Datavideo CG-100 User manual

CG-100
Version 1.72 with USB Dongle
Rev 080410
Warnings and Precautions
It is also advisable to read any precautionary notes supplied with your computer which relate to installing new hardware and software.
When installing new software on to a Windows XP or Vista machine it is advisable to first create a System Restore Point, this will provide a working machine to go back to, should anything go wrong during the installation.
Details of how to create a System Restore Point can be found in your PC instruction manual or on the Microsoft Website. Alternatively you can approach your company I.T. support desk.
Please also see the EULA - End User Licence Agreement at the rear of this manual.
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Contents
Warnings and Precautions ............................................................. 2
Packing List ...................................................................................... 6
Disposal ............................................................................................ 6
Warranty ................................ ........................................................... 7
Introduction ...................................................................................... 8
Product Overview ................................................................ 8
Features .............................................................................. 9
Minimum Requirements ................................................................ 10
CG-100 Interface ............................................................................ 12
System Set Up ............................................... ................................. 13
TV system selection .......................................................... 13
Difference between NTSC and PAL ................................... 13
Display mode 4:3 or 16:9 ................................................... 14
Setting the Video Standard ........................................................... 15
Set Margins ....................................................................... 15
Right to left reading ....................................................................... 16
Synchronize CG output, PLAY function ............................. 17
CG output with no video input ....... . ........... ......................... 18
External Key ................................................................................... 19
Enable [App] button ........................................................... 20
Language setting ............................................................... 20
GPI Trigger ..................................................................................... 21
Tools, Effects.................................................................................. 23
Files ................................................................................... 23
Pages ................................................................................ 24
Objects ............... ............................................................... 26
Layout Tools & Animation T ools .................................................. 27
Parameter Panels .......................................................................... 28
Text Parameter Panel (1) ................................................... 28
Text Parameter Panel (2) or Saved Styles Panel ............... 28
Text Parameter Panel (3) or Mult i Line text ........................ 29
Graphic Parameter Panel .................................................. 29
Image Parameter Panel ..................................................... 29
Animation List .................................................................... 29
Layout Editing ................................................................................ 30
Text Editing ........................................................................ 30
How to Move a text object ................................................. 31
Fine tune the position of a Text Object ............................... 32
Resize a Text Object .......................................................... 32
Adjust the Gaps between letters (Kerning) ........................ 32
How to Rotate a Text Object .............................................. 33
Change the content of Text Objects ................................... 34
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Multi-line Text Objects ........................................................ 36
Saving Text S tyles ............................................................. 37
How to apply a Style to a Text Object ................................ 39
Returning to the Text Parameters Setting .......................... 39
The text parameters are: ............................................................... 40
Using the Mouse to set parameters ................................... 41
Vertical Text Objects (Asian fonts) ..................................... 41
Default width of a Letter or Character ................................ 41
Importing Text from a Text File ........................................... 42
Inserting a Graphic Bar or a Line ................................................. 43
Inserting a Rectangle or an Ellipse .............................................. 45
Parameters Panel for Rectangles and Ellipses .................. 46
Inserting an Image ......................................................................... 47
The transparency of an image ........................................... 49
Select an image colour to be transparent .......................... 50
Extra Editing Tools ........................................................................ 51
Group Move/Zoom ......................................................................... 53
Group Copy/Cut/Delete ................................................................. 57
Animation Editing .......................................................................... 58
Setting up an Animation Box .... .......................................... 58
Editing Ani mation Boxes .................................................... 60
To add a [Display] Animation ....................................................... 62
To add a [Wipe] animation ............................................................ 65
Select [Wipe] animation ..................................................... 65
Calculate Ani mation Time .................................................. 66
Prior Wait and Post Wait Time ........................................... 66
Trigger Animation with Keyboard (KB) ............................... 66
To add a [Push] animation ............................................................ 67
[WIPE] with Reserve Last screen ................................................. 68
[PUSH] with Reserve Last Screen................................................ 69
To add a [Fade] animation ............................................................ 70
Delete an existing animation line ................................................. 70
Change the order of animations .................................................. 70
Duplicate an Animation Line ........................................................ 71
