold for three seconds. The power indicator on the control panel will show amber, the lamp will go out and the cooling fans will run for a short time until the projector enters STANDBY mode.
2. If you need to switch the projector off completely, switch off at the mains power switch next to the power connector and then disconnect the power cable from the projector
Notes
The self-test is running when all the
LEDs on the control panel are lit.
Use only the power cable
provided.
Ensure that the power outlet
includes a ground connection as this equipment MUST be earthed.
Handle the power cable carefully
and avoid sharp bends. Do not use a damaged power cable.
Always allow the lamp to cool for
5 minutes before:
- disconnecting the power
- moving the projector
Digital Projection HIGHlite 660 3D Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
14
Rev A December 2013
Adjusting the lens
The lens can be adjusted using the Lens menu, or:
Zoom
• Press ZOOM, then use the UP and DOWN arrow buttons on the keypad or remote control to adjust the size of the image on the screen.
When the adjustment is nished, press EXIT.
Focus
• Press FOCUS, then use the UP and DOWN arrow buttons on the keypad or remote control to adjust the focus. When the adjustment is
nished, press EXIT.
Shift
• Press SHIFT, then use the UP, DOWN, LEFT and RIGHT arrow buttons on the keypad or remote control to adjust the position of the
image on the screen. When the adjustment is nished, press EXIT.
Notes
When any of the three lens
adjustment buttons is pressed, the blue Transmit indicator on the remote control will light for 10 seconds:
After 10 seconds, if no adjustment
has been made, the indicator will go out and the lens adjustment button must be pressed again to resume adjustment.
To end the adjustment before 10
seconds has elapsed, press the
EXIT button.
All other adjustments will be locked
out until the lens adjustment is ended.
Digital Projection HIGHlite 660 3D Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
15
Rev A December 2013
Selecting an input signal or test pattern
Input signal
• Connect an image source to the projector. The signal should be automatically detected by the
projector, and should be displayed within two or three seconds.
• If more than one signal is connected, then select the image you want to display:
• Press one of the input buttons on the remote control, or
• Open the On-screen display (OSD) by pressing MENU. Select an input signal from the Input
Selection menu, using the UP and DOWN arrow buttons, then press OK.
Test pattern
To display a test pattern:
1. Open the OSD by pressing MENU.
2. Select Test Pattern from the Input Selection menu, using the UP and DOWN arrow buttons, then press OK.
3. Select a pattern from the Test Pattern menu, using the UP and DOWN arrow buttons, then press OK.
4. Close the OSD by pressing MENU again.
Notes
For full details of how to use the
controls and the menu system, see the Operating Guide.
For a full list of supported input
signals, see Appendix C:
Supported Signal Input Modes in
the Reference Guide.
If the projector is switched off while
in TEST PATTERN mode, it will still be in TEST PATTERN mode when switched on again.
Digital Projection HIGHlite 660 3D Series OPERATING THE PROJECTOR Installation and Quick-Start Guide
16
Rev A December 2013
Adjusting the image
Orientation
• This can be set from the Setup menu.
Select the orientation which suits the positioning of the projector.
Keystone
• This can be set from the Geometry menu.
Picture
• Settings such as Brightness and Contrast can be set from the Image menu.
• You can also set Brightness, Contrast or Gamma by pressing BRI, CON or GAMMA on the remote
control.
Notes
Main Menu
Setup
Main Menu
Geometry
Main Menu
Image
For full details of how to use the
controls and the menu system, see the Operating Guide.
Rev A December 2013
CONNECTION GUIDE
High Brightness Digital Video Projector
Digital Projection HIGHlite 660 3D Series IN THIS GUIDE Connection Guide
Rev A December 2013
IN THIS GUIDE
Signal Inputs And Outputs ............................................................................. 19
Analog inputs ............................................................................................................19
Digital inputs and outputs ........................................................................................20
Low latency inputs ....................................................................................................21
DVI connection example ...........................................................................................22
EDID on the DVI and VGA inputs .............................................................................23
Using HDMI/DVI switchers with the projector ........................................................23
3D connections .........................................................................................................24
3D sources up to 60Hz requiring frame doubling and left/right interleaving ...................24
3D sources above 60Hz not requiring frame doubling ....................................................24
Dual Pipe 3D ...................................................................................................................24
3D Sync ......................................................................................................................25
3D Sync in .......................................................................................................................25
3D Sync out ....................................................................................................................25
Control Connections ........................................................................................ 26
LAN .............................................................................................................................26
Wired remote control ................................................................................................26
Service port ...............................................................................................................27
RS232 .........................................................................................................................27
Update port ................................................................................................................27
LAN connection examples .......................................................................................28
RS232 connection example ......................................................................................29
Digital Projection HIGHlite 660 3D Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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Signal Inputs And Outputs
Analog inputs
1
Component
When using RGsB or RGBS:
• Set Component Colour Space in the Setup/
InputConguration menu to RGB.
• Set Component Sync Type in the Setup/
InputCongurationmenu to Auto, except
when the projector has problems selecting between 3 Wire (RGsB) and 4 Wire (RGBS).
When using YPbPr:
• Set Component Colour Space in the Setup/
InputConguration menu to YPbPr.
2
DVI 1
This input has a DVI-I connector, which can receive either analog (DVI-A) or digital (DVI-D) signal from a compatible source. Set DVI 1 Port in the Setup/InputConguration menu to choose between Analog and Digital.
3
CVBS 1
Connect a Composite Video input signal to the BNC connector CVBS 1.
4
S-Video
Connect to the 4-pin mini-DIN connector.
5
VGA
Receives analog signal from a computer. When using this input, it is best to use a fully wired VGA cable to connect the source to the projector. This will allow the source to determine the projector’s capabilities via DDC and show an optimized image.
Such cables can be identied as they have a blue
connector shell.
Use Auto Setup in the Image > VGA Setup menu.
6
CVBS 2
Connect a Composite Video input signal to the RCA phono connector CVBS 2.
Analog signal inputs
5 6
1
2
3
4
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Appendix
E: Wiring Details in the Reference
Guide.
For further information on setting
up the DVI 1 input, see Input
Configuration in the Operating
Guide.
For more VGA settings, see Image
menu in the Operating Guide.
Digital Projection HIGHlite 660 3D Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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Digital inputs and outputs
1
DVI 1
This input has a DVI-I connector, which can receive either analog (DVI-A) or digital (DVI-D) signal from a compatible source.
Set DVI 1 Port in the Setup
>
Input Conguration
menu to choose between Analog and Digital. Supports sources up to 1920x1200 resolution, 24-60 Hz; up to 12 bits per color. Supports HDCP.
2
HDMI 1
The audio is available on the S/PDIF output.
3
S/PDIF
This is a digital output. Compatible audio sample packets on the HDMI 1 input stream are decoded and output on the S/PDIF connector.
4
3G-SDI
If two video streams are being transmitted, set 3G Level B Stream in the
Setup>InputConguration menu to choose one.
5
DVI 2
Single or Dual Link DVI-D input. This input has a DVI-I connector, but can only receive digital signal (DVI-D) from a compatible source.
Supports sources up to:
• 1920x1080 resolution (HIGHlite 660 3D 1080p)
• 1920x1200 resolution (HIGHlite 660 3D WUXGA)
24-160 Hz; up to 12 bits per color. Supports HDCP.
6
Dual Pipe 3D
Supports sources up to:
• 1920x1080 resolution (HIGHlite 660 3D 1080p)
• 1920x1200 resolution (HIGHlite 660 3D WUXGA)
at frame rates consistent with up to 148.5 Mpx/sec/ pipe (including blanking).
7
HDMI 2, HDMI 3
Two identical single HDMI 1.4 inputs.
8
HDBaseT
Receives digital signal from HDBaseT-compliant devices.
Notes
For further information on setting
up the DVI 1 input, see Input
Configuration in the Operating
Guide.
For a complete listing of pin
congurations for all signal and
control connectors, see Appendix
E: Wiring Details in the Reference
Guide.
The following inputs are designed
to handle high bandwidth signals (above 60 Hz) in addition to lower frequencies:
• DVI 2
• HDMI 2 and HDMI 3
However, the above inputs are
unable to process some geometrical and scaling adjustments
For further information, see Low
latency inputs further in this guide.
