Digidesign STRIKE Virtual drummer User manual

Strike Plug-in
Version 1.0
© 2006 Digidesign, a division of Avid Technology, Inc. All rights reserved. This guide may not be duplicated in whole or in part without the express written consent of Digidesign.
Digidesign, Avid, Pro Tools, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Digidesign Digi 002, Digidesign Command|8, Digidesign Control|24, Digidesign D-Command, Digidesign D-Control, Digidesign ProControl, RTAS, and Strike are either trademarks or registered trademarks of Avid Technology, Inc. in the US and other countries. All other trademarks contained herein are the property of their respective owners.
Product features, specifications, system requirements, and availability are subject to change without notice.
PN 9329-55783-00 REV A 7/06

Contents

contents
Chapter 1. Introduction
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Register Your Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Working with Plug-ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Conventions Used in This Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
About www.digidesign.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 2. Installation
Installing the Strike Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Authorizing Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Removing Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Chapter 3. Operating Strike
Adjusting Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Chapter 4. Overview
Structural Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Strike Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Contents
iii
Chapter 5. Strike Parameters
Keyboard Section. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Main Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Style Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Kit Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Mix Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Style Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Configuration Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
MIDI Controller Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Appendix A. Mix Page Signal Flow
Appendix B. Strike Insert Effects
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Strike Plug-in Guide
iv
chapter 1

Introduction

The new Strike™ plug-in is an RTAS plug-in in­strument for Pro Tools|HD®, Pro Tools LE™, and Pro Tools M-Powered™ systems brought to you by Digidesign®. Strike offers unprecedented realism, control, and playability for computer­based drum track creation.
For more information on using plug-ins in Pro Tools, see the DigiRack Plug-ins Guide.

Strike Features

Authentic drum arrangements based on real
recordings
Absolute control—literally every aspect of a
drum performance can be adjusted, controlled in real-time, and automated
5 high definition drum kits, each with up to 12 instruments and up to 9 different playing styles per instrument
More than 1,500 flexibly editable patterns for interactive real-time arranging and composing
Multichannel audio output
Built-in mixing console with controls for ad­justing microphone levels, EQ, dynamics, and output assignments as well as a collection of ef­fects inserts that let you adjust the sound of Strike to fit any style or taste
Style Editor for in-depth drum pattern editing

System Requirements

To use Digidesign RTAS plug-ins you need one of the following:
A Digidesign-qualified Pro Tools|HD system, Pro Tools LE system, or Pro Tools M-Powered system
A Digidesign-qualified Pro Tools system and a third-party software application that supports the Digidesign RTAS plug-in standard
For complete system requirements visit the Digidesign Web site (www.digidesign.com).
Compatibility Information
Digidesign can only assure compatibility and provide support for hardware and software it has tested and approved.
For a list of Digidesign-qualified computers, op­erating systems, hard drives, and third-party de­vices, refer to the Digidesign Web site (www.digidesign.com).
Chapter 1: Introduction
1

Register Your Plug-ins

If you purchase a plug-in online from the Digi­Store (www.digidesign.com) using Internet Acti­vation, you are automatically registered.
If you purchase a plug-in boxed version, check the enclosed Digidesign Registration Informa­tion Card for information about how to register online.
Registered users will receive periodic software update and upgrade notices.
Please refer to the Digidesign Web site (www.digidesign.com) or the Digidesign Regis­tration Information Card for information on technical support.

Conventions Used in This Guide

All Digidesign guides use the following conven­tions to indicate menu choices and key com­mands:
Convention Action
File > Save Choose Save from the
File menu
Control+N Hold down the Control
key and press the N key
Control-click Hold down the Control
key and click the mouse button
Right-click Click with the right
mouse button

Working with Plug-ins

Refer to the tion on working with plug-ins, including:
• Inserting plug-ins on tracks
• Using Clip indicators
• Navigating the Plug-in window
• Adjusting parameters
• Automating plug-ins
• Using the Librarian
DigiRack Plug-ins Guide
for informa-
The following symbols are used to highlight im­portant information:
User Tips are helpful hints for getting the most from your Pro Tools system.
Important Notices include information that could affect your Pro Tools session data or the performance of your Pro Tools system.
Shortcuts show you useful keyboard or mouse shortcuts.
Cross References point to related sections in this guide and other Digidesign guides.
Strike Plug-in Guide
2

About www.digidesign.com

The Digidesign Web site (www.digidesign.com) is your best online source for information to help you get the most out of your Pro Tools sys­tem. The following are just a few of the services and features available.
Registration
the enclosed registration form for details.
Support
or Customer Service; download software up­dates and the latest online manuals; browse the Compatibility documents for system require­ments; search the online Answerbase or join the worldwide Pro Tools community on the Digidesign User Conference.
Training and Education
courses available online or find out how you can learn in a classroom setting at a certified Pro Tools training center.
Products and Developers
products; download demo software or learn about our Development Partners and their plug­ins, applications, and hardware.
News and Events
Digidesign or sign up for a Pro Tools demo.
To learn more about these and other resources available from Digidesign, visit the Digidesign Web site (www.digidesign.com).
Register your purchase online. See
Contact Digidesign Technical Support
Study on your own using
Learn about Digidesign
Get the latest news from
Chapter 1: Introduction
3
Strike Plug-in Guide
4
chapter 2

Installation

Installing the Strike Plug-in

The Strike plug-in installer can be found on the first of two plug-in Install Discs.

Installation

To install the Strike plug-in:
Insert the first Install Disc into your computer.
1
Double-click the Strike Installer application.
2
Follow the on-screen instructions to complete
the installation of plug-in and content.
3
When installation is complete, click Finish
(Windows) or Quit (Macintosh).
The Strike Installer installs the Strike plug-in in the following location:
• Program Files/Common Files/Digidesign/ DAE/Plug-Ins folder (Windows)
– or –
• Library/Application Support/Digidesign/ Plug-Ins folder (Macintosh).

Authorizing Strike

Strike is authorized using the iLok USB Smart Key (iLok), manufactured by PACE Anti-Piracy, Inc.
iLok USB Smart Key
The iLok is similar to a dongle, but unlike a don­gle, it is designed to securely authorize multiple software applications from a variety of software developers.
This key can hold over 100 licenses for all of your iLok-enabled software. Once an iLok is au­thorized for a given piece of software, you can use the iLok to authorize that software on any computer.
The iLok USB Smart Key is not supplied with your plug-in or software option. You can use the one included with certain Pro Tools systems (such as Pro Tools|HD­series systems), or purchase one separately.
Chapter 2: Installation
5
You have to authorize online with the Activa­tion Code included with your purchase (see “Authorizing Strike Using an Activation Code” on page 6).
See the iLok Usage Guide for details, or visit the iLok Web site (www.iLok.com).

