Welcome to DaVinci Resolve for Mac, Linux and Windows!
DaVinci is the world’s most trusted name in color and has been used to grade more
Hollywood films, TV shows, and commercials than anything else. With DaVinci Resolve,
you get a complete set of editing, advanced color correction, professional Fairlight audio
post production tools and Fusion visual effects combined in one application so you can
edit, compose, grade, mix and master deliverables from start to finish, all in a single tool!
DaVinci Resolve has the features professional editors, colorists, audio engineers and
VFX artists need, and is built on completely modern technology with advanced audio,
color and image processing that goes far beyond what any other system can do.
With this release, we hope to inspire creativity by letting you work in a comfortable,
familiar way, while also giving you an entirely new creative toolset that will help you cut
and finish projects at higher quality than ever before!
We hope you enjoy reading this manual. With its customizable interface and
keyboard shortcuts, DaVinci Resolve is easy to learn, especially if you’re switching from
another editor, and has all of the tools you need to create breathtaking, high end work!
The DaVinci Resolve Engineering Team
Grant Petty
CEO Blackmagic Design
2DaVinci Resolve 17 Welcome
Page 3
Getting Started
Contents
The Project Manager 14
Preferences and ProjectSettings 14
Individual Preferences
and Settings Based on Login 14
Preferences 15
System Preferences 15
User Preferences 16
Project Settings 16
Switching Among Pages 17
Minimizing the Resolve Page Bar 17
Switching Pages Using Keyboard Shor tcuts 18
Hide Pages You Don’t Use 18
Hide Page Navigation Altog ether 18
The Media Page 18
The Media Storage Browser 19
Viewer 19
Media Pool 20
Metadata Editor 21
Audio Panel 21
The Cut Page 22
The Media Pool 22
The Viewer 23
Audio Meter 24
The Timeline 24
The Edit Page 25
The Media Pool 26
Eects Library Bro wsing 26
Edit Index 27
Source/Oine and Timeline Viewers 27
Inspector 28
Toolbar 29
Timeline 29
Floating Timecode Window 29
Motion Graphics and Visual Ef fects
in DaVinci Resolve 30
VFX Connect 30
The Fusion Page 31
The Work Area 31
Viewers 32
Toolbar 32
Eects Library 32
Node Editor 33
Inspector 34
Thumbnail Timeline 34
Media Pool 35
Status Bar 35
The Console 35
The Color Page 36
Viewer 37
Gallery 37
Node Editor 38
Timeline 38
Left Palettes 39
Keyframe Editor 40
The Fairlight Page 40
The Audio Timeline 41
Toolbar 42
Mixer 42
Dedicated Channel Strip Cont rols 43
The Monitoring Panel 45
Floating Timecode Window 45
The Deliver Page 45
The Render Settings List 46
The Deliver Page Timeline 47
The Viewer 47
The Render Queue 48
Chapter 1 Introduction to DaVinci Resolve 13
When you install DaVinci Resolve and then open it for the first time, there are a few things you’re
going to want to know before you begin learning how to work.
Automatic DaVinci Resolve Updates
To make it easier to ensure you’re using the latest version of DaVinci Resolve, you can now
choose DaVinci Resolve > Check For Updates to notify you of new versions and download them
when available.
Why Is This Manual So Big?
Over the years, DaVinci Resolve has evolved to encompass professional editing, compositing,
and audio mixing tools and workflows in addition to the grading tools that were the original
core of DaVinci Resolve. Each one of these domains of functionality is incredibly deep.
Consequently, the documentation has grown with each new page, tool, and parameter that’s
been added, to make life easier and to solve the countless problems that can emerge during the
postproduction process.
While it is regretted that this user manual contains such a staggeringly overwhelming amount of
information, our emphasis has always been to ensure that (hopefully) every control and workflow
you encounter in DaVinci Resolve is explained somewhere within the contents of these pages.
Consequently, we hope that you find the hyperlinked table of contents (TOC) and search
functionality of your preferred PDF browser helpful in finding the information you need, along with
context and tips to help you get the most out of the tools provided.
Navigation Guide
Hover over and click the C onten ts
Heading and it opens the
Main Contents Page on page 4
Hover over and click
each ti tle and it open s
the Page accordingly
Hover over and click thefooter
on each pageand i t opens the
Chapter Content Page
3DaVinci Resolve 17 Getting Started
Page 4
Contents
PART 1
DaVinci Resolve Interface
1 Introduction to DaVinci Resolve 12
2 Using the DaVinci Resolve User Interface 49
PART 2
Setup and Workflows
3 Managing Projects and Databases 67
4 System and User Preferences 85
5 Project Settings 112
6 Camera Raw Settings 135
7 Improving Performance, Proxies, and the Render Cache 159
8 Data Levels, Color Management, and ACES 181
9 HDR Setup and Grading 209
10 Image Sizing and Resolution Independence 232
11 Data Burn 246
12 Frame.io Integration 252
13 Resolve Live 258
14 Stereoscopic Workflows 263
15 Using Variables and Keywords 284
PART 3
Ingest and Organize Media
16 Using the Media Page 290
17 Adding and Organizing Media with the Media Pool 309
18 Using Clip Metadata 340
19 Using the Inspector in the Media Page 352
20 Syncing Audio and Video 360
21 Modifying Clips and Clip Attributes 366
22 Using Scene Detection 378
23 Ingesting From Tape 386
24 Capturing From the Cintel Film Scanner 393
DaVinci Resolve 17 Contents4
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PART 4
The Cut Page
25 Using the Cut Page 412
26 Importing and Organizing Media in the Cut Page 425
27 Fast Editing in the Cut Page 440
28 Trimming in the Cut Page 466
29 Using the Inspector in the Cut Page 480
30 Video and Audio Effects in the Cut Page 492
31 Quick Export 504
32 Using the DaVinci Editor Keyboard with the Cut Page 506
33 Using the DaVinci Resolve Speed Editor 524
PART 5
Edit
34 Using the Edit Page 541
35 Creating and Working with Timelines 577
36 Preparing Clips for Editing and Viewer Playback 591
37 Editing Basics 609
38 Using the Inspector in the Edit Page 637
39 Modifying Clips in the Timeline 649
40 Three- and Four-Point Editing 668
41 Marking and Finding Clips in the Timeline 694
42 Multicam Editing 717
43 Take Selectors, Compound Clips, and Nested Timelines 727
44 Trimming 737
45 Working with Audio in the Edit Page 769
46 Media Management 797
47 Using the DaVinci Editor Keyboard with the Edit Page 804
PART 6
Editing Eects and Transitions
48 Editing, Adding, and Copying Effects and Filters 820
49 Using Transitions 833
50 Titles, Generators, and Stills 850
51 Compositing and Transforms in the Timeline 863
52 Speed Effects 878
53 Subtitles and Closed Captioning 890
54 Keyframing Effects in the Edit Page 901
55 VFX Connect 913
DaVinci Resolve 17 Contents5
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Import and Conform Projects
PART 7
56 Preparing Timelines for Import and Comparison 921
57 Conforming and Relinking Clips 934
58 Creating Digital Dailies for Round Trip Workflows 958
59 Conforming XML Files 964
60 Conforming AAF Files 969
61 Conforming EDL Files 983
PART 8
Fusion Fundamentals
62 Introduction to Compositing in Fusion 990
63 Exploring the Fusion Interface 995
64 Getting Clips into Fusion 1041
65 Rendering Using Saver Nodes 1062
66 Working in the Node Editor 1085
67 Node Groups, Macros, and Fusion Templates 1129
68 Using Viewers 1148
69 Editing Parameters in the Inspector 1186
70 Animating in Fusion’s Keyframes Editor 1209
71 Animating in Fusion’s Spline Editor 1226
72 Animating with Motion Paths 1255
73 Using Modifiers, Expressions, and Custom Controls 1272
74 Bins 1284
75 Fusion Connect 1303
76 Preferences 1316
77 Controlling Image Processing and Resolution 1361
78 Managing Color for Visual Effects 1370
79 Understanding Image Channels 1382
80 Compositing Layers in Fusion 1416
81 Rotoscoping with Masks 1438
82 Paint 1460
83 Using the Tracker Node 1484
84 Planar Tracking 1516
85 Using Open FX, Resolve FX, and Fuse Plug-Ins 1522
86 3D Compositing Basics 1525
87 3D Camera Tracking 1577
88 Particle Systems 1594
89 Optical Flow and Stereoscopic Nodes 1602
DaVinci Resolve 17 Contents6
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PART 9
Fusion Page Eects
90 3D Nodes 1616
91 3D Light Nodes 1725
92 3D Material Nodes 1738
93 3D Texture Nodes 1765
94 Blur Nodes 1790
95 Color Nodes 1814
96 Composite Nodes 1869
97 Deep Pixel Nodes 1883
98 Effect Nodes 1899
99 Film Nodes 1930
100 Filter Nodes 1947
101 Flow Nodes 1963
102 Flow Organizational Nodes 1966
103 Fuses 1971
104 Generator Nodes 1973
105 I/O Nodes 2010
106 LUT Nodes 2033
107 Mask Nodes 2042
108 Matte Nodes 2079
109 Metadata Nodes 2132
110 Miscellaneous Nodes 2139
111 Optical Flow 2174
112 Paint Node 2187
113 Particle Nodes 2196
114 Position Nodes 2253
115 Resolve Connect 2271
116 Shape Nodes 2277
117 Stereo Nodes 2308
118 Tracker Nodes 2338
119 Transform Nodes 2383
120 VR Nodes 2408
121 Warp Nodes 2418
122 Modifiers 2446
DaVinci Resolve 17 Contents7
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PART 1 0
Color
123 Introduction to Color Grading 2483
124 Using the Color Page 2494
125 Viewers, Monitoring, and Video Scopes 2510
126 Color Page Timeline and Lightbox 2544
127 Automated Grading Commands and Imported Grades 2559
128 Camera Raw Palette 2573
129 Primaries Palette 2579
130 HDR Palette 2596
131 Primary Grading Controls 2619
132 Curves 2623
133 Color Warper 2642
134 Secondary Qualifiers 2659
135 Secondary Windows and Tracking 2683
136 Magic Mask 2697
137 Motion Tracking Windows 2715
138 Using the Gallery 2738
139 Grade Management 2754
140 Node Editing Basics 2788
141 Image Processing Order of Operations 2806
142 Serial, Parallel, and Layer Nodes 2809
143 Combining Keys and Using Mattes 2816
144 Channel Splitting and Image Compositing 2838
145 Keyframing in the Color Page 2852
146 Copying and Importing Grades Using ColorTrace 2866
147 Using LUTs 2875
148 DaVinci Resolve Control Panels 2884
PART 11
Color Page Eects
149 Using Open FX and Resolve FX 2958
150 Sizing and Image Stabilization 2969
151 The Motion Effects and Blur Palettes 2985
152 Dust Removal 2995
DaVinci Resolve 17 Contents8
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PART 12
Resolve FX Overview
153 Resolve FX 2999
154 Resolve FX Blur 3001
155 Resolve FX Color 3006
156 Resolve FX Generate 3017
157 Resolve FX Key 3020
158 Resolve FX Light 3031
159 Resolve FX Refine 3040
160 Resolve FX Revival 3049
161 Resolve FX Sharpen 3067
162 Resolve FX Stylize 3071
163 Resolve FX Temporal 3081
164 Resolve FX Texture 3084
165 Resolve FX Transform 3092
166 Resolve FX Warp 3115
PART 13
Fairlight
167 Using the Fairlight Page 3123
168 Setting Up Tracks, Buses, and Patching 3161
169 Transport Controls, Timeline Navigation, and Markers 3178
170 Recording 3186
171 ADR (Automated Dialog Replacement) 3193
172 Editing Basics in the Fairlight Page 3202
173 Audio Clip Specific Inspector Adjustments 3238
174 Mixing in the Fairlight Page 3250
175 Automation Recording 3276
176 Audio Effects 3287
177 Fairlight FX 3296
178 Audio Meters and Audio Monitoring 3323
179 Signal Flow Diagrams 3333
180 Immersive Audio Workflows 3335
181 Using the Fairlight Desktop Console 3347
182 Using the Fairlight Audio Editor 3396
183 Modular Fairlight Consoles 3443
DaVinci Resolve 17 Contents9
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PART 14
Deliver
184 Delivery Effects Processing 3474
185 Using the Deliver Page 3479
186 Rendering Media 3486
187 Delivering DCP and IMF 3515
188 Delivering to Tape 3530
189 Exporting Timelines and Metadata 3537
PART 15
Advanced Workflows
190 Creating DCTL LUTs 3548
191 TCP Protocol for DaVinci Resolve Transport Control 3553
PART 1 6
Project Databases, Collaborative, and Remote Workflows
192 Managing Databases and Project Servers 3558
193 Collaborative Workflow 3565
194 Remote Grading 3579
PART 17
Other Information
195 Regulatory Notices, Safety Information and Warranty 3583
DaVinci Resolve 17 Contents10
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PART 1
DaVinci Resolve
Interface
Page 12
Chapter 1
Introduction to
DaVinci Resolve
DaVinci Resolve integrates editing, compositing and motion graphics, color correction, audio
recording and mixing, and finishing within a single, easy to learn application. The editing,
compositing, grading, and audio tools found in DaVinci Resolve should be immediately
familiar to experienced artists who’ve used other applications, but they’re also approachable
to folks who are new to post-production.
Additionally, dedicated tools available for on-set workflows integrate tasks such as media
duplication, shot and metadata organization, and on-location look management into a
complete toolset that lets you smoothly segue from the camera original media being
acquired in the field to the organization and use of that media in a wide variety of
post-production workflows with DaVinci Resolve at their heart. In particular, the tight
integration in DaVinci Resolve means that you can freely move from one task to the next of
your project’s workflow without skipping a beat, making it easy to back up and organize a
shoot’s media before immediately diving into editing, while switching over to add a quick
composite or to color-correct clips in the middle of your editing spree, and then getting right
back to cutting, with a bit of mixing to make sure things sound right, all without needing to
export projects or launch other applications.
And you can go further, using the collaborative features of DaVinci Resolve to enable
multiple artists, for example an editor, a colorist, and assistants, to work together on the
same timeline simultaneously, for the ultimate integrated workflow.
Of course, no post-production professional works in a vacuum, and DaVinci Resolve makes it
easy to work with other facilities by importing projects and exporting project exchange
formats and rendered or managed media among applications such as Apple’s Final Cut Pro
X, Adobe’s Premiere Pro, Avid’s Media Composer and Pro Tools, Autodesk’s Flame Premium,
and many other applications via robust support of XML, AAF, and EDL import and
export workflows.
This chapter introduces the DaVinci Resolve user interface (UI), explaining where to find
each group of features, and how the highly focused and tightly integrated Media, Edit,
Fusion, Color, Fairlight, and Deliver pages work together to let you pursue nearly any
post-production workflow you can imagine. After this brief tour, the rest of Part 1 of this
manual provides much more in-depth information about project management, preferences,
project settings, and other topics of general interest for getting started.
Chapter 1 Introduction to DaVinci Resolve 12
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Contents
The Project Manager 14
Preferences and ProjectSettings 14
Individual Preferences
and Settings Based on Login 14
Preferences 15
System Preferences 15
User Preferences 16
Project Settings 16
Switching Among Pages 17
Minimizing the Resolve Page Bar 17
Switching Pages Using Keyboard Shortcuts 18
Hide Pages You Don’t Use 18
Hide Page Navigation Altogether 18
The Media Page 18
The Media Storage Browser 19
Viewer 19
Media Pool 20
Motion Graphics and Visual Effects
in DaVinci Resolve 30
VFX Connect 30
The Fusion Page 31
The Work Area 31
Viewers 32
Toolbar 32
Eects Library 32
Node Editor 33
Inspector 34
Thumbnail Timeline 34
Media Pool 35
Status Bar 35
The Console 35
The Color Page 36
Viewer 37
Gallery 37
Metadata Editor 21
Audio Panel 21
The Cut Page 22
The Media Pool 22
The Viewer 23
Audio Meter 24
The Timeline 24
The Edit Page 25
The Media Pool 26
Eects Library Browsing 26
Edit Index 27
Source/Oine and Timeline Viewers 27
Inspector 28
Toolbar 29
Timeline 29
Floating Timecode Window 29
Node Editor 38
Timeline 38
Left Palettes 39
Keyframe Editor 40
The Fairlight Page 40
The Audio Timeline 41
Toolbar 42
Mixer 42
Dedicated Channel Strip Controls 43
The Monitoring Panel 45
Floating Timecode Window 45
The Deliver Page 45
The Render Settings List 46
The Deliver Page Timeline 47
The Viewer 47
The Render Queue 48
Chapter 1 Introduction to DaVinci Resolve 13
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The Project Manager
For most users, Project Manager is the first window you’ll see when you open DaVinci Resolve.
The Project Manager is a centralized interface for managing all projects belonging to the user who’s
currently logged in, whose name appears at the upper right-hand corner in a project title bar.
The Project Manager is also the place where you import and export projects to and from
DaVinci Resolve, whether you’re moving projects around from user to user, or moving projects from
one DaVinci Resolve workstation to another. Finally, the Project Manager also lets you organize the
databases that are used to manage everything in DaVinci Resolve using the Database Sidebar.
To open any project, double-click it. To create a new project, double-click the Untitled Project icon, or
click the New Project button.
For more information about the Project Manager, see Chapter 3, “Managing Projects and Databases.”
The Project Manager shows all projects belonging to the current user.
For more information about the Project Manager, see Chapter 3, “Managing Projects and Databases.”
