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© 2012 Datel Ltd. Action Replay DSi is a trademark of Datel Ltd. DS, DS Lite, DSi and 3DS are trademarks or registered
trademarks of NINTENDO in the United States and/or other countries. All other trademarks are the property of their
respective owners. Action Replay DSi is a 100% unofficial product and is NOT sponsored, endorsed or approved by
NINTENDO, nor any games developer or publisher.
© 2012 Datel Ltd. Action Replay DSi est une marque déposée par Datel Ltd. DS, DS Lite, DSi and 3DS sont des
marques ou des marques déposées par NINTENDO aux Etats Unis et/ou autres pays. Toutes les autres marques sont
les propriétés de leurs propriétaires respectifs. Action Replay DSi est un produit 100% NON officiel et n’est PAS endorsé,
approuvé ou commandité par NINTENDO, NI par aucun éditeur ou développeur de jeux vidéos.
© 2012 Datel Ltd. Action Replay DSi ist ein Warenzeichen von Datel Ltd. DS, DS Lite, DSi und 3DS sind Warenzeichen
oder eingetragene Warenzeichen von NINTENDOin den USA und/oder anderen Ländern. Alle anderen Warenzeichen
sind das Eigentum ihrer jeweiligen Eigentümer. Action Replay DSi ist ein 100% inoffizielles Produkt und ist NICHT von
NINTENDO oder anderem Entwickler oder Verleger unterstützt, genehmigt oder zugelassen.
Action Replay DSi
TM
User Guide/Guide D’utilisateur
Bedienungsanleitung
For/Pour/Für
Nintendo
™
DS™/DS Lite™/DSi™/3DS
™
v1.5
TM
2
UK
Index
1. Getting Started
1.1. Check Carton Contents
1.2. Connect Action Replay DSi to your DS/DS Lite/DSi/3DS
1.3. Getting around Action Replay’s Menus
2. Action Replay Cheat Codes
2.1. Choose Codes and Play!
2.2. Updating Action Replay
2.3. Manually Add a New Game to your Codelist
2.3.1. Action Replay Codes on Websites
2.3.2. Finding the Game ID of a Game Cartridge
2.3.3. Add New Game
2.3.4. Add New Code
2.4. Manually Edit the Codelist
3. Options Screen
4. Action Replay Code Manager PC Software
4.1. Getting Started
4.2. Software Upgrades
4.3. Overview
4.4. Adding New Codes to your Action Replay
4.5. Advanced Features
5. Technical Support
1. Getting Started
Congratulations on your purchase of Action Replay DSi™. This ingenious device is your key to the
exciting world of unauthorised cheat codes on your favourite DS games and is fully compatible
with the DS™, DS Lite™, DSi™ and 3DS™ consoles.
Action Replay is compatible with DS games on DS, DS Lite, DSi and 3DS. Note there are a number
of DSi and 3DS specific games, and these are not yet supported by Action Replay.
Before first time usage:
Please ensure that you carefully read each of the sections in this user guide. Failure to do so
may result in the damage or the incorrect usage of the Action Replay DSi.
1.1. Check Carton Contents
Action Replay DSi should include the following parts:
• Action Replay DSi cartridge
• High-speed USB lead
• Action Replay DSi Code Manager PC software disc (Optional)
• This user guide
1.2. Connect Action Replay DSi to your DS/DS Lite/DSi/3DS
Action Replay DSi works on all versions of the Nintendo DS console and the instructions for use
are the same no matter which version of the DS you have.
Please follow these steps to connect the DSi Action Replay to your DS, DS Lite, DSi or 3DS console:
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Step 1: Turn off your DS console and remove any games you may have inserted
Step 2: Insert the game that you would like to play into the slot in the Action Replay cartridge
Step 3: Insert the Action Replay cartridge into the DS game cartridge slot on your DS
Step 4: Turn on your DS console (The position of your power switch may vary from the
illustration above)
After Loading the Action Replay DSi
When you insert Action Replay on a DSi or 3DS console then a Game Icon may appear on
the console home screen. This is a consequence of the DSi and 3DS security system. Simply
tap the game icon to run Action Replay.
Once you have loaded Action Replay avoid removing the cartridge. If you do so you may find
until the console is restarted, that Action Replay does not work correctly or that the game
cartridge cannot be recognised, especially on a DSi or 3DS console.