Roll and Crawl ................................................................................ 71
To Roll a List ...................................................................... 71
Further settings of the Roll object panel ............................. 73
To adjust the size of a Roll Obje ct ...................................... 74
To adjust the size of a Crawl Object ............................................ 77
Live CG Editing .............................................................................. 78
Quick Edit function ........................................................................ 81
Modify the Text .................................................................. 81
Page List ........................................................................... 82
The effect of Reserve Last Screen ............................................... 83
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Reserve last screen ....................................................................... 84
Clean last screen ........................................................................... 85
Clipboard ........................................................................................ 86
Group copy to Clipboard .................................................... 86
Lock/Unlock the Clipboards ............................................... 87
Paste from the Clipboard ................................................... 87
LOGO .............................................................................................. 88
Clock & Stop Watch ....................................................................... 90
TARGA Sequences ........................................................................ 93
T ransfer Text to CG function ........................................................ 95
Number Tags for text objects ............................................. 97
Single Text Crawl Button .............................................................. 98
App Button ..................................................................................... 99
Logo Generator ................................................................. 99
Features of the Logo Generator ........................................ 99
What can you create in the Logo generator? ........................... 100
Where to set up the objects? (See Red boxes) ........................ 100
How to start the Logo Generator ............................................... 100
Logo Generator Screen Views ................................................... 101
Page View ....................................................................... 101
Layout View ..................................................................... 102
Page View Buttons and Settings ...................................... 103
Zoom before play ............................................................. 103
Logo Generator Background CG Pages .......................... 104
Red or Green Frames ...................................................... 104
Setting up a Sample Page ........................................................... 105
Creation of Text Crawl Samples ....................................... 106
Adding background CG Pages ........................................ 107
Adding a TV Channel’s Logo ........................................... 108
Adding a Targa Sequence .............. . ......... ......... . ......... .... 109
Crawl-A / Crawl-B Set Up ............................................................ 112
Commercial Break ........................................................... 1 1 3
CG Page Editor ............................................................................ 114
DL-Renderer ................................................................................. 116
Introduction ...................................................................... 1 16
Setting DL-Renderer ........................................................ 1 16
Bonus Utility of CG-100 .............................................................. 117
Live Streaming Software .................................................. 1 17
Trouble Shooting ......................................................................... 122
Frequently Asked Questions ...................................................... 123
CG-100 Registration .................................................................... 124
Datavideo End User License Agreement (EULA) ..................... 125
Service and Support .................................................................... 130
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Packing List
1. CG-100 software CD
2. CG-100 Security Dongle x1
3. CG-100 Installation Guide (PDF version)
4. CG-100 User Manual (PDF version)
Optional video card*
Blackmagic Design DeckLink SDI PCIe card or Blackmagic Design DeckLink Studio 2 PCIe card
* Please consult your dealer to confirm if these items should be present.
Disposal
For EU Customers only - WEEE Marking.
This symbol on the USB Dongle indicates that it should not be treated as household waste. It must be handed over to the applicable take-back scheme for the recycling of waste electrical and electronic equipment. For more detailed information about the recycling of this product, please contact yo ur lo ca l Datav ide o offic e.
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Warranty
Please also see the EULA - End User Licence Agreement at the rear of this manual.
Standard Warranty
Datavideo equipment is guaranteed against any manufacturing defects for one year from the date of purchase.
The original purch a se in v oic e or other documentary evid en c e shou ld be supplied at the time of any request for repair under warranty.
Damage caused by accident, misuse, unauthorized repairs, sand, grit or water is not covered by this warranty.
All mail or transportation costs including insurance are at the expense of the owner.
All other claims of any nature are not covered. Cables & batteries are not covered under warranty.
Warranty only valid within the country or region of purchase. Your statut ory rights are not affected.
Two Year W arranty
All Datavideo products purchased after 01-Oct.-2008 qualify for a free one year extension to the standard Warrant y, providing the product is registered with Datavideo within 30 days of purchase. For information on how to register please visit www.datavideo-tek.com or contact your local Datavideo office or authorized Distributors.
Certain parts with limited lifetime expectancy such as LCD Panels, DVD Drives, Hard Drives are only covered for the first 10,000 hours, or 1 year (whichever comes first).
Any second year warranty claims must be made to your local Datavideo office or one of its authorized Distributors before the extended warranty expires.
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Introduction
Thank you for purchasing the Datavideo CG-100 Character Generator PC soft ware. CG-100 is the first CG software that uses a Blackmagic Design DeckLink card as a video output card. This PC software and card set up can be used as an accessory DSK overlay to Datavideo vision mixers such as the SE-800 or SE-900, or as an individual unit.
It is also the first Live CG software for PC with an SDI inter face at an affordable price. We hope you will be amazed by what you can do with this product!