Preferences and ProjectSettings
Once you open a project, you have the option of adjusting the System and User Preferences that
govern the installation of DaVinci Resolve on your workstation, and the Project Settings governing the
currently open project. When you first install DaVinci Resolve, the most important of these settings are
selected via the installer’s on boarding questions. However, ifyou’re opening DaVinci Resolve for the
first time, you should probably check these settings to make sure they’re optimal for your system.
Individual Preferences and Settings Based on Login
As of DaVinci Resolve 16, there are individual preferences and settings for each login account on a
given computer. This means that multiple artists can each have their own login, and DaVinci Resolve
will maintain separate workspace layouts and preference states for each artist, depending on who’s
logged in.
Chapter 1 Introduction to DaVinci Resolve 14
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Preferences
The Preferences window, divided into System preferences and User preferences panels, lets you set
up the overall environment of your DaVinci workstation, choosing what hardware to use with
DaVinci Resolve and what user interface settings you prefer as you work.
The DaVinci Resolve preferences let you set up your environment
A quick overview of the most important System and User preferences appears below, with guidance
about the first settings you should adjust when you first set DaVinci Resolve up on your workstation.
However, for a comprehensive overview and for more information, see Chapter 4, “System and User
Preferences.”
System Preferences
The System preferences let you configure the hardware DaVinci Resolve works with. If you have a
system that doesn’t change very often, then you may only rarely use the Preferences window. On the
other hand, if you’re working with a mobile system with changing video interfaces, control panels, and
scratch volumes, then you may use this window more frequently.
NOTE: Whenever you change certain core System Settings in the Preferences, you may have
to quit and restart DaVinci Resolve for those changes to take effect.
Hardware Configuration
Lets you choose various options governing how to use the GPUs attached to your computer, and how
to configure Viewers in different pages. This panel also provides an overview, for reference, of all
hardware and computer characteristics that are relevant to DaVinci Resolve running smoothly,
including a listing of installed GPUs.
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Media Storage
This is a list within which you define the scratch disk used by your system. The first volume in this list is
where Gallery stills and cache files are stored, so you want to make sure that you choose the fastest
storage volume that’s connected.
Video and Audio I/O
The preferences in this panel let you choose which video and audio interfaces you want
DaVinci Resolve to use on your workstation. If you have multiple Blackmagic Design I/O interfaces
connected to your computer, you can choose one to use for monitoring video output, and one to use
for Resolve Live, a feature that lets you grade camera output during a shoot as part of an onset workflow.
Control Panels
Lets you choose and configure (if necessary) a control panel that’s connected for use during grading in
DaVinci Resolve.
User Preferences
User preferences govern the setup of the user interface in DaVinci Resolve, letting you customize
it to work the way you like.
UI Settings
A Language drop-down at top lets you specify which language the DaVinci Resolve user interface
displays. DaVinci Resolve currently supports English, Chinese, Japanese, and Spanish. Additional
checkboxes let you choose options for which project to open during startup, and how to configure the
Viewers that appear in every page of DaVinci Resolve.
Project Save and Load
This panel contains the all-important auto-save controls, including the Live Save option that enables
Resolve to incrementally save your changes as you work.
Editing
Numerous controls in this panel let you customize the editing experience in the Edit page, including
default settings to use when making new timelines, and general settings that govern standard effects
durations and trim behaviors.
Color
These controls let you customize the grading experience in the Color page, with options controlling
video scope display, the look of UI overlays, and other color-specific functions.
Keyboard Mapping
This panel has all the controls you need for searching for and customizing the keyboard shortcuts
used for different commands throughout DaVinci Resolve.
Project Settings
Once you’ve created a project, all project-specific settings are found in the Project Settings window.
To open the Project Settings window, just click the gear button at the bottom right on any page.
Project Manager and Project Settings buttons
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The Project Settings open in the middle of the screen, divided into a series of panels which can be
selected from a sidebar to the left. Each panel contains a collection of related settings that affects
some category of DaVinci Resolve functionality. To open a panel of settings, simply click its name in
the sidebar at the left.
The Project Settings show all project-specific settings and attributes.
The Master Settings define the principal attributes of a project, such as the timeline resolution, timeline
frame rate, color science, and bit depth. Image Scaling settings define how clips that don’t match the
timeline resolution are scaled to fit. There are other panels for Color Management, Camera Raw,
Capture and Playback, etc.
For more information about Project Settings, see Chapter 4, “System and User Preferences.”
Switching Among Pages
Buttons for switching pages appear at the bottom of the UI.
DaVinci Resolve is divided into seven main pages of functionality, each of which facilitates a different
specialization of a typical post production workflow, and each of which can be accessed using buttons
at the very bottom of the DaVinci Resolve interface. These buttons are organized in order of workflow,
and they’re always available, letting you quickly switch between importing media, fast editing, detailed
editing, compositing, grading, audio mixing, and outputting your project in a structured manner.
Minimizing the Resolve Page Bar
If you right-click anywhere within the Resolve Page bar at the bottom of the DaVinci Resolve UI,
two options appear in a contextual menu: “Show Icons and Labels” and “ Show Icons Only.” If you
show icons only, the Resolve Page bar at the bottom takes less room.
Chapter 1 Introduction to DaVinci Resolve 17
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The Page bar showing icons only, to save space
Switching Pages Using Keyboard Shortcuts
You can also switch pages using the following keyboard shortcuts, which can be referenced from the
Workspace > Switch to Page submenu.
Hide Pages You Don’t Use
You can leave the page navigation bar showing and just hide the buttons of specific pages.
For example:
– If you like the quick navigation of this bar but there are pages you simply don’t want to use
– If you’re setting up a DaVinci Resolve workstation for an artist making specific contributions to a
project, and you want to hide easy access to pages of functionality they won’t (or shouldn’t) be
using; this can be especially useful in collaborative workflow projects
You can disable/re-enable each page’s buttons using the Workspace > Show Page submenu.
Effects and adjustments that have been applied on hidden pages continue to affect
the current project, they’re only hidden, and you can still navigate to them using the Workspace >
Switch to Page submenu commands or keyboard shortcuts.
Hide Page Navigation Altogether
If you’re an artist that only uses a single page of the DaVinci Resolve experience, or if you want more
screen real estate to work with given your existing computer display’s parsimonious resolution, you
can choose Workspace > Show Page Navigation to hide the page navigation bar at the bottom of the
DaVinci Resolve user interface. While this bar is closed, you can still navigate to other pages using the
Workspace > Switch to Page submenu commands or keyboard shortcuts.
To toggle the Show Page Navigation function:
– Check Workspace > Show Page Navigation.
With this interface element hidden, you can use keyboard shortcuts to access the individual pages
(Shift - 2 through 8), Project manager (Shift - 1), and Project settings (Shift - 9). You can also access
these functions from DaVinci Resolve’s main menu bar.
The Media Page
The Media page is the primary interface for clip import, media management, and clip organization in
DaVinci Resolve. It’s central to the way DaVinci Resolve works that the source media used by a project
is organized separately from the project data that you import and manage in the Edit page. In this way,
you can manage and update the clips used by timelines in the current project with ease, switching
between offline and online media, reorganizing clips, and troubleshooting any problems that occur.
The Media page also contains much of the core functionality that will be used for on-set workflows,
and in the ingest, organizational, and sound-syncing steps of digital dailies workflows. This chapter
covers most of the functionality found in the Media page, including functions in detail that are
referenced throughout this manual.
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The Media page is divided into six different areas, designed to make it easy to find, select, and work
with media in your project. Much of the functionality and most of the commands are found within the
contextual menus that appear when you right-click clips in the Library, File Browser, or Media Pool.
Media page
For more information on using the Media page, see Chapter 16, “Using the Media Page.”
The Media Storage Browser
The Media Storage browser shows a list of all volumes that are currently available to your Resolve
workstation. It’s used to locate media that you want to import manually into your project.
Media Storage with scrubbable Clip view
Viewer
Clips that you select in any area of the Media page show their contents in the Viewer. A jog bar
appears at the bottom, letting you drag the playhead directly with the pointer, while a jog control
between the mode drop-down and transport controls lets you move through a long clip more slowly.
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The full width of the jog bar represents the full duration of the clip in the Viewer. The current position
of the playhead is shown in the timecode field at the upper right-hand corner of the Viewer.
Simple transport controls appear underneath the jog bar, letting you Jump to First Frame, Play/Stop,
and Jump to Last Frame.
Media page Viewer
You can also put the Viewer into Cinema Viewer mode by choosing Workspace > Viewer Mode >
Cinema Viewer (Command-F), so that it fills the entire screen. This command toggles Cinema Viewer
mode on and off.
If you have two monitors connected to your computer, you can make the Viewer fill one entire screen
and keep the Resolve UI in the other monitor by choosing Workspace > Full Screen Viewer On, and
selecting the display you wish to use for the Viewer.
Media Pool
The Media Pool contains all of the video, audio, and still image media that you import into the current
project. It also contains any media that’s automatically imported along with timelines that have been
imported into DaVinci Resolve. Ordinarily, all media imported into a project goes into the Master bin,
however the Media Pool can be organized into as many user-definable bins as you like, depending on
your needs. Media can be freely moved from one bin to another from within the Media Pool. The
Media Pool also appears on the Edit, Fusion, Color, and Fairlight pages, making it possible to browse
and open clips and timelines everywhere they’re relevant.
Media Pool showing the selected bins’ clips
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Metadata Editor
When you select a clip in any area of the Media page, its metadata is displayed within the Metadata
Editor. If you select multiple clips, only the last clip’s information appears. The Metadata Editor’s
header contains uneditable information about the selected clip, including the file name, directory,
duration, frame rate, resolution, and codec. A series of editable fields within the Metadata Editor lets
you review and edit the different metadata items that are available.
A drop-down menu at the upper-right of the Metadata Editor lets you choose from many different sets
of metadata fields and checkboxes, each grouped for a specific task or workflow.
Clip Metadata Editor
Audio Panel
The Audio panel can be put into one of two modes via a pair of buttons above the audio meters. In the
default Meters mode, Audio Meters are displayed that show the levels of audio in clips you’re playing.
In Waveform mode, you can load audio clips side by side with video clips opened in the Viewer in
order to sync them together manually. The Audio panel can also be hidden.
Audio Meters exposed
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The Cut Page
The Cut page is a focused environment for fast editing. It’s useful in situations where you need to
quickly cut a news segment, build an episode of web content, edit a straightforward program,
experiment with multiple arrangements of a scene, or put together a first assembly edit.
The Cut page is also a good introductory editing interface for people who are new to editing, as it
presents a streamlined set of tools that are fast to learn and simple to use. Whatever your background,
you’ll find the Cut page to be a valuable addition to your editing experience in DaVinci Resolve.
The default workspace of the Cut page consists of the Media Pool, a single Viewer, and the Timeline
area. These three regions let you quickly import and organize clips, edit clips, and even export the
result, all from within the Cut page.
The Cut page default workspace, with the Media Pool in filmstrip view
For more information on the Cut page, see Chapter 25, “Using the Cut Page.”
The Media Pool
The Media Pool appears in the Cut page as well, and contains all video clips, audio clips, graphics, and
other media that you import into your project. You can create Bins with which to organize all of this
media, to make it easier to find what you need quickly. These bins are opened via the bin drop-down
at the upper left-hand corner.
Each piece of media you import, whether it’s video, audio, or graphics, appears as an individual clip,
and they can be selected, scrubbed for fast viewing, reorganized into bins, opened into the Viewer for
playback, or edited into a timeline using the edit buttons or via drag and drop.
Owing to the Cut page’s mission to make editing faster, the Media Pool has different options for
viewing (such as the filmstrip view) and customizing.
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The Filmstrip View mode
The Viewer
The Viewer lets you see clips from the Media Pool or clips in the Timeline play, and has numerous
controls to control what you see and how things play.
The single Viewer in the Cut page
The Viewer has three options. Which option is currently in use can be seen, and switched, by three
buttons in the upper lefthand corner of the Viewer.
The Viewer option buttons
Different options are entered automatically by various actions:
– You can double-click any clip to open it into the Viewer as a Source Clip (the left button)
– You can view an entire bin full of clips in the Source Tape (the middle button)
– You can play your edited program in the Timeline (the right button)
Eight controls sit at the bottom of the Viewer. These let you play through and otherwise navigate clips
and the Timeline in different ways.
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Clicking the Tools button in the lower left of the Viewer reveals an effects toolbar that you can use to
add and edit clip effects, right within the Viewer with no Inspector needed. The Tools button reveals a
variety of controls over sizing, cropping, audio, speed effects, stabilization, dynamic zoom, and
compositing, covered in more detail later in this chapter.
The Tools bar shown opened
Audio Meter
An audio meter to the right of the Viewer shows you a graphical representation of the audio levels
playing in the current clip or in the Timeline as you play through the Viewer, via animated vertical bars
that are tinted to indicate how loud the levels are.
The Timeline
The word “timeline” refers both to an edited sequence of clips which constitutes a program that is
stored in the Media Pool, and to the area of the Cut page interface where you can open this sequence
of clips to see its contents, and for playback and editing.
For the Cut page user, the timeline is divided into an Upper Timeline at the top, and a larger and more
detailed Timeline Editor showing a zoomed in portion of the timeline around the playhead at the
bottom. Working together, these two views of your edited sequence make it possible to navigate your
entire project and cut in great detail.
The Timeline of the Cut page, comprising the Upper Timeline and the zoomed in Timeline
A pair of buttons at the upper left-hand corner of the Timeline lets you choose whether you use a
locked or free playhead.
Two buttons let you choose to use
a locked or free playhead
The Timeline is divided into multiple tracks, with each track capable of holding a sequence of clips in
order to create a program. The main tracks, which are labeled numerically, combine a clip’s video and
audio into a single item in the Timeline, for simplicity. Editing the In or Out point of a clip edits the video
and audio together.
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Track 1 shows combined Video+Audio tracks in the Cut page Timeline.
TIP: In the Edit page, Video+Audio clips are presented as separated Video and Audio items
on different tracks. When you open the Fairlight page, audio is presented on tracks with
lanes, where each audio channel can be seen. In this way, each page gives you different sets
of controls over the contents of the timeline that are appropriate for each page.
The Edit Page
The Edit page exposes a source-record style NLE that incorporates many specialized features for both
creative editing and finishing. The Edit page is divided into three main regions: the browsers found at
the left, the Viewers at the top, and the Timeline at the bottom, all of which work together to let you
import, edit, and trim timelines with a flexible variety of tools and methods.
The Edit page
For more information on the Edit page, see Chapter 34, “Using the Edit Page.”
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The Media Pool
As with everywhere else it appears in DaVinci Resolve, the Media Pool lets you organize and peruse
all of the media and timelines in a project. DaVinci Resolve projects may contain one or more edited
timelines (sometimes called a sequence in other applications).
The Media Pool in the Edit page is identical to that shown on the Media, Fusion, Color, and Fairlight
pages, and shows you all of the source clips and timelines that are available for editing. A Bin list at the
left shows a hierarchical list of folders that you can use to organize your media. By default, the Media
Pool has a single bin, named “Master,” but you can add more bins as necessary to organize your clips,
opening any of them to expose their contents with a single click. The Bin list can be hidden or shown
via the button at the upper-left of the Media Pool. A browser to the right shows the contents of the
currently selected bin.
The Media Pool in Thumbnail mode
Effects Library Browsing
The Effects Library contains a folder with the different Video Transitions, Title Effects, Generators, and
Filters that are available for editing in the Timeline. The Effects Library has two panels, a Toolbox panel
that contains the default Transitions, Titles, and Generators that Resolve comes with, and an OpenFX
panel that contains any OpenFX transitions and generators you might have installed on your system.
The Effects Librar y
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Edit Index
Clicking the Edit Index button opens the Edit Index. By default, this shows an EDL-style list view of all
the edit events in the current timeline. Whichever timeline is selected in the Timeline list displays its
events here; each clip and transition is shown as an individual event, each of which contains multiple
columns of information. If you re-edit a timeline, your changes are automatically reflected in this list.
Edit Index List shown open
Source/Offline and Timeline Viewers
The Source Viewer lets you view individual clips from the Media Pool to prepare them for editing.
Meanwhile, the Timeline Viewer shows the frame at the position of the playhead in the Timeline. You
can select either viewer by clicking, and the name of the viewer that currently has focus appears in
orange. The color shown in the Source Viewer usually reflects that of the original source media, while
the Timeline Viewer shows whatever grading you’ve done in the Color page.
Source and Timeline Viewers
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If you want to change the Edit page layout to hide the Source Viewer, you can choose Workspace >
Single Viewer Mode to hide the Source Viewer and instead use just a single viewer to contextually
display either a selected Source Clip or the current frame of the Timeline.
Single Viewer mode
In Single Viewer mode, whatever you select in the Media Pool or Timeline determines which controls
appear in the Viewer, which lets you do nearly everything you can do with two simultaneously
open viewers.
You can also put either the Source or Timeline Viewers into Cinema Viewer mode by choosing
Workspace > Viewer Mode > Cinema Viewer (Command-F), causing whichever viewer is currently
selected to fill the entire screen. This command toggles Cinema Viewer mode on and off.
Inspector
The Inspector can be opened to let you customize compositing, transform, and cropping parameters
for clips, as well as clip-specific retime and scaling options. Furthermore, the Inspector lets you edit
the parameters of transitions, titles, and generators used in the Timeline, in order to customize their
effect. Ordinarily, the Inspector opens alongside the Source and Timeline Viewers, but on smaller
displays, opening the Inspector switches the Edit page to a single-viewer mode, showing you the
Timeline item that you’re inspecting alongside the Inspector with that clip’s parameters.
