DigiDesign Trillium Lane Labs Plug-ins, Trillium Lane Labs User Manual

Trillium Lane Labs® Plug-ins
Version 8.0
Legal Notices
This guide is copyrighted ©2008 by Digidesign, a division of Avid Technology, Inc. (hereafter “Digidesign”), with all rights reserved. Under copyright laws, this guide may not be duplicated in whole or in part without the written consent of Digidesign.
003, 96 I/O, 96i I/O, 192 Digital I/O, 192 I/O, 888|24 I/O, 882|20 I/O, 1622 I/O, 24-Bit ADAT Bridge I/O, AudioSuite, Avid, Avid DNA, Avid Mojo, Avid Unity, Avid Unity ISIS, Avid Xpress, AVoption, Axiom, Beat Detective, Bomb Factory, Bruno, C|24, Command|8, Control|24, D-Command, D-Control, D-Fi, D-fx, D-Show, D-Verb, DAE, Digi 002, DigiBase, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiDrive, DigiRack, DigiTest, DigiTranslator, DINR, D-Show, DV Toolkit, EditPack, Eleven, HD Core, HD Process, Hybrid, Impact, Interplay, LoFi, M-Audio, MachineControl, Maxim, Mbox, MediaComposer, MIDI I/O, MIX, MultiShell, Nitris, OMF, OMF Interchange, PRE, ProControl, Pro Tools M-Powered, Pro Tools, Pro Tools|HD, Pro Tools LE, QuickPunch, Recti-Fi, Reel Tape, Reso, Reverb One, ReVibe, RTAS, Sibelius, Smack!, SoundReplacer, Sound Designer II, Strike, Structure, SYNC HD, SYNC I/O, Synchronic, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, Transfuser, Trillium Lane Labs, Vari-Fi Velvet, X-Form, and XMON are trademarks or registered trademarks of Digidesign and/or Avid Technology, Inc. Xpand! is Registered in the U.S. Patent and Trademark Office. All other trademarks are the property of their respective owners.
Product features, specifications, system requirements, and availability are subject to change without notice.
Guide Part Number 9329-59303-00 REV A 11/08
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Contents iii
contents
Chapter 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Contents of the Boxed Version of Your Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
System Requirements and Compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Register Your Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Using Trillium Lane Labs Plug-ins with Pro Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Using Trillium Lane Labs Plug-ins with VENUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Conventions Used in This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
About www.digidesign.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 2. Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing Plug-ins for Pro Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing Plug-ins for VENUE Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Authorizing Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Uninstalling Plug-ins for Pro Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Uninstalling Plug-ins for VENUE Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Chapter 3. TL Aggro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
TL Aggro Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Using the Side-Chain Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 4. TL AutoPan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
TL AutoPan Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Using TL AutoPan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the Side-Chain Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Trillium Lane Labs Plug-ins Guideiv
Chapter 5. TL Drum Rehab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Using TL Drum Rehab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
TL Drum Rehab Controls and Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
TL Drum Rehab Main Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
TL Drum Rehab Library Browser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Loading Samples and Saving Custom DRP Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Chapter 6. TL EveryPhase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
TL EveryPhase Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Using TL EveryPhase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Chapter 7. TL InTune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
TL InTune Controls and Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Customizing TL InTune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Using TL InTune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Chapter 8. TL MasterMeter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Using TL MasterMeter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
TL MasterMeter Controls and Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Chapter 9. TL Metro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Configuring Pro Tools for Use with TL Metro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
TL Metro Controls and Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Customizing TL Metro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Contents v
Chapter 10. TL Space TDM and TL Space Native . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
System Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Impulse Responses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
TL Space Controls and Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Using TL Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
IR Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Trillium Lane Labs Plug-ins Guidevi
Chapter 1: Introduction 1
chapter 1
Introduction
Welcome to the Trillium Lane Labs® plug-ins for Pro Tools|HD
®
, Pro Tools LE®, and VENUE
systems (brought to you by Digidesign
®
), as well
as Avid Xpress
®
, Avid Xpress DV, and
Avid DNA™ systems.
Digidesign Trillium Lane Labs plug-ins include the following:
Free Trillium Lane Labs Plug-ins:
The following plug-ins are installed with Pro Tools:
•TL InTune™
• TL MasterMeter™
•TL Metro™
Paid Trillium Lane Labs Plug-ins:
• TL Aggro™
• TL AutoPan™
• TL Drum Rehab™
•TL EveryPhase™
• TL Space™ TDM and TL Space Native
Contents of the Boxed Version of Your Plug-in
Your plug-in package contains the following components:
• Installer disc
• Digidesign Registration Information Card
• One of the following authorization cards for authorizing plug-ins with an iLok USB Smart Key (not supplied):
• Activation Card with an Activation Code (for authorizing plug-ins with an iLok USB Smart Key, not supplied)
– or –
• License Card (for authorizing plug-ins with an iLok USB Smart Key, not supplied)
References to Pro Tools LE™ in this guide are usually interchangeable with Pro Tools M-Powered™, except as noted in the Pro Tools M-Powered Setup Guide.
Trillium Lane Labs Plug-ins Guide2
System Requirements and Compatibility
To use Digidesign plug-ins you need the follow­ing:
• An iLok USB Smart Key
• An iLok.com account for managing iLok li­censes
• One of the following:
• A Digidesign-qualified Pro Tools|HD sys­tem, Pro Tools LE system, or Pro Tools M­Powered system
• A Digidesign-qualified Pro Tools system and a third-party software application that supports the Digidesign TDM, RTAS
®
, or
AudioSuite™ plug-in standards
• A Digidesign-qualified VENUE live sound environment
• A qualified Avid Xpress, Avid Xpress DV, or Avid DNA system (AudioSuite only)
Digidesign can only assure compatibility and provide support for hardware and software it has tested and approved.
For complete system requirements and a list of Digidesign-qualified computers, operating sys­tems, hard drives, and third-party devices, refer to the latest information on the Digidesign web­site:
www.digidesign.com/compatibility
Register Your Plug-ins
If you purchase a plug-in online from the Digi­Store (www.digidesign.com) using Internet Acti­vation, you are automatically registered.
If you purchase a plug-in boxed version, check the enclosed Digidesign Registration Informa­tion Card for information about how to register online.
Registered users receive periodic software up­date and upgrade notices.
Please refer to the Digidesign website (www.digidesign.com) or the Digidesign Regis­tration Information Card for information on technical support.
Using Trillium Lane Labs Plug­ins with Pro Tools
Refer to the Pro Tools Reference Guide for infor- mation on working with plug-ins, including:
• Inserting plug-ins on tracks
• Plug-in Window controls
• Adjusting plug-in controls
• Automating plug-ins
• Using side-chain inputs
• Using plug-in presets
• Clip indicators
Using Trillium Lane Labs Plug­ins with VENUE
Refer to the D-Show Guide that came with your VENUE system for information on working with plug-ins.
Chapter 1: Introduction 3
Conventions Used in This Guide
All Digidesign guides use the following conven­tions to indicate menu choices and key com­mands:
:
The names of Commands, Options, and Settings that appear on-screen are in a different font.
The following symbols are used to highlight im­portant information:
About www.digidesign.com
The Digidesign website (www.digidesign.com) is your best online source for information to help you get the most out of your Pro Tools sys­tem. The following are just a few of the services and features available.
Product Registration Register your purchase on­line.
Support and Downloads Contact Digidesign Technical Support or Customer Service; down­load software updates and the latest online manuals; browse the Compatibility documents for system requirements; search the online An­swerbase; or join the worldwide Pro Tools com­munity on the Digidesign User Conference.
Training and Education Study on your own using courses available online or find out how you can learn in a classroom setting at a certified Pro Tools training center.
Products and Developers Learn about Digidesign products; download demo software or learn about our Development Partners and their plug­ins, applications, and hardware.
News and Events Get the latest news from Digi­design or sign up for a Pro Tools demo.
Pro Tools Accelerated Videos Watch the series of free tutorial videos. Accelerated Videos are de­signed to help you get up and running with Pro Tools and its plug-ins quickly.
Convention Action
File > Save Choose Save from the
File menu
Control+N Hold down the Control
key and press the N key
Control-click Hold down the Control
key and click the mouse button
Right-click Click with the right
mouse button
User Tips are helpful hints for getting the most from your Pro Tools system.
Important Notices include information that could affect your Pro Tools session data or the performance of your Pro Tools system.
Shortcuts show you useful keyboard or mouse shortcuts.
Cross References point to related sections in this guide and other Digidesign guides.
Trillium Lane Labs Plug-ins Guide4
Chapter 2: Installation 5
chapter 2
Installation
Installing Plug-ins for Pro Tools
Installers for your plug-ins can be downloaded from the DigiStore (www.digidesign.com) or can be found on the plug-in installer disc (included with boxed versions of plug-ins).
An installer may also be available on a Pro Tools installer disc or on a software bundle installer disc.
Installation steps are essentially the same, re­gardless of the package, system, or bundle.
Free TL Labs Plug-ins
The free TL Labs plug-ins are installed when you install Pro Tools. For more information about installing Pro Tools, see the Setup Guide that came with your system.
Updating Older Plug-ins
Because the Trillium Lane Labs plug-ins install­ers contain the latest versions of Digidesign plug-ins, use them to update any Trillium Lane Labs plug-ins you may already own.
Installation
To install a plug-in:
1 Do one of the following:
• Download the installer for your computer platform from the Digidesign website (www.digidesign.com). After downloading, make sure the installer is uncompressed (.ZIP on Windows or .SIT on Mac).
– or –
• Insert the Installer disc into your computer.
2 Double-click the plug-in installer application.
3 Follow the on-screen instructions to complete
the installation.
4 When installation is complete, click Finish
(Windows) or Quit (Mac).
When you open Pro Tools, you are prompted to authorize your new plug-in (see “Authorizing Plug-ins” on page 6).
Be sure to use the most recent versions of Trillium Lane Labs plug-ins available from the Digidesign website (www.digidesign.com).
Trillium Lane Labs Plug-ins Guide6
Installing Plug-ins for VENUE Systems
Installers for VENUE plug-ins can be down­loaded from www.digidesign.com. After down­loading, the installer must be transferred to ei­ther a USB drive or a CD-ROM. Plugs-ins can be installed using a USB drive connected to the UDB ports on any VENUE system, or using a CD-ROM inserted into the CD drive available on an FOH Rack or Mix Rack.
Authorizing Plug-ins
Trillium Lane Labs plug-ins are authorized using the iLok USB Smart Key (iLok), manufactured by PACE Anti-Piracy, Inc.
The iLok is similar to a dongle, but unlike a don­gle, it is designed to securely authorize multiple software applications from a variety of software developers.
This key can hold over 100 licenses for all of your iLok-enabled software. Once an iLok is au­thorized for a given piece of software, you can use the iLok to authorize that software on any computer.
Authorizing Download Versions of Plug-ins for Pro Tools
If you purchased a download version of a plug­in from the DigiStore (www.digidesign.com), authorize the plug-in by downloading licenses from iLok.com to an iLok.
Authorizing Boxed Versions of Plug-ins for Pro Tools
If you purchased a boxed version of a plug-in, it comes with an Activation Code (on the in­cluded Activation Card). You will need this code to authorize your plug-in.
To authorize a plug-in using an Activation Code:
1 If you do not have an existing iLok.com ac-
count, visit www.iLok.com and sign up for an iLok.com account.
For complete instructions on installing plug-ins for VENUE systems, see the docu­mentation that came with your VENUE system.
iLok USB Smart Key
Not all Trillium Lane Labs plug-ins require authorization. For example, no authoriza­tion is required for TL Utilities plug-ins.
The iLok USB Smart Key is not supplied with your plug-in or software option. You can use the one included with certain Pro Tools systems (such as Pro Tools|HD­series systems), or purchase one separately.
For more information, visit the iLok website (www.iLok.com) or see the
iLok Usage
Guide
.
Chapter 2: Installation 7
2 Transfer the license for your plug-in to your
iLok.com account by doing the following:
• Visit http://secure.digidesign.com/ activation.
• Input your Activation Code (listed on your Activation Card) and then your iLok.com User ID. Your iLok.com User I D is the name you create for your iLok.com account.
3 Transfer the licenses from your iLok.com ac-
count to your iLok USB Smart Key by doing the following:
• Insert the iLok into an available USB port on your computer.
• Go to www.iLok.com and log in.
• Follow the on-screen instructions for trans­ferring your licences to your iLok.
4 Launch Pro Tools.
5 If you have any installed unauthorized plug-
ins or software options, you are prompted to au­thorize them. Follow the on-screen instructions to complete the authorization process.
VENUE Systems
After installing a plug-in on a VENUE system, the system re-creates the list of available plug­ins. Whenever the racks initialize, the system checks authorizations for all installed plug-ins. If no previous authorization for a plug-in is rec­ognized, you will be prompted to authorize the the plug-in.
VENUE supports challenge/response and iLok USB Smart Key authorization, including pre-au­thorized iLoks and Activation Cards.
Challenge/Response Challenge/response autho­rization is only valid for the VENUE system the plug-in is currently installed on. Challenge/re­sponse codes can be communicated using any computer with Internet access.
iLok USB Smart Key Plug-ins supporting web au­thorizations through iLok.com can be autho­rized for your iLok Smart Key from any com­puter with Internet access. This lets you take your iLok and your plug-in authorizations any­where, to use plug-ins installed on any system.
Uninstalling Plug-ins for Pro Tools
If you need to uninstall a plug-in from your sys­tem, follow the instructions below for your computer platform.
Windows Vista
To remove a plug-in:
1 Choose Start > Control Panel.
2 Double-click Programs and Features.
3 Select the plug-in from the list of installed ap-
plications.
4 Click Uninstall.
5 Follow the on-screen instructions to remove
the plug-in.
For complete instructions on authorizing plug-ins for VENUE systems, see the docu­mentation that came with your VENUE system.
For more information, visit the iLok website (www.iLok.com) or see the
iLok Usage
Guide
.
Trillium Lane Labs Plug-ins Guide8
Windows XP
To remove a plug-in:
1 Choose Start > Control Panel.
2 Double-click Add or Remove Programs.
3 Select the plug-in from the list of installed ap-
plications.
4 Click Remove.
5 Follow the on-screen instructions to remove
the plug-in.
Mac OS X
To remove a plug-in:
1 Locate and open the Plug-ins folder on your
Startup drive (Library/Application Support /Digidesign/Plug-ins).
2 Do one of the following:
• Drag the plug-in to the Trash and empty the Trash.
– or –
• Drag the plug-in to the Plug-ins (Unused) folder.
Uninstalling Plug-ins for VENUE Systems
Plug-ins installed on VENUE systems can be dis­abled, uninstalled, or deleted. A plug-in that has been disabled or uninstalled (but not deleted) can be reinstalled without the CD-ROM or USB drive containing the plug-in installers. Deleted plug-ins, however, must be installed from in­stallers located on either a USB drive or a CD-ROM.
For complete instructions on uninstalling plug-ins for VENUE systems, see the docu­mentation that came with your VENUE system.
Chapter 3: TL Aggro 9
chapter 3
TL Aggro
(TDM and RTAS)
Introduction
TL Aggro is a TDM and RTAS compressor plug-in that is modeled on vintage FET compressors. At moderate settings, TL Aggro is designed to sound smooth and transparent, perfect for vo­cals and acoustic instruments. Crank TL Aggro up for maximum aggressiveness and it instantly adds character and intensity to guitars and drum tracks.
Analog Compression
Compression is a common audio processing technique that is essential to many recording styles. A compressor is a specialized type of am­plifier that acts to reduce the dynamic range be­tween the quietest and loudest peaks of an audio signal. When dynamic range is compressed, this highlights quieter parts of an audio signal while taming the loudest parts. Heavy use of compres­sion on percussion, instruments, and vocals is a staple in musical genres such as rock and pop.
Before the introduction of digital technology in the studio, compressors were typically designed around a set of analog components. Various compressor circuit designs are known for their distinctive sound and characteristics. Popular analog compressors are often designed around optical isolator, VCA (voltage controlled ampli­fier), or FET (field effect transistor) based circuits that produce the compression effect.
TL Aggro
TL Aggro implements a unique compressor to­pology based on a traditional analog FET design, with several updates for the digital age. Figure 2 shows the different modules of TL Aggro and how they interact with the audio signal.
TL Aggro uses a reverse feedback system com­mon to many analog compressors. In essence, this means that the compressor is not compress­ing the input signal but rather analyzing and compressing the already compressed output sig-
Figure 1. TL Aggro plug-in
Figure 2. TL Aggro signal flow, processing, and controls
Trillium Lane Labs Plug-ins Guide10
nal. Sound weird? It is. Reverse-feedback is a strange and paradoxical concept. It can lead to strange and chaotic behavior if not well-tamed. In fact, at least one well known and popular hardware compressor that uses a reverse feed­Back topology becomes marginally unstable at extreme compression settings. Despite this sometimes unpredictable behavior, the reverse feedBack model produces a desirable and unique compression sound.
TL Aggro adds modern digital conveniences to the reverse feedBack model. Precise bass com­pensation provides for improved tracking of bass heavy instruments or a complete stereo mix. TL Aggro provides linked stereo operation to preserve stereo imaging as well as full side­chain support. A tube drive module adds addi­tional tube-style distortion if desired.
TL Aggro uses a program dependent release which provides more natural sounding com­pression. In essence, the program dependent re­lease works to slow down the release time of compressor so that it more smoothly rides the average loudness of the audio material.
The most unique feature of TL Aggro is its Threshold control. Most reverse-feedback com­pressors do not implement a Threshold control typical to non-FET compressors. Instead, they provide an input control that increases the amount of compression as the unit is driven harder. However, an input control adjustment is often less intuitive than a Threshold control.
Implementing a Threshold control into the op­eration of TL Aggro has two specific side-effects. At the extreme setting of a high threshold, high ratio, fast attack, and a slow release, TL Aggro can overshoot in compression and become “sticky” with a high gain reduction. Sonically, this sounds like “pops” in the output signal. In more technical terms, TL Aggro is becoming marginally unstable. In this scenario you can al­leviate the problem by doing one or more of the following:
• Lower the Threshold
• Reduce the Ratio
• Reduce the Attack
• Increase the Release
The second side effect is that for a given set of Ratio and Attack settings, the compressor has a finite range of available gain reduction. At some cutoff point on the Threshold knob, you might find that compressor ceases to apply anymore compression to the signal. To acquire more compression range, increase the Ratio slider, or alternatively increase the Attack speed.