Digital signal inputs and outputs
8
31 2 4 5 76
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Low latency inputs
The following inputs have been designed to offer access to a very high bandwidth digital video path, free of the limitations inherent to standard image processing techniques:
• DVI 2 / Dual Pipe 3D
• HDMI 2
• HDMI 3
The image is pixel-mapped directly to each DMD™, so only a subset of the image settings applies to the above inputs.
Global settings, such as input selection, lens and lamp control are all applicable to these inputs but modal settings are not.
Notes
There is no scaler on the low latency
inputs.
Images up to and including the
native resolution of the display will be displayed pixel for pixel and centred.
This enables the projector to
maximise the image bandwidth and grayscale resolution.
Global settings are indicated by
a globe icon in the OSD and affect all inputs.
Modal settings only affect the
currently displayed input.
Digital Projection HIGHlite 660 3D Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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DVI connection example
NotesNotes
Single link DVI video source
Dual Pipe 3D video source
Single link DVI video source
DVI 1
DVI 2 (top socket)
DVI 2 (top and bottom)
Digital Projection HIGHlite 660 3D Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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EDID on the DVI and VGA inputs
If you are using a computer DVI card or another source that obeys the EDID protocol, the source will automatically congure itself to suit the
projector.
Otherwise refer to the documentation supplied with the source to manually set the resolution to the DMD™ resolution of the projector or the nearest suitable setting. Switch off the source, connect to the projector, then switch the source back on again.
Using HDMI/DVI switchers with the projector
When using an HDMI/DVI source switcher with the projector, it is important to set the switcher so that it passes the projector EDID through to the source devices. If this is not done, the projector may not be able to lock to the source or display the source correctly as its video output timings may not be compatible with those of the projector. Sometimes this is called transparent, pass-through or clone mode. See your switcher’s manual for information on how to set this mode.
1
Sources
2
Switcher
3
Projector
Notes
The EDIDs in the switcher should be the same as the one in the projector.
1 32
EDID
EDID
EDID
EDID
Digital Projection HIGHlite 660 3D Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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3D connections
3D sources up to 60Hz requiring frame doubling and left/right interleaving
1. Connect to any of the inputs on the connection panel.
2. Set 3D Type in the 3D menu to match the format of the incoming signal. Choose from
Sequential, Top-and-Bottom and Side-by-Side (Half).
3D sources above 60Hz not requiring frame doubling
1. Connect to either of the following inputs:
DVI 2 (top socket)
HDMI 2
HDMI 3
2. Set 3D Type in the 3D menu to Auto, except when the projector has problems selecting between Sequential, Frame Packing, Top-and-Bottom and Side-by-Side
(Half).
Dual Pipe 3D
• On the DVI 2 input, connect the left eye output to the DVI 2 / LEFT socket and the
right eye output to the RIGHT socket.
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Appendix
E: Wiring Details in the Reference
Guide.
For further information, see Low
latency inputs earlier in this guide.
1
DVI 2 (top socket only)
2
HDMI 2
3
HDMI 3
3
1
2
4
Dual Pipe LEFT (DVI 2 socket)
5
Dual Pipe RIGHT
4
5
Digital Projection HIGHlite 660 3D Series SIGNAL INPUTS AND OUTPUTS Connection Guide
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3D Sync
3D Sync in
• Sync input signal.
Connect the 3D sync from your graphics card or server.
3D Sync out
• Sync output signal. This may be affected by the Sync Offset
and Output Sync Polarity settings in the 3D menu.
Connect this to your IR emitter or ZScreen.
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Appendix
E: Wiring Details in the Reference
Guide.
2
1
1
Sync In
2
Sync Out
5 6
43
3
3D input
4
3D Sync In
5
3D Sync Out
6
IR emitter or ZScreen
Digital Projection HIGHlite 660 3D Series CONTROL CONNECTIONS Connection Guide
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Control Connections
LAN
• All of the projector’s features can be controlled via a LAN connection, using commands described in the
Remote Communications Guide.
• Alternatively, use the Web Conguration Utility to control the projector.
• Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a
network hub.
Wired remote control
• If infrared signals from the remote control cannot reach the projector due to excessive distance or
obstructions such as walls or cabinet doors, you can connect an external IR repeater to the remote control input, and position its IR sensor within range of the operator.
• To synchronise the control of multiple projectors, connect the wired remote output of one projector to the
wired remote input of another.
Notes
For a list of all commands used to
control the projector via LAN, see the Remote Communications
Guide.
For details on using the Web
Conguration Utility, see Web
Configuration Utility in the Remote
Communications Guide.
For a complete listing of pin
congurations for all signal and
control connectors, see Appendix
E: Wiring Details in the Reference
Guide.
Only one remote connection (RS232
or LAN) should be used at any one time.
Plugging in the remote control cable
will disable the infrared receivers.
1 2
Control connections
1
LAN
2
Wired remote
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Service port
• The Service port is used to download, via USB, rmware updates issued from time to time by Digital
Projection.
RS232
• All of the projector’s features can be controlled via a serial connection, using commands described in
the Remote Communications Guide.
• Use a null-modem cable to connect directly to a computer, or a straight cable to connect to a modem.
Update port
• The Update port is used to download, via LAN, rmware updates issued from time to time by Digital
Projection.
Notes
For a complete listing of pin
congurations for all signal and
control connectors, see Appendix
E: Wiring Details in the Reference
Guide.
For a list of all commands used to
control the projector via a serial connection, see the Remote
Communications Guide.
Only one remote connection (RS232
or LAN) should be used at any one time.
2 3
1
Control connections
1
Service port
2
RS232
3
Update port
Digital Projection HIGHlite 660 3D Series CONTROL CONNECTIONS Connection Guide
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LAN connection examples
The projector’s features can be controlled via a LAN connection, using a standard internet browser or a terminal-emulation program.
Notes
Hub or LAN
Computer
Projector
Projector
Un-crossed LAN cables
Projector
Computer
Crossed
LAN cable
Back panel
1
1
LAN
Digital Projection HIGHlite 660 3D Series CONTROL CONNECTIONS Connection Guide
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RS232 connection example
Notes
Projector
Computer
Null-modem
cable
Back panel with control connections
1
1
RS232
Digital Projection HIGHlite 660 3D Series Connection Guide
This page is intentionally left blank.
Rev A December 2013
OPERATING GUIDE
High Brightness Digital Video Projector
Digital Projection HIGHlite 660 3D Series IN THIS GUIDE Operating Guide
Rev A December 2013
IN THIS GUIDE
Using The Menus ............................................................................................... 33
Menus and sub-menus .............................................................................................33
Drop-down lists .........................................................................................................34
Sliders ........................................................................................................................35
Commands .................................................................................................................35
Editing elds ..............................................................................................................36
Using The Projector ......................................................................................... 37
Main menu .................................................................................................................37
Lens menu .................................................................................................................38
Zoom ...............................................................................................................................38
Focus ..............................................................................................................................38
Center Lens ....................................................................................................................38
Nudge .............................................................................................................................39
Lens Presets ...................................................................................................................39
Image menu ...............................................................................................................40
Video Filters ....................................................................................................................40
VGA Setup ......................................................................................................................40
Color menu ................................................................................................................41
Gamut .............................................................................................................................41
Black Level and Gain sliders ...........................................................................................41
Geometry menu .........................................................................................................42
Aspect Ratio ....................................................................................................................42
Overscan .........................................................................................................................42
Size & Position ................................................................................................................43
Geometry Engine ............................................................................................................44
Edge Blend menu ......................................................................................................50
Overview .........................................................................................................................50
Array H Position and V Position ......................................................................................51
S-Curve Value .................................................................................................................52
Blending ..........................................................................................................................54
Segmentation ..................................................................................................................55
Blend Width .....................................................................................................................58
Black Level Uplift ............................................................................................................58
Reduce Black Level Uplift Width .....................................................................................59
Blending images from multiple projectors .............................................................60
Before you start ...............................................................................................................60
Edge Blend procedure ....................................................................................................61
PIP menu ....................................................................................................................69
3D menu .....................................................................................................................70
3D types ..........................................................................................................................71
Some 3D settings explained ....................................................................................73
Dark Time ........................................................................................................................73
Source Dominance .........................................................................................................73
Sync Offset......................................................................................................................73
Frame Rate Multiplier ......................................................................................................74
Lamps menu ..............................................................................................................75
Setup menu ................................................................................................................76
Reset Default Settings ....................................................................................................76
Input Conguration ..........................................................................................................77
Network ...........................................................................................................................78
On Screen Display ..........................................................................................................79
System ............................................................................................................................80
Setting up an IR address ................................................................................................81
Information menu ......................................................................................................82
Lamps .............................................................................................................................82
Conguration ...................................................................................................................82
Digital Projection HIGHlite 660 3D Series USING THE MENUS Operating Guide
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Using The Menus
Use the buttons on the projector control panel or on the remote control, to access the menu system.
