Datasheet LM1247AAG-NA Datasheet (NSC)

Page 1
December 2002
LM1247 150 MHz I
2
C Compatible RGB Preamplifier with Internal 512 Character OSD ROM, 512 Character RAM and 4 DACs
2
n I

General Description

The LM1247 pre-amp is an integrated CMOS CRT preamp. It has an I the parameters necessary to directly setup and adjust the gain and contrast in the CRT display. Brightness and bias can be controlled through the DAC outputs which are well matched to the LM2479 and LM2480 integrated bias clamp ICs. The LM1247 preamp is also designed to be compatible with the LM246x high gain driver family.
Black level clamping of the video signal is carried out directly on the AC coupled input signal into the high impedance preamplifier input, thus eliminating the need for additional clamp capacitors. Horizontal and vertical blanking of the outputs is provided. Vertical blanking is optional and its duration is register programmable.
The IC is packaged in an industry standard 24 lead DIP molded plastic package.
2
C compatible interface which allows control of all
C compatible microcontroller interface
n OSD override allows OSD messages to override video
and the use of burn-in screens with no video input
n 4 DAC outputs (8-bit resolution) for bus controlled CRT
bias and brightness
n Spot killer which blanks the video outputs when V
falls below the specified threshold
n Suitable for use with discrete or integrated clamp, with
software configurable brightness mixer
n Horizontal blanking and OSD synchronization directly
from deflection signals. The blanking can be disabled, if desired
n Vertical blanking and OSD synchronization directly from
deflection signals. The blanking width is register programmable and can be disabled, if desired
n Power Saving Mode with 65% power reduction n Matched to LM246x driver and LM2479/80 bias IC’s
Character RAM and 4 DACs
LM1247 150 MHz I
2
C Compatible RGB Preamplifier with Internal 512 Character OSD ROM, 512
CC

Features

n Internal 512 character OSD ROM usable as either (a)
384 2-color plus 128 4-color characters, (b) 640 2-color characters, or (c) some combination in between
n Internal 512 character RAM, which can be displayed as
one single or two independent windows

Internal Block Diagram

Applications

n Low end 15" and 17" bus controlled monitors with OSD n 1024x768 displays up to 85 Hz requiring OSD capability n Very low cost systems with LM246x driver
20048401
FIGURE 1. Order Number LM1247AAG/NA
See NS Package Number N24D
© 2002 National Semiconductor Corporation DS200484 www.national.com
Page 2

Absolute Maximum Ratings (Notes 1, 3)

If Military/Aerospace specified devices are required, please contact the National Semiconductor Sales Office/
LM1247
Distributors for availability and specifications.
Supply Voltage V
, Pins 10 and 18 6.0V
CC
Peak Video DC Output Source Current
(Any One Amp) Pins 19, 20 or 21 1.5 mA
Voltage at Any Input Pin (V
Video Inputs (pk-pk) 0.0 V
Thermal Resistance to Ambient (θ
Power Dissipation (P
)VCC+0.5 VIN≥ −0.5V
IN
) 51˚C/W
JA
)
D
IN
(Above 25˚C Derate Based
and TJ) 2.4W
on θ
JA
Thermal Resistance to case (θ
Junction Temperature (T
J
) 32˚C/W
JC
) 150˚C
1.2V
ESD Susceptibility (Note 4) 3.0 kV
ESD Machine Model (Note 13) 350V
Storage Temperature −65˚C to +150˚C
Lead Temperature (Soldering, 10 sec.) 265˚C

Operating Ratings (Note 2)

Temperature Range 0˚C to +70˚C
Supply Voltage V
CC
Video Inputs (pk-pk) 0.0V V
4.75V VCC≤ 5.25V
1.0V
IN