The reverse-feedback model combined with the Threshold control and additional features like Bass Compensation and Tube Drive gives TL Aggro a wide range of compression styles once you understand how it operates. The abil­ity to adjust threshold gives TL Aggro a distinc­tive advantage over traditional reverse feedBack designs, both in terms of functionality and sonic character.
Chapter 3: TL Aggro 11
TL Aggro Controls
Compression
TL Aggro provides the standard compression controls Threshold, Ration, Attack, Release, and Post Gain.
Threshold
The Threshold control sets the amplitude level at which the compressor begins to affect the in­put signal. The values indicated on the Thresh­old knob are in negative dB. At the default 0 dB setting, TL Aggro will pass the audio signal through at unity gain and will have no effect on the audio. As the Threshold knob is turned clockwise (click and drag up), the threshold will be lowered deeper into the input signal and re­sult in more gain reduction as the compressor becomes sensitive to more of the incoming au­dio signal.
Ratio
The Ratio control indicates the degree at which TL Aggro is reducing dynamic range. The Ratio slider increases the amount of compression as the slider is pushed upwards, by increasing the amount of gain reduction in the output signal relative to the input signal. Additionally, as the ratio is increased, the “knee” of compression curve is made tighter. At lower ratio settings, TL Aggro has a gentle knee in the compression curve.
Attack and Release
The Attack control controls the amount of time it takes TL Aggro to begin compression once the audio signal has reached the threshold. Slow at­tack times tend to promote overall brightness and high frequency audio within the com­pressed audio signal.
Conversely, the Release control controls the time it takes TL Aggro to return to unity gain once the audio signal has fallen back below the threshold. TL Aggro uses a program dependent release which slows down the release time to more smoothly ride the average loudness of the audio material.
Turning the Attack and Release knobs clockwise increases the reaction speed of the compressor. 1 is the slowest setting and 10 is the fastest set­ting.
Post Gain
The Post Gain control lets you make up for the signal gain lost through compression. The val­ues indicated on the knob are in dB. At maxi­mum setting, 36 dB of gain can be applied to the compressed signal.
Bass Compensation
The Bass Compensation section of TL Aggro af­fects the compressor’s side-chain circuitry. By default, Bass Compensation is enabled as indi­cated by the illuminated green light. To disable,
Compressions controls
Bass Compensation controls
Trillium Lane Labs Plug-ins Guide12
toggle the switch in the section by clicking it. The green lamp will turn off to indicate that Bass Compensation has been switched out of the side-chain signal path.
When Bass Compensation is enabled, the com­pressor becomes less sensitive to bass frequen­cies in the input signal. This models the sensitiv­ity of the human ear, which is also much less sensitive to low frequencies. For most signal sources, enabling Bass Compensation will re­duce the total amount of gain reduction that TL Aggro induces, but the result will often be more natural sounding with less pumping and breathing. For example, Bass Compensation sounds great on bass guitar or when you have TL Aggro on your master fader as stereo bus compressor.
Additionally, TL Aggro provides a cutoff fre­quency control to tailor the sound of the bass compensation. This acts as a high pass filter and the values indicated above the Bass Compensa­tion slider are in Hertz. As the slider increases from left to right, the compressor will be even less reactive to low frequencies.
For example, place a stereo TL Aggro on a full stereo drum mix. Set the compressor for moder­ate to high gain reduction levels, enable the Bass Compensation, and slide the frequency control from left to right. As the cutoff frequency is in­creased, you will hear more and more of the kick drum “punch” through the mix and become louder relative to snare or cymbals.
Tube Drive
The Tube Drive module adds subtle even order distortion after the compression processing, simulating the effect of a vacuum tube ampli­fier. This provides a difference in the sonic sig­nature of TL Aggro and is most noticeable on audio with harmonic content such as piano and acoustic guitar.
To engage the Tube Drive, turn the Tube Drive rocker switch to on by clicking it. The Tube Drive rocker switch and tube light up when Tube Drive processing is on. The amount of dis­tortion increases with the output level.
Tub e Drive con trol
Chapter 3: TL Aggro 13
Meters
LED Meters
The LED meters display the peak input and out­put levels. The LED meters are normalized to 0 dB at digital full-scale.
Note that when TL Aggro is inserted on a mono track, only the left LED meters will display lev­els.
Needle Meter
The Needle meter shows input, output, and gain reduction levels, selectable by the buttons di­rectly to the left of the meter. By default, the GR (gain reduction) button is selected and the meter displays the amount of gain reduction TL Aggro is applying on the input.
When in GR mode, the needle instantaneously reacts to peak reductions that occur. The red scale of the meter indicates compression in dB. This gives you an accurate representation of the total amount of gain reduction being applied. However, the release speed of the needle is lim­ited to give it more natural motion. At fast re­lease settings, the instantaneous gain reduction might be less than what it is presented by the needle.
In Input (IN) or Output (OUT) mode, the needle meter displays an average of the signals roughly approximating the RMS (root-mean-square) strength of the signal. The grey scale on the
meter represents the input and output levels in negative dB This gives you a better representa­tion of the overall loudness of the signal with re­spect to the LED meters.
Using the Side-Chain Input
Using a Side-Chain Input to TL Aggro lets you direct audio from another track or hardware in­put in your Pro Tools session to drive the input of the TL Aggro compressor. This is usually achieved by sending the audio from the desired channel to a bus and setting the side-chain in­put on TL Aggro to the same bus.
LED Meters, In and Out
On versions of Pro Tools prior to 7.0, RTAS plug-ins do not provide side-chain process­ing on TDM systems. Use the TDM version of TL Aggro if you require side-chain pro­cessing on a TDM system.
For more information on using Side-Chain Input, see the Pro Tools Reference Guide.
Trillium Lane Labs Plug-ins Guide14
Chapter 4: TL AutoPan 15
chapter 4
TL AutoPan
(TDM and RTAS)
Introduction
TL AutoPan is a TDM and RTAS plug-in for Pro Tools. TL AutoPan is an automatic panning plug-in that pans a mono input to a multichan­nel (stereo, LCR, quad, or 5.0) output based on a LFO, envelope follower, MIDI Beat Clock, or manual automation. TL AutoPan is ideal for rhythmic panning effects based on your Pro Tools session tempo. It also provides an easy and elegant way to automate panning to multi­channel surround formats for post-production.
TL AutoPan Controls
The TL AutoPan interface is divided into several sections, each of which is described below.
Output Meters
The Output meters display the amplitude of the outgoing audio. In mono-to-stereo mode, a two meter bar is shown. In mono-to-LCR, quad, or
5.0 mode, three, four, or five channels are shown respectively.
The Clip indicator lights red when the channel has clipped. The clip indicator for each channel can be cleared by clicking it.
RTAS on Pro Tools LE only supports mono­to-stereo.
Figure 1. TL AutoPan plug-in, TDM version
Output meters (L, C, R, Ls, Rs)
Trillium Lane Labs Plug-ins Guide16
Panner Section
The Panner section provides different controls for different output channel configurations. TL AutoPan in mono-to-stereo and mono-to­LCR formats provide controls common to all output configurations: Output, Width, and Manual. TL AutoPan mono-to-quad and mono­to-5.0 formats provide additional controls de­pending on the Path selection: Angle and Place, or Spread. Additionally, the Panning Source se­lector, Panning display, and Path selectors are common to all output channel configurations.
Output
The Output slider lets you cut or boost the out­put signal level from –24 dB to +12 dB.
Width
The Width slider controls the width of the pan­ning field. At 100%, the panning field is at its widest. At 0%, the panning field is centered and stationary. The Width slider effectively deter­mines the amount of LFO or Envelope control on the pan position.
Manual
The Manual slider directly controls the pan po­sition, this lets you manually control the pan position from a control surface or by using auto­mation. The amount of manual control is af­fected by the setting of the Width slider. For full manual control, set the Width slider to 0%. When the Width slider is at 100%, the Manual slider has no effect on the pan position. When Width is set to 50%, the LFO sweeps the posi­tion through 50% of its range and the Manual slider lets you move the position of that 50% range.
Angle
The Angle slider adjusts the orientation of the panning field from –90° to +90°. At 0°, the pan­ning field is oriented strictly left/right. At –90° or +90°, the panning field is oriented strictly front/back.
The Angle slider is only available with mono-to­quad and mono-to-5.0 formats, and a left to right or right to left path selected.
Panner section, mono-to-stereo, left to right path selected
Panner section, mono-to-5.0, left to right path selected
Chapter 4: TL AutoPan 17
Place
The Place slider adjusts the front/back place­ment of the panning field. At 0%, the panning field is centered front/back. At +100%, it is placed all the way front. At –100%, it is placed all the way back.
The Place slider is only available with mono-to­quad and mono-to-5.0 formats, and a left to right or right to left path selected.
Spread
The Spread slider opens or constricts the field of panning. At 100%, the spread of the panning field is at its greatest. At 0%, the spread of the panning field is completely constricted, and the sound is centered and stationary (left/right and front/back).
The Spread slider is only available with mono­to-quad and mono-to-5.0 formats, and a circular path (clockwise or counterclockwise) selected.
Panning Source
Click LFO or ENV to select the source for pan­ning. When the Source is set to LFO, panning is controlled by the LFO and its controls (see “LFO Section” on page 18). When the Source is set to Envelope (ENV), panning is controlled by the Envelope Detector and its controls (see “Enve­lope Section” on page 20). The Envelope Detec­tor can be triggered by the panned audio signal, or by a side-chain input (see “Using the Side­Chain Input” on page 22).
Panning Display
The Panning display graphically represents the panning field and the location of the sound source within that field.
Sound Location Indicator This bright yellow light indicates the location of the sound source.
Panning Field Indicator This is the grey line on which the yellow Sound Location indicator travels and indicates the panning field.
Panner section, mono-to-5.0, clockwise path selected
Panning Source buttons
Panning display, mono-to-5.0, left to right path selected
Trillium Lane Labs Plug-ins Guide18
Path
The Path selectors determine whether the audio signal pans left to right, right to left, or in a cir­cular motion clockwise, or counterclockwise. The circular path selectors (clockwise and coun­terclockwise) are only available with mono-to­quad and mono-to-5.0 formats.
LFO Section
The LFO section provides controls for the Low Frequency Oscillator that can be used to modu­late panning. The controls in the LFO section only affect the panning if LFO is selected as the panning source in the panning section (see “Panning Source” on page 17).
Rate
The Rate slider adjusts the rate of the LFO in beats per minute. When Link to Tempo is acti­vated, the slider is ignored and the Tempo LCD always displays the current session tempo (see “Tempo LCD” on page 20).
Wavefor m
The Waveform selector determines the wave shape used by the LFO. The waveform shape in use is graphically depicted by the movement of the Sound Location indicator in the Panning display.
LFO Triggers
By default, the LFO cycles continuously through the selected waveform. The LFO can be set to cy­cle through the selected waveform just once, or it can be triggered by MIDI Beat Clock, the En­velope, or manually.
Path selectors, left to right path selected
LFO section
When the Panner section is set to Envelope (ENV), the controls in the LFO section have no effect on panning.
Selecting the LFO Waveform
LFO Triggers
Chapter 4: TL AutoPan 19
Single
When the Single trigger is selected, the LFO will cycle thru the waveform once only and then stop.
Beat Clock
When the Beat Clock trigger is selected, the LFO synchronizes to MIDI Beat Clock. TL AutoPan receives Beat Clock signal every 64th-note. The Duration menu determines how often the Beat Clock signal triggers TL AutoPan, ranging from every 16th-note to every 4 bars. When Beat Clock signal is received, the Beat Clock trigger light blinks brightly. Using the Beat Clock func­tion enables TL AutoPan to produce consistent panning results, ensuring that the LFO is always in the same state at each beat.
Envelope
When the Envelope trigger is selected, the LFO is triggered directly by the Envelope Detector, which analyzes the amplitude of the audio sig­nal. If the Side-Chain Input selector in the Enve­lope section is activated, then the side-chain au­dio signal is used instead. When activated, the Envelope light blinks brighter when an audio signal is detected. The threshold level can be ad­justed using the Threshold control in the Enve­lope section.
If the Envelope Detector is completely released due to previous portions of the audio signal go­ing above threshold, a trigger occurs the next time the audio goes above the threshold level. Another trigger will not happen until the Enve­lope Detector has completely released after the audio goes below the specified threshold. In­creasing the release time reduces the rate at which triggers can occur and decreasing the re­lease time increases the rate at which triggers can occur.
Manual
When the Manual trigger is selected, the LFO is triggered manually. This can be especially useful if you want to trigger the LFO using Pro Tools automation.
With control surfaces and automation, the Manual trigger acts like an on/off switch and triggers the LFO every time it changes state.
Tempo C ontro ls
Link To Tempo
When the Link To Tempo option is enabled, the LFO rate is set to the Pro Tools session tempo, and any tempo changes in the session are fol­lowed automatically. In addition, the LFO rate slider is ignored and the tempo displayed in the LCD always displays the current session tempo.
Tempo c ont rols
Trillium Lane Labs Plug-ins Guide20
Duration Selector
The Duration selector works in conjunction with the session tempo, LFO rate, and Beat Clock trigger. By default, Duration is set to 1 bar. At that setting, the LFO cycles once within one bar. When Duration is set to 1 beat, the LFO cy­cles within the duration of one beat. When Link to Tempo is enabled, the Duration menu allows the LFO rate to be set as a function of the tempo of the Pro Tools session. The Duration menu also controls how often the Beat Clock trigger is activated.
Tempo LCD
The Tempo LCD displays the tempo in BPM. The value in the Tempo LCD can also be edited directly by clicking it and typing a new value.
Envelope Section
When Envelope (ENV) is selected as the Panning source, Panning (as shown in the Panning dis­play) is controlled by the audio signal and the Envelope section controls.
Side-Chain Input
When the Side-Chain Input selector (the key icon) is enabled, the audio for the Envelope De­tector is taken from the side-chain input rather than the current track. Select the Side-Chain In­put using the Pro Tools Key Input selector at the top of the plug-in window.
Threshold
The Threshold slider sets the amplitude level re­quired for the Envelope Detector. The LFO En­velope Detector light blinks brighter when au­dio is detected above the threshold.
Selecting Duration
Tempo L CD
Envelope section
When Envelope (ENV) is not selected as the Panning Source, the controls in this section have no effect on the sound.
Side-Chain Input selector enabled
Chapter 4: TL AutoPan 21
Attack
The Attack slider sets the attack rate of the Enve­lope Detector.
Release
The Release slider sets the release rate of the En­velope Detector.
Using TL AutoPan
TL AutoPan can be used for dynamic panning effects based on a Low Frequency Oscillator (LFO), an amplitude envelope (ENV), or manual control. TL AutoPan makes it easy to pan to the beat of a music track, as well as panning “fly­around” effects. The following section describes two possible scenarios for using TL AutoPan: panning to the beat for rhythmic panning ef­fects and surround panning effects for post pro­duction.
Panning to the Beat
TL AutoPan lets you synchronize the LFO to MIDI Beat Clock for rhythmic panning effects.
To synchronize TL AutoPan to MIDI Beat Clock:
1 Make sure that your session tempo matches
the tempo of the music.
2 Insert a mono-to-stereo instance of
TL AutoPan on the mono audio track contain­ing the audio you want to pan. The track’s chan­nel width changes from mono-to-stereo.
3 In the TL AutoPan Plug-in window, enable
Link To Tempo. This sets the LFO rate to follow the session tempo.
4 Select the desired duration from the Duration
selector. For example, select 2 Beats.
5 Select the desired waveform for the LFO from
the Waveform selector. For example, select 4 Step Triangle.
6 Enable Beat Clock for the LFO Trigger. This en-
sures that the LFO is synchronized to the beat.
7 Play back the session to hear the panning ef-
fect.
Post Production Panning
(Pro Tools|HD Systems Only)
TL AutoPan lets you pan a mono track to a greater than stereo (LCR, Quad, or 5.0) output in a surround path. This is especially useful for post-production applications. The following ex­ample describes how to use TL AutoPan to pan a “mosquito” sound in 5.0 surround.
To pan a mono track to 5.0 with TL AutoPan:
1 Insert a mono-to-5.0 instance of TL AutoPan
on the mono track containing the audio you want to pan. The track’s channel width changes from mono-to-5.0.
2 Select a 5.0 output path from the track’s Out-
put selector.
3 In the TL AutoPan Plug-in window, select a
clockwise or counter-clockwise Path as desired.
4 Adjust the Spread and Width sliders as de-
sired.
5 From the LFO Waveform selector, select Half
Sine.
Try automating Spread and Width to alter the positioning of the panned sound.
Try automating the Manual control instead of using the LFO to create a more erratic panning of the “mosquito” sound.
Trillium Lane Labs Plug-ins Guide22
6 Adjust the Rate slider as desired.
7 Play back the session to hear the “mosquito”
flying around your head.
Using the Side-Chain Input
The Side-Chain Input option in TL AutoPan lets you direct audio from another track in your Pro Tools session to the Envelope Detector. This is achieved by sending the audio from the de­sired channel to a bus and setting the side-chain input on TL AutoPan to the same bus.
Try automating Rate to alter the speed of the panned sound over time.
For more information on using the Side­Chain Input, see the Pro Tools Guide.
Chapter 5: TL Drum Rehab 23
chapter 5
TL Drum Rehab
(RTAS Only)
Introduction
TL Drum Rehab is an RTAS plug-in for Pro Tools that provides engineers with a powerful tool for the precise drum replacement and enhance­ment of drum tracks in real-time, regardless of performance, equipment, or recording limita­tions in the original track. Use TL Drum Rehab to do everything from replacing poor drum sounds to remixing drum performances with completely new and different sounds.
TL Drum Rehab Features
• Editable sample-accurate trigger locations
• Dynamic multi-sample support of up to 16 layers (Zones)
• Envelope and tone shaping controls
•Undo
• Powerful sample browser and converter
•Favorites
• Custom file format (DRP)
• Tracking, compression, and quantization
• Triggering sensitivity and filtering controls
• Random sample selection
•No Latency mode
TL Drum Rehab is a mono plug-in only. It cannot be used on multi-channel tracks (stereo or greater).
Figure 1. TL Drum Rehab plug-in
Trillium Lane Labs Plug-ins Guide24
Using TL Drum Rehab
TL Drum Rehab can be used to reinforce a drum performance with sampled drum sounds or can be used to replace the original drum sounds en­tirely with sampled drums.