The Inspector, opened and showing a clip’s parameters
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Toolbar
Eleven buttons starting from the left, running along the top of the Timeline, let you choose different
tools for performing various editing functions.
Buttons in the toolbar
Timeline
The Timeline shows whichever timeline you’ve double-clicked in the Timelines browser. It’s the
workspace where you either edit programs together from scratch, or import sequences from other
applications to work on inside of Resolve. You can only have one Timeline open at a time.
The Timeline is divided into audio and video tracks, each of which has a series of header controls at
the left that let you choose destination tracks for editing, name tracks, and turn tracks on and off,
among other things. The appearance of the Timeline can be customized using the Timeline View
Options drop-down in the toolbar.
An edited timeline
Floating Timecode Window
A timecode window is available from the Workspace menu on every page, including the Edit page.
Choosing this option displays a floating timecode window that shows the timecode of the Viewer or
Timeline that currently has focus. This window is resizable so you can make the timecode larger
or smaller.
A new floating timecode window is available
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Motion Graphics and Visual Effects
in DaVinci Resolve
To begin with, DaVinci Resolve has a wealth of effects in both the Edit and Color pages for creating
titles, transforming and animating clips, compositing and creating transparency effects, cutting mattes,
applying filters, image stabilization, lens dewarping, and so on.
Then of course there’s the Fusion page, which adds considerably more powerful VFX and motion
graphics capabilities via its node-based interface and deep toolset of effects nodes, keyframing and
curve editing controls, and 2D and 3D compositing features.
To use DaVinci Resolve to the best effect, it’s prudent to begin to think of the Edit, Fusion, and Color
pages as complementary sets of controls.
– For editors, the Fusion and Color pages are really just two giant inspectors; one filled with every
compositing tool you could hope to use, and the other filled with every control for color and visual
adjustment you could want, each of which are only one click away.
– For compositing artists, the Edit page can be considered a robust shot management interface as
well as an opportunity to do VFX work that’s deeply integrated with the edit of the program you’re
working on.
– For colorists, the Edit page is a refined environment for dealing with conform issues and taking
care of myriad finishing tasks quickly and easily, that itself is only one click away. For more
information on the effects that are available in DaVinci Resolve, see the chapters available within
Part 4, “Edit Page Effects,” and Part 7, “Color Page Effects.”
VFX Connect
As robust as the built-in compositing capabilities of DaVinci Resolve now are, when you run into
instances where the various capabilities found in the Edit, Fusion, and Color pages aren’t enough to
achieve the effect you require, you can use the VFX Connect features of DaVinci Resolve to send one
or more clips from the Edit page Timeline to Blackmagic Fusion, the powerful node-based compositing
application from Blackmagic Design, in order to do more robust compositing and effects work there.
Furthermore, the VFX Connect feature can also be used to round-trip media to and render results from
third-party applications such as The Foundry’s Nuke, Autodesk Flame, or Blender.
This is a simple round-trip operation that lets you send clips from the DaVinci Resolve timeline to
Fusion or another application, where you’ll add effects and do whatever work needs to be done
before rendering a finished effect file that, if properly named, will automatically appear back in your
timeline. When you use VFX Connect with Blackmagic Fusion, a project file is automatically generated
and the render path is automatically named for automatic linking from the DaVinci Resolve timeline. If
you use this feature with third-party applications, you’ll need to set up the naming of your rendered
effect file manually. For more information, see Chapter 62, “Introduction to Compositing in Fusion.”
The New VFX Connect Clip dialog
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The Fusion Page
The Fusion page is intended, eventually, to be a feature-complete integration of Blackmagic Design
Fusion, a powerful 2D and 3D compositing application with over thirty years of evolution serving the
film and broadcast industry, creating effects that have been seen in countless films and
television series.
Merged right into DaVinci Resolve with a newly updated user interface, the Fusion page makes it
possible to jump immediately from editing right into compositing, with no need to export media, relink
files, or launch another application to get your work done. Everything you need now lives right inside
DaVinci Resolve.
The Fusion page showing Viewers, the Node Editor, and the Inspector
For more information on using the Fusion page, see Chapter 62, “Introduction to Compositing
in Fusion.”
The Work Area
You’ll probably not see this term used much, in favor of the specific panels within the work area that
you’ll be using, but the area referred to as the Work Area is the region at the bottom half of the Fusion
page UI, within which you can expose the three main panels used to construct compositions and edit
animations in the Fusion page. These are the Node Editor, the Spline Editor, and the Keyframes Editor.
By default, the Node Editor is the first thing you’ll see, and the main area you’ll be working within, but it
can sit side-by-side with the Spline Editor and Keyframes Editor as necessary, and you can make more
horizontal room on your display for these three panels by putting the Effects Library and Inspector into
half-height mode, if necessary.
The Work Area showing the Node Editor, the Spline Editor, and Keyframes Editor
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Viewers
The Viewer Area area encompasses the Time Ruler and transport controls. The Time Ruler is the
principal “timeline” of the Fusion page, which focuses exclusively on the current composition you’re
working on and may consist of one clip or several. This area can be set to display either one or two
viewers at the top of the Fusion page, chosen via the Viewer button at the far right of the Viewer title
bar. Each viewer can show a single node’s output from anywhere in the node tree. You assign which
node is displayed in which viewer. This makes it easy to load separate nodes into each viewer for
comparison. For example, you can load a Keyer node into the left Viewer and the final composite into
the right Viewer, so you can see the image you’re adjusting and the final result at the same time.
Dual viewers let you edit an upstream node in one while seeing its effect on the overall composition in the other
Ordinarily, each viewer shows 2D nodes from your composition as a single image. However, when
you’re viewing a 3D node, you have the option to set that viewer to one of several 3D views, including
a perspective view that gives you a repositionable stage on which to arrange the elements of the
world you’re creating, or a quad view that lets you see your composition from four angles, making it
easier to arrange and edit objects and layers within the XYZ axes of the 3D space in which
you’re working.
Toolbar
The toolbar, located underneath the Time Ruler, contains buttons that let you quickly add commonly
used nodes to the Node Editor. Clicking any of these buttons adds that node after the currently
selected node in the node tree, or adds an unconnected instance of that node if no nodes are
selected. The toolbar is divided into six sections that group commonly used nodes together. As you
hover the pointer over any button, a tooltip shows you that node’s name.
The toolbar has buttons for adding commonly used nodes to the Node Editor
Effects Library
The Effects Library on the Fusion page shows all of the nodes and effects that are available in the
Fusion page, including effects that come with DaVinci Resolve and third-party OFX, if available. While
the toolbar shows many of the most common nodes you’ll be using in any composite, the Effects
Library contains every single tool available in the Fusion page, organized by category, with each node
ready to be quickly added to the Node Editor. Suffice it to say there are many, many more nodes
available in the Effects Library than on the toolbar, spanning a wide range of uses.
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The Effects Librar y with Tools open
Node Editor
The Node Editor is the heart of the Fusion page, because it’s where you build the tree of nodes that
makes up each composition. Each node you add to the node tree adds a specific operation that
creates one effect, whether it’s blurring the image, adjusting color, painting strokes, drawing and
adding a mask, extracting a key, creating text, or compositing two images into one.
You can think of each node as a layer in an effects stack, except that you have the freedom to route
image data in any direction to branch and merge different segments of your composite in completely
nonlinear ways. This makes it easy to build complex effects, but it also makes it easy to see what’s
happening, since the node tree doubles as a flowchart that clearly shows you everything that’s
happening, once you learn to read it.
The Node Editor displaying a node tree creating a composition
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Inspector
The Inspector is a panel on the right side of the Fusion page that you use to display and manipulate
the parameters of one or more selected nodes. When a node is selected in the Node Editor, its
parameters and settings appear in the Inspector, ready for you to modify. The Fusion Inspector is
divided into two panels. The Tools panel shows you the parameters of selected nodes. The Modifiers
panel shows you different things for different nodes. For all nodes, it shows you the controls for
Modifiers, or adjustable expressions, that you’ve added to specific parameters to automatically
animate them in different ways.
The Inspector shows parameters
from one or more selected nodes
Additionally, many nodes expose multiple tabs’ worth of controls in the Inspector, seen as icons at the
top of the parameter section for each node. Click any tab to expose that set of controls.
Nodes with several tabs worth of parameters
Thumbnail Timeline
Hidden by default, the Thumbnail timeline can be opened by clicking the Clips button in the UI Toolbar
and appears underneath the Node Editor when it’s open. The Thumbnail timeline shows you every clip
in the current Timeline, giving you a way to navigate from one clip to another when working on multiple
compositions in your project and providing an interface for creating and switching among multiple
versions of compositions and resetting the current composition, when necessary.
The Thumbnail timeline lets you navigate the Timeline and manage versions of compositions
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Media Pool
In the Fusion page, the Media Pool continues to serve its purpose as the repository of all media you’ve
imported into your project. This makes it easy to add additional clips to your compositions simply by
dragging the clip you want from the Media Pool into the Node Editor. The media you add appears as a
new MediaIn node in your composition, ready to be integrated into your node tree however you need.
The Media Pool in Thumbnail mode showing video clips
Status Bar
The status bar at the bottom of the Fusion page, immediately above the Resolve Page bar, shows you
a variety of up-to-date information about things you’re selecting and what’s happening in the Fusion
page. For example, hovering the pointer over any node displays information about that node in the
status bar (as well as in a floating tooltip), while the currently achieved frame rate appears whenever
you initiate playback, and the percentage of the RAM cache that’s used appears at all times. Other
information, updates, and warnings appears in this area as you work.
The status bar under the Node Editor showing you
information about a node under the pointer
The Console
The console, available by choosing Workspace > Console, is a window in which you can see the error,
log, script, and input messages that may explain something the Fusion page is trying to do in greater
detail. The console is also where you can read FusionScript outputs or input FusionScripts directly.
Occasionally, the status bar (described above) will display a badge to let you know there’s a message
in the console you might be interested in. The badge will indicate if the message is an error, log, or
script message.
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The Console window
The Color Page
The Color page is where you color correct, or grade, your program. It has all of the controls available
for manipulating color and contrast, reducing noise, creating limited secondary color corrections,
building image effects of different kinds, adjusting clip geometry, and making many other corrective
and stylistic adjustments. The Color page is divided into seven main areas that work together to let
you build a grade.
The Color page
For more detailed information about the Color page, see Chapter 124, “Using the Color Page.”
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Viewer
The Viewer shows the frame at the current position of the playhead in the Timeline. The contents of
the Viewer are almost always output to video via whichever I/O interface you have connected. At the
top of the Viewer is a header that displays the Project and Timeline names, as well as a Viewer
Timecode display that shows the source timecode of each clip by default. The Timeline name is also a
drop-down display that lets you switch to any other timeline in the project. A jog bar (sometimes
referred to as a scrubber bar) underneath the image lets you drag the playhead across the entire
duration of the clip, while transport controls underneath that let you control playback. A toolbar at the
top provides controls governing Image Wipes, Split-Screen controls, and Highlight display. Additional
controls let you turn audio playback on and off, and choose which onscreen controls are currently
displayed.
Viewer with transport controls
You can also put the Viewer into Cinema Viewer mode by choosing Workspace > Viewer Mode >
Cinema Viewer (Command-F), so that it fills the entire screen. This command toggles Cinema Viewer
mode on and off. Two other modes, Enhanced Viewer (Option-F) and Full Screen Viewer (Shift-F), are
available to provide more working area for tasks such as window positioning and rotoscoping.
Gallery
The Gallery is used for storing still frames to use as reference when comparing clips to one another.
Each still frame also stores that clip’s grade so you can copy it later; stills and grades are stored
together. A button lets you open up the Album browser, used for organizing your stills. At the top of the
Gallery, Memories let you store grade information that you can apply using a control panel or keyboard
shortcuts. You can also open a larger Gallery window within the Color page that provides more room
for organizing your saved stills and grades. For more information on the Gallery page, see Chapter 138,
“Using the Gallery.”
The Gallery has Memories, stills saved in albums, and your PowerGrades
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Node Editor
The Node Editor is where you assemble one or more individual corrections (nodes) together to create
multi-correction grades (seen as node trees). This is a powerful way of assembling grades, since
different combinations of nodes let you create different corrections and very specific adjustments by
reordering operations, combining keys, or changing the layer order of different adjustments. For more
information about the Node Editor, see Chapter 140, “Node Editing Basics.”
Node Editor to construc t your grade processing signal flow
Timeline
The Timeline in the Color page reflects the contents of the Timeline in the Edit page, but has a
different appearance that’s tailored to the requirements of the colorist. However, the content is
identical, and changes made to the Timeline in the Edit page are immediately seen in the Color page
as you switch back and forth. The Color page Timeline provides several ways of navigating the clips in
your project, as well as keeping track of what has been done to which clips.
The Timeline is divided into three parts, each of which shows different information and provides
differing controls. A Timeline Ruler at the top lets you scrub the playhead across multiple clips, and can
be zoomed out enough to show every clip in your entire program. Underneath, the Mini-Timeline
(which can be opened or closed via a button at the right of the palette bar) shows a small
representation of the Timeline in the Edit page wherein each clip is as long as its actual duration. At
the bottom of the Timeline is the Thumbnail timeline, in which each clip is represented by a single
frame. The currently selected clip is outlined in orange, and information appears above and below
each thumbnail such as each clip’s source timecode, clip number and track number, version name,
whether it’s been graded, whether it’s been tracked, if it’s been flagged, and so on.
The Color page Timeline
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Left Palettes
A series of palettes at the bottom left of the Color page provide access to different sets of grading
tools, used principally for manipulating color, contrast, and raw media format settings. Each individual
palette is opened by clicking the corresponding icon at the top of the Palette panel.
The available palettes are the Camera Raw palette (for making metadata adjustments to raw media
formats), the Color Match palette (for creating automatic grades by sampling on-camera color charts),
the Color Wheels (graphical color balance controls and master wheels or sliders for adjusting YRGB
Lift /Gamma/Gain), HDR Grade for enhanced High Dynamic Range grading, the RGB Mixer (for mixing
color channels into one another), and the Motion Effects palette (with controls for noise reduction and
artificial motion blur).
Left palette selection buttons in the top bar
Center Palettes
At 1920x1080 resolution or higher, a second set of palettes is organized at the bottom center of the
Color page. These palettes span a wide range of functionality, and the adjustments you make with
them can be combined with those made using the Color palettes.
Center palette selection buttons
NOTE: At lower resolutions, the Left and Center palettes are merged to fit the
DaVinci Resolve interface into a smaller area.
The eight available Center palettes include the Curves palette, the Color Warper palette, the Qualifiers
palette, the Windows palette, the Tracker palette, the Magic Mask palette, the Blur palette, the Key
palette, the Sizing palette, and the Stereoscopic 3D palette.
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Keyframe Editor
The Keyframe Editor provides an interface for animating Color, Sizing, and Stereo Format adjustments
over time. Each node in the Node Editor corresponds to a track in the Keyframe Editor, which lets you
animate each node’s adjustments independently.
Keyframe Editor displaying dynamic grade changes
Furthermore, each node’s track can be opened up to reveal parameter groups, so that you can
animate subsets of an individual node’s functions independently of other functions within the
same node.
The Fairlight Page
In single monitor mode, the Fairlight page is an optimized look at the audio tracks of your project, with
an expanded mixer and custom monitoring controls that make it easy to evaluate and adjust the levels
of your program in order to create a smooth and harmonious mix.
Fairlight page
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About Audio Monitoring and Audio Input
The audio processing throughout DaVinci Resolve, including on the Fairlight page and audio
processing using Fairlight FX plug-ins, is equally compatible with all platforms that
DaVinci Resolve runs on, including macOS, Windows, and Linux. In particular, DaVinci Resolve
supports audio monitoring and audio input using (i) the audio of a supported
Blackmagic Design I/O device such as an UltraStudio or Decklink, (ii) your macOS, Windows,
or Linux workstation’s on-board audio, (iii) any Core Audio compatible, Windows compatible,
or Advanced Linux Sound Architecture (ALSA)-supported third-party audio interface.
Alternately, you can monitor audio with the optional Fairlight Audio Accelerator, which is a PCI
card that’s designed to handle even more channels of audio I/O monitoring and recording, and
that’s also capable of accelerating audio processing operations to provide better performance
for audio operations.
The Audio Timeline
The heart of the Fairlight page, the Audio Timeline presents the audio channels and tracks of the
currently selected timeline differently than the Edit page does, in a one-channel-per-track format that’s
optimized for audio mixing and sweetening. The Audio page Timeline cannot be closed.
The Audio Timeline
The Fairlight page of DaVinci Resolve supports multiple audio tracks, and each audio track may
contain multiple lanes. The clips edited into the Timeline appear within each track, with the recorded
channels within each clip occupying as many lanes as that clip has available. At the left of each track is
a header area that contains a number of controls.
Audio layering in a mono audio track
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The Fairlight page differs in another unique respect from the Edit page Timeline, in that it supports
audio layering. Audio layering is a special audio editing mode that lets you superimpose multiple audio
clips in the same track, and whatever audio clip is on top dictates which audio will play. In a way, when
audio layering is enabled, superimposed audio clips are treated the same as superimposed video clips
that all have opacity set to 100%, with clips on top obscuring (or muting) clips underneath.
Audio layering is incredibly useful for any situation where you’re combining pieces of multiple takes
together to create a single VO, audio vocal track, or dramatic performance, as you can choose which
pieces to prioritize via their superimposed position in the track, while you’re preserving the other takes
underneath in case you want them later.
