DaVinci Resolve 17 Reference Manual

Page 1
May 2021
Reference Manual
DaVinci Resolve 17
Page 2
Welcome
Welcome to DaVinci Resolve for Mac, Linux and Windows!
DaVinci is the world’s most trusted name in color and has been used to grade more Hollywood films, TV shows, and commercials than anything else. With DaVinci Resolve, you get a complete set of editing, advanced color correction, professional Fairlight audio post production tools and Fusion visual effects combined in one application so you can edit, compose, grade, mix and master deliverables from start to finish, all in a single tool!
DaVinci Resolve has the features professional editors, colorists, audio engineers and VFX artists need, and is built on completely modern technology with advanced audio, color and image processing that goes far beyond what any other system can do. With this release, we hope to inspire creativity by letting you work in a comfortable, familiar way, while also giving you an entirely new creative toolset that will help you cut and finish projects at higher quality than ever before!
We hope you enjoy reading this manual. With its customizable interface and keyboard shortcuts, DaVinci Resolve is easy to learn, especially if you’re switching from another editor, and has all of the tools you need to create breathtaking, high end work!
The DaVinci Resolve Engineering Team
Grant Petty
CEO Blackmagic Design
2DaVinci Resolve 17 Welcome
Page 3
Getting Started
Contents
The Project Manager 14
Preferences and ProjectSettings 14
Individual Preferences and Settings Based on Login  14
Preferences  15
System Preferences  15
User Preferences  16
Project Settings  16
Switching Among Pages 17
Minimizing the Resolve Page Bar  17
Switching Pages Using Keyboard Shor tcuts  18
Hide Pages You Don’t Use  18
Hide Page Navigation Altog ether  18
The Media Page 18
The Media Storage Browser  19
Viewer  19
Media Pool  20
Metadata Editor  21
Audio Panel  21
The Cut Page 22
The Media Pool  22
The Viewer  23
Audio Meter  24
The Timeline  24
The Edit Page 25
The Media Pool  26
Eects Library Bro wsing  26
Edit Index  27
Source/Oine and Timeline Viewers  27
Inspector  28
Toolbar  29
Timeline  29
Floating Timecode Window  29
Motion Graphics and Visual Ef fects in DaVinci Resolve 30
VFX Connect  30
The Fusion Page 31
The Work Area  31
Viewers  32
Toolbar  32
Eects Library  32
Node Editor  33
Inspector  34
Thumbnail Timeline  34
Media Pool 35
Status Bar  35
The Console  35
The Color Page 36
Viewer  37
Gallery  37
Node Editor  38
Timeline  38
Left Palettes  39
Keyframe Editor  40
The Fairlight Page 40
The Audio Timeline  41
Toolbar  42
Mixer 42
Dedicated Channel Strip Cont rols  43
The Monitoring Panel 45
Floating Timecode Window  45
The Deliver Page 45
The Render Settings List  46
The Deliver Page Timeline  47
The Viewer  47
The Render Queue  48
Chapter 1 Introduction to DaVinci Resolve 13
When you install DaVinci Resolve and then open it for the first time, there are a few things you’re going to want to know before you begin learning how to work.
Automatic DaVinci Resolve Updates
To make it easier to ensure you’re using the latest version of DaVinci Resolve, you can now choose DaVinci Resolve > Check For Updates to notify you of new versions and download them when available.
Why Is This Manual So Big?
Over the years, DaVinci Resolve has evolved to encompass professional editing, compositing, and audio mixing tools and workflows in addition to the grading tools that were the original core of DaVinci Resolve. Each one of these domains of functionality is incredibly deep. Consequently, the documentation has grown with each new page, tool, and parameter that’s been added, to make life easier and to solve the countless problems that can emerge during the postproduction process.
While it is regretted that this user manual contains such a staggeringly overwhelming amount of information, our emphasis has always been to ensure that (hopefully) every control and workflow you encounter in DaVinci Resolve is explained somewhere within the contents of these pages. Consequently, we hope that you find the hyperlinked table of contents (TOC) and search functionality of your preferred PDF browser helpful in finding the information you need, along with context and tips to help you get the most out of the tools provided.
Navigation Guide
Hover over and click the C onten ts Heading and it opens the Main Contents Page on page 4
Hover over and click each ti tle and it open s the Page accordingly
Hover over and click thefooter on each pageand i t opens the Chapter Content Page
3DaVinci Resolve 17 Getting Started
Page 4
Contents
PART 1
DaVinci Resolve Interface
1 Introduction to DaVinci Resolve 12
2 Using the DaVinci Resolve User Interface 49
PART 2
Setup and Workflows
3 Managing Projects and Databases 67
4 System and User Preferences 85
5 Project Settings 112
6 Camera Raw Settings 135
7 Improving Performance, Proxies, and the Render Cache 159
8 Data Levels, Color Management, and ACES 181
9 HDR Setup and Grading 209
10 Image Sizing and Resolution Independence 232
11 Data Burn 246
12 Frame.io Integration 252
13 Resolve Live 258
14 Stereoscopic Workflows 263
15 Using Variables and Keywords 284
PART 3
Ingest and Organize Media
16 Using the Media Page 290
17 Adding and Organizing Media with the Media Pool 309
18 Using Clip Metadata 340
19 Using the Inspector in the Media Page 352
20 Syncing Audio and Video 360
21 Modifying Clips and Clip Attributes 366
22 Using Scene Detection 378
23 Ingesting From Tape 386
24 Capturing From the Cintel Film Scanner 393
DaVinci Resolve 17 Contents 4
Page 5
PART 4
The Cut Page
25 Using the Cut Page 412
26 Importing and Organizing Media in the Cut Page 425
27 Fast Editing in the Cut Page 440
28 Trimming in the Cut Page 466
29 Using the Inspector in the Cut Page 480
30 Video and Audio Effects in the Cut Page 492
31 Quick Export 504
32 Using the DaVinci Editor Keyboard with the Cut Page 506
33 Using the DaVinci Resolve Speed Editor 524
PART 5
Edit
34 Using the Edit Page 541
35 Creating and Working with Timelines 577
36 Preparing Clips for Editing and Viewer Playback 591
37 Editing Basics 609
38 Using the Inspector in the Edit Page 637
39 Modifying Clips in the Timeline 649
40 Three- and Four-Point Editing 668
41 Marking and Finding Clips in the Timeline 694
42 Multicam Editing 717
43 Take Selectors, Compound Clips, and Nested Timelines 727
44 Trimming 737
45 Working with Audio in the Edit Page 769
46 Media Management 797
47 Using the DaVinci Editor Keyboard with the Edit Page 804
PART 6
Editing Eects and Transitions
48 Editing, Adding, and Copying Effects and Filters 820
49 Using Transitions 833
50 Titles, Generators, and Stills 850
51 Compositing and Transforms in the Timeline 863
52 Speed Effects 878
53 Subtitles and Closed Captioning 890
54 Keyframing Effects in the Edit Page 901
55 VFX Connect 913
DaVinci Resolve 17 Contents 5
Page 6
Import and Conform Projects
PART 7
56 Preparing Timelines for Import and Comparison 921
57 Conforming and Relinking Clips 934
58 Creating Digital Dailies for Round Trip Workflows 958
59 Conforming XML Files 964
60 Conforming AAF Files 969
61 Conforming EDL Files 983
PART 8
Fusion Fundamentals
62 Introduction to Compositing in Fusion 990
63 Exploring the Fusion Interface 995
64 Getting Clips into Fusion 1041
65 Rendering Using Saver Nodes 1062
66 Working in the Node Editor 1085
67 Node Groups, Macros, and Fusion Templates 1129
68 Using Viewers 1148
69 Editing Parameters in the Inspector 1186
70 Animating in Fusion’s Keyframes Editor 1209
71 Animating in Fusion’s Spline Editor 1226
72 Animating with Motion Paths 1255
73 Using Modifiers, Expressions, and Custom Controls 1272
74 Bins 1284
75 Fusion Connect 1303
76 Preferences 1316
77 Controlling Image Processing and Resolution 1361
78 Managing Color for Visual Effects 1370
79 Understanding Image Channels 1382
80 Compositing Layers in Fusion 1416
81 Rotoscoping with Masks 1438
82 Paint 1460
83 Using the Tracker Node 1484
84 Planar Tracking 1516
85 Using Open FX, Resolve FX, and Fuse Plug-Ins 1522
86 3D Compositing Basics 1525
87 3D Camera Tracking 1577
88 Particle Systems 1594
89 Optical Flow and Stereoscopic Nodes 1602
DaVinci Resolve 17 Contents 6
Page 7
PART 9
Fusion Page Eects
90 3D Nodes 1616
91 3D Light Nodes 1725
92 3D Material Nodes 1738
93 3D Texture Nodes 1765
94 Blur Nodes 1790
95 Color Nodes 1814
96 Composite Nodes 1869
97 Deep Pixel Nodes 1883
98 Effect Nodes 1899
99 Film Nodes 1930
100 Filter Nodes 1947
101 Flow Nodes 1963
102 Flow Organizational Nodes 1966
103 Fuses 1971
104 Generator Nodes 1973
105 I/O Nodes 2010
106 LUT Nodes 2033
107 Mask Nodes 2042
108 Matte Nodes 2079
109 Metadata Nodes 2132
110 Miscellaneous Nodes 2139
111 Optical Flow 2174
112 Paint Node 2187
113 Particle Nodes 2196
114 Position Nodes 2253
115 Resolve Connect 2271
116 Shape Nodes 2277
117 Stereo Nodes 2308
118 Tracker Nodes 2338
119 Transform Nodes 2383
120 VR Nodes 2408
121 Warp Nodes 2418
122 Modifiers 2446
DaVinci Resolve 17 Contents 7
Page 8
PART 1 0
Color
123 Introduction to Color Grading 2483
124 Using the Color Page 2494
125 Viewers, Monitoring, and Video Scopes 2510
126 Color Page Timeline and Lightbox 2544
127 Automated Grading Commands and Imported Grades 2559
128 Camera Raw Palette 2573
129 Primaries Palette 2579
130 HDR Palette 2596
131 Primary Grading Controls 2619
132 Curves 2623
133 Color Warper 2642
134 Secondary Qualifiers 2659
135 Secondary Windows and Tracking 2683
136 Magic Mask 2697
137 Motion Tracking Windows 2715
138 Using the Gallery 2738
139 Grade Management 2754
140 Node Editing Basics 2788
141 Image Processing Order of Operations 2806
142 Serial, Parallel, and Layer Nodes 2809
143 Combining Keys and Using Mattes 2816
144 Channel Splitting and Image Compositing 2838
145 Keyframing in the Color Page 2852
146 Copying and Importing Grades Using ColorTrace 2866
147 Using LUTs 2875
148 DaVinci Resolve Control Panels 2884
PART 11
Color Page Eects
149 Using Open FX and Resolve FX 2958
150 Sizing and Image Stabilization 2969
151 The Motion Effects and Blur Palettes 2985
152 Dust Removal 2995
DaVinci Resolve 17 Contents 8
Page 9
PART 12
Resolve FX Overview
153 Resolve FX 2999
154 Resolve FX Blur 3001
155 Resolve FX Color 3006
156 Resolve FX Generate 3017
157 Resolve FX Key 3020
158 Resolve FX Light 3031
159 Resolve FX Refine 3040
160 Resolve FX Revival 3049
161 Resolve FX Sharpen 3067
162 Resolve FX Stylize 3071
163 Resolve FX Temporal 3081
164 Resolve FX Texture 3084
165 Resolve FX Transform 3092
166 Resolve FX Warp 3115
PART 13
Fairlight
167 Using the Fairlight Page 3123
168 Setting Up Tracks, Buses, and Patching 3161
169 Transport Controls, Timeline Navigation, and Markers 3178
170 Recording 3186
171 ADR (Automated Dialog Replacement) 3193
172 Editing Basics in the Fairlight Page 3202
173 Audio Clip Specific Inspector Adjustments 3238
174 Mixing in the Fairlight Page 3250
175 Automation Recording 3276
176 Audio Effects 3287
177 Fairlight FX 3296
178 Audio Meters and Audio Monitoring 3323
179 Signal Flow Diagrams 3333
180 Immersive Audio Workflows 3335
181 Using the Fairlight Desktop Console 3347
182 Using the Fairlight Audio Editor 3396
183 Modular Fairlight Consoles 3443
DaVinci Resolve 17 Contents 9
Page 10
PART 14
Deliver
184 Delivery Effects Processing 3474
185 Using the Deliver Page 3479
186 Rendering Media 3486
187 Delivering DCP and IMF 3515
188 Delivering to Tape 3530
189 Exporting Timelines and Metadata 3537
PART 15
Advanced Workflows
190 Creating DCTL LUTs 3548
191 TCP Protocol for DaVinci Resolve Transport Control 3553
PART 1 6
Project Databases, Collaborative, and Remote Workflows
192 Managing Databases and Project Servers 3558
193 Collaborative Workflow 3565
194 Remote Grading 3579
PART 17
Other Information
195 Regulatory Notices, Safety Information and Warranty 3583
DaVinci Resolve 17 Contents 10
Page 11
PART 1
DaVinci Resolve
Interface
Page 12
Chapter 1
Introduction to DaVinci Resolve
DaVinci Resolve integrates editing, compositing and motion graphics, color correction, audio recording and mixing, and finishing within a single, easy to learn application. The editing, compositing, grading, and audio tools found in DaVinci Resolve should be immediately familiar to experienced artists who’ve used other applications, but they’re also approachable to folks who are new to post-production.
Additionally, dedicated tools available for on-set workflows integrate tasks such as media duplication, shot and metadata organization, and on-location look management into a complete toolset that lets you smoothly segue from the camera original media being acquired in the field to the organization and use of that media in a wide variety of post-production workflows with DaVinci Resolve at their heart. In particular, the tight integration in DaVinci Resolve means that you can freely move from one task to the next of your project’s workflow without skipping a beat, making it easy to back up and organize a shoot’s media before immediately diving into editing, while switching over to add a quick composite or to color-correct clips in the middle of your editing spree, and then getting right back to cutting, with a bit of mixing to make sure things sound right, all without needing to export projects or launch other applications.
And you can go further, using the collaborative features of DaVinci Resolve to enable multiple artists, for example an editor, a colorist, and assistants, to work together on the same timeline simultaneously, for the ultimate integrated workflow.
Of course, no post-production professional works in a vacuum, and DaVinci Resolve makes it easy to work with other facilities by importing projects and exporting project exchange formats and rendered or managed media among applications such as Apple’s Final Cut Pro X, Adobe’s Premiere Pro, Avid’s Media Composer and Pro Tools, Autodesk’s Flame Premium, and many other applications via robust support of XML, AAF, and EDL import and export workflows.
This chapter introduces the DaVinci Resolve user interface (UI), explaining where to find each group of features, and how the highly focused and tightly integrated Media, Edit, Fusion, Color, Fairlight, and Deliver pages work together to let you pursue nearly any post-production workflow you can imagine. After this brief tour, the rest of Part 1 of this manual provides much more in-depth information about project management, preferences, project settings, and other topics of general interest for getting started.
Chapter 1 Introduction to DaVinci Resolve 12
Page 13
Contents
The Project Manager 14
Preferences and ProjectSettings 14
Individual Preferences and Settings Based on Login  14
Preferences  15
System Preferences  15
User Preferences  16
Project Settings  16
Switching Among Pages 17
Minimizing the Resolve Page Bar  17
Switching Pages Using Keyboard Shortcuts  18
Hide Pages You Don’t Use  18
Hide Page Navigation Altogether  18
The Media Page 18
The Media Storage Browser  19
Viewer  19
Media Pool  20
Motion Graphics and Visual Effects in DaVinci Resolve 30
VFX Connect  30
The Fusion Page 31
The Work Area  31
Viewers  32
Toolbar  32
Eects Library  32
Node Editor  33
Inspector  34
Thumbnail Timeline  34
Media Pool 35
Status Bar  35
The Console  35
The Color Page 36
Viewer  37
Gallery  37
Metadata Editor  21
Audio Panel  21
The Cut Page 22
The Media Pool  22
The Viewer  23
Audio Meter  24
The Timeline  24
The Edit Page 25
The Media Pool  26
Eects Library Browsing  26
Edit Index  27
Source/Oine and Timeline Viewers  27
Inspector  28
Toolbar  29
Timeline  29
Floating Timecode Window  29
Node Editor  38
Timeline  38
Left Palettes  39
Keyframe Editor  40
The Fairlight Page 40
The Audio Timeline  41
Toolbar  42
Mixer  42
Dedicated Channel Strip Controls  43
The Monitoring Panel 45
Floating Timecode Window  45
The Deliver Page 45
The Render Settings List  46
The Deliver Page Timeline  47
The Viewer  47
The Render Queue  48
Chapter 1 Introduction to DaVinci Resolve 13
Page 14
The Project Manager
For most users, Project Manager is the first window you’ll see when you open DaVinci Resolve. The Project Manager is a centralized interface for managing all projects belonging to the user who’s currently logged in, whose name appears at the upper right-hand corner in a project title bar. The Project Manager is also the place where you import and export projects to and from DaVinci Resolve, whether you’re moving projects around from user to user, or moving projects from one DaVinci Resolve workstation to another. Finally, the Project Manager also lets you organize the databases that are used to manage everything in DaVinci Resolve using the Database Sidebar.
To open any project, double-click it. To create a new project, double-click the Untitled Project icon, or click the New Project button.
For more information about the Project Manager, see Chapter 3, “Managing Projects and Databases.”
The Project Manager shows all projects belonging to the current user.
For more information about the Project Manager, see Chapter 3, “Managing Projects and Databases.”
Preferences and ProjectSettings
Once you open a project, you have the option of adjusting the System and User Preferences that govern the installation of DaVinci Resolve on your workstation, and the Project Settings governing the currently open project. When you first install DaVinci Resolve, the most important of these settings are selected via the installer’s on boarding questions. However, ifyou’re opening DaVinci Resolve for the first time, you should probably check these settings to make sure they’re optimal for your system.