For most applications of TL Drum Rehab you only need to use the Trigger panel (see “Trigger Panel Display and Controls” on page 29).
For more complicated drum parts, you may want to use the Expert panel to commit or ig­nore specific detected triggers, as well as quan­tize or edit the location of committed triggers (see “Expert Panel Display and Controls” on page 35).
To edit sample layers and adjust the sound of samples, use the Samples panel (“Samples Panel Display and Controls” on page 39).
TL Drum Rehab Workflow Examples
The following section describes two possible workflow examples for using TL Drum Rehab. The first example uses TL Drum Rehab to re­place the kick drum sound on a mono kick drum track in real-time. The second example describes a more complicated procedure, using TL Drum Rehab’s Expert panel to replace a high hat track and quantize the replacement samples.
Workflow Example 1
Using TL Drum Rehab to replace a kick drum sound:
1 Insert TL Drum Rehab on a mono audio track
of a kick drum recording.
2 Make a short selection to set TL Drum Rehab’s
parameters. For example, make a two bar selec­tion.
3 In TL Drum Rehab’s Trigger panel (see “Trigger
Panel Display and Controls” on page 29), select Kick from the Detector Mode pop-up menu (see “Detector Mode” on page 30).
4 Enable Listen mode by clicking the Listen but-
ton. The Listen button lights when Listen mode is enabled.
TL Drum Rehab is a mono plug-in only. It cannot be used on multi-channel tracks (stereo or greater).
Create a Selection memory location for your two-bar selection. This lets you quickly re­turn to the original selection in case you want to further adjust TL Drum Rehab’s settings.
Detector Mode pop-up menu Trigger Panel button
Chapter 5: TL Drum Rehab 25
5 Start playback in Pro Tools. As Pro Tools plays
back, TL Drum Rehab “listens” to the track, and analyzes the audio for attack transients and marks those sample locations with triggers. These triggers play back the samples loaded into TL Drum Rehab to replace or enhance the drum sounds on the audio track.
6 In this example, there is some bleed from the
snare on the kick track and TL Drum Rehab de­tected a trigger on one of the snare hits. Adjust the Minimum Threshold control so that only the kick drum hits are detected (see “Minimum and Maximum Threshold Controls” on page 33).
7 After adjusting the Minimum Threshold, play
back the selection to re-detect triggers.
8 In TL Drum Rehab’s Library browser (see “TL
Drum Rehab Library Browser” on page 43), lo­cate the drum sample or DRP file you want to load. You can audition samples and DRP files by enabling the Auto-Audition option and select­ing the sample or DRP file you want audition in the browser.
DRP files are a collection of samples loaded into TL Drum Rehab’s Zones and Clips that work to­gether to create a realistic and dynamic drum sound. For more information on DRP files, see “DRP Name Display” on page 30.
9 Do one of the following:
• To load a DRP file into TL Drum Rehab, double click the desired DRP file in the Li­brary browser.
– or –
• To load a sample into TL Drum Rehab, dou­ble click the desired sample (WAV, AIF, or SD2) in the Library browser. The sample is loaded into the currently selected Zone (see “Velocity Map and Velocity Zones” on page 32).
Listen button Detected triggers
Minimum Threshold
Detected triggers
Trillium Lane Labs Plug-ins Guide26
10 In the Trigger panel, decrease the Input slider
to lower the volume of the original kick sound, and increase the Samples slider to increase the volume of the replacement kick sample. This way you can effectively augment or replace the original drum sound with the sampled drum sound. You can also adjust the Dynamics con­trol to have the amplitude of the original drum sound affect the playback amplitude (velocity) of the sampled drum sound. (For more informa­tion, see “Playback Controls” on page 34.)
11 In the Pro Tools Transport window, press Re-
turn to Zero, and press Play to begin playback from the beginning of the track. TL Drum Rehab plays back the selected drum sample at every de­tected trigger in the original track, all in real time.
During playback, you can further adjust TL Drum Rehab’s playback controls as desired to get just the right blend between the original drum sound and the replacement drum sound.
12 Once you are satisfied with the result, do one
of the following:
• Bus and record the output of TL Drum Re­hab to a new audio track.
• Use Bounce to Disk to render the replace­ment track and import it back into the ses­sion. For more information on Bounce To Disk, see the Pro Tools Reference Guide.
• Leave the plug-in inserted and continue to use it during playback.
Workflow Example 2
Using the TL Drum Rehab Expert panel to replace and quantize a high hat sound:
1 Insert TL Drum Rehab on a mono audio track
containing a high hat recording.
2 As in workflow example 1, do the following:
• Load the desired DRP file, or load samples (WAV, AIF, or SD2) into Zones.
• Make a Timeline selection.
• In the Trigger panel, select the appropriate Detector Mode setting.
• Enable Listen mode.
• Play back the selection to detect triggers.
You can also use the Ducking control to mask track’s audio with the triggered sam­ple (see “Playback Controls” on page 34).
Auto-Audition enabled Selected sample
When using committed triggers, and bus­sing and recording TL Drum Rehab to an­other track, it is strongly recommended that you set the H/W Buffer Size (Setup > Play­back Engine) to 2048 samples. This is the optimal setting for recording TL Drum Re­hab. Lower buffer settings may result in off­set triggers.
Chapter 5: TL Drum Rehab 27
3 In the Expert panel, click Commit All.
Committed triggers play back regardless of whether or not Listen mode is enabled. TL Drum Rehab lets you edit the position of committed triggers by clicking and dragging, which can be useful if you are working with drum sounds that do not have clear attack tran­sients, or if you need to compensate for the de­lay inherent in non-close miked recordings (such as overs for the cymbals). Committed trig­gers are indicated by a red arrow.
4 If there are some committed triggers that you
do not want to play back, click either Uncommit or Ignore.
Uncommitted triggers do not playback if Listen mode is disabled, but do playback if it is enabled (because they are re-detected in Listen mode, so a new trigger is generated). Ignored triggers do not playback regardless of whether or not Listen
mode is enabled. When working with commit­ted triggers, Listen mode is typically disabled so that TL Drum Rehab doesn’t reanalyze the selec­tion’s attack transients and generate new trig­gers after you have already edited any commit­ted triggers.
5 Disable Listen mode.
6 For no latency on playback, enabled No La-
tency mode (see “Triggering Controls” on page 34).
7 Select the desired quantize resolution from
the Quantize To pop-up menu (see “Quantize To” on page 38).
8 Adjust the Quantize slider to achieve the de-
sired amount of quantization. 100% hard quan­tizes committed triggers to the selected Quantize To resolution (for example, sixteenth notes).
9 Adjust TL Drum Rehab’s playback controls as
desired (see “Playback Controls” on page 34).
10 Once you are satisfied with the result, do one
of the following:
• Bus and record the output of TL Drum Re­hab to a new audio track.
• Use Bounce to Disk to render the replace­ment track and import it back into the ses­sion. For more information on Bounce To Disk, see the Pro Tools Reference Guide.
For more information on working with com­mitted triggers, see “Commit” on page 36.
Commit All Expert Panel button
Uncommitted trigger Ignored trigger
Trillium Lane Labs Plug-ins Guide28
• Leave the plug-in inserted and continue to use it during playback.
TL Drum Rehab Controls and Displays
When using TL Drum Rehab, most operations take place in one of two displays: the Main win­dow and the Library Browser.
TL Drum Rehab Main Window Provides access to four different control panels: Trigger, Expert, Sample, and Preferences.
TL Drum Rehab Library Browser Is to the right of the Main window and lets you select samples for playback, and also lets you manage your sample library.
TL Drum Rehab Main Window
The TL Drum Rehab Main window lets you ac­cess four different panels: Trigger, Expert, Sam­ples, and Preferences.
Trigger Panel Provides the most commonly used controls for detecting triggers and playback con­trols (see “Trigger Panel Display and Controls” on page 29).
Expert Panel Lets you precisely edit the place­ment of triggers (see “Expert Panel Display and Controls” on page 35).
Samples Panel Lets you view and manage drum samples loaded into TL Drum Rehab (“Samples Panel Display and Controls” on page 39).
Preferences Panel Lets you edit TL Drum Re­hab’s preferences (see “Preferences Panel Dis­play and Controls” on page 42).
A Note About TL Drum Rehab Control Sliders
TL Drum Rehab has several control sliders that are global controls and are available in more than one panel. For example, the A/B Blend control is available in the Trigger, Expert, and Samples panels. Adjusting a global control in one panel view updates that control in all panel views. These controls can be automated and are displayed in a luminous blue.
When using committed triggers, and bus­sing and recording TL Drum Rehab to an­other track, it is strongly recommended that you set the H/W Buffer Size (Setup > Play­back Engine) to 2048 samples. This is the optimal setting for recording TL Drum Re­hab. Lower buffer settings may result in off­set triggers.
TL Drum Rehab Main window and Library browser
Main Window Library Browser
A/B Blend slide, a global control
Chapter 5: TL Drum Rehab 29
Other sliders are unique to a single panel, such as the Quantize control in the Expert panel. These controls cannot be automated and are dis­played in a luminous gray.
Not all sliders are active controls in every panel. For example, the last slider in the Trigger panel is grayed out.
Trigger Panel Display and Controls
The Trigger panel provides most of the controls you need to use TL Drum Rehab (see Figure 2). The Trigger panel lets you identify triggers and set up Velocity Zones for sample playback. Addi­tionally, the trigger panel provides several play­back controls.
To access the trigger panel:
Click the Trigger Panel button.
Quantize slider, a unique control
Inactive slider
Figure 2. Trigger panel
Trigger Panel button
Trillium Lane Labs Plug-ins Guide30
Detector Mode
Use the Detector Mode pop-up menu to select the algorithm for trigger detection. TL Drum Re­hab provides four detection algorithms: Snare Mode 1, Snare Mode 2, Kick, and Tom.
Snare 1 Use Snare 1 for detecting flams and rolls. Snare 1 is a more sensitive trigger for busier snare tracks.
Snare 2 Use Snare 2 for detecting snare hits and cymbals. Snare 2 is a more general purpose de­tection setting.
Kick Use Kick for lower frequency sounds.
Tom Use Tom for mid-range sounds.
Depending on the type of material on the track, experiment and try different settings to get the results you want.
Voicing
Use the Voicing pop-up menu to select whether the triggered sample plays back freely (the entire sample plays when triggered) or is choked (the triggering of the next sample silences the sound­ing sample). Typically, you would select Free for cymbals, since they tend to ring, and Choke for drums, like kicks and snares. However, you may find that you get some interesting effects by try­ing something a little different, such as selecting Choke for cymbals.
DRP Name Display
The DRP Name display displays the name of the currently loaded DRP file above the Waveform display in the Trigger and Samples panels. DRP files are a collection of samples loaded into TL Drum Rehab’s Zones and Clips that work to­gether to create a realistic and dynamic drum sound. DRP files can contain a up to 16 Zones, two positions (A and B), and four clips per posi­tion. TL Drum Rehab comes with a full library of DRP files.
To load a DRP file:
In the Library browser, locate and double-
click the DRP file you want to load. All samples in the DRP file are loaded into their assigned Zones and Clips.
Selecting the detection algorithm from the Detector Mode pop-up menu
Selecting the voicing
DRP display
Chapter 5: TL Drum Rehab 31
Waveform Display
The Waveform display provides a graphic repre­sentation of the selected track’s audio, and also displays detected triggers and velocities (ampli­tudes). Detected triggers are displayed as light blue lines on the waveform.
You can increase or decrease the vertical zoom of the waveform in the Waveform display by clicking on the waveform and dragging up or down.
# of Zones
The # of Zones pop-up menu lets you select the number of Velocity Zones into which you can load samples. Use multiple Zones to load sam­ples of different dynamics, but use only as many Velocity Zones as necessary to layer dynamically differentiated samples for play back at varying velocities. For example, using four Zones, you can load in, from left (quiet) to right (loud), a p snare sample, an mf snare sample, a f snare sam­ple, and an ff snare sample. During playback, each Zone is triggered only by the correspond­ing amplitude of the detected transient so that a soft hit on the original snare track triggers the p snare sample and a loud snare hit triggers the f or ff snare sample.
Waveform display with detected triggers and amplitudes
If TL Drum Rehab detects unwanted trig­gers (such as kick bleed through on the snare track), refer to the detected amplitude for the unwanted triggers and adjust the Minimum Threshold control accordingly (see “Mini­mum and Maximum Threshold Controls” on page 33).
Detected amplitudes
Detected triggers
When using only one or a just a few Veloc­ity Zones, you may want to use the Dynam­ics control to affect the playback velocity by the detected amplitude on the original drum track. The Dynamics slider controls the am­plitude (velocity) of the triggered sample rel­ative to the original detected amplitude. When a more natural sounding drum track is desired, using multiple Velocity Zones more closely models the sound of acoustic drums at different dynamic levels. For more information on the Dynamics control, see “Playback Controls” on page 34.
Trillium Lane Labs Plug-ins Guide32
TL Drum Rehab lets you have up to 16 Velocity Zones, and up to 4 Clips (samples) per Zone. Us­ing slightly different sounds on multiple Clips per Zone adds a greater degree of realism by add­ing variety to the sound (see “Clips” on page 40).
Velocity Map and Velocity Zones
The Velocity Map, below the Waveform display, graphically represents playback amplitude of the track audio against the specified Velocity Zones. TL Drum Rehab translates the detected amplitudes to MIDI velocity for sample play­back. When the detected amplitude of trigger is in the range of a particular Velocity Zone, the sample loaded into that Zone is played back (triggered).
The Velocity Map displays the current velocity (amplitude) on playback. The Velocity Zones are depicted as colored bars in the Velocity Map. The different colors from left to right (quiet to loud) indicate the velocity range: darker colors represent lower velocity ranges (for example, 1–32) and brighter represent higher velocity ranges (for example, 95–127). Velocity Zones trigger samples within the amplitude range of the Minimum and Maximum Threshold set­tings (see “Minimum and Maximum Threshold Controls” on page 33.
Selecting the number of Velocity Zones
Velocity Zones in the Velocity Map
Velocity Zones Selected
Velocity Zone
detected amplitude (in dB)
(quiet to loud)
Chapter 5: TL Drum Rehab 33
Use the Velocity Map to select a Zone for load­ing a sample and also to adjust the crossfade be­tween Zones. Using multiple Velocity Zones lets you layer samples by dynamics for more realistic drum sample playback. Use the left-most Zone for the quietest (pianissimo) samples, use the right-most for the loudest (fortissimo). Up to four samples (Clips) can be added to each Zone, to give playback a more human and natural quality. (For more information on using multi­ple clips per Zone, see “Clips” on page 40).
To load a sample into a Zone:
1 Click the Zone in the Velocity Map where you
want to load a sample. The selected Zone is indi­cated by a white triangle.
2 In the Library browser (located to right of the
Main window), navigate to the audio file you want to load (a WAV, AIF, or SD2 file, not a DRP file).
3 Double-click the audio file (WAV, AIF, or SD2)
you want to load into the selected Zone.
In most simple TL Drum Rehab applications, you may only need to load a single sample into a single Zone. However, for nuanced and dy­namic sounds, you can use up to 16 Zones for dynamically layered samples.
To adjust the crossfade between Zones:
To change the location of the crossfade be-
tween Zones, click the border between Zones and drag it left or right. This determines the range in which the detected amplitude of the original track triggers (plays back) the sample loaded into the Zone.
To change the range of the crossfade between
Zones, click the border between Zones and drag it up or down. This determines the range of the crossfade between samples loaded into adjacent Zones.
Minimum and Maximum Threshold Controls
Adjust the Minimum and Maximum Threshold controls to determine the minimum and maxi­mum amplitudes for detecting triggers. The Minimum Threshold control is to the left of the Velocity Map and the Maximum Threshold con­trol is to the right. The Minimum Threshold control is useful for filtering out bleed through hits (like the snare bleed through on a kick track) so that you only get the triggers you want.
The Minimum and Maximum Threshold con­trols also set the amplitude range within which Velocity Zones trigger samples.
DRP files cannot be loaded into a Zone. DRP files contain multiple sample with fixed Zone and Clip assignments. Once you load samples into Zones and Clips, you can save them all together as a DRP file.
For a workflow example of loading samples into Zones, see “Loading Samples and Sav­ing Custom DRP Files” on page 44.
Adjusting the location of the crossfade between Velocity Zones
Adjusting the range of the crossfade between Velocity Zones
Trillium Lane Labs Plug-ins Guide34
Triggering Controls
Listen Enable the Listen button to “listen” for
triggers in TL Drum Rehab. When Listen is dis­abled, TL Drum Rehab only plays back Commit­ted triggers (see “Commit” on page 36). For most uses of TL Drum Rehab, Listen is enabled.
No Latency Enable the No Latency button to play back committed triggers with 0 samples of latency. No Latency mode ensures sample accu­rate drum replacement. This is useful when De­lay Compensation is disabled in Pro Tools (Op- tions > Delay Compensation), or for use with Pro Tools LE or lower versions of Pro Tools that do not provide Delay Compensation. When No Latency mode is enabled, only committed trig­gers play back and Listen is deactivated.
Playback Controls
The Trigger panel provides global playback con­trols for input gain (track audio), sample play­back gain, ducking, dynamics, and A/B blend. All playback controls can be automated.
Input Controls the playback gain of the source track audio. This is like a Dry Mix control. The range of the Input control is between –40 dB and +20 dB.
Samples Controls the playback gain of samples loaded into Velocity Zones. This is like a Wet Mix control. The range of the Samples control is between –40 dB and +20 dB.
Ducking Controls the amount of gain reduction applied to the input audio when a sample is trig­gered. This is like a balance control, letting you adjust exactly how much the track’s audio is suppressed by the samples triggered by TL Drum Rehab. The range of the Ducking control is be­tween –40dB and 0dB.
Dynamics Controls the dynamic response of sample playback and scales the playback veloc­ity of the triggered sample to the detected am­plitude of the audio on the track. The range of the Dynamics control is between 1% and 100%. When the Dynamics control is all the way to the left, it is off and samples play back at their orig­inal amplitude with no gain scaling. The Dy­namics control is especially useful if you are trig­gering a single sample or only a few Zones, but you want more dynamic response on playback than the number of Zones and loaded samples provide.
A/B Blend Controls the mix between samples loaded into Positions A and B in the Samples panel (see “Position A/B” on page 40). For exam­ple, Position A could have one center hit snare sample and position B could have another cen­ter hit snare sample of a slightly different color. Mixing between the A and B positions helps give triggered samples a fuller sound by blending al­ternate samples.