Video Signal Electrical Characteristics

Unless otherwise noted: TA= 25˚C, VCC= +5.0V, VIN= 0.70 V
P-P,VABL=VCC,CL
numbers refer to the definitions in Table 1. See (Note 7) for Min and Max parameters and (Note 6) for Typicals.
Symbol Parameter Conditions Min Typ Max Units
I
S
Supply Current Test Setting 1, both supplies, no
output loading. See (Note 8).
I
S-PS
V
O BLK
V
O BLK STEP
Supply Current, Power Save
Mode
Active Video Black Level Output
Voltage
Active Video Black Level Step
Test Setting 1, both supplies, no output loading. See (Note 8).
Test Setting 4, no AC input signal, DC offset (register 0x8438 set to 0xd5).
Test Setting 4, no AC input signal.
Size
Max Maximum Video Output Voltage Test Setting 3, Video in = 0.70 V
V
O
LE Linearity Error Test Setting 4, staircase input signal
(see (Note 9)).
t
r
Video Rise Time (Note 5), 10% to 90%, Test Setting 4,
AC input signal.
OS
R
Rising Edge Overshoot (Note 5), Test Setting 4, AC input
signal.
t
f
Video Fall Time (Note 5), 90% to 10%, Test Setting 4,
AC input signal.
OS
F
Falling Edge Overshoot (Note 5), Test Setting 4, AC input
signal.
BW Channel bandwidth (−3 dB) (Note 5), Test Setting 4, AC input
signal.
10 kHz Video Amplifier 10 kHz Isolation (Note 14), Test Setting 8. −60 dB
V
SEP
V
10 MHz Video Amplifier 10 MHz Isolation (Note 14), Test Setting 8. −50 dB
SEP
A
Max Maximum Voltage Gain Test Setting 8, AC input signal. 3.8 4.1 V/V
V
A
C-50% Contrast Attenuation@50% Test Setting 5, AC input signal. −5.2 dB
V
A
Min/AVMax Maximum Contrast Attenuation
V
Test Setting 2, AC input signal.
(dB)
AVG-50% Gain Attenuation@50% Test Setting 6, AC input signal. −4.0 dB
A
G-Min Maximum Gain Attenuation Test Setting 7, AC input signal. −11 dB
V
A
Match Maximum Gain Match between
V
Test Setting 3, AC input signal.
channels
Track Gain Change between channels Tracking when changing from Test
A
V
Setting 8 to Test Setting 5. See (Note
11).
= 8 pF, Video Outputs = 2.0 V
195 250 mA
55 85 mA
1.2 VDC
100 mVDC
P-P
4.0 4.3 V
5%
3.1 ns
2%
2.9 ns
2%
150 MHz
−20 dB
±
0.5
±
0.5 dB
. Setting
P-P
dB
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Page 3
Video Signal Electrical Characteristics (Continued)
Unless otherwise noted: TA= 25˚C, VCC= +5.0V, VIN= 0.70 V
P-P,VABL=VCC,CL
numbers refer to the definitions in Table 1. See (Note 7) for Min and Max parameters and (Note 6) for Typicals.
Symbol Parameter Conditions Min Typ Max Units
TH ABL Control Range upper limit (Note 12), Test Setting 4, AC input
V
ABL
signal.
Range ABL Gain Reduction Range (Note 12), Test Setting 4, AC input
V
ABL
signal.
A
V 3.5/AV Max
A
V 2.0/AV Max
I
Active ABL Input bias current during
ABL
I
Max ABL input current sink capability (Note 12), Test Setting 4, AC input
ABL
ABL Gain Reduction at 3.5V (Note 12), Test Setting 4, AC input
signal. V
ABL
= 3.5V
ABL Gain Reduction at 2.0V (Note 12), Test Setting 4, AC input
signal. V
ABL
= 2.0V
(Note 12), Test Setting 4, AC input
ABL
signal. V
ABL=VABL
MIN GAIN
signal.
V
Max Maximum ABL Input voltage
ABL
during clamping
ABL Track ABL Gain Tracking Error (Note 9), Test Setting 4, 0.7 V
A
V
(Note 12), Test Setting 4, AC input signal. I
ABL=IABL
MAX
input signal, ABL voltage set to 4.5V and 2.5V.
R
IP
Minimum Input resistance (pins 5,
Test Setting 4.
6, 7)
= 8 pF, Video Outputs = 2.0 V
4.8 V
2.8 V
−2 dB
−12 dB
P-P
20 M
P-P
10 µA
1.0 mA
V
CC
0.1
4.5 %
. Setting
+
LM1247
V

OSD Electrical Characteristics

Unless otherwise noted: TA= 25˚C, VCC= +5.0V. See (Note 7) for Min and Max parameters and (Note 6) for Typicals.
Symbol Parameter Conditions Min Typ Max Units
V
OSDHIGH
V
OSDHIGH
V
OSDHIGH
V
OSDHIGH
V
V
max Maximum OSD Level with OSD
Contrast 11
10 Maximum OSD Level with OSD
Contrast 10
01 Maximum OSD Level with OSD
Contrast 01
00 Maximum OSD Level with OSD
Contrast 00
(Black) Difference between OSD Black
OSD
Level and Video Black Level (same channel)
(White) Output Match between Channels Palette Set at 111, OSD Contrast =
OSD
Palette Set at 111, OSD Contrast = 11, Test Setting 3
Palette Set at 111, OSD Contrast = 10, Test Setting 3
Palette Set at 111, OSD Contrast = 01, Test Setting 3
Palette Set at 111, OSD Contrast = 00, Test Setting 3
Register 08=0x18, Input Video = Black, Same Channel, Test Setting 8
11, Maximum difference between R,
4.5 V
3.9 V
3.2 V
2.4 V
20 mV
3%
G and B
V
(Track) Output Variation between Channels OSD contrast varied from max to
OSD-out
min
3%