In order to get the maximum of this product, we recommend that you spend some time reading this manual carefully to familiarize yourself with its capabilities.
Product Overview
SDI overlay offers the best, broadcast quality, CG solution in the industry today. However, it has always been beyond the budget of small studios and production houses – Datavideo CG-100 has now changed that!
The CG-100 combines with a Blackmagic Design DeckLink Card to give you a live SD- SDI CG ov erlay at an afford able price.
It can be switched between NTSC and PAL video standards and is able to generate graphics for either 16:9 or 4:3 aspect ratios.
Pages can be composed, saved to file an d combined with animation effects, to run as a sequence, or they can be displayed and edited live.
CG-100 combines perfectly with the SE-800 / SE-900 mixers to give superb quality gr aphics / text / logo overlay on live production mixes.
CG-100 can be used with any SDI or YUV input switchers depending on the connections of the DeckLink card used. It can also be used with the SE-800 / SE-900 via their own SDI / CG DSK overlay interfaces.
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Features
Import image objects as graphics and store them as part of a
page.
Simple shapes (bars, ellipses and rectangles) are menu items
and may be added to the page.
Animation objects can Wipe, Push, and Fade in various
directions at different speeds.
Text can roll and crawl.  Supports Windows Unicode for multi-language inputs and
fonts.
Redo/Undo funct i on s f o r quick testing of an additional effect.  Live editing mode provides gr eat f le xibility to immediately alt e r
one CG page while another CG page running is live.
Quick CG Text Editor allows navigation from page to page to
quickly modify text.
Stand-alone logo display function. Nine items can be stored to the “clipboard” and used in CG
combinations on different pages and files.
Group function makes CG combinations easy to edit.  SDI available. (via DeckLink SDI or Studio PCIe cards).  YUV available. (via DeckLink Studio PCIe card).  Automatically create multiple CG pages from a text file.  Time & date display.
TARGA sequence playback.  GPI trigger animation.  App Button “Logo Generator” mode for live productions.
Plus bonus Live Streaming software*
* This software can only be used on a PC with Windows XP Professional 32bit OS
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Minimum Requirements
CPU:
Intel Pentium 4 (2.0 GHz) or higher
Operating System:
Microsoft Windows XP Professional (SP2) 32bit OS or Microsoft Windows Vista Business (SP1) 32bit OS
System RAM:
2GB or higher for Windows XP or 4GB for Windows Vista Business
VGA resolution:
32-bit colour recommended VGA, XGA or higher
CG-100 requires a PC monitor resolution of 1024 x 768
Required Free Hard Drive Space:
150 MB (for CG-100 & DeckLink Driver)
Compatible PCIe cards:
Blackmagic Design DeckLink SDI card or Blackmagic Design DeckLink Studio 2 Card.
USB Port:
Computer needs 1 free USB 2.0 port for the CG-100 USB Dongle
NOTE:
These system specifications may change, without notice, depending upon the card used. Please consult your dealer for the latest ad vice.
For the latest information on Blackmagic Design Cards please visit:
http://www.blackmagic-design.com/support/
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QuickTime Recommendations
We have found that QuickTime™ 6.3 or later is fully compatible with CG-100, DeckLink cards and their drivers.
If upgrading to the latest version of QuickTime™, you will need to un-install and re-install the latest DeckLink drivers to regain full functionality of the DeckLink card.
Additional information and downloads can be found using:
www.apple.com/quicktime/
For the latest information and drivers on Blackmagic Design Cards please visit:
http://www.blackmagic-design.com/support/
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CG-100 Interface
r
1). CG-100 Version Information 9). Targa Sequence
2). File, Save, New & Open 10). Single Text Crawl Button
3). Screen Aspect, Set Up & Margin
4). Page List & Information 12). Play or Stop Page Sequence
5). App Button / Logo Generato
6). Object Clipboard 14). Editing and Graphic Tools
7). Logo Management 15). Text & Graphic Management
8). Time & Date / Timer Functions
11). Insert, Copy, Delete Page
13). Text Animation Controls
These are the basic function descriptions. For a more detailed overview of each function, please read through the appropriate section later in this manual.
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System Set Up
TV system selection
CG-100 can be set for either NTSC or PAL. It can also be set as either 4:3 or 16:9. When choosing NTSC, the TV screen resolution is 720 x 486 pixels. When choosing PAL, the resolution will become 720 x 576 pixels. However, on the PC monitor, there is no difference between PAL and NTSC, the screen aspect is just 4:3 or 16:9. When using the CG-100, you must keep in mind that the pixels on the PC monitor are not the same as on a TV. The following pictures show how CG-100 looks when a 4:3 or 16:9 aspect is selected.