Chapter 5: TL Drum Rehab 35
Expert Panel Display and Controls
The Expert panel lets you commit, uncommit, or ignore specific triggers for sample playback, as well as quantize committed triggers and edit the location of committed triggers. Playback must be stopped to commit, uncommit, ignore, or otherwise edit triggers.
The Expert panel also provides some of the same controls as the Trigger panel: Listen, No La­tency, Minimum and Maximum Threshold, and the Velocity Map and Velocity Zones.
To access the Expert panel:
Click the Expert Panel button (see Figure 3).
Figure 3. Expert panel
Expert Panel button
Trillium Lane Labs Plug-ins Guide36
Commit
Commit lets you commit specific triggers for sample playback. Committed triggers play back regardless of whether or not Listen is enabled. If Listen is enabled, all detected triggers play back. If Listen is disabled, only committed triggers play back. Committing triggers with Listen en­abled is useful for making sure that specific trig­gers are always at the desired location—for ex­ample, with sounds that do not have clear attack transients, you can commit and move the detected trigger to the desired location. Com­mitting triggers with Listen disabled is useful for playing back only the committed triggers—for example, when using TL Drum Rehab on a track with a recording of an entire drum kit, you may want to only enhance the kick drum sound.
To commit detected triggers:
1 Listen for triggers (see “Triggering Controls”
on page 34).
2 Select the Expert panel.
3 Do one of the following:
• Click Commit All to commit all detected trig­gers.
– or –
• Click Commit and then click only the trig­gers you want to commit. Committed trig­gers are indicated by a red arrow.
To play back only committed triggers:
1 Deselect Listen.
2 Start playback.
To edit the position of a committed trigger:
1 In the Expert or Trigger panels, click and hold
the trigger you want to move. The waveform display zooms to the sample level centered around the selected trigger.
2 While still holding down the mouse, move
the trigger left or right until it is at the desired location.
3 Release the mouse.
If you have already selected replacement sam­ples to be triggered, the waveform of the re­placement sample is displayed in green over the track audio waveform (which is white).
Committing specific detected triggers
Editing the location of a committed trigger
Editing the location of a committed trigger, replacement sample waveform displayed in green
Chapter 5: TL Drum Rehab 37
To change the amplitude of a committed trigger:
Control-click (Windows) or Command-click
(Mac) and drag the trigger left to lower its ampli­tude or right to increase its amplitude.
Uncommit
Uncommit lets you uncommit triggers that are currently committed. This can be useful for sim­plifying a recorded part (you can uncommit trig­gers for a more sparse kick track), and in cases when the Minimum and Maximum Threshold controls aren’t able to filter out all the undesired triggers. For example, if TL Drum Rehab detects erroneous triggers from bleed though, such as the floor tom sounding on the kick track, you can Commit All triggers to be sure you get all the kick drum hits, and then manually Uncommit all the triggers generated by the floor tom.
To uncommit triggers, do one of the following:
In the Expert panel, click Uncommit All to un-
commit all triggers.
– or –
Click Uncommit and click only the triggers you
want to uncommit.
Ignore
When Listen is enabled, Ignore lets you specify detected triggers to be ignored during playback. Triggers do not have to be committed to be ig­nored.
To ignore specific triggers during playback when Listen is enabled:
1 In the Expert panel, click Ignore.
2 Click only the triggers you want to ignore.
Triggers that are ignored are marked with a red X.
Commit All
Clicking Commit All commits all detected triggers in the Timeline selection.
Uncommit All
Clicking Uncommit All uncommits all detected triggers in the Timeline selection.
Add
Clicking Add analyzes the amplitude of the au­dio signal at the sample location of the Pro Tools playback cursor and adds a new trig­ger with a velocity based on that analysis at that location. You can use the Add command to add a trigger during playback or at the current play­back cursor location when playback is stopped. If you have a timeline (playback) selection, the Add button is greyed out and unavailable.
Ignoring specific detected triggers
While the playback is stopped, use the Pro Tools Tab To Transients feature to lo­cate the desired trigger location, or zoom to the sample level to place the cursor at the precise sample location where you want to add a trigger.
Trillium Lane Labs Plug-ins Guide38
Undo
If you clicked a trigger that you did not want to commit, uncommit, or ignore, click Undo in the Expert panel. TL Drum Rehab supports multiple undos.
Quantize To
Use the Quantize To pop-up menu to select the quantize grid value. The Quantize To pop-up menu lets you select a quantize grid of 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 notes.
Quantize
The Quantize slider adjust the amount (from 0% to 100%) that committed triggers are quantized to the selected Quantize To value. Quantizing committed triggers is useful for tightening up a sloppy performance, as well as an effect to get a drum machine–like sound.
Playback Controls
The Expert panel provides the same playback controls as the Trigger panel: Input, Sample, Ducking, Dynamics, and A/B Blend. See “Play­back Controls” on page 34).
Waveform Display
The Waveform display in the Expert panel is the same as in the Trigger panel (see “Waveform Display” on page 31), it provides a graphic rep­resentation of the selected track’s audio, and also displays detected triggers and velocities (amplitudes). Detected triggers are displayed as light blue lines on the waveform. If the Tempo Changes preference is enabled (see “Tempo Changes” on page 42), the Waveform display in the Expert panel also shows Pro Tools Tempo events as green lines with the tempo indicated at the top of the display.
Velocity Map
In the Samples panel, the Velocity Map func­tions the same as in the Trigger panel (see “Ve­locity Map and Velocity Zones” on page 32).
Selecting Quantize To value
Accurate quantization requires an accurate Tempo map and Bar|Beat grid. For more in­formation on using the Tempo map and Bar|Beat grid, see the Pro Tools Reference Guide.
Waveform display in Expert mode with detected triggers and amplitudes, and Tempo events
Temp o ev ent s
Chapter 5: TL Drum Rehab 39
Samples Panel Display and Controls
The Samples panel lets you load, view, shape, and organize samples for playback.
To access the Samples panel:
Click the Samples Panel button (see Figure 4).
Figure 4. Samples panel
Samples Panel button
Trillium Lane Labs Plug-ins Guide40
Position A/B
The Position A and B button lets you store sam­ples in two different sets of Zones and Clips. The mix between Positions A and B can be con­trolled during playback using the A/B Blend slider in the Trigger, Expert, or Samples panels. For example, Position A could have a center hit snare sample and position B could have an off­center hit snare sample. Mixing between the A and B positions helps give triggered samples a fuller sound by blending between alternate sam­ples. The A/B Blend control can be automated to vary the mix between Position A and Position B over time.
Clips
In the Samples panel, TL Drum Rehab lets you load up to four samples per Velocity Zone using Clips 1, 2, 3, and 4. Use the Clip Playback Mode pop-up menu to select whether the Clips are triggered in sequential order (Cycle) or in ran­dom order (Random). Using slightly different sounds on multiple Clips per Zone adds a greater degree of realism by adding variety to the sound. For example, you might want to load samples of the same drum played with slightly different stick positions into Clips 1–4 and have TL Drum Rehab trigger them in random order for a more realistic sounding “performance.”
To add a sample to a Clip:
1 In the Samples panel, select the Velocity Zone
to which you want to add a sample.
2 Click the desired Clip: 1, 2, 3, or 4. In order to
select a Clip, there must be a sample already loaded into the preceding clip.
3 In the Library browser (located to right of the
Main window), double-click the sample (WAV, AIF, or SD2) you want to add. TL Drum Rehab loads the sample into the selected Clip for the selected Zone.
4 Repeat steps 2–3 as desired.
5 From the Clip Playback Mode pop-up menu,
select Cycle or Random to determine whether the clips playback in sequence or in random order.
DRP Name Display
The DRP Name display displays the name of cur­rently loaded DRP file above the Waveform dis­play in the Samples panel. This is the same as in the Trigger panel (see “DRP Name Display” on page 30).
Selecting the Clip Playback mode
Chapter 5: TL Drum Rehab 41
# of Zones
The # of Zones pop-up menu lets you select the number of Velocity Zones into which you can load samples. TL Drum Rehab lets you have up to 16 Velocity Zones. This is the same as in the Trigger panel (see “# of Zones” on page 31).
Play
In the Samples panel, click Play to audition the currently loaded sample for the selected Zone and Clip.
Clear
In the Samples panel, click Clear to clear the cur­rently loaded sample for the selected Zone and Clip.
Velocity Map
In the Samples panel, the Velocity Map func­tions the same as in the Trigger panel (see “Ve­locity Map and Velocity Zones” on page 32).
Sample Name Display
The Sample Name display displays the name of the sample currently loaded into the selected Zone and Clip is displayed right above the Clear button.
Invert
In the Samples panel, click Invert to invert the phase of all Clips in the currently selected posi­tion (A or B). Invert can be useful for ensuring phase alignment with other drum tracks in the session. It can also be used for shaping the tone of drum sounds—a classic analog technique.
Waveshaping Controls
Use the envelope and EQ controls to shape the sound for all clips in the currently selected posi­tion (A or B).
Attack Emphasizes or reduces the attack charac­teristics of all clips in the currently selected po­sition (A or B). The Attack slider has a range of –100% to +100%.
Sustain Emphasizes or reduces the sustain char­acteristics of all clips in the currently selected position (A or B). The Sustain slider has a range of –100% to +100%.
EQ Gain Applies a peaking or dipping EQ to all clips in the current position (A or B). The EQ Gain slider has a range of –15 dB to +15 dB.
Freq Adjusts the frequency of the EQ for all clips in the current position (A or B). The EQ Gain slider has a range of 10 Hz to 15 kHz.
Q Adjusts the Q of the EQ for all clips in the cur­rent position (A or B). The Q slider has a range of
0.1 to 6.0.
Sample Name display
Trillium Lane Labs Plug-ins Guide42
Preferences Panel Display and Controls
The Preferences panel lets you set the prefer­ences for TL Drum Rehab. In most cases the de­fault preference settings do not need to be changed.
To access the Preferences panel:
Click the Preferences Panel button (see
Figure 5).
Timeline Buffer Size
The Timeline Buffer Size determines the amount of RAM allocated for the Waveform display. If you are using TL Drum Rehab on large selec­tions, you may want to increase the Timeline Buffer Size.
Auto-Scroll Time
When there is no Timeline selection in Pro Tools, the Auto-Scroll Time preference sets the amount of time displayed in TL Drum Re­hab’s Waveform display during playback. Dur­ing playback, the Waveform display scrolls in­crementally by the amount of time specified in the Auto-Scroll Time preference.
Tempo Changes
When the Tempo Changes preference is set to Show, TL Drum Rehab shows Pro Tools Tempo events as green lines with the tempo indicated at the top of the Waveform display in the Expert panel (see “Waveform Display” on page 38). This preference is set to Hide by default.
Figure 5. Preferences panel
Preferences Panel button
Chapter 5: TL Drum Rehab 43
TL Drum Rehab Library Browser
TL Drum Rehab provides a Library browser for finding and organizing your library of DRP files and drum samples. TL Drum Rehab includes a library of professionally recorded DRP files (drum samples) tailored specifically for use with TL Drum Rehab.
In addition to using the samples that come with TL Drum Rehab, you can also import your own samples and save your own custom DRP files (see “Loading Samples and Saving Custom DRP Files” on page 44).
Library
Click the Library button to view TL Drum Re­hab’s Library of DRP files. To navigate through multiple directories, double-click folders and use the Up arrow to go up one directory level. You can also use the disclosure triangles to show or hide the contents of a folder.
All of the files available to the TL Drum Rehab library are stored in the following locations:
Windows <system drive letter>:\Documents and Settings\<user name>\Application Data \Trillium Lane\TL Drum Rehab\Samples
Mac /Library/Application Support /Trillium Lane/TL Drum Rehab/Samples
Favorites
Click the Favorites button to show your favorite drum samples and folders of drum samples. For information on Favorites, see “Edit” on page 44.
File
Use the File pop-up menu to navigate to directo­ries and files, and to save DRP files.
Save New DRP File Saves all audio files currently loaded into Clips and Zones as a new DRP file.
Save DRP File Saves any edits to the currently loaded DRP file.
Show All Volumes Displays all volumes (drives) in the Library browser. The Show All Volumes command retains the last finder view and loca­tion.
Refresh All Volumes Searches for newly mounted volumes (such as sample CDs). It also clears the most recent finder search location, and returns the browser to the root level view.
Library browser
Trillium Lane Labs Plug-ins Guide44
Edit
Use the Edit pop-up menu to Add or Remove Fa­vorites, and organize your Favorites in folders.
Add To Favorites Adds the currently selected DRP file or folder to the Favorites folder.
Remove From Favorites Removes the currently selected DRP file or folder from the Favorites folder.
New Favorites Folder Creates a new folder in the Favorites folder.
Rename Favorites Folder Lets you rename the se­lected Favorites folder.
Auto-Audition
Enable Auto-Audition to hear drum samples in the Library browser automatically when you click them. Use the slider to adjust the audition volume.
Help
The Help button at the top of the Main window turns TL Drum Rehab Help Balloons on or off.
Loading Samples and Saving Custom DRP Files
In addition to using the DRP files that come with TL Drum Rehab, TL Drum Rehab lets you load your own samples and save custom DRP files. While you can load samples in both the Trigger and Expert panels, the Samples panel provides the most extensive features for loading samples and saving custom DRP files. The fol­lowing example describes loading several snare samples layered by dynamics and then saving them as a custom DRP file.
Workflow Example
Loading samples and saving a custom DRP file:
1 Insert TL Drum Rehab on a mono audio track.
2 In the Library browser, select File > Show All
Volumes. The Library browser displays the root level of your computer.
Auto-Audition
TL Drum Rehab Help Balloons
Chapter 5: TL Drum Rehab 45
3 Navigate to the directory where the snare sam-
ples are located. Double-click a volume or direc­tory to open it in the Library browser, or click the disclosure triangle to the left of the volume or directory name to reveal its contents.
4 To audition a file before importing it, enabled
Auto-Audition and click the sample name in the Library browser.
5 Select the Samples panel (see “Samples Panel
Display and Controls” on page 39).
6 Select the desired number of Zones from the #
Of Zones pop-up menu. This example uses 6 Zones for 6 samples of a snare hit all recorded at different dynamics from p to fff. (See “# of Zones” on page 41.)
7 Select the Zone into which you want to load
the first sample. In this example the samples will be loaded from soft to loud, so select the left-most Zone first. (See “Velocity Map and Ve­locity Zones” on page 32.)
8 In the Library browser, double-click the de-
sired audio file (WAV, AIF, or SD2) to load it into the selected Zone.
9 Repeat steps 7 and 8 for each new sample until
all the samples have been loaded into the corre­sponding Velocity Zones.
If you want to import samples from a CD, and you don’t see the CD you may have just inserted, select File > Refresh All Volumes.
For more variety of sound, you can load more samples into as many as four Clips per Zone. (See “Clips” on page 40.)
Trillium Lane Labs Plug-ins Guide46
10 Click the Play button to audition the sample
loaded into the currently selected Zone and ad­just the Waveshaping controls and other Sam­ples panel parameters until you get the sound you want.
11 In the Library browser, navigate to the direc-
tory where you want to save the loaded samples as a new DRP file.
12 Select File > Save New DRP File. The new DRP
file appears highlighted at the top of the browser list as “Drum Samples.drp.”
13 Click and rename the file to something iden-
tifiable. In this example, the samples were re­cordings of a Noble and Cooley snare, so it is named “NC Snare 1.”
14 Press Enter (if you do not press Enter, the
new DRP will not be saved). The new DRP file appears in the current directory.
15 Select the new DRP file in the Library browser
and choose Edit > Add To Favorites to readily ac­cess to the new DRP file in the future.
TL Drum Rehab provides a User DRPs direc­tory in the Library for storing your custom DRP files.
Chapter 6: TL EveryPhase 47
chapter 6
TL EveryPhase
(TDM and RTAS)
Introduction
TL EveryPhase is a TDM and RTAS 18-stage ana­log modeled phaser effects plug-in designed to reproduce classic phaser effects as well as creat­ing exciting new sounds.
How a Phaser Works
Traditional Analog Phasers
The phaser (or phase shifter) is a classic sound effect often heard on guitars or synthesizers. The sweeping sound of a phaser can vary from subtle modulation and tremolo on a delicate guitar track to the most extreme filtered feedBack. Tra­ditionally, phasers were analog effects devices.
Analog phasers delivered the benefits of a smooth analog sound, but like many analog de­vices were often unreliable and introduced un­wanted noise and hum.
A phaser functions by moving a portion of the incoming audio out of phase and then adding the processed audio back to the original signal. Each stage of a multiple stage phaser can be thought of as a narrow band or notch of the fre­quency range which is filtered out. As the fre­quency is adjusted, the classic sweeping phaser sound is heard.
Figure 1. TL EveryPhase plug-in
Trillium Lane Labs Plug-ins Guide48
TL EveryPhase
TL EveryPhase uses proprietary DSP algorithms to deliver the classic analog phaser sound in dig­ital form, with the added benefits of extensive synchronization and automation options. Figure 2 shows the different modules of TL EveryPhase and how they interact with the audio signal.
The modulation of the phaser algorithm in TL EveryPhase can be controlled by a low fre­quency oscillator (LFO) or by the envelope of an audio signal using the built-in envelope detec­tor. The Depth control switches TL EveryPhase between phasing in opposite and identical phas­ing modes, and feedBack can be taken from any stage of the phaser by adjusting the Resonance control.
TL EveryPhase provides controls to enable the LFO to be synchronized to the current tempo of the Pro Tools session. A variety of LFO triggers are also provided to ensure that a phase effect can be created to match the timing of any audio signal.
The envelope detector in TL EveryPhase pro­vides several options to control the phasing di­rectly from an audio signal. Firstly, the envelope detector can be driven by the audio of the cur­rent track or audio from a side-chain input. The envelope detector can drive the phaser modula­tion directly by selecting ENV for the Source in the Modulation section. Alternatively the enve­lope detector can be used as a trigger for the LFO by selecting Envelope under Triggers in the LFO section.
TL EveryPhase Controls
The TL EveryPhase interface is divided into sev­eral sections, each of which is described below.
Meter Section
Output
The Output meter displays the amplitude of the outgoing audio. In mono mode, a single meter bar is shown. In mono to stereo and stereo modes, two meter bars are shown with the left channel at the top of the meter display. In 5.1 mode, six channels are shown, in the order L C R Ls Rs LFE from the top of the meter display. The red clip indicator indicates a channel has clipped. The clip indicator for each channel can be cleared by clicking on it.