Individual Preferences and Settings Based on Login
As of DaVinci Resolve 16, there are individual preferences and settings for each login account on a given computer. This means that multiple artists can each have their own login, and DaVinci Resolve will maintain separate workspace layouts and preference states for each artist, depending on who’s logged in.
Chapter 1 Introduction to DaVinci Resolve 14
Page 15
Preferences
The Preferences window, divided into System preferences and User preferences panels, lets you set up the overall environment of your DaVinci workstation, choosing what hardware to use with DaVinci Resolve and what user interface settings you prefer as you work.
The DaVinci Resolve preferences let you set up your environment
A quick overview of the most important System and User preferences appears below, with guidance about the first settings you should adjust when you first set DaVinci Resolve up on your workstation. However, for a comprehensive overview and for more information, see Chapter 4, “System and User Preferences.”
System Preferences
The System preferences let you configure the hardware DaVinci Resolve works with. If you have a system that doesn’t change very often, then you may only rarely use the Preferences window. On the other hand, if you’re working with a mobile system with changing video interfaces, control panels, and scratch volumes, then you may use this window more frequently.
NOTE: Whenever you change certain core System Settings in the Preferences, you may have
to quit and restart DaVinci Resolve for those changes to take effect.
Hardware Configuration
Lets you choose various options governing how to use the GPUs attached to your computer, and how to configure Viewers in different pages. This panel also provides an overview, for reference, of all hardware and computer characteristics that are relevant to DaVinci Resolve running smoothly, including a listing of installed GPUs.
Chapter 1 Introduction to DaVinci Resolve 15
Page 16
Media Storage
This is a list within which you define the scratch disk used by your system. The first volume in this list is where Gallery stills and cache files are stored, so you want to make sure that you choose the fastest storage volume that’s connected.
Video and Audio I/O
The preferences in this panel let you choose which video and audio interfaces you want DaVinci Resolve to use on your workstation. If you have multiple Blackmagic Design I/O interfaces connected to your computer, you can choose one to use for monitoring video output, and one to use for Resolve Live, a feature that lets you grade camera output during a shoot as part of an on­set workflow.
Control Panels
Lets you choose and configure (if necessary) a control panel that’s connected for use during grading in DaVinci Resolve.
User Preferences
User preferences govern the setup of the user interface in DaVinci Resolve, letting you customize it to work the way you like.
UI Settings
A Language drop-down at top lets you specify which language the DaVinci Resolve user interface displays. DaVinci Resolve currently supports English, Chinese, Japanese, and Spanish. Additional checkboxes let you choose options for which project to open during startup, and how to configure the Viewers that appear in every page of DaVinci Resolve.
Project Save and Load
This panel contains the all-important auto-save controls, including the Live Save option that enables Resolve to incrementally save your changes as you work.
Editing
Numerous controls in this panel let you customize the editing experience in the Edit page, including default settings to use when making new timelines, and general settings that govern standard effects durations and trim behaviors.
Color
These controls let you customize the grading experience in the Color page, with options controlling video scope display, the look of UI overlays, and other color-specific functions.
Keyboard Mapping
This panel has all the controls you need for searching for and customizing the keyboard shortcuts used for different commands throughout DaVinci Resolve.
Project Settings
Once you’ve created a project, all project-specific settings are found in the Project Settings window. To open the Project Settings window, just click the gear button at the bottom right on any page.
Project Manager and Project Settings buttons
Chapter 1 Introduction to DaVinci Resolve 16
Page 17
The Project Settings open in the middle of the screen, divided into a series of panels which can be selected from a sidebar to the left. Each panel contains a collection of related settings that affects some category of DaVinci Resolve functionality. To open a panel of settings, simply click its name in the sidebar at the left.
The Project Settings show all project-specific settings and attributes.
The Master Settings define the principal attributes of a project, such as the timeline resolution, timeline frame rate, color science, and bit depth. Image Scaling settings define how clips that don’t match the timeline resolution are scaled to fit. There are other panels for Color Management, Camera Raw, Capture and Playback, etc.
For more information about Project Settings, see Chapter 4, “System and User Preferences.”
Switching Among Pages
Buttons for switching pages appear at the bottom of the UI.
DaVinci Resolve is divided into seven main pages of functionality, each of which facilitates a different specialization of a typical post production workflow, and each of which can be accessed using buttons at the very bottom of the DaVinci Resolve interface. These buttons are organized in order of workflow, and they’re always available, letting you quickly switch between importing media, fast editing, detailed editing, compositing, grading, audio mixing, and outputting your project in a structured manner.
Minimizing the Resolve Page Bar
If you right-click anywhere within the Resolve Page bar at the bottom of the DaVinci Resolve UI, two options appear in a contextual menu: “Show Icons and Labels” and “ Show Icons Only.” If you show icons only, the Resolve Page bar at the bottom takes less room.
Chapter 1 Introduction to DaVinci Resolve 17
Page 18
The Page bar showing icons only, to save space
Switching Pages Using Keyboard Shortcuts
You can also switch pages using the following keyboard shortcuts, which can be referenced from the Workspace > Switch to Page submenu.
Hide Pages You Don’t Use
You can leave the page navigation bar showing and just hide the buttons of specific pages. For example:
– If you like the quick navigation of this bar but there are pages you simply don’t want to use
– If you’re setting up a DaVinci Resolve workstation for an artist making specific contributions to a
project, and you want to hide easy access to pages of functionality they won’t (or shouldn’t) be using; this can be especially useful in collaborative workflow projects
You can disable/re-enable each page’s buttons using the Workspace > Show Page submenu. Effects and adjustments that have been applied on hidden pages continue to affect
the current project, they’re only hidden, and you can still navigate to them using the Workspace > Switch to Page submenu commands or keyboard shortcuts.
Hide Page Navigation Altogether
If you’re an artist that only uses a single page of the DaVinci Resolve experience, or if you want more screen real estate to work with given your existing computer display’s parsimonious resolution, you can choose Workspace > Show Page Navigation to hide the page navigation bar at the bottom of the DaVinci Resolve user interface. While this bar is closed, you can still navigate to other pages using the Workspace > Switch to Page submenu commands or keyboard shortcuts.
To toggle the Show Page Navigation function:
– Check Workspace > Show Page Navigation.
With this interface element hidden, you can use keyboard shortcuts to access the individual pages (Shift - 2 through 8), Project manager (Shift - 1), and Project settings (Shift - 9). You can also access these functions from DaVinci Resolve’s main menu bar.
The Media Page
The Media page is the primary interface for clip import, media management, and clip organization in DaVinci Resolve. It’s central to the way DaVinci Resolve works that the source media used by a project is organized separately from the project data that you import and manage in the Edit page. In this way, you can manage and update the clips used by timelines in the current project with ease, switching between offline and online media, reorganizing clips, and troubleshooting any problems that occur.
The Media page also contains much of the core functionality that will be used for on-set workflows, and in the ingest, organizational, and sound-syncing steps of digital dailies workflows. This chapter covers most of the functionality found in the Media page, including functions in detail that are referenced throughout this manual.
Chapter 1 Introduction to DaVinci Resolve 18
Page 19
The Media page is divided into six different areas, designed to make it easy to find, select, and work with media in your project. Much of the functionality and most of the commands are found within the contextual menus that appear when you right-click clips in the Library, File Browser, or Media Pool.
Media page
For more information on using the Media page, see Chapter 16, “Using the Media Page.”
The Media Storage Browser
The Media Storage browser shows a list of all volumes that are currently available to your Resolve workstation. It’s used to locate media that you want to import manually into your project.
Media Storage with scrubbable Clip view
Viewer
Clips that you select in any area of the Media page show their contents in the Viewer. A jog bar appears at the bottom, letting you drag the playhead directly with the pointer, while a jog control between the mode drop-down and transport controls lets you move through a long clip more slowly.
Chapter 1 Introduction to DaVinci Resolve 19
Page 20
The full width of the jog bar represents the full duration of the clip in the Viewer. The current position of the playhead is shown in the timecode field at the upper right-hand corner of the Viewer.
Simple transport controls appear underneath the jog bar, letting you Jump to First Frame, Play/Stop, and Jump to Last Frame.
Media page Viewer
You can also put the Viewer into Cinema Viewer mode by choosing Workspace > Viewer Mode > Cinema Viewer (Command-F), so that it fills the entire screen. This command toggles Cinema Viewer mode on and off.
If you have two monitors connected to your computer, you can make the Viewer fill one entire screen and keep the Resolve UI in the other monitor by choosing Workspace > Full Screen Viewer On, and selecting the display you wish to use for the Viewer.
Media Pool
The Media Pool contains all of the video, audio, and still image media that you import into the current project. It also contains any media that’s automatically imported along with timelines that have been imported into DaVinci Resolve. Ordinarily, all media imported into a project goes into the Master bin, however the Media Pool can be organized into as many user-definable bins as you like, depending on your needs. Media can be freely moved from one bin to another from within the Media Pool. The Media Pool also appears on the Edit, Fusion, Color, and Fairlight pages, making it possible to browse and open clips and timelines everywhere they’re relevant.
Media Pool showing the selected bins’ clips
Chapter 1 Introduction to DaVinci Resolve 20
Page 21
Metadata Editor
When you select a clip in any area of the Media page, its metadata is displayed within the Metadata Editor. If you select multiple clips, only the last clip’s information appears. The Metadata Editor’s header contains uneditable information about the selected clip, including the file name, directory, duration, frame rate, resolution, and codec. A series of editable fields within the Metadata Editor lets you review and edit the different metadata items that are available.
A drop-down menu at the upper-right of the Metadata Editor lets you choose from many different sets of metadata fields and checkboxes, each grouped for a specific task or workflow.
Clip Metadata Editor
Audio Panel
The Audio panel can be put into one of two modes via a pair of buttons above the audio meters. In the default Meters mode, Audio Meters are displayed that show the levels of audio in clips you’re playing. In Waveform mode, you can load audio clips side by side with video clips opened in the Viewer in order to sync them together manually. The Audio panel can also be hidden.
Audio Meters exposed
Chapter 1 Introduction to DaVinci Resolve 21
Page 22
The Cut Page
The Cut page is a focused environment for fast editing. It’s useful in situations where you need to quickly cut a news segment, build an episode of web content, edit a straightforward program, experiment with multiple arrangements of a scene, or put together a first assembly edit.
The Cut page is also a good introductory editing interface for people who are new to editing, as it presents a streamlined set of tools that are fast to learn and simple to use. Whatever your background, you’ll find the Cut page to be a valuable addition to your editing experience in DaVinci Resolve.
The default workspace of the Cut page consists of the Media Pool, a single Viewer, and the Timeline area. These three regions let you quickly import and organize clips, edit clips, and even export the result, all from within the Cut page.
The Cut page default workspace, with the Media Pool in filmstrip view
For more information on the Cut page, see Chapter 25, “Using the Cut Page.”
The Media Pool
The Media Pool appears in the Cut page as well, and contains all video clips, audio clips, graphics, and other media that you import into your project. You can create Bins with which to organize all of this media, to make it easier to find what you need quickly. These bins are opened via the bin drop-down at the upper left-hand corner.
Each piece of media you import, whether it’s video, audio, or graphics, appears as an individual clip, and they can be selected, scrubbed for fast viewing, reorganized into bins, opened into the Viewer for playback, or edited into a timeline using the edit buttons or via drag and drop.
Owing to the Cut page’s mission to make editing faster, the Media Pool has different options for viewing (such as the filmstrip view) and customizing.
Chapter 1 Introduction to DaVinci Resolve 22
Page 23
The Filmstrip View mode
The Viewer
The Viewer lets you see clips from the Media Pool or clips in the Timeline play, and has numerous controls to control what you see and how things play.
The single Viewer in the Cut page
The Viewer has three options. Which option is currently in use can be seen, and switched, by three buttons in the upper lefthand corner of the Viewer.
The Viewer option buttons
Different options are entered automatically by various actions:
– You can double-click any clip to open it into the Viewer as a Source Clip (the left button)
– You can view an entire bin full of clips in the Source Tape (the middle button)
– You can play your edited program in the Timeline (the right button)
Eight controls sit at the bottom of the Viewer. These let you play through and otherwise navigate clips and the Timeline in different ways.
Chapter 1 Introduction to DaVinci Resolve 23
Page 24
Clicking the Tools button in the lower left of the Viewer reveals an effects toolbar that you can use to add and edit clip effects, right within the Viewer with no Inspector needed. The Tools button reveals a variety of controls over sizing, cropping, audio, speed effects, stabilization, dynamic zoom, and compositing, covered in more detail later in this chapter.
The Tools bar shown opened
Audio Meter
An audio meter to the right of the Viewer shows you a graphical representation of the audio levels playing in the current clip or in the Timeline as you play through the Viewer, via animated vertical bars that are tinted to indicate how loud the levels are.
The Timeline
The word “timeline” refers both to an edited sequence of clips which constitutes a program that is stored in the Media Pool, and to the area of the Cut page interface where you can open this sequence of clips to see its contents, and for playback and editing.
For the Cut page user, the timeline is divided into an Upper Timeline at the top, and a larger and more detailed Timeline Editor showing a zoomed in portion of the timeline around the playhead at the bottom. Working together, these two views of your edited sequence make it possible to navigate your entire project and cut in great detail.
The Timeline of the Cut page, comprising the Upper Timeline and the zoomed in Timeline
A pair of buttons at the upper left-hand corner of the Timeline lets you choose whether you use a locked or free playhead.
Two buttons let you choose to use a locked or free playhead
The Timeline is divided into multiple tracks, with each track capable of holding a sequence of clips in order to create a program. The main tracks, which are labeled numerically, combine a clip’s video and audio into a single item in the Timeline, for simplicity. Editing the In or Out point of a clip edits the video and audio together.
Chapter 1 Introduction to DaVinci Resolve 24
Page 25
Track 1 shows combined Video+Audio tracks in the Cut page Timeline.
TIP: In the Edit page, Video+Audio clips are presented as separated Video and Audio items
on different tracks. When you open the Fairlight page, audio is presented on tracks with lanes, where each audio channel can be seen. In this way, each page gives you different sets of controls over the contents of the timeline that are appropriate for each page.
The Edit Page
The Edit page exposes a source-record style NLE that incorporates many specialized features for both creative editing and finishing. The Edit page is divided into three main regions: the browsers found at the left, the Viewers at the top, and the Timeline at the bottom, all of which work together to let you import, edit, and trim timelines with a flexible variety of tools and methods.
The Edit page
For more information on the Edit page, see Chapter 34, “Using the Edit Page.”
Chapter 1 Introduction to DaVinci Resolve 25
Page 26
The Media Pool
As with everywhere else it appears in DaVinci Resolve, the Media Pool lets you organize and peruse all of the media and timelines in a project. DaVinci Resolve projects may contain one or more edited timelines (sometimes called a sequence in other applications).
The Media Pool in the Edit page is identical to that shown on the Media, Fusion, Color, and Fairlight pages, and shows you all of the source clips and timelines that are available for editing. A Bin list at the left shows a hierarchical list of folders that you can use to organize your media. By default, the Media Pool has a single bin, named “Master,” but you can add more bins as necessary to organize your clips, opening any of them to expose their contents with a single click. The Bin list can be hidden or shown via the button at the upper-left of the Media Pool. A browser to the right shows the contents of the currently selected bin.
The Media Pool in Thumbnail mode
Effects Library Browsing
The Effects Library contains a folder with the different Video Transitions, Title Effects, Generators, and Filters that are available for editing in the Timeline. The Effects Library has two panels, a Toolbox panel that contains the default Transitions, Titles, and Generators that Resolve comes with, and an OpenFX panel that contains any OpenFX transitions and generators you might have installed on your system.
The Effects Librar y
Chapter 1 Introduction to DaVinci Resolve 26
Page 27
Edit Index
Clicking the Edit Index button opens the Edit Index. By default, this shows an EDL-style list view of all the edit events in the current timeline. Whichever timeline is selected in the Timeline list displays its events here; each clip and transition is shown as an individual event, each of which contains multiple columns of information. If you re-edit a timeline, your changes are automatically reflected in this list.
Edit Index List shown open
Source/Offline and Timeline Viewers
The Source Viewer lets you view individual clips from the Media Pool to prepare them for editing. Meanwhile, the Timeline Viewer shows the frame at the position of the playhead in the Timeline. You can select either viewer by clicking, and the name of the viewer that currently has focus appears in orange. The color shown in the Source Viewer usually reflects that of the original source media, while the Timeline Viewer shows whatever grading you’ve done in the Color page.
Source and Timeline Viewers
Chapter 1 Introduction to DaVinci Resolve 27
Page 28
If you want to change the Edit page layout to hide the Source Viewer, you can choose Workspace > Single Viewer Mode to hide the Source Viewer and instead use just a single viewer to contextually display either a selected Source Clip or the current frame of the Timeline.
Single Viewer mode
In Single Viewer mode, whatever you select in the Media Pool or Timeline determines which controls appear in the Viewer, which lets you do nearly everything you can do with two simultaneously open viewers.
You can also put either the Source or Timeline Viewers into Cinema Viewer mode by choosing Workspace > Viewer Mode > Cinema Viewer (Command-F), causing whichever viewer is currently selected to fill the entire screen. This command toggles Cinema Viewer mode on and off.
Inspector
The Inspector can be opened to let you customize compositing, transform, and cropping parameters for clips, as well as clip-specific retime and scaling options. Furthermore, the Inspector lets you edit the parameters of transitions, titles, and generators used in the Timeline, in order to customize their effect. Ordinarily, the Inspector opens alongside the Source and Timeline Viewers, but on smaller displays, opening the Inspector switches the Edit page to a single-viewer mode, showing you the Timeline item that you’re inspecting alongside the Inspector with that clip’s parameters.