1.3. Getting around Action Replay’s Menus
You can navigate around Action Replay’s menus using either your console’s buttons or, on most
screens, the touch-screen. In general, the touch-screen and buttons have the following
behaviour:
Touch Screen: In common with all DS software, only the bottom screen is touch-sensitive.
Main menu items: Double tap to select
Soft keys: Double tap to select
Dialogue boxes: Double tap options to select
Scrollbars: Drag to scroll
Keyboard: All keys on the virtual keyboard can be tapped
Console Buttons:
Move highlight on menus, codelists and keyboard.
Select a menu option, press a keyboard key, toggle codes and folders.
Go back, cancel.
Bring up Edit/Delete menu on game/codelists.
Start game (on codelist screen).
Hold for fast scroll on game/codelists.
2. Action Replay Cheat Codes
Cheat codes like infinite health, ammo and lives along with game altering codes like moon gravity
and walk-thru-walls make Action Replay the must-have gaming accessory that it is!
To use Action Replay with a game follow the steps for connecting Action Replay (section 1.2), ensuring
that you insert the game into Action Replay and then Action Replay into your DS before switching on
your DS. This sequence is particularly important for DSi and 3DS owners who will find that game
cartridges cannot be detected if they are inserted or swapped after Action Replay has loaded.
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2.1. Choose Codes and Play!
Wait for Action Replay to load (Please refer to section 1.2 for
instructions on correctly loading the Action Replay). On a DSi or
3DS if Action Replay doesn’t load correctly you may occasionally
need to turn your DS off and turn it back on again.
Select ‘Codes’ from the main menu. You can do this using either the
arrow keys and ‘A’ or by double tapping ‘Codes’ on the touch screen.
When you do this, Action Replay will check to see if it has codes for
the inserted game. If it doesn’t you will get the message ‘Unknown
Game Inserted’ in which case you may need to update Action Replay. See the next section for
more information.
If Action Replay does have codes for your game, it will take you to a screen showing all the available
cheat codes for that game.
Use UP and DOWN on the pad to scroll through the codelist.
To turn a code on or off, press the ‘A’ button. Any code with a tick or
mark next to it will be active when you start the game.
Press ‘A’ to open and close any folders. Some codes cannot be
enabled at the same time as others. If this is the case, they will have
been put in special folder known as a ‘radio group’ where turning
one on will turn another off. This is to prevent any undesired effects
in-game.
Once you have made your selection and are ready to start the
game, press either the ‘START’ button on your DS or double-tap the
on-screen ‘Start Game’ button then confirm.
2.2. Updating Action Replay
If you have a game cartridge inserted and get the message ‘Unknown Game Inserted’ when you
go into the ‘Codes’ section of Action Replay, this means that there are no codes known to work with
this game on the Action Replay cartridge.
It might be that there simply aren’t any codes for this game yet, or there might be codes but they
just need adding to the Action Replay cartridge. Check the codes section on www.codejunkies.com
to see if codes are available for the game.
If codes are available, there are two ways you can add them to your Action Replay cartridge.
• Via USB, using the Code Manager PC software.
See section 4.4
.
• Manual entry, by typing them in.
See section 2.3
.
Please read the appropriate section of the manual for information on how to update Action Replay
using any of these methods.
CAUTION: Correctly Connecting the USB cable
When connecting the USB cable provided you need to ensure that the
Action Replay cartridge and USB cable are correctly orientated as
shown in the following illustration:
Codes
Settings
[bottom screen]
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2.3. Manually Add a New Game to your Codelist
The quickest way to update Action Replay with new codes is using the Code Manager PC software
(section 4) however there may be occasions when you want to either enter new codes or edit the
existing codelist manually.
2.3.1. Action Replay Codes on Websites
Official Action Replay codes are published on www.codejunkies.com as soon as they are created.
In addition, unofficial codes are available from several other sites on the internet. When you
manually enter a new game into Action Replay, you will need to enter the Game Name, its Game
ID and at least one Code Name and Code. All this information should be present on the website
you are getting the codes from.
2.3.2. Finding the Game ID of a Game Cartridge
Find the Game ID of a game cartridge by inserting it into Action
Replay, booting Action Replay and choosing ‘Codes’. If the cartridge
is not recognised a box will appear showing the Game ID of the
cartridge.
If the cartridge is recognised then you don’t need to add a new game,
simply add codes to the existing game in your codelist (section
2.3.4.).