TIP: Track Layering can be used on the Edit page as well.
Turning on Track Layers opens up space to edit more audio into each track
Toolbar
The toolbar has buttons that let you choose modes of audio-specific functionality and other buttons
that let you execute commands, such as placing markers and flags.
Buttons in the Fairlight page toolbar
Mixer
The Audio Mixer provides a set of graphical controls you can use to assign track channels to output
channels, adjust EQ and Dynamics, set levels and record automation, pan stereo and surround audio,
and mute and solo tracks, all while you continue to edit.
The Audio Mixer exposes a set of channel strips with controls that correspond to the tracks in the
Timeline, one for each track, plus a Master strip corresponding to the Master audio track in the
Timeline, that lets you choose the number of audio channels to output, and also lets you adjust the
overall level of the mix.
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The Audio Mixer, with channel strips
corresponding to the tracks in the Timeline
Dedicated Channel Strip Controls
The Mixer also has a series of dedicated channel strip controls that add powerful mastering
capabilities to DaVinci Resolve. These include:
– EQ: Double-clicking exposes a four-band parametric equalizer with additional Hi and Lo Pass
filters, that has both graphical and numeric controls for tuning the frequencies of the audio on
each track. You can select from among four types of EQ filtering from the Equalizer Type dropdown menu, with options for Earth (the default), Air, Ice, and Fire. Each band has controls for the
filter type (Bell, Lo-Shelf, Hi-Shelf, Notch), Frequency, Gain, and Q-factor (sharpness of the band).
The channel strip EQ window
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– Dynamics: Double-clicking exposes a set of dynamics controls with compressor, limiter, and
expander or gate sections. The Equalizer button at the upper left-hand corner lets you turn all EQ
on and off. The first section can be switched between working as an Expander or a Gate, with
attendant Threshold/Range/Ratio and Attack/Hold/Release controls. The second section provides
Compressor controls, while the third section provides Limiter controls. These controls may be
used either singly or in concert to manage the dynamics of the audio on that track.
The channel strip Dynamics control window
– Pan: A pan control compatible with stereo and surround panning. You can drag within this control
to adjust pan, or you can double-click to expose a Pan window. What controls are available in the
Pan window depend on the mapping of the audio track, but both stereo and surround panning
controls are available, with corresponding numeric controls.
The Pan control window
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The Monitoring Panel
The Monitoring panel shows all of the audio meters corresponding to the tracks in the Timeline, as well
as the Master Output meter, Control Room meters, and a video viewer.
The Monitoring panel
At left, a row of audio meters corresponds to the channel strips of the Mixer, one meter for every audio
track in the Timeline. To the right of these, all buses appear, showing you meters for the Mains and
Subs (submixes) you’re using to mix down your show. Farther to the right of these, a set of Control
Room meters show you the monitored output and loudness meters for a precise analysis of your mix’s
perceived loudness.
Finally, a small viewer to the right of the Monitoring panel shows the frame of video at the position of
the playhead. This viewer can be undocked via a button at the lower right-hand corner.
Floating Timecode Window
A timecode window is available from the Workspace menu on every page, including the Fairlight page.
Choosing this option displays a floating timecode window that shows the timecode of the Viewer or
Timeline that currently has focus. This window is resizable so you can make the timecode larger
or smaller.
A new floating timecode window is available
The Deliver Page
Once you’ve finished grading your project, you need to either render it, or output it to tape to deliver it
to your client. This is where the Deliver page comes in. The Deliver page can be used both to output
digital deliverables, or to output tape, depending on which mode you enable. Either way, the Deliver
page is divided into five areas of functionality, each of which lets you set up a different part of a render
or output to tape.
The Deliver page is set up to let you queue a series of individual jobs, each of which can have different
settings, or be set up to render different parts of the Timeline. In this way, you can output multiple
deliverables, or re-render multiple areas of a timeline, as your needs require.
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The Deliver page
For more information about using the Deliver page, see Chapter 185, “Using the Deliver Page.”
The Render Settings List
The Render Settings list contains the customizable settings that affect how media is rendered out of
DaVinci Resolve. These settings are covered in more detail later in “Output Scaling.” The Render
Settings you can choose from for outputting from DaVinci Resolve appear in three panels, separating
the Video, Audio, and File information-based settings in a logical fashion. By default, this list shows
only the most important criteria necessary for defining a render. However, additional controls can be
exposed by clicking the “Advanced settings” disclosure triangle at the bottom of each group
of settings.
Render settings
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The Deliver Page Timeline
The Timeline mirrors the Timeline seen in the Color page. You can use the Timeline in the Deliver
page to turn off tracks with clips you don’t want to include in the operation, define the range of clips
you want to render or output to tape, and to choose which versions for each clip you want to output.
You also have the option of switching the Deliver page Timeline to look like the Color page Timeline
instead, if that’s what you’re more comfortable with.
The Deliver page’s Thumbnail and Mini-Timeline match the Color page
The Deliver page Timeline also has the Timeline Filter drop-down at the right-hand side of the toolbar.
Using this drop-down to filter the contents of the Timeline lets you restrict the range of media you
want to output in different ways. For example, if you’ve already rendered a timeline, but you’ve since
made some changes, you can use the “Show Modified Clips” option to display only the clips that have
changed within a particular timeframe. Another possibility is to choose the “Show Unrendered Clips”
option to show all clips that have not yet been rendered.
The Viewer
When rendering file-based media, the Viewer shows you exactly how the media being output will look
using the current settings, and the transport controls move the playhead throughout the current
Timeline.
Deliver page Viewer
When outputting to tape, the Viewer shows you the tape output so you can set up insert or assembly
edit points, and the transport controls move the tape in the deck if device control is enabled. You can
also put the Viewer into Cinema Viewer mode by choosing Workspace > Viewer Mode > Cinema
Viewer (Command-F), so that it fills the entire screen. This command toggles Cinema Viewer mode
on and off.
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The Render Queue
The Render Queue is a list of all the jobs you’ve queued up for file-based rendering. Each job can
have an individualized range of clips and render settings, which you can use to render multiple
sections or clips of a timeline, the same timeline output to multiple formats, or multiple timelines.
The Render Queue displays all jobs
The Render Queue also has the option to show either just the jobs within the current project, or jobs
queued up and saved within all projects for the current user.
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Chapter 2
Using the
DaVinci Resolve
User Interface
This chapter provides an overview of the various unspoken conventions and
interaction methods employed by the DaVinci Resolve graphical user interface (GUI).
These include how the various buttons of your mouse, pen and tablet, or trackpad are
used by different windows and interface widgets, how commands are distributed
throughout the application using the menu bar, contextual menus, and option menus,
and how to interact with fields and other controls. While many of these conventions
overlap with common user interface conventions found in the file system of your
platform of choice, and with other media applications, some of these are unique to
DaVinci Resolve, so this chapter is worth reviewing even if you consider yourself an
expert user of other applications.
Contents
Basic Documentation Terminology 51
What Is the “UI” or “GUI” 51
What Is “the Pointer” 51
About Keyboard Shortcuts 51
Customizing the DaVinci Resolve Interface 51
Working Full Screen vs. Within a Floating Window 51
Panels and Panel Focus 51
Showing and Hiding Panels Using the Interface Toolbar 52
Showing and Hiding Panels in the Workspace Submenu 53
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Adjusting the Size of Dierent Panels 53
Using Single vs. Dual Monitor Layouts 55
Video Clean Feed 56
Saving Custom Screen Layouts 57
Resetting to the Default Layout 57
Undocking Specific Panels of the Interface 57
DaVinci Resolve User Interface Conventions 59
Contextual Menus 59
Drop-down Menus 59
Adjusting Parameters 60
Using a Mouse or Other Input Device 61
Mouse, Trackpad, and Tablet Behaviors 62
Timeline Scroll Behavior 63
Viewer Behavior 63
Keyboard Shortcuts 64
Undo and Redo in DaVinci Resolve 64
Basic Documentation Terminology
Here is a brief word about some of the basic terminology used in this manual for brand new users.
What Is the “UI” or “GUI”
In this documentation, UI refers to “user interface,” while GUI refers to “graphical user interface.” This
refers to the windows, screens, and controls that let you create in DaVinci Resolve. If you didn’t know
this, don’t be embarrassed, you’d be surprised how many times this question gets asked.
What Is “the Pointer”
Whenever this documentation refers to “the pointer,” the reference is to the on-screen arrow you use
to click on elements of the user interface, which is controlled by the mouse, trackpad, pen and tablet,
trackball, or any other device you may be using. Because there are so many different ways to control
computers, simply referring to “the mouse” is inaccurate.
About Keyboard Shortcuts
Since the majority of DaVinci Resolve users currently appear to be on macOS, this manual presents all
keyboard shortcuts using the macOS conventions of the Command key and the Option key.
For compatibility with Windows and Linux, the Control key in macOS is not used by default for any
keyboard shortcuts (although it can be assigned if you customize your keyboard shortcuts).
All keyboard shortcuts that use the Option key in macOS use the ALT key in Windows and Linux, and
all keyboard shortcuts that use the Command key in macOS use the Control key in Windows
and Linux.
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Customizing the DaVinci Resolve Interface
While the DaVinci Resolve interface may not seem very customizable at first, there are actually many
ways in which you can tailor the panels found within each page to your specific needs.
Working Full Screen vs. Within a Floating Window
Depending on how you like to work, you can choose to work with DaVinci Resolve in a floating window
with a title bar that can be resized, moved, minimized, and used alongside other windows. Or, you can
choose Workspace > Full Screen to put DaVinci Resolve into Full Screen mode, where the title bar
disappears and DaVinci Resolve takes up the full dimensions of your computer display.
Editors may prefer to work within a window if they’re working among multiple applications. Colorists
and mixers may prefer Full Screen mode as it hides the light-colored title bar that some find distracting
and provides a tiny bit more screen real estate for the rest of the application.
Panels and Panel Focus
Each page of DaVinci Resolve consists of multiple panels. Each panel contains all the controls and
information necessary for a particular aspect of that page’s functionality. In the following partial
screenshot of the top of the Media page, the Media Storage panel lets you browse files, the Viewer is
a panel that lets you watch video, and the Audio panel lets you see the strength of audio playing back
via a set of audio meters. Each of these panels has separate controls, but they all appear within the
main window of the DaVinci Resolve user interface.
Three panels side by side on the Media Page, showing Media Storage, the Viewer, and the Audio panel
Each panel you use has “focus,” meaning that clicking an item or control within a particular panel
makes that panel the active panel, which serves to direct keyboard shortcuts that are shared among
many panels to the particular panel you’re using. If you want to see which panel is in focus, you can
turn on the “Show focus indicators in the User Interface” checkbox in the UI Settings panel of the User
Preferences. When on, a red line at the top of the active panel indicates that it has focus.
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A red line at the top of the Media Pool in the Edit page shows that it has focus
Showing and Hiding Panels Using the Interface Toolbar
Each page in DaVinci Resolve has an Interface Toolbar that runs along the top. This toolbar contains
buttons that let you show and hide different panels of functionality to accomplish different things:
– You can show panels that aren’t displayed by default, since most pages have many available
panels of functionality that are hidden until you need them.
– You can assign keyboard shortcuts to show and hide individual panels in your workspace for
instant configuration of the UI. Keyboard shortcuts to toggle these panels on or off can be
assigned using the Keyboard Customization window.
– You can switch which panel appears within a particular geographical location of the UI, for
example switching between showing the Media Pool or Effects in the upper-lefthand corner of the
Cut or Edit pages.
– You can hide panels you don’t need in order to create more room in the specific panels
you’re working within.
The Interface toolbar for the Color page lets you customize the Color page controls
If you right-click anywhere within the UI toolbar, two options appear: “Show Icons and Labels” and “
Show Icons Only.” If you show icons only, the UI toolbar becomes less cluttered.
The UI Toolbar for the Edit page, showing icons only, to save space
Each page has a different set of options that reflect the capabilities of that page.
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Showing and Hiding Panels in the Workspace Submenu
This function provides the ability to turn on or off panels by choosing them in the Workspace > Show
Panel in Workspace drop-down menu. The exact panels, such as Inspector, Media Pool, Metadata,
etc., are dependent on which page you are working in. Alternatively, you can assign these panels
keyboard shortcuts as well.
Adjusting the Size of Different Panels
You can resize adjacent panels in the interface by positioning the pointer at the border between any
two panels, and dragging it to enlarge one and shrink the other.
(Before/After) Resizing UI regions
Certain panels and palettes can be expanded, in the process rearranging another part of the UI, by
clicking a small gray Expand button. For example, an expand button at the top right of the Keyframe
Editor in the Color page can be clicked to make the Keyframe Editor wider, while at the same time
hiding controls at the center to make room.
(Before/After) Expanding the Keyframe Editor
Certain vertically oriented panels, such as the Media Pool, Effects Library, Metadata Editor, and
Inspector, can be set to either half-display-height or full-display-height sizes to quickly create more or
less room for contents or controls whenever necessary. This is done by clicking a small button in the
UI toolbar that toggles between expanding or contracting the UI element it controls.
(Left) The button for expanding a panel
to full height, (Right) The button for
contracting a panel to half height
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The result is that the panel in question expands or contracts. The following screenshots show the
Inspector of the Edit page in half height mode, where the Timeline is given room to expand, and in full
height mode, where the Timeline becomes shorter, but there’s more room in the Inspector to see all of
the controls.
(Left) A half-height Inspector with more room for the Timeline, (Right) A full-height Inspector with more room for controls
Using Single vs. Dual Monitor Layouts
The Media, Edit, Color, and Fairlight pages can be switched between single screen and dual screen
layouts by choosing Workspace > Dual Screen > On. Each dual-screen layout makes it possible to see
many more controls at once, often in a larger workspace that lets you manage more clips, more Gallery
stills, etc.
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The Edit page in Dual-screen mode
In Single-screen mode, you can choose which display shows the DaVinci Resolve UI by choosing
Workspace > Primary Display > (Monitor Name). In Dual-screen mode, this reverses the contents of
both monitors.
Using the Full Screen Timeline Option in the Edit Page
If you’re working in the Edit page in Dual-screen mode and you need the biggest timeline you can get
for working through your program, you can choose Workspace > Dual Screen > Full Screen Timeline to
expose a layout with one large full screen timeline, and all the other Edit page panels on the
other screen.
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The Edit page in Dual-screen Timeline mode
Video Clean Feed
A full screen Viewer for a secondary monitor connected directly to your computer is now available.
To activate this monitor select Workspace > Video Clean Feed, and select your display in
the submenu.
Selecting a secondar y monitor for full screen display
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Saving Custom Screen Layouts
If you’ve created a particular set of resized panels that you’ll want to use often, you can save it,
alongside other frequently useful screen layouts you may have saved.
Methods of working with custom screen layouts:
– To save a custom screen preset: Customize the various pages of DaVinci Resolve for the purpose
at hand, then choose Workspace > Layout Presets > Save Layout As Preset. Enter a name into the
Save Layout as Preset dialog, and click OK.
– To choose a previously saved screen preset: Choose Workspace > Layout Presets >
LAYOUT NAME > Load.
– To update a previously saved screen preset: Choose the layout you want from the Workspace
> Layout submenu, make your changes, and then choose Workspace > Layout Presets >
LAYOUT NAME > Update Preset.
– To delete a screen preset: Choose Workspace > Layout Presets > LAYOUT NAME > Delete Preset.
– To export a screen preset for use on another DaVinci Resolve installation: Choose Workspace >
Layout Presets > LAYOUT NAME > Export Preset.
– To import a screen preset: Choose Workspace > Layout Presets > Import Layout as Preset.
Resetting to the Default Layout
If you don’t like the current layout and you want to go back to the default, choose Workspace >
Reset UI Layout.
Undocking Specific Panels of the Interface
There are certain interface elements that can either be docked in their respective pages, or opened in
separate windows.
Media Pool bins can be opened into floating windows simply by right-clicking on the bin and choosing
Open As a New Window in the contextual menu. Even though you’re opening up the contents of the
selected bin, you’re really creating another Media Pool, complete with Bin list, Browsing area, and all of
the organizational controls found in the docked Media Pool. You can have as many floating Media
Pools as you like. They can be dragged to other monitors, and they can be closed via a button at the
upper left-hand corner of the title bar.
A floating Media Pool window
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The video scopes let you precisely analyze the color and contrast of clips in the Color page. They can
be exposed in their docked position to the right of the Color page palettes by clicking the Video
Scope button in the Color page toolbar.
The video scope, docked next to the other
palettes at the bottom of the Color page
Optionally, you can click the expand button at the top right of the video scope to open the video
scopes into a floating window, within which you can display all four video scopes together, or
individually, on any monitor connected to your workstation.
Video scopes in a floating window
Additionally, the Audio Mixer and video scopes are available in many of the dual-screen layouts
available in DaVinci Resolve. The video scopes aren’t just available in the Color page. They’re also
available in the Media and Deliver pages for whenever you need to evaluate the video signal more
objectively, such as when you’re setting up to capture from tape or scan from film, or when you’re
setting up for output.
In the DaVinci Resolve single screen layout, the Audio Mixer and video scopes can be moved to a
second computer display if one’s available, and both disappear temporarily if you change pages or
switch to another application.
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DaVinci Resolve User Interface Conventions
While each chapter covers the unique onscreen controls found in each page of DaVinci Resolve, this
section summarizes how to use some of the more common controls you’ll see.
Contextual Menus
Nearly every panel on every page exposes additional functionality via contextual menus, which
appear when you right-click on the appropriate item. Sometimes, different commands become
available depending on whether you right-click the background of a particular panel, or directly on an
item such as a still or node.