Difference between NTSC and PAL
Although the resolutions of NTSC (720x486) and PAL (720x576) are different, the ratio of their widths and heights are the same.
If we use the idea of pixel co-ordinates (X and Y). Let us say that the Y co-ordinate of middle of the screen , as NTSC is 486 high. However, in PAL would appear in a higher position, as PAL is 576 high. See the examples on the next page.
Now, if Title B is placed at 440 on the Y axis it is near the bottom of a PAL screen. the same Y val u e 4 40 is used in an NTSC mode.
Title A is 243. In NTSC the height of Title A is in the
Title A
Title B would be lower, and outside the safe area when
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In NTSC mode Title A is in the Middle of the sc r e en
Title B is outside the Safe
Area in NTSC mode
Title A is higher when the
screen is changed to PAL
Title B is within the Safe Area
in PAL mode
Display mode 4:3 or 16:9
Setting CG-100 mode from 4:3 to 16:9 will not change the resolution of the PC monitor. Howev er, transferring a circle from a 4:3 project to 16:9 Aspect, will change its shape from a round circle to an ellipse and vice versa. Please see the examples as below.
Top is a circle in 4:3 Bottom is a tall ellipse in 4:3
Top changes to an ellipse in 16:9 Bottom changes to a circle in 16:9
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Setting the Video Standard
Go to SET UP, Click on the required video standard. The CG-100 Application needs to be re-started if changes have been made.
Set Margins
Type the pixels to be deducted for horizontal and vertical margins
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Right to left reading
CG-100 enables typing for Left to Right and Right to Left. For Right to Left reading you need to tick the check box “Right to left reading”
Be aware that you need to select appropriate fonts, especially for Hebrew or Arabic and to have
Right to Left reading selected . For
example a question mark “?” will be placed at the left side while choosing Hebrew fonts.
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Synchronize CG output, PLAY function
This function needs to be enabled when using live CG mode. When this selection has been ticked, the CG output will be cleared when clicking stop.
i.e. it does not appear on the video out.
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CG output with no video input
Anti-aliasing CG output when video stop input - This option is used if
there is no video being input, and you want to output the computer graphics and text only on a black background just for presentation etc.
Remember: tick the check box: “Anti-aliasing CG output when video stop input
” to ensure a good qualit y presentation output.
Without Video Input
However, if there is video being input, do not tick the check box.
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External Key
This function works with the DeckLink Studio Card. Tick the check box: “External Key” So the Alpha Key output for Live Video and CG output can be merged externally in another device / mixer.
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Enable [App] button
To enable a special logo generator plug-in application of CG-100, please go to SETUP window and tick “Enable [App] button”. If you do not want this plug in, remove the tick so that the App. Button box is empty.
Language setting
Select the language s etting for your user interface. T he s oftware needs to be restarted after selecting your chosen language.
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GPI Trigger
You can set a GPI to trigger the Animation objects like wipe, push, fade etc in CG-100.
The following steps are used to set up a “GPI trigger”
Step1 Set “Wait until keyboard” for the “Prior_Wait” and “Post_Wait”
of all animation objects. Please note that between 2 animation objects, you do not have to set
“Wait until keybo ard” twice. For example, the user would then have to send 2 GPI triggers to continue the motion. It is better have one
for KB (or GPI trigger) and set the other wait to “0 seconds” instead as shown in the following image.
wait
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Step2. Go to [Setup] dialogue in [GPI Trigger], select from
COM1 to COM4 to choose one of the Serial Port DSR signal lines. Connect the hardware GPI (General Purpose Interface) cable to the selected COM port.
Step3. Tick Active High, this means when the DSR signal is
High Voltage, or GPI contact is made, the next animation will be triggered. Off Active High, means when the DSR signal is Low Voltage, the next animation will be triggered.
Step4 Method1
If your GPI is a switcher, the easiest way to connect the
GPI to the COM port is to connect the ON/OFF point (line) directly to the 4th pin (DTR output) and the 6th pin ( DSR input) of a 9-pin Sub D COM Port socket. In this case, please go to [Setup] and tick [Active High]. When the GPI switch is ON, the positive Voltage from DTR output goes to the DSR and it becomes High Voltage, so that it now triggers the animation objects set as “Wait until keyboard” in CG-100. The connection cable of the GPI can be up to 10 meters in length.