The Inspector, opened and showing a clip’s parameters
Chapter 1 Introduction to DaVinci Resolve 28
Page 29
Toolbar
Eleven buttons starting from the left, running along the top of the Timeline, let you choose different tools for performing various editing functions.
Buttons in the toolbar
Timeline
The Timeline shows whichever timeline you’ve double-clicked in the Timelines browser. It’s the workspace where you either edit programs together from scratch, or import sequences from other applications to work on inside of Resolve. You can only have one Timeline open at a time.
The Timeline is divided into audio and video tracks, each of which has a series of header controls at the left that let you choose destination tracks for editing, name tracks, and turn tracks on and off, among other things. The appearance of the Timeline can be customized using the Timeline View Options drop-down in the toolbar.
An edited timeline
Floating Timecode Window
A timecode window is available from the Workspace menu on every page, including the Edit page. Choosing this option displays a floating timecode window that shows the timecode of the Viewer or Timeline that currently has focus. This window is resizable so you can make the timecode larger or smaller.
A new floating timecode window is available
Chapter 1 Introduction to DaVinci Resolve 29
Page 30
Motion Graphics and Visual Effects in DaVinci Resolve
To begin with, DaVinci Resolve has a wealth of effects in both the Edit and Color pages for creating titles, transforming and animating clips, compositing and creating transparency effects, cutting mattes, applying filters, image stabilization, lens dewarping, and so on.
Then of course there’s the Fusion page, which adds considerably more powerful VFX and motion graphics capabilities via its node-based interface and deep toolset of effects nodes, keyframing and curve editing controls, and 2D and 3D compositing features.
To use DaVinci Resolve to the best effect, it’s prudent to begin to think of the Edit, Fusion, and Color pages as complementary sets of controls.
– For editors, the Fusion and Color pages are really just two giant inspectors; one filled with every
compositing tool you could hope to use, and the other filled with every control for color and visual adjustment you could want, each of which are only one click away.
– For compositing artists, the Edit page can be considered a robust shot management interface as
well as an opportunity to do VFX work that’s deeply integrated with the edit of the program you’re working on.
– For colorists, the Edit page is a refined environment for dealing with conform issues and taking
care of myriad finishing tasks quickly and easily, that itself is only one click away. For more information on the effects that are available in DaVinci Resolve, see the chapters available within Part 4, “Edit Page Effects,” and Part 7, “Color Page Effects.”
VFX Connect
As robust as the built-in compositing capabilities of DaVinci Resolve now are, when you run into instances where the various capabilities found in the Edit, Fusion, and Color pages aren’t enough to achieve the effect you require, you can use the VFX Connect features of DaVinci Resolve to send one or more clips from the Edit page Timeline to Blackmagic Fusion, the powerful node-based compositing application from Blackmagic Design, in order to do more robust compositing and effects work there. Furthermore, the VFX Connect feature can also be used to round-trip media to and render results from third-party applications such as The Foundry’s Nuke, Autodesk Flame, or Blender.
This is a simple round-trip operation that lets you send clips from the DaVinci Resolve timeline to Fusion or another application, where you’ll add effects and do whatever work needs to be done before rendering a finished effect file that, if properly named, will automatically appear back in your timeline. When you use VFX Connect with Blackmagic Fusion, a project file is automatically generated and the render path is automatically named for automatic linking from the DaVinci Resolve timeline. If you use this feature with third-party applications, you’ll need to set up the naming of your rendered effect file manually. For more information, see Chapter 62, “Introduction to Compositing in Fusion.”
The New VFX Connect Clip dialog
Chapter 1 Introduction to DaVinci Resolve 30
Page 31
The Fusion Page
The Fusion page is intended, eventually, to be a feature-complete integration of Blackmagic Design Fusion, a powerful 2D and 3D compositing application with over thirty years of evolution serving the film and broadcast industry, creating effects that have been seen in countless films and television series.
Merged right into DaVinci Resolve with a newly updated user interface, the Fusion page makes it possible to jump immediately from editing right into compositing, with no need to export media, relink files, or launch another application to get your work done. Everything you need now lives right inside DaVinci Resolve.
The Fusion page showing Viewers, the Node Editor, and the Inspector
For more information on using the Fusion page, see Chapter 62, “Introduction to Compositing in Fusion.”
The Work Area
You’ll probably not see this term used much, in favor of the specific panels within the work area that you’ll be using, but the area referred to as the Work Area is the region at the bottom half of the Fusion page UI, within which you can expose the three main panels used to construct compositions and edit animations in the Fusion page. These are the Node Editor, the Spline Editor, and the Keyframes Editor. By default, the Node Editor is the first thing you’ll see, and the main area you’ll be working within, but it can sit side-by-side with the Spline Editor and Keyframes Editor as necessary, and you can make more horizontal room on your display for these three panels by putting the Effects Library and Inspector into half-height mode, if necessary.
The Work Area showing the Node Editor, the Spline Editor, and Keyframes Editor
Chapter 1 Introduction to DaVinci Resolve 31
Page 32
Viewers
The Viewer Area area encompasses the Time Ruler and transport controls. The Time Ruler is the principal “timeline” of the Fusion page, which focuses exclusively on the current composition you’re working on and may consist of one clip or several. This area can be set to display either one or two viewers at the top of the Fusion page, chosen via the Viewer button at the far right of the Viewer title bar. Each viewer can show a single node’s output from anywhere in the node tree. You assign which node is displayed in which viewer. This makes it easy to load separate nodes into each viewer for comparison. For example, you can load a Keyer node into the left Viewer and the final composite into the right Viewer, so you can see the image you’re adjusting and the final result at the same time.
Dual viewers let you edit an upstream node in one while seeing its effect on the overall composition in the other
Ordinarily, each viewer shows 2D nodes from your composition as a single image. However, when you’re viewing a 3D node, you have the option to set that viewer to one of several 3D views, including a perspective view that gives you a repositionable stage on which to arrange the elements of the world you’re creating, or a quad view that lets you see your composition from four angles, making it easier to arrange and edit objects and layers within the XYZ axes of the 3D space in which you’re working.
Toolbar
The toolbar, located underneath the Time Ruler, contains buttons that let you quickly add commonly used nodes to the Node Editor. Clicking any of these buttons adds that node after the currently selected node in the node tree, or adds an unconnected instance of that node if no nodes are selected. The toolbar is divided into six sections that group commonly used nodes together. As you hover the pointer over any button, a tooltip shows you that node’s name.
The toolbar has buttons for adding commonly used nodes to the Node Editor
Effects Library
The Effects Library on the Fusion page shows all of the nodes and effects that are available in the Fusion page, including effects that come with DaVinci Resolve and third-party OFX, if available. While the toolbar shows many of the most common nodes you’ll be using in any composite, the Effects Library contains every single tool available in the Fusion page, organized by category, with each node ready to be quickly added to the Node Editor. Suffice it to say there are many, many more nodes available in the Effects Library than on the toolbar, spanning a wide range of uses.
Chapter 1 Introduction to DaVinci Resolve 32
Page 33
The Effects Librar y with Tools open
Node Editor
The Node Editor is the heart of the Fusion page, because it’s where you build the tree of nodes that makes up each composition. Each node you add to the node tree adds a specific operation that creates one effect, whether it’s blurring the image, adjusting color, painting strokes, drawing and adding a mask, extracting a key, creating text, or compositing two images into one.
You can think of each node as a layer in an effects stack, except that you have the freedom to route image data in any direction to branch and merge different segments of your composite in completely nonlinear ways. This makes it easy to build complex effects, but it also makes it easy to see what’s happening, since the node tree doubles as a flowchart that clearly shows you everything that’s happening, once you learn to read it.
The Node Editor displaying a node tree creating a composition
Chapter 1 Introduction to DaVinci Resolve 33
Page 34
Inspector
The Inspector is a panel on the right side of the Fusion page that you use to display and manipulate the parameters of one or more selected nodes. When a node is selected in the Node Editor, its parameters and settings appear in the Inspector, ready for you to modify. The Fusion Inspector is divided into two panels. The Tools panel shows you the parameters of selected nodes. The Modifiers panel shows you different things for different nodes. For all nodes, it shows you the controls for Modifiers, or adjustable expressions, that you’ve added to specific parameters to automatically animate them in different ways.
The Inspector shows parameters from one or more selected nodes
Additionally, many nodes expose multiple tabs’ worth of controls in the Inspector, seen as icons at the top of the parameter section for each node. Click any tab to expose that set of controls.
Nodes with several tabs worth of parameters
Thumbnail Timeline
Hidden by default, the Thumbnail timeline can be opened by clicking the Clips button in the UI Toolbar and appears underneath the Node Editor when it’s open. The Thumbnail timeline shows you every clip in the current Timeline, giving you a way to navigate from one clip to another when working on multiple compositions in your project and providing an interface for creating and switching among multiple versions of compositions and resetting the current composition, when necessary.
The Thumbnail timeline lets you navigate the Timeline and manage versions of compositions
Chapter 1 Introduction to DaVinci Resolve 34
Page 35
Media Pool
In the Fusion page, the Media Pool continues to serve its purpose as the repository of all media you’ve imported into your project. This makes it easy to add additional clips to your compositions simply by dragging the clip you want from the Media Pool into the Node Editor. The media you add appears as a new MediaIn node in your composition, ready to be integrated into your node tree however you need.
The Media Pool in Thumbnail mode showing video clips
Status Bar
The status bar at the bottom of the Fusion page, immediately above the Resolve Page bar, shows you a variety of up-to-date information about things you’re selecting and what’s happening in the Fusion page. For example, hovering the pointer over any node displays information about that node in the status bar (as well as in a floating tooltip), while the currently achieved frame rate appears whenever you initiate playback, and the percentage of the RAM cache that’s used appears at all times. Other information, updates, and warnings appears in this area as you work.
The status bar under the Node Editor showing you information about a node under the pointer
The Console
The console, available by choosing Workspace > Console, is a window in which you can see the error, log, script, and input messages that may explain something the Fusion page is trying to do in greater detail. The console is also where you can read FusionScript outputs or input FusionScripts directly. Occasionally, the status bar (described above) will display a badge to let you know there’s a message in the console you might be interested in. The badge will indicate if the message is an error, log, or script message.
Chapter 1 Introduction to DaVinci Resolve 35
Page 36
The Console window
The Color Page
The Color page is where you color correct, or grade, your program. It has all of the controls available for manipulating color and contrast, reducing noise, creating limited secondary color corrections, building image effects of different kinds, adjusting clip geometry, and making many other corrective and stylistic adjustments. The Color page is divided into seven main areas that work together to let you build a grade.
The Color page
For more detailed information about the Color page, see Chapter 124, “Using the Color Page.”
Chapter 1 Introduction to DaVinci Resolve 36
Page 37
Viewer
The Viewer shows the frame at the current position of the playhead in the Timeline. The contents of the Viewer are almost always output to video via whichever I/O interface you have connected. At the top of the Viewer is a header that displays the Project and Timeline names, as well as a Viewer Timecode display that shows the source timecode of each clip by default. The Timeline name is also a drop-down display that lets you switch to any other timeline in the project. A jog bar (sometimes referred to as a scrubber bar) underneath the image lets you drag the playhead across the entire duration of the clip, while transport controls underneath that let you control playback. A toolbar at the top provides controls governing Image Wipes, Split-Screen controls, and Highlight display. Additional controls let you turn audio playback on and off, and choose which onscreen controls are currently displayed.
Viewer with transport controls
You can also put the Viewer into Cinema Viewer mode by choosing Workspace > Viewer Mode > Cinema Viewer (Command-F), so that it fills the entire screen. This command toggles Cinema Viewer mode on and off. Two other modes, Enhanced Viewer (Option-F) and Full Screen Viewer (Shift-F), are available to provide more working area for tasks such as window positioning and rotoscoping.
Gallery
The Gallery is used for storing still frames to use as reference when comparing clips to one another. Each still frame also stores that clip’s grade so you can copy it later; stills and grades are stored together. A button lets you open up the Album browser, used for organizing your stills. At the top of the Gallery, Memories let you store grade information that you can apply using a control panel or keyboard shortcuts. You can also open a larger Gallery window within the Color page that provides more room for organizing your saved stills and grades. For more information on the Gallery page, see Chapter 138, “Using the Gallery.”
The Gallery has Memories, stills saved in albums, and your PowerGrades
Chapter 1 Introduction to DaVinci Resolve 37
Page 38
Node Editor
The Node Editor is where you assemble one or more individual corrections (nodes) together to create multi-correction grades (seen as node trees). This is a powerful way of assembling grades, since different combinations of nodes let you create different corrections and very specific adjustments by reordering operations, combining keys, or changing the layer order of different adjustments. For more information about the Node Editor, see Chapter 140, “Node Editing Basics.”
Node Editor to construc t your grade processing signal flow
Timeline
The Timeline in the Color page reflects the contents of the Timeline in the Edit page, but has a different appearance that’s tailored to the requirements of the colorist. However, the content is identical, and changes made to the Timeline in the Edit page are immediately seen in the Color page as you switch back and forth. The Color page Timeline provides several ways of navigating the clips in your project, as well as keeping track of what has been done to which clips.
The Timeline is divided into three parts, each of which shows different information and provides differing controls. A Timeline Ruler at the top lets you scrub the playhead across multiple clips, and can be zoomed out enough to show every clip in your entire program. Underneath, the Mini-Timeline (which can be opened or closed via a button at the right of the palette bar) shows a small representation of the Timeline in the Edit page wherein each clip is as long as its actual duration. At the bottom of the Timeline is the Thumbnail timeline, in which each clip is represented by a single frame. The currently selected clip is outlined in orange, and information appears above and below each thumbnail such as each clip’s source timecode, clip number and track number, version name, whether it’s been graded, whether it’s been tracked, if it’s been flagged, and so on.
The Color page Timeline
Chapter 1 Introduction to DaVinci Resolve 38
Page 39
Left Palettes
A series of palettes at the bottom left of the Color page provide access to different sets of grading tools, used principally for manipulating color, contrast, and raw media format settings. Each individual palette is opened by clicking the corresponding icon at the top of the Palette panel.
The available palettes are the Camera Raw palette (for making metadata adjustments to raw media formats), the Color Match palette (for creating automatic grades by sampling on-camera color charts), the Color Wheels (graphical color balance controls and master wheels or sliders for adjusting YRGB Lift /Gamma/Gain), HDR Grade for enhanced High Dynamic Range grading, the RGB Mixer (for mixing color channels into one another), and the Motion Effects palette (with controls for noise reduction and artificial motion blur).
Left palette selection buttons in the top bar
Center Palettes
At 1920x1080 resolution or higher, a second set of palettes is organized at the bottom center of the Color page. These palettes span a wide range of functionality, and the adjustments you make with them can be combined with those made using the Color palettes.
Center palette selection buttons
NOTE: At lower resolutions, the Left and Center palettes are merged to fit the
DaVinci Resolve interface into a smaller area.
The eight available Center palettes include the Curves palette, the Color Warper palette, the Qualifiers palette, the Windows palette, the Tracker palette, the Magic Mask palette, the Blur palette, the Key palette, the Sizing palette, and the Stereoscopic 3D palette.
Chapter 1 Introduction to DaVinci Resolve 39
Page 40
Keyframe Editor
The Keyframe Editor provides an interface for animating Color, Sizing, and Stereo Format adjustments over time. Each node in the Node Editor corresponds to a track in the Keyframe Editor, which lets you animate each node’s adjustments independently.
Keyframe Editor displaying dynamic grade changes
Furthermore, each node’s track can be opened up to reveal parameter groups, so that you can animate subsets of an individual node’s functions independently of other functions within the same node.
The Fairlight Page
In single monitor mode, the Fairlight page is an optimized look at the audio tracks of your project, with an expanded mixer and custom monitoring controls that make it easy to evaluate and adjust the levels of your program in order to create a smooth and harmonious mix.
Fairlight page
Chapter 1 Introduction to DaVinci Resolve 40
Page 41
About Audio Monitoring and Audio Input
The audio processing throughout DaVinci Resolve, including on the Fairlight page and audio processing using Fairlight FX plug-ins, is equally compatible with all platforms that DaVinci Resolve runs on, including macOS, Windows, and Linux. In particular, DaVinci Resolve supports audio monitoring and audio input using (i) the audio of a supported Blackmagic Design I/O device such as an UltraStudio or Decklink, (ii) your macOS, Windows, or Linux workstation’s on-board audio, (iii) any Core Audio compatible, Windows compatible, or Advanced Linux Sound Architecture (ALSA)-supported third-party audio interface.
Alternately, you can monitor audio with the optional Fairlight Audio Accelerator, which is a PCI card that’s designed to handle even more channels of audio I/O monitoring and recording, and that’s also capable of accelerating audio processing operations to provide better performance for audio operations.
The Audio Timeline
The heart of the Fairlight page, the Audio Timeline presents the audio channels and tracks of the currently selected timeline differently than the Edit page does, in a one-channel-per-track format that’s optimized for audio mixing and sweetening. The Audio page Timeline cannot be closed.
The Audio Timeline
The Fairlight page of DaVinci Resolve supports multiple audio tracks, and each audio track may contain multiple lanes. The clips edited into the Timeline appear within each track, with the recorded channels within each clip occupying as many lanes as that clip has available. At the left of each track is a header area that contains a number of controls.
Audio layering in a mono audio track
Chapter 1 Introduction to DaVinci Resolve 41
Page 42
The Fairlight page differs in another unique respect from the Edit page Timeline, in that it supports audio layering. Audio layering is a special audio editing mode that lets you superimpose multiple audio clips in the same track, and whatever audio clip is on top dictates which audio will play. In a way, when audio layering is enabled, superimposed audio clips are treated the same as superimposed video clips that all have opacity set to 100%, with clips on top obscuring (or muting) clips underneath.
Audio layering is incredibly useful for any situation where you’re combining pieces of multiple takes together to create a single VO, audio vocal track, or dramatic performance, as you can choose which pieces to prioritize via their superimposed position in the track, while you’re preserving the other takes underneath in case you want them later.