• To open or close the on-screen display (OSD), press MENU.
Menus and sub-menus
• To open a sub-menu, select it using the UP and DOWN arrow buttons, then press OK.
• To return to the previous menu, press EXIT.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
When a globe icon appears next
to a setting, the setting affects all sources and all inputs; otherwise, only the current input source will be affected if you change the setting.
Digital Projection HIGHlite 660 3D Series USING THE MENUS Operating Guide
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Drop-down lists
To use a drop-down list:
1. Navigate to the drop-down list in the menu and press OK.
2. Highlight an item from the list using the UP and DOWN arrow buttons.
3. Press OK again to select the highlighted item, or press EXIT to exit without changing.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
When a globe icon appears next
to a setting, the setting affects all sources and all inputs; otherwise, only the current input source will be affected if you change the setting.
Digital Projection HIGHlite 660 3D Series USING THE MENUS Operating Guide
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Sliders
To use a slider, press the LEFT and RIGHT arrow buttons to adjust it.
Commands
To use a command, press OK. In the example below, press OK to conrm, or press EXIT to cancel.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
When a globe icon appears next
to a setting, the setting affects all sources and all inputs; otherwise, only the current input source will be affected if you change the setting.
Digital Projection HIGHlite 660 3D Series USING THE MENUS Operating Guide
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Editingelds
Some features require a text or numeric eld to be edited.
1. To edit a eld, rst select it using the LEFT and RIGHT arrow buttons, then press OK.
2. Use the LEFT and RIGHT arrow buttons to move the green highlight to the digit or character which is to be changed, then use
UP and DOWN to adjust it.
3. Use the LEFT and RIGHT arrow buttons to select the next digit or character.
4. Press OK to accept the new value, or press EXIT to exit without changing.
.
Notes
Some menu items may not be
available due to settings in other menus. These will be grayed out on the actual menu.
The highlighted digit is being edited
Digital Projection HIGHlite 660 3D Series USING THE PROJECTOR Operating Guide
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Using The Projector
Main menu
• Input Selection
Select an input source from the drop-down list.
• Test Pattern
Set Input Selection to Test Pattern and then select a test pattern from the drop-down list.
• Lens, Image, Color and Geometry
Open these sub-menus to access various picture and screen settings.
• Edge Blend / PIP
PIP and Edge Blend are mutually exclusive modes of operation. When the projector is in Edge Blend mode (as shown in the picture), PIP is not available, and vice versa.
• 3D
Access 3D settings.
• Lamps
Select lamp conguration and adjust lamp power.
• Setup
Adjust InputConguration, Network, On Screen Display and System settings.
• Information
View your current conguration
Notes
See also Using the Menus earlier in
this guide and Appendix D: Menu
Map in the Reference Guide.
Main Menu
You can also select an input source
by pressing the following buttons on the remote control:
1 for VGA 2 for HDMI 1
3 for DVI 1
ALT + 3 for DVI 2 4 for 3G-SDI 5 for CVBS 1 6 for S-Video 7 for Component 8 for CVBS 2 9 for HDMI 2 0 for HDMI 3 10+ for Dual Pipe # for HDBaseT
Test patterns are subject to image
controls, so brightness, contrast etc. will affect their appearance on screen.
Do not use the provided test
patterns for ColorMax.
You can upload custom test patterns
using a network connection - see
Web Configuration Utility in the
Remote Communications Guide.
Digital Projection HIGHlite 660 3D Series USING THE PROJECTOR Operating Guide
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Lens menu
Zoom
To move the lens in or out:
1. Select Zoom In or Zoom Out, then press OK.
2. When the image is the desired size, select Zoom Stop and then press OK.
Focus
To adjust the focus:
1. Select Focus Near or Focus Far, then press OK.
2. When the image is correctly focussed, select Focus Stop and then press OK.
Center Lens
To center the lens, select Center Lens and press OK.
Notes
Main Menu
Lens
You can also move the lens, focus
and zoom using the keypad or the remote:
• Press SHIFT followed by an
arrow button to shift the lens up, down, left and right.
• Press FOCUS followed by the
UP and DOWN arrow buttons to
adjust the focus.
• Press ZOOM followed by the
UP and DOWN arrow buttons to
zoom in and out.
Main Menu
Lens
Nudge
Another way of moving the lens is
by using the
SHIFT button on the
keypad or the remote. The
Nudge
controls will execute a one-off
movement in the direction specied.
SHIFT will move the lens until you
release the arrow button, or until the lens reaches its limit.
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Nudge
To position the image correctly on the screen, use the Nudge controls.
Lens Presets
This menu allows you to save up to ve custom lens positions, which you can recall later.
To save a preset using the remote, press and hold SAVE, then press the number button for the preset you wish to save.
To recall a preset using the remote, press and hold LOAD , then press a number button 1 to 5.
Notes
Main Menu
Lens
Nudge
Another way of moving the lens is
by using the SHIFT button on the keypad or the remote. The Nudge controls will execute a one-off
movement in the direction specied.
SHIFT will move the lens until you
release the arrow button, or until the lens reaches its limit.
Main Menu
Lens
Presets
Presets only contain information
about the lens position. Focus and zoom information is not kept.
Digital Projection HIGHlite 660 3D Series USING THE PROJECTOR Operating Guide
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Image menu
• Brightness, Contrast, Gamma, Hue and Saturation
Set the slider or select from the drop-down list as required, to improve the quality of the image.
• Black Level Offset
Set this to 0 IRE or 7.5 IRE as required.
• Use V Position and H Position to adjust the position manually.
Video Filters
Set the sliders or select from the drop-down list as required, to improve the quality of the image:
• Sharpness - a peaking lter to increase high frequency/luminance information.
• Detail - a lter which removes low frequency image components.
• Luma Sharpness - a lter which enhances luminance sharpness.
• Chroma Sharpness - a lter which enhances the color sharpness of the chrominance signal by
increasing the steepness of color edges.
• Recursive NR - a noise reduction lter which reduces spatial & temporal noise (only applicable to
standard denition video signals).
• Mosquito NR - a noise reduction lter which reduces block artifacts (only applicable to standard
denition video signals).
• Cross Color Suppression - a lter which reduces luminance to chrominance crosstalk on
Composite Video signals. The crosstalk appears as a rainbow pattern in regions of ne detail.
VGA Setup
Use Auto Setup to allow the projector to detect the appropriate settings automatically.
If you require manual adjustment:
• Set the Phase slider to correct for shimmering or poor quality denition on, for example, ne text.
• Set the Total H Samples slider to match the resolution of the incoming video signal.
Notes
Main Menu
Image
You can also press BRI, CON or
GAMMA on the remote control.
Hue applies only to NTSC signals.
When a new input mode is detected
(e.g. NTSC, HDTV 1080p, SVGA etc), all the input settings are saved so that they can be recalled next time that input mode is displayed.
Main Menu
Image
Video Filters
Main Menu
Image
VGA Setup
VGA Setup is not available unless
a VGA signal is present.
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Color menu
Gamut
Peak gives you the brightest possible image.
Choose HDTV for high denition standards and SDTV for standard denition standards.
A value between 3200K and 9000K selects the relevant color temperature.
You can upload your own gamut using the Projector Controller software, and then select it from the User 1 and User 2 settings.
Black Level and Gain sliders
Set the sliders as required.
Notes
Main Menu
Color
The Projector Controller software
is available for download from the Digital Projection website, free of charge.
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Geometry menu
Aspect Ratio
Choose from Source, Fill Display, Fill & Crop, Anamorphic and TheaterScope.
Some devices (e.g. certain DVD players) pack a 16:9 image into a 4:3 aspect ratio. In such cases, to display the image correctly, choose the Anamorphic aspect ratio.
Overscan
Set this slider to compensate for noisy or badly dened image edges.
Image with noisy edges Overscanned image
Notes
Main Menu
Geometry
An anamorphic lens (optional
accessory) is used with the TheaterScope setting, to ensure that for a 2.35:1 image, the maximum area of the DMD is used, giving maximum image brightness.
