Digital Game Technology 10630 User Manual

2
DGT North American Display
© Copyright 1994 -2012 Digital Game Technology BV
DGT BV PO Box 1295 7500 BG Enschede The Netherlands
Version 2.21 January 2012
Decrease the blinking number Enable / disable sound
Increase the blinking number Show move number
Run / Pause the clock Time correction after pushing for 3 seconds Step over manual set
Activate the chosen option number Accept the desired blinking digit Check active option number
Switch the clock on and off Reset the clock for the next game
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ENGLISH
Overview 5 Timing Functions 5
Introduction 5
1. One Time Control – Rapid and Blitz Games (Options 1 and 2) 5
2. One Time Control then Sudden Death (Options 3 and 4) 5
3. Two Time Controls then Sudden Death (Options 5 and 6) 5
4. One Time Control then Repeating Time Controls (Options 7 and 8) 5
5. Bonus (“Fischer” or “Incremental” Mode) Options (Options 9 - 14) 6 5a. One Time Control then Bonus (“Fischer”) (Options 9 and 10) 6 5b. Two Time Controls then Bonus (“Fischer”) (Options 11 and 12) 6 5c. Bonus (“Fischer”) Single Time Control (Options 13 and 14) 6 5d. Bonus Tournament, up to 4 Time Controls with Bonus time per move
(“Fischer”) (Options 15 and 16) 6
6. Delay (Options 17 - 23) 6
Operation of the DGT NA 7
1. Batteries 7
2. Turning on the DGT NA 7
3. Choosing an Option Number 7
4. Activating an Option Number 7
5. Starting a Game 8
6. Temporarily Stopping the Timer 8
7. Audible Signal 8
8. Time and Move Counter Correction 8
9. Manual Settings 8
10. Parameters that need to be programmed for manual settings 8
11. Display Symbols 10
12. Time Display 10
13. Checking the Option Number 10
14. The Move Counter 10
15. Checking the Move Number 11
16. Quick Setting Using Auto Repeat 11
17. Adjusting the Time 11
18. Manual Settings 11
19. Care and Cleaning 11 20 Warranty conditions 11
21. Technical Specifications 12
List of option numbers 35
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Overview
This DGT North American Game Timer has been designed to be used as game clock for various two-person board games, especially Chess, Go and Draughts. In this manual it will be referred to as the DGT NA.”
The main features are:
10 different programmed functions covering all popular timing standards Additional manual programming functionality for all methods All 10 manual settings are stored in the clocks memory 13 pre-programmed options for quick and ease of use Move counter for all options Time and move counter correction option during a game Optional sound alert to warn for running out of time Low battery indication
This product not suitable for children under 5 years old.
Timing Functions
Introduction
Time forms a part of every sport, especially sports such as chess, go, draughts, shogi and Scrabble®. The difference between the players is determined not only by the potential performance level of the individual players but also by the time a player needs in order to reach this level. The more a sport is seen as a measure of performance, the more important it is to limit the time a player needs to make a move. This must be done in a way which is most appropriate for the game and the sport concerned. The DGT NA offers 10 different methods for the timing of a game between two players. While several methods are well-known, others may be less familiar. Several of these methods have been in use for a long time; others are the result of the possibilities offered by modern electronics. Every method has its own charm and has an influence on the manner in which a sport is experienced. The traditional blitz game of 5 minutes per person is different from 3 minutes using “Delay” or “Bonus” in which every move attracts an extra 3 seconds of thinking time, although the total thinking time for a game may not be much different. We recommend players experiment with the various methods which the DGT NA offers. It can add an extra dimension to your favorite sport.
1. One Time Control – Rapid and Blitz Games (Options 1 and 2)
This is the simplest way to indicate time. Both players receive one period of time (i.e., there is a single time control with no Delay or Bonus time) in which they must make all moves.
2. One Time Control then Sudden Death (Options 3 and 4)
The first time control is used to play a predetermined number of moves. The second time control, the Sudden Death (or Guillotine as it is known in Europe) period, is used to complete the game. One Time Control + Sudden Death is similar to “Rapid” and “Blitz” but usually with a slower start. Notice that the sudden death time is added for both players when one player has used all the time in the first time control (not after the completion of, e.g., 40 moves).
3. Two Time Controls then Sudden Death (Options 5 and 6)
For an even calmer start, it is possible to play a game with two time controls before the third time control, the Sudden Death period. Notice that the second and sudden death times are added when one player passes zero (0:00) time.
4. One Time Control then Repeating Time Controls (Options 7 and 8)
A quiet end to a game also has its advantages. The simple traditional (analogue) clock gives the players repeated one-hour periods in which to complete a subsequent number of moves. A digital clock can be set to any period of time for this repeating time control.
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