DAC Output Electrical Characteristics

Unless otherwise noted: TA= 25˚C, VCC= +5.0V, VIN= 0.7V, V
ABL=VCC,CL
for Min and Max parameters and (Note 6) for Typicals. DAC parameters apply to all 4 DACs.
Symbol Parameter Conditions Min Typ Max Units
V
Min DAC
V
Max DAC
Mode 00
V
Max DAC
Mode 01
Min output voltage of DAC Register Value = 0x00 0.5 0.7 V
Max output voltage of DAC Register Value = 0xFF,
DCF[1:0] = 00b
Max output voltage of DAC in DCF mode 01
Register Value = 0xFF, DCF[1:0] = 01b
= 8 pF, Video Outputs = 2.0 V
3.7 4.2 V
1.85 2.35 V
. See (Note 7)
P-P
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Page 4
DAC Output Electrical Characteristics (Continued)
Unless otherwise noted: TA= 25˚C, VCC= +5.0V, VIN= 0.7V, V
LM1247
for Min and Max parameters and (Note 6) for Typicals. DAC parameters apply to all 4 DACs.
ABL=VCC,CL
Symbol Parameter Conditions Min Typ Max Units
V
Max DAC
(Temp)
V
Max DAC(VCC
Variation in voltage of DAC with temperature
) DAC output voltage variation with
V
CC
<T<
0
70˚C ambient
VCCvaried from 4.75V to 5.25V, DAC register set to mid-range (0x7F)
Linearity Linearity of DAC over its range 5 %
Monotonicity Monotonicity of the DAC
Excluding dead zones
I
MAX
Max Load Current −1.0 1.0 mA
= 8 pF, Video Outputs = 2.0 V
±
0.5 mV/˚C
50 mV
±
0.5 LSB
. See (Note 7)
P-P

System Interface Signal Characteristics

Unless otherwise noted: TA= 25˚C, VCC= +5.0V, VIN= 0.7V, V
ABL=VCC,CL
for Min and Max parameters and (Note 6) for Typicals. DAC parameters apply to all 4 DACs.
Symbol Parameter Conditions Min Typ Max Units
V
VTH+
VFLYBACK positive switching
Vertical Blanking triggered
guarantee
V
SPOT
V
Ref
V
(SCL, SDA) Logic Low Input Voltage −0.5 1.5 V
IL
V
(SCL, SDA) Logic High Input Voltage
IH
(SCL, SDA) Logic Low Input Current SDA or SCL, Input Voltage = 0.4V
I
L
I
(SCL, SDA) Logic High Input Voltage SDA or SCL, Input Voltage = 4.5V
H
V
(SCL, SDA) Logic Low Output Voltage IO= 3 mA 0.5 V
OL
f
Min Minimum Horizontal Frequency PLL & OSD Operational; PLL Range
H
Spot Killer Voltage (Note 17), VCCAdjusted to Activate 3.4 3.9 4.3 V
V
Output Voltage (pin 2) 1.25 1.45 1.65 V
Ref
=0
Max Maximum Horizontal Frequency PLL & OSD Operational; PLL Range
f
H
=3
Max Horizontal Flyback Input Current Absolute Maximum During
I
HFB IN
Flyback
I
IN
I
HFB OUT
I
OUT
I
IN THRESHOLD
t
H-BLANK ON
Max Horizontal Flyback Input Current Absolute Maximum During Scan −700 µA
Peak Current during flyback Design Value 4 mA
Peak Current during Scan Not exact - Duty Cycle Dependent −550 µA
IINH-Blank Detection Threshold 0 µA
H-Blank Time Delay - On + Zero crossing of I
output blanking start. I
t
H-BLANK OFF
H-Blank Time Delay - Off − Zero crossing of I
output blanking end. I
V
f
Max Maximum Video Blanking Level Test Setting 4, AC input signal 0 0.25 V
BLANK
FREERUN
Free Run H Frequency, including H Blank
t
PW CLAMP
V
CLAMP MAX
Minimum Clamp Pulse Width See (Note 15) 200 ns
Maximum Low Level Clamp
Video Clamp Functioning
Pulse Voltage
V
CLAMP MIN
Minimum High Level Clamp
Video Clamp Functioning
Pulse Voltage
Low Clamp Gate Low Input Current V23= 2V −0.4 µA
I
CLAMP
I
High Clamp Gate High Input Current V23= 3V 0.4 µA
CLAMP
t
CLAMP-VIDEO
Time from End of Clamp Pulse to Start of Video
Referenced to Blue, Red and Green inputs
= 8 pF, Video Outputs = 2.0 V
to 50% of
HFB
= +1.5mA
24
to 50% of
HFB
= −100µA
24
. See (Note 7)
P-P
2.0 V
3.0
± ±
VCC+
0.5
10 µA
10 µA
25 kHz
110 kHz
5mA
45 ns
85 ns
42 kHz
2.0 V
3.0 V
50 ns
V
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Page 5
System Interface Signal Characteristics (Continued)
Note 1: Limits of Absolute Maximum Ratings indicate below which damage to the device must not occur.
Note 2: Operating ratings indicate conditions for which the device is functional, but do not guarantee specific performance limits.
Note 3: All voltages are measured with respect to GND, unless otherwise specified.
Note 4: Human body model, 100 pF discharged through a 1.5 kresistor.
<
Note 5: Input from signal generator: t
Note 6: Typical specifications are specified at +25˚C and represent the most likely parametric norm.
Note 7: Datasheet min/max specification limits are guaranteed by design, test, or statistical analysis. The guaranteed specifications apply only for the test conditions
listed. Some performance characteristics may change when the device is not operated under the listed test conditions.
Note 8: The supply current specified is the quiescent current for V therefore all the supply current is used by the pre-amp.
Note 9: Linearity Error is the maximum variation in step height of a 16 step staircase input signal waveform with a 0.7 V with each at least 100 ns in duration.
Note 10: dt/dV
Note 11: A
gain change between any two amplifiers with the contrast set to A amplifiers’ gains might be 12.1 dB, 11.9 dB, and 11.8 dB and change to 2.2 dB, 1.9 dB and 1.7 dB respectively for contrast set to A gain change of 10.0 dB with a tracking change of
Note 12: The ABL input provides smooth decrease in gain over the operational range of 0 dB to −5 dB: A V
ABL MIN GAIN
Note 13: Machine Model ESD test is covered by specification EIAJ IC-121-1981. A 200 pF cap is charged to the specific voltage, then discharged directly into the IC with no external series resistor (resistance of discharge path must be under 50).
Note 14: Measure output levels of the other two undriven amplifiers relative to the driven amplifier to determine channel separation. Terminate the undriven amplifier inputs to simulate generator loading. Repeat test at f
Note 15: A minimum pulse width of 200 ns is the guaranteed minimum for a horizontal line of 15 kHz. This limit is guaranteed by design. If a lower line rate is used then a longer clamp pulse may be required.
Note 16: Adjust input frequency from 10 MHz (A
Note 17: Once the spot killer has been activated, the LM1247 remains in the off state until V
= 200*(t
CC
track is a measure of the ability of any two amplifiers to track each other and quantifies the matching of the three gain stages. It is the difference in
V
). Beyond −5 dB the gain characteristics, linearity and pulse response may depart from normal values.
5.5V–t4.5V
r,tf
)/ ((t
1 ns.
and 5V Dig with RL=∞. Load resistors are not required and are not used in the test circuit,
CC
5.5V+t4.5V
)) %/V, where: t
±
0.2 dB.
= 10 MHz for V
IN
max reference level) to the −3 dB corner frequency (f
V
is the rise or fall time at VCC= 5.5V, and t
5.5V
C−50% and measured relative to the AVmax condition. For example, at AVmax the three
V
10 MHz.
SEP
level at the input. All 16 steps equal,
P-P
is the rise or fall time at VCC= 4.5V.
4.5V
C−50%. This yields a typical
V
= A(V
ABL
).
−3 dB
is cycled (reduced below 0.5V and then restored to 5V).
CC
ABL=VABL MAX GAIN
)–A(V
ABL
LM1247
=