For examples of how the different
aspect ratios affect screen dimensions, see Aspect Ratios
Explained in the Reference Guide.
Items on this page may be
unavailable depending on the
Geometry Engine setting.
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Size & Position
• Set Enable to On or Off.
• Use Setting to choose:
Global, in which case these settings will be applied to all signals on all inputs.
or Per Mode, in which case these settings will be applied only to the current input signal.
• Set the H Position and V Position sliders as required.
• Set H Size and V Size. When Aspect Lock is set to On, the V Size slider is disabled.
• Select Reset and press OK to reset all the sliders.
Notes
Main Menu
Geometry
Size & Position
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Geometry Engine
Choose from Keystone, Cornerstone, Rotation, Warp or Off.
• If Geometry Engine is set to Keystone, set the H Keystone and V Keystone sliders to correct
for any distortion caused by the projector being in a different horizontal or vertical plane to the screen.
1
The projector is positioned at an angle
2
The resulting image is distorted
3
The image is corrected when Keystone is applied
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
1 2 3
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Geometry Engine (continued)
Keystone settings
1
Projector to the left
The projector is positioned to the left of the screen. To correct, apply a positive
H Keystone value using
the RIGHT arrow button.
2
Projector to the right
The projector is positioned to the right of the screen. To correct, apply a negative
H Keystone value using
the LEFT arrow button.
3
Projector high
The projector is positioned above the screen at a downward angle. To correct, apply a negative
V Keystone value using
the LEFT arrow button.
4
Projector low
The projector is positioned below the screen at an upward angle. To correct, apply a positive
V Keystone value using
the RIGHT arrow button.
5
Projector straight
The projector is directly opposite the screen at a right angle both horizontally and vertically. No correction is needed.
Notes
Main Menu
Geometry
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
Horizontal and vertical keystone corrections
1
4
2
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Geometry Engine (continued)
• Pincushion / Barrel is enabled if Geometry Engine is set to Keystone or Rotation.
Set the slider to correct for any distortion caused by the screen being concave or convex.
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
Pincushion Barrel
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Geometry Engine (continued)
• If Geometry Engine is set to Rotation, set the Rotation slider to rotate the image on the screen.
1
DMD position
The DMD is not rotated.
2
Area outside DMD
The corners of the rotated image leave the DMD and appear cropped.
3
Angle of rotation
The angle equals the Rotation setting. In this example the angle is 25°, therefore
Rotation = 25.
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
1
2
3
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Geometry Engine (continued)
Warp Map
Using DP Warp Generator, an external Digital Projection computer application, up to eight customised warp maps can be created and uploaded to the projector. If Geometry Engine is set to Warp, and any warp maps have been uploaded, you can select from the drop-down list.
1
Distorted image
The image is projected on an uneven surface.
2
Warp map
The map mirrors the surface - raised areas on the surface correspond to hollow areas on the map, and vice versa.
3
Corrected image
With the warp map applied, the projector compensates for the surface and the projected image appears undistorted.
Notes
Main Menu
Geometry
Some items on this menu may
be unavailable depending on the
Geometry Engine setting.
If possible, position the projector
facing the screen at a right angle to avoid geometry corrections.
1
2 3
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Geometry Engine (continued)
Cornerstone
If Cornerstone is selected from the main Geometr y page, you can use the sliders to stretch the image from each of the four corners.
Notes
Main Menu
Geometry
Cornerstone
Upper Right X and Upper Right Y correction
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Edge Blend menu
Overview
When several projectors are used to create a large tiled image, the edges need to be blended to avoid the overlaps appearing brighter than the rest of the image.
As it is not possible for any projector to produce an absolute black, any ‘black’ areas in the overlapped edges may appear slightly less dark than those in the rest of the image. Black Level Uplift can be used to counteract this effect, by raising the black level of the rest of the image. The amount of uplift required will be either x2 or x4, depending on how many images are overlapped, as shown in the examples on this page.
Image brightness changes from one point to another, within the same blended region. If the same level of black level uplift is applied throughout the blended region, the overlapping edges may still be visible on the screen. Therefore, brightness in these areas is decreased gradually, using an s-curve factor. S-Curve Value is used to control the steepness of the decrease.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
Two projectors sharing one overlapping edge
1 2
1
x2 uplift area
2
no uplift
Four projectors with overlapping edges
21
3
1
x4 uplift area
2
x2 uplift area
3
no uplift
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Array Width and Height
• Set this to the total number of projectors in the array. None of the other
options are available until one of these two settings is greater than 1. The maximum number of projectors is 4 x 4.
Array H Position and V Position
• These two parameters need to be set correctly for each projector in the
array, so that it can determine which edges are to be blended. Sometimes only one edge overlaps, sometimes two, three or four.
Example
The illustration shows an array of sixteen projectors. Array Width and Ar ray
Height of all projectors have been set up as follows:
• Array Width = 4
• Array Height = 4
Array H Position and Array V Position of each projector have been set up to
reect its vertical and horizontal position in the array.
The settings for the third projector in the second row 1 are:
• Array H Position = 2
• Array V Position = 1
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
The position numbering starts from
zero, so the top left projector is at position H 0, V 0.
Which settings are available in these
menus depends on:
● the number of projectors in the
array
● the position of the projector in
the array
An image like the one shown here
can be produced by an array of 16 projectors only if Segmentation is set to ON, or if an external tool is used to split the image into segments. See Segmentation further in this section.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
1
Example array of sixteen projectors
Array H Position
Array V Position
0 1 2 3
0123
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S-Curve Value
• In the regions where two or more projectors overlap, the brightness of
the signal is decreased to blend the images. S-Curve Value controls the steepness of this decrease.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
1
S-Curve
Y = amount of light
X = distance from the edge (X=0 is the edge)
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S-Curve Value (continued)
When images overlap, the area of overlap receives light from all overlapping sources. Without S-Curve, the overlapping edges would be brighter than the rest of the image, as shown in Fig. 1.
If two reciprocal s-curves are used to control the amount of light from each source in the overlapping region, the total amount of light in the region would remain constant, as shown in Fig. 2.
Fig. 1: Overlapping edges without S-Curve
Fig. 2: Applying S-Curve to overlapping edges
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
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Blending
This setting enables s-curve blending, or displays an align pattern to help dene
overlaps between segments.
Set Blending to:
1
Off
Edge Blend is not used.
2
On
S-curves are enabled in the overlapping regions.
3
Align Pattern
The align pattern makes the overlaps more visible and helps adjust the physical position of the projectors in the array. The size of the align pattern is controlled by the Blend Width group of settings.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
1
2
3
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Segmentation
Segmentation can be used if the same image is fed into each projector.
• If Segmentation is Off, every projector in the array will display the whole image.
• If this setting is On, each projector will display its own segment only.
Set to Off if you have external software that handles segmentation.
Notes
Main Menu
Edge Blend
This menu is available only when
Setup > System > Conguration is
set to Edge Blend.
None of the other items in this menu
are available until either the Array
Width or the Array Height setting
is greater than 1.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
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Segmentation (continued)
An example array with Segmentation switched off:
1
Image source
DVD player, Blu-ray, computer, etc.
2
Distribution Amplier
Sends the source image to all projectors in the array.
3
Array (Segmentation is off)
Each projector displays the whole image.
Notes
Main Menu
Edge Blend
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
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Segmentation (continued)
An example array with Segmentation switched on:
1
Image source
DVD player, Blu-ray, computer, etc.
2
Distribution Amplier
Sends the source image to all projectors in the array.
3
Array (Segmentation is on)
Each projector displays a segment.
Notes
Main Menu
Edge Blend
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
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Blend Width
Use this to set the width of the blended regions.
1
Top Blend Region
2
Bottom Blend Region
3
Left Blend Region
4
Right Blend Region
Black Level Uplift
Overlapping edges may appear lighter than the rest of the image. Counteract this effect by raising black levels in the rest of the image. The amount of uplift required will be either x2 or x4, depending on how many images are overlapped.
The following example shows a segment with overlapping edges on all sides.
5
Unblended Region
This region is not overlapped. Black level should be raised by the maximum overlap occurring within the segment, therefore
Black Level Uplift should be x4.
6
Upper Middle
This section of the image is overlapped by two projectors, therefore the correct amount of Black Level Uplift should be x2.
7
Upper Right
This part of the image is overlapped by four projectors, therefore Black Level
Uplift should not be applied.