Figure 2. TL EveryPhase signal flow, processing, and controls
Output and Modulation meters
Chapter 6: TL EveryPhase 49
Modulation
The Modulation meter displays several items at once. First, the range of phaser sweep set by the Modulation Width and Manual controls is indi­cated by the shaded background area. The movement of the phaser itself is indicated by one or two scanning bars. When TL EveryPhase is instantiated on a mono, stereo, or 5.1 track, a single bar is shown in this meter. When instan­tiated on a mono track as a mono to stereo plug­in, two scanning bars are shown.
Phaser Section
Input
The Input slider lets you cut or boost of the in­put signal level from –24 dB to +12 dB.
Stages
The Stages slider sets number of phaser stages from 2 to 18. This changes the character of the sound as the number of stages controls the number of notches that TL EveryPhase affects.
Resonance
The Resonance slider changes the character of the feedBack tone created by allowing the feed­Back to come from a different stage of the phaser. When Resonance is set to Norm, feed­Back is based on the stage of the phaser set by the Stages slider. When Resonance set to any other value, feedBack is taken from the stage in­dicated by the Resonance slider and a different feedBack tone is created.
FeedBack
The FeedBack slider feeds the output signal of TL EveryPhase back into the input, creating a resonant or singing tone in the phaser when set to maximum.
Depth
The Depth slider adjusts the depth of the notches in the phased signal. When set to zero, TL EveryPhase does not phase the audio signal. Depth can be set to positive or negative values which allows for two separate types of phasing to occur. When Depth is positive, the notches occur at frequencies that are at opposite phase, which is a common feature of many analog phasers. When Depth is negative, the notches occur at frequencies that have identical phase. The sound quality of these two types of phasing can be remarkably different.
Output
The Output slider lets you cut or boost of the output signal level from –24 dB to +12 dB.
Phaser section
Trillium Lane Labs Plug-ins Guide50
Modulation Section
Width
The Width slider determines the amplitude of the modulation sweep. This is displayed graphi­cally in the modulation meter.
Manual
The Manual slider offsets the modulation sweep. This is displayed graphically in the mod­ulation meter.
Source
Click LFO or ENV to select the source for modu­lation. When the Source is set to LFO, modula­tion is controlled by the LFO. When it is set to Envelope (ENV), modulation is controlled by the Envelope Detector which listens to the au­dio signal. If the side-chain input in the Enve­lope section is activated, the side-chain audio is used instead of the current track.
Direction
Click Up or Down to change the direction of the modulation.
LFO Section
Rate
The Rate slider adjust the rate of the LFO in beats per minute. When Link to Tempo is acti­vated, the slider is ignored and the LCD always displays the current session tempo.
Modulation section
LFO section
When the Modulation section’s Source is set to the Envelope (ENV), the controls in the LFO section have no effect on the cur­rent sound.
Chapter 6: TL EveryPhase 51
Wavefor m
The Waveform selector (Triangle, Ramp, Sine, etc.) determines the wave shape used by the LFO. The waveform shape in use is graphically depicted by the movement of the scanning bars in the Modulation meter.
LFO Triggers
By default, the LFO cycles continuously through the selected waveform. The LFO can be set to cy­cle through the selected waveform just once, or it can be triggered by MIDI Beat Clock, the En­velope, or manually.
Single
When the Single trigger is selected, the LFO will cycle thru the waveform once only and then stop.
Beat Clock
When the Beat Clock trigger is selected, the LFO synchronizes to MIDI Beat Clock. TL EveryPhase receives Beat Clock signal every 64th-note. The Duration menu determines how often the Beat Clock signal triggers TL EveryPhase, ranging from every 16th-note to every 4 bars. When Beat Clock signal is received, the Beat Clock trigger light blinks brightly. Using the Beat Clock func­tion enables TL EveryPhase to produce consis­tent phasing results, ensuring that the LFO is al­ways in the same state at each beat.
Envelope
When the Envelope trigger is selected, the LFO is triggered directly by the Envelope detector, which listens to the audio signal. If the Side­Chain Input selector in the Envelope section is activated, then the side-chain audio signal is used instead. When activated, the Envelope light blinks brighter when an audio signal is de­tected. The threshold level can be adjusted using the Threshold control in the Envelope section.
If the Envelope Detector is completely released due to previous portions of the audio signal go­ing above threshold, a trigger occurs the next time the audio goes above the threshold level. Another trigger will not happen until the Enve­lope Detector has completely released after the audio goes below the specified threshold. Thus, increasing the Release slider will reduce the rate at which triggers can occur and decreasing the Release time increases the rate at which triggers can occur.
Selecting the LFO Waveform
LFO Triggers
In Pro Tools 6.1 and earlier, MIDI Beat Clock be enabled in Pro Tools. Select MIDI > MIDI Beat Clock, and enable MIDI Beat Clock and select TL EveryPhase as a desti­nation.
Trillium Lane Labs Plug-ins Guide52
Manual
When the Manual trigger is selected, the LFO is triggered manually. This can be especially useful if you want to trigger the LFO using Pro Tools automation.
With control surfaces and automation, the Manual trigger acts like an on/off switch and triggers the LFO every time it changes state.
Tempo C ontro ls
Link To Tempo
When the Link To Tempo option is enabled, the LFO rate is set to the Pro Tools session tempo, and any tempo changes in the session are fol­lowed automatically. When Link To Tempo is enabled, the LFO rate slider is ignored and the tempo displayed in the LCD always displays the current session tempo.
Duration Selector
The Duration selector works in conjunction with the session tempo, LFO rate, and Beat Clock trigger. By default, Duration is set to 1 bar. At that setting, the LFO cycles once within one bar. When Duration is set to 1 beat, the LFO cy­cles within the duration of one beat. When Link to Tempo is activated, the Duration selector sets the LFO rate as a function of the tempo of the Pro Tools session. The Duration selector also controls how often the Beat Clock trigger is acti­vated.
Tempo Display
The Tempo Display displays the tempo in BPM. The value in the Tempo Display can also be ed­ited directly by clicking it.
Tempo c ont rols
The Link To Tempo control is only avail­able on Pro Tools 6.1 and later. In earlier releases of Pro Tools, manually set the LFO rate to match the session tempo for the same effect.
Selecting Duration
Tempo D isp lay
Chapter 6: TL EveryPhase 53
Envelope Section
When you select Envelope as the Modulation source, Modulation (as shown in the Modula­tion Meter) is controlled by the audio signal and the Envelope Detector section controls.
Side-Chain Input
When the Side-Chain Input selector (the key icon) is enabled, the audio for the Envelope De­tector is taken from the side-chain input rather than the current track. Select the Side-Chain In­put using the Pro Tools key icon at the top of the plug-in window.
Threshold
The Threshold slider sets the amplitude level re­quired for the Envelope Detector. The LFO En­velope Detector light blinks brighter when au­dio is detected above the threshold.
Attack
The Attack slider sets the attack rate of the Enve­lope Detector.
Release
The Release slider sets the release rate of the En­velope Detector.
Envelope section
When the Envelope Detector is not in use, the controls in this section have no effect on the sound.
Side-Chain Input selector enabled
Trillium Lane Labs Plug-ins Guide54
Using TL EveryPhase
This section addresses some common scenarios in which TL EveryPhase can be used during a Pro Tools session.
Using Presets
TL EveryPhase ships with a wide selection of fac­tory presets for different phaser sounds. The fol­lowing should be noted when using presets:
• Presets which use the Envelope Detector may need to have the Envelope Threshold, Attack and Release adjusted appropriately for the current audio signal.
• Some presets utilize the Side-Chain Input. If necessary, ensure that you have a side­chain input assigned, and adjust the Enve­lope Detector to get the best results.
• Adjust the input and output levels appro­priately for your track to avoid clipping.
Creating a Single Phased Sound
A single phased sound (one cycle of the phaser) can be created using automation of the LFO manual trigger.
To create a single phased sound:
1 Insert TL EveryPhase on a track.
2 Select an appropriate LFO Waveform, such as
Ramp.
3 Set the Rate to an appropriate value.
4 Enable the LFO Single trigger so the LFO will
only cycle once.
5 Select the Auto button at the top of the
TL EveryPhase plug-in window.
6 Add LFO Manual Trigger to the automation
list.
7 Set the Automation mode for the track to
Write or Touch.
8 Play the session
9 At the point where you wish phasing to start,
click on Manual Trigger to start the LFO. The au­tomation for this action will be recorded onto the track.
The Bypass and/or Depth controls can also be automated to ensure TL EveryPhase does not ef­fect any part of the sound except the specific section required.
Creating a Gradual Phaser Effect
As an alternative to bypassing TL EveryPhase when an effect isn’t needed, the Depth control can be automated to introduce and fade out TL EveryPhase on a track as required.
Manually Automating Triggers
TL EveryPhase offers Beat Clock triggers which allow you to trigger the LFO on bars and beats. If you want the phasing effect of TL EveryPhase to match an irregular sound (such as a guitar lead that doesn’t fall on a specific beat), manually au­tomating the LFO Manual Trigger provides an alternative.
You can manually automate the LFO to trigger at specific points in the session in a similar fash­ion to that described above. The following screenshot shows a guitar track with automa­tion of the LFO Manual Trigger at points which match key phrases in the guitar playing.
LFO Manual Trigger automation on a guitar track
Chapter 6: TL EveryPhase 55
Alternatively, with an appropriate audio signals, using the LFO envelope trigger with the correct threshold settings will trigger the LFO as needed.
Using the Beat Clock
The Beat Clock trigger lets you trigger the LFO on specific bars and beats. Using the LFO Dura­tion menu and the Beat Clock trigger, you can restart the LFO as often as once every 16th-note.
This is useful when the tempo and timeline in a Pro Tools session have been set to match the music.
Using the Side-Chain Input
The Side-Chain Input option in TL EveryPhase lets you direct audio from another track in your Pro Tools session to the Envelope Detector. This is achieved by sending the audio from the de­sired channel to a bus and setting the side-chain input on TL EveryPhase to the same bus.
The Side-Chain Input feature lets you control the TL EveryPhase modulation and LFO using external audio sources, allowing you to explore creative possibilities not available with most phasers.
For example, a side-chain input can be used to “listen” to a percussion track and create a rhyth­mic phasing effect on a bass line. This is espe­cially effective in R&B, hip hop and electronic music.
Consider the following two bar bass line and drum loop. The bass line is simply a single bass guitar note which lasts for almost an entire bar.
The bass line can be phased by the drum loop as follows:
1 Instantiate TL EveryPhase on the bass line
track.
2 Send the drum loop track to a bus.
3 Set the Side-Chain Input on TL EveryPhase to
listen to the selected bus.
4 Activate the Side-Chain Input in TL Every-
Phase by selecting the key icon in the Envelope section.
5 The Side-Chain audio can modulate the audio
directly by selecting Source:Envelope in the Modulation section. Alternatively, the Side­Chain Input can be used to trigger the LFO by selecting the Envelope trigger in the LFO sec­tion.
6 After starting the transport, adjust the Thresh-
old in the Envelope section until the drum loop is triggering the Envelope Detector. This is shown by the Source:Envelope or Envelope trig­ger light blinking brighter, as well as shown by the action of the Modulation Meter.
7 The Attack and Decay in the Envelope section
can also be adjusted to suit your needs.
Selecting a bus as the Side-Chain Input
Bass line and drum loop tracks
Trillium Lane Labs Plug-ins Guide56
The phased bass line is shown below after being recorded to a separate track. The effect of TL Ev­eryPhase triggered by the drum loop can be seen in the resulting waveform.
Adding Other Effects
For different phaser sounds, try using a com­pressor before or after TL EveryPhase. Other use­ful effect plug-ins to try with TL EveryPhase in­clude distortion, delay, and EQ.
Tweaking TL EveryPhase
Can’t get the perfect phaser sound? Try some of these ideas!
• Try a preset. TL EveryPhase includes over 120 presets in eight categories. The catego­ries are merely suggestions—a preset cre­ated for guitar may have just the sound you need for vocals.
• Adjust the Depth. Setting Depth to positive or negative values allows for two separate types of phasing to occur. When Depth is positive, the phaser notches occur at fre­quencies that are at opposite phase, which is a common feature of many analog phasers. When Depth is negative, the notches occur at frequencies that have identical phase. Flipping the Depth from positive to negative or vice versa can have a dramatic impact on the sound.
• Change the Resonance. If you want to modify the ‘singing’ tones created by high FeedBack settings, try adjusting the Reso­nance control. By default, the Resonance slider is set to ‘Norm’ which is equal to the current Stages setting. For example, when using TL EveryPhase with Stages set to 10, setting the Resonance slider at 2, 4, 6, or 8 stages will provide a reduced feedback tone. Likewise, to increase feedback tones, set the Resonance slider to a higher setting.
• Some LFO shapes may create transients or ‘blips’ in the phased sound. This is espe­cially common with the Ramp and Square Wave LFO shapes. To reduce the transient, reduce the FeedBack and Stages settings.
Resulting phased bass line
On versions of Pro Tools prior to 7.0, RTAS plug-ins do not provide side-chain process­ing when used on TDM systems. Use the TDM version of TL EveryPhase if you re­quire side-chain processing on a TDM sys­tem.
For more information on using the Side­Chain Input, see the Pro Tools Reference Guide.
Chapter 7: TL InTune 57
chapter 7
TL InTune
(TDM and RTAS)
Introduction
TL InTune is a TDM and RTAS professional in­strument tuner plug-in. It offers the features and performance of a rack mounted digital tuner in the convenience of a plug-in. TL InTune pro­vides accurate and rapid tuning for a wide range of musical instruments, saving valuable studio time and adding a level of unprecedented con­venience for musicians and audio engineers.
To use TL InTune with Pro Tools, simply create a new mono audio or Auxiliary Input track in Pro Tools, and select TL InTune from the plug­in menu for that track.
When TL InTune detects an audio signal from the track, the meter lights up and displays the relative pitch of the incoming signal. With stringed instruments, this will vary during the attack and decay of the note.
By default, TL InTune loads the Chromatic tuner preset. This displays all notes in the scale and automatically displays the required octave.
TL InTune provides a number of factory presets for stringed instruments in alternate tunings. Each factory preset is programmed with the spe­cific notes for each string of the instrument in order to speed the tuning process, as well as making it easier for engineers to generate test tones for musicians to tune with.
Figure 1. TL InTune plug-in
Trillium Lane Labs Plug-ins Guide58
TL InTune Controls and Displays
Automatic Mode
When Automatic mode is active, TL InTune will detect the note played and automatically show the pitch for that note.
To tune to a single note:
Click the button for the desired note.
This turns off automatic mode. TL InTune will now display pitch relative to the selected note only.
To enable Automatic mode:
Click the Auto button to enable Automatic
mode. The Auto button highlights.
Test Tone
TL InTune will generate both sine wave and tri­angle wave test tones as shown in the tone menu. The “Audible” tuning tone modulates the input signal against the reference tone.
To hear a test tone:
1 Select Sine, Triangle, or Audible from the Test
Tone se lector.
2 Click the Note button for the desired note.
3 Adjust the Tone Volume slider as desired.
When a test tone is playing, “Tone Playing” ap­pears in the information display.
Selecting a note
Selecting a test tone
Selecting a test tone note
Chapter 7: TL InTune 59
Meter Display
The Meter selector lets you use a standard needle style meter or a strobe style display.
To select the Meter display:
Select Needle or Strobe from the Meter selec-
tor.
Strobe Display
The Strobe display scrolls to the left when the tuned note is flat, and to the right when the tuned note is sharp. When the tuned note is close to the target note, the strobe slows to a stop. The information display shows the exact number of cents sharp or flat from the target note.
Octave
The octave range of 0–6 displayed in TL InTune is based on middle C being equal to C4. In chro­matic presets, you can select the desired tuning octave from 0–6 using the arrows at each end of the note display.
Reference Frequency
You can adjust the tuning reference frequency using the arrows inside the information display. By default, reference frequency is A=440 Hertz.
Information Display
The LCD style information display in TL InTune displays the following:
• The reference frequency
• The current note to which TL InTune is tuning
• The number of cents sharp or flat from the current note
• The status of any test tones playing
Selecting Meter display, Strobe
TL InTune, Strobe display
Octave buttons
TL InTune, Reference Frequency
Down Octave button
Up Octave button
Trillium Lane Labs Plug-ins Guide60
Note Selection
The Note Selection buttons provide two func­tions:
• When in automatic mode, clicking on a note button will turn off automatic mode and TL InTune will now display pitch rela­tive to the selected note only.
• When a tone is selected in the test tone menu, clicking on a note button will play a test tone for that note. Click the note but­ton again to turn off the test tone.
The number of note buttons will depend on the preset selected. The default chromatic preset will display all twelve notes. A preset for a six string guitar will only display six notes.
Tone Volume
The Tone Volume slider controls the volume of the test tone audio signal.
Customizing TL InTune
Presets
TL InTune provides a selection of factory presets for stringed instruments. These presets can be selected from the Plug-in Librarian menu.
To make any preset the default when TL InTune is instantiated:
1 From the Plug-in Librarian menu, select the
desired preset.
2 From the Plug-in Settings menu, select Set As
User Default.
3 From the Plug-in Settings menu, select Set-
tings Preferences > Set Plug-in Default To > User Setting.
Creating Tuning Presets
TL InTune lets you create customized tuning presets that display note selections for specific instruments and tunings. Once created, these tuning presets can be saved as part of a standard Pro Tools plug-in preset.
From the main TL InTune screen, click the Edit button to display the Tuner Programming screen.
Chromatic Mode
When selected, Chromatic Mode overrides any custom note selections and displays a 12-note chromatic scale. The note entry fields are dis­abled when Chromatic Mode is selected.
Selecting a TL InTune preset
For more information on using plug-in pre­sets in Pro Tools, see the
Pro Tools Reference
Guide
.
Tun er Programming
Chapter 7: TL InTune 61
Single Octave Mode
When selected, Single Octave Mode disables the display of octave information with each note on the main TL InTune screen. When tuning in this mode, TL InTune ignores the octave of the note being tuned. The octave information entered in the Edit screen is used only for generating test tones.
Single Octave Mode is typically used for instru­ments which generate harmonics in multiple octaves, such as bass guitars. Because of the low frequency waveform generated by a bass guitar, it is easier for TL InTune to tune to a higher har­monic of the note instead.