Contextual menus expose additional
controls in the Color page Viewer
Drop-down Menus
Most of the buttons and drop-down menus that appear in various toolbars are activated with a single
click. For example, many panels, palettes, and windows expose an Option menu, that appears as three
horizontal dots (people like to refer to these as the “three dot menus,” but they’re option menus), which
expose additional options and/or commands that are related to that particular panel’s function.
Option menus
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Additionally, many (but not all) panels and palettes appear with a “Mode” drop-down at the upper righthand corner that lets you choose a different type of function within that palette.
Mode drop-down
Some buttons, such as transport controls and toolbar icons, display a little downward facing arrow
when you hover the pointer over them, to indicate that you can right-click on these controls to access
checkmark options that govern the functionality of those controls.
(Left) Hovering over a button to reveal it has a hidden menu,
(Right) Right-clicking a button to reveal options in a drop -down menu
Adjusting Parameters
Numeric parameters can usually be edited in a few different ways.
Sliders and Dials
Sliders can be dragged to change the value of a parameter within a specific range. If you see a dial,
that means a value can be endlessly edited with no restrictions to the value. Sliders are typically best
for making large coarse adjustments to parameters. The “virtual sliders” described next let you make
finer adjustments.
A slider and a dial with their accompanying number fields
Virtual Sliders and Fields
When number fields appear, they can be used as a “virtual slider” by hovering the pointer over them
until you see the “virtual slider cursor” and then clicking and dragging to the right to raise the value, or
to the left to lower the value (white arrows indicate the direction of change). Typically, using a field’s
virtual slider lets you make more precise adjustments than the actual slider to the left.
Using virtual sliders
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Double-clicking fields containing most number values highlights the number so that you can type a
new value using the keyboard, pressing Return to confirm the change.
Editing of Number Field Values Using Arrow Keys
You can manually edit numerical parameter values by using the arrow keys to navigate and make
adjustments to the decimal level in number fields.
To use the arrow keys to adjust numerical parameters:
1 Double-click to select a numeric value in a field, and a highlight appears around that value.
2 Use the left /right arrows to navigate the cursor to the right of the decimal value you want to adjust.
3 Use the Up/Down arrows to change the value of that decimal place.
4 If you select the entire number, the Up/Down arrows will adjust the minimum value.
This cursor is in place to adjust the tenths
position using the Up and Down arrows.
Icons and Buttons
Some controls are exposed as icons and buttons, which you simply click to invoke whatever
functionality they encompass.
A pair of buttons with icons to
illustrate their functionality
Resetting Parameters
To reset any editable parameter to its default setting, double-click its text label, or click the reset
button, if one appears. Master reset buttons, typically found in the headers of groups of controls, reset
all controls in that group. Individual reset controls that appear to the right of parameters typically only
reset that one parameter. If you don’t see a reset control, then double-clicking the name of the
parameter should work.
Reset buttons
Using a Mouse or Other Input Device
Resolve uses all three buttons of a multi-button mouse, or the three buttons available on other type of
input devices, when available. This section provides a brief summary of all the different ways these
three mouse buttons can be used.
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Left Button
The left button is always referred to as a click, as in, “click the auto select button.” You click to turn
buttons or other controls on or off, to make selections, and to give areas of the Resolve UI focus so
that keyboard shortcuts will do whatever is specific to that panel or area of the user interface.
Double-clicking the left button usually opens items that are openable, such as opening a clip from the
Media Pool into the Source Viewer. You can also use double-clicking to do things like selecting nodes
in the Node Editor of the Color page.
Right Button
The right button is referred to as a right-click, as in, “right-click a clip in the Media Pool.” Right-clicking
an item or area of the Resolve interface usually opens a contextual menu, exposing additional
commands that are specific to the item or area you’ve right-clicked.
However, some areas of the UI use right-clicking in special ways. For example, when you’re using a
color adjustment curve in the Curve palette of the Color page, right-clicking a control point deletes
that point.
Middle Button
The middle button (usually the scroll wheel button, but you may have to turn this on in the Mouse panel
of the System Preferences) is referred to as a middle-click, which does different things in
different places.
– In all pages, rolling the scroll wheel while the pointer is within a viewer lets you zoom into and out
of the image being displayed when you need to do more detailed work.
– In the Color page, you can move the pointer over the Thumbnail timeline and roll up to scroll to the
right or roll down to scroll to the left. You can also roll the scroll wheel while the pointer is within
the Mini-timeline to zoom into or out of the currently displayed area. Rolling up zooms out, while
rolling down zooms in.
– Middle-clicking and dragging within a viewer lets you drag the image to pan it around, which is
useful after you’ve used the scroll wheel (or scroll behavior) of your mouse to zoom in.
– You can middle-click and drag within the Edit page Timeline to quickly pan around your edit.
– You can also use middle-click to copy a grade in the Thumbnail timeline of the Color page, by first
selecting the clip that you want to copy TO (with a simple click) and then middle-clicking the clip or
gallery still you want to copy a grade FROM.
– Lastly, if you’re drawing a Bezier window in the Color page Viewer using the Window palette, then
middle-clicking a control point will delete that point.
TIP: If you’re using a pointing device that lacks a third button option, check to see if there are
any third party utilities or drivers that can enable this for you.
Mouse, Trackpad, and Tablet Behaviors
Different input devices use different gestures to trigger specific behaviors in DaVinci Resolve. Here is
a current breakdown of these gestures and the behaviors that they control.
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Timeline Scroll Behavior
Standard MouseMac Magic MouseTrackpadTablet and Pen
Scroll
timeline vertically
Scroll
timeline horizontally
Zoom timeline
width horizontally
With abilit y to zoom
where cursor points
Can be enable d in User
Workspace Prefs
Zoom timeline track
height vertically
Zooms V ideo an d Audio
section separately
Drag Timeline
withHand Tool
Scroll
Scroll
Scroll
Scroll
Middle Mouse
Button
Magic
Mouse 1
Finger Pan
Vertical and
Horizontal
panning
Magic
Mouse 1
Finger Pan
Vertical and
Horizontal
panning
Left
Button
2 Finger Pan
Vertical and
Horizontal
panning
2 Finger Pan
Vertical and
Horizontal
panning
Viewer Behavior
Zoom
Can be enable d in User
Workspace Prefs
Free Pan
Pan with
Hand Cursor
Pan Up and Down
Pan Left and Right
Scroll Middle Mouse
Middle Mouse
Button
Scroll
Scroll
Button
Middle
Mouse
Button and
Click Drag
Like current
Fusion
Viewer
Magic Mouse
1 Finger Pan
Left
Button
Pinch
and
2 Finger Pan
2 Finger Pan
Press and
hold the
pen button
Move the
pen nib o n
the pad
Press and
hold the
penbut ton
Lift the pen
nib a few
millimeters
above t he pad
Context Menu
Right B utto n
Gestures used in DaVinci Resolve for common input devices
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Keyboard Shortcuts
Since the majority of DaVinci Resolve users are on macOS, this manual presents all keyboard
shortcuts using the macOS conventions of the Command key and the Option key. For users of other
systems, all keyboard shortcuts that use the Option key in macOS use the ALT key in Windows and
Linux, and all keyboard shortcuts that use the Command key in macOS use the Control key in
Windows and Linux.
TIP: To keep controls identical between macOS, Windows, and Linux, the Control key in
macOS is not used by default for any keyboard shortcuts. However, you can assign your own
keyboard shortcuts to the Control key if you like, opening up a whole new set of keyboard
shortcuts for your own use on macOS.
Undo and Redo in DaVinci Resolve
No matter where you are in DaVinci Resolve, Undo and Redo commands let you back out of steps
you’ve taken or commands you’ve executed, and reapply them if you change your mind.
DaVinci Resolve is capable of undoing the entire history of things you’ve done since creating or
opening a particular project. When you close a project, its entire undo history is purged. The next time
you begin work on a project, its undo history starts anew.
Because DaVinci Resolve integrates so much functionality in one application, there are three separate
sets of undo “stacks” to help you manage your work.
– The Media, Edit and Fairlight pages share the same multiple-undo stack, which lets you backtrack
out of changes made in the Media Pool, the Timeline, the Metadata Editor, and the Viewers.
– Each clip in the Fusion page has its own undo stack, so that you can undo changes you make to
the composition of each clip, independently.
– Each clip in the Color page has its own undo stack, so that you can undo changes you make to
grades in each clip, independently.
In all cases, there is no practical limit to the number of steps that are undoable (although there may be
a limit to what you can remember). To take advantage of this, there are three ways you can undo work
to go to a previous state of your project, no matter what page you’re in.
To simply undo or redo changes you’ve made one at a time:
– Choose Edit > Undo (Command-Z) to undo the previous change.
– Choose Edit > Redo (Shift-Command-Z) to redo to the next change.
– On the DaVinci control panel, press the UNDO and REDO buttons on the T-bar panel.
TIP: If you have the DaVinci control panel, there is one other control that lets you control the
undo stack more directly when using the trackballs, rings, and pots. Pressing RESTORE
POINT manually adds a memory of the current state of the grade to the undo stack. Since
discrete undo states are difficult to predict when you’re making ongoing adjustments with the
trackball and ring controls, pressing RESTORE POINT lets you set predictable states of the
grade that you can fall back on.
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You can also undo several steps at a time using the History submenu and window. At the time of this
writing, this only works for multiple undo steps in the Media, Cut, Edit, and Fairlight pages.
To undo and redo using the History submenu:
1 Open the Edit > History submenu, which shows (up to) the last twenty things you’ve done.
2 Choose an item on the list to undo back to that point. The most recent thing you’ve done appears
at the top of this list, and the change you’ve just made appears with a check next to it. Steps
that have been undone but that can still be redone remain in this menu, so you can see what’s
possible. However, if you’ve undone several changes at once and then you make a new change,
you cannot undo any more and those steps disappear from the menu.
The History submenu, which lets you undo several steps at once
Once you’ve selected a step to undo to, the menu closes and the project updates to show you its
current state.
To undo and redo using the Undo window:
1 Choose Edit > History > Open History Window.
2 When the History dialog appears, click an item on the list to undo back to that point. Unlike
the menu, in this window the most recent thing you’ve done appears at the bottom of this list.
Selecting a change here grays out changes that can still be redone, as the project updates to
show you its current state.
The Undo Histor y window that lets you browse the
entire available undo stack of the current page
3 When you’re done, close the History window.
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PART 2
Setup and
Workflows
Page 67
Chapter 3
Managing Projects
and Databases
This chapter covers how to use the Project Manager to organize the projects you’re
working on in DaVinci Resolve, as well as how to deal with managing the databases
that serve as the organizational foundation of the Project Manager. You’ll also see
how to export and import projects, and how to archive a project and its media for
long-term storage.
Moving Projects From One Database to Another on the Same Workstation 73
Managing Databases in the Databases Sidebar 74
Legacy User Organization in the Databases Sidebar 78
Saving Projects 79
Live Save 79
Project Backups 80
Project Notes 82
Dynamic Project Switching 82
Archiving and Restoring Projects 83
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Using the Project Manager
Ordinarily, the Project Manager is the first window you’ll see when DaVinci Resolve starts up. It’s a
convenient, centralized browser for creating, organizing, and managing all of your projects. Unlike
other applications that rely on your file manager for organizing projects, DaVinci Resolve requires you
to do most project organization in the Project Manager.
Project Manager
If you’ve already opened a project, you can reopen the Project Manager at any time by clicking the
Home button at the bottom right-hand corner of the DaVinci Resolve window, in the Page Navigation
bar. If you’ve hidden the Page Navigation bar at the bottom of the DaVinci Resolve window, you can
open the Project Manager by choosing File > Project Manager.
The Project Manager button
at the bot tom right corner of
the DaVinci Resolve interface
Launching DaVinci Resolve for the First Time?
If you’ve just installed DaVinci Resolve and have opened it for the first time, it’s time to set the
preferences in order to specify your language, scratch disk volume, and hardware
configuration for video and audio I/O and control panels (if you have one). For more
information about setting the preferences in DaVinci Resolve, see Chapter 4, “System and
User Preferences.”
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Project Management
The Project Manager provides an in-application interface for creating, renaming, and deleting projects.
Many of these commands exist within the contextual menu that appears when you right-click the
background of the Project Manager.
Methods of project management:
– To create a new project: Double-click the Default Project icon, or click the New Project button
at the bottom of the window. A new project is created, and DaVinci Resolve opens up the Media
page. Once a project is open, you can alter its project settings by clicking the gear icon.
– To open a previously saved project: Double-click any Project icon, or Item if you’re in List view.
You can also select a project and click the Open button.
– To open a project in Read-Only Mode: Right-click a Project icon or Item, and choose Open in
Read Only Mode. This lets you open a project without danger of altering it. If you make changes,
you can use the Save As command to save a new copy of the project with a new name.
– To rename a project: Right-click a Project icon or Item, choose Rename, and type a new name in
the dialog that appears, clicking OK when you’re finished.
– To load project settings from another project to the currently open project: Right-click a
Project icon or Item (other than the currently open project), and choose “Load Project Settings to
Current Project.” This lets you change a project’s settings prior to opening it in cases where the
project settings are causing some kind of problem that prevents you from opening the project.
– To update the thumbnails of a project in the Project Manager: Right-click any project, and
choose “Update Thumbnails.”
– To delete a project: Select one or more projects, then either press the Backspace key, or right-
click one of the selected projects and choose Delete. Click OK when a dialog asks you to confirm
the operation.
NOTE: You cannot move or delete the currently open or loaded project.
Importing DaVinci Resolve Projects (.DRP Files)
DaVinci Resolve projects are saved with the file extension .drp and enable you to exchange files with
other DaVinci Resolve users. If you double-click a DaVinci Resolve .drp file in the Windows or macOS
file system, this will automatically open DaVinci Resolve, import that project into the Project Manager
regardless of what kind of database you’re using, and open that project so that you’re ready to work.
Importing and Exporting Projects in Disk Databases
If you’re using Disk Databases to manage your projects, you can copy and import projects using the
project folders in the file manager of either macOS or Windows. This method does not work for
DaVinci Resolve on Linux.
Moving projects from one disk database into another using macOS or Windows:
1 Locate the disk database directory in which the project you want to copy is stored. If you don’t
know where the designated disk database directory is, you can open DaVinci Resolve and check
the directory path for the current disk database in the Databases sidebar.
2 Copy the project folder from the source workstation to the designated disk database directory
on the destination workstation. If you don’t know where the designated disk database directory
is, you can open DaVinci Resolve on the workstation you’re copying the project to and check the
directory path for the current disk database in the Databases sidebar.
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3 Once you’ve copied the project folder into the correct location, you’ll need to quit and reopen
DaVinci Resolve. Afterwards, the imported project should appear in the ProjectManager.
Importing and Exporting Projects in PostgreSQL Databases
If you’re using a PostgreSQL database, another set of commands let you import and export projects
using the .drp file format. You can also export .drp files from Disk Databases if you want to export a
more self-contained item to transport.
To import a .drp project file, do one of the following:
– Drag the .drp file you want to import from your file system and drop it anywhere
into the Project Manager window.
– Right-click any empty area of the Project Manager and choose Import, then find
and select a .drp project file using the Import Project File dialog, and click Open.
To import a .drp project file and reconfigure the gallery path at the same time:
– Hold the Option key down while right-clicking any empty area of the Project Manager, and
choose Import+, then find and select a .drp project file, and click Open. Upon opening, the
gallery path will automatically be updated to that of your workstation.
To export the currently open project as a .drp file:
– Choose File > Export Project, and when the Save dialog appears, choose a location, enter
a name, and click Save. The result is a self-contained file with a .drp file suffix saved at the
location you chose.
To export a .drp project file from the Project Manager:
1 Right-click a Project icon or Item in the Project Manager, then choose one of the
following commands:
– Export: Exports project data, with no LUTs and no stills. Best when you need to export the
smallest possible file.
– Export With Stills and LUTs: Exports the project including both still frames in the Gallery and
LUTs used in grades. Best when you want to export the most self-contained file and you can’t
guarantee the recipient will have the same LUTs you do.
2 When the Save dialog appears, choose a location, enter a name, and click Save. The result is a
self-contained file with a .drp file suffix saved at the location you chose.
Project Manager View Options
Four buttons at the top right let you control how projects are viewed in the Project Manager.
Select Thumbnail or List View
– Zoom slider: (Only appears in Thumbnail view) Lets you adjust the size of the thumbnails in
Thumbnail view.
– Project Sort Order drop-down: (Only appears in Thumbnail view) Lets you choose the sort order
of projects in Thumbnail view.
– Information: (Only appears in Thumbnail view) Lets you show or hide additional project
information displayed underneath each project’s thumbnail, including the frame size, number of
timelines within, and when that project was last modified.
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– Thumbnail view: Each project is represented by a large image that can be hover-scrubbed to
reveal five representative images from that project.
Hover-scrub over Project
icon; information is enabled
– List view: Every project appears as an item in a list that has seven columns: Name, Last Modified,
Timelines, Format, Frame Rate, Date Created, and Note. You can click any column header to sort
the contents of the Project Manager by that criteria; clicking the header a second time toggles that
column between ascending and descending sorting.
Project List view
Searching for Projects
Clicking the magnifying glass button at the upper right-hand corner of the Project Manager exposes
the Search Options, which can be used to locate one or more projects based on the metadata that’s
selected in the Filter By drop-down menu to the right of it.