3
1 2
4
75 6
Notes
To apply the settings in these
menus, use the Apply command at the bottom of each page.
Main Menu
Edge Blend
Blend Width
Main Menu
Edge Blend
Black Level Uplift
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
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Reduce Black Level Uplift Width
Use this to correct for stray light from the DMD’s inactive outermost mirrors.
Notes
Main Menu
Edge Blend
Reduce Black Level Uplift Width
To apply the settings in this menu,
use the Apply Uplift command at the bottom of the page.
For additional information, see The
DMD™ in the Reference Guide.
For a detailed step-by-step
description of the edge blend process, see Blending images
from multiple projectors further in
this section.
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Blending images from multiple projectors
The following procedure explains how to set up an array of projectors and how to blend the images together.
Before you start
Position the projectors
Ensure that all projectors are in good working order.
Position the projectors so that they are within the required throw distance range. Position the screen where it will remain during operation.
In the initial stages of the procedure you will be using test patterns, therefore it is not necessary to connect the input at this stage. However, you need to make sure that you are able to connect the inputs without moving the projectors.
Control the projectors
You can control the projectors individually by using:
• their respective control panels, or
• a dedicated remote control for each projector, or
• a single remote control for all projectors. To do so, you need to assign a different IR address for each projector.
Consider connecting the projectors in a LAN network and using the Projector Controller application to monitor the projectors and change settings on the whole array at once.
Notes
The Projector Controller software
is available for download from the Digital Projection website, free of charge.
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Edge Blend procedure
1. Align the projectors as they will be used in the array.
Each projector should be perpendicular to the screen, or as close as possible. Ideally, each projector should allow for a minimum of 20% screen overlap where it is adjoined by other projectors. Overlaps should be the same in size across the array.
How to align the projectors:
• Ideally, all alignment should be achieved by
physically moving the projectors and by using the Lens Shift and Zoom functions.
• If necessary, use Image > V Position and
H Position.
• Do not use geometry corrections.
Example: 1080p projector overlapped on all sides
1
Overlap to the left
This overlap takes 20% of the image width, or 384 px.
2
Overlap to the top
This overlap takes 20% of the image height, or 216 px.
3
Area without overlaps
This area is also called unblended region.
Notes
384 px
1920 px
216 px
1080 px
A 1080p projector with 20% overlaps on all sides
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Edge Blend procedure (continued)
2. Ensure that all projectors are color-matched.
If necessary, use the White Field test pattern and test the light output of each projector.
Ensure the Color > Gamut setting has the same value across the array.
Use Lamps > Lamp Power to compensate for different lamps. Even identical lamps change their light output with age and use.
3. Enter the correct gamma setting.
Adjust the gamma setting using the Image > Gamma control. For video sources, such as Blu-ray or DVD, use a value of 2.2; for computer graphics use 2.4.
The images may still look slightly different at this stage. It is OK to continue.
Notes
1
Projector 1: incorrect settings
Before the color-match this image has incorrect color gamut and lamp power settings
2
Projector 2: correct settings
1 2
Before color-match
1 2
After color-match
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Edge Blend procedure (continued)
4. Set up the array.
For each projector, open the Edge Blend menu and enter Array Width, Array Height, Ar ray H Position and Array V Position.
Array Width and Ar ray Height should be identical for all projectors. These settings dene the size of the array. For example, a two-by-
two array will have the following values:
• Array Width = 2
• Array Height = 2
The top right projector will have Array H Position = 0 and Array V Position = 0.
1
Top left
Array Width = 2 Array Height = 2 Array H Position = 0 Array V Position = 0
2
Top right
Array Width = 2 Array Height = 2 Array H Position = 1 Array V Position = 0
3
Bottom left
Array Width = 2 Array Height = 2 Array H Position = 0 Array V Position = 1
4
Bottom right
Array Width = 2 Array Height = 2 Array H Position = 1 Array V Position = 1
21
3 4
Notes
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Edge Blend procedure (continued)
5. Dene blend regions.
From the Edge Blend menu on all projectors, set Blending to Align Pattern.
Set up Blend Width on each projector so that the align patterns overlap perfectly and completely cover the blend regions (Fig. 2).
If necessary, physically move the projectors and/or use Lens Shift and Zoom again to align the array perfectly
Fig. 2
1
Left projector
2
Align pattern of left projector
The red arrow next to the align pattern shows what correction needs to be made for the align pattern to cover the whole blend region.
3
Blend region
The brighter ribbon in the middle is overlap area not covered by the align patterns.
4
Align pattern of right projector
The red arrow next to the align pattern shows what correction needs to be made for the align pattern to cover the whole blend region.
5
Right projector
Fig. 1 Align patterns make it easy to see where the overlap is not perfect
Fig. 2 Projectors with align patterns not covering the blend region
21
4 5
3
Notes
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Edge Blend procedure (continued)
6. Uplift black levels (optional).
If you do not need to uplift the black levels, skip to step 8, Blend the images.
Switch all projectors to the Black Field test pattern.
The level of black will differ across the image as shown in Fig. 1. Uplift the black levels using Edge
Blend > Black Level Uplift.
How to uplift black levels
Regions may be overlapped by two or four projectors. An array will always contain regions overlapped by at least two projectors.
• x2 overlaps
If your array only contains two-projector overlaps, you need to uplift the black levels in the unblended regions – the exact value will depend on the projector, environment, etc. Do not uplift black levels in the overlapping region(s).
• x2 and x4 overlaps
Sometimes a region is overlapped by four projectors. For example, in a two-by-two segment setup, Array Width = 2 and
Array Height = 2, the region in the middle is
overlapped by all four projectors (as shown in Fig. 1). If your array contains such regions, you need to uplift black levels roughly four times in the unblended regions, and roughly double in the regions overlapped by two projectors.
31 2
1
Unblended region
This region is not overlapped. Black level should be raised by the maximum overlap occurring within the image, therefore the value of
Black Level Uplift should be the highest here.
2
x2 overlap
This section of the image is overlapped by two projectors, therefore the correct amount of
Black Level Uplift should be roughly half the value of
uplift within the unblended region.
3
x4 overlap
This part of the image is overlapped by four projectors, therefore
Black
Level Uplift should not be applied.
Fig. 1 Different black levels
Notes
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Edge Blend procedure (continued)
7. Adjust uplift edges (optional).
This step is necessary if you have uplifted the black levels in the previous step.
During the black level uplift process, brighter lines appear on the edges of the uplifted regions. This is due to the inactive area around the periphery of the DMD, also known as
pond of mirrors 1.
To remove these edges, use the
Edge Blend > Reduce Black Level Uplift Width settings for
each projector individually. Enter X and Y corrections for each part of the image to achieve this.
The edges of the uplift area are brighter due to light from the pond of mirrors
Notes
DMD
1
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Edge Blend procedure (continued)
8. Blend the images.
Set Edge Blend > Blending to On for each projector to activate s-curves in the blend regions.
Once blending is activated, use test patterns to detect irregularities within the blend and to correct them.
What test patterns to use
• Use White Field (recommended)
and/or Grey H Bars, if you are blending horizontally aligned images, and Grey V Bars, if the images are vertically aligned.
What irregularities to look for
• The blend region might be darker
than the rest of the image 1.
How to correct
• Adjust the Edge Blend > S-Curve
Value setting until the blend region
is the same as the rest of the image.
Notes
1
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Edge Blend procedure (continued)
9. Set up segmentation (optional).
If you are feeding the same source into all the projectors and aim to have each projector reproduce a segment of the source, you can use the Edge Blend > Segmentation function, or you can use an external processor to control the segments.
To use the Segmentation function:
1. On each projector, set Edge Blend > Segmentation to On.
2. Test with the source. If necessary, enter further corrections as described in steps 6, 7 and 8 above.
Bear in mind that using the Segmentation function brings a loss of resolution, as shown below:
1
Whole image
This is a 1080p image and contains 2,073,600 pixels.
2
Top left segment in a 2x2 array
This segment contains 518,400 pixels, a quarter of the original image.
3
The segment projected with a 1080p DMD
The segment zoomed in to ll a 1080p DMD. The pixels are larger but not greater in number.
1
3
2
Notes
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PIP menu
Two images can be combined, in three different ways using this feature. The PIP menu is available only when Setup > System > Conguration is set to PIP.
Option
• Select PIP, PAP , or POP mode from the drop-down list.
Input
• Select an Input for the sub-image from the drop-down list. The inputs are divided into two groups
– the main image must be from one group, and the sub-image must be from the other group.