Check that the Game ID of the game shown on the source website matches the Game ID of your game
cartridge. If the ID is different there is a good chance that the codes won’t work. If it does match, follow
the instructions in the next two sections to add the game and some codes to your codelist.
2.3.3. Add New Game
After seeing the ‘Unknown Game Inserted’ dialogue box (see previous section) choose ‘OK’ to
dismiss the dialogue.
Add New Game
On the game list screen scroll to the top and select **Add New Game**.
Enter New Game Name
Use the on-screen keyboard to enter the name of the game. Press START or double-tap ‘Continue’
and then YES to proceed.
Enter New Game ID
If you booted Action Replay with the game cartridge for this game already inserted the Game ID
will have already been completed for you. It should look something like: “C6QP-CE941933”. If the
Game ID is not already present then you will need to enter it exactly as it appears on the website
you are getting the codes from. Press START or double-tap ‘Continue’ then YES to proceed.
Codes
Saves
Files
Settings
[bottom screen]
Unknown game inserted
OK
C6QP-CE941933
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2.3.4. Add new Code
Add New Code
Once you have successfully added a new game to your codelist or if you wish to add codes to an
existing game in the codelist, add a new code by selecting **Add New Code** from the top of the
game’s codelist.
Enter New Code Name
Use the on-screen keyboard to enter the name of your first code. Press START or double-tap
‘Continue’ and then YES to proceed.
Enter New Code
When entering codes you will find that the keyboard has been reduced to a limited set of characters.
Use this keyboard to enter codes exactly as they appear on the site you are copying them from. Codes
will always fill complete lines, if they don’t, you’ve missed some characters out and they won’t work.
If you need to make a change to a character you can use the touch-screen to select a character you’ve
entered and then use the keyboard to correct it.
Once you have entered all the lines (there can be any number of lines for each code) press START
or double-tap ‘Continue’ then YES to proceed. You can now enable the new code and press START
to play the current game with this new code enabled.
2.4. Manually Edit the Codelist
If you need to edit or delete a game or code in the codelist, this can be
done by highlighting the game or code in the codelist and pressing the
‘X’ button on your console.
A sub-menu will appear next to the highlighted game or code providing
the option to Edit, Delete or Cancel:
To edit the selected game or code highlight ‘Edit’ on the sub-menu
(using LEFT and RIGHT on the pad) and press ‘A’ to select. You will
then have the opportunity to change the name or ID of a game or the
name or actual codes of a cheat code.
To delete the selected game or code highlight ‘Delete’ on the sub-menu
and press ‘A’. If you delete a game, all its codes will automatically be
deleted as well.
3. Options Screen
Action Replay’s options screen is accessed by choosing ‘Options’ from the main menu. Use the
options screen to confirm the version number of the Action Replay software you have, as well as
the number of codes in the codelist and free space in the codelist.
Save Code Settings
This setting determines whether Action Replay saves your position in the codelist and the toggle
state of codes. Un-checking this option will slightly speed up Action Replay’s codelist access but
will mean that this information is not saved.
Delete All Games
Select this option to delete all games from your Action Replay codelist. After doing this you will need
to add some codes to your codelist before you can use it with any of your games.
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4. Action Replay Code Manager PC Software
Action Replay Code Manager is a PC software application that is downloadable from Datel’s
webpage www.codejunkies.com/software/actionreplay/dsi/code-manager. Use this software to
instantly download new codes from the Codejunkies server and copy them to your Action Replay
cartridge via USB lead.
IMPORTANT CHANGE
Unlike previous versions of Action Replay DS, the Action Replay cartridge should not be
connected to your DS when you connect it to your PC.
4.1. Getting Started
System Requirements
In order to use Action Replay Code Manager, please ensure you have a PC that meets the following
minimum system requirements:
MINIMUM SYSTEM REQUIREMENTS
Processor 1GHz+ processor recommended
Communication Internet connection (broadband highly recommended)
USB Port (USB 2.0 highly recommended)
Operating System Windows® XP(32/64bit), Vista(32/64bit)
Memory 256Mb RAM
Install size: 10MB of free hard-disk space for program installation plus
additional hard drive space for storing codes.
Display 800X600 SVGA or higher, True Colour
Drive CD-ROM drive (for installation, if software disc supplied)
Installing the Action Replay Code Manager
Go to the webpage: www.codejunkies.com/software/actionreplay/dsi/code-manager
Select ‘Save As’ to a location of your choice.