Search field open with Filter by search criteria selected
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Using the drop-down menu, you can choose to search by name, or by project format. Once you’ve
chosen a criteria, begin typing into the search field, and the Project Manager will immediately and
dynamically begin to be filtered by your search text.
Organizing Projects in Folders
If you’re organizing a lot of projects, you can create folders to put them into.
A folder in the Project Manager
Methods of working with project folders:
– To create a folder: Click the New Folder button, then enter a name into the Create New Folder
dialog and click Create.
– To delete a folder: Right-click a folder, choose Delete, and click Yes when prompted.
All projects inside a deleted folder will be deleted as well.
– To rename a folder: Right-click a folder, choose Rename, then enter a new name and click OK.
– To open a folder: Double-click a folder to open it and view its contents. At the upper left-hand
corner of the Project Manager, a folder path view shows you which folder is open, as well as where
you are within a nested series of folders if that’s what you’ve set up.
– To exit a folder: Use the path control at the bottom left of the Project Manager.
– To move a project into a folder: Drag the project onto a folder icon, and drop it to place it
inside the folder.
– To move a project out of a folder: Open a folder, select one or more projects you want to move,
then right-click the selection and choose Cut from the contextual menu. Then, navigate to the next
place in the Project manager where you want to place the cut projects, right-click the background
of the Project Manager, and choose Paste. The projects should appear in the new location.
Managing Databases with
the Databases Sidebar
Unlike other applications which save self-contained project files to user-specified locations wherever
you like in your file system, DaVinci Resolve takes a more centrally organized approach to project
management, using databases. By default, DaVinci Resolve uses a disk database to keep track of
every project you create. The Database sidebar lets you manage the projects found within this
database, which are saved to a specific directory on your system (particular to that database). The
default location of this disk database depends on the operating system you use.
However, you can create additional databases with which to store other projects, if you like. For
example, you might create one database each for each year in which you work. If you work on series
television, you could create multiple databases for each program you work on. Or, you could create
separate databases for each client you do work for. There’s no hard and fast rule; ultimately how you
use databases is entirely up to you and your individual organizational preferences.
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TIP: However you elect to organize your databases, keep in mind that projects saved within
smaller databases with less project data will load and save faster.
Opening the Databases Sidebar
If you already have multiple databases, then clicking the button at the upper-left hand corner of the
Projects Browser reveals a sidebar at the left of the Project Manager that lists every database on your
workstation, with various options for managing these databases and for browsing the projects found
within them.
Databases Sidebar button
You can use this sidebar to open different databases and browse the projects found inside.
Project Manager with Databases sidebar displayed
Moving Projects From One Database
to Another on the Same Workstation
If you’ve used multiple databases to organize your projects, you can browse the contents of each
database to search for what you’re looking for, and then copy one or more projects from one database
to another if you need to rearrange how they’re organized.
To view the contents of a database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click to select a database in the sidebar, and an orange highlight will appear
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If you had a project already open, you’ll be asked if you want to save it before closing, because all
open projects must be closed prior to viewing the contents of another database. Then, the
projects corresponding to that user within the selected database appear in the Project
Manager window.
To import a project from another database using the Databases sidebar:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click to select a database in the sidebar, and if necessary use the drop-down menu at the right of
the database listing to choose a specific user. The projects corresponding to that user within the
selected database appear in the Project Manager window.
3 Select a project you want to import, and press Command-C to copy it.
4 Click to select the current database again (the database you want to work within).
5 Press Command-V to paste the project you copied. A copy appears in the currentdatabase.
NOTE: For more detail on shared database setup and operation, see Chapter 192, “Managing
Databases and Project Servers.”
To import Project Settings from another project using the Databases sidebar:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Select a project you want to import Project Settings to so that it’s highlighted.
3 If necessary, click to select another database in the sidebar, and optionally use the drop-down
menu at the right of the database listing to choose a specific user. The projects corresponding to
that user within the selected database appear in the Project Manager window.
4 Right-click any project and choose “Load Project Settings to Current Project.” That project’s
settings will be copied to the project you selected in step 2.
Managing Databases in the Databases Sidebar
Controls within the Databases sidebar make it easy to create new databases (via the button at the
bottom), upgrade databases that have been flagged (via circular badges), import and export databases
(via buttons at the top), and reveal additional information about each database (via buttons at the top
of this sidebar).
Databases sidebar controls
The five controls at the top of the Databases sidebar have the following functions:
– Backup Database: You can back up databases just like any other file. This provides added
protection should your system drive fail, but a database backup can also be used to move multiple
projects between systems (particularly if you’re using PostgreSQL). Clicking this button exports the
currently selected database, with all enclosed projects, to a self contained .resolve.backup file.
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– Import Database: Imports .resolve.backup files to restore a backed up database.
– Connect Database: Allows connection to an existing database, either on a local disk or on a
PostgreSQL server.
– Sort Order drop-down menu: This menu lets you choose how to sort the various Disk and
PostgreSQL databases displayed in the sidebar. You can sort by Database Name, Schema (by
date), Status, or Location in Ascending or Descending order.
– Display Database Info toggle: Turning this control on shows additional information underneath
each database in the sidebar. What information depends on the type of database. Disk databases
display their status (compatible/incompatible) and location (directory path). PostgreSQL databases
display their schema (a date), their status (compatible/incompatible), their IP location, and any
remarks that were appended when that database was updated.
– Show Search Field: Displays a search field and search criteria drop-down that lets you search for
databases in the side bar by Name, Schema, Status, or Location.
Disk Vs. PostgreSQL Databases
When you first install DaVinci Resolve on a workstation it’s never been installed on before, you
are set up to use a Disk database by default, which saves user-accessible project files to a
disk location of your choosing.
In many respects, Disk databases are simple to use. They’re easier to back up, as they’re
located in an easily found directory, and in fact you can create Disk databases in custom
locations, if you like. Disk databases avoid the need to know or care which version of
PostgreSQL is installed on your machine, as PostgreSQL isn’t used. Furthermore, projects in
Disk databases don’t need to go through an explicit “upgrade” process when you upgrade
significant versions of DaVinci Resolve, as the project is automatically upgraded when you
open it (the upgraded project can be saved independently from the original project using the
Save As command if you want to leave the un-upgraded version intact).
However, many users prefer to use PostgreSQL database project management, particularly for
situations where you want to use a shared database server so multiple rooms can access the
same project files, and for collaborative workflow, where multiple editors, colorists, and audio
professionals can work within the same project file.
Fortunately, it’s easy to create and use either type of project database for maximum flexibility
in organizing your projects. Then, using the Databases sidebar, it’s easy to go back and forth
between the two types of database management simply by creating the type of database you
need and then switching over to it using the sidebar.
Creating New Disk and PostgreSQL Databases
You can use Disk databases and PostgreSQL databases side by side for switching to the use of one or
the other, depending on your needs.
To create a new Disk database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click the New Database button at the bottom of the sidebar.
3 Leave Type set to Disk. The New Database window should look like the following screenshot:
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Creating a Disk database
4 In the remaining fields, do the following:
a Type a name for the new database into the Name field
b Click within the Location field and use the Filesystem navigation dialog to choosewhere to put
the directory that will contain all of the DaVinci Resolve projectdirectories
5 Click Create, and the new disk database will appear in the Disk database section of the
Databases sidebar.
To create a new PostgreSQL database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click the New Database button at the bottom of the sidebar.
3 Change Type to PostgreSQL, and different options will appear at the bottom of the New Database
dialog. The New Database window should look like the following screenshot:
Creating a PostgreSQL database
4 Type a name for the new database into the Name field. Because all projects in a PostgreSQL
database are saved internally within the PostgreSQL database, no other changes are necessary.,
5 Click Create, and the new disk database will appear in the PostgreSQL database section of the
Databases sidebar.
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Backing Up and Restoring Databases
You can also back up databases by exporting them, and then reimport them later.
To backup/export a database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Select the database you want to back up.
3 Click the Backup button at the top of the Databases sidebar.
The Backup Database button
4 Choose a location to which to save the backup in the Backup Database dialog, and click Save.
To import a database:
1 Click the button at the upper-left hand corner of the Projects window to open the
Databases sidebar.
2 Click the Import Database button at the top of the Databases sidebar.
The Import Database button
3 Find the database you need to import using the file import dialog, and click Open.
Upgrading Databases
Databases display an upgrade badge (circular arrows) only when you’ve installed a new version of
DaVinci Resolve and you have databases that were created in older versions of DaVinci Resolve that
need upgrading.
UpgradeDatabase
A badge at the right of a database indicates that database needs to be upgraded
It’s generally a good idea to back up a database prior to upgrading it, in case something goes wrong.
In general, upgrading from a whole version release to the next whole version release of
DaVinci Resolve usually requires an upgrade, while upgrading to a dot release of the same version
may or may not. If the currently used database requires an update, you’ll be told on application startup.
To upgrade a database from an old version of DaVinci Resolve:
– Right-click a database that needs updating, and choose Upgrade from the contextual menu. A
dialog appears to confirm if you really want to upgrade that database. ClickUpgrade to proceed.
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Disconnecting and Deleting Databases
You cannot actually delete databases in DaVinci Resolve; you can only disconnect them so they don’t
appear in the Database list. However, disconnected databases can still be reconnected if you
remember their name. The only way to completely delete a database entry in PostgreSQL is to do so
from the command line, or to use the PGAdmin III application that accompanies the PostgreSQL
installation that’s part of the DaVinci Resolve installation process.
To disconnect a database you no longer need:
– Right-click a database that is not currently selected, and choose Disconnect from the
contextual menu. A dialog appears to confirm if you really want to disconnect that database.
Click Disconnect to proceed.
Locating Disk Database Directories in Your File System
Because Disk databases have a link to a specific directory in your file system, there’s a way
oflocating that directory.
To locate a database on your system:
– Right-click any Disk database, and choose “Reveal in Finder.” A file system window opens up
showing you the location of that Disk database, inside which are all of its projects.
Optimizing Databases
Only available for PostgreSQL databases. Sometimes, databases in DaVinci Resolve can become so
large that the size affects performance. In these cases you may need to optimize them to improve
access speed by “vacuuming” the database of unnecessary spaces and reindexing it. Using the
Optimize command can also be a valuable troubleshooting step in certain cases where you’re having
problems opening, importing, or otherwise using projects saved within PostgreSQL databases.
To optimize a database:
– Right-click a database, and choose Optimize from the contextual menu. A dialog appears to
confirm if you really want to optimize that database. Click Optimize to proceed.
Legacy User Organization in the Databases Sidebar
DaVinci Resolve was originally designed as a multi-user application for use in commercial suites. While
DaVinci Resolve is still very much used in that capacity in high-end facilities around the world, starting
in DaVinci Resolve 14 the interface that was previously used to create and manage multiple users on a
single workstation has been eliminated in favor of a simpler method of managing multiple databases
right in the Project Manager, via the Databases sidebar. However, if you’ve upgraded databases that
were previously organized using multiple users, the Database > User > Project structure of older
databases is maintained via a drop-down menu to the right of that database’s name in the
Databases sidebar.
Legacy users in a database
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Saving Projects
Once you’ve created and opened a project, you want to make sure that you regularly save your work.
Methods of saving projects:
– Choose File > Save Project (Command-S).
– Push the SAVE button on the DaVinci control panel.
– To save the current state of your project as a copy with a new name, choose File > Save Project As
(Command-Shift-S), then enter a name into the Save Current Project window and click Save.
To revert to the last saved state of a project:
– If you don’t want to save, but you want to revert to last saved state of the project, choose File >
Revert to Last Save.
As you work on your project, the word “Edited” appears to the right of the project name at the top of
the DaVinci Resolve UI to let you know that you have unsaved changes. If you don’t save in over 15
minutes, the word “Edited” turns yellow, and if you still don’t save in over 30 minutes, it turns red to let
you know that you probably should save. If you move the pointer over the word “Edited,” a tooltip
appears letting you know when the last save was performed.
The word “Edited” to the right of the project
name lets you know you have unsaved changes
DaVinci Resolve also has two auto save mechanisms that you can enable in the Save Settings group of
controls, called Live Save and Project Backups.
Auto Save controls in the User Preferences
Live Save
Enabling Live Save sets DaVinci Resolve to incrementally save changes as you make changes to your
project, with no user intervention required. Disabling Live Save puts DaVinci Resolve back into a state
where you have to manually save by pressing Command-S (this can be useful when doing demos
when you don’t want to save your changes to a project). Using Live Save is highly recommended to
prevent the loss of work in the event you have a problem. It even works for previously unsaved
projects that you’ve forgotten to save if anything goes wrong.
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NOTE: When you use Collaborative Workflow to enable multiple artists to work together in
the same project, Live Save is automatically turned on and cannot be disabled.
Project Backups
Turning on the Project Backups checkbox in the Project Save and Load panel of the User Preferences
enables DaVinci Resolve to save multiple backup project files at periodic intervals, using a method
that’s analogous to a GFS (grandfather father son) backup scheme. This can be done regardless of
whether or not Live Save is turned on. Each project backup that’s saved is a complete project file,
excluding stills and LUTs, which are omitted in order to save storage space.
Once you’ve enabled Project Backups for a long enough time, whatever saved project backups have
been created are retrievable in the Project Manager via the contextual menu that appears when you
right-click a project, by choosing Project Backups to open the backups list dialog. The backups list
dialog shows you all backups that are available for a particular project, and has controls for sorting the
list via different columns, deleting some or all of the backups in the list, and loading backups that you
want to retrieve. Opening a project backup does not overwrite the original project; project backups
are always opened as independent projects.
To enable Project Backups:
1 Choose DaVinci Resolve > Preferences, and open the Project Save and Load panel.
2 Turn on the Project Backups checkbox.
3 Choose the settings that determine how many Project Backups will be maintained. Project
Backups are saved on a first in, first out basis. Three fields let you specify how often to save new
backups and how many backups to maintain, while the fourth lets you choose where the backups
will be saved.
– Perform backups every X minutes: The first field specifies how often to save a new backup
within the last hour you’ve worked. By default, a new backup is saved every 10 minutes,
resulting in six backups within the last hour. Once an hour of working has passed, an hourly
backup is saved and the per-minute backups begin to be discarded on a “first in, first out”
basis.” By default, this means that you’ll only ever have six backups at a time that represent the
last hour’s worth of work.
– Hourly backups for the past X hours: The second field specifies how many hourly backups
you want to save. By default, 8 hourly backups will be saved for the current day you’re working,
which assumes you’re working an eight hour day (wouldn’t that be nice). Past that number,
hourly backups will begin to be discarded on a “first in, first out” basis.
– Daily backups for the past X days: The third field specifies for how many days you want to
save backups. The very last project backup saved on any given day is preserved as the daily
backup for that day, and by default daily backups are only saved for five days (these are not
necessarily consecutive if you take some days off from editing for part of the week). Past that
number, daily backups will begin to be discarded on a “first in, first out” basis. If you’re working
on a project over a longer stretch of time, you can always raise this number.
– Project backup location: Click the Browse button to choose a location for these project
backups to be saved. By default they’re saved to a “ProjectBackup” directory on your
scratch disk, although you could change this to a volume that better fits into your data
backup methodology.
4 Click Save to confirm your change, and then close the Preferences window.
NOTE: When using this feature, the very first backup that’s saved for a given day may be a bit
slow, but all subsequent backups should be unnoticeable.
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Once one or more Project Backups have been saved, you can access them in the Project Browser.
To open a Project Backup that’s been saved:
1 Open the Project Manager.
2 Right-click a project, and choose Project Backups from the contextual menu.
Restoring a project backup in the Project Browser
3 Select a backup that you want to restore from the Auto Backups list. If you don’t see the particular
backup you want, you can click the Refresh button to update the list, or you can try sorting by one
of the columns (Auto Backup, Date Modified, Width, Height) to better navigate the list.
Selecting a backup that you want to restore
4 Once you’ve selected the backup you want to restore, you can click Load to open that backup as
a new project. If the project it was saved from is already open, it won’t be overwritten.
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Project Notes
Each DaVinci Resolve project now provides access to Project Notes, which is a simple “scratch pad”
for keeping track of text notes associated with each project. These notes can be accessed using the
File > Project Notes command, and there’s also a Project Notes command in the contextual menu for
project icons in the Project Manager, which makes these notes accessible to everyone who’s
connected to that database.
Dynamic Project Switching
Dynamic Project Switching is an option in the Project Manager contextual menu that lets you open
multiple projects into RAM simultaneously, so you can quickly switch between projects when you want
to copy and paste clips, timelines, and node settings back and forth. If you plan on opening many
projects, or even just a few very large projects, you should be sure your workstation has an
appropriate amount of RAM installed or you could experience a slowdown inperformance.
Methods of using Dynamic Project Switching:
– To enable Dynamic Project Switching: Open the Project Manager, right-click anywhere within
the Project Manager and choose Dynamic Project Switching so that it’s checked. Dynamic Project
Switching will remain enabled until you turn it off.
– To open multiple projects in RAM: Open any project, then reopen the Project Manager and open
any other project. All projects you open are kept available in RAM.
– To switch among open projects: Choose File > Switch Project and select the project you want to
switch to from the submenu. You can also choose other projects that have been opened into RAM
from the drop-down menu that appears to the right of the project name at the top center of the
DaVinci Resolve user interface.
– To close a specific project: Choose File > Close Project and select the project you want to close
from the submenu. You may be prompted to save, after which the project closes.
– To close all other open projects: Open the Project Manager. All open projects appear with a check
mark in the upper right-hand corner; the currently open project has an orange corner mark, while
other projects open in memory have a gray corner mark. Right-click anywhere within the Project
Manager, and choose Close Projects in Memory to close all projects other than the current one.