• Group A: COMPOSITE 1, COMPOSITE 2, S-VIDEO and 3G-SDI
• Group B: COMPONENT, VGA, DV I, HDMI and DVI-A
The inputs from the same group as the main input signal will appear disabled in the list.
Size
• Select a size for the sub-image from the drop-down list.
Position
• Select one of the preset positions for the sub-image from the drop-down list.
Custom Position
• If you have chosen Custom from the Position drop-down list, then you can use the sliders to
position the image manually.
Notes
Main Menu
PIP
This menu is available only when
Setup > System > Conguration is
set to PIP.
PIP, PAP and POP are NOT
possible when Input is set to Test
Pattern.
In these examples, the painting is
the main image, and the test pattern is the sub-image, shown at the
Medium size setting.
The Position settings apply ONLY
to PIP mode. PAP and POP are always as shown in these examples.
PIP: Picture In Picture
PAP: Picture And Picture POP: Picture Opposite Picture
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3D menu
• Set 3D Enable to On or Off as required.
• Use the Frame Rate Multiplier to reduce icker when the incoming 3D video signal has a low
frame rate.
For example, a 48 Hz frame rate could be tripled to 144 Hz.
• 3D Type should be set to Auto, except when the projector has problems selecting between
Sequential, Frame Packing, Top and Bottom and Side by Side (Half).
• Set the Dark Time to reduce the ghosting that can be caused by the images overlapping whilst
the glasses are switching.
• Set the Sync Offset to compensate for signal processing delays in the projector.
• Set the Output Sync Polarity to suit the glasses, or if the left and right images appear to be
swapped.
• Set Source Dominance to Left or Right to suit the incoming 3D video signal.
L
R
Frame Packing
L
R
Top-and-Bottom
L R
Side-by-Side (Half)
L R L R
Sequential
Notes
Main Menu
3D
When using frame rate
multiplication, the nal output frame
rate must not exceed 144 Hz.
Set the Dark Time to the value
appropriate to the glasses or ZScreen.
Adjust the Sync Offset to eliminate
ghosting and achieve a smooth grayscale.
For additional information on 3D
settings, see Some 3D settings
explained further in this section.
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3D types
In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwise, consider the notes below to help you set up the 3D input manually.
The following 3D formats are supported:
• Sequential
Main will accept frame rates up to 160 Hz. Lower frame rates can be multiplied for display. An example would be 60Hz (30 frames per eye in Left-Right sequence (L1, R1, L2, R2…) with Frame Rate Multiplier set to 2x, resulting in a displayed sequence at 120 Hz (L1, R1, L1, R1, L2, R2, L2, R2…). Sub can accept frame rates up to 60Hz and frame-multiply in a similar manner.
Frame Rate Multiplier should never be set to result in a displayed frame rate above 160 Hz - doing so will result in an image error.
For sequential 3D, an external sync is required to identify left and right frames. If no sync is available from the sequential source, the projector will generate an output sync, but it may then be necessary to manually reset the dominance each time the player is started.
• Dual Pipe (LEFT and RIGHT)
The left and right eye images are delivered on two separate DVI links, which the projector will interleave for 3D display.
Notes
L R L R
Sequential
L
R
Dual Pipe
MAIN input
SUB input
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3D types (continued)
• Frame Packing
This format will be detected, re-synchronised, frame-multiplied and displayed at 144 Hz with the left eye / right eye dominance automatically extracted from the video data. You need to optimize Dark Time and
Sync Offset manually to suit your chosen switching glasses. You also need to set an appropriate frame
rate multiplication: for Frame Packing, we recommend 3x.)
• Top-and-Bottom
Sets the projector to reformat the video frames and map them to the display with the left eye / right eye dominance automatically extracted from the video data. You need to optimize Dark Time and
Sync Offset manually to suit your chosen switching glasses. You also need to set an appropriate frame
multiplication: for a 60Hz Top-and-Bottom source Frame Rate Multiplier should be set to 1x because the two halves of the image will automatically be extracted to create a displayed rate of twice the input rate.
• Side-by-Side (Half): interlaced and progressive, 50 and 60Hz
The side-by-side image will be de-interlaced (if appropriate), resized and then sequentially displayed at 100 or 120 Hz. The left eye / right eye dominance will be automatically extracted from the video data, however you will need to optimize Dark Time and Sync Offset manually to suit your chosen switching glasses. When 3D is disabled, 1080i will be treated conventionally. For a 60Hz Top-and-Bottom source
Frame Rate Multiplier should be set to 1x because the two halves of the image will automatically be
extracted to create a displayed rate of twice the input rate.
Dark Time and Sync Offset need to be set only once, to optimize the image for the glasses in use.
L
R
Frame Packing
L
R
Top-and-Bottom
L R
Side-by-Side (Half)
Notes
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Some 3D settings explained
Dark Time
Ghosting can be caused by the left and right images overlapping during the time that the ZScreen or 3D glasses are switching. Dark Time allows you to minimize this effect.
Source Dominance
The outgoing 3D frames are in pairs - the dominant
frame being presented rst. You can determine which
frame should be the dominant one.
By convention the default setting is Left.
Sync Offset
The sync signal from the 3D server will be in phase with the frames generated by its graphics card. However, to compensate for processing delays in the projector,
Sync Offset introduces a delay to the sync output
signal sent to the ZScreen or 3D glasses.
Fully on
Fully off
Left
Right
Dark
time
Dark time
Dark time
Dominance Left
Dominance Right
LEFT 1 RIGHT 1 LEFT 2 RIGHT 2 LEFT 3 RIGHT 3
LEFT 3RIGHT 1 LEFT 1 RIGHT 2 LEFT 2 RIGHT 3
Incoming
video
Incoming
sync signal
Video signal with
processing delays (and
dark time adjustment)
Sync output signal
after delay adjustment
Notes
In order to achieve maximum light
output and a smooth grayscale, whilst eliminating ghosting, the following procedure is recommended:
1. Set Dark Time to a value appropriate to the glasses or ZScreen, say 650 µS or 1300 µS.
2. Adjust Sync Offset time to eliminate ghosting and achieve a smooth grayscale.
3. Repeat steps 1 and 2 until the best result is obtained.
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Frame Rate Multiplier
If the 3D video is available only at low frame rates, it will be
necessary to multiply the frame rate to obtain a icker-free
image. For example, a 60Hz frame rate can be doubled to 120 Hz, or a 48 Hz frame rate could be tripled to 144 Hz.
When displaying HDMI 3D video mode, the frame rate multiplication should be set to x1. The projector will automatically perform the correct frame rate multiplication depending on the output frequency.
Notes
L1
R1
L2 R2
L1L1R1 R2L2 L3R2
R1 L3
L2
IN
OUT
x2 example
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Lamps menu
Set Operation to choose between Lamp 1 + Lamp 2, Lamp 1, Lamp 2 and Auto 1. In the Auto 1 mode, the lamp usage will be spread evenly over the two lamps, over time.
Set the slider to vary the Power between 85% and 100%.
If you have rented the projector from a dealer, the projector may have been shipped with one lamp deactivated to lower the rental cost. You can reactivate the lamp (at extra cost) using the
Feature Control setting in the Setup > System menu.
Notes
Main Menu
Lamps
To learn more about
Feature Control, see System
further in this guide.
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Setup menu
• Orientation
Depending on how the projector is mounted, select the appropriate setting from the drop-down list.
• Latency
Affects interlaced sources only. For fastest response, the Lowest setting gives minimum frame delay. For improved performance with lms involving motion sequences, the Best Video setting uses adaptive de-interlacing and interpolation, but takes longer to process.
Reset Default Settings
When you press OK to restore the factory default settings, a warning message appears, asking you to conrm or cancel.
Once the process has begun, wait one minute and then power cycle the projector so the restored settings can take effect.
Notes
Main Menu
Setup
Do NOT do this unless you are
sure that you want to restore ALL the current settings to their factory defaults.
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InputConguration
This menu allows adjustment of various technical parameters specic to each of the signal inputs,
regardless of which input is being used.
• DVI 1 Boost EQ should normally be set to Off, except when you are having problems with a long
DVI cable.
• DVI 1 / HDMI 1 Color Space should normally be set to Auto, except when the projector has
problems identifying the correct colour space.
• DVI 1/ HDMI 1 Range should normally be set to Auto, except when you are having contrast
problems with some DVI sources.