Display Flat Semitones
TL InTune will display all semitones entered into note fields as sharp by default. For example, a guitar tuned to E-flat is usually represented by the following.
Eb2, Ab2, Db3, Gb3, Bb3, Eb4
By default, if these notes are entered in the Edit screen, TL InTune will display these same notes in the following way.
D#2, G#2, C#3, F#3, A#3, D#4
The Display Flat Semitones option overrides the default behavior and displays semitones as flats, not sharps. It is not possible to display both sharp and flat semitones in the same tuning pre­set.
Note Entry Fields
The twelve note entry fields allow entry of indi­vidual notes from A0 to G7. Flat semitones are entered with a “b” (for example, Ab2), and sharp semitones are entered with a hash or pound character (for example, A#2). To clear an entry, enter “– –.”
Note fields are committed by pressing Return (Macintosh) or Enter (Windows). If you do not press Return or Enter, the note field will return to the previous value entered. TL InTune will au­tomatically justify the note buttons as needed so they fit in the correct area on the main screen.
The Note Entry fields are not available in Chro­matic mode.
Exit
In the Tuner Programming screen, click the Exit button to return to the main TL InTune screen.
Trillium Lane Labs Plug-ins Guide62
Using TL InTune
When TL InTune detects a signal, the meter lights up and displays the relative pitch of the incoming signal. With stringed instruments, this will vary during the attack and decay of the note.
In Automatic mode, TL InTune estimates the note to which you are trying to tune. If the cor­rect note is not lit in automatic mode, click on the note to which you are trying to tune for greater accuracy. This will lock TL InTune to the specified note.
The meter will display the frequency of the note detected, and the accuracy is displayed on a scale of plus/minus 50 cents. In addition, the in­formation display will display the note and the number of cents from perfect tuning.
When loading factory presets, stringed instru­ments are laid out from the highest numbered string (usually the lowest tone) to the highest, from left to right. For example, a six string guitar in standard tuning is shown as E2, A2, D3, G3, B3, E4, which are the notes and octaves for the sixth string through to the first string respec­tively.
For best tuning results with guitars, do the fol­lowing:
• Use headphones, as loud monitors can modulate the guitar string.
• Switch your guitar to its rhythm (neck) pickup, if it has one.
• Roll your guitar’s tone knobs all the way off to remove all the highs.
• Pluck the open string right over the twelfth fret, not over the pickup.
To produce convenient test tones, select the ap­propriate preset from the Librarian menu and select an appropriate test tone from the Test Tone menu. Click on the desired Note button to produce the appropriate test tone. Test tones can be routed to headphones as required for mu­sicians during session.
Chapter 8: TL MasterMeter 63
chapter 8
TL MasterMeter
(TDM and RTAS)
Introduction
TL MasterMeter is a TDM and RTAS oversam­pling meter plug-in that is designed for critical mixing and mastering applications.
Figure 1. TL MasterMeter plug-in
Trillium Lane Labs Plug-ins Guide64
Understanding Digital Distortion
Clients in the music industry regularly demand the loudest possible mixes. In the process of achieving such a “hot mix,” unwanted distor­tion can be introduced. Intersample peaks that exceed 0 dB may play without distortion in a studio environment, but when the same mix is played through a consumer CD player, the digi­tal to analog conversion and oversampling pro­cess can reproduce a distorted mix.
Digital Audio Theory
A key observation in digital audio theory is that the entire waveform is represented by the sam­pling points, but a reconstruction process still needs to occur in order to recreate the waveform represented. One cannot simply “connect the dots” between sample points (as shown in Figure 2) and yield the original waveform.
A waveform can be represented in multiple ways during the process of sampling, display and re­construction. Figure 3 through Figure 6 show how the same complex waveform in Figure 2 can be represented in the digital domain.
The process of recreating the original waveform from the sampled waveform involves a filter called a reconstruction filter. This filter removes all content above the Nyquist frequency (half the sample rate). The range below the Nyquist frequency defines the “legal” range of allowed frequencies as frequencies in this range can be accurately reproduced. All frequencies above the Nyquist frequency do not adhere to Nyquist or Shannon’s theorems regarding allowable fre­quencies, cannot be reproduced and are there­fore considered “illegal” frequencies. Because of mathematical realities observed by Fourier in the 1800’s and subsequently by Shannon in
Figure 2. Sampling
Figure 3. A complex waveform
Figure 4. Waveform sampled
Figure 5. Waveform as represented in DAW
Figure 6. Waveform as reconstructed at the D/A
Chapter 8: TL MasterMeter 65
1948, when a waveform has all frequencies re­moved above the Nyquist frequency, the result­ing waveform will be the original waveform that was sampled.
This process is significantly more involved than simply “connecting the dots” between sample points. Today it involves extremely sophisti­cated means of reconstructing the waveform, using filters that are highly complex mathemat­ical systems utilizing “oversampling,” “upsam­pling,” “linear phase, equiripple FIR” designs and much more.
Oversampling creates a more accurate digital representation of an analog signal by sampling some number of times per second (frequency) and converting into digital form. Oversampling requires at least twice the bandwidth of the fre­quency being sampled. For example, a con­sumer CD player using 2x oversampling is pro­cessing information at 88.2 kHz.
The result is that today’s digital to analog con­verters get closer to the original than ever be­fore, making music played on systems today as accurate as possible. Even today’s inexpensive components such as off-the-shelf CD players have drastically improved filters and thus better reconstruction abilities than in years past.
Application
Most contemporary audio recording is done with Digital Audio Workstations (DAWs), al­though digital mixing systems in the form of outboard digital mixers are also very popular. To the user, these digital systems appear similar to traditional audio tools and are designed order to emulate the operation of a conventional analog recording system.
One familiar analog tool that has been carried over to the digital realm is a “peak meter” that tells the amplitude of the waveform’s peaks. In the analog realm, peak signal was an indicator that would alert the audio engineer when the peak signal level was getting too high. A peak signal in analog recording would cause the tape to saturate, creating distortion. In an analog sys­tem however, this type of distortion was often deliberately engineered into tracks in order to achieve a certain sound.
In the digital realm this type of meter is impor­tant and more vital, because if the amplitude of a waveform exceeds the top of the measurable scale (full scale, or “full code”), the signal will “clip” causing unwanted and unpleasant distor­tion rather than the traditional distorted sound of analog. This digital clipping occurs because the waveform is “lopped off” and the data is changed. When the waveform is reconstructed it cannot be accurately done in order to repre­sent the original waveform. Instead, it has a sig­nificant amount of inharmonic distortion caused by aliasing. For this reason, digital re­cording has a maximum level at which signals can be recorded. Anything exceeding this level (full scale) has undesirable consequences.
The method used for computing the peak value inside the system however is not particularly ac­curate. DAW systems typically take the ampli­tude of the samples and use these as the basis for the peak meter. The problem with this approach is easily identified: the samples themselves do not represent the peak value of the waveform. The waveform is only complete after the recon­struction process. Until this process has been completed, the waveform is inaccurately repre­sented by the samples. This is the reason that in most DAWs the waveform is represented on the screen as a “dot to dot” connection between sample points. They do not undergo the recon­struction process inside the system, so all that
Trillium Lane Labs Plug-ins Guide66
can be represented is the sample points and for the sake of visual ease, they connect the dots be­tween them with straight lines. They save the re­construction process for the digital to analog converters.
The consequence of the way in which DAWs treat waveforms is that the meter inside the DAW or other digital mixers inevitably shows inaccurate information. It is virtually a mathe­matical certainty that the waveform will exceed the amplitude of the samples in any sampling system. The samples themselves only represent a waveform. It is important to understand that the amplitude of the waveform will invariably exceed the sample values.
Manifestation
Today’s recording environment demands that sessions are mixed and mastered as “hot” as is possible, pushing the levels up to the highest tolerable amount, supposedly just short of clip­ping. Sophisticated digital tools allow music to be highly compressed, then recompressed, com­pressed even more so with multi-band compres­sors, limited, normalized, and maximized to get the audio to play as loud as possible out of a consumer’s system. Hence, it is very common for popular music CDs to be full of digital sam­ples that are at, or nearly at full scale.
The problem is realized in that while going through these digital gyrations and utilizing digital tools to amplify the signal as much as possible, both during mixing and during mas-
tering, the “peak value” of the sample points is closely watched to ensure that it does not get to full scale. Since the peak meters in said DAW and digital mixing systems are inaccurate, and do not actually indicate the peak values of the resulting waveform, the result is that while the samples themselves do not exceed full scale and are carefully monitored to ensure this, the re­sulting waveforms represented by the samples may exceed full scale throughout any standard CD!
While the digital mixing system is not clipping the music or distorting the music, the digital to analog converters that have the task of recreat­ing the audio through digital reconstruction fil­ters are clipping repeatedly throughout most CDs on the market. The result is that most CDs and DVDs end up distorting with regularity when they are asked to reconstruct and play back audio that appears to be completely “legal” because not a single sample actually clipped.
In a recent paper [Nielsen 2003], seven con­sumer CD players were subjected to tests de­signed to analyze their ability to reproduce and reconstruct signal levels above full scale (0 dBFS). All of the players experienced diffi­cultly dealing with signal levels this high, fur­ther showing that, while all of the samples can be legal, the level can still be hotter than is legal. The result is that a CD player can be unable to reproduce the audio accurately. In some cases,
Figure 7. Intersample peaks
Figure 8. D/A converter range
Chapter 8: TL MasterMeter 67
the reconstruction sounds “perfect” to the mas­tering engineer, because the engineer’s equip­ment can actually reproduce the waveforms properly.
The Red Book format for CDs and the DVD specs both allow for this illegal content and the mas­tering engineer is still allowed to put out releases that meet the spec while allowing consumers’ players to distort. With an oversampled peak meter, the engineer will be able to know that the music is clipping, by how much and where. With this knowledge the engineer can then de­cide with complete information whether or not to accommodate the legal range of digital audio on a PCM sampled system.
The goal of TL MasterMeter is to allow an engi­neer to use a DSP model of the reconstruction process to monitor the reconstructed waveform for potential clipping at the final mix and mas­tering stages. Using TL MasterMeter, engineers can compare regular and intersample peaks over time and make appropriate adjustments with­out sacrificing overall level or dynamic range. Utilizing an oversampled peak meter in the dig­ital audio studio that represents the reconstruc­tion filters in digital to analog converters is the first step toward an improvement in audio qual­ity in music releases.
References and Further Reading
Aldrich, Nika. Digital Audio Explained For the Audio Engineer. San Francisco: Backbeat Books,
2004.
Banquer, Dan, Dick Pierce, Herbie Robinson, et al. “Intersample Peaking.” Pro Audio Mailing List. 21 December, 2002 - 31 December, 2002.
Nielsen, Soren and Thomas Lund. “Level Con­trol in Digital Mastering.” Preprint 5019, 107th AES Convention. Denmark, 1999.
Nielsen, Soren and Thomas Lund. “0 dBFS+ Lev­els in Digital Mastering.” TC Electronic: Risskov, Denmark. 17 July, 2003. http://www.tcelec­tronic.com/media/ Level_paper_AES109.pdf
Nyquist, Henry. “Certain Topics in Telegraph Transmission Theory.” Transactions of the AIEE. Vol. 47 (April 1928): 617-644.
Shannon, Claude E. “Communication in the Presence of Noise.” Proceedings of the IRE. Vol. 37 (January 1949): 10-21.
Using TL MasterMeter
TL MasterMeter uses the DSP power of Pro Tools to model the conversion process found in typi­cal consumer devices. In technical terms, the TL MasterMeter algorithm uses a 31-tap Blackman­Harris windowed sync conversion with over­sampling ratios from 2x to 8x depending on the session sample rate. The output of this DSP algo­rithm is then displayed visually. This assists en­gineers in highlighting potential distortion which may be introduced on playback of mixes, especially mixes which have been processed to be particularly loud or “hot.”
TL MasterMeter can be used in two different ways during a session: Real-Time Metering or Historical Metering.
Real-Time Metering
TL MasterMeter can be used to monitor live sig­nal levels, even if the Pro Tools transport is stopped. This can be useful in quickly determin­ing the appropriate level for mixing and master­ing.
When used in real time, the timecode informa­tion displayed in the browsers should be ig­nored.
Trillium Lane Labs Plug-ins Guide68
Historical Metering
To gain an overall picture of the levels in an en­tire session, TL MasterMeter can be inserted on a Master Fader track and the entire session played from beginning to end. This is typically done during final mix and mastering.
When session playback is complete, TL Master­Meter shows historical peak and event informa­tion for the entire session, as well as a historical list of events in the browsers for both signal clips and oversampled clips. You can then manually examine the relevant parts of the session using the timecode listed in the browsers to determine any appropriate corrective actions.
TL MasterMeter Controls and Displays
Signal Clip Events Browser
The Signal Clip Events browser displays histori­cal clip events from the current session. The col­umns displayed show the relevant time code for the beginning and ending of a clip event. When used in a stereo track, the first column shows L or R to indicate if the left or right channel has clipped. The Min and Max values in this browser will always be zero, unless the Clip level is set
below zero. The contents of this browser can be sorted in ascending and descending order by any column simply by clicking on the desired column one or more times.
The time information displayed in this browser is relative to where the transport started. The Offset field can be used to adjust the timecode values if TL MasterMeter is being used for histor­ical metering but the session was started from a point other than the beginning. If TL MasterMe­ter is being used in real time, the timecode infor­mation in this browser can be ignored.
At the bottom of the browser, the Peak field dis­plays the highest dB value of the audio signal re­ceived so far. The Events field shows the histor­ical total of clip events in the audio signal. Once TL MasterMeter reaches 2,000 clip events, it ceases to record additional events. Although the meters remain active and the Peak field contin­ues to be updated, new events will not be added to the browsers. The Events field flashes “2000” to indicate this condition.
The information in this browser is cleared using the Clear button, or is cleared automatically whenever the Pro Tools transport is started.
Signal Clip Events browser
Chapter 8: TL MasterMeter 69
Oversampled Clip Events Browser
The Oversampled Clip Events browser displays historical clip events from the DSP oversam­pling of the session audio. The amount of po­tential clipping in excess of 0 dB is also dis­played.
The columns displayed show the relevant time­code for the beginning and ending of a clip event, as well as the minimum and maximum clip values created after passing through the DSP processing. When used in a stereo track, the first column shows L or R to indicate if the left or right channel has clipped. The contents of this browser can be sorted in ascending and de­scending order by any column simply by click­ing on the desired column one or more times.
The time information displayed in this browser is relative to where the transport started. The Offset field can be used to adjust the timecode values if TL MasterMeter is being used for histor­ical metering but the session was started from a point other than the beginning. If TL MasterMe­ter is being used in real time, the timecode infor­mation in this column can be ignored.
At the bottom of the browser, the Peak field dis­plays the highest dB value of the oversampled audio received so far. The Events field shows the historical total of clip events in the oversampled audio signal. Once TL MasterMeter reaches 2000 clip events, it ceases to record additional events.
Although the meters remain active and the Peak field continues to be updated, new events will not be added to the browsers. The Events field flashes ‘2000’ to indicate this condition.
The Oversampling field displays the current oversampling factor in use by the DSP process­ing. This will vary between 2x, 4x and 8x over­sampling depending on the session sample rate.
The information in this browser is cleared using the Clear button, or is cleared automatically whenever the Pro Tools transport is started.
Signal Level Meter
The Signal Level meter shows the instantaneous signal level of the current audio signal. The clip light at the top of the meter can be cleared by clicking on it, or by using the Clear button.
Oversampled Level Meter
The Oversampled Level meter shows the instan­taneous signal level of the current audio signal after it has been oversampled. As the oversam­pling process can create levels above 0 dB, this meter shows an expanded scale from –6 dB to 0dB and from 0dB to +6dB.
The clip light at the top of the meter can be cleared by clicking on it, or using the Clear but­ton.
Clear Button
The Clear button clears all of the historical in­formation displayed in Signal Clip Events browser and the Oversampled Clip Events browser. It also click the clip lights at the top of the Signal Level and Oversampled Level meters. This information is also cleared when the Pro Tools transport is activated by pressing Play or Record.
Oversampled Clip Events browser
Trillium Lane Labs Plug-ins Guide70
Export Button
The Export button exports all of the informa­tion displayed in the two browsers to the clip­board as tab delimited text. It can then be pasted into any text or spreadsheet application.
View Time Menu
The View Time menu lets you select the way in which timing information is displayed, in either minutes and seconds format, or in samples for­mat. This affects the timecode display in both the data browsers and the Offset field.
Offset Field
The Offset field offsets the values displayed in both the browsers by the value entered. This is useful for historical metering but the session was started from a point other than the begin­ning. The Enter key must be used after a new off­set is typed for it to become active. The informa­tion shown in the browsers is updated immediately when the new Offset is entered.
For example, if the session was started from the point 1:03.901 (1 minute 3.901 seconds), this value should be entered into the Offset to en­sure the timecode displayed in both of the browsers matches that of the Pro Tools session.
Clip Field
The Clip field can be used to set the clip thresh­old at a lower point. For example, if a session must not exceed –10 dB, the Clip field can be set to –10 dB and TL MasterMeter will treat that as the clip threshold for both signal and oversam­pled clip events. When the Clip field is set to a non-zero value, the Min and Max values of the Signal Clip browser are used to indicate the clip range.
Chapter 9: TL Metro 71
chapter 9
TL Metro
(RTAS Only)
Introduction
TL Metro is an RTAS metronome plug-in de­signed to provide you with the convenience of a traditional metronome, as well as providing ad­vanced functionality for sophisticated time­keeping requirements.
Configuring Pro Tools for Use with TL Metro
For TL Metro to work in conjunction with the Pro Tools transport in “linked” mode, it must re­ceive MIDI from Pro Tools. This is configured in each Pro Tools session.
To configure Pro Tools versions 7.x or higher for use with TL Metro:
1 Create a new Pro Tools session.
2 Create a new audio, Auxiliary Input, or Instru-
ment track.
3 Insert TL Metro on the new track.
4 Ensure that Options > Click is enabled.
To configure Pro Tools versions 6.9 or earlier for use with TL Metro:
1 Select MIDI > Click Options.
2 In the Click Options dialog, ensure that the
velocity for the accented note is higher than that of the unaccented note. By default, they should be 127 and 100 respectively.