Switching among open projects using the Project Title
drop- down at the top of the DaVinci Resolve UI
Using dynamic project switching, you can do the following:
– Copy and paste clips from the Media Pool of one project into another.
– Copy and paste timelines from the Media Pool of one project into another. When you paste a
timeline from another project, all of the clips used in that timeline will be pasted to the same
location as well.
– Copy and paste clips from a timeline in one project to a timeline in another.
– Copy a node’s settings from one project and paste them to a node in another project.
You can also copy and paste clips, timelines, and node settings from one project to another without
using dynamic project switching, but using switching makes this process faster.
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Archiving and Restoring Projects
DaVinci Resolve has a convenient feature for quickly archiving every single media file used by
aproject, including subtitle files, along with the project itself, to a single location. This can be done to
hand a project off to another DaVinci Resolve user, or to bundle a project and its media up for either
short- or long-term archiving using the backup methodology of your choice. Theprocess is simple.
To Archive a project:
1 Open the Project Manager.
2 Locate and right-click the project you want to archive, and choose Archive.
The contextual menu command for archiving projects
3 When the Archive Project window appears, choose a location to save the archive. Make sure you
choose a volume that’s large enough to accommodate the size of all the media from the project
you’re archiving, and click Save.
4 When the Archive dialog appears, verify the location the archive will be saved to, and choose
which optional media you want to save within the archive. You can optionally save Optimized
media and/or Render Cache media associated with a project.
A dialog letting you choose whether to save Optimized and/or Render Cache media
5 Click Ok, and a dialog with a progress bar will show you how long the archive operation will take
to finish. If any errors come up, resulting from missing or offline media, they’ll be presented at the
end of the process.
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The resulting archive that is written is a directory with the .dra file extension. Inside this folder are a
series of subdirectories containing all of the media that’s used by the archived project. Each directory
of media files used is saved within a directory path that mirrors the exact path it came from, so you
have a reference for where each clip came from originally.
To restore an Archived project:
1 Copy the .dra archive directory you want to restore to the volume where you want those media
files to be. Restoring doesn’t move this directory, it only adds the project file within to the Project
Manager, so you should make sure the .dra archive directory is located on a storage volume with
suitable performance for you to work.
2 Open the Project Manager, right-click anywhere, and choose Restore from the contextual menu.
3 Choose the .dra archive directory you just copied, and click Open.
4 At the prompt, enter a unique project name for the restored project, and click OK. The project is
restored to the Project Manager, and remains linked to the media located inside the .dra archive.
If, after restoring an archive, you want to move its media to another location, you can use Media
Management to do a move operation for all clips in that project. For more information on Media
Management, See Chapter 46, “Media Management.”
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Chapter 4
System and
User Preferences
This chapter covers the settings used for customizing the DaVinci Resolve
environment. System Preferences govern setup options that control the hardware and
software environment, while User Preferences control various user controls
within the software.
Contents
DaVinci Resolve Preferences 86
Adjusting Preferences 87
Individual Preferences and Settings Based on Login 87
Resetting Preferences 87
System 88
Memory and GPU 88
Media Storage 89
Decode Options 90
Video & Audio I/O 91
Video Plugins 93
Audio Plug-ins 93
Control Panels 94
General 94
Internet Accounts 95
Advanced 96
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User 96
Saving User Preference Presets 96
UI Settings 97
Project Save and Load 98
Editing 100
Color 102
Fairlight 104
Playback Settings 104
Control Panels 105
Metadata 106
Keyboard Customization 106
Choosing Keyboard Shortcut Emulation Presets 107
Viewing Commands Assigned to Specific Key Combinations 107
Searching for Keyboard Shortcuts 108
Managing Keyboard Mappings 109
Remapping a Command to One or More Keys 109
DaVinci Resolve Preferences
The DaVinci Resolve Preferences window contains workstation-specific settings for customizing how
DaVinci Resolve works, divided into System and User panes, selectable via buttons at the top of
this window.
To open the Project Settings window, do one of the following:
– Choose DaVinci Resolve > Preferences.
– Press Command-Comma.
TIP: You can open the preferences while the Project Manager is open when you first run
DaVinci Resolve by pressing Command-Comma.
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System Settings of the Preferences window
Adjusting Preferences
The System and User panes are each divided into a series of panels which can be selected from a
sidebar at the left. Each panel contains a collection of related settings that affects some category of
DaVinci Resolve functionality.
To alter any preference setting:
1 Click on the name of any group of settings in the sidebar at the left to open that panel.
2 Change whatever settings you need to change.
3 Click Save to apply the changes you’ve made and close the Preferences window.
If you’ve updated certain System Preferences, you’ll be prompted to restart DaVinci Resolve, but if
you’ve updated the User Preferences, this will probably be unnecessary.
Individual Preferences and Settings Based on Login
As of DaVinci Resolve 16, there are individual preferences and settings for each login account on a
given computer. This means that multiple artists can each have their own operating system login, and
DaVinci Resolve will maintain separate workspace layouts and preference states for each artist,
depending on who’s logged in.
Resetting Preferences
Resetting all preferences to their defaults is simple. Click the Option menu at the upper right corner of
the Preferences window and choose Reset System Preferences.
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System
The System pane of the Preferences window consists of a series of panels that configure the computer
and other hardware that comprises your DaVinci Resolve workstation.
Memory and GPU
The top section of this panel provides Memory Configuration options, while the bottom section of this
panel provides controls over how GPU processing is handled.
Memory Configuration
This section has the following preference settings handling memory usage.
– System Memory: The total available RAM on your workstation is listed here.
– Limit Resolve Memory Usage to: This preference limits the total amount of system memory that
Resolve uses, keeping memory available for other applications. The maximum and default setting
for this preference is 75 percent of your system’s RAM.
– Limit Fusion Memory Cache to: Lets you limit how much RAM the playback cache on the
Fusion page is allowed to use. Depending on the length of clips you’re working on in the Fusion
page, the playback cache can occupy a considerable amount of available memory. The amount
you allocate here is taken from the total amount of memory allocated by the “Limit Resolve
Memory Usage to” setting.
GPU Configuration
This section lets you choose how GPU processing should be handled.
Options for configuring the GPUs on your workstation
– GPU processing mode: Lets you set DaVinci Resolve to use the OpenCL, CUDA, or Metal GPU
computing APIs for doing effects processing. Which is best depends on the GPUs that are
installed in your computer. Most users can leave this set to Auto to let DaVinci Resolve choose
what’s appropriate. Otherwise, here are specific recommendations. If you have a macOS system,
you should use Metal. Linux and Windows users with AMD GPUs should use OpenCL. Linux and
Windows users with Nvidia GPUs should use CUDA, but make sure you have the correct drivers for
your system, and that you have the latest update to CUDA installed. Additionally, when you manually
choose an option from this drop-down menu, the GPU selection mode drop-down also appears.
– GPU selection mode: Lets you choose between Auto, which lets DaVinci Resolve choose which
of the available GPUs on your computer to use for processing, and Manual, which lets you choose
which GPUs to enable or disable for processing from a list that appears below. This can be useful
in instances where you have multiple GPUs installed on a machine and you want to choose only
the most powerful GPUs for processing. This can also be useful in instances where an external
eGPU is connected to a laptop or all-in-one with a weaker GPU, so you can choose the more
powerful eGPU for processing.
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– Use Display GPU For Compute: By default, a single GPU system uses the same GPU for
the DaVinci user interface and also for image processing. As greater processing speeds are
achievable with two or more GPUs, if two GPUs are installed for image processing, this checkbox
enables the shared use of the display GPU instead of dedicating it to just the DaVinci user
interface. Users of the non-studio version of DaVinci Resolve are restricted to the use of a single
GPU, unless DaVinci Resolve is installed on a 2013 or later Mac Pro, in which case both installed
GPUs will be used.
– GPU selection list: This list only appears when GPU processing mode is set to either OpenCL,
CUDA, or Metal, and when GPU selection mode is set to Manual. A list of every GPU installed in
your computer appears, and you can use checkboxes to the left of each GPU to enable or disable
specific GPUs from being used for processing.
– Optimized Viewer Updates: This only appears on multi-GPU macOS and Windows systems or on
single- and multi-GPU Linux systems; enables faster viewer update performance.
Media Storage
This panel lets you define the scratch disk and other media storage locations used by DaVinci Resolve,
as well as the default cache directories locations to be used when creating new projects.
– Media Storage Locations: This list lets you define the scratch disk of the system. The first volume
in this list is where Gallery stills and cache files are stored, so you want to make sure that you
choose the fastest storage volume to which you have access.
– Mapped Mount: This column allows you to specify translatable media path mapping between
Mac, Linux, and Windows file system conventions.
– Direct I/O: This Linux-only option allows DaVinci Resolve to write directly to the drive using
the kernel buffers, bypassing the normal storage cache in RAM. This allows access to the full
performance of the drive.
– Automatically display attached local and network storage locations: This checkbox lets
DaVinci Resolve access media on all temporarily and permanently mounted volumes, including
SATA and eSATA, SAS, USB, FireWire, Thunderbolt, Gigabit Ethernet (GbE or GigE), Fibre Channel,
and otherwise connected hard drives, without having to add them to this list. This is on by default.
If you’re using the Apple App store version of DaVinci Resolve, turning on “Automatically display
attached local and network storage locations” automatically prompts you via a dialog to add
“Macintosh HD” as a storage location. Clicking Add Location prompts you to select the Macintosh
HD volume with another dialog, and clicking Open then adds that volume to the Media Storage
Volumes list. After you click Save to close the Preference windows, Resolve should now automount any volumes attached to your computer in the Media Storage browser of the Media page.
Don’t do this until after you’ve added a fast storage volume to the Media Storage Locations list,
because you don’t want Macintosh HD as the first volume in this list – the very first volume in this
list should always be reserved for your fast scratch volume.
Adding Storage Locations Manually
Some versions of DaVinci Resolve do not allow automatic display of attached volumes. In this case,
you can right-click anywhere in the background of the Media Storage panel’s volumes list on the
Media page and choose “Add New Location” to open a dialog you can use to choose a volume you
want to add.
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Manually adding a volume to the Media Storage panel’s volumes list
Using Path Mapping to Access Volumes From Other Operating Systems
Shared media path mapping support for Mac, Linux and Windows makes it easier for multi-system
shops to share Resolve projects among different platforms that use different file path conventions.
To add a mapped mount string:
1 Open the Media Storage panel of the Resolve Preferences window.
2 Add the volume you want to map to the Scratch Disks list.
3 Double-click the Mapped Mount column of the drive you added to edit it.
4 Enter the alternate file path you want that volume to have. For example, if you’re on a Windows
workstation and you want to access a Linux volume, type the Linux file path into the Mapped
Mount column.
NOTE: If the volume you’ve selected to use for the cache becomes unavailable,
DaVinci Resolve will warn you with a dialog.
Decode Options
This panel contains all options available for using the GPU to accelerate the decoding and debayering
of various formats.
– Use GPU for Blackmagic RAW decode: Lets you use your GPU to accelerate the decoding of
Blackmagic RAW (BRAW) media.
– Decode H.264/HEVC using hardware acceleration: Allows the use of hardware acceleration for
H.264 or HEVC playback, if available on the computer you’re using.
– Use easyDCP decoder: Since DaVinci Resolve has its own DCP encoder and decoder built in,
this checkbox lets you switch over to using easyDCP to do DCP decoding, if you have a license
installed on your workstation.
– Automatically refresh growing files in the media pool: If you’re using a third-party application
that records live to a growing video file, you can now begin to edit that file while it’s still recording.
Simply import the growing file into the Media Pool, and when this box is checked, DaVinci Resolve
will continuously refresh to determine if the file has changed, and automatically update its
attributes in the Media Pool.
– Use GPU for RED Debayer: Lets you use your GPU to accelerate debayering of R3D media.
The latest RED API enables accelerated 8K debayering using either Metal or Cuda. There are
three options:
– None
– Debayer
– Decompression and Debayer
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– Use Red Rocket if available: (Only appears if a RED ROCKET-X or RED ROCKET is installed.)
This checkbox lets you disable Red Rocket support if you need to force DaVinci Resolve to
use standard RED software CPU debayering to accommodate your specific workflow or when
troubleshooting. If you are required to debayer R3D media using your CPU, turn this checkbox off.
Additional options appear letting you choose decompression and debayer settings.
Video & Audio I/O
The preferences in this panel let you choose video and audio interfaces on your workstation.
Video & Audio I/O
This section lets you choose which Blackmagic Design video interfaces you want to use for
monitoring, capture, playback, and Resolve Live, assuming you have any connected to your
workstation. If you have more than one Blackmagic Design video device connected to your computer,
you can independently configure them for playback and capture. If no interfaces are connected, no
options will be available.
– For playback use: If you have a compatible video output card, you should choose from the card
options that appear here. Leaving this set to “None” disables external video output. Disabling
video output can improve real time performance when external monitoring and output is not a
priority. You can also choose “None” when you’re using DaVInci Resolve with another application
open at the same time that’s using your workstation’s video output interface. When you’ve quit
the other application, you can reselect the video output interface for use by DaVinci Resolve. Any
changes to this setting require a restart of the program.
– For capture use: If you have a compatible video capture card for video input, you should choose
from the card options that appear here. This setting also sets the selected input device for use
in Resolve Live, allowing you to monitor and color correct a live video signal. Any changes to this
setting require a restart of the program.
– Release video I/O hardware when not in focus: When turned on, DaVinci Resolve releases
control of the video output device whenever you switch to another application.
– Enable Fairlight Audio Accelerator: Turning this checkbox on enables an installed Fairlight Audio
Accelerator PCI card to be used by DaVinci Resolve for accelerated audio processing and for all
audio I/O monitoring and recording.
– Audio Interface: Turning Enable Fairlight Audio Accelerator on exposes an additional menu that
lets you choose which audio interface to use for audio I/O; the choices are MADI (if you’re going to
use a third-party MADI interface) or Fairlight Audio Interface and MADI (if you also want to use the
Fairlight Audio Interface).
Speaker Setup
This section lets you define different sets of speakers with which to monitor audio playback. To access
more than the default stereo system output that most workstations default to, you must use whatever
software is available for your operating system to choose the desired audio hardware you want to use,
and define how many audio outputs are required for the type of monitoring you want to do (stereo,
surround, and so on). For example, on macOS you’ll use the Audio Midi Setup utility to choose output
hardware and select a speaker configuration to be made available on your system. For more
information, see the DaVinci Resolve Configuration Guide, available on the web from the
Blackmagic Design support page at https://www.blackmagicdesign.com/support/family/davinci-
resolve-and-fusion.
– Speaker configuration: Lets you choose between two settings. “Use System Setting,” which sets
DaVinci Resolve to output audio via your workstation’s built-in audio output, even if a compatible
video I/O interface is enabled for capture and playback or for Resolve Live. “Manual” exposes
additional controls with which you can define your own speaker setup.
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– Monitor Set: For each Monitor Circuit, you can define multiple sets of monitoring speakers. The
default two are MAIN (your primary monitoring speakers) and NEAR (usually a secondary set of
inferior speakers for checking the mix on cheaper consumer gear). However, options for Set 2–15
lets you define up to 15 different combinations of monitoring speakers that you can switch among
for checking or creating different mixes. Click the Rename button to rename any of the more
generically labeled monitor sets to something more memorable.
– Device: This setting lets you choose which, of the audio I/O interfaces connected to your
workstation, you want to use for that particular monitor set. Different monitor sets can use different
I/O hardware, making it possible to listen to different speakers via different audio I/O boxes. Every
compatible audio I/O device connected to your workstation should appear in the Device dropdown menu.
Assigning dif ferent audio I/O devices to different speaker configurations
– Monitor Set Format: This menu lets you define the format of the currently selected Monitor Set.
Options include Mono, Stereo, LCR (left/center/right), LCRS (left/center/right/sub), LCRSS, 5.1/Film,
6.1, and 7.1/Film.
– Monitor output list: Depending on the Monitor Set Format you choose, each stem of the mix will
have an entry in this list with controls that let you map which output goes to that particular speaker,
as well as what gain adjustment (if any) you want to make. The number of outputs available in this
list reflects the number of speakers made available by your operating system, so if you don’t see
the required number of outputs that you want to map to different stems, you should configure your
system audio using the procedures available in the DaVinci Resolve Configuration Guide.
About Audio Monitoring and Audio Input
The audio processing throughout DaVinci Resolve, including on the Fairlight page and audio
processing using Fairlight FX plug-ins, is equally compatible with all platforms that
DaVinci Resolve runs on, including macOS, Windows, and Linux. In particular, DaVinci Resolve
supports audio monitoring and audio input using (i) the audio of a supported
Blackmagic Design I/O device such as an UltraStudio or Decklink, (ii) your macOS, Windows,
or Linux workstation’s on-board audio, (iii) any Core Audio compatible, Windows compatible,
or Advanced Linux Sound Architecture (ALSA)-supported third party audio interface.
Alternately, you can monitor audio with the optional Fairlight Audio Accelerator, which is a PCI
card that’s designed to handle even more channels of audio I/O monitoring and recording, and
that’s also capable of accelerating audio processing operations to provide better performance
for audio operations.
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Dolby Atmos Configuration Controls
The Video and Audio I/O panel of the DaVinci Resolve System Preferences lets you enable and
configure the use of a Dolby RMU for doing Dolby Atmos mixing. You can enter the IP address of the
RMU, and choose the base audio output.