Authorizing Strike Using an Activation Code

To authorize Strike using an Activation Code:
1
If you do not have an existing iLok.com ac­count, visit www.iLok.com and sign up for an iLok.com account.
2
Transfer your Strike license to your iLok.com account by doing the following:
•Visit http://secure.digidesign.com/ activation.
• Input your Activation Code (listed on the Activation Card) and your iLok.com User ID. Your iLok.com User ID is the name you create for your iLok.com account.
3
Transfer the licenses from your iLok.com ac­count to your iLok USB Smart Key by doing the following:
• Insert the iLok into an available USB port on your computer.
• Go to www.iLok.com and log in.
• Follow the on-screen instructions for trans­ferring your licences to your iLok.
For additional information about iLok tech­nology and licenses, see the electronic PDF of the iLok Usage Guide.

Removing Strike

If you need to remove the Strike plug-in from your system, follow the instructions below for your computer platform.

Windows

To remove the Strike plug-in:
1
From the Start menu, choose Settings > Con­trol Panel and double-click Add or Remove Pro­grams.
2
Select the Strike plug-in from the list of in­stalled applications and click the Change/Re­move button.
3
Follow the on-screen instructions to remove the plug-in and content.
4
When removal is complete, click OK to close the window.
Mac OS X
To remove the Strike plug-in:
1
Locate and open the Plug-Ins folder on your Startup drive (Library/Application Support /Digidesign/Plug-Ins).
2
Drag the Strike plug-in to the Trash, or to the Plug-Ins (Unused) folder.
3
Drag the folder to which you installed the Strike content (*.big files) to the trash.
4
Launch Pro Tools.
5
If you have any installed unauthorized plug­ins or software options, you will be prompted to authorize them. Follow the on-screen instruc­tions to complete the authorization process.
Strike Plug-in Guide
6
chapter 3

Operating Strike

Adjusting Parameters

You can adjust all controls by using the com­puter mouse to drag a control.
Some controls are adjusted by a selecting a value from a pop-up menu or by activating a button.

Parameter Ranges and Resolution

Most controls have a range of 0–100%. Some controls are ative values and usually have a range of –100% to +100%.

Using a Mouse

You can adjust controls by clicking and dragging the control’s slider or knob, or by moving over it with the cursor and scrolling up or down with the scroll wheel. Adjust rotary controls by click­ing and dragging horizontally or vertically. Pa­rameter values increase as you drag upward or to the right, and decrease as you drag downward or to the left.
bipolar
, meaning they support neg-

Activating Buttons

Some controls are enabled or disabled using but­tons.
To enable a button:
Click the button. Click again to disable it.
Enabling a button
Keyboard Shortcuts
For finer adjustments, hold down Control (Windows) or Command (Macintosh) while moving the control.
To return a control to its default value, Alt-
click (Windows) or Option-click (Macintosh) the control.

Displaying Values

Parameter values can be displayed without edit­ing them.
Dragging a knob
To display the value of a control:
Click the control without dragging it.
Chapter 3: Operating Strike
7

Using Pop-up Menus

Some controls have pop-up menus for selecting values.
To choose a value from a pop-up menu:
1
Click the parameter’s selector.
2
Select a value from the parameter’s pop-up
menu.
Choosing the Jam density settings from a pop-up menu

Scroll Wheel on Knobs, Faders, and Menus

If your mouse has a scroll wheel, you can use it to adjust Strike parameters.
To change a value with a scroll wheel:
1
Move the cursor over a rotary knob or fader.
2
Scroll the wheel up to increase values. Scroll
the wheel down to decrease values.
Strike Plug-in Guide
8
chapter 4

Overview

Strike is an RTAS plug-in instrument that can be used to add realistic drum tracks to any Pro Tools session. Using proprietary technology, Strike goes beyond the boundaries of conven­tional MIDI and sampling when it comes to computer-based playing, arranging, and mixing of drums.
Strike provides a “professionally-skilled drum­mer” and a number of drum kits set up in a professional recording studio. Each instrument was recorded with up to three close, two over­head, and two room microphones. Strike also provides a complete mixing console with built­in effects.
Strike puts you in the producer’s chair, provid­ing quick and easy global control, as well as access to all the nuanced details that influence a drum track and make it come alive. Use Strike to play a perfect seamless crescendo, switch the mix from ballad to crushed punk, or just tweak the tuning of the snare drum.
Chapter 4: Overview
9

Structural Overview

Control sectionBrowser
Navigator section Keyboard section
Strike Main page

Control Section

The Control section provides five Control pages for creating, editing, and manipulating the drum performance. Each page provides controls that correspond to a certain stage or aspect of drum track production in a real studio situation.
Strike Plug-in Guide
10
Main Page Provides controls that influence the overall behavior of the drum performance from a producer’s point of view. Select a musical style—for example, Rhythm and Blues, and tell Strike how to play it in terms of overall timing, intensity, and complexity. For more informa­tion, see “Main Page” on page 18.
Style Page Provides controls for changing the performance of single instruments from the drummer’s point of view. For example, whether the kick’s timing should be tight or loose. For more information, see “Style Page” on page 23.
Kit Page Provides controls that affect the sound of the individual Instruments. You can fine-tune Strike Kits on the Kit page—for example, tune the Kick down or adjust the decay of the cym­bals. For more information, see “Kit Page” on page 26.

Browser section

Access Configuration page
Main folder Sub-folder
Mix Page Provides a built-in mixing desk, with two insert effects and a three-band equalizer for each Instrument channel. Like in a real drum recording situation, the channels can be bal­anced, routed, and processed using equalizer and effects on the Mix page. For more informa­tion, see “Mix Page” on page 29.
Style Editor Provides features for in-depth edit­ing of Styles and the creation of your own Pat­terns and Parts. You can add or delete events and change their timing and playing style using the Style editor. For more information, see “Style Editor” on page 34.
Navigating Pages
Accessing a page
The Strike Plug-in window has a Navigator sec­tion with four buttons for accessing different Control pages Main, Style, Kit, and Mix for edit­ing.
Preview button
Strike offers a broad range of parameters and controls on four Control pages representing all stages of drum track production. From the Strike Browser with its four main Folders, you can load and save four different types of data which cor­respond to these stages.
Strike File Types
Setting Saves all Strike parameters including Style, Kit, and Mix, and their corresponding Main page parameters.
Style Saves Patterns, Fills, Parts, and Style sec­tion parameters from the Style and Main page.
Kit Saves Instruments and Kit section parame­ters from the Kit and the Main page.
To view a Strike control page:
Click one of the Page tabs to display the
corresponding page.
Mix Saves Mix page parameter settings and Mix section parameters from the Main page.
Chapter 4: Overview 11
Using Folders
The Browser provides four main Folders for dif­ferent data types, each of these include two sub­folders: Preset and User. Preset is used for factory files, and User is for custom files, which can in­clude Settings, Styles, Kits, and Mixes.