TIP: Track Layering can be used on the Edit page as well.
Turning on Track Layers opens up space to edit more audio into each track
Toolbar
The toolbar has buttons that let you choose modes of audio-specific functionality and other buttons that let you execute commands, such as placing markers and flags.
Buttons in the Fairlight page toolbar
Mixer
The Audio Mixer provides a set of graphical controls you can use to assign track channels to output channels, adjust EQ and Dynamics, set levels and record automation, pan stereo and surround audio, and mute and solo tracks, all while you continue to edit.
The Audio Mixer exposes a set of channel strips with controls that correspond to the tracks in the Timeline, one for each track, plus a Master strip corresponding to the Master audio track in the Timeline, that lets you choose the number of audio channels to output, and also lets you adjust the overall level of the mix.
Chapter 1 Introduction to DaVinci Resolve 42
Page 43
The Audio Mixer, with channel strips corresponding to the tracks in the Timeline
Dedicated Channel Strip Controls
The Mixer also has a series of dedicated channel strip controls that add powerful mastering capabilities to DaVinci Resolve. These include:
EQ: Double-clicking exposes a four-band parametric equalizer with additional Hi and Lo Pass
filters, that has both graphical and numeric controls for tuning the frequencies of the audio on each track. You can select from among four types of EQ filtering from the Equalizer Type drop­down menu, with options for Earth (the default), Air, Ice, and Fire. Each band has controls for the filter type (Bell, Lo-Shelf, Hi-Shelf, Notch), Frequency, Gain, and Q-factor (sharpness of the band).
The channel strip EQ window
Chapter 1 Introduction to DaVinci Resolve 43
Page 44
Dynamics: Double-clicking exposes a set of dynamics controls with compressor, limiter, and
expander or gate sections. The Equalizer button at the upper left-hand corner lets you turn all EQ on and off. The first section can be switched between working as an Expander or a Gate, with attendant Threshold/Range/Ratio and Attack/Hold/Release controls. The second section provides Compressor controls, while the third section provides Limiter controls. These controls may be used either singly or in concert to manage the dynamics of the audio on that track.
The channel strip Dynamics control window
Pan: A pan control compatible with stereo and surround panning. You can drag within this control
to adjust pan, or you can double-click to expose a Pan window. What controls are available in the Pan window depend on the mapping of the audio track, but both stereo and surround panning controls are available, with corresponding numeric controls.
The Pan control window
Chapter 1 Introduction to DaVinci Resolve 44
Page 45
The Monitoring Panel
The Monitoring panel shows all of the audio meters corresponding to the tracks in the Timeline, as well as the Master Output meter, Control Room meters, and a video viewer.
The Monitoring panel
At left, a row of audio meters corresponds to the channel strips of the Mixer, one meter for every audio track in the Timeline. To the right of these, all buses appear, showing you meters for the Mains and Subs (submixes) you’re using to mix down your show. Farther to the right of these, a set of Control Room meters show you the monitored output and loudness meters for a precise analysis of your mix’s perceived loudness.
Finally, a small viewer to the right of the Monitoring panel shows the frame of video at the position of the playhead. This viewer can be undocked via a button at the lower right-hand corner.
Floating Timecode Window
A timecode window is available from the Workspace menu on every page, including the Fairlight page. Choosing this option displays a floating timecode window that shows the timecode of the Viewer or Timeline that currently has focus. This window is resizable so you can make the timecode larger or smaller.
A new floating timecode window is available
The Deliver Page
Once you’ve finished grading your project, you need to either render it, or output it to tape to deliver it to your client. This is where the Deliver page comes in. The Deliver page can be used both to output digital deliverables, or to output tape, depending on which mode you enable. Either way, the Deliver page is divided into five areas of functionality, each of which lets you set up a different part of a render or output to tape.
The Deliver page is set up to let you queue a series of individual jobs, each of which can have different settings, or be set up to render different parts of the Timeline. In this way, you can output multiple deliverables, or re-render multiple areas of a timeline, as your needs require.
Chapter 1 Introduction to DaVinci Resolve 45
Page 46
The Deliver page
For more information about using the Deliver page, see Chapter 185, “Using the Deliver Page.”
The Render Settings List
The Render Settings list contains the customizable settings that affect how media is rendered out of DaVinci Resolve. These settings are covered in more detail later in “Output Scaling.” The Render Settings you can choose from for outputting from DaVinci Resolve appear in three panels, separating the Video, Audio, and File information-based settings in a logical fashion. By default, this list shows only the most important criteria necessary for defining a render. However, additional controls can be exposed by clicking the “Advanced settings” disclosure triangle at the bottom of each group of settings.
Render settings
Chapter 1 Introduction to DaVinci Resolve 46
Page 47
The Deliver Page Timeline
The Timeline mirrors the Timeline seen in the Color page. You can use the Timeline in the Deliver page to turn off tracks with clips you don’t want to include in the operation, define the range of clips you want to render or output to tape, and to choose which versions for each clip you want to output. You also have the option of switching the Deliver page Timeline to look like the Color page Timeline instead, if that’s what you’re more comfortable with.
The Deliver page’s Thumbnail and Mini-Timeline match the Color page
The Deliver page Timeline also has the Timeline Filter drop-down at the right-hand side of the toolbar. Using this drop-down to filter the contents of the Timeline lets you restrict the range of media you want to output in different ways. For example, if you’ve already rendered a timeline, but you’ve since made some changes, you can use the “Show Modified Clips” option to display only the clips that have changed within a particular timeframe. Another possibility is to choose the “Show Unrendered Clips” option to show all clips that have not yet been rendered.
The Viewer
When rendering file-based media, the Viewer shows you exactly how the media being output will look using the current settings, and the transport controls move the playhead throughout the current Timeline.
Deliver page Viewer
When outputting to tape, the Viewer shows you the tape output so you can set up insert or assembly edit points, and the transport controls move the tape in the deck if device control is enabled. You can also put the Viewer into Cinema Viewer mode by choosing Workspace > Viewer Mode > Cinema Viewer (Command-F), so that it fills the entire screen. This command toggles Cinema Viewer mode on and off.
Chapter 1 Introduction to DaVinci Resolve 47
Page 48
The Render Queue
The Render Queue is a list of all the jobs you’ve queued up for file-based rendering. Each job can have an individualized range of clips and render settings, which you can use to render multiple sections or clips of a timeline, the same timeline output to multiple formats, or multiple timelines.
The Render Queue displays all jobs
The Render Queue also has the option to show either just the jobs within the current project, or jobs queued up and saved within all projects for the current user.
Chapter 1 Introduction to DaVinci Resolve 48
Page 49
Chapter 2
Using the DaVinci Resolve User Interface
This chapter provides an overview of the various unspoken conventions and interaction methods employed by the DaVinci Resolve graphical user interface (GUI). These include how the various buttons of your mouse, pen and tablet, or trackpad are used by different windows and interface widgets, how commands are distributed throughout the application using the menu bar, contextual menus, and option menus, and how to interact with fields and other controls. While many of these conventions overlap with common user interface conventions found in the file system of your platform of choice, and with other media applications, some of these are unique to DaVinci Resolve, so this chapter is worth reviewing even if you consider yourself an expert user of other applications.
Contents
Basic Documentation Terminology 51
What Is the “UI” or “GUI”  51
What Is “the Pointer”  51
About Keyboard Shortcuts  51
Customizing the DaVinci Resolve Interface 51
Working Full Screen vs. Within a Floating Window  51
Panels and Panel Focus  51
Showing and Hiding Panels Using the Interface Toolbar  52
Showing and Hiding Panels in the Workspace Submenu  53
Chapter 2 Using the DaVinci Resolve User Interface 49
Page 50
Adjusting the Size of Dierent Panels  53
Using Single vs. Dual Monitor Layouts  55
Video Clean Feed  56
Saving Custom Screen Layouts  57
Resetting to the Default Layout  57
Undocking Specific Panels of the Interface  57
DaVinci Resolve User Interface Conventions 59
Contextual Menus  59
Drop-down Menus  59
Adjusting Parameters  60
Using a Mouse or Other Input Device 61
Mouse, Trackpad, and Tablet Behaviors 62
Timeline Scroll Behavior  63
Viewer Behavior  63
Keyboard Shortcuts 64
Undo and Redo in DaVinci Resolve 64
Basic Documentation Terminology
Here is a brief word about some of the basic terminology used in this manual for brand new users.
What Is the “UI” or “GUI”
In this documentation, UI refers to “user interface,” while GUI refers to “graphical user interface.” This refers to the windows, screens, and controls that let you create in DaVinci Resolve. If you didn’t know this, don’t be embarrassed, you’d be surprised how many times this question gets asked.
What Is “the Pointer”
Whenever this documentation refers to “the pointer,” the reference is to the on-screen arrow you use to click on elements of the user interface, which is controlled by the mouse, trackpad, pen and tablet, trackball, or any other device you may be using. Because there are so many different ways to control computers, simply referring to “the mouse” is inaccurate.
About Keyboard Shortcuts
Since the majority of DaVinci Resolve users currently appear to be on macOS, this manual presents all keyboard shortcuts using the macOS conventions of the Command key and the Option key. For compatibility with Windows and Linux, the Control key in macOS is not used by default for any keyboard shortcuts (although it can be assigned if you customize your keyboard shortcuts).
All keyboard shortcuts that use the Option key in macOS use the ALT key in Windows and Linux, and all keyboard shortcuts that use the Command key in macOS use the Control key in Windows and Linux.
Chapter 2 Using the DaVinci Resolve User Interface 50
Page 51
Customizing the DaVinci Resolve Interface
While the DaVinci Resolve interface may not seem very customizable at first, there are actually many ways in which you can tailor the panels found within each page to your specific needs.
Working Full Screen vs. Within a Floating Window
Depending on how you like to work, you can choose to work with DaVinci Resolve in a floating window with a title bar that can be resized, moved, minimized, and used alongside other windows. Or, you can choose Workspace > Full Screen to put DaVinci Resolve into Full Screen mode, where the title bar disappears and DaVinci Resolve takes up the full dimensions of your computer display.
Editors may prefer to work within a window if they’re working among multiple applications. Colorists and mixers may prefer Full Screen mode as it hides the light-colored title bar that some find distracting and provides a tiny bit more screen real estate for the rest of the application.
Panels and Panel Focus
Each page of DaVinci Resolve consists of multiple panels. Each panel contains all the controls and information necessary for a particular aspect of that page’s functionality. In the following partial screenshot of the top of the Media page, the Media Storage panel lets you browse files, the Viewer is a panel that lets you watch video, and the Audio panel lets you see the strength of audio playing back via a set of audio meters. Each of these panels has separate controls, but they all appear within the main window of the DaVinci Resolve user interface.
Three panels side by side on the Media Page, showing Media Storage, the Viewer, and the Audio panel
Each panel you use has “focus,” meaning that clicking an item or control within a particular panel makes that panel the active panel, which serves to direct keyboard shortcuts that are shared among many panels to the particular panel you’re using. If you want to see which panel is in focus, you can turn on the “Show focus indicators in the User Interface” checkbox in the UI Settings panel of the User Preferences. When on, a red line at the top of the active panel indicates that it has focus.
Chapter 2 Using the DaVinci Resolve User Interface 51
Page 52
A red line at the top of the Media Pool in the Edit page shows that it has focus
Showing and Hiding Panels Using the Interface Toolbar
Each page in DaVinci Resolve has an Interface Toolbar that runs along the top. This toolbar contains buttons that let you show and hide different panels of functionality to accomplish different things:
– You can show panels that aren’t displayed by default, since most pages have many available
panels of functionality that are hidden until you need them.
– You can assign keyboard shortcuts to show and hide individual panels in your workspace for
instant configuration of the UI. Keyboard shortcuts to toggle these panels on or off can be assigned using the Keyboard Customization window.
– You can switch which panel appears within a particular geographical location of the UI, for
example switching between showing the Media Pool or Effects in the upper-lefthand corner of the Cut or Edit pages.
– You can hide panels you don’t need in order to create more room in the specific panels
you’re working within.
The Interface toolbar for the Color page lets you customize the Color page controls
If you right-click anywhere within the UI toolbar, two options appear: “Show Icons and Labels” and “ Show Icons Only.” If you show icons only, the UI toolbar becomes less cluttered.
The UI Toolbar for the Edit page, showing icons only, to save space
Each page has a different set of options that reflect the capabilities of that page.
Chapter 2 Using the DaVinci Resolve User Interface 52
Page 53
Showing and Hiding Panels in the Workspace Submenu
This function provides the ability to turn on or off panels by choosing them in the Workspace > Show Panel in Workspace drop-down menu. The exact panels, such as Inspector, Media Pool, Metadata, etc., are dependent on which page you are working in. Alternatively, you can assign these panels keyboard shortcuts as well.
Adjusting the Size of Different Panels
You can resize adjacent panels in the interface by positioning the pointer at the border between any two panels, and dragging it to enlarge one and shrink the other.
(Before/After) Resizing UI regions
Certain panels and palettes can be expanded, in the process rearranging another part of the UI, by clicking a small gray Expand button. For example, an expand button at the top right of the Keyframe Editor in the Color page can be clicked to make the Keyframe Editor wider, while at the same time hiding controls at the center to make room.
(Before/After) Expanding the Keyframe Editor
Certain vertically oriented panels, such as the Media Pool, Effects Library, Metadata Editor, and Inspector, can be set to either half-display-height or full-display-height sizes to quickly create more or less room for contents or controls whenever necessary. This is done by clicking a small button in the UI toolbar that toggles between expanding or contracting the UI element it controls.
(Left) The button for expanding a panel to full height, (Right) The button for contracting a panel to half height
Chapter 2 Using the DaVinci Resolve User Interface 53
Page 54
The result is that the panel in question expands or contracts. The following screenshots show the Inspector of the Edit page in half height mode, where the Timeline is given room to expand, and in full height mode, where the Timeline becomes shorter, but there’s more room in the Inspector to see all of the controls.
(Left) A half-height Inspector with more room for the Timeline, (Right) A full-height Inspector with more room for controls
Using Single vs. Dual Monitor Layouts
The Media, Edit, Color, and Fairlight pages can be switched between single screen and dual screen layouts by choosing Workspace > Dual Screen > On. Each dual-screen layout makes it possible to see many more controls at once, often in a larger workspace that lets you manage more clips, more Gallery stills, etc.
Chapter 2 Using the DaVinci Resolve User Interface 54
Page 55
The Edit page in Dual-screen mode
In Single-screen mode, you can choose which display shows the DaVinci Resolve UI by choosing Workspace > Primary Display > (Monitor Name). In Dual-screen mode, this reverses the contents of both monitors.
Using the Full Screen Timeline Option in the Edit Page
If you’re working in the Edit page in Dual-screen mode and you need the biggest timeline you can get for working through your program, you can choose Workspace > Dual Screen > Full Screen Timeline to expose a layout with one large full screen timeline, and all the other Edit page panels on the other screen.
Chapter 2 Using the DaVinci Resolve User Interface 55
Page 56
The Edit page in Dual-screen Timeline mode
Video Clean Feed
A full screen Viewer for a secondary monitor connected directly to your computer is now available. To activate this monitor select Workspace > Video Clean Feed, and select your display in the submenu.
Selecting a secondar y monitor for full screen display
Chapter 2 Using the DaVinci Resolve User Interface 56
Page 57
Saving Custom Screen Layouts
If you’ve created a particular set of resized panels that you’ll want to use often, you can save it, alongside other frequently useful screen layouts you may have saved.
Methods of working with custom screen layouts:
To save a custom screen preset: Customize the various pages of DaVinci Resolve for the purpose
at hand, then choose Workspace > Layout Presets > Save Layout As Preset. Enter a name into the Save Layout as Preset dialog, and click OK.
To choose a previously saved screen preset: Choose Workspace > Layout Presets >
LAYOUT NAME > Load.
To update a previously saved screen preset: Choose the layout you want from the Workspace
> Layout submenu, make your changes, and then choose Workspace > Layout Presets > LAYOUT NAME > Update Preset.
To delete a screen preset: Choose Workspace > Layout Presets > LAYOUT NAME > Delete Preset.
To export a screen preset for use on another DaVinci Resolve installation: Choose Workspace >
Layout Presets > LAYOUT NAME > Export Preset.
To import a screen preset: Choose Workspace > Layout Presets > Import Layout as Preset.
Resetting to the Default Layout
If you don’t like the current layout and you want to go back to the default, choose Workspace > Reset UI Layout.
Undocking Specific Panels of the Interface
There are certain interface elements that can either be docked in their respective pages, or opened in separate windows.
Media Pool bins can be opened into floating windows simply by right-clicking on the bin and choosing Open As a New Window in the contextual menu. Even though you’re opening up the contents of the selected bin, you’re really creating another Media Pool, complete with Bin list, Browsing area, and all of the organizational controls found in the docked Media Pool. You can have as many floating Media Pools as you like. They can be dragged to other monitors, and they can be closed via a button at the upper left-hand corner of the title bar.
A floating Media Pool window
Chapter 2 Using the DaVinci Resolve User Interface 57
Page 58
The video scopes let you precisely analyze the color and contrast of clips in the Color page. They can be exposed in their docked position to the right of the Color page palettes by clicking the Video Scope button in the Color page toolbar.
The video scope, docked next to the other palettes at the bottom of the Color page
Optionally, you can click the expand button at the top right of the video scope to open the video scopes into a floating window, within which you can display all four video scopes together, or individually, on any monitor connected to your workstation.
Video scopes in a floating window
Additionally, the Audio Mixer and video scopes are available in many of the dual-screen layouts available in DaVinci Resolve. The video scopes aren’t just available in the Color page. They’re also available in the Media and Deliver pages for whenever you need to evaluate the video signal more objectively, such as when you’re setting up to capture from tape or scan from film, or when you’re setting up for output.
In the DaVinci Resolve single screen layout, the Audio Mixer and video scopes can be moved to a second computer display if one’s available, and both disappear temporarily if you change pages or switch to another application.