3 Click OK.
4 Ensure that the MIDI > Click is enabled.
To configure Pro Tools versions 6.1 or earlier for use with TL Metro, you must also do the following:
1 Select MIDI > MIDI Beat Clock.
2 Enable MIDI Beat Clock.
3 Select TL Metro as an output.
Figure 1. TL Metro plug-in
Trillium Lane Labs Plug-ins Guide72
4 Click OK.
Factory Presets
TL Metro provides a number of factory presets that provide a range of sounds.
To audition a preset:
1 Select the desired preset from the Plug-in Li-
brarian menu.
2 Click Play in TL Metro.
TL Metro Controls and Displays
Volume Sliders
The volume of each individual note can be ad­justed using the five Volume sliders. If the vol­ume slider for the accented whole note is re­duced to zero, the quarter note will be played instead of the whole note.
Sample Selectors
Select the desired audio sample played for each of the five different notes from the correspond­ing Sample selector. A sample can be selected from any of up to 50 sample slots.
Master Volume
The Master Volume slider controls the overall volume of the metronome audio signal.
Tempo Controls
Tempo can be specified by manually entering the tempo, or using the provided slider. Tempo controls are disabled when TL Metro is linked to Transport and Tempo.
Create a Pro Tools session as a template with this MIDI setup and use the template as a basis for future Pro Tools sessions with TL Metro.
Volume sliders
Sample selectors
Tempo c ont rols
Chapter 9: TL Metro 73
Link Status
TL Metro can be linked to the Pro Tools Trans­port or to the Pro Tools Transport and Tempo track. For more information, see “Synchroniza­tion” on page 74.
Beats Per Measure
Select the number of beats per measure using the Beats Per Measure selector. If Link Status is set to Transport+Tempo, TL Metro uses the Pro Tools session’s Meter track and the Beats Per Measure selector is unavailable.
Sound Library
The Sound Library menu lets you import cus­tom samples for specific beats. For more infor­mation, see “Importing Custom Samples” on page 75.
Play Button
The Play button activates the metronome. In linked modes, the Play button is disabled and the metronome is activated when the Pro Tools transport is engaged.
Tap Button
The Tap button provides a tap tempo function. Click the tap button in time with the beat to de­termine the beast. The detected tempo is dis­played in the Tempo field and in the LCD dis­play.
Information Display
The LCD style information display in TL Metro displays the following:
• The current tempo in beats per minute (bpm)
• The current beat of the measure
•Link status
The MIDI name of this instantiation of the TL Metro plug-in also appears in the display be­neath the tempo. This is typically shown as “TL Metro 1,” “TL Metro 2,” or similar. This enables multiple instantiations of TL Metro to be easily identified when routing MIDI.
If a flashing question mark appears in the infor­mation display, this indicates TL Metro has en­countered an error. For example, MIDI Beat Clock may not be configured correctly. Click on the question mark for a dialog window with ad­ditional information.
Control Surfaces
TL Metro parameters can be assigned to a con­trol surface, such as D-Command, Command|8, Control|24, or Pro Control. The abbreviated name for each of the beats when displayed on a control surface as follows.
• Accented Quarter Note = Beat 1
• Quarter Note = Beat 2
• Eighth Note = Beat 3
• Sixteenth Note = Beat 4
•Triplet = Beat 5
Selecting the number of beats per measure
Trillium Lane Labs Plug-ins Guide74
Synchronization
TL Metro can be synchronized to the Pro Tools Transport and Tempo using the Link Status se­lector.
Unlinked
When the Link Status is set to None, the TL Metro can be started and stopped indepen­dently of the Pro Tools Transport and Tempo. This is useful for recording when you only need the metronome for a few bars.
Linked to Transport
When the Link Status is set to Transport, the metronome will start and stop automatically when the Pro Tools Transport is engaged or dis­enganged.
When using TL Metro linked to Transport, three points should be kept in mind:
• Ensure that MIDI is correctly configured for TL Metro in Pro Tools (see “Configuring Pro Tools for Use with TL Metro” on page 71).
• The tempo in TL Metro must be set manu­ally.
• TL Metro assumes you are starting from the beginning of each bar when you start the Transport.
Linked to Transport and Tempo
TL Metro can also be linked to both the Pro Tools Transport and Tempo. In this mode, TL Metro automatically follows the tempo of the Pro Tools session in addition to following the Transport.
Ensure that MIDI is correctly configured for TL Metro in Pro Tools (see “Configuring Pro Tools for Use with TL Metro” on page 71).
Customizing TL Metro
Presets
TL Metro provides a selection of factory presets, including commonly used click sounds. These presets can be selected from the Plug-in Librar­ian menu.
User created presets can also be stored using the Plug-in Settings menu.
To make any preset the default when TL Metro is instantiated:
1 From the Plug-in Librarian menu, select the
desired preset.
2 From the Plug-in Settings menu, select Set As
User Default.
3 From the Plug-in Settings menu, select Set-
tings Preferences > Set Plug-in Default To > User Setting.
Selecting TL Metro Link Status
For more information on using plug-in pre­sets in Pro Tools, see the
Pro Tools Reference
Guide
.
Chapter 9: TL Metro 75
Importing Custom Samples
TL Metro supports up to 50 different samples for metronome click sounds. TL Metro includes fac­tory samples in the first 40 slots, the remaining slots are marked as “<Unassigned>.”
TL Metro supports import of WAV and AIFF sound files for specific beat sounds. Sounds can be loaded into any one of the 50 available slots. Typically, user samples are loaded into the unas­signed slots in order to avoid overwriting the factory samples. However, any of the 50 slots can be replaced by user imported samples if de­sired.
For best results, imported sounds should have the following characteristics.
• The sound should start in the very first sample of the file, and have a sharp attack to ensure proper timing.
• The sample should be normalized before importing.
• Sound length should be limited to approx­imately one second to avoid playback problems.
To import a sound:
1 Click the Sound Library button to display the
sample menu.
2 Select an unassigned slot.
3 In the resulting File dialog, select the WAV or
AIFF file you want to import.
4 Click OK.
The name of the selected file is displayed in each sample menu. To use the imported sample, se­lect it from the sample menu for the appropriate beat.
Factory and imported samples are stored in a preferences file named “TL Metro Plug-in” lo­cated in your system preferences folder. On Windows, it’s located in <system drive let­ter>:\Documents and Settings\<user name>\Application Data\Trillium Lane\TL Metro PlugIn.rsr. On Macintosh, it’s located in Users\<user name>\Library\Preferences\TL Metro Plug-in.
If you want to use the particular samples you imported into TL Metro on a different Pro Tools system, copy this preferences file between sys­tems. If the TL Metro preferences file is deleted, all factory and user samples will be deleted. To restore TL Metro to the factory samples only, quit Pro Tools and delete this preferences file. The next time you use TL Metro, it will recreate the preferences file with only the factory sam­ples.
Trillium Lane Labs Plug-ins Guide76
Chapter 10: TL Space TDM and TL Space Native 77
chapter 10
TL Space TDM and TL Space Native
(TDM, RTAS, and AudioSuite)
Introduction
TL Space is a convolution reverb TDM, RTAS, and AudioSuite plug-in. There are two versions of TL Space: TL Space TDM and TL Space Native. TL Space TDM includes all plug-in formats. TL Space Native includes RTAS and AudioSuite plug-in formats only.
TL Space was designed to be the ultimate reverb for music and post-production applications. By combining the sampled acoustics of real reverb spaces with advanced DSP algorithms, TL Space offers stunning realism with full control of re­verb parameters in mono, stereo, and surround formats.
Figure 1. TL Space plug-in
Trillium Lane Labs Plug-ins Guide78
Feature Highlights
TL Space has an extensive feature set designed to assist users in creating the best reverb effect in the shortest possible time.
Listed below are some of the key innovations that TL Space offers over traditional software re­verbs.
Reverb Features
• Mono, Stereo, and Quad and 5.0–channel output support
• Multiband EQ
• Independent wet/dry and decay levels
• Separate reverb early and late levels and length
• Control of early size, low-cut, and balance
• Pre delay and late delay controls
• Precise control of low, mid, and high decay crossover
• Adjustable waveform reverse, displayed in beats per minute
• Waveform processing bypass
Interface Features
• Full waveform view, zoom, and channel highlight functions
• Onscreen input and output metering with clip indicators
• Impulse response information display
Impulse Response (IR) Loading and Organization Features
• Scrollable IR browser makes finding im­pulse responses easy
• Browser supports user defined IR groups on any local drives
• Browser keyboard shortcuts
•IR favorites function
• Automatically recognizes common IR for­mats for one click loading
• IR browser hides to save screen real estate
• Quick browser buttons allow rapid IR load­ing and preview
Automation and Ease of Use Features
• Snapshot mode supports rapid changes be­tween ten predefined reverb scenes
• Picture preview mode allows user to view image files stored with impulse responses
• Impulse responses stored directly in Pro Tools presets and sessions for easy ses­sion sharing
• New impulse responses can be copied to system and loaded without closing TL Space
• iLok support for quick and easy relocation to other Pro Tools systems
Surround and Post-Production Features
• Full input and output surround metering on screen at all times
• Separate front, center, and rear levels
• Independent front and rear decay
• Snapshot mode ideal for post automation requirements
• Seamless snapshot switching (RTAS)
• Automatic phantom channel creation
Chapter 10: TL Space TDM and TL Space Native 79
IR Library
• A wide variety of both real and synthetic reverb spaces and effects
• Mono, stereo, and surround formats
• All reverb impulse responses stored in WAV file format
Reverb and Convolution
Reverb Concepts
Reverberation is an essential aspect of the sound character of any space in the real world. Every room has a unique reverb sound, and the quali­ties of a reverb can make the difference between an ordinary and an outstanding recording. The same reverb principles responsible for the sound of a majestic, soaring symphony in a concert hall also produce the booming, unintelligible PA system at a train station. Recordings of audio in the studio context have traditionally been captured with a minimum of real reverb, and engineers have sought to create artificial reverbs to give dry recorded material additional dimen­sion and realism.
The first analog reverbs were created using the ‘echo chamber’ method, which is comprised of a speaker and microphone pair in a quiet, closed space with hard surfaces, often a tiled or con­crete room built in the basement of a recording studio. Chamber reverbs offered a realistic, com­plex reverb sound but provided very little con­trol over the reverb, as well as requiring a large dedicated room.
Plate reverbs were introduced by EMT in the 1950s. Plate reverbs provide a dense reverb sound with more control over the reverb charac­teristics. Although bulky by modern standards, plate reverb units did not require the space needed by a chamber reverb. Plate reverbs func­tion by attaching an electrical transducer to the
center of a thin plate of sheet metal suspended by springs inside a soundproof enclosure. An ad­justable damping plate allows control of the re­verb decay time and piezoelectric pickups at­tached to the plate provide the return reverb signal to the console. An alternative and less ex­pensive analog reverb system is the spring re­verb, most commonly seen in guitar amplifiers beginning in the 1960s. Similar to the plate re­verb in operation, the spring reverb uses a trans­ducer to feed the signal into a coiled steel spring and create vibrations. These are then captured via a pickup and fed back into an amplifier.
Since the advent of digital audio technology in the 1980s, artificial reverberation has been cre­ated primarily by digital algorithms that crudely mimic the physics of natural reverb spaces by using multiple delay lines with feedBack. Digital “synthetic” reverb units offer a new level of re­alism and control unavailable with older analog reverb systems, but still fall short of the actual reverb created by a real space.
Components of Reverb
Reverberation sound in a normal space usually has several components. For example, the sound of a single hand clap in a large cathedral will have the following distinct parts.Initially, the direct sound of the hand clap is heard first, as it travels from the hand directly to the ear which is the shortest path. After the direct sound, the first component of reverb heard by a listener is reflected sound from the walls, floor and ceiling of the cathedral. The timing of each reflection will vary on the size of the room, but they will always arrive after the direct sound. For example, the reflection from the floor will typi­cally occur first, followed typically by the ceiling and the walls. The initial reflections are known as early reflections, and are a function of the re­flective surfaces, the position of the audio source and the relative location of the listener.
Trillium Lane Labs Plug-ins Guide80
A small room may have only a fraction of a sec­ond before the first reflections, whereas large spaces may take much longer. The elapsed time of the early reflections defines the perceived size of the room from the point of view of a listener. TL Space offers various controls over early reflec­tion parameters.
The time delay between the direct sound and the first reflection is usually known as Pre Delay. TL Space lets you adjust Pre Delay. Increasing the Pre Delay will often change the perceived clarity of audio such as vocals.
Reflections continue as the audio reaches other surfaces in a space, and they create more reflec­tions as the sound waves intermingle with one another, becoming denser and changing in character depending on the properties of the room. As the room absorbs the energy of the sound waves, the reverb gradually dies away. This is known as the reverb tail and may last anywhere up to a minute in the very largest of spaces.
The reverb tail will often vary at different fre­quencies depending on the space. Cavernous spaces often produce a booming, bassy reverb whereas other spaces may have reverb tails which taper off to primarily high frequencies. TL Space allows for equalization of the frequen­cies of the reverb tail in order to adjust the tonal characteristics of the reverb sound.
A reverb tail is often described by the time it takes for the sound pressure level of the reverb to decay 60 decibels below the direct sound and is known as RT60. Overall, TL Space allows de­cay to be adjusted as required. For surround pro­cessing, decay can be adjusted for individual channel groups.
Convolution Reverb
Convolution reverb goes beyond traditional an­alog and synthetic digital reverb techniques to directly model the reverb response of an actual reverb space. First, an impulse response (IR) is taken of an actual physical space or a traditional reverb unit. An IR can be captured in mono, ste­reo, surround, or any combination. The IR, as displayed by TL Space, clearly shows the early reflections and the long decay of the reverb tail.
TL Space uses a set of mathematical functions to convolve an audio signal with the IR, creating a reverb effect directly modeled on the sampled reverb space. By using non-reverb impulse re­sponses, TL Space expands from reverb applica­tions to a general sound design tool useful for many types of audio processing.
The downside of traditional software based con­volution reverbs is the heavy CPU processing re­quirement. This has often resulted in earlier convolution reverbs with unacceptable latency. Many early software convolution reverbs did not offer adequate control over traditional re­verb parameters such as Pre Delay, EQ, or decay time.
TL Space redefines reverb processing in Pro Tools by offering zero and low latency con­volution with the full set of controls provided by traditional synthetic reverbs.
Impulse Response sample
Chapter 10: TL Space TDM and TL Space Native 81
TL Space System Design
TL Space uses advanced DSP algorithms to de­liver convolution processing on both TDM and native host processing. Figure 2 on page 81 shows the internal system design of TL Space and demonstrates how TL Space processes the audio signal.
The impulse computer is an internal module of TL Space that provides extensive user control over the currently loaded impulse response waveform. When the user adjusts the parame­ters shown below, the IR is automatically recal­culated by the impulse computer and reloaded into the convolution processor. Figure 3 on page 81 shows the internal functions of the im­pulse computer as it processes the waveform and loads it into the convolution processor.
Figure 2. TL Space internal system design
Figure 3. TL Space internal functions of the impulse computer
Trillium Lane Labs Plug-ins Guide82
System Performance
Supported Plug-in Formats
TL Space is available as TDM, RTAS, and Audio­Suite plug-in formats depending on your Pro Tools system and version of TL Space.
TL Space TDM Edition includes all plug-in for­mats. TL Space Native Edition includes RTAS and AudioSuite plug-in formats only. The char­acteristics of each plug-in format, including maximum reverb time, sample rate support, and latency are shown in Table 1 on page 82.
Latency
Latency is a function of how Pro Tools processes audio and is typically measured in samples. The latency of each different mode of TL Space is shown in Table 1. Latency is displayed in the Mix window for each track in Pro Tools TDM us­ing Delay Compensation view.
Near zero latency on HD Accel is ideal for re­cording live, as TL Space latency is kept to five samples or less. RTAS plug-ins have more inher­ent latency. However, for some users latency is not critical and RTAS plug-ins may lend them­selves to post production environments with a requirement to switch seamlessly in real time between reverb snapshots.
Regardless of the plug-in format, Pro Tools TDM
6.4 or higher can compensate for any latency automatically on playback using Pro Tools De­lay Compensation.
HTDM plug-ins are not supported in Pro Tools 7.0 or higher. Use the correspond­ing TDM or RTAS plug-in instead.
Table 1. TL Space Plug-in Format Characteristics
Plug-in Format DSP
Maximum
reverb time
(sec)
Maximum
sample
rate (khz)
Dry latency
(samples)
Wet latency
(samples)
TL Space
Short
TDM HD 1.1 48 kHz 3 1029
TL Space
Medium
TDM HD Accel 2.3 96 kHz 3 5
TL Space
Long
TDM HD Accel 3.4 96 kHz 3 5
TL Space RTAS 10.0 96 kHz 0 480
TL Space AudioSuite 10.0 96 kHz
Chapter 10: TL Space TDM and TL Space Native 83
Channel Support
TL Space supports a variety of channel formats depending on your Pro Tools system, including mono, stereo, quad, and 5.0 channels. The fol­lowing table outlines channel support in spe­cific modes.
Stereo processing is available in both summed stereo and true stereo. Summed stereo processing uses the traditional reverb technique of sum­ming the two input channels into a single chan­nel that is processed by the reverb. The stereo image of the input is not reproduced in the re­verb. Instead, the reverb processes the input as if it is from a single audio source positioned in the center. An IR used for summed stereo processing would have a single sound input source and multiple sound outputs.
True stereo processing processes two separate in­put signals. This stereo image of the two inputs is reproduced in the reverb. An IR used for true stereo requires two sound sources, and hence the total number of channels in the IR will be equal to double the number of outputs. True ste­reo is more CPU and DSP intensive than summed stereo, consuming twice the resources.
To use true stereo with TL Space on TDM, insert TL Space in true stereo. Stereo RTAS TL Space au­tomatically switches between summed and true stereo modes depending on the IR loaded.
True Stereo at 96 kHz is only available in TL Space Long.
Table 2. TL Space Channel Formats
Plug-in Format
Mono Input Stereo Input True Stereo Input
Mono
Mono
to
Stereo
Mono
to
Quad
Mono
to 5.0
Stereo
to
Stereo
Stereo
to
Quad
Stereo
to 5.0
Tru e
Stereo
to
Stereo
Tru e
Stereo
to
Quad
TL Space
Short
TDMYYYYYYYYY
TL Space
Medium
TDMYYY—YY—YY
TL Space
Long
TDMYYYYYYYYY
TL Space RTAS Y Y (LE
only)
—— Y —— Y —
TL Space AS Y Y Y
Trillium Lane Labs Plug-ins Guide84
DSP Usage on TDM Systems
On Pro Tools HD and HD Accel systems, TL Space can be instantiated as TL Space Short, Medium and Long. The plug-in name displayed in the menu refers to the maximum reverb time as shown in Table 1 on page 82.