Hexadecimal and Binary Notation

Hexadecimal numbers appear frequently throughout this document, representing slave and register addresses, and register values. These appear in the format “0x...”. For ex­ample, the slave address for writing the registers of the LM1247 is hexadecimal BA, written as 0xBA. On the other hand, binary values, where the individual bit values are shown, are indicated by a trailing “b”. For example, 0xBA is equal to 10111010b. A subset of bits within a register is referred to by the bit numbers in brackets following the

TABLE 1. Test Settings

Control No. of Bits
Contrast 7 0x7F
B, R, G
7 0x7F
Gain
DC Offset 3 0x00
1234 5678
(Max)
(Max)
0x00
Min
0x7F
(Max)
0x7F
(Max)
0x7F
(Max)
0x05 0x07
(Min)
(Max)
register value. For example, the OSD contrast bits are the fourth and fifth bits of register 0x8438. Since the first bit is bit 0, the OSD contrast register is 0x8438[4:3].

Register Test Settings

Table 1 shows the definitions of the Test Settings 1–8 re­ferred to in the specifications sections. Each test setting is a combination of five hexadecimal register values, Contrast, Gain (Blue, Red, Green) and DC offset.
Test Settings
0x7F
(Max)
Set V
O
2V
P-P
0x05 0x05 0x05 0x05 0x05
0x40
(50.4%)
to
0x7F
(Max)
0x7F
(Max)
0x40
(50.4%)
0x7F
(Max)
0x00 (Min)
0x7F
(Max)
0x7F
(Max)
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Page 6

LM1253A and LM1237 Compatibility

In order to maintain register compatibility with the LM1253A
LM1247
and LM1237 preamplifier datasheet assignments for bias and brightness, the color assignments are recommended as

TABLE 2. LM1253A/LM1237 Compatibility

LM1247 Pin: DAC 1 DAC 2 DAC 3 DAC 4
Assignment: Blue Green Red Brightness
shown in Table 2. If datasheet compatibility is not required, then the DAC assignments can be arbitrary.
DAC Bias Outputs