Chapter 2 Using the DaVinci Resolve User Interface 58
Page 59
DaVinci Resolve User Interface Conventions
While each chapter covers the unique onscreen controls found in each page of DaVinci Resolve, this section summarizes how to use some of the more common controls you’ll see.
Contextual Menus
Nearly every panel on every page exposes additional functionality via contextual menus, which appear when you right-click on the appropriate item. Sometimes, different commands become available depending on whether you right-click the background of a particular panel, or directly on an item such as a still or node.
Contextual menus expose additional controls in the Color page Viewer
Drop-down Menus
Most of the buttons and drop-down menus that appear in various toolbars are activated with a single click. For example, many panels, palettes, and windows expose an Option menu, that appears as three horizontal dots (people like to refer to these as the “three dot menus,” but they’re option menus), which expose additional options and/or commands that are related to that particular panel’s function.
Option menus
Chapter 2 Using the DaVinci Resolve User Interface 59
Page 60
Additionally, many (but not all) panels and palettes appear with a “Mode” drop-down at the upper right­hand corner that lets you choose a different type of function within that palette.
Mode drop-down
Some buttons, such as transport controls and toolbar icons, display a little downward facing arrow when you hover the pointer over them, to indicate that you can right-click on these controls to access checkmark options that govern the functionality of those controls.
(Left) Hovering over a button to reveal it has a hidden menu, (Right) Right-clicking a button to reveal options in a drop -down menu
Adjusting Parameters
Numeric parameters can usually be edited in a few different ways.
Sliders and Dials
Sliders can be dragged to change the value of a parameter within a specific range. If you see a dial, that means a value can be endlessly edited with no restrictions to the value. Sliders are typically best for making large coarse adjustments to parameters. The “virtual sliders” described next let you make finer adjustments.
A slider and a dial with their accompanying number fields
Virtual Sliders and Fields
When number fields appear, they can be used as a “virtual slider” by hovering the pointer over them until you see the “virtual slider cursor” and then clicking and dragging to the right to raise the value, or to the left to lower the value (white arrows indicate the direction of change). Typically, using a field’s virtual slider lets you make more precise adjustments than the actual slider to the left.
Using virtual sliders
Chapter 2 Using the DaVinci Resolve User Interface 60
Page 61
Double-clicking fields containing most number values highlights the number so that you can type a new value using the keyboard, pressing Return to confirm the change.
Editing of Number Field Values Using Arrow Keys
You can manually edit numerical parameter values by using the arrow keys to navigate and make adjustments to the decimal level in number fields.
To use the arrow keys to adjust numerical parameters:
1 Double-click to select a numeric value in a field, and a highlight appears around that value.
2 Use the left /right arrows to navigate the cursor to the right of the decimal value you want to adjust.
3 Use the Up/Down arrows to change the value of that decimal place.
4 If you select the entire number, the Up/Down arrows will adjust the minimum value.
This cursor is in place to adjust the tenths position using the Up and Down arrows.
Icons and Buttons
Some controls are exposed as icons and buttons, which you simply click to invoke whatever functionality they encompass.
A pair of buttons with icons to illustrate their functionality
Resetting Parameters
To reset any editable parameter to its default setting, double-click its text label, or click the reset button, if one appears. Master reset buttons, typically found in the headers of groups of controls, reset all controls in that group. Individual reset controls that appear to the right of parameters typically only reset that one parameter. If you don’t see a reset control, then double-clicking the name of the parameter should work.
Reset buttons
Using a Mouse or Other Input Device
Resolve uses all three buttons of a multi-button mouse, or the three buttons available on other type of input devices, when available. This section provides a brief summary of all the different ways these three mouse buttons can be used.
Chapter 2 Using the DaVinci Resolve User Interface 61
Page 62
Left Button
The left button is always referred to as a click, as in, “click the auto select button.” You click to turn buttons or other controls on or off, to make selections, and to give areas of the Resolve UI focus so that keyboard shortcuts will do whatever is specific to that panel or area of the user interface.
Double-clicking the left button usually opens items that are openable, such as opening a clip from the Media Pool into the Source Viewer. You can also use double-clicking to do things like selecting nodes in the Node Editor of the Color page.
Right Button
The right button is referred to as a right-click, as in, “right-click a clip in the Media Pool.” Right-clicking an item or area of the Resolve interface usually opens a contextual menu, exposing additional commands that are specific to the item or area you’ve right-clicked.
However, some areas of the UI use right-clicking in special ways. For example, when you’re using a color adjustment curve in the Curve palette of the Color page, right-clicking a control point deletes that point.
Middle Button
The middle button (usually the scroll wheel button, but you may have to turn this on in the Mouse panel of the System Preferences) is referred to as a middle-click, which does different things in different places.
– In all pages, rolling the scroll wheel while the pointer is within a viewer lets you zoom into and out
of the image being displayed when you need to do more detailed work.
– In the Color page, you can move the pointer over the Thumbnail timeline and roll up to scroll to the
right or roll down to scroll to the left. You can also roll the scroll wheel while the pointer is within the Mini-timeline to zoom into or out of the currently displayed area. Rolling up zooms out, while rolling down zooms in.
– Middle-clicking and dragging within a viewer lets you drag the image to pan it around, which is
useful after you’ve used the scroll wheel (or scroll behavior) of your mouse to zoom in.
– You can middle-click and drag within the Edit page Timeline to quickly pan around your edit.
– You can also use middle-click to copy a grade in the Thumbnail timeline of the Color page, by first
selecting the clip that you want to copy TO (with a simple click) and then middle-clicking the clip or gallery still you want to copy a grade FROM.
– Lastly, if you’re drawing a Bezier window in the Color page Viewer using the Window palette, then
middle-clicking a control point will delete that point.
TIP: If you’re using a pointing device that lacks a third button option, check to see if there are
any third party utilities or drivers that can enable this for you.
Mouse, Trackpad, and Tablet Behaviors
Different input devices use different gestures to trigger specific behaviors in DaVinci Resolve. Here is a current breakdown of these gestures and the behaviors that they control.
Chapter 2 Using the DaVinci Resolve User Interface 62
Page 63
Timeline Scroll Behavior
Standard Mouse Mac Magic Mouse Trackpad Tablet and Pen
Scroll timeline vertically
Scroll timeline horizontally
Zoom timeline width horizontally
With abilit y to zoom where cursor points Can be enable d in User Workspace Prefs
Zoom timeline track height vertically
Zooms V ideo an d Audio section separately
Drag Timeline withHand Tool
Scroll
Scroll
Scroll
Scroll
Middle Mouse
Button
Magic Mouse 1 Finger Pan
Vertical and Horizontal panning
Magic Mouse 1 Finger Pan
Vertical and Horizontal panning
Left
Button
2 Finger Pan
Vertical and Horizontal panning
2 Finger Pan
Vertical and Horizontal panning
Viewer Behavior
Zoom
Can be enable d in User Workspace Prefs
Free Pan
Pan with Hand Cursor
Pan Up and Down
Pan Left and Right
Scroll Middle Mouse
Middle Mouse
Button
Scroll
Scroll
Button
Middle Mouse Button and Click Drag
Like current Fusion Viewer
Magic Mouse 1 Finger Pan
Left
Button
Pinch and 2 Finger Pan
2 Finger Pan
Press and
hold the pen button
Move the pen nib o n the pad
Press and hold the penbut ton
Lift the pen nib a few millimeters above t he pad
Context Menu
Right B utto n
Gestures used in DaVinci Resolve for common input devices
Chapter 2 Using the DaVinci Resolve User Interface 63
Page 64
Keyboard Shortcuts
Since the majority of DaVinci Resolve users are on macOS, this manual presents all keyboard shortcuts using the macOS conventions of the Command key and the Option key. For users of other systems, all keyboard shortcuts that use the Option key in macOS use the ALT key in Windows and Linux, and all keyboard shortcuts that use the Command key in macOS use the Control key in Windows and Linux.
TIP: To keep controls identical between macOS, Windows, and Linux, the Control key in
macOS is not used by default for any keyboard shortcuts. However, you can assign your own keyboard shortcuts to the Control key if you like, opening up a whole new set of keyboard shortcuts for your own use on macOS.
Undo and Redo in DaVinci Resolve
No matter where you are in DaVinci Resolve, Undo and Redo commands let you back out of steps you’ve taken or commands you’ve executed, and reapply them if you change your mind. DaVinci Resolve is capable of undoing the entire history of things you’ve done since creating or opening a particular project. When you close a project, its entire undo history is purged. The next time you begin work on a project, its undo history starts anew.
Because DaVinci Resolve integrates so much functionality in one application, there are three separate sets of undo “stacks” to help you manage your work.
– The Media, Edit and Fairlight pages share the same multiple-undo stack, which lets you backtrack
out of changes made in the Media Pool, the Timeline, the Metadata Editor, and the Viewers.
– Each clip in the Fusion page has its own undo stack, so that you can undo changes you make to
the composition of each clip, independently.
– Each clip in the Color page has its own undo stack, so that you can undo changes you make to
grades in each clip, independently.
In all cases, there is no practical limit to the number of steps that are undoable (although there may be a limit to what you can remember). To take advantage of this, there are three ways you can undo work to go to a previous state of your project, no matter what page you’re in.
To simply undo or redo changes you’ve made one at a time:
– Choose Edit > Undo (Command-Z) to undo the previous change.
– Choose Edit > Redo (Shift-Command-Z) to redo to the next change.
– On the DaVinci control panel, press the UNDO and REDO buttons on the T-bar panel.
TIP: If you have the DaVinci control panel, there is one other control that lets you control the
undo stack more directly when using the trackballs, rings, and pots. Pressing RESTORE POINT manually adds a memory of the current state of the grade to the undo stack. Since discrete undo states are difficult to predict when you’re making ongoing adjustments with the trackball and ring controls, pressing RESTORE POINT lets you set predictable states of the grade that you can fall back on.
Chapter 2 Using the DaVinci Resolve User Interface 64
Page 65
You can also undo several steps at a time using the History submenu and window. At the time of this writing, this only works for multiple undo steps in the Media, Cut, Edit, and Fairlight pages.
To undo and redo using the History submenu:
1 Open the Edit > History submenu, which shows (up to) the last twenty things you’ve done.
2 Choose an item on the list to undo back to that point. The most recent thing you’ve done appears
at the top of this list, and the change you’ve just made appears with a check next to it. Steps that have been undone but that can still be redone remain in this menu, so you can see what’s possible. However, if you’ve undone several changes at once and then you make a new change, you cannot undo any more and those steps disappear from the menu.
The History submenu, which lets you undo several steps at once
Once you’ve selected a step to undo to, the menu closes and the project updates to show you its current state.
To undo and redo using the Undo window:
1 Choose Edit > History > Open History Window.
2 When the History dialog appears, click an item on the list to undo back to that point. Unlike
the menu, in this window the most recent thing you’ve done appears at the bottom of this list. Selecting a change here grays out changes that can still be redone, as the project updates to show you its current state.
The Undo Histor y window that lets you browse the entire available undo stack of the current page
3 When you’re done, close the History window.
Chapter 2 Using the DaVinci Resolve User Interface 65
Page 66
PART 2
Setup and
Workflows
Page 67
Chapter 3
Managing Projects and Databases
This chapter covers how to use the Project Manager to organize the projects you’re working on in DaVinci Resolve, as well as how to deal with managing the databases that serve as the organizational foundation of the Project Manager. You’ll also see how to export and import projects, and how to archive a project and its media for long-term storage.
Contents
Using the Project Manager 68
Project Management  69
Importing DaVinci Resolve Projects (.DRP Files)  69
Project Manager View Options  70
Searching for Projects  71
Organizing Projects in Folders  72
Managing Databases with the Databases Sidebar 72
Opening the Databases Sidebar  73
Moving Projects From One Database to Another on the Same Workstation  73
Managing Databases in the Databases Sidebar  74
Legacy User Organization in the Databases Sidebar  78
Saving Projects 79
Live Save  79
Project Backups  80
Project Notes 82
Dynamic Project Switching 82
Archiving and Restoring Projects 83
Chapter 3 Managing Projects and Databases 67
Page 68
Using the Project Manager
Ordinarily, the Project Manager is the first window you’ll see when DaVinci Resolve starts up. It’s a convenient, centralized browser for creating, organizing, and managing all of your projects. Unlike other applications that rely on your file manager for organizing projects, DaVinci Resolve requires you to do most project organization in the Project Manager.
Project Manager
If you’ve already opened a project, you can reopen the Project Manager at any time by clicking the Home button at the bottom right-hand corner of the DaVinci Resolve window, in the Page Navigation bar. If you’ve hidden the Page Navigation bar at the bottom of the DaVinci Resolve window, you can open the Project Manager by choosing File > Project Manager.
The Project Manager button at the bot tom right corner of the DaVinci Resolve interface
Launching DaVinci Resolve for the First Time?
If you’ve just installed DaVinci Resolve and have opened it for the first time, it’s time to set the preferences in order to specify your language, scratch disk volume, and hardware configuration for video and audio I/O and control panels (if you have one). For more information about setting the preferences in DaVinci Resolve, see Chapter 4, “System and User Preferences.”
Chapter 3 Managing Projects and Databases 68
Page 69
Project Management
The Project Manager provides an in-application interface for creating, renaming, and deleting projects. Many of these commands exist within the contextual menu that appears when you right-click the background of the Project Manager.
Methods of project management:
To create a new project: Double-click the Default Project icon, or click the New Project button
at the bottom of the window. A new project is created, and DaVinci Resolve opens up the Media page. Once a project is open, you can alter its project settings by clicking the gear icon.
To open a previously saved project: Double-click any Project icon, or Item if you’re in List view.
You can also select a project and click the Open button.
To open a project in Read-Only Mode: Right-click a Project icon or Item, and choose Open in
Read Only Mode. This lets you open a project without danger of altering it. If you make changes, you can use the Save As command to save a new copy of the project with a new name.
To rename a project: Right-click a Project icon or Item, choose Rename, and type a new name in
the dialog that appears, clicking OK when you’re finished.
To load project settings from another project to the currently open project: Right-click a
Project icon or Item (other than the currently open project), and choose “Load Project Settings to Current Project.” This lets you change a project’s settings prior to opening it in cases where the project settings are causing some kind of problem that prevents you from opening the project.
To update the thumbnails of a project in the Project Manager: Right-click any project, and
choose “Update Thumbnails.”
To delete a project: Select one or more projects, then either press the Backspace key, or right-
click one of the selected projects and choose Delete. Click OK when a dialog asks you to confirm the operation.
NOTE: You cannot move or delete the currently open or loaded project.
Importing DaVinci Resolve Projects (.DRP Files)
DaVinci Resolve projects are saved with the file extension .drp and enable you to exchange files with other DaVinci Resolve users. If you double-click a DaVinci Resolve .drp file in the Windows or macOS file system, this will automatically open DaVinci Resolve, import that project into the Project Manager regardless of what kind of database you’re using, and open that project so that you’re ready to work.
Importing and Exporting Projects in Disk Databases
If you’re using Disk Databases to manage your projects, you can copy and import projects using the project folders in the file manager of either macOS or Windows. This method does not work for DaVinci Resolve on Linux.
Moving projects from one disk database into another using macOS or Windows:
1 Locate the disk database directory in which the project you want to copy is stored. If you don’t
know where the designated disk database directory is, you can open DaVinci Resolve and check the directory path for the current disk database in the Databases sidebar.
2 Copy the project folder from the source workstation to the designated disk database directory
on the destination workstation. If you don’t know where the designated disk database directory is, you can open DaVinci Resolve on the workstation you’re copying the project to and check the directory path for the current disk database in the Databases sidebar.
Chapter 3 Managing Projects and Databases 69
Page 70
3 Once you’ve copied the project folder into the correct location, you’ll need to quit and reopen
DaVinci Resolve. Afterwards, the imported project should appear in the ProjectManager.
Importing and Exporting Projects in PostgreSQL Databases
If you’re using a PostgreSQL database, another set of commands let you import and export projects using the .drp file format. You can also export .drp files from Disk Databases if you want to export a more self-contained item to transport.
To import a .drp project file, do one of the following:
– Drag the .drp file you want to import from your file system and drop it anywhere
into the Project Manager window.
– Right-click any empty area of the Project Manager and choose Import, then find
and select a .drp project file using the Import Project File dialog, and click Open.
To import a .drp project file and reconfigure the gallery path at the same time:
– Hold the Option key down while right-clicking any empty area of the Project Manager, and
choose Import+, then find and select a .drp project file, and click Open. Upon opening, the gallery path will automatically be updated to that of your workstation.
To export the currently open project as a .drp file:
– Choose File > Export Project, and when the Save dialog appears, choose a location, enter
a name, and click Save. The result is a self-contained file with a .drp file suffix saved at the location you chose.
To export a .drp project file from the Project Manager:
1 Right-click a Project icon or Item in the Project Manager, then choose one of the
following commands:
Export: Exports project data, with no LUTs and no stills. Best when you need to export the
smallest possible file.
Export With Stills and LUTs: Exports the project including both still frames in the Gallery and
LUTs used in grades. Best when you want to export the most self-contained file and you can’t guarantee the recipient will have the same LUTs you do.
2 When the Save dialog appears, choose a location, enter a name, and click Save. The result is a
self-contained file with a .drp file suffix saved at the location you chose.
Project Manager View Options
Four buttons at the top right let you control how projects are viewed in the Project Manager.
Select Thumbnail or List View
Zoom slider: (Only appears in Thumbnail view) Lets you adjust the size of the thumbnails in
Thumbnail view.
Project Sort Order drop-down: (Only appears in Thumbnail view) Lets you choose the sort order
of projects in Thumbnail view.
Information: (Only appears in Thumbnail view) Lets you show or hide additional project
information displayed underneath each project’s thumbnail, including the frame size, number of timelines within, and when that project was last modified.