Keyboard Section

Keyboard section
To open a (Sub-)Folder (Setting, Style, Kit, Mix):
Click the plus icon (+) next to the folder.
To close a (Sub-)Folder (Setting, Style, Kit, Mix):
Click the minus icon (–) next to the folder.
To load a file:
Double-click the file in the Browser.
Previewing a Setting
Preview button
In the Browser, you can quickly preview Preset Settings without having to load them. Clicking the Preview button plays a short audio example of the Setting while the mouse button is held.
The Keyboard section provides 72 keys for play­ing Strike, a Keyboard Layout switch, a Latch switch, and an information display. The Key­board section is always available, regardless of which Control page is currently displayed.
You can control Strike by clicking the keys, us­ing MIDI input from a MIDI keyboard, or from MIDI data in an Instrument or MIDI track in Pro Tools.
For more information about the Keyboard section, see “Keyboard Section” on page 15.
Strike Plug-in Guide12

Strike Glossary

Setting

A Setting stores the complete state of the Strike plug-in. A Setting can be loaded and saved from the Browser on the Main page or by using the Plug-in Settings menu.
Setting is another name for the plug-in set­tings. Refer to the DigiRack Plug-Ins Guide for information on working with RTAS plug-ins.

Style

A Style is a musical playing style, like Samba, Rock, or Ballad. Strike comes with a range of pre­set Styles that cover the most common musical genres. Style related parameters can be edited, loaded, and saved on the Style page. See “Style Page” on page 23.

Pattern

Patterns are varieties of the drum performance within a Style assigned to MIDI notes. There are six types of Patterns for arrangement purposes: Verse, Bridge, Chorus, Intro, Fills, and Outro. A Style consists of 35 Patterns. Patterns can be played in real-time using MIDI. See “Keyboard Section” on page 15.
Kit
A Kit is the complete collection of Strike Instru­ments and their settings. You can play the same Style using different Kits. Strike comes with pre­set Kits but you can also create, edit, and save your own Kits on the Kit page. See “Kit Page” on page 26.

Instrument

An Instrument is, analog to the real world, the smallest part of a drum Kit. There are all kinds of different Instruments in Strike, including such standards as kicks, snares, and hihats. There are also exotic Instruments, such as darbuka or trash-ride. You can edit and save your own In­struments in Strike. See “Loading and Saving Kits” on page 28.
Mix
A Mix is a useful set-up for the built-in Strike mixing console, including Equalizer (EQ) and Effect insert settings. You can load, edit, and save Mix presets on the Mix page. See “Mix Page” on page 29.

Part

A Part is the smallest selectable unit within a Style. A Part is what one single Instrument plays within a Pattern. You can create, edit, and as­semble Parts using the Style Editor. See “Style Editor” on page 34.
Chapter 4: Overview 13
Strike Plug-in Guide14
chapter 5

Strike Parameters

Keyboard Section

Pause keys Play keys Assignable Trigger keysStop key
Keyboard Layout switch DisplayLatch LED
Style mode Keyboard layout
In the Keyboard section there are 72 keys, the Keyboard Layout switch, a Latch switch, and an information display. The Keyboard section is al­ways available, regardless of which Control page is currently displayed.
The 72 keys in the Keyboard section represent the keys of a MIDI keyboard and their corre­sponding MIDI notes starting from C0 on the left to B5 on the right. You can control Strike by clicking the keys, using MIDI input from a MIDI keyboard, or from MIDI data in an Instrument or MIDI track in Pro Tools.

Latch

In Latch mode, Strike continues playing (even when you release the notes on the keyboard) until you hit the Stop key or deactivate Latch mode. Click the Latch LED to enable or disable Latch mode.
With Latch disabled, use sustain pedal to temporarily enable Latch mode.

Display

The display in the Keyboard section is a context­sensitive text display. When you load some­thing from the browser, it displays descriptive text. When editing controls, it displays the parameter name and value.
Chapter 5: Strike Parameters 15
To display a control’s current value:
Click the control without moving the mouse.
The Display does not show parameter val­ues of incoming automation.

Playing Strike

There are two MIDI Trigger modes and corre­sponding Keyboard layouts when using Strike: Style mode and Kit mode.
Style Mode
To assign an Instrument to a Trigger key:
1 Right-click (Windows or Mac) or Control-click
(Mac) the key.
2 Select an Instrument from the pop-up menu.
In Style mode, input on MIDI channel 1 con­trols Strike playback. In Style mode there are three functional keyboard zones, marked by color:
Pause Zone The yellow Pause keys, ranging from C0 to B0, pause an Instrument’s playback. Click a key to pause the Instrument, click again to resume playback. The number on the Pause key indicates the channel of the paused Instru­ment. A red LED indicates that an Instrument is paused. There are two additional Pause modes ­Held and Released. Please see “Configuration Window” on page 37 for more Information on Pause modes.
Play Zone The black and white Play keys, rang­ing from C1 to B3, play the Patterns of the cur­rently selected Style. A special key in this zone is the red Stop button, it immediately stops the playback until another Play key is pressed.
Assignable Trigger Zone The blue Trigger keys, ranging from C4 to B5, trigger single Instrument hits, letting you use Strike like a drum module. Instruments used in the currently selected Kit can be freely assigned to Trigger keys.
Selecting an Instrument from the pop-up menu

Pattern Types

Patterns are variations of the drum performance within a Style. A Pattern is the Strike counter­part to a drum loop (a repeating phrase played on multiple Instruments) but not limited to a loop’s typical static behavior. There are six types of Patterns in the Play zone serving different purposes in an arrangement:
Intro Located on the black keys from C#1 to A#1.
Ver se Located on the white keys from D1 to B1.
Fill Located on the black keys from C#2 to A#2.
Bridge Located on the white keys from C2 to B2.
Chorus Located on the white keys from C3 to
B3.
Outro Located on the black keys from C#3 to A#3.
Intros, Fills, and Outros behave differently, depending on the Fill Triggering settings in the Configuration window. Please see “Con­figuration Window” on page 37 for more information.
Strike Plug-in Guide16
Kit Mode
GM Trigger keys
Keyboard Layout switch
Kit mode Keyboard layout
In Kit mode, input on MIDI channel 2 plays Strike Instruments similar to a velocity sensitive drum module. The Instruments are layed out across the keyboard. Clicking the top of the key plays at a lower velocity, clicking the bottom of the key plays at a higher velocity. There are two functional keyboard zones, marked by color:
Fixed Trigger Zone The black and white Trigger keys from C0 to B3 trigger individual Instru­ments from the currently selected Kit. The key assignment in the Fixed Trigger zone follows the General MIDI conventions where applicable.
Assignable Trigger Zone The blue Trigger keys, ranging from C4 to B5, trigger single Instrument hits, letting you use Strike like a drum module. Instruments used in the currently selected Style can be freely assigned to Trigger keys.
Assignable Trigger keys
To assign an Instrument to a Trigger key:
1 Right-click (Windows or Mac) or Control-click
(Mac) the key.
2 Select an Instrument from the pop-up menu.
Assigning an Instrument from the pop-up menu
Switching the keyboard layout to Kit mode, stops Pattern playback. Nevertheless you can use input on MIDI channel 2 while playing Strike in Style mode to trigger single Kit mode Instrument hits—for example, to add individual hits to the Pattern currently playing.
Chapter 5: Strike Parameters 17

