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Copyright
This publication contains information that is protected by copyright. No
part of it may be reproduced in any form or by any means or used to
make any transformation/adaptation without the prior written permission
from the copyright holders.
This publication is provided for informational purposes only. The
manufacturer makes no representations or warranties with respect to
the contents or use of this manual and specifically disclaims any express
or implied warranties of merchantability or fitness for any particular purpose.
The user will assume the entire risk of the use or the results of the use of
this document. Further, the manufacturer reserves the right to revise this
publication and make changes to its contents at any time, without obligation
to notify any person or entity of such revisions or changes.
All Rights Reserved. © 1998
Trademarks
Microsoft® MS-DOS®, WindowsTM and Windows® 95 are registered
trademarks of Microsoft Corporation. Other trademarks and registered
trademarks of products appearing in this manual are the properties of
their respective holders.
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Table of Contents
Chapter 1 - Introduction
Introduction....................................................................................................................................
Features and Specifications.............................................................................................
Package Checklist....................................................................................................................
Chapter 2 - Hardware Installation
Board Layout...............................................................................................................................
Memory.............................................................................................................................................
VMI Interface................................................................................................................................
Installing the Graphics Card...........................................................................................
Chapter 3 - Supported Softwares
Operating System Requirements...............................................................................
VGA Drivers................................................................................................................................
Appendix A - Connector Pin Assignments
Appendix B - Glossary of 3D Features
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AGP-7400 Graphics Card Users Manual
1
Introduction
CHAPTER
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Introduction
Introduction
The high performance 3D graphics card uses the Accelerated Graphics
Port (AGP) interface. AGP utilizes a dedicated pipeline to access system
memory for texturing, z-buffering and alpha blending.
Equipped with the Intel740 graphics chip, its HyperPipelined 3D
architecture provides the following features: Precise Pixel Interpolation
(PPI), Parallel Data Processing (PDP) and Direct Memory Execution (DME).
Precise Pixel Interpolation delivers good image quality, Parallel Data
Processing allows consistent high performance and Direct Memory
Execution delivers 528MB/sec bandwidth providing seamless access to
system memory for unlimited texture sizes and rich rendering. The graphics
chips 3D architecture enables maximum memor y bandwidth for sustained
3D performance and exceptional image quality in PCs equipped with
the Pentium II processor and AGPset.
Use the graphics card with softwares that support 3D and enjoy more
texture and higher screen resolution at higher frame rates. The graphics
card will deliver faster and better graphics to your PC.
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AGP-7400 Graphics Card Users Manual
Features and Specifications
CHIPSET
Intel740 graphics chip
MEMORY
4MB or 8MB onboard
Supports 64-bit memory interface
Uses 256Kx32 or 512Kx32 100MHz SGRAM
GRAPHICS RESOLUTIONS
4MB: 1600x1200, 256 colors
1600x1200, 32K/64K colors
1024x768, 16M colors
8MB: 1600x1200, 256 colors
1600x1200, 32K/64K colors
1600x1200, 16M colors
2D GRAPHICS FEATURES
Supports single cycled 2D BitBLT graphics engine with:
- 3 Operand Raster BitBLT
- Stretch BitBLT
- Color expansion
- Hardware overlay engine
- Hardware double buffering
- Stretch BLT
- Hardware cursor (64x64x3)
3D GRAPHICS FEATURES
Setup engine balances the 3D pipeline
- 1.2M triangles/sec peak
- 425-500K triangles/sec full feature
- 45-55M pixels/sec full feature
- Full sideband AGP
- Parallel execution
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Introduction
3D graphics visual enhancement
- Flat and Gouraud shading
- MIP mapping with bi-linear filtering
- Color alpha blending for transparency
- Real time texture paging and video texturing
- Fogging and atmospheric effects
- Specular lighting
- Edge anti-aliasing
- Stippling or "screen door" transparency
- Backface culling
- Z-buffering
Texture mapping enhancement
- Per pixel perspective correct texture mapping
- Texture sizes from 1x1 to 1024x1024 pixels
- Integrated hardware palette
- Multi-texture formats
- Texture color keying
- Texture chroma keying
COMPATIBILITY
Microsoft PC 98
VESA Display Power Management Signaling (DPMS)
VESA DDC2B for Plug and Play monitors
VESA VBE 2.0 BIOS
Intel AGP version 2.0 sideband DME mode
VMI 1.4 compliant
BENCHMARKS
(Intel Pentium® II processor 300MHz, 1024x768, hi-color, 75Hz, 4MB)
3D Winbench 98: over 650 megapixels/sec.
SOFTWARE DRIVERS
Windows® 95/DirectX5
Windows NT® 4.0
I/O SLOT
AGP slot (AGP 2.0)