OSD vs Video Intensity

The OSD amplitude has been increased over the LM1237 level. During monitor alignment, the three gain registers are used to achieve the desired front of screen color balance. This also causes the OSD channels to be adjusted accord­ingly, since these are inserted into the video channels prior to the gain attenuators. This provides the means to fine tune the intensity of the OSD relative to the video as follows. If a typical starting point for the alignment is to have the gains at maximum (0x7F) and the contrast at 0x55, the resultant OSD intensity will be higher than if the starting point is with the gains at 0x55 and the contrast at maximum (0x7F). This tradeoff allows fine tuning the final OSD intensity relative to the video. In addition, the OSD contrast register, 0x8438 [4:3], provides 4 major increments of intensity. Together, these allow setting the OSD intensity to the most pleasing level.

ESD Protection

The LM1247 features a 3.0 KV ESD protection level (see (Notes 4, 13)). This is provided by special internal circuitry which activates when the voltage at any pin goes beyond the supply rails by a preset amount. At that time the protection is applied to all pins, including SDA and SCL. If any signal other than these two is applied to the LM1247 while the V is near zero, such as horizontal and vertical deflection pulses of sufficient amplitude, this protection will activate and pre­vent any communication on the I LM1247, until the other signal or signals are removed. Nor­mally, with all other pins unenergized, the LM1247 will not
2
C communication when it is powered down.
affect I
2
C bus common to the
CC
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Page 7
LM1247

Typical Performance Characteristics V

20048402

FIGURE 2. Logic Horizontal Blanking

= 5V, TA= 25˚C unless otherwise specified
CC

FIGURE 5. Deflection Vertical Blanking

20048405

FIGURE 3. Logic Vertical Blanking

FIGURE 4. Deflection Horizonal Blanking

20048403
20048404
20048406

FIGURE 6. Logic Clamp Pulse

20048407

FIGURE 7. Red Cathode Response

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Page 8
Typical Performance Characteristics V
= 5V, TA= 25˚C unless otherwise specified (Continued)
CC
LM1247
20048408

FIGURE 8. ABL Gain Reduction Curve

SYSTEM INTERFACE SIGNALS

The Horizontal and Vertical Blanking and the Clamping input signals are important for proper functionality of the LM1247. Both blanking inputs must be present for OSD synchronization. In addition, the Horizontal blanking input also assists in setting the proper cathode black level, along with the Clamping pulse. The Vertical blanking input initiates a blanking level at the LM1247 outputs which is programmable from 3 to 127 lines (we recommend at least 10). Both horizontal and vertical blanking can be individually disabled, if desired.
Figure 2 and Figure 3 show the case where the Horizontal and Vertical inputs are logic levels. Figure 2 shows the smaller pin 24 voltage superimposed on the horizontal blanking pulse input to the neck board with R voltage at pin 24 is clamped to about 1 volt when the pin is sinking current. Figure 3 shows the smaller pin 1 voltage superimposed on the vertical blanking input to the neck board with C
jumpered and RV= 4.7k. These component values
4
correspond to the application circuit of Figure 9. Figure 4 and Figure 5 show the case where the horizontal and vertical inputs are from deflection. Figure 4 shows the pin 24
voltage which is derived from a horizontal flyback pulse of 35V peak to peak with R the pin 1 voltage which is derived from a vertical flyback pulse of 55V peak to peak with C
Figure 6 shows the pin 23 clamp input voltage superimposed on the neck board clamp logic input pulse. R chosen to limit the pin 23 voltage to about 2.5V peak to peak. This corresponds to the application circuit given in Figure 9.
= 4.7k and C17= 0.1 µF. Note where the
H
= 8.2K and C17jumpered. Figure 5 shows
H
= 1500 pF and RV= 120k.
4
= 1k and should be
31

CATHODE RESPONSE

Figure 7 shows the response at the red cathode for the application circuit in Figures 9, 10. The input video risetime is 1.5 ns. The resulting leading edge has a 7.1 ns risetime and a 7.6% overshoot, while the trailing edge has a 7.1 ns risetime and a 6.9% overshoot with an LM2467 driver.

ABL GAIN REDUCTION

The ABL function reduces the contrast level of the LM1247 as the voltage on pin 22 is lowered from V shows the amount of gain reduction as the voltage is lowered from V
(5.0V) to 2V. The gain reduction is small until V22reaches
CC
to around 2V. Figure 8
CC
the knee anound 3.7V, where the slope increases. Many system designs will require about 3 dB to 5 dB of gain reduction in full beam limiting. Additional attenuation is possible, and can be used in special circumstances. However, in this case, video performance such as video linearity and tracking between channels will tend to depart from normal specifications.