Main Page

Browser
Navigator section
Strike Main page
Style section Kit section
Kit display
Mix section
Keyboard section
The Main page provides easy access to the most useful Strike timing and sound parameters. The parameters in the Style and Kit section of the Main page are general controls that affect all In­struments. You can edit individual Instruments on the other Control pages: Style, Kit, and Mix.
Strike Plug-in Guide18

Kit Display

The Kit display provides a graphic representa­tion of a drum set showing the Instruments used in a Style. The Instrument graphics also dynam­ically indicate hits, including the intensity (ve­locity) of each hit.
Crash
Ride
Toms
Kick
HiHat
Snare
Kit display

Style Section Controls

The Style section parameters can be used to ad­just the overall Strike playing dynamics and tim­ing behavior.
Grid Quantizes the Strike timing globally by re­ducing the number of played Instrument hits. For example, select 1/4 and Strike only plays In­strument hits that fall on quarter notes.
Speed Adjusts the Strike tempo relative to the tempo of your Pro Tools session. For example, select Half and Strike plays at half of the session tempo.
Intensity Adjusts the general strength of the drumming. Move the Modwheel up for harder and down for softer playing. Click and drag the Intensity control up or down to adjust the max­imum intensity.
Complexity Adjusts the general playing density by changing the number of individual Instru­ment hits used in the Pattern. Move the control up to increase and down to decrease Complex­ity. Complexity is assigned to the MIDI Pitch­wheel by default.
Playing Dynamics Adjusts the general dynamic range of the playing. Moving the control to the right increases the dynamic range, and Instru­ments hits are played with varying strength. Moving the control to the left limits the dy­namic range, and Instrument hits are played at the same strength.
Hit Var (Hit Variance) Adjusts the variety of dif­ferent Instrument hits used. Move the control to the right to increase the variety of sounds used for certain Instrument hits during performance. This makes the performance sound more natu­ral and versatile. Move the control to the left to limit the variety of sounds, this makes the per­formance sound less natural, and more like a drum machine. To affect only certain notes, se­lect a note value from the Hit Variance pop-up menu. For example, select “1, 2, 3, and 4” to affect only the corresponding four quarter-note beats.
Timing Adjusts the general precision of single drum hits in the Pattern from natural to tight. To affect only certain notes, select a note value from the pop-up menu. For example select “1 and 3” to affect only the first and third beat.
Feel Adjusts Strike’s overall timing in relation to the session tempo. Ahead makes Strike play slightly ahead of the beat, while Fat produces a more laid back, behind the beat feel.
Chapter 5: Strike Parameters 19
Groove Adjusts the shuffle, or swing feel of Strike. Moving the control to the right moves the offbeat drum hits slightly later, creating a swung feel. Strike plays triplets with this param­eter set to 100 %. Select a Groove from the Groove Template pop-up menu to determine which notes the Groove parameter affects. You can also import a Groove template.

Kit Section Controls

The Kit section parameters influence the sound of the current Kit and its Instruments.
Tuning Adjusts the tuning of the whole drum Kit by a maximum of five semitones up or down. Move the control to the right to raise, or to the left to lower the tuning.
To impor t a Pro Tools Groove template:
1 Select Import from the Groove Template pop-
up menu.
2 Select a Groove template in the Import
Groove file dialog and click Open.
Importing a Groove template
3 Set the Groove Template pop-up menu to Im-
ported.
Jam The Jam function automatically adds varia­tion to “humanize” the performance by subtly varying playback with each repetition of a Pat­tern. Adjust the intensity of the Jam function by selecting a value (1–5) from the Jam Density pop-up menu, higher values increase the Jam factor.
Timbre Shift Influences the Kit’s sound character by simultaneously changing Instrument timbres and volume levels. Using Timbre Shift, you can easily change the character of the Kit’s sound without having to rebalance Instrument levels. Move the control to the right for a harder timbre and lower volume, move to the left for a softer timbre and higher volume.
Snare Adjusts the playing style of the snare drum by moving the drum stick towards the center or the rim (edge) of the snare drum. Move the control to the right to play closer to the rim, move to the left to play closer to the center.
HiHat Adjusts the playing style of the HiHat. Move the control to the right for an open, or to the left for a closed HiHat sound.
Ride Adjusts the sound of the ride by moving the drum stick towards the edge or the bell of the ride cymbal. Move the control to the right for a percussive bell, or to the left for a smoother edge sound.
Strike Plug-in Guide20

Mix Section Controls

All controls in the Mix section provide the same Channel controls as the Mix page. For more in­formation, see “Mix Page” on page 29.
Overhead Mics (Microphones) Adjusts the level of the Overhead microphones channel.
Room Mics (Microphones) Adjusts the level of the Room microphones channel.
EQ (Equalizer) Provides Gain controls for the low and high band of the Master channel’s equalizer. Activate the EQ by clicking the LED. For more information, see “EQ (Equalizer)” on page 31.
Close Mics (Microphones) Adjusts the level of all Close microphones.
Talkback Mic (Microphone) Adjusts the level of the Talkback microphone channel.
Master Adjusts the level of the Master channel, this is the Strike output volume.
Dynamics Provides controls for the Drive and At­tack parameters of the Master channel’s com­pressor found on the Mix page. Activate the ef­fect Insert by clicking the LED. For more information, see “Effects Inserts” on page 32.
Chapter 5: Strike Parameters 21