Right click on the downloaded
compressed file and select ‘Extract All’.
Select ‘Extract’ to uncompress the files to
the same locaon as the compressed file.
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Connecting Action Replay to your PC
In order to communicate with your Action Replay cartridge, your PC needs to be connected to it
using the supplied USB to mini USB lead. Unlike previous versions of Action Replay DS, the
cartridge should never be connected to your DS when you connect it to your PC. Connect the
larger end of the USB lead to a free USB port on your PC and the smaller end to the mini USB
connector on the Action Replay cartridge. When Action Replay is connected for the first time,
Windows will automatically associate the Action Replay with the installed drivers.
4.2. Software Upgrades
From time to time, upgrades to both the Action Replay Code Manager PC application and the
Action Replay cartridge firmware may be released.
In order to ensure maximum compatibility with the latest games, be sure to check regularly for
updates and download them as they become available.
Click the ‘Update Software’ button on Action Replay Code Manager to check for updates. To apply
a firmware update to Action Replay the cartridge will need to be connected.
4.3. Overview
When the Action Replay Code Manager software loads you will see an interface similar to the one
shown above. The screen is split into three separate windows, the purpose of which is explained below:
Action Replay Cartridge Window
This window displays the codelist stored on your Action Replay cartridge. You will only see anything
listed here when the Action Replay cartridge is connected to your PC using the USB lead provided
(see section 4.1).
Use this window to make any changes you want to the actual codelist you see when you use your
Action Replay. After making any changes press the ‘Commit Changes’ button to have them written
back to the Action Replay cartridge.
Setup
Double click the setup file stored within the uncompressed folder in order to begin the
soware installaon.
Windows 8 Users only:
Windows 8 will tell you that it protects your Computer. Select ‘MORE INFORMATION’ and then ‘Run’ at next screen,
and ‘Yes’ to confirm Publisher could not be verified. Do not aach 3DS/DSi Cartridge to PC using supplied Mini USB
cable unl Code Manager soware is fully installed, loaded & showing on monitor.
Follow the on-screen prompts to install the soware to a locaon of your choice. As part of the soware installaon the
necessary USB drivers are installed ready for when the Acon Replay is connected. Follow the on-screen installaon
prompts and when promted by Windows, confirm the installaon of the USB drivers.
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Subscriptions Window
This window shows any sources of Action Replay codes that you are subscribed to. By default, the
software will be subscribed to the official US and European Action Replay codelists on the
Codejunkies server. As soon as new codes are made you will be able to get them through these
subscriptions.
My Codelists Window
This window is where you can store and build your own codelists for use with Action Replay. Click
the ‘New’ button to create a new codelist and drag-and-drop games from one of your online
subscriptions to build a codelist of all the games you want on your Action Replay Cartridge. You can
even drag-and-drop codelist files from other sources into this window providing lots of flexibility for
creating codelists.
Commit Button
All changes made in the Action Replay Cartridge window are made in ‘offline’ mode which means
they are not written back to the cartridge until the ‘Commit Changes’ button is pressed. This allows
you to make multiple changes to the codelist and then write them all at once for improved speed
and reliability.
Software Update
Press this button to check for new versions of the Action Replay Code Manager software or
updated Action Replay DSi firmware. Follow the on screen prompts to perform an upgrade.
About Button
Right click the program icon to access the ‘About’ screen which provides version number
information and includes the ability to reset your Action Replay cartridge completely.
4.4. Adding New Codes to your Action Replay
For speed and convenience, it is recommended that you use Action Replay Code Manager to add new
codes to Action Replay. Follow these steps for trouble free updating of your Action Replay codelist:
Which Codes to Add
There are so many different games supported by Action Replay that not all codes for all games can
fit on the Action Replay cartridge at one time. For this reason it is recommended that you only
have codes on your Action Replay cartridge for games that you actually play. This also makes
loading and navigating the codelist much faster. When you use Action Replay Code Manager, do
not attempt to add codes for every single game or you will soon find that your cartridge is full.
You might find it useful to remove all games from your cartridge (click on the ‘Delete All’ button at
the top of the Action Replay Cartridge window) before choosing which codes to add to your
cartridge.
Find the Codes You Want
Start by using the appropriate codelist from the Subscriptions window, for example, if you are playing
USA region DS games then you must use codes from the ‘Codejunkies US Games’ subscription. If
you are playing European region games, you must use codes from the ‘Codejunkies EU Games’
subscription. Click the [+] symbol to expand the appropriate codelist.