OSD PHASE LOCKED LOOP

Table 3 shows the recommended horizontal scan rate ranges (in kHz) for each combination of PLL register setting, 0x843E [1:0], and the pixels per line register setting, 0x8401 [7:5]. These ranges are recommended for chip ambient temperatures of 25
o
C. While the OSD PLL will lock for other register combinations and at scan rates outside these ranges, the performance of the
70 loop will be improved if these recommendations are followed. NR means the combination of PLL and PPL is not recommended for any scan rate.
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o
Cto
Page 9
LM1247
Typical Performance Characteristics V
=5V,TA= 25˚C unless otherwise specified (Continued)
CC

TABLE 3. OSD Register recommendations

PPL=0 PPL=1 PPL=2 PPL=3 PPL=4 PPL=5 PPL=6 PPL=7
PLL=1 25 - 61 25 - 53 25 - 48 25 - 43 25 - 40 25 - 36 25 - 34 25 - 31
PLL=2 NR NR 48 - 98 43 - 88 40 - 81 36 - 74 34 - 69 31 - 64
PLL=3 NR NR NR 88 - 110 81 - 110 74 - 110 69 - 110 64 - 110

Pin Descriptions and Application Information

Pin No.
Pin Name Schematic Description
1 V Flyback
Required for OSD synchronization and is also used for vertical blanking of the video outputs. The actual switching threshold is about 35% of
. For logic level inputs C4can be a jumper,
V
CC
but for flyback inputs, an AC coupled differentiator is recommended, where R enough to prevent the voltage at pin 1 from exceeding V
CC
be small enough to flatten the vertical rate ramp
2V
REF
at pin 1. C
Bypass Provides filtering for the internal voltage which
24
sets the internal bias current in conjunction with
. A minimum of 0.1 µF is recommended for
R
EXT
proper filtering. This capacitor should be placed as close to pin 2 and the pin 4 ground return as possible.
or going below GND. C4should
may be needed to reduce noise.
is large
V
3V
REF
4 Analog Input
Ground
5
Blue Video In
6
Red Video In
7
Green Video In
External resistor, 10k 1%, sets the internal bias current level for optimum performance of the LM1247. This resistor should be placed as close to pin 3 and the pin 4 ground return as possible.
This is the ground for the input analog portions of the LM1247 internal circuitry.
These video inputs must be AC coupled with a .0047 µF cap. Internal DC restoration is done at these inputs. A series resistor of about 33and external ESD protection diodes should also be used for protection from ESD damage.
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Page 10
Pin Descriptions and Application Information (Continued)
LM1247
Pin
No.
Pin Name Schematic Description
810Digital Ground
PLL V
CC
9 PLL Filter
The ground pin should be connected to the rest of the circuit ground by a short but independent PCB trace to prevent contamination by extraneous signals. The V isolated from the rest of the V
pin should be
CC
line by a ferrite
CC
bead and bypassed to pin 8 with an electrolytic capacitor and a high frequency ceramic.
Recommended topology and values are shown to the left. It is recommended that both filter branches be bypassed to the independent ground as close to pin 8 as possible. Great care should be taken to prevent external signals from
2
coupling into this filter from video, I
C, etc.
11 SDA
12 SCL
13
DAC 4 Output
14
DAC 2 Output
15
DAC 3 Output
16
DAC 1 Output
The I2C compatible data line. A pull-up resistor of about 2 kshould be connected between this pin and V
. A resistor of at least 100should
CC
be connected in series with the data line for additional ESD protection.
The I2C compatible clock line. A pull-up resistor of about 2 kshould be connected between this pin and V
. A resistor of at least 100should
CC
be connected in series with the clock line for additional ESD protection.
DAC outputs for cathode cut-off adjustments and brightness control. DAC 4 can be set to change the outputs of the other three DACs, acting as a brightness control. The DAC values and the
2
special DAC 4 function are set through the I
C compatible bus. A resistor of at least 100 should be connected in series with these outputs for additional ESD protection.
17 18
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Ground
V
CC
Ground pin for the output analog portion of the LM1247 circuitry, and power supply pin for all the analog of the LM1247. Note the recommended charge storage and high frequency capacitors which should be as close to pins 17 and 18 as possible.
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Pin Descriptions and Application Information (Continued)
LM1247
Pin No.
19 20 21
Pin Name Schematic Description
Green Output
Red Output
Blue Output
22 ABL
23 CLAMP
These are the three video output pins. They are intended to drive the LM246x family of cathode drivers. Nominally, about 2V peak to peak will produce 40V peak to peak of cathode drive.
The Automatic Beam Limiter input is biased to the desired beam current limit by R and normally keeps D
forward biased. When
INT
ABL
and V
BB
the current resupplying the CRT capacitance (averaged by C
) exceeds this limit, then D
ABL
INT
begins to turn off and the voltage at pin 22 begins to drop. The LM1247 then lowers the gain of the three video channels until the beam current reaches an equilibrium value.
This pin accepts either TTL or CMOS logic levels. The internal switching threshold is approximately one-half of V series resistor, R
, of about 1K is
31
. An external
CC
recommended to avoid overdriving the input devices. In any event, R
must be large
EXT
enough to prevent the voltage at pin 23 from going higher than V
or below GND.
CC
24 H Flyback
Proper operation requires current reversal. R
H
should be large enough to limit the peak current at pin 24 to about +4 ma during blanking, and
−500 µA during scan. C
is usually needed for
17
logic level inputs and should be large enough to make the time constant, R larger than the horizontal period. R
HC17
significantly
and C8are
34
typically 300and 330 pF when the flyback waveform has ringing and needs filtering. C
18
may be needed to filter extraneous noise and can be up to 100 pF.
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Page 12
Schematic Diagram
LM1247