Export MIDI

Using the Export MIDI function, you can export any series of Strike Patterns between the start and stop of playback—called a Performance in the following section—as a sequence of individ­ual MIDI notes in your Pro Tools session.
4 In the resulting Import MIDI Settings dialog,
click OK.
Export MIDI button
These MIDI notes can be used to trigger individ­ual Strike Instrument hits, rebuilding the ex­ported Performance as accurately as possible. You can use this function to create completely new or additional playing, editing individual MIDI notes on Pro Tools MIDI tracks. You can even trigger other plug-ins or external MIDI de­vices using the MIDI data exported from Strike.
To export a Strike Performance to Pro Tools MIDI tracks:
1 Play a Performance in Strike. For example,
play a Verse, then a Fill, and then a Chorus. Stop the playback afterwards. Pro Tools must not be playing.
2 Go to the Main page.
3 Click the Export MIDI button, hold the mouse
button and drag the cursor onto the Timeline in the Pro Tools Edit window.
Import MIDI settings
5 Strike automatically creates and names new
Pro Tools MIDI tracks—one for each Strike in­strument used in the Performance.
6 Assign the MIDI track outputs to the corre-
sponding Strike MIDI channels. The Pro Tools MIDI tracks’ names show the MIDI channel number to which the tracks should be assigned.
Assigning MIDI channel
Strike Plug-in Guide22

Style Page

Strike Style page
Style section
Fader section
The Style page provides up to twelve Instrument channels, corresponding to the Instruments used in the current Setting—for example, Kick, Snare, HiHat, and Ride. The dynamics and tim­ing behavior for each Instrument can be ad­justed using the Style section parameters. For convenience, basic controls from the Mix page are included in the Fader section.
Chapter 5: Strike Parameters 23

Style Section Controls

The Style section influences the behavior of all Parts played by an Instrument in the current Style.
Intensity Adjusts the dynamics of the Instru­ment by making it play softer or harder. Move the control to the right to increase and to the left to decrease Intensity.
Grid Quantizes the Instrument’s timing. For ex­ample, select 1/4 and Strike will only play the quarter notes of the current Part, removing all hits not matching the selected grid.
Complexity Adjusts the overall density by chang­ing the number of individual hits used during playback. Move the control to the right to in­crease and to the left to decrease complexity.
Playing Dynamics Adjusts the dynamic range of the Instrument. Moving the control to the right increases the dynamic range, Instrument hits are played with varying strength. Moving the control to the left limits the dynamic range, In­strument hits are always played with the same strength.
Hit Var (Hit Variance) Adjusts the variety of drum hits used in the playing. For a natural sound, move the control to the right to increase the variety of sounds used for a certain Instru­ment hit. Move the control to the left to limit the variety, making the playing sound more like a drum machine and less natural.
Offset Adjusts the timing offset of the Instru­ment hits played in a Part. Move the control to the right to for earlier and to the left for later hits.
Selecting a Grid value

Fader Section Controls

The Fader section provides the most common Mix controls, which are also available on the Mix page. See “Mix Page” on page 29.
Mute Mutes the channel.
Solo Solos the channel.
Fader Adjusts the Channel volume.
Instrument Symbol Triggers the Instrument
when clicked.
Timing Adjusts the timing accuracy of the play­ing. Move the control to the right for a tight and to the left for a lose feel.
Strike Plug-in Guide24

Loading Saving Styles

Assigning Patterns to Play Keys

You can load Styles and save edited Styles from the Browser.
To load a Style:
1 Open the Style folder and one of its sub-fold-
ers Preset or User in the Browser.
2 Double-click a Style name from the sub-folder
to load a Style and replace the current Style.
To save a Style:
1 Go to the Style page and click the Save Style
button in the Navigator section.
2 Name the Style in the Save Style dialog and
click Save.
The saved Style’s name appears in the User Style folder in Strike’s Browser.
You can assemble and edit your own Styles using the Style editor. See “Style Editor” on page 34.
To assign a Pattern to a Play key:
1 Open the Style folder and one of its sub-fold-
ers (Preset or User) in the Browser.
2 Click the plus icon next to the desired Style
name to show the list of included Patterns.
3 Do one of the following:
• Double-click a Pattern in the list to assign it to the selected Play key.
– or –
• Drag it onto the desired Play key.
Loading a single Instrument
The selected Play key is indicated by a red LED.
Chapter 5: Strike Parameters 25

Kit Page

Strike Kit page
Instrument Load Size selector
Kit section
Fader section
The Kit page provides up to twelve Instrument channels corresponding to the single Instru­ments used in the current Style, for example, Kick, Snare, HiHat, and Ride. Adjust the sound of each Instrument using the controls in the Kit section. For convenience, basic controls from the Mix page are included in the Fader section.
Strike Plug-in Guide26

Kit Section Controls

Attack
The Kit section influences the sound of Instru­ments used in the current Kit.
Instrument Load Size
Use this control to adjust the amount of wave­form data loaded into your computer’s RAM for each Instrument.
Instrument Load Size selector
Eco Is the smallest possible Instrument load size. Eco uses fewer system resources for the In­strument, but also limits the range of expression available.
Mid Is the Strike default Instrument load size. Mid provides a good balance between system load and range of expression available.
XXL Is the largest possible Instrument load size. XXL provides the maximum range of expression available, but also places the greatest demands on system resources.
The Attack control softens the attack phase of Instruments by applying an amplitude envelope to the start of each Instrument hit. Move the control to the right to increase the time needed for the attack to rise to full amplitude.
Decay
The Decay control shortens the played instru­ment hits by applying an amplitude envelope to the end of each Instrument hit. Move the con­trol to the left to decrease the time needed for the decay to fall from full amplitude to zero.
Timbre Shift
The Timbre Shift control influences the Instru­ment’s sound character by changing timbre and volume level. Using Timbre Shift, you can change the Instrument’s character without hav­ing to rebalance levels. Move the control to the right for harder timbre at lower volume, move to the left for a softer timbre at higher volume.

Fader Section Controls

Tune
The Tune control adjusts the tuning of the In­strument. The maximum tuning deviation is five semitones up or down. Move the control to the right to raise and to the left lower the tun­ing.
Start Point
The Start Point control changes the attack sound of Instrument hits by moving their sam­ple start points later. Move the control to the right to trim the attacks of Instrument hits with­out delaying them.
The Fader section provides the most common Mix controls, which are also available on the Mix page. See “Mix Page” on page 29.
Mute Mutes the channel.
Solo Solos the channel.
Fader Adjusts the Channel volume.
Instrument Symbol Click the Instrument symbol
to trigger the Instrument.
Chapter 5: Strike Parameters 27