Chapter 3 Managing Projects and Databases 70
Page 71
Thumbnail view: Each project is represented by a large image that can be hover-scrubbed to
reveal five representative images from that project.
Hover-scrub over Project icon; information is enabled
List view: Every project appears as an item in a list that has seven columns: Name, Last Modified,
Timelines, Format, Frame Rate, Date Created, and Note. You can click any column header to sort the contents of the Project Manager by that criteria; clicking the header a second time toggles that column between ascending and descending sorting.
Project List view
Searching for Projects
Clicking the magnifying glass button at the upper right-hand corner of the Project Manager exposes the Search Options, which can be used to locate one or more projects based on the metadata that’s selected in the Filter By drop-down menu to the right of it.
Search field open with Filter by search criteria selected
Chapter 3 Managing Projects and Databases 71
Page 72
Using the drop-down menu, you can choose to search by name, or by project format. Once you’ve chosen a criteria, begin typing into the search field, and the Project Manager will immediately and dynamically begin to be filtered by your search text.
Organizing Projects in Folders
If you’re organizing a lot of projects, you can create folders to put them into.
A folder in the Project Manager
Methods of working with project folders:
To create a folder: Click the New Folder button, then enter a name into the Create New Folder
dialog and click Create.
To delete a folder: Right-click a folder, choose Delete, and click Yes when prompted.
All projects inside a deleted folder will be deleted as well.
To rename a folder: Right-click a folder, choose Rename, then enter a new name and click OK.
To open a folder: Double-click a folder to open it and view its contents. At the upper left-hand
corner of the Project Manager, a folder path view shows you which folder is open, as well as where you are within a nested series of folders if that’s what you’ve set up.
To exit a folder: Use the path control at the bottom left of the Project Manager.
To move a project into a folder: Drag the project onto a folder icon, and drop it to place it
inside the folder.
To move a project out of a folder: Open a folder, select one or more projects you want to move,
then right-click the selection and choose Cut from the contextual menu. Then, navigate to the next place in the Project manager where you want to place the cut projects, right-click the background of the Project Manager, and choose Paste. The projects should appear in the new location.
Managing Databases with the Databases Sidebar
Unlike other applications which save self-contained project files to user-specified locations wherever you like in your file system, DaVinci Resolve takes a more centrally organized approach to project management, using databases. By default, DaVinci Resolve uses a disk database to keep track of every project you create. The Database sidebar lets you manage the projects found within this database, which are saved to a specific directory on your system (particular to that database). The default location of this disk database depends on the operating system you use.
However, you can create additional databases with which to store other projects, if you like. For example, you might create one database each for each year in which you work. If you work on series television, you could create multiple databases for each program you work on. Or, you could create separate databases for each client you do work for. There’s no hard and fast rule; ultimately how you use databases is entirely up to you and your individual organizational preferences.
Chapter 3 Managing Projects and Databases 72
Page 73
TIP: However you elect to organize your databases, keep in mind that projects saved within
smaller databases with less project data will load and save faster.
Opening the Databases Sidebar
If you already have multiple databases, then clicking the button at the upper-left hand corner of the Projects Browser reveals a sidebar at the left of the Project Manager that lists every database on your workstation, with various options for managing these databases and for browsing the projects found within them.
Databases Sidebar button
You can use this sidebar to open different databases and browse the projects found inside.
Project Manager with Databases sidebar displayed
Moving Projects From One Database to Another on the Same Workstation
If you’ve used multiple databases to organize your projects, you can browse the contents of each database to search for what you’re looking for, and then copy one or more projects from one database to another if you need to rearrange how they’re organized.
To view the contents of a database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click to select a database in the sidebar, and an orange highlight will appear
Chapter 3 Managing Projects and Databases 73
Page 74
If you had a project already open, you’ll be asked if you want to save it before closing, because all open projects must be closed prior to viewing the contents of another database. Then, the projects corresponding to that user within the selected database appear in the Project Manager window.
To import a project from another database using the Databases sidebar:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click to select a database in the sidebar, and if necessary use the drop-down menu at the right of
the database listing to choose a specific user. The projects corresponding to that user within the selected database appear in the Project Manager window.
3 Select a project you want to import, and press Command-C to copy it.
4 Click to select the current database again (the database you want to work within).
5 Press Command-V to paste the project you copied. A copy appears in the currentdatabase.
NOTE: For more detail on shared database setup and operation, see Chapter 192, “Managing
Databases and Project Servers.”
To import Project Settings from another project using the Databases sidebar:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Select a project you want to import Project Settings to so that it’s highlighted.
3 If necessary, click to select another database in the sidebar, and optionally use the drop-down
menu at the right of the database listing to choose a specific user. The projects corresponding to that user within the selected database appear in the Project Manager window.
4 Right-click any project and choose “Load Project Settings to Current Project.” That project’s
settings will be copied to the project you selected in step 2.
Managing Databases in the Databases Sidebar
Controls within the Databases sidebar make it easy to create new databases (via the button at the bottom), upgrade databases that have been flagged (via circular badges), import and export databases (via buttons at the top), and reveal additional information about each database (via buttons at the top of this sidebar).
Databases sidebar controls
The five controls at the top of the Databases sidebar have the following functions:
Backup Database: You can back up databases just like any other file. This provides added
protection should your system drive fail, but a database backup can also be used to move multiple projects between systems (particularly if you’re using PostgreSQL). Clicking this button exports the currently selected database, with all enclosed projects, to a self contained .resolve.backup file.
Chapter 3 Managing Projects and Databases 74
Page 75
Import Database: Imports .resolve.backup files to restore a backed up database.
Connect Database: Allows connection to an existing database, either on a local disk or on a
PostgreSQL server.
Sort Order drop-down menu: This menu lets you choose how to sort the various Disk and
PostgreSQL databases displayed in the sidebar. You can sort by Database Name, Schema (by date), Status, or Location in Ascending or Descending order.
Display Database Info toggle: Turning this control on shows additional information underneath
each database in the sidebar. What information depends on the type of database. Disk databases display their status (compatible/incompatible) and location (directory path). PostgreSQL databases display their schema (a date), their status (compatible/incompatible), their IP location, and any remarks that were appended when that database was updated.
Show Search Field: Displays a search field and search criteria drop-down that lets you search for
databases in the side bar by Name, Schema, Status, or Location.
Disk Vs. PostgreSQL Databases
When you first install DaVinci Resolve on a workstation it’s never been installed on before, you are set up to use a Disk database by default, which saves user-accessible project files to a disk location of your choosing.
In many respects, Disk databases are simple to use. They’re easier to back up, as they’re located in an easily found directory, and in fact you can create Disk databases in custom locations, if you like. Disk databases avoid the need to know or care which version of PostgreSQL is installed on your machine, as PostgreSQL isn’t used. Furthermore, projects in Disk databases don’t need to go through an explicit “upgrade” process when you upgrade significant versions of DaVinci Resolve, as the project is automatically upgraded when you open it (the upgraded project can be saved independently from the original project using the Save As command if you want to leave the un-upgraded version intact).
However, many users prefer to use PostgreSQL database project management, particularly for situations where you want to use a shared database server so multiple rooms can access the same project files, and for collaborative workflow, where multiple editors, colorists, and audio professionals can work within the same project file.
Fortunately, it’s easy to create and use either type of project database for maximum flexibility in organizing your projects. Then, using the Databases sidebar, it’s easy to go back and forth between the two types of database management simply by creating the type of database you need and then switching over to it using the sidebar.
Creating New Disk and PostgreSQL Databases
You can use Disk databases and PostgreSQL databases side by side for switching to the use of one or the other, depending on your needs.
To create a new Disk database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click the New Database button at the bottom of the sidebar.
3 Leave Type set to Disk. The New Database window should look like the following screenshot:
Chapter 3 Managing Projects and Databases 75
Page 76
Creating a Disk database
4 In the remaining fields, do the following:
a Type a name for the new database into the Name field
b Click within the Location field and use the Filesystem navigation dialog to choosewhere to put
the directory that will contain all of the DaVinci Resolve projectdirectories
5 Click Create, and the new disk database will appear in the Disk database section of the
Databases sidebar.
To create a new PostgreSQL database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click the New Database button at the bottom of the sidebar.
3 Change Type to PostgreSQL, and different options will appear at the bottom of the New Database
dialog. The New Database window should look like the following screenshot:
Creating a PostgreSQL database
4 Type a name for the new database into the Name field. Because all projects in a PostgreSQL
database are saved internally within the PostgreSQL database, no other changes are necessary.,
5 Click Create, and the new disk database will appear in the PostgreSQL database section of the
Databases sidebar.
Chapter 3 Managing Projects and Databases 76
Page 77
Backing Up and Restoring Databases
You can also back up databases by exporting them, and then reimport them later.
To backup/export a database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Select the database you want to back up.
3 Click the Backup button at the top of the Databases sidebar.
The Backup Database button
4 Choose a location to which to save the backup in the Backup Database dialog, and click Save.
To import a database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click the Import Database button at the top of the Databases sidebar.
The Import Database button
3 Find the database you need to import using the file import dialog, and click Open.
Upgrading Databases
Databases display an upgrade badge (circular arrows) only when you’ve installed a new version of DaVinci Resolve and you have databases that were created in older versions of DaVinci Resolve that need upgrading.
UpgradeDatabase
A badge at the right of a database indicates that database needs to be upgraded
It’s generally a good idea to back up a database prior to upgrading it, in case something goes wrong. In general, upgrading from a whole version release to the next whole version release of DaVinci Resolve usually requires an upgrade, while upgrading to a dot release of the same version may or may not. If the currently used database requires an update, you’ll be told on application startup.
To upgrade a database from an old version of DaVinci Resolve:
– Right-click a database that needs updating, and choose Upgrade from the contextual menu. A
dialog appears to confirm if you really want to upgrade that database. ClickUpgrade to proceed.
Chapter 3 Managing Projects and Databases 77
Page 78
Disconnecting and Deleting Databases
You cannot actually delete databases in DaVinci Resolve; you can only disconnect them so they don’t appear in the Database list. However, disconnected databases can still be reconnected if you remember their name. The only way to completely delete a database entry in PostgreSQL is to do so from the command line, or to use the PGAdmin III application that accompanies the PostgreSQL installation that’s part of the DaVinci Resolve installation process.
To disconnect a database you no longer need:
– Right-click a database that is not currently selected, and choose Disconnect from the
contextual menu. A dialog appears to confirm if you really want to disconnect that database. Click Disconnect to proceed.
Locating Disk Database Directories in Your File System
Because Disk databases have a link to a specific directory in your file system, there’s a way oflocating that directory.
To locate a database on your system:
– Right-click any Disk database, and choose “Reveal in Finder.” A file system window opens up
showing you the location of that Disk database, inside which are all of its projects.
Optimizing Databases
Only available for PostgreSQL databases. Sometimes, databases in DaVinci Resolve can become so large that the size affects performance. In these cases you may need to optimize them to improve access speed by “vacuuming” the database of unnecessary spaces and reindexing it. Using the Optimize command can also be a valuable troubleshooting step in certain cases where you’re having problems opening, importing, or otherwise using projects saved within PostgreSQL databases.
To optimize a database:
– Right-click a database, and choose Optimize from the contextual menu. A dialog appears to
confirm if you really want to optimize that database. Click Optimize to proceed.
Legacy User Organization in the Databases Sidebar
DaVinci Resolve was originally designed as a multi-user application for use in commercial suites. While DaVinci Resolve is still very much used in that capacity in high-end facilities around the world, starting in DaVinci Resolve 14 the interface that was previously used to create and manage multiple users on a single workstation has been eliminated in favor of a simpler method of managing multiple databases right in the Project Manager, via the Databases sidebar. However, if you’ve upgraded databases that were previously organized using multiple users, the Database > User > Project structure of older databases is maintained via a drop-down menu to the right of that database’s name in the Databases sidebar.
Legacy users in a database
Chapter 3 Managing Projects and Databases 78
Page 79
Saving Projects
Once you’ve created and opened a project, you want to make sure that you regularly save your work.
Methods of saving projects:
– Choose File > Save Project (Command-S).
– Push the SAVE button on the DaVinci control panel.
– To save the current state of your project as a copy with a new name, choose File > Save Project As
(Command-Shift-S), then enter a name into the Save Current Project window and click Save.
To revert to the last saved state of a project:
– If you don’t want to save, but you want to revert to last saved state of the project, choose File >
Revert to Last Save.
As you work on your project, the word “Edited” appears to the right of the project name at the top of the DaVinci Resolve UI to let you know that you have unsaved changes. If you don’t save in over 15 minutes, the word “Edited” turns yellow, and if you still don’t save in over 30 minutes, it turns red to let you know that you probably should save. If you move the pointer over the word “Edited,” a tooltip appears letting you know when the last save was performed.
The word “Edited” to the right of the project name lets you know you have unsaved changes
DaVinci Resolve also has two auto save mechanisms that you can enable in the Save Settings group of controls, called Live Save and Project Backups.
Auto Save controls in the User Preferences
Live Save
Enabling Live Save sets DaVinci Resolve to incrementally save changes as you make changes to your project, with no user intervention required. Disabling Live Save puts DaVinci Resolve back into a state where you have to manually save by pressing Command-S (this can be useful when doing demos when you don’t want to save your changes to a project). Using Live Save is highly recommended to prevent the loss of work in the event you have a problem. It even works for previously unsaved projects that you’ve forgotten to save if anything goes wrong.
Chapter 3 Managing Projects and Databases 79
Page 80
NOTE: When you use Collaborative Workflow to enable multiple artists to work together in
the same project, Live Save is automatically turned on and cannot be disabled.
Project Backups
Turning on the Project Backups checkbox in the Project Save and Load panel of the User Preferences enables DaVinci Resolve to save multiple backup project files at periodic intervals, using a method that’s analogous to a GFS (grandfather father son) backup scheme. This can be done regardless of whether or not Live Save is turned on. Each project backup that’s saved is a complete project file, excluding stills and LUTs, which are omitted in order to save storage space.
Once you’ve enabled Project Backups for a long enough time, whatever saved project backups have been created are retrievable in the Project Manager via the contextual menu that appears when you right-click a project, by choosing Project Backups to open the backups list dialog. The backups list dialog shows you all backups that are available for a particular project, and has controls for sorting the list via different columns, deleting some or all of the backups in the list, and loading backups that you want to retrieve. Opening a project backup does not overwrite the original project; project backups are always opened as independent projects.
To enable Project Backups:
1 Choose DaVinci Resolve > Preferences, and open the Project Save and Load panel.
2 Turn on the Project Backups checkbox.
3 Choose the settings that determine how many Project Backups will be maintained. Project
Backups are saved on a first in, first out basis. Three fields let you specify how often to save new backups and how many backups to maintain, while the fourth lets you choose where the backups will be saved.
Perform backups every X minutes: The first field specifies how often to save a new backup
within the last hour you’ve worked. By default, a new backup is saved every 10 minutes, resulting in six backups within the last hour. Once an hour of working has passed, an hourly backup is saved and the per-minute backups begin to be discarded on a “first in, first out” basis.” By default, this means that you’ll only ever have six backups at a time that represent the last hour’s worth of work.
Hourly backups for the past X hours: The second field specifies how many hourly backups
you want to save. By default, 8 hourly backups will be saved for the current day you’re working, which assumes you’re working an eight hour day (wouldn’t that be nice). Past that number, hourly backups will begin to be discarded on a “first in, first out” basis.
Daily backups for the past X days: The third field specifies for how many days you want to
save backups. The very last project backup saved on any given day is preserved as the daily backup for that day, and by default daily backups are only saved for five days (these are not necessarily consecutive if you take some days off from editing for part of the week). Past that number, daily backups will begin to be discarded on a “first in, first out” basis. If you’re working on a project over a longer stretch of time, you can always raise this number.
Project backup location: Click the Browse button to choose a location for these project
backups to be saved. By default they’re saved to a “ProjectBackup” directory on your scratch disk, although you could change this to a volume that better fits into your data backup methodology.
4 Click Save to confirm your change, and then close the Preferences window.
NOTE: When using this feature, the very first backup that’s saved for a given day may be a bit
slow, but all subsequent backups should be unnoticeable.
Chapter 3 Managing Projects and Databases 80
Page 81
Once one or more Project Backups have been saved, you can access them in the Project Browser.
To open a Project Backup that’s been saved:
1 Open the Project Manager.
2 Right-click a project, and choose Project Backups from the contextual menu.
Restoring a project backup in the Project Browser
3 Select a backup that you want to restore from the Auto Backups list. If you don’t see the particular
backup you want, you can click the Refresh button to update the list, or you can try sorting by one of the columns (Auto Backup, Date Modified, Width, Height) to better navigate the list.
Selecting a backup that you want to restore
4 Once you’ve selected the backup you want to restore, you can click Load to open that backup as
a new project. If the project it was saved from is already open, it won’t be overwritten.
Chapter 3 Managing Projects and Databases 81
Page 82
Project Notes
Each DaVinci Resolve project now provides access to Project Notes, which is a simple “scratch pad” for keeping track of text notes associated with each project. These notes can be accessed using the File > Project Notes command, and there’s also a Project Notes command in the contextual menu for project icons in the Project Manager, which makes these notes accessible to everyone who’s connected to that database.
Dynamic Project Switching
Dynamic Project Switching is an option in the Project Manager contextual menu that lets you open multiple projects into RAM simultaneously, so you can quickly switch between projects when you want to copy and paste clips, timelines, and node settings back and forth. If you plan on opening many projects, or even just a few very large projects, you should be sure your workstation has an appropriate amount of RAM installed or you could experience a slowdown inperformance.
Methods of using Dynamic Project Switching:
To enable Dynamic Project Switching: Open the Project Manager, right-click anywhere within
the Project Manager and choose Dynamic Project Switching so that it’s checked. Dynamic Project Switching will remain enabled until you turn it off.
To open multiple projects in RAM: Open any project, then reopen the Project Manager and open
any other project. All projects you open are kept available in RAM.