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Scroll through the list to find any codes that you would like to add to your Action Replay cartridge.
Use your mouse to
drag-and-drop games from
the Subscriptions window to
the Action Replay Cartridge
window.
Commit Changes
Once you’ve added (or removed) any codes from the Action Replay cartridge in this way, click the
‘Commit Changes’ button to write the changes to the cartridge. Do NOT disconnect Action Replay
from your PC whilst it is writing changes. Doing so could corrupt your codelist (if this happens see
‘Resetting Action Replay’ in the next section). When prompted, you can disconnect the Action Replay
cartridge from your PC and insert it into your DS.
4.5. Advanced Features
Resetting Action Replay
On very rare occasions it is possible for the Action Replay cartridge to become corrupted. This
can happen if the cartridge is disconnected whilst Code Manager is writing changes to the
cartridge. Normally this will only result in corruption to the codelist, in which case delete all codes
from the codelist and add them to your cartridge again (see section 4.4.).
In exceptional circumstances, corruption can occur to the Action Replay software itself which
prevents Action Replay from loading or functioning correctly. If this occurs, the Code Manager
software has a built-in recovery function for completely resetting Action Replay. On performing
these steps if Action Replay will not load correctly and deleting and restoring the codelist does not
fix the problem:
1. Connect the damaged Action Replay to your PC.
2. Load the Code Manager PC software.
3. Right click on the program icon in the very top left of the application.
4. Choose ‘About Action Replay’ from the popup menu.
5. Click on the ‘Reset Action Replay’ button.
Please wait whilst Action Replay is reset. Once complete you should click ‘Update Software’ to
ensure that Action Replay is running the latest software. Finally, you will need to add some codes
to the Action Replay codelist (see section 4.4.).
Other Advanced Features
The aim of this manual is to introduce you to the most commonly used aspects of Action Replay.
Technically minded users should take a look at the support section of Codejunkies.com for more indepth articles covering other features of Action Replay ownership, such as:
• Creating and sharing your own codelists
• Adding codelist subscriptions from other sources
• Creating your own Action Replay codes
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5. Technical Support
Before contacting Datel’s customer service department, please ensure that you have read through and
understood the information in this user guide. Please ensure that you have information on when and
where you purchased this product to hand.
Datel Customer Services Europe
Customer Services, Datel Ltd. Stafford Road, Stone, Staffordshire ST15 0DG. UNITED KINGDOM
Email: support@datel.co.uk / Web: http://uk.codejunkies.com/support
Index
1. Pour Bien Démarrer
1.1. Contenu du Produit
1.2. Relier Action Replay à votre DS/DS Lite/DSi/3DS
1.3. Comprendre les Menus d'Action Replay
2. Les Codes Action Replay
2.1. Choisir les Codes et Démarrer le Jeu
2.2. Mettre à Jour Action Replay
2.3. Ajouter Manuellement un Nouveau Jeu à votre Liste de Codes
2.3.1. Les Codes Action Replay sur les Sites Web
2.3.2. Trouver l'Identification d'une Cartouche de Jeu (Game ID)
2.3.3. Ajouter un Nouveau Jeu
2.3.4. Ajouter un Nouveau Code
2.4. Modifier Manuellement la Liste de Codes
3. Écran d'Options
4. Logiciel PC Action Replay Code Manager
4.1. Pour Bien Démarrer
4.2. Mises à Jour du Logiciel
4.3. Vue d'Ensemble
4.4. Ajouter de Nouveau Codes à votre Action Replay
4.5. Fonctions Avancées
5. Support Technique
1. Pour bien démarrer
Félicitations! Vous venez d'acheter Action Replay DSi de Datel. Ce dispositif ingénieux est la clé
pour accéder au monde passionnant des codes non autorisés sur vos jeux DS favoris et est
entièrement compatible avec les consoles DS, DS Lite, DSi et 3DS.
Action Replay est compatible avec les jeux de DS sur votre DS, DS lite, DSi et 3DS. Notez qu’il y
a un nombre de jeux spécifiquement pour DSi et 3DS, et ils ne sont pas encore supportés par
Action Replay.
Avant d’utiliser pour la première fois:
Assurez vous d’avoir bien lu chacune des sections dans ce manuel. Ne pas le faire pourrait
avoir comme conséquence des dommages ou une utilisation incorrecte.
FR