Loading and Saving Kits

You can load single Instruments from Kits in the Browser and save your own edited Kits on the Kit page. This lets you use any Kit or Instrument with any other Style or Mix.
To load a Kit:
1 Open the Kit folder and one of its sub-folders
Preset or User in the Browser.
2 Double-click a Kit name from the sub-folder to
load a whole Kit and replace the currently used Kit.
To load a single Instrument:
1 Open the Kit folder and one of its sub-folders:
(Preset or User) in the Browser.
2 Click the plus icon next to the Kit’s name to
show the list of single Instruments used in the Kit.
To save a Kit:
1 Click the Save Kit button in the Navigator sec-
tion.
2 Choose a name for the Kit from the file
browser and save.
The saved Kit’s name appears in the User Kit folder in the Browser.
Loading a single Instrument
3 Do one of the following:
• Double-click an Instrument from the list to load the Instrument into the correspond­ing channel.
– or –
• Drag an Instrument onto the desired Chan­nel to replace the current Instrument.
When loading Kits or Instruments, up to several hundred MB of content may be loaded into RAM. This may take some time depending on the system resources. It is rec­ommended that you stop playback while loading an entire Kit.
Strike Plug-in Guide28

Mix Page

Equalizer
Effects inserts
Channel output
Mix page
The Mix page provides a fully featured mixing desk for Strike. It includes two effects Inserts and a three-band equalizer for each channel. Each channel can be mixed to the Master output or routed to a separate output.
See Appendix A, “Mix Page Signal Flow” for a schematic diagram of the Mix page archi­tecture.
Master sectionClose microphones

Instrument Channels

In the Instrument channel section there are twelve channels for the Instruments used in the current Setting. Use the controls in the Micro­phone section to adjust the levels of the differ­ent microphones available for each Instrument.
Microphone Section
In the Microphone section you can adjust the levels of Close, Overhead, and Room micro­phones.
Chapter 5: Strike Parameters 29
Close Microphones Adjusts the levels of up to three Close microphones per channel. The Close microphones are named after their posi­tion towards the Instrument. Adjust their levels using the grey horizontal faders. The Close microphones are sent through the inserts to the Master channel.
Room Adjusts the amount of Instrument signal going to the Room microphone channel.
Overheads Adjusts the amount of Instrument signal going to the Overhead microphone chan­nel.
Unlike a real recording situation, in Strike you can adjust how much of an individual Instrument’s signal is going to the Room and Overhead microphones using the Room and Overhead faders on Instrument chan­nels.
Downmix Button Routes the Instrument’s Over­head signals through the Inserts to the individ­ual channel output, instead of the Overheads channel.
Insert Button (INS) Activates and deactivates the channel Equalizer and Effects inserts. The Insert button is lit when activated.
Instrument Symbol Indicates the Instrument as­signed to the channel. Click the Instrument symbol to trigger the Instrument.

Master Section Channels

The Master section provides four special chan­nels: Overhead, Room, Talkback, and Master. The Master section can be shown or hidden by clicking the small yellow triangle to the left of the Overheads channel.
Overheads
The Overheads are a pair of stereo microphones positioned above the Drum Kit capturing a spa­tial sound containing signals from all Instru­ments. Unlike a real studio recording, you can adjust the amount each Instrument contributes to the Overhead channel using the Overhead slider in each Instrument channel.
Delay Delays the Overhead signal by up to 20 to simulate different overhead microphone dis­tances.
Cymbal Width Adjusts the stereo width of all cymbals in the Kit.
Width (Overhead Width) Adjusts the stereo width of the overhead microphones.
ms

Fader Section Controls

The Fader section provides the most common Mix controls.
Pan Slider Sets the Instrument channel’s posi­tion in the stereo field.
Mute Mutes the channel.
Solo Solos the channel.
Fader Adjusts the Channel volume.
Strike Plug-in Guide30
Room
The Room microphones are stereo microphones similar to Overheads, but are positioned further away in the room and capture a more diffuse sound. Unlike a real studio recording, you can adjust the amount each Instrument contributes to the Room channel using the Room slider in each Instrument channel.
Delay Delays the Room signal by up to 50 ms to simulate different room microphone distances.
Size Adjusts the decay of the Room signal to simulate smaller or larger recording spaces.
Width Adjusts the stereo width of the Room sig­nal.
Surround Sends an additional two channels of room ambience into the Overhead channel, so a total of four channels are available which can be panned to the front and rear for a surround ef­fect. The surround signal passes through the Overhead EQ, inserts and fader, and to the audio output selected for the Overhead channel. The Surround LED is lit when activated.
Talkback
The Talkback channel is a mono microphone, originally placed in the recording room near to the drummer and heavily compressed to hear what he is saying, but later utilized as an effect. The Talkback microphone captures a sound sim­ilar to Overhead and Room microphones, but produces a very hard, compressed, and slightly dirty sound.
Mic Leakage Adjusts the level of “bleed” across the different microphones. When recording drums in a studio environment, each micro­phone picks up some signal of all of the instru­ments in the drum kit. At the minimum setting, each microphone only captures the sound from one Instrument.
Snare Buzz Adjusts the amount of sympathetic resonance of the snare drum when the kick drum and toms are played. In a real drum kit the snares of the snare drum rattle whenever an­other nearby drum is hit, particularly the kick drum. In Strike, the level is variable so you can choose between an ultra-clean kick drum sound at a lower setting, or a “live” sounding kit at a higher setting.

EQ (Equalizer)

Drive Adjusts the gain of the Talkback channel compression. Increased Drive makes the Talk­back signal more dense and slightly distorted.
Master
The Master channel is Strike’s main output. All channels are mixed down to this channel by de­fault, and then output to the Pro Tools Instru­ment or Auxiliary Input track on which Strike is inserted.
Close Mics Adjusts the overall level of the Close microphones routed to the Master channel.
Strike provides a three-band equalizer for each track. Each of the three colored dots represents and controls an equalizer band. Click a channel to select it, and display its Equalizer and Effects inserts.
To change the gain of an equalizer band:
Click one of the three colored dots, hold the
mouse button and drag up to boost, or move down to attenuate the band’s gain.
To change the frequency of an Equalizer band:
Click the desired band dot and drag left or
right.
Chapter 5: Strike Parameters 31
To change the Q-value of an equalizer band:
Right-click (Windows or Mac) or Control-click
(Mac) the dot, hold the mouse button and move up to decrease, or move down to decrease the Q­value.
All three bands have a bell shape, but at the minimum Q-value setting switch to:
• Red: Low shelf
• Green: High-pass filter
• Blue: High shelf

Effects Inserts

Strike provides two Effects inserts connected in series per channel. Select a channel to display its Equalizer and Effects settings. Strike includes a broad range of Insert effects.
See Appendix B, “Strike Insert Effects” for a complete list of the provided effects and their parameters.
To select and activate an effect Inser t:
Click the Insert selector and select an effect
from the pop-up menu. The Insert On/Off but­ton lights automatically to indicate the effect is enabled.
Editing Effects
Each effect provides its own set of controls. The maximum number of controls per effect is five.
To adjust a value of an effects Inser t:
Click and drag the rotary controls (up or
down, or left or right) to change the value of the parameter. The value of the parameter being ad­justed is displayed in the Information display below Strike’s keyboard.
To temporarily deactivate the current insert:
Click the Insert On button so that the button
is not lit.
To clear the inser t of any effects:
Click the Insert selector and select “none”
from the pop-up menu.
Strike Plug-in Guide32