Video Plugins
You can selectively enable and disable specific Open FX plug-ins on startup. You can use this function
to streamline and organize the Open FX list to just the plug-ins you commonly use, or to exclude a
problematic plug-in that causes instability in the system. Additionally, DaVinci Resolve automatically
checks the last plug-in loading result on startup, and skips any plug-ins that previously caused a
crash or hang.
Individual Open FX plug-ins can be manually enabled and disabled in the Video Plugins panel by
checking or unchecking the boxes corresponding to the plug-ins.
The Video Plugins panel allows you to enable or disable specific Open FX plug-ins at startup.
Audio Plug-ins
Three sections of parameters let you manage VST Effects, enabled plug-ins, and external
audio processes.
– VST Effects: A list at top lets you manually add and remove VST plug-in effects directories, if
necessary. VST effects aren’t installed in a standard location, so it may sometimes be necessary to
add a newly installed directory of VST plug-ins that you’ve just installed on your system.
– Available Plug-ins: Once you’ve added one or more VST directories to the list, a second list
underneath shows all audio plug-ins that are available within these directories. Each plug-in on the
list has a checkbox that shows whether or not it’s currently enabled. Any VST plug-ins that cause
DaVinci Resolve to crash while loading them during startup will be automatically disabled. You
can use this list to see which plug-ins have been disabled, for troubleshooting purposes, and to
reenable such “blacklisted” plug-ins by turning their checkboxes back on.
– Setup External Audio Processes: While working in the Fairlight page, you have the ability to
process an audio file using a third-party application, if necessary, in the event you need to use
another application’s capabilities to create an effect or solve an issue that can’t be accomplished
in the Fairlight page itself. To do this, you must first add one or more applications to the External
Audio Process list in the Audio Plug-ins panel of the System Preferences.
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To add an External Audio Process:
1 Click the Add button.
2 Double-click the text in the Name column and change the name to that of the application or
process you’re going to link to.
3 Click once in the Path column, and then use the file dialog to locate and select the application or
script you want to use as the external audio process.
4 Open the drop-down menu in the Type column, and choose how you want the selected audio
process to work: Reveal (open the application), Command Line (use from Terminal), or Clipboard
(copy the audio clip file path to the clipboard to paste into the open command of an application
or utility).
5 When you’re done, click Save, and restart DaVinci Resolve if you’re prompted to.
Control Panels
Two sections let you specify which Color Grading Panel and Audio Console is connected to your
workstation.
– Color Grading Panel: A menu lets you choose which color grading panel you have connected to
your workstation. Some panels expose additional controls.
If you have a DaVinci Resolve Mini or Micro Panel, leave this setting set to None and these panels
will be auto-detected by Resolve when you plug them in.
If you have a control panel that connects via USB, choose your panel from the list.
If you have a DaVinci Resolve Mini Panel connected over Ethernet, choose “DaVinci Resolve Mini
Panel (Ethernet)” and then choose your panel from the drop-down that appears.
If you’re using a JLCooper Eclipse, choose “JLCooper Eclipse CX” and then enter the IP and Port
number into the fields that appear.
– Use MIDI Audio Console: A checkbox lets you enable the use of a third-party audio console that’s
connected to your workstation. Turning this on exposes three additional menus.
– MIDI Protocol: Lets you choose either the HUI or MCU protocol, whichever is compatible with
the audio console you want to use.
– MIDI Input: Lets you choose the MIDI input used to connect your console.
– MIDI Output: Lets you choose the MIDI output used to connect your console.
General
This panel provides various options for scripting, audio processing, monitoring, and sending
problem reports.
– External Scripting Using: (Resolve Studio only) Options include None, Local, and Network. When
set to None, only scripting in the Console window is allowed. When set to Local, external scripts
and applications on the same computer can control DaVinci Resolve. When set to Network,
external scripts and applications from other computers on the network (or via the internet) can
control DaVinci Resolve.
– Audio Processing Block Size: Lets you increase the sample block size to add processing
headroom to the system, at the expense of adding latency to audio playback. The default value is
Auto, which automatically chooses a suitable setting for the audio I/O device you’re using.
For those who have specific needs and are interested in setting this manually, here are some
examples of use. In a first example, when a system is under a heavy load (there are many plug-ins
being used on many tracks), then increasing the block size to add processing headroom will result
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in a longer delay every time your audio hardware requests samples to feed the speakers. If you’re
only mixing, the resultant latency may not be a problem, so this gives you the option to add
headroom so your system can run a few more plug-ins or tracks.
On the other hand, this increased delay in the processed audio running through the mixer is a
much bigger problem if you’re recording an artist in an ADR session, where they need to hear
themselves in the headphones, or when you’re recording foley or voice over and there’s an
increased delay between what you see and what you’re recording, so in this case sticking with the
default value (or smaller) will sacrifice processing headroom for diminished latency.
TIP: A common strategy when you need to force more cooperation from a particular
combination of workstation and audio interface is to reduce Audio Processing Block Size
when you’re about to do a recording session, when track and plug-in use is lower. Later,
when you start mixing in earnest and adding plug-ins, you can increase Audio Processing
Block Size to give you better performance once you’re finished recording.
– Use 10-bit precision in viewers if available: This checkbox only appears on Mac OS X 10.11 (El
Capitan) and higher installations of DaVinci Resolve. Turning this checkbox on lets DaVinci Resolve
display 10-bit images in the Viewer.
– Use Mac Display Color Profile for viewers: If you’re using DaVinci Resolve on macOS, this
checkbox enables all viewers in DaVinci Resolve to use whatever display profile is selected in the
Displays panel of the System Preferences. This lets DaVinci Resolve use ColorSync on macOS so
your Viewer image should better match your output display.
– Automatically Tag Rec.709 Scene Clips as Rec.709-A: Turn this checkbox on to automatically tag
any Rec. 709 QuickTime files for Rec. 709-A playback. This setting is useful if your final QuickTime
video does not match what you see in the Resolve viewers (gamma shift), and you wish to export
for the web rather than broadcast.
– Automatically Scan other databases for remote rendering jobs: Turn this checkbox on to scan all
connected databases, rather than just the current database for possible remote rendering jobs.
– Automatically Check for Updates: Turn this checkbox on to make it easier to ensure you’re using
the latest version of DaVinci Resolve. You can also choose DaVinci Resolve > Check For Updates
to notify you of new versions and download them when available.
– Automatically opt-in for new beta program notifications: Lets you know when public beta
versions of DaVinci Resolve become available, in case you’re interested in living on the edge.
– Send report when application quits unexpectedly: When this checkbox is turned on, this setting
enables DaVinci Resolve to automatically prepare a problem report whenever DaVinci Resolve
unexpectedly quits. You get to fill out some information (please be as specific as you can about
what you were doing when DaVinci Resolve had its issue) and click a button to send the report.
– Automatically send problem reports: When this checkbox is turned on, problem reports are
automatically sent, with no user intervention. You have the option of adding your name and email
address to be automatically included, but this information is optional.
Internet Accounts
DaVinci Resolve 16 introduced integration with YouTube, Vimeo, Twitter, and Frame.io that allows you
to render and upload directly to each service. This panel provides buttons that let you sign into your
YouTube, Vimeo, and Frame.io accounts, as well as specify a local cache location for media being
synced with Frame.io.
For each service you sign into, a floating window presents the interface in which you’ll need to enter
your login name and password to enable integration, followed by whatever two-factor identification
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and other required steps are necessary. Once entered, DaVinci Resolve will sign in to each of these
services automatically when DaVinci Resolve opens.
The Internet Accounts panel of the System tab of the DaVinci Resolve Preferences window
NOTE: For Frame.io, the local cache location is used to store clips you import into a
DaVinci Resolve project from the Frame.io volume in the Media Storage panel of the
Media page.
Advanced
This tab is used for special Resolve configurations and SAN parameters that are applicable to older
file systems.
User
This panel lets you choose user preferences, specific to your workstation, that govern such things as
UI behaviors and appearance, auto save settings, editing and color defaults, control panel action, and
keyboard shortcut mappings.
TIP: Many of the settings in the User panel used to be found in the Project Settings window
prior to version 14, but they were moved here to accommodate collaborative workflows with
each user having their own independent general, editing, and color settings, as well as their
own keyboard shortcuts.
Saving User Preference Presets
It’s possible to save multiple presets for instant recall of different User Preference settings, using the
Option menu in the UI Settings window.
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The commands for managing User Preference presets
in the Option menu of the UI Settings window
Methods of managing User Preference presets:
– To save a preset: Choose whatever settings you want to use, then click the UI Settings window
Option menu, and choose Save User Preferences as Preset. Enter a name into the dialog, and click
OK. That preset will now appear at the top of the Option menu.
– To load a preset: Click the UI Settings window Option menu, and choose Load Preset from the
submenu of the preset you want to load.
– To update a preset: Load a preset you want to edit, then change whatever settings you need to,
and choose Update Preset from the submenu of that preset in the Option menu.
– To export a preset: Choose Export Preset from the submenu of any preset in the Option menu.
A file with the .userprefs extension is saved at the location you chose.
– To import a preset: Choose Import User Preferences as Preset in the Option menu, use the dialog
to find the exported .userprefs preset file you want to import, and click Open.
– To delete a preset: Choose Delete Preset from the submenu of any preset in the Option menu.
– To reset all presets: Choose Reset User Preferences from the Option menu to restore all User
Preferences to their default settings.
UI Settings
A collection of operational preferences.
– Language: A Language drop-down at the top lets you specify which language the DaVinci Resolve
user interface displays. DaVinci Resolve currently supports English, Chinese, Japanese, Spanish,
Portuguese, French, Russian, Thai, and Vietnamese.
– Reload last working project when logging in: Automatically reopens the last project a user had
open whenever that user logs back into DaVinci Resolve. This checkbox can only be enabled
when editing a preset configuration in the Presets panel, so that it’s always on no matter which
project you open as long as you’re using that particular preset. Ideally, enable it for your User
config (if you’re using a multi-user configuration of DaVinci Resolve) or your Guest Default config (if
you’re using a single-user configuration).
– Show focus indicators in the User Interface: Lets you enable or disable a red line at the top of
each panel that indicates which panel currently has focus.
– Use gray background for user interface: By default, DaVinci Resolve uses a blue-gray UI
background, intended to provide a more attractive experience for users focused on the less
color-critical aspects of DaVinci Resolve, namely editing. Turning this checkbox on switches
DaVinci Resolve to a totally neutral, desaturated gray UI, which can be valuable as a point of
reference for colorists concerned about the blue-gray UI’s potential to bias the eye in the dark
environment of the grading suite.
– Use gray background in viewers: When turned on, sets the background of all viewers to gray,
making it easier to evaluate image blanking or minor sizing adjustments than with the default dark
background.
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– Resize image in viewer to square pixels: This control will select between using a square or non-
square pixel aspect ratio within the Viewer. This is important when working with SD images which
do not have a square pixel aspect ratio.
– Delay viewer display by X frames: When turned on, you can enter a number of frames to delay
DaVinci Resolve Viewers as they appear on your computer displays so that the image on your
computer display better syncs up with the same image shown on external displays that are
delayed due to various signal processing processes.
– Output single field when paused: This setting will reduce flicker when grading using a computer
monitor or when working with interlaced material. Ordinarily, when viewing interlaced material
in Stop or Pause mode, field one is displayed followed by field two. Depending on the image,
this can result in a flicker on the display. When this option is enabled, only field one will be
shown on the monitor when playback is paused; however both fields will be shown when the
clips are played.
– Stop playback when a dropped frame is detected: When enabled, sets DaVinci Resolve to stop
playback whenever a frame is dropped on output, to warn you that there are performance issues
on your workstation. This is particularly useful when you’re outputting to tape.
– Stop renders when a frame or clip cannot be processed: When enabled, this will halt a render if
DaVinci Resolve detects an error in the encoding, rather than continue to try to process it.
– Timeline sort order: A user setting that allows you to determine the default sort order of the
Timelines that appear in the Viewer drop-down menus throughout DaVinci Resolve.
– Alphabetic: Sorts Timelines alphabetically A-Z.
– Creation Date: Sorts Timelines by oldest creation date first.
– Recently Used (default): Sorts Timelines by the last actively used Timeline first.
Project Save and Load
The Project Save and Load panel lets you control how projects are opened, and how they’re saved.
Load Settings
The Load Settings preference lets you control a key aspect of project opening performance, namely
whether or not all timelines within a given project are loaded into memory at the time of opening.
– Load all timelines when opening projects: To improve the performance of longer projects with
multiple timelines, the “Load all timelines when opening projects” checkbox in the Project Save
and Load panel of the User Preferences defaults to off.
– When this checkbox is off, opening a project only results in the last timeline you worked on
being opened into memory; all other timelines are not loaded into RAM. This speeds up the
opening of large projects. However, you may experience brief pauses when you open other
timelines within that project, as each new timeline must be loaded into RAM as you open it.
If you open a particularly gigantic timeline, a progress bar will appear letting you know how
long it will take to load. Another advantage of this is the reduction of each project’s memory
footprint, which is particularly valuable when working among multiple projects using Dynamic
Project Switching.
– If you turn this on, all timelines will be loaded into RAM, and you’ll experience no pauses when
opening timelines you haven’t opened already. However, projects with many timelines may take
longer to open and save.
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Save Settings
DaVinci Resolve’s Auto Save feature can save you from the heartache of lost work resulting from an
unexpected problem. DaVinci Resolve 12.5 and later has significantly improved save times, so using
Auto Save is highly recommended to prevent the loss of work in the event you have a problem.
– Live Save: A progressive, fast, always-on autosave mechanism that “saves as you go.” When Live
Save is enabled, all changes in the Cut, Edit, and Fairlight pages are saved as you make them. All
changes in the Fusion and Color pages are automatically saved when you switch to another clip,
and also periodically and invisibly in the background while you work to ensure that your work is
saved even if you haven’t switched clips in a while.
– Project Backups: Turning on the Project Backups checkbox in the Project Save and Load panel
of the User Preferences enables DaVinci Resolve to save multiple backup project files at periodic
intervals, using a method that’s analogous to a GFS (grandfather father son) backup scheme.
This can be done regardless of whether or not Live Save is turned on. Each project backup is a
complete project file, excluding stills and LUTs.
Once you’ve enabled Project Backups for a long enough time, whatever saved project backups
have been created are retrievable in the Project Manager via the contextual menu that appears
when you right-click a project, by choosing Project Backups. Opening a project backup does not
overwrite the original project; project backups are always opened as independent projects.
Restoring a project backup in the Project Browser
Project backups are only saved when changes have been made to a project. If DaVinci Resolve
sits idle for any period of time, such as when your smart watch tells you to go outside and walk
around the block, no additional project backups are saved, preventing DaVinci Resolve from
overwriting useful backups with unnecessary ones.
Three fields let you specify how often to save a new project backup, while the fourth lets you
choose where the backups will be saved.
– Perform backups every X minutes: The first field specifies how often to save a new backup
within the last hour you’ve worked. By default, a new backup is saved every 10 minutes,
resulting in six backups within the last hour. Once an hour of working has passed, an hourly
backup is saved and the per-minute backups begin to be discarded on a first in, first out basis.
By default, this means that you’ll only ever have six backups at a time that represent the last
hour’s worth of work.
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– Hourly backups for the past X hours: The second field specifies how many hourly project
backups you want to save. By default, 8 hourly backups will be saved for the current day you’re
working, which assumes you’re working an eight hour day (wouldn’t that be nice). Past that
number, hourly backups will begin to be discarded on a first in, first out basis.
– Daily backups for the past X days: The third field specifies for how many days you want to
save backups. The very last project backup saved on any given day is preserved as the daily
backup for that day, and by default daily backups are only saved for five days (these are not
necessarily consecutive if you take some days off of editing for part of the week). Past that
number, daily backups will begin to be discarded on a first in, first out basis. If you’re working
on a project over a longer stretch of time, you can always raise this number.
– Project backup location: Click the Browse button to choose a location for these project
backups to be saved. By default they’re saved to a “ProjectBackup” directory on your
scratch disk, although you could change this to a volume that better fits into your data
backup methodology.
NOTE: When using this feature, the very first project backup that’s saved for a given day may
be a bit slow, but all subsequent backups should be unnoticeable.
Editing
The settings in this panel affect new timeline settings, editorial default values, trim behaviors, timeline
UI appearance, and frame interpolation settings.
New Timeline Settings
These settings define the presets that populate the New Timeline Options window whenever you
create a new timeline.
– Start Timecode: You can change the Start Timecode if a specific start time is required.
– No. of Video Tracks: Enter how many video tracks you want to have. You can also drag within this
field to adjust the number of video tracks with a virtual slider.
– No. of Audio Tracks: Enter how many audio tracks you want to have. You can also drag within this
field to adjust the number of audio tracks with a virtual slider.
– Audio Track Type: Choose the channel mapping you want the new audio tracks to use.
Automatic Smart Bins
These settings let DaVinci Resolve automatically create Smart Bins whenever clips with relevant
metadata appear in the Media Pool, or whenever such metadata is added to clips that are already in
the Media Pool. You can choose which Smart Bins are automatically created via a series of
checkboxes.
General Settings
These settings define the timing of resolve-generated effects and editing operations.
– Standard generator duration: Defines the default duration of generators you edit into the
Timeline, in Seconds or Frames. The default value is 5 seconds.
– Standard transition duration: Defines the duration of transitions, in Seconds or Frames, that you
add to an edit point in DaVinci Resolve. The default value is 1 second.
– Standard still duration: Defines the duration of stills that you import such as TIFF, PNG and other
supported graphic file formats, in Seconds or Frames. The default value is 5 seconds.
Chapter 4 System and User Preferences 100
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