FIGURE 9. LM123x/LM124x-LM246x Demo Board Schematic

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Schematic Diagram
LM1247

FIGURE 10. LM123x/LM124x-LM246x Demo Board Schematic (continued)

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Page 14
PCB Layout
LM1247

FIGURE 11. LM123x/LM124x-LM246x Demo Board Layout

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Page 15

OSD Generator Operation

LM1247

FIGURE 12. OSD Generator Block Diagram

PAGE OPERATION

Figure 12 shows the block diagram of the OSD generator. OSD screens are created using any of the 512 predefined characters stored in the mask programmed ROM. The OSD image is composed of up to 512 characters stored in page RAM, where each character has a unique 8-bit address. This means only half of the 512 ROM characters can be dis­played at any one time. Since a 9 bit address is needed to select from 512 ROM addresses, a bank select register is used to convert the upper 2 bits of the character code into a 3 bit bank address which is combined with the other 6 bits to produce the necessary 9 bits. Also, since the lower 6 bits can address 64 characters, this gives a bank size of 64. There­fore, the ROM consists of 8 banks of 64 characters each, where 4 of these 8 banks are displayed by loading the 4 bank address registers with the appropriate 3 bit code. This allows the programmer to switch between two different OSD images, by simply reprogramming the bank addresses.

OSD ROM CONFIGURATION

The OSD ROM is equivalent to two 256 character ROMs of the type used in the LM1253A and LM1237. Because of the bank select method described earlier, each can be consid­ered as a group of 3 banks (192) two-color characters fol­lowed by 1 bank (64) four-color characters. Physically, the combined ROM is then 192x2 + 64x4 + 192x2 + 64x4. This is shown in Figure 12.

BANK ADDRESSING

A pictorial view of this addressing method is shown in Figure
13. On the left side is a section of the Page RAM with four
different addresses in successive locations, which have been chosen to demonstrate accessing 4 of the 8 ROM banks using the Bank Select Registers. The first has 10b for
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the two most significant bits, so the OSD generator looks in B2AD[2:0], located in Bank Select Register B, for its ROM bank address. SInce B2AD[2:0] contains 101b, the character font is read from Bank 5. The complete font address is composed of this bank address, plus the lower six bits of the original byte in Page RAM, giving a ROM address of 101101110b. The remaining addresses demonstrate that the four selected banks can be displayed in any order.

END-OF-LINE AND END-OF-SCREEN CODES

There are two special character addresses used in the page RAM, 0x00 (End-of-Screen) and 0x01 (End-of-Line). The first must be used to terminate a window and the second to terminate a line. The LM1247 is different from the LM1253A and LM1237 in that these are now not actually encoded into ROM, but are instead detected by the logic as the OSD image is read from page RAM. This means that the two lowest locations in the bank which is currently selected by Bank Select Register 0, 0x8427[2:0], cannot be displayed in an OSD image. However, these two characters can be masked in the ROM, and if this bank is selected by Bank Select Registers 1, 2 or 3, then these two characters are usable on screen. The consequences of this is that only 254 ROM characters are displayable at one time.

DISPLAYING AN OSD IMAGE

Consecutive lines of characters make up the displayed win­dow. These characters are stored in the page RAM through
2
C compatible bus. Each line can contain any number of
the I characters up to the limit of the displayable line length (de­pendent on the pixels per line register), although some re­strictions concerning the enhanced features apply on char­acter lines longer than 32 characters. The number of characters across the width and height of the page can be
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OSD Generator Operation (Continued)
varied under I
LM1247
characters that can be stored and displayed on the screen is
2
C compatible control, but the total number of
limited to 512 including any End-of-Line and End-of-Screen characters. The horizontal and vertical start position can also be programmed through the I
2
C compatible bus.

FIGURE 13. Bank Addressing

WINDOWS

Two separate windows can be opened, utilizing the data stored in the page RAM. Each window has its own horizontal and vertical start position, although the second window should be horizontally spaced at least two character spaces away from the first window, and should never overlap the first window when both windows are on. The OSD window must be placed within the active video.