Assigning Individual Channel Outputs

In addition to the Master Output, you can as­sign the Strike channels to one of eight individ­ual outputs. These can be used as inputs for Pro Tools Auxiliary Input tracks for further mix­ing and processing.
To assign a Strike channel to an individual output:
1 Select an output for the channel from the Out-
put pop-up menu in the Routing section.
2 Create an Auxiliary Input track in your
Pro Tools session.
3 Select the Strike output as an input for the
Auxiliary Input Track.
Individual output assignments do not get saved with Mixes.
Chapter 5: Strike Parameters 33

Style Editor

ToolsPart List Instrument hits
Edit section
Pattern display
Style editor
The Style editor provides features for editing Patterns and Parts. Click the Edit Style button in the Navigator section to access the Style editor. There are two main sections:
Edit Section Displays the Instrument hits of the currently selected Part as horizontally ordered events. Like a MIDI editor, you can change, move, and add events to alter or create your own Patterns.
Pattern Display Displays the entire Pattern and the rhythmic structure of its events as diamonds in vertically stacked lines, one for each Instru­ment. Clicking a line selects that Instrument’s Part for editing, showing the individual events in the Edit section.
Strike Plug-in Guide34

General Controls

Key Follow
When the Key Follow button is enabled the Style Editor automatically changes to always show the currently playing Pattern. Disable Key Follow if you don’t want the display to change when you select other Patterns.
The selected Pattern is indicated by a red LED on the Strike keyboard.

Edit Section Controls

Solo
The Edit section shows the currently selected Pattern superimposed on a bar|beat grid. Each vertical bar in the blue area represents an Instru­ment hit.
Depending on the current Complexity level set on the Main page, some events in a Part may not be played. Events that are not played appear grayed out in the Edit section. Muted events are shown as an outline only. The selected event is colored yellow.
Part List
You can import Parts to the currently selected Pattern from other Patterns within the same Style using the Part List.
To impor t Parts from other Patterns, using the Part list:
1 Select the Part you want to replace in the Pat-
tern display—for example, Ride.
2 Click the Part selector and select the Pattern
you want to import for the selected Instrument’s Part.
Click the Solo button to Solo the Part selected in the Edit section.
Tools
There are seven tools for editing the events in the Edit section. The selected tools appear yel­low.
Selecting a tool for editing
Pointer Selects events. To move events, drag bars to the left or right. To change intensity, drag bars up or down.
Pencil Adds events. Click in the blue area of the Edit section to add an event.
Eraser Removes events. Click an event to re­move it.
Mute Mutes events. Click an event to mute it.
Listen Plays events. Click an event to play it.
Zoom In/Zoom Out Click the Zoom tool to
change the Edit section’s view. Click to zoom in, and click again to zoom out.
Selecting a Pattern for import to a Part
Snap To Grid If Snap to Grid is active, the time position of events in the Edit window can only be modified in eighth note steps. To move events to any time position, deactivate Snap to Grid.
Small time offsets are retained when mov­ing events with Snap to Grid active. For example, a slightly late snare hit will stay slightly late at the new position to help preserve the feel of the Style.
Chapter 5: Strike Parameters 35
To mute an event:
1 Select the Mute tool.
2 Click the selected event.
Muting an event in the Edit section
Type
All Instruments consist of several types of hits— for example, center, rim, and sidestick for the snare drum. Choose a Type for the currently selected event from the pop-up menu.
Copy Part
The Copy Part button copies the Part to the clip­board.
Paste Part
The Paste Part button pastes the Part from the Clipboard, replacing all Instrument hits in the current Part.
Clear Part
The Clear Part button deletes all Instrument hits from the current Part.
Revert Part
The Revert Part button reverts to the last loaded Style or Setting, restoring the Part to its original state.
Copy Pattern
Timing (Beats)
In a real drum performance, small timing offsets between Instrument hits contribute to the over­all feel of the groove. Drag this control to fine­tune the position of the currently selected event. Values are shown as a fractional beat position where 0.125 beats is equivalent to one 32nd note.
Complexity Threshold
Depending on the current Complexity level set on the Main page, not all events in a Part are played. Increase an event’s Complexity Thresh­old level if you want it to play only at high Com­plexity levels. Decreasing the event’s Complex­ity Threshold level lets it play even at low Complexity levels. Setting the Complexity Threshold to Play Always ignores the Complex­ity level and always plays the event.
Strike Plug-in Guide36
The Copy Pattern button copies the entire Pat­tern to the clipboard.
Paste Pattern
The Paste Pattern button pastes the Pattern from the clipboard, replacing all Parts.
Exit Button
To leave the Style editor, click the Exit button.
Configuration Window
Access Configuration page
Save Configuration button

Content Size

The Content Size configuration option defines how much waveform content Strike loads into RAM by default. To adjust the RAM usage, select a value from the menu that best fits your com­puter’s system resources. Because lower values limit the range of expressive nuance in Strike, it is recommended that you use higher Content Size values, if possible.

Oversampling

Using Oversampling can help avoid aliasing noise when adjusting the tuning of Instruments like crash cymbals, which can be rich in over­tone content. Oversampling increases the plug­in’s internal sampling rate to achieve higher quality at the expense of slightly higher CPU load.

Polyphony (Voices)

Configure the maximum number of voices (In­strument hits played at a time) that you want to reserve for Strike, using the Polyphony setting. Strike intelligently manages the number voices to suit the current Setting’s requirements. If you experience problems with system resources such as audio drop-outs, decrease the number of voices.

Beat Sync

The Beat Synchronization setting defines how Strike synchronizes to the Pro Tools session. There are three settings:
Off Synchronizes to the Pro Tools session tempo, but not to the bar|beat position. When a Pattern is triggered, it synchronizes to the currently playing Pattern, or if no Pattern is playing, it plays immediately, from the start of the new Pattern. This is the default setting.
Bar Synchronizes to the Pro Tools session tempo and to the current bar position. This means a Pattern that is triggered in the last quarter of a bar will not play from the start but from the cor­responding position in the Pattern, and will start playing a new bar at the same time Pro Tools does.
Chapter 5: Strike Parameters 37
Beat Synchronizes to the Pro Tools session tempo and to the nearest beat. This means a Pat­tern
that is triggered will play from its start point
at the next quarter-note beat in the Timeline.