To switch among open projects: Choose File > Switch Project and select the project you want to
switch to from the submenu. You can also choose other projects that have been opened into RAM from the drop-down menu that appears to the right of the project name at the top center of the DaVinci Resolve user interface.
To close a specific project: Choose File > Close Project and select the project you want to close
from the submenu. You may be prompted to save, after which the project closes.
To close all other open projects: Open the Project Manager. All open projects appear with a check
mark in the upper right-hand corner; the currently open project has an orange corner mark, while other projects open in memory have a gray corner mark. Right-click anywhere within the Project Manager, and choose Close Projects in Memory to close all projects other than the current one.
Switching among open projects using the Project Title drop- down at the top of the DaVinci Resolve UI
Using dynamic project switching, you can do the following:
– Copy and paste clips from the Media Pool of one project into another.
– Copy and paste timelines from the Media Pool of one project into another. When you paste a
timeline from another project, all of the clips used in that timeline will be pasted to the same location as well.
– Copy and paste clips from a timeline in one project to a timeline in another.
– Copy a node’s settings from one project and paste them to a node in another project.
You can also copy and paste clips, timelines, and node settings from one project to another without using dynamic project switching, but using switching makes this process faster.
Chapter 3 Managing Projects and Databases 82
Page 83
Archiving and Restoring Projects
DaVinci Resolve has a convenient feature for quickly archiving every single media file used by aproject, including subtitle files, along with the project itself, to a single location. This can be done to hand a project off to another DaVinci Resolve user, or to bundle a project and its media up for either short- or long-term archiving using the backup methodology of your choice. Theprocess is simple.
To Archive a project:
1 Open the Project Manager.
2 Locate and right-click the project you want to archive, and choose Archive.
The contextual menu command for archiving projects
3 When the Archive Project window appears, choose a location to save the archive. Make sure you
choose a volume that’s large enough to accommodate the size of all the media from the project you’re archiving, and click Save.
4 When the Archive dialog appears, verify the location the archive will be saved to, and choose
which optional media you want to save within the archive. You can optionally save Optimized media and/or Render Cache media associated with a project.
A dialog letting you choose whether to save Optimized and/or Render Cache media
5 Click Ok, and a dialog with a progress bar will show you how long the archive operation will take
to finish. If any errors come up, resulting from missing or offline media, they’ll be presented at the end of the process.
Chapter 3 Managing Projects and Databases 83
Page 84
The resulting archive that is written is a directory with the .dra file extension. Inside this folder are a series of subdirectories containing all of the media that’s used by the archived project. Each directory of media files used is saved within a directory path that mirrors the exact path it came from, so you have a reference for where each clip came from originally.
To restore an Archived project:
1 Copy the .dra archive directory you want to restore to the volume where you want those media
files to be. Restoring doesn’t move this directory, it only adds the project file within to the Project Manager, so you should make sure the .dra archive directory is located on a storage volume with suitable performance for you to work.
2 Open the Project Manager, right-click anywhere, and choose Restore from the contextual menu.
3 Choose the .dra archive directory you just copied, and click Open.
4 At the prompt, enter a unique project name for the restored project, and click OK. The project is
restored to the Project Manager, and remains linked to the media located inside the .dra archive.
If, after restoring an archive, you want to move its media to another location, you can use Media Management to do a move operation for all clips in that project. For more information on Media Management, See Chapter 46, “Media Management.”
Chapter 3 Managing Projects and Databases 84
Page 85
Chapter 4
System and User Preferences
This chapter covers the settings used for customizing the DaVinci Resolve environment. System Preferences govern setup options that control the hardware and software environment, while User Preferences control various user controls within the software.
Contents
DaVinci Resolve Preferences 86
Adjusting Preferences  87
Individual Preferences and Settings Based on Login  87
Resetting Preferences  87
System  88
Memory and GPU  88
Media Storage  89
Decode Options  90
Video & Audio I/O  91
Video Plugins  93
Audio Plug-ins  93
Control Panels  94
General  94
Internet Accounts  95
Advanced  96
Chapter 4 System and User Preferences 85
Page 86
User  96
Saving User Preference Presets  96
UI Settings  97
Project Save and Load  98
Editing  100
Color  102
Fairlight  104
Playback Settings  104
Control Panels  105
Metadata  106
Keyboard Customization 106
Choosing Keyboard Shortcut Emulation Presets  107
Viewing Commands Assigned to Specific Key Combinations  107
Searching for Keyboard Shortcuts  108
Managing Keyboard Mappings  109
Remapping a Command to One or More Keys  109
DaVinci Resolve Preferences
The DaVinci Resolve Preferences window contains workstation-specific settings for customizing how DaVinci Resolve works, divided into System and User panes, selectable via buttons at the top of this window.
To open the Project Settings window, do one of the following:
– Choose DaVinci Resolve > Preferences.
– Press Command-Comma.
TIP: You can open the preferences while the Project Manager is open when you first run
DaVinci Resolve by pressing Command-Comma.
Chapter 4 System and User Preferences 86
Page 87
System Settings of the Preferences window
Adjusting Preferences
The System and User panes are each divided into a series of panels which can be selected from a sidebar at the left. Each panel contains a collection of related settings that affects some category of DaVinci Resolve functionality.
To alter any preference setting:
1 Click on the name of any group of settings in the sidebar at the left to open that panel.
2 Change whatever settings you need to change.
3 Click Save to apply the changes you’ve made and close the Preferences window.
If you’ve updated certain System Preferences, you’ll be prompted to restart DaVinci Resolve, but if you’ve updated the User Preferences, this will probably be unnecessary.
Individual Preferences and Settings Based on Login
As of DaVinci Resolve 16, there are individual preferences and settings for each login account on a given computer. This means that multiple artists can each have their own operating system login, and DaVinci Resolve will maintain separate workspace layouts and preference states for each artist, depending on who’s logged in.
Resetting Preferences
Resetting all preferences to their defaults is simple. Click the Option menu at the upper right corner of the Preferences window and choose Reset System Preferences.
Chapter 4 System and User Preferences 87
Page 88
System
The System pane of the Preferences window consists of a series of panels that configure the computer and other hardware that comprises your DaVinci Resolve workstation.
Memory and GPU
The top section of this panel provides Memory Configuration options, while the bottom section of this panel provides controls over how GPU processing is handled.
Memory Configuration
This section has the following preference settings handling memory usage.
System Memory: The total available RAM on your workstation is listed here.
Limit Resolve Memory Usage to: This preference limits the total amount of system memory that
Resolve uses, keeping memory available for other applications. The maximum and default setting for this preference is 75 percent of your system’s RAM.
Limit Fusion Memory Cache to: Lets you limit how much RAM the playback cache on the
Fusion page is allowed to use. Depending on the length of clips you’re working on in the Fusion page, the playback cache can occupy a considerable amount of available memory. The amount you allocate here is taken from the total amount of memory allocated by the “Limit Resolve Memory Usage to” setting.
GPU Configuration
This section lets you choose how GPU processing should be handled.
Options for configuring the GPUs on your workstation
GPU processing mode: Lets you set DaVinci Resolve to use the OpenCL, CUDA, or Metal GPU
computing APIs for doing effects processing. Which is best depends on the GPUs that are installed in your computer. Most users can leave this set to Auto to let DaVinci Resolve choose what’s appropriate. Otherwise, here are specific recommendations. If you have a macOS system, you should use Metal. Linux and Windows users with AMD GPUs should use OpenCL. Linux and Windows users with Nvidia GPUs should use CUDA, but make sure you have the correct drivers for your system, and that you have the latest update to CUDA installed. Additionally, when you manually choose an option from this drop-down menu, the GPU selection mode drop-down also appears.
GPU selection mode: Lets you choose between Auto, which lets DaVinci Resolve choose which
of the available GPUs on your computer to use for processing, and Manual, which lets you choose which GPUs to enable or disable for processing from a list that appears below. This can be useful in instances where you have multiple GPUs installed on a machine and you want to choose only the most powerful GPUs for processing. This can also be useful in instances where an external eGPU is connected to a laptop or all-in-one with a weaker GPU, so you can choose the more powerful eGPU for processing.
Chapter 4 System and User Preferences 88
Page 89
Use Display GPU For Compute: By default, a single GPU system uses the same GPU for
the DaVinci user interface and also for image processing. As greater processing speeds are achievable with two or more GPUs, if two GPUs are installed for image processing, this checkbox enables the shared use of the display GPU instead of dedicating it to just the DaVinci user interface. Users of the non-studio version of DaVinci Resolve are restricted to the use of a single GPU, unless DaVinci Resolve is installed on a 2013 or later Mac Pro, in which case both installed GPUs will be used.
GPU selection list: This list only appears when GPU processing mode is set to either OpenCL,
CUDA, or Metal, and when GPU selection mode is set to Manual. A list of every GPU installed in your computer appears, and you can use checkboxes to the left of each GPU to enable or disable specific GPUs from being used for processing.
Optimized Viewer Updates: This only appears on multi-GPU macOS and Windows systems or on
single- and multi-GPU Linux systems; enables faster viewer update performance.
Media Storage
This panel lets you define the scratch disk and other media storage locations used by DaVinci Resolve, as well as the default cache directories locations to be used when creating new projects.
Media Storage Locations: This list lets you define the scratch disk of the system. The first volume
in this list is where Gallery stills and cache files are stored, so you want to make sure that you choose the fastest storage volume to which you have access.
Mapped Mount: This column allows you to specify translatable media path mapping between
Mac, Linux, and Windows file system conventions.
Direct I/O: This Linux-only option allows DaVinci Resolve to write directly to the drive using
the kernel buffers, bypassing the normal storage cache in RAM. This allows access to the full performance of the drive.
Automatically display attached local and network storage locations: This checkbox lets
DaVinci Resolve access media on all temporarily and permanently mounted volumes, including SATA and eSATA, SAS, USB, FireWire, Thunderbolt, Gigabit Ethernet (GbE or GigE), Fibre Channel, and otherwise connected hard drives, without having to add them to this list. This is on by default.
If you’re using the Apple App store version of DaVinci Resolve, turning on “Automatically display attached local and network storage locations” automatically prompts you via a dialog to add “Macintosh HD” as a storage location. Clicking Add Location prompts you to select the Macintosh HD volume with another dialog, and clicking Open then adds that volume to the Media Storage Volumes list. After you click Save to close the Preference windows, Resolve should now auto­mount any volumes attached to your computer in the Media Storage browser of the Media page. Don’t do this until after you’ve added a fast storage volume to the Media Storage Locations list, because you don’t want Macintosh HD as the first volume in this list – the very first volume in this list should always be reserved for your fast scratch volume.
Adding Storage Locations Manually
Some versions of DaVinci Resolve do not allow automatic display of attached volumes. In this case, you can right-click anywhere in the background of the Media Storage panel’s volumes list on the Media page and choose “Add New Location” to open a dialog you can use to choose a volume you want to add.
Chapter 4 System and User Preferences 89
Page 90
Manually adding a volume to the Media Storage panel’s volumes list
Using Path Mapping to Access Volumes From Other Operating Systems
Shared media path mapping support for Mac, Linux and Windows makes it easier for multi-system shops to share Resolve projects among different platforms that use different file path conventions.
To add a mapped mount string:
1 Open the Media Storage panel of the Resolve Preferences window.
2 Add the volume you want to map to the Scratch Disks list.
3 Double-click the Mapped Mount column of the drive you added to edit it.
4 Enter the alternate file path you want that volume to have. For example, if you’re on a Windows
workstation and you want to access a Linux volume, type the Linux file path into the Mapped Mount column.
NOTE: If the volume you’ve selected to use for the cache becomes unavailable,
DaVinci Resolve will warn you with a dialog.
Decode Options
This panel contains all options available for using the GPU to accelerate the decoding and debayering of various formats.
Use GPU for Blackmagic RAW decode: Lets you use your GPU to accelerate the decoding of
Blackmagic RAW (BRAW) media.
Decode H.264/HEVC using hardware acceleration: Allows the use of hardware acceleration for
H.264 or HEVC playback, if available on the computer you’re using.
Use easyDCP decoder: Since DaVinci Resolve has its own DCP encoder and decoder built in,
this checkbox lets you switch over to using easyDCP to do DCP decoding, if you have a license installed on your workstation.
Automatically refresh growing files in the media pool: If you’re using a third-party application
that records live to a growing video file, you can now begin to edit that file while it’s still recording. Simply import the growing file into the Media Pool, and when this box is checked, DaVinci Resolve will continuously refresh to determine if the file has changed, and automatically update its attributes in the Media Pool.
Use GPU for RED Debayer: Lets you use your GPU to accelerate debayering of R3D media.
The latest RED API enables accelerated 8K debayering using either Metal or Cuda. There are three options:
– None
– Debayer
– Decompression and Debayer
Chapter 4 System and User Preferences 90
Page 91
Use Red Rocket if available: (Only appears if a RED ROCKET-X or RED ROCKET is installed.)
This checkbox lets you disable Red Rocket support if you need to force DaVinci Resolve to use standard RED software CPU debayering to accommodate your specific workflow or when troubleshooting. If you are required to debayer R3D media using your CPU, turn this checkbox off. Additional options appear letting you choose decompression and debayer settings.
Video & Audio I/O
The preferences in this panel let you choose video and audio interfaces on your workstation.
Video & Audio I/O
This section lets you choose which Blackmagic Design video interfaces you want to use for monitoring, capture, playback, and Resolve Live, assuming you have any connected to your workstation. If you have more than one Blackmagic Design video device connected to your computer, you can independently configure them for playback and capture. If no interfaces are connected, no options will be available.
For playback use: If you have a compatible video output card, you should choose from the card
options that appear here. Leaving this set to “None” disables external video output. Disabling video output can improve real time performance when external monitoring and output is not a priority. You can also choose “None” when you’re using DaVInci Resolve with another application open at the same time that’s using your workstation’s video output interface. When you’ve quit the other application, you can reselect the video output interface for use by DaVinci Resolve. Any changes to this setting require a restart of the program.
For capture use: If you have a compatible video capture card for video input, you should choose
from the card options that appear here. This setting also sets the selected input device for use in Resolve Live, allowing you to monitor and color correct a live video signal. Any changes to this setting require a restart of the program.
Release video I/O hardware when not in focus: When turned on, DaVinci Resolve releases
control of the video output device whenever you switch to another application.
Enable Fairlight Audio Accelerator: Turning this checkbox on enables an installed Fairlight Audio
Accelerator PCI card to be used by DaVinci Resolve for accelerated audio processing and for all audio I/O monitoring and recording.
Audio Interface: Turning Enable Fairlight Audio Accelerator on exposes an additional menu that
lets you choose which audio interface to use for audio I/O; the choices are MADI (if you’re going to use a third-party MADI interface) or Fairlight Audio Interface and MADI (if you also want to use the Fairlight Audio Interface).
Speaker Setup
This section lets you define different sets of speakers with which to monitor audio playback. To access more than the default stereo system output that most workstations default to, you must use whatever software is available for your operating system to choose the desired audio hardware you want to use, and define how many audio outputs are required for the type of monitoring you want to do (stereo, surround, and so on). For example, on macOS you’ll use the Audio Midi Setup utility to choose output hardware and select a speaker configuration to be made available on your system. For more information, see the DaVinci Resolve Configuration Guide, available on the web from the Blackmagic Design support page at https://www.blackmagicdesign.com/support/family/davinci-
resolve-and-fusion.
Speaker configuration: Lets you choose between two settings. “Use System Setting,” which sets
DaVinci Resolve to output audio via your workstation’s built-in audio output, even if a compatible video I/O interface is enabled for capture and playback or for Resolve Live. “Manual” exposes additional controls with which you can define your own speaker setup.
Chapter 4 System and User Preferences 91
Page 92
Monitor Set: For each Monitor Circuit, you can define multiple sets of monitoring speakers. The
default two are MAIN (your primary monitoring speakers) and NEAR (usually a secondary set of inferior speakers for checking the mix on cheaper consumer gear). However, options for Set 2–15 lets you define up to 15 different combinations of monitoring speakers that you can switch among for checking or creating different mixes. Click the Rename button to rename any of the more generically labeled monitor sets to something more memorable.
Device: This setting lets you choose which, of the audio I/O interfaces connected to your
workstation, you want to use for that particular monitor set. Different monitor sets can use different I/O hardware, making it possible to listen to different speakers via different audio I/O boxes. Every compatible audio I/O device connected to your workstation should appear in the Device drop­down menu.
Assigning dif ferent audio I/O devices to different speaker configurations
Monitor Set Format: This menu lets you define the format of the currently selected Monitor Set.
Options include Mono, Stereo, LCR (left/center/right), LCRS (left/center/right/sub), LCRSS, 5.1/Film,
6.1, and 7.1/Film.
Monitor output list: Depending on the Monitor Set Format you choose, each stem of the mix will
have an entry in this list with controls that let you map which output goes to that particular speaker, as well as what gain adjustment (if any) you want to make. The number of outputs available in this list reflects the number of speakers made available by your operating system, so if you don’t see the required number of outputs that you want to map to different stems, you should configure your system audio using the procedures available in the DaVinci Resolve Configuration Guide.
About Audio Monitoring and Audio Input
The audio processing throughout DaVinci Resolve, including on the Fairlight page and audio processing using Fairlight FX plug-ins, is equally compatible with all platforms that DaVinci Resolve runs on, including macOS, Windows, and Linux. In particular, DaVinci Resolve supports audio monitoring and audio input using (i) the audio of a supported Blackmagic Design I/O device such as an UltraStudio or Decklink, (ii) your macOS, Windows, or Linux workstation’s on-board audio, (iii) any Core Audio compatible, Windows compatible, or Advanced Linux Sound Architecture (ALSA)-supported third party audio interface.
Alternately, you can monitor audio with the optional Fairlight Audio Accelerator, which is a PCI card that’s designed to handle even more channels of audio I/O monitoring and recording, and that’s also capable of accelerating audio processing operations to provide better performance for audio operations.