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Step4 Method2
If your GPI is a photo transistor, please note the direction of electric current is from the 4th pin (DTR output) of COM Port 9-pin Sub D socket to the 6th pin (DSR input). When the ON/OFF points of the photo transistor are connected in an opposite way, the GPI will not function properly.
Step4 Method3
If one of the GPI ON/OFF points has to be grounded, then you have to place a 1k Ohm resistor bet ween the 4th pin (DTR output) and the 6t h pin (DSR input) of the COM PORT 9-pin socket. Meanwhile, the GPI ON/OFF points should be connected to the 6th pin (DSR input) and the 5th pin (GND). In this case, the Active High in [Setup] dialogue should be “OFF” for an Active Low setting.
Tools, Effects
Files
The file format for a CG-100 project is *.vcg. Click the [File] button to display the “File” drop down menu options.
Alternatively, you can also use buttons to save, or create a new *.vcg file as well as opening existing *.vcg files or CG-100 projects.
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Pages
Each *.vcg file can include many “Pages” but only 4 are displayed in the Page list as well as the current page in the Work Area. Each page can contain
When a new *.vcg file is created, 4 blank pages will automatically appear in the Page List. Click on one to select a page. You will see a Red border highlighting the selected page. The highlighted page is also the page that is currently in use or being changed in the Work Area.
All the pages in a
side of the Work Area. If there are more than 4 pages in the *.vcg file then a scroll bar to the right of the Page list can be used to view the other pages.
The pages will be created in the sel ected standard and aspect ratio, either 4:3 or 16:9 and either NTSC or PAL. See the Set Up section for more
information. The following image explains how the pages of a .vcg file will appear
in preview list on the right side of the Page Area.
3 kinds of objects: Text, Graphics and Animations.
*.vcg file will be shown in this Page list to the right
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The current page is the sixth page and there are six pages in total.
You can edit a project by ins e rting, copying or delet in g pages with the Page buttons at the bottom of the list. To change the running order of the pages, just click on a page in the list and while holding down the left mouse button drag the selected
Note: The selected page will not change posit ion in the list until you drag it
at least half a page above or below where it currently is.
page to its new position in the list.
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Objects
The Selected page is highlighted with a Red border in the Page List. The same page is also shown in the larger Work Area.
To the left of the selected page in the Page List is the Page Numb er (003), the number of Text Objects ( T3 ), the number of Graphic Objects ( G1 ) and th e number of Animations ( A 1 ).
T3 means there are 3 Text objects on this page: These are (1) the word ‘News’, (2) the word ‘Headlines’ and (3) the sentence ‘Datavideo announces…’.
G1 means there is 1 Graphic object on this page: The graphic object is the Red and Blue bar behind the text.
A1 means there is 1 Animation object on this page: The animation object is the Wipe used to display the sentence.
The objects can be created, sized and alter e d. They can be moved and layered on top of eac h other and to do this we use a varie ty of Tools.
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Layout Tools & Animation Tools
CG-100 offers the following Editing, Layout and Object tools:
In 4:3 aspect ratio set up, the Tool bars appear either side of the Work Area.
In 16:9 aspect ratio set up, the same tools appear in horizontal bars above and below the Work Area.
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Parameter Panels
The CG-100 provides 5 editing tool-buttons for you to add Text, Bars, Rectangles, Ellipses and Images. You can go to the Parameter Panel to set the colours of text, the precise positions etc. Please see the following examples:
Text Parameter Panel (1)
Text Parameter Panel (2) or Saved Styles Panel
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Text Parameter Panel (3) or Multi Line text
Graphic Parameter Panel
Image Parameter Panel
Animation List
The CG-100 provides 4 kinds of animations. You can click on the buttons to insert a Display, Wipe, Push or Fade effect. After inserting an animation effect, it can be edited on the Animation List Editing Panel.
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Layout Editing
The CG-100 Layout is composed of 5 elements including text, graphic bars, rectangles, ellipses and images. To edit the CG Layout, you should do the following: Press one of the buttons on the tool bar to insert a new object. Drag the object to the required position and if necessary, resize it.
Set parameters on the Parameters Panels. If necessary, you can cut, delete, and adjust the sequences among objects.
Text Editing
This is the way to insert a text objec t: (1).Click Text button on the tool bar
A text object will be created in the working area.
Normally any text content is t he sa me as the previous text object. A default of “Text Sample” will be shown for the first text object.
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