Crash After Fill

When the Crash After Fill setting is On, Strike plays a crash cymbal hit at the first beat of the next bar after a Fill is played.

Pattern Change Grid

The Pattern Change Grid option sets the posi­tion in the bar where Strike changes from the current Pattern to the next. For example, if this parameter is set to half notes (1/2), the Pattern change only occurs when the next half note in the bar is reached, regardless of when the Pat­tern is actually triggered.

Pattern Retrigger

If Pattern Retrigger is set to On, each time a new Pattern is triggered, it immediately replaces the Pattern that is currently playing. If Pattern Re­trigger is set to Off, the new Pattern is not played immediately, but only after the current Pattern finishes playing, based on the time set in Pattern Change Grid.

Fill Triggering

The Fill Triggering setting defines how Fills are triggered. There are three options:

Pause Mode

This configuration defines how the Pause keys work. There are three options:
Toggle Pauses Instrument playback when a Pause key is triggered. Playback resumes only when the Pause key is triggered again. This is the default setting.
Held Pauses Instrument playback as long as the Pause key is held.
Released Pauses all Instruments by default, sin­gle Instruments are resumed as long as their Pause keys are held.

Tool Tips

Activates or deactivates Tool Tips for the Strike plug-in. A Tool Tip is a small window that dis­plays descriptive text for a specific control. It ap­pears next to the cursor when holding the cur­sor over a control.
Next Triggers the Fill at the next allowed posi­tion defined by the Pattern Change Grid setting, plays the whole Fill, and then changes back to the previously selected Pattern.
A.S.A.P. Triggers the Fill at the next musically sensible position for the time the key is held— changes back to the previously selected Pattern after the key is released.
While Held Triggers the Fill immediately, and plays it for the entire time the key is held. Changes back to the previously selected Pattern immediately after releasing the key.
Strike Plug-in Guide38
Save Configuration
Saves the plug-in settings and the current MIDI controller mapping as the plug-in’s default set­ting for your Pro Tools system. This only applies to the initialization of new instances of the plug-in.
In general, plug-in settings are saved with the session, letting you save different de­fault settings for different sessions (or types of sessions). Additionally, this guarantees that the plug-in settings of the current plug­in and session transfer to other systems.

MIDI Controller Mapping

Strike lets you assign standard MIDI controllers to virtually any parameter so that you can con­trol Strike from a MIDI controller in real-time.
To assign a MIDI controller to a parameter :
1 Right-click (Windows or Mac) or Control-click
(Mac) a rotary control or fader.
2 Do one of the following:
• Select the desired MIDI controller from the Assign pop-up menu.
– or –
• Click Learn, and move the desired control on your MIDI controller. The parameter is automatically assigned to that control.
Assigning a MIDI controller
To un-assign a MIDI controller :
1 Right-click (Windows or Mac) or Control-click
(Mac) a rotary control or fader.
2 From the pop-up menu, select Forget.
Chapter 5: Strike Parameters 39
Strike Plug-in Guide40
appendix a

Mix Page Signal Flow

Instrument Channel (× 12)
Close Mic 1
Close Mic 2
Close Mic 3
Talkback Mic
Room Mics
Overheads
Downmix
EQ (Pre)
Insert A
Insert B
EQ (Post)
INS
Pan
Fader
Out 1–8
Overheads Room Mics Talkback Mic Master
Drive
Delay
Delay
EQ (Pre)
Insert A
Insert B
EQ (Post)
INS
Width
Fader
Out 1–8
Surround
EQ (Pre)
Insert A
Insert B
EQ (Post)
Width
Fader
INS
Out 1–8
EQ (Pre)
Insert A
Insert B
EQ (Post)
Fader
EQ (Pre)
Master Dyn
EQ (Post)
INS
Out 1–8
Insert
Fader
Clip
LED
INS
Master
Out
Appendix A: Mix Page Signal Flow 41
Strike Plug-in Guide42
appendix b

Strike Insert Effects

Dynamics 3 Compressor Standard Pro Tools
compressor
Drive
Ratio
Output
Attack
Release
Opto Compressor Vintage-style compressor with
feedback sidechain
Drive
Attack
Release
Output
Eco Compressor Basic compressor, uses fewer
system resources
Drive
Ratio
Attack3
Brickwall Limiter
compressor
Hard-knee, high ratio
Drive
Attack
Release
Output
Gate Classic noise gate
Threshold
Attack
Hold
Release
Depth
Envelope Triggered envelope shaper
Attack
Level
Decay
End Level
Release
Output
Appendix B: Strike Insert Effects 43
Dynamic EQ Triggered equalizer, only affecting
attacks
Mic Modeller A range of microphone and speaker
simulations
Freq
Gain
Q
Start
Length
Tube Saturation Warm tape-like overdrive
Drive
Bias
Saturation
Tone
Mix
Distortion Fuzz-like overdrive
Drive
Mix
Output
Bit Crusher Reduces bit depth and sample rate of
the signal
Mix
Decay
Rate
Bits
Classic Cap
Vintage Cap
Large Cap
Small Cap
Standard Dyn
Vocal Dyn
Snare Dyn
Tom Dyn
Kick Dyn
Egg Dyn
Boundary
Ribbon
Radio
Speaker (Used as microphone)
Vari Filter Triggered multi-mode filter for “auto wah”
effects
Mode
Cutoff
Resonance
Decay Rate
Mix
Rand
Enhancer Adds artificial brightness to the signal
Tune
Depth
Drive
Strike Plug-in Guide44
Ring Modulator Adds sum and difference
frequencies to the signal
Mix
Freq
Env
LFO
Rate
Frequency Shift Enharmonic shifter, useful for
tuning drums
Coarse
Fine
Delay Adds echoes, adjustable in milliseconds or
beats
Mix
Time
Feedback
Balance
Tone
Reverb Dense 80s style reverb
Shape
Time
Damp
Width
Mix
Chorus Adds stereo width and detuning
On
Mix
Attack
Rate
Depth
Oscillator Triggered sine wave or noise to mix with
or replace drum hits
Mix
Freq
Sweep
Tone
Decay
Phaser A sweeping notch filter effect
Mix
Rate
Depth
Feedback
Width
Appendix B: Strike Insert Effects 45
www.digidesign.com
DIGIDESIGN
2001 Junipero Serra Boulevard
Daly City, CA 94014-3886 USA Tel: 650.731.6300 Fax: 650.731.6399
TECHNICAL SUPPORT (USA)
Tel: 650.731.6100 Fax: 650.731.6384
PRODUCT INFORMATION (USA)
Tel: 650.731.6102 Fax: 800.333.2137
INTERNATIONAL OFFICES
Visit our Digidesign Web site for contact information
Loading...