The different versions of TL Space have different DSP usage requirements. A Pro Tools HD card contains nine identical DSP chips. A Pro Tools HD Accel card contains nine DSP chips, four of which offer external SRAM. In some modes, TL Space requires Accel chips with external SRAM. Table 3 shows the TL Space DSP require­ments by reverb time.
The number of DSP chips required is a function of the number of inputs and outputs, and the type of processing in use. The maximum chip usage is 8 DSP chips across two HD Accel cards. Table 4 shows the TL Space DSP requirements by channel.
These numbers represent the maximum possi­ble DSP usage of TL Space Long. For example, TL Space Medium has only 50% of the DSP require­ment in supported stereo and quad channel for­mats.
CPU Usage
On all Pro Tools systems, TL Space can be in­stantiated as an RTAS plug-in. This impacts the performance of the CPU. CPU usage can be monitored in the System Usage window.
Table 3. TL Space HD DSP requirements
Plug-in Format DSP
TL Space Short TDM Any HD DSP chip
TL Space Medium TDM Any HD Accel chip
with external SRAM
TL Space Long TDM Any HD Accel chip
with external SRAM
Table 4. TL Space DSP requirements by channel
Input Output
Maximum number of DSP chips
Mono Mono 1
Stereo 2
Quad 4
5.0 5
Stereo Stereo 2
Quad 4
5.0 5
True Stereo Stereo 4
Quad 8
To optimize performance of TL Space for RTAS processing, set the Hardware Buffer Size in the Playback Engine to 512 samples.
Chapter 10: TL Space TDM and TL Space Native 85
Impulse Responses
IR Processing Overheads
Adjusting some controls in TL Space requires the impulse computer to recalculate the wave­form and reload it into the convolution proces­sor. This operation uses DSP and host processing capacity. When this occurs, some control lag may be experienced. This should be kept in mind if controls are being automated in real time during a session.
How Impulse Responses Are Captured
An IR of an actual physical space is captured us­ing a combination of an impulse sound source and capture microphones. The sound source is used to excite the physical space to create a re­verb, and can be a starter pistol or a frequency tone played through a speaker. The micro­phones can be placed in various configurations. The resulting IR is then processed to create a dig­ital representation of both the physical space, potentially colored by the sound source and the type of microphone used. Likewise, an IR can be captured of effects hardware, such as analog re­verbs, by sending a test pulse through the unit and capturing the result digitally. In addition to reflecting reverb or delay characteristics, an IR also reflects tonal character and can be used for a variety of effects beyond pure reverb applica­tions.
Depending on the capture technique used, the IR may be suitable for use with mono, stereo, surround or a combination of those formats. For example, a capture setup with a single sound source and two microphones is ideal for a mono to stereo IR.
Multiple IRs may be taken of a physical space where the sound source has been moved to physical locations. Each resulting IR may be used to create individual reverbs for separate in­struments. This effectively allows an engineer to place each instrument in the reverb sound field as if the instruments were physically arranged in the space.
Impulse Response Formats
TL Space reads a wide range of IR formats auto­matically, including WAV, SDII, and AIFF file formats, allowing you to import a variety of IRs. TL Space supports IR sample rates from 22 kHz up to 96 kHz in bit depths from 16 to 32 bits. In addition, TL Space supports the display of JPEG format picture files stored with IRs.
To use third party IR libraries with TL Space:
1 In the IR Browser, select Edit > Import Other IR
Folder.
2 Locate and select the library on your hard
drive.
3 Click Choose.
TL Space will add the new library to the IR browser.
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IR Library Installation
If you purchased the boxed version of TL Space, it includes an installer disc of the standard TL Space IR Library. If you purchased TL Space online, you will need to download IR Libraries from Digidesign’s TL Space Online IR Library. For more information on downloading and in­stalling IR Libraries from the TL Space Online IR Library, see “Installing TL Space IR Packages” on page 95.
To install the TL Space IR Library from disc:
1 Insert the correct TL Space IR library installer
disc for your operating system (Windows or Macintosh) in your computer’s CD/DVD drive.
2 Double-click the TL Space IR library installer
application to launch it. Read the license agree­ment. If you agree to the terms, click Accept.
3 Click Install to perform an easy install of the
entire IR library on the system drive.
4 If you want to install only part of the library,
select Custom Install and select the parts of the li­brary you want to install.
5 When the installation is completed, click Quit
to finish the installation.
Multichannel Impulse Response Formats
TL Space supports IRs in multichannel or multi­ple mono audio files. IRs with a single input are used for mono or summed stereo processing and can be stored as a single interleaved multichan­nel file, or as multi-mono files. IRs with stereo inputs used for true stereo processing must be stored as multi-mono files.
IR channel formats
Input Output
Channel Order
File format
Mono Mono Mono file
Mono Stereo L R One 2-channel
file or two mono files
Mono Quad L R Ls Rs One 4-channel
file or four mono files
Mono 5.0 L C R Ls Rs One 5-channel
file or five mono files
Stereo Stereo L R Four mono files
Stereo Quad L R Ls Rs Eight mono
files
Stereo 5.0 L C R Ls Rs Ten mono files
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For multi-mono files, TL Space understands the following filename conventions, based on those used by Pro Tools. The filename format is based on the impulse name plus two suffixes which in­dicate input and output channels as follows:
Impulsename.inputchannel.outputchannel.type
• Impulsename is the name of the impulse. Mixing multiple IR files with the same Im­pulsename in the same folder is not sup­ported.
• Inputchannel refers to the number of sources used for the impulse, starting at the number 1. An IR captured in true stereo will usually have two input channels num­bered 1 and 2. If there is only one input channel, then inputchannel is optional and can be omitted. Also, instead of using numbers 1 and 2, the inputchannel can be designated as L and R.
• Outputchannel refers to the microphones used to capture the impulse, and corre­sponds to your studio monitors. outputch­annel is designated using the standard L, C, R, Ls and Rs extensions.
• Type is optionally .WAV, .AIFF or .SD2. For best performance, filenames should always be suffixed with type to avoid TL Space having to open the file to determine audio format.
The following examples show how various multi-mono IR files could be named.
Stereo to Stereo IR
Cathedral.1.L.wav
Cathedral.1.R.wav
Cathedral.2.L.wav
Cathedral.2.R.wav
Stereo to 5.0 IR
Cathedral.1.L.wav
Cathedral.1.C.wav
Cathedral.1.R.wav
Cathedral.1.Ls.wav
Cathedral.1.Rs.wav
Cathedral.2.L.wav
Cathedral.2.C.wav
Cathedral.2.R.wav
Cathedral.2.Ls.wav
Cathedral.2.Rs.wav
Mono to Quad IR.
Cathedral.L.wav
Cathedral.R.wav
Cathedral.Ls.wav
Cathedral.Rs.wav
Stereo to quad IR
Cathedral.1.L.wav
Cathedral.1.R.wav
Cathedral.1.Ls.wav
Cathedral.1.Rs.wav
Cathedral.2.L.wav
Cathedral.2.R.wav
Cathedral.2.Ls.wav
Cathedral.2.Rs.wav
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Channel Compatibility
TL Space works best with IRs that match your current channel configuration. For example, if TL Space is instantiated in a mono to stereo con­figuration, stereo IRs will be highlighted in the IR browser. The IR information displayed in the display area shows how many inputs and out­puts an IR has. For example, an IR listed as 2 in­put 4 output is a stereo to quad IR.
If an IR is loaded that doesn’t match the current configuration, TL Space will try to create the best possible match with the IR provided. For example, if a stereo IR is loaded into a mono in­stantiation of TL Space, TL Space will sum the left and right channels in order to mimic a ste­reo reverb with both channels panned to mono.
If an IR is loaded that is missing a required chan­nel, TL Space will automatically create a phan­tom channel for the IR if needed. For example, if a stereo IR is loaded into a quad instantiation, TL Space will compute left and right surround channels automatically based on the existing channels. If a quad IR is loaded into a 5.0 chan­nel instantiation, TL Space will compute a phan­tom center from the front left and right chan­nels. Phantom channels are indicated by comparing the IR information displayed in the display area to the number of channels in use. For example, a 2 input 4 output IR used with a
5.0 output instantiation of TL Space will auto­matically have a phantom center channel cre­ated.
Presets
TL Space supports the Pro Tools Plug-in Librar­ian. When an IR file is loaded, all controls re­main at their current positions as the IR file only contains the audio waveform. By default, pre­sets contain both the IR waveform and control settings and can be saved as required so that spe­cific control settings can be retained for future sessions. If you save presets without embedding the IR waveform, be sure that you include the IR waveform with the session when transferring the session between different Pro Tools systems.
There are two important items to note about us­ing presets in TL Space:
• TL Space presets do not store information for the Wet and Dry level controls. This is to enable you to change presets without losing level information. Likewise, the Pro Tools Compare function is not enabled for these controls.
• A TL Space preset only includes the cur­rently selected snapshot.
IR files are audio files only and do not con­tain information about TL Space control settings. If you wish to save specific control settings for an IR, you should save them us­ing the Pro Tools Plug-in Librarian or using the snapshot facility of TL Space.
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Snapshots
In addition to presets, TL Space lets you manage a group of settings, called snapshots, that can be switched quickly using a single, automatable control. Each snapshot contains a separate IR and settings for all TL Space controls.
IRs in a snapshot have been pre-processed by the impulse computer and can be loaded in­stantly into the convolution processor. With RTAS, switching between snapshots does not cause audio to drop out. Snapshots are useful, for example, in post production mixes when the reverb is changed for different scenes via auto­mation as the picture moves from one scene to another.
Embedding IRs in Sessions, Presets, and Snapshots
By default, all IR and snapshot info used by TL Space (including up to ten IRs) is saved in the Pro Tools session file. Likewise, plug-in presets contain a saved copy of the IR and settings in the currently selected snapshot. Session and pre­set file sizes will increase as TL Space stores each IR waveform inside the file. This provides maxi­mum compatibility between different Pro Tools systems without the need for them to have iden­tical IR libraries.
IR embedding can be disabled in TL Space’s Pref­erences. If IR embedding is disabled, TL Space stores only a reference to the name of the IR file. When the session is transferred to a different system, TL Space attempts to load the matching IR file from the TL Space IR library. For maxi­mum compatibility, ensure that all of the appro­priate IR files are available on the new system.
When working with an IR that only exists in a session file, ensure it is saved to a separate snap­shot or preset. If the IR is overwritten by loading a new IR and the session is saved, the original IR cannot be recovered without access to the origi­nal IR file.
By default, Pro Tools presets or session files created using TL Space automatically in­clude copies of all relevant IR waveforms. This provides maximum compatibility of session files between different Pro Tools sys­tems.
It is your responsibility to ensure that you observe the copyright on any IR transferred to a third party in this fashion.
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TL Space Controls and Displays
The TL Space interface is divided into several sections, each of which is described in the following sec­tion.
Figure 4.
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Display Area
The display area of TL Space operates in four modes, indicated by the Display Mode selectors at the top right hand corner of the TL Space win­dow. The modes from left to right are Wave­form, Picture Preview, Snapshot, and Prefer­ences.
The Display area changes based on the selected mode. At all times, the Info bar at the bottom of the display area window shows the following controls and information.
Snapshot Menu A pop-up menu allowing quick selection or automation of a snapshot.
IR Name Displays the folder and file name of the currently loaded IR.
Quick Browser Controls The Quick browser con­trols allow the IR to be quickly changed even when the IR browser is closed, automatically loading each IR sequentially. The Waveform icons step backwards and forwards through IRs and automatically load the IR file. The Folder icons step backwards and forwards through folders. The Quick browser requires an IR to be currently loaded from the IR browser. If no such IR is loaded (for example, the IR in use has been loaded from a preset or session but does not ex­ist in the IR browser), the Quick browser con­trols are inoperative.
Wavefor m Mode
Waveform mode is selected using the Waveform icon at the top of the TL Space window. In Waveform mode, the display area shows the IR waveform with the following controls.
Waveform mode displays the IR waveform along a horizontal axis marked in seconds and the vertical axis marked in amplitude. The early section of the waveform is highlighted in a lighter color. In addition, the channel selector highlights the current channel in the waveform.
IR information such as sample rate and number of input and output channels is displayed at the bottom right of the waveform.
The controls in Waveform mode function as fol­lows:
Original Bypasses all waveform processing, al­lowing the original IR to be auditioned. This control effectively bypasses the processing in the IR computer as shown in the system dia­gram.
Channel Selectors Displays from one to five channels (in the order Left, Center, Right, Left Surround, Right Surround). Click the desired channel to display the IR waveform for that channel. In Mono mode, no channel selector is displayed.
Zoom Zooms in and out on the time axis for the waveform display.
Display Mode selectors
Info bar
Display area, Waveform mode
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Picture Preview Mode
Picture Preview mode is selected using the Pic­ture Preview icon at the top of the TL Space win­dow. When selected, Picture Preview mode shows pictures associated with the IR. For an IR provided with TL Space, this will usually include a photograph of the location, and an image with technical details such as microphones used or an overview of the microphone setup. Thumb­nails of images are displayed in the right hand column. In this mode, the IR browser can be used to view the associated pictures without loading the IR itself.
Snapshot Mode
Snapshot mode is selected using the Snapshot icon at the top of the TL Space window. TL Space provides ten snapshots available at all times. Each snapshot stores a separate IR wave­form and all control settings. Snapshots are op­timized for quick loading into the convolution processor, and switching between snapshots is considerably faster than loading a new IR. Snap­shot mode allows all ten snapshots to be viewed as well as the option to select, rename, copy, paste, and clear snapshots.
The name of the currently selected snapshot is always displayed in the Info bar at the bottom of the display area, and can be automated. This lets you switch reverb settings during playback and is useful for post production sessions where the reverb setting may change as the scene changes.
The active snapshot can be selected in one of two ways. At any time, a snapshot can be se­lected by using the snapshot menu in the Info bar. Alternatively, when the display area is in Snapshot mode, a snapshot can be selected by clicking the selection area next to the snapshot name.
Select Lets you select which snapshot is cur­rently loaded.
Name Displays the name of each snapshot. By default, snapshots are named “Snapshot 1” through “Snapshot 10.” Snapshots can be re­named by clicking on the snapshot name and entering a new name followed by the Enter key (Windows) or the Return key (Macintosh).
Sample Path Displays the name of the IR se­lected for each snapshot.
Copy Copies the currently selected snapshot set­tings into a clipboard.
Paste Pastes the clipboard into the currently se­lected snapshot. Note that the name of the ex­isting snapshot is not changed by pasting a new snapshot, in order to avoid duplicate snapshot names.
Display area, Picture Preview mode
Display area, Snapshot mode
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Clear Clears the IR from the currently selected snapshot.
Preferences Mode
Preferences mode is selected using the Prefer­ences icon at the top of the TL Space window. This displays a number of preferences settings for TL Space.
Embed IRs in Preset & Session Files Enables or disables the embedding of IR waveforms in pre­sets and session file. By default, this is enabled.
PCI Throttle Increasing the PCI throttle control reduces PCI contention for Pro Tools systems when using PCI video capture hardware. For more information, see “PCI Bus Contention” on page 101.
For most users, this control should not be ad­justed. This control is only displayed for TDM instantiations of TL Space on Pro Tools|24 Mix and Pro Tools|HD systems.
Installed IR Packages Displays a list of installed TL Space IR packages and their versions.
Meters
The Meters display the amplitude of the incom­ing and outgoing audio signals by channel. The number of meters shown will depend on the number of input and output channels. Input meters may be mono or stereo, and output meters may be mono, stereo, quad, or 5.0 chan­nels. Each meter is marked as either mono, left, right, center, left surround, or right surround. A logarithmic scale marked in decibels and mo­mentary peaks are also displayed on the meter.
The red Clip indicator indicates that audio for that channel has exceeded 0 dB in amplitude. When a channel has clipped once, the clip indi­cator remains lit and additional clips will be shown by a variation in the color of the indica­tor. The clip indicator for all channels can be cleared by clicking on any clip indicator, or se­lecting the Pro Tools Clear All Clip Indicators command.
The meters do not function when TL Space is used as an AudioSuite plug-in.
Display area, Preferences mode
Meters, stereo input to 5.0 output shown
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IR Browser
The IR Browser icon at the top right hand corner of the TL Space window opens the IR browser. By default, TL Space will display a single IR group for the TL Space library.
The IR browser lets you quickly and easily in­stall, locate, and organize IRs on local hard drives. The Load and Edit buttons in the IR browser let you install and import IRs, create Fa­vorites, and change the IR groups displayed.
TL Space automatically highlights each IR that matches the current channel configuration. For example, when using a TL Space Stereo to Quad inset, each IR with that configuration is high­lighted. Impulses that are not highlighted can still be loaded, and TL Space tries to adapt the IR to the current channel format (see “Channel Compatibility” on page 88).
An IR can be loaded by double clicking with the mouse, or using the Load button displayed at the top of the IR browser drawer. The currently loaded IR is highlighted with a small dot next to the file name in the browser.
The IR browser can be operated using the fol­lowing shortcuts. When the IR browser has key­board focus, a blue highlight is displayed around the edge of the browser window.
The IR browser lets you install and import new IRs. Each IR folder reflects a folder on the hard drive. When importing a new IR folder, a stan­dard file dialog will be displayed to enable the user to choose the folder that contains the de­sired IR.
The IR browser also provides a Favorites folder, which is a user defined group of links to IRs in the IR browser. Favorites can be sorted in any desired order by dragging and dropping them as required. In addition, folders can be created in Favorites using the ‘New Folder in Favorites’ function in the Edit menu.
To add an IR file or folder to the Favorites folder:
1 In the IR browser, select the desired IR file or
folder.
2 From the IR browser’s Edit menu, select Add to
Favorites.
IR Browser
IR browser keyboard shortcuts
Browser Navigation
Arrow keys
Load IR Enter (Windows)
Return (Macintosh)
Open/close all folders
Alt-click (Windows) Option-click (Macintosh)
Edit menu Right-click (Windows or Macintosh)
Control-click (Macintosh)
Return key­board focus to Pro Tools
Escape key
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