Chapter 4 System and User Preferences 92
Page 93
Dolby Atmos Configuration Controls
The Video and Audio I/O panel of the DaVinci Resolve System Preferences lets you enable and configure the use of a Dolby RMU for doing Dolby Atmos mixing. You can enter the IP address of the RMU, and choose the base audio output.
Video Plugins
You can selectively enable and disable specific Open FX plug-ins on startup. You can use this function to streamline and organize the Open FX list to just the plug-ins you commonly use, or to exclude a problematic plug-in that causes instability in the system. Additionally, DaVinci Resolve automatically checks the last plug-in loading result on startup, and skips any plug-ins that previously caused a crash or hang.
Individual Open FX plug-ins can be manually enabled and disabled in the Video Plugins panel by checking or unchecking the boxes corresponding to the plug-ins.
The Video Plugins panel allows you to enable or disable specific Open FX plug-ins at startup.
Audio Plug-ins
Three sections of parameters let you manage VST Effects, enabled plug-ins, and external audio processes.
VST Effects: A list at top lets you manually add and remove VST plug-in effects directories, if
necessary. VST effects aren’t installed in a standard location, so it may sometimes be necessary to add a newly installed directory of VST plug-ins that you’ve just installed on your system.
Available Plug-ins: Once you’ve added one or more VST directories to the list, a second list
underneath shows all audio plug-ins that are available within these directories. Each plug-in on the list has a checkbox that shows whether or not it’s currently enabled. Any VST plug-ins that cause DaVinci Resolve to crash while loading them during startup will be automatically disabled. You can use this list to see which plug-ins have been disabled, for troubleshooting purposes, and to reenable such “blacklisted” plug-ins by turning their checkboxes back on.
Setup External Audio Processes: While working in the Fairlight page, you have the ability to
process an audio file using a third-party application, if necessary, in the event you need to use another application’s capabilities to create an effect or solve an issue that can’t be accomplished in the Fairlight page itself. To do this, you must first add one or more applications to the External Audio Process list in the Audio Plug-ins panel of the System Preferences.
Chapter 4 System and User Preferences 93
Page 94
To add an External Audio Process:
1 Click the Add button.
2 Double-click the text in the Name column and change the name to that of the application or
process you’re going to link to.
3 Click once in the Path column, and then use the file dialog to locate and select the application or
script you want to use as the external audio process.
4 Open the drop-down menu in the Type column, and choose how you want the selected audio
process to work: Reveal (open the application), Command Line (use from Terminal), or Clipboard (copy the audio clip file path to the clipboard to paste into the open command of an application or utility).
5 When you’re done, click Save, and restart DaVinci Resolve if you’re prompted to.
Control Panels
Two sections let you specify which Color Grading Panel and Audio Console is connected to your workstation.
Color Grading Panel: A menu lets you choose which color grading panel you have connected to
your workstation. Some panels expose additional controls.
If you have a DaVinci Resolve Mini or Micro Panel, leave this setting set to None and these panels will be auto-detected by Resolve when you plug them in.
If you have a control panel that connects via USB, choose your panel from the list.
If you have a DaVinci Resolve Mini Panel connected over Ethernet, choose “DaVinci Resolve Mini Panel (Ethernet)” and then choose your panel from the drop-down that appears.
If you’re using a JLCooper Eclipse, choose “JLCooper Eclipse CX” and then enter the IP and Port number into the fields that appear.
Use MIDI Audio Console: A checkbox lets you enable the use of a third-party audio console that’s
connected to your workstation. Turning this on exposes three additional menus.
MIDI Protocol: Lets you choose either the HUI or MCU protocol, whichever is compatible with
the audio console you want to use.
MIDI Input: Lets you choose the MIDI input used to connect your console.
MIDI Output: Lets you choose the MIDI output used to connect your console.
General
This panel provides various options for scripting, audio processing, monitoring, and sending problem reports.
External Scripting Using: (Resolve Studio only) Options include None, Local, and Network. When
set to None, only scripting in the Console window is allowed. When set to Local, external scripts and applications on the same computer can control DaVinci Resolve. When set to Network, external scripts and applications from other computers on the network (or via the internet) can control DaVinci Resolve.
Audio Processing Block Size: Lets you increase the sample block size to add processing
headroom to the system, at the expense of adding latency to audio playback. The default value is Auto, which automatically chooses a suitable setting for the audio I/O device you’re using.
For those who have specific needs and are interested in setting this manually, here are some examples of use. In a first example, when a system is under a heavy load (there are many plug-ins being used on many tracks), then increasing the block size to add processing headroom will result
Chapter 4 System and User Preferences 94
Page 95
in a longer delay every time your audio hardware requests samples to feed the speakers. If you’re only mixing, the resultant latency may not be a problem, so this gives you the option to add headroom so your system can run a few more plug-ins or tracks.
On the other hand, this increased delay in the processed audio running through the mixer is a much bigger problem if you’re recording an artist in an ADR session, where they need to hear themselves in the headphones, or when you’re recording foley or voice over and there’s an increased delay between what you see and what you’re recording, so in this case sticking with the default value (or smaller) will sacrifice processing headroom for diminished latency.
TIP: A common strategy when you need to force more cooperation from a particular
combination of workstation and audio interface is to reduce Audio Processing Block Size when you’re about to do a recording session, when track and plug-in use is lower. Later, when you start mixing in earnest and adding plug-ins, you can increase Audio Processing Block Size to give you better performance once you’re finished recording.
Use 10-bit precision in viewers if available: This checkbox only appears on Mac OS X 10.11 (El
Capitan) and higher installations of DaVinci Resolve. Turning this checkbox on lets DaVinci Resolve display 10-bit images in the Viewer.
Use Mac Display Color Profile for viewers: If you’re using DaVinci Resolve on macOS, this
checkbox enables all viewers in DaVinci Resolve to use whatever display profile is selected in the Displays panel of the System Preferences. This lets DaVinci Resolve use ColorSync on macOS so your Viewer image should better match your output display.
Automatically Tag Rec.709 Scene Clips as Rec.709-A: Turn this checkbox on to automatically tag
any Rec. 709 QuickTime files for Rec. 709-A playback. This setting is useful if your final QuickTime video does not match what you see in the Resolve viewers (gamma shift), and you wish to export for the web rather than broadcast.
Automatically Scan other databases for remote rendering jobs: Turn this checkbox on to scan all
connected databases, rather than just the current database for possible remote rendering jobs.
Automatically Check for Updates: Turn this checkbox on to make it easier to ensure you’re using
the latest version of DaVinci Resolve. You can also choose DaVinci Resolve > Check For Updates to notify you of new versions and download them when available.
Automatically opt-in for new beta program notifications: Lets you know when public beta
versions of DaVinci Resolve become available, in case you’re interested in living on the edge.
Send report when application quits unexpectedly: When this checkbox is turned on, this setting
enables DaVinci Resolve to automatically prepare a problem report whenever DaVinci Resolve unexpectedly quits. You get to fill out some information (please be as specific as you can about what you were doing when DaVinci Resolve had its issue) and click a button to send the report.
Automatically send problem reports: When this checkbox is turned on, problem reports are
automatically sent, with no user intervention. You have the option of adding your name and email address to be automatically included, but this information is optional.
Internet Accounts
DaVinci Resolve 16 introduced integration with YouTube, Vimeo, Twitter, and Frame.io that allows you to render and upload directly to each service. This panel provides buttons that let you sign into your YouTube, Vimeo, and Frame.io accounts, as well as specify a local cache location for media being synced with Frame.io.
For each service you sign into, a floating window presents the interface in which you’ll need to enter your login name and password to enable integration, followed by whatever two-factor identification
Chapter 4 System and User Preferences 95
Page 96
and other required steps are necessary. Once entered, DaVinci Resolve will sign in to each of these services automatically when DaVinci Resolve opens.
The Internet Accounts panel of the System tab of the DaVinci Resolve Preferences window
NOTE: For Frame.io, the local cache location is used to store clips you import into a
DaVinci Resolve project from the Frame.io volume in the Media Storage panel of the Media page.
Advanced
This tab is used for special Resolve configurations and SAN parameters that are applicable to older file systems.
User
This panel lets you choose user preferences, specific to your workstation, that govern such things as UI behaviors and appearance, auto save settings, editing and color defaults, control panel action, and keyboard shortcut mappings.
TIP: Many of the settings in the User panel used to be found in the Project Settings window
prior to version 14, but they were moved here to accommodate collaborative workflows with each user having their own independent general, editing, and color settings, as well as their own keyboard shortcuts.
Saving User Preference Presets
It’s possible to save multiple presets for instant recall of different User Preference settings, using the Option menu in the UI Settings window.
Chapter 4 System and User Preferences 96
Page 97
The commands for managing User Preference presets in the Option menu of the UI Settings window
Methods of managing User Preference presets:
To save a preset: Choose whatever settings you want to use, then click the UI Settings window
Option menu, and choose Save User Preferences as Preset. Enter a name into the dialog, and click OK. That preset will now appear at the top of the Option menu.
To load a preset: Click the UI Settings window Option menu, and choose Load Preset from the
submenu of the preset you want to load.
To update a preset: Load a preset you want to edit, then change whatever settings you need to,
and choose Update Preset from the submenu of that preset in the Option menu.
To export a preset: Choose Export Preset from the submenu of any preset in the Option menu.
A file with the .userprefs extension is saved at the location you chose.
To import a preset: Choose Import User Preferences as Preset in the Option menu, use the dialog
to find the exported .userprefs preset file you want to import, and click Open.
To delete a preset: Choose Delete Preset from the submenu of any preset in the Option menu.
To reset all presets: Choose Reset User Preferences from the Option menu to restore all User
Preferences to their default settings.
UI Settings
A collection of operational preferences.
Language: A Language drop-down at the top lets you specify which language the DaVinci Resolve
user interface displays. DaVinci Resolve currently supports English, Chinese, Japanese, Spanish, Portuguese, French, Russian, Thai, and Vietnamese.
Reload last working project when logging in: Automatically reopens the last project a user had
open whenever that user logs back into DaVinci Resolve. This checkbox can only be enabled when editing a preset configuration in the Presets panel, so that it’s always on no matter which project you open as long as you’re using that particular preset. Ideally, enable it for your User config (if you’re using a multi-user configuration of DaVinci Resolve) or your Guest Default config (if you’re using a single-user configuration).
Show focus indicators in the User Interface: Lets you enable or disable a red line at the top of
each panel that indicates which panel currently has focus.
Use gray background for user interface: By default, DaVinci Resolve uses a blue-gray UI
background, intended to provide a more attractive experience for users focused on the less color-critical aspects of DaVinci Resolve, namely editing. Turning this checkbox on switches DaVinci Resolve to a totally neutral, desaturated gray UI, which can be valuable as a point of reference for colorists concerned about the blue-gray UI’s potential to bias the eye in the dark environment of the grading suite.
Use gray background in viewers: When turned on, sets the background of all viewers to gray,
making it easier to evaluate image blanking or minor sizing adjustments than with the default dark background.
Chapter 4 System and User Preferences 97
Page 98
Resize image in viewer to square pixels: This control will select between using a square or non-
square pixel aspect ratio within the Viewer. This is important when working with SD images which do not have a square pixel aspect ratio.
Delay viewer display by X frames: When turned on, you can enter a number of frames to delay
DaVinci Resolve Viewers as they appear on your computer displays so that the image on your computer display better syncs up with the same image shown on external displays that are delayed due to various signal processing processes.
Output single field when paused: This setting will reduce flicker when grading using a computer
monitor or when working with interlaced material. Ordinarily, when viewing interlaced material in Stop or Pause mode, field one is displayed followed by field two. Depending on the image, this can result in a flicker on the display. When this option is enabled, only field one will be shown on the monitor when playback is paused; however both fields will be shown when the clips are played.
Stop playback when a dropped frame is detected: When enabled, sets DaVinci Resolve to stop
playback whenever a frame is dropped on output, to warn you that there are performance issues on your workstation. This is particularly useful when you’re outputting to tape.
Stop renders when a frame or clip cannot be processed: When enabled, this will halt a render if
DaVinci Resolve detects an error in the encoding, rather than continue to try to process it.
Timeline sort order: A user setting that allows you to determine the default sort order of the
Timelines that appear in the Viewer drop-down menus throughout DaVinci Resolve.
Alphabetic: Sorts Timelines alphabetically A-Z.
Creation Date: Sorts Timelines by oldest creation date first.
Recently Used (default): Sorts Timelines by the last actively used Timeline first.
Project Save and Load
The Project Save and Load panel lets you control how projects are opened, and how they’re saved.
Load Settings
The Load Settings preference lets you control a key aspect of project opening performance, namely whether or not all timelines within a given project are loaded into memory at the time of opening.
Load all timelines when opening projects: To improve the performance of longer projects with
multiple timelines, the “Load all timelines when opening projects” checkbox in the Project Save and Load panel of the User Preferences defaults to off.
– When this checkbox is off, opening a project only results in the last timeline you worked on
being opened into memory; all other timelines are not loaded into RAM. This speeds up the opening of large projects. However, you may experience brief pauses when you open other timelines within that project, as each new timeline must be loaded into RAM as you open it. If you open a particularly gigantic timeline, a progress bar will appear letting you know how long it will take to load. Another advantage of this is the reduction of each project’s memory footprint, which is particularly valuable when working among multiple projects using Dynamic Project Switching.
– If you turn this on, all timelines will be loaded into RAM, and you’ll experience no pauses when
opening timelines you haven’t opened already. However, projects with many timelines may take longer to open and save.
Chapter 4 System and User Preferences 98
Page 99
Save Settings
DaVinci Resolve’s Auto Save feature can save you from the heartache of lost work resulting from an unexpected problem. DaVinci Resolve 12.5 and later has significantly improved save times, so using Auto Save is highly recommended to prevent the loss of work in the event you have a problem.
Live Save: A progressive, fast, always-on autosave mechanism that “saves as you go.” When Live
Save is enabled, all changes in the Cut, Edit, and Fairlight pages are saved as you make them. All changes in the Fusion and Color pages are automatically saved when you switch to another clip, and also periodically and invisibly in the background while you work to ensure that your work is saved even if you haven’t switched clips in a while.
Project Backups: Turning on the Project Backups checkbox in the Project Save and Load panel
of the User Preferences enables DaVinci Resolve to save multiple backup project files at periodic intervals, using a method that’s analogous to a GFS (grandfather father son) backup scheme. This can be done regardless of whether or not Live Save is turned on. Each project backup is a complete project file, excluding stills and LUTs.
Once you’ve enabled Project Backups for a long enough time, whatever saved project backups have been created are retrievable in the Project Manager via the contextual menu that appears when you right-click a project, by choosing Project Backups. Opening a project backup does not overwrite the original project; project backups are always opened as independent projects.
Restoring a project backup in the Project Browser
Project backups are only saved when changes have been made to a project. If DaVinci Resolve sits idle for any period of time, such as when your smart watch tells you to go outside and walk around the block, no additional project backups are saved, preventing DaVinci Resolve from overwriting useful backups with unnecessary ones.
Three fields let you specify how often to save a new project backup, while the fourth lets you choose where the backups will be saved.
Perform backups every X minutes: The first field specifies how often to save a new backup
within the last hour you’ve worked. By default, a new backup is saved every 10 minutes, resulting in six backups within the last hour. Once an hour of working has passed, an hourly backup is saved and the per-minute backups begin to be discarded on a first in, first out basis. By default, this means that you’ll only ever have six backups at a time that represent the last hour’s worth of work.
Chapter 4 System and User Preferences 99
Page 100
Hourly backups for the past X hours: The second field specifies how many hourly project
backups you want to save. By default, 8 hourly backups will be saved for the current day you’re working, which assumes you’re working an eight hour day (wouldn’t that be nice). Past that number, hourly backups will begin to be discarded on a first in, first out basis.
Daily backups for the past X days: The third field specifies for how many days you want to
save backups. The very last project backup saved on any given day is preserved as the daily backup for that day, and by default daily backups are only saved for five days (these are not necessarily consecutive if you take some days off of editing for part of the week). Past that number, daily backups will begin to be discarded on a first in, first out basis. If you’re working on a project over a longer stretch of time, you can always raise this number.
Project backup location: Click the Browse button to choose a location for these project
backups to be saved. By default they’re saved to a “ProjectBackup” directory on your scratch disk, although you could change this to a volume that better fits into your data backup methodology.
NOTE: When using this feature, the very first project backup that’s saved for a given day may
be a bit slow, but all subsequent backups should be unnoticeable.
Editing
The settings in this panel affect new timeline settings, editorial default values, trim behaviors, timeline UI appearance, and frame interpolation settings.
New Timeline Settings
These settings define the presets that populate the New Timeline Options window whenever you create a new timeline.
Start Timecode: You can change the Start Timecode if a specific start time is required.
No. of Video Tracks: Enter how many video tracks you want to have. You can also drag within this
field to adjust the number of video tracks with a virtual slider.
No. of Audio Tracks: Enter how many audio tracks you want to have. You can also drag within this
field to adjust the number of audio tracks with a virtual slider.
Audio Track Type: Choose the channel mapping you want the new audio tracks to use.
Automatic Smart Bins
These settings let DaVinci Resolve automatically create Smart Bins whenever clips with relevant metadata appear in the Media Pool, or whenever such metadata is added to clips that are already in the Media Pool. You can choose which Smart Bins are automatically created via a series of checkboxes.
General Settings
These settings define the timing of resolve-generated effects and editing operations.
Standard generator duration: Defines the default duration of generators you edit into the
Timeline, in Seconds or Frames. The default value is 5 seconds.
Standard transition duration: Defines the duration of transitions, in Seconds or Frames, that you
add to an edit point in DaVinci Resolve. The default value is 1 second.
Standard still duration: Defines the duration of stills that you import such as TIFF, PNG and other
supported graphic file formats, in Seconds or Frames. The default value is 5 seconds.
Chapter 4 System and User Preferences 100
Loading...