• Set DVI 1 Port to choose between the Analog and Digital signals from a DVI-I source.
• DVI 2 Range
Select between Full and Limited range.
• Set Component Colour Space to choose between RGB and YPbPr.
• Component Sync Type should be set to Auto, except when the projector has problems selecting
between 3 Wire (RGsB) and 4 Wire (RGBS).
• If two video streams are being transmitted, use 3G-SDI Level B Stream to choose between the two streams.
Notes
Main Menu
Setup
InputConguration
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Network
This menu allows setup of two networks, using the Control and LAN inputs respectively.
Control
• Set DHCP to On if the IP Address is to be assigned by a DHCP server, or Off if it is to be set
here.
• If DHCP is set to On, it will not be possible to edit either IP Address or Subnet.
• If DHCP is set to Off:
1. Edit IP Address and Subnet as required.
2. Power cycle the projector in order for the new settings to take effect.
The MAC Address of the projector is shown at the bottom of the screen.
LAN
• Set DHCP to On if the IP Address is to be assigned by a DHCP server, or Off if it is to be set
here.
• If DHCP is set to On, it will not be possible to edit either IP Address or Subnet.
• If DHCP is set to Off:
1. Edit IP Address and Subnet as required.
2. Select Apply Settings and press OK.
The elds at the bottom of the menu show the current settings.
Notes
Main Menu
Setup
Network
Main Menu
Setup
Network
Control
Set DHCP to Off when working with
Projector Controller.
Main Menu
Setup
Network
LAN
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On Screen Display
• Select a display Language from the drop-down list.
• The menus will disappear if no buttons are pressed within the Timeout selected from the drop-
down list. If you want the menus to stay on screen permanently, then select Innite.
• Select a Position from the drop-down list.
• If you do not want projector status messages to be displayed, for instance , then set
Messaging to Off.
Notes
Main Menu
Setup
On Screen Display
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System
• Conguration: switch between PIP and Edge Blend.
• Use IR Address to set an address for the remote control.
The other settings in this menu are provided mainly to allow control from the Web Conguration Utility.
• Feature Control
If you have rented the projector from a dealer, the projector may have been shipped with a deactivated lamp to lower the rental cost. If more brightness is needed, this lamp can be activated (at extra cost) by obtaining an unlock PIN code from your dealer.
Once you have entered the PIN code using this control, you will need to reboot the projector to enable the extra lamp.
• Use the Shutter Open and Shutter Close commands as required.
• Use the Power Off command to set the projector into Standby mode.
• Use the Color Enable sub-menu to switch individual colors on and off.
Notes
Main Menu
Setup
System
When you switch between PIP
and Edge Blend, the projector will reboot instantly to enable the new setting.
IR Address is set separately for
the projector and the remote, to a matching value - see Setting up an
IR address later in this guide.
The Power On command has no
function when seen on the projector OSD. However, it can be used from the Web Configuration Utility in the Remote Communications Guide.
Both the keypad and remote control
have dedicated buttons allowing access to the Shutter Open,
Shutter Close, Power On and Power Off commands.
Main Menu
Setup
System
Color Enable
Do not switch off all colors at
the same time. In the event of this happening, power cycle the projector to restore the default settings.
By default, all colors are switched
on.
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Setting up an IR address
The projector and the remote control need a matching IR address: a two-digit number between 00 and 99.
The default IR address is 00. This is also a master address, which, if assigned to a remote, will work regardless of the value assigned to the projector.
To assign an IR address for the projector,
• Open the OSD, access Setup > System and select IR Address.
To assign IR address for the remote:
1. Press and hold the ADDR button on the remote.
2. Press two number buttons sequentially to enter the address. For numbers less than 10, use a leading zero.
3. Release the ADDR key.
Notes
Main Menu
Setup
System
Change the IR address of the
projector before changing the address of the remote. You can check the value assigned to the projector by using the control panel to access Setup > System. However, you cannot check the value assigned to the remote.
In the event of a mismatch between
the projector and the remote, change the remote IR address to the master address or to the projector address. To check the projector address, access Setup > System using the control panel.
When fresh batteries are inserted
in the remote control, it will revert to the default address 00. If you have previously assigned a different address, you need to change it manually.
If two or more projectors are
assigned the same address, they can be controlled from one remote control, provided they are connected by cable or in range of the infrared.
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Information menu
This menu gives information about lamp operating times, software and hardware conguration, input
source and network settings.
Lamps
This menu gives information about lamp hours and starts.
Conguration
Notes
The values shown in the menus on
this page are examples and may
differ signicantly on your OSD.
Main Menu
Information
Main Menu
Information
Lamps
Main Menu
Information
Conguration
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REMOTE COMMUNICATIONS GUIDE
High Brightness Digital Video Projector
Digital Projection HIGHlite 660 3D Series IN THIS GUIDE Remote Communications Guide
Rev A December 2013
IN THIS GUIDE
Introduction ........................................................................................................ 85
Network setup ...........................................................................................................85
Serial Port setup ........................................................................................................85
Remote communications commands .....................................................................86
Examples ........................................................................................................................86
Command Guide ................................................................................................ 87
Input Selection menu ................................................................................................87
Test Pattern menu .....................................................................................................87
Lens menu .................................................................................................................87
Image menu ...............................................................................................................88
Color menu ................................................................................................................89
Geometry menu .........................................................................................................90
Edge Blend menu ......................................................................................................91
PIP menu ....................................................................................................................93
3D menu .....................................................................................................................94
Lamps menu ..............................................................................................................94
Setup menu ................................................................................................................95
Information menu ......................................................................................................96
Miscellaneous commands ........................................................................................96
WebCongurationUtility ............................................................................... 99
Menu examples .........................................................................................................99
Using the Discovery Tool to view your network ................................................. 101
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Introduction
The projector can be controlled by using an external control system or a PC via an RS232 or LAN interface, using a terminal-emulation program.
Network setup
1. Connect the projector to a LAN network.
2. Open the Setup > Network menu and edit network settings. The default IP address is 192.168.0.100 and the TCP port number is 7000.
Serial Port setup
• Baud rate 38,400 bps
• Data length 8 bits
• Stop bits one
• Parity none
• Flow control none
Notes
For details on connecting the
projector to an RS232 or LAN network, see Control Connections in the Connection Guide.
For details on changing network
settings, see Network in the Operating Guide.
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Remote communications commands
Commands are used to simulate menu operations and determine the settings of the projector, and use the following format:
• All commands consist of ASCII text strings starting with an asterisk and ending with an ASCII Carriage Return character
(code 13):
*command operator <value>
• The <command> string determines which setting the command will affect.
• Spaces are required before the operator and before the value.
• The <operator> string can take one of the following formats:
Operator type <operator> Description
Set
= <value>
Makes the setting take the <value>.
Get
?
Asks what the current value is. The value is returned as an ASCII text string.
Execute Performs an action. No operator is entered for this type of command.
Examples
*aspect.ratio = 4
sets the aspect ratio to TheaterScope
*aspect.ratio ? asks what is the current aspect ratio
*lens.stop commands the projector to stop any lens movement that is currently in progress
*aspect.ratio=4 is an invalid instruction because of the missing spaces before the operator and the value
Notes
To set the default value of a
command, simply enter the command name and
, without an
operator. For example
*aspect.
ratio
will set the aspect ratio to
0 (Source).
The projector response begins with
“ACK” , to show your input has been acknowledged.
For example, if you send
*aspect.ratio = 1,
the projector will return
ACK aspect.ratio = 1
and will change the aspect ratio accordingly.
If your command has not been
acknowledged, due to a syntax error or another problem, the projector response will be
NAK.
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Command Guide
<command> <operator> <values>
Input Selection menu
input = ?
0 = CVBS 1 1 = CVBS 2 2 = S-Video 3 = Component 4 = 3G-SDI 5 = DVI 1 6 = Test Pattern 7 = HDBaseT 8 = DVI 2 9 = HDMI 2 10 = HDMI 3 11 = Dual Pipe
Test Pattern menu
test.pattern = ?
0 = Grey V Bars 1 = Grey H Bars 2 = Aspect Test 3 = Alignment Grid 4 = Warp Adjust 5 = SMPTE 6 = Checkerboard 7 = White Field 8 = Black Field 9 = Screen Layout
Lens menu
zoom.in
(execute)
zoom.out
(execute)
focus.near
(execute)
focus.far
(execute)
lens.centre
(execute)
nudge.up =
Nudge time, 0 = shortest, 3 = longest
nudge.down =
Nudge time, 0 = shortest, 3 = longest
Notes
The test.pattern command
is only accessible if the
input
command is set to 8 (Test Pattern):
*input = 8[CR]
.
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<command> <operator> <values>
Lens menu (continued)
nudge.left =
Nudge time, 0 = shortest, 3 = longest
nudge.right =
Nudge time, 0 = shortest, 3 = longest
lens.up =
0 - 3 (integer)
lens.down =
0 - 3 (integer)
lens.left =
0 - 3 (integer)
lens.right =
0 - 3 (integer)
lens.stop
(execute)
Image menu
brightness = ?
-50 to 50 (integer)
contrast = ?
-50 to 50 (integer)
gamma =
0 = 1.0 1 = 1.8 2 = 2.0 3 = 2.2 4 = 2.4 5 = 2.6 6 = 2.8
hue = ?
-50 to 50 (integer)
saturation = ?
-50 to 50 (integer)
blacklevel.offset = ?
0 = 0 IRE, 1 = 7.5 IRE
sharpness = ?
-50 to 50 (integer)
detail = ?
0 to 100
luma.sharpness = ?
0 = Off 1 = Low 2 = High
chroma.sharpness = ?
0 = Off 1 = Low 2 = High
Notes
The lens.stop command
stops all lens movement. All lens commands except
nudge
will continue to move until this command is sent or the limit is reached. Use
nudge to produce
a brief movement of the lens in the
specied direction.
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<command> <operator> <values>
Image menu (continued)
recursive.nr = ?
0 = Off 1 = Low 2 = Medium 3 = High
mosquito.nr = ?
0 = Off 1 = Low 2 = Medium 3 = High
ccs = ?
0 = Off, 1 = On
vga.phase = ?
-15 to 15 (integer)
vga.samples = ?
0 to 1444 (integer)
vga.auto (execute)
Color menu
gamut = ?
0 = Peak 1 = HDTV 2 = SDTV 3 = 3200K 4 = 5400K 5 = 6500K 6 = 8000K 7 = 9000K 8 = User 1 9 = User 2
red.lift = ?
-50 to +50 (integer)
green.lift = ?
-50 to +50 (integer)
blue.lift = ?
-50 to +50 (integer)
red.gain = ?
-50 to +50 (integer)
green.gain = ?
-50 to +50 (integer)
blue.gain = ?
-50 to +50 (integer)
Notes
The ccs command is identical
to the
Cross Color Suppression
setting in the Image > Video
Filters menu.
The vga.phase command is
identical to the Phase setting in the
Image > VGA Setup menu.
The vga.samples command is
identical to the Total H Samples setting in the Image > VGA Setup menu.
The vga.auto command is
identical to the Auto Setup command in the Image > VGA
Setup menu.
gamut sends a selection of factory
set target data or the two user tables
dened by
tcgd1.data and
tcgd2.data. See Miscellaneous
commands below.
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<command> <operator> <values>
Geometry menu
aspect.ratio = ?
0 = Source 1 = Fill & Display 2 = Fill & Crop 3 = Anamorphic 4 = TheaterScope
overscan = ?
0 = 0% 1 = 2.5% 2 = 5% 3 = 7.5%
sizepos.enable = ?
On, Off
sizepos.setting = ?
Global, Modal
h.position = ?
-50 to +50 (integer)
v.position = ?
-50 to +50 (integer)
h.size = ?
50 to 400 (integer)
sizepos.aspect = ?
On, Off
v.size = ?
50 to 400 (integer)
geometry.engine = ?
0 = Off 1 = Keystone 2 = 4 Corner 3 = Rotation 4 = Warp
h.keystone = ?
-40 to +40 (integer)
v.keystone = ?
-30 to +30 (integer)
pin.barrel = ?
-20 to +20 (integer)
4corner.ulx 4corner.uly 4corner.urx 4corner.ury 4corner.llx 4corner.lly 4corner.lrx 4corner.lry
= ?
-1000 to +1000
Notes
sizepos.enable is identical
to the Enable setting in the
Geometry > Size & Position
menu.
sizepos.setting is identical
to the
Setting setting in the
Geometry > Size & Position
menu.
sizepos.aspect is identical
to the Aspect Lock setting in the
Geometry > Size & Position
menu.
pin.barrel sets pincushion /
barrel distortion when
geometry.
engine is set to 1 (keystone) or 3
(rotation).
The 4corner commands provide
X and Y adjustment for each corner of the image. They are identical to the settings within the Geometry >
Cornerstone menu.
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<command> <operator> <values>
Geometry menu (continued)
rotation = ?
-180 to 180 (integer)
warp.map = ?
0 to 8 (integer)
Edge Blend menu
array.width = ?
1 to 4 (integer)
array.height = ?
1 to 4 (integer)
array.hset = ?
0 to 3 (integer)
array.vset = ?
0 to 3 (integer)
scurve.value = ?
10 to 25 (integer, corresponding to real values of 1.0 to 2.5)
blending = ?
0 = Off 1 = On 2 = Alignment Pattern
segmentation = ?
On, Off
eb.top = ?
0 to a value of up to 720, depending on eb.bottom (integer, pixels)
eb.bottom = ?
0 to a value of up to 720, depending on eb.top (integer, pixels)
eb.left = ?
0 to a value of up to 1280, depending on eb.right (integer, pixels)
eb.right = ?
0 to a value of up to 1280, depending on eb.left (integer, pixels)
eb.blu.unblended = ?
0 to 63 (integer)
Notes
warp.map is identical to the Warp
Map setting in the Geometry menu.
Set to 0 to switch this off.
The array.width and array.
height commands set the width
and height of the segmented array respectively.
array.hset and array.vset
set the horizontal and vertical position of the projector within the segmented array.
scurve.value affects the shape
of the S-curve which is applied to gradually reduce the brightness in the overlapped regions.
eb.top and eb.bottom are
identical to the Top Blend Region and Bottom Blend Region settings from the Edge Blend > Blend
Width menu.
The maximum value for one region
will equal 720 minus the pixels already applied to the other region.
eb.left and eb.right are
identical to
Left Blend Region and Right Blend Region from the Edge Blend > Blend Width menu.
The maximum value for one region
will equal 1280 minus the pixels already applied to the other region.
eb.blu.unblended is identical
to the Unblended Region setting in the Edge Blend > Black Level
Uplift
menu.
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<command> <operator> <values>
Edge Blend menu (continued)
eb.blu.topl = ?
0 to 63 (integer)
eb.blu.top = ?
0 to 63 (integer)
eb.blu.topr = ?
0 to 63 (integer)
eb.blu.bottoml = ?
0 to 63 (integer)
eb.blu.bottom = ?
0 to 63 (integer)
eb.blu.bottomr = ?
0 to 63 (integer)
eb.blu.midl = ?
0 to 63 (integer)
eb.blu.midr = ?
0 to 63 (integer)
eb.blu.x1 = ?
0 to 100 (integer)
eb.blu.y1 = ?
0 to 100 (integer)
eb.blu.x2 = ?
-100 to 0 (integer)
eb.blu.y2 = ?
-100 to 0 (integer)
eb.blu.x3 = ?
0 to 100 (integer)
eb.blu.y3 = ?
0 to 100 (integer)
eb.blu.x4 = ?
-100 to 0 (integer)
eb.blu.y4 = ?
-100 to 0 (integer)
eb.reset =
1 = reset width 2 = reset offset 3 = reset width and offset 4 = reset black level uplift 5 = reset width and black level uplift 6 = reset offset and black level offset 7 = reset all
Notes
eb.blu.topl, eb.blu.top
and
eb.blu.topr are identical to
the Upper Left, Upper Middle and
Upper Right settings in the Edge Blend > Black Level Uplift menu.
eb.blu.bottoml, eb.blu.
bottom and eb.blu.bottomr
are identical to the Lower Left,
Lower Middle and Lower Right
settings in the Edge Blend > Black
Level Uplift menu.
eb.blu.midl and eb.blu.
midr are identical to the Middle
Left and Middle Right settings
in the Edge Blend > Black Level
Uplift menu.
The eb.blu x and y commands
are identical to the X and Y settings from the Edge Blend > Reduce
Black Level Uplift Width menu. 1
is top left, 2 is top right, 3 is bottom left, 4 is bottom right.
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