OSD VIDEO DAC

The OSD DAC is controlled by the 9-bit (3x3 bits) OSD video information coming from the pixel serializer look-up table. The look-up table in the OSD palette is programmed to
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select 4 color levels out of 8 linearly spaced levels per channel. The OSD DAC is shown in Figure 14, where the gain is programmable by the 2-bit OSD contrast register, in 4 stages to give the required OSD signal. The OSD DACs use the reference voltage, V
, to bias the OSD outputs.
REF

OSD VIDEO TIMING

The OSD analog signal then goes to the switch, shown in Figure 14 and Figure 1 where the timing control switches from input video to OSD and back again as determined by the control registers. This is also where horizontal and ver­tical blanking are also inserted at their appropriate intervals.
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OSD Generator Operation (Continued)

FIGURE 14. Block Diagram of OSD DACs

LM1247
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CHARACTER CELL

Each character is defined as a 12 column by 18 row matrix of picture elements, or “pixels”. The character font is shown in Figure 29 through Figure 36. There are two types of charac­ters defined in the character ROM:
1. Two-color: There are a total of 384 two-color characters in 6 banks (banks 0, 1, 2, 4, 5 and 6). Each pixel of these characters is defined by a single bit value. If the bit value is 0, then the color is defined as “Color 0” or the “back­ground” color. If the bit value is 1, then the color is defined as “Color 1”, or the “foreground” color. An ex­ample of a character is shown in Figure 15. The grid lines are shown for clarity to delineate individual pixels and are not part of the actual displayed character.
2. Four-color: There are a total of 128 four-color charac­ters, in two banks of 64 (banks 3 and 7). Each pixel of the four-color character is defined by two bits of infor­mation, and thus can define four different colors, Color 0, Color 1, Color 2 and Color 3. Color 0 is defined as the “background” color. All other colors are considered “fore-
ground” colors, although for most purposes, any of the four colors may be used in any way. Because each four-color character has two bits, the LM1247 internally has a matrix of two planes of ROM as shown in Figure
16. In that figure, dark pixels indicate a logic “1” and light pixels which indicate a logic “0”. The left side shows plane 0 which is the least significant bit and the middle figure shows plane 1 which is the most significant bit. The right side composite character formed when each pixel is represented by its two bits formed from the two planes. The color palette used in this example is “00” for white, “01” for black, “10” for blue and “11” for red.
3. By appropriately selecting the color attributes, it is pos­sible to have two 2-color characters in one four color ROM location. If the required number of four color char­acters is less than 128, the remaining characters can be used to increase the number of two color characters
*
from 384 to 384 + 2
N, where N is the number of unused four color characters. This is explained in the next section.

FIGURE 15. Two-Color Character

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OSD Generator Operation (Continued)
LM1247
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FIGURE 16. Four-Color Character

FOUR COLOR FONT AS TWO 2-COLOR

Using a 4 color character as two 2 color characters is achieved by careful assignment of the four colors. When two 2 color characters are combined, there will be four pixel colors:
Color 0: Those that are background pixels for both
characters,
Color 1: Those that are foreground pixels in character one
and background pixels in character two,
Color 2: Those that are foreground pixels in character two
and background pixels in character one,
Color 3: Those that are foreground pixels for both
characters.
In order to identify which pixels are which, both characters should be drawn in one character cell using the same back­ground color, and different background colors. In Figure 17, both “A” and a “B” are drawn separately, then superimposed,
with the final 4 color character on the right. Comparing it to the list of colors, it is seen that white is color 0, black is color 1, blue is color 2 and red is color 3. (These particular four colors were chosen for clarity).
Figure 18 shows the composite four color character in the center and the palette choices on the left and the right which result in the display of the two original characters.
To display character 1, which has a foreground color 1, character 2 must be hidden by setting its foreground color (color 2) to equal the background. Color 3 (common pixels) must be set to the desired foreground (color 1). In this case, color 0 and color 2 are black and color 1 and color 3 are white.
To display character 2, set color 1 = color 0 (to hide charac­ter 1) and color 3 = color 2. Other than this, there is no restriction on the choice of the actual colors used.

FIGURE 17. Four Color Character asa2x2Color

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OSD Generator Operation (Continued)

FIGURE 18. Displaying Each Character Individually

LM1247
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ATTRIBUTE TABLES

Each character has an attribute value assigned to it in the page RAM. The attribute value is 4 bits wide, making each character entry in the page RAM 12 bits wide in total. The attribute value acts as an address which points to one of 16 entries in either the two-color attribute table RAM or the four-color attribute table RAM. The attribute word in the table contains the coding information which defines which color is represented by color 0 and color 1 in the two color attribute table and color 0, color 1, color 2, color 3 in the four-color attribute table. Each color is defined by a 9-bit value, with 3 bits assigned to each channel of RGB. A dynamic look-up table defines each of the 16 different color “palettes”. As the look-up table can be dynamically coded by the microcontrol­ler over the I assigned to any one of 2
2
C compatible interface, each color can be
9
(i.e. 512) choices. This allows a maximum of 64 different colors to be used within one page using the 4-color characters, with up to 4 different colors within any one character and 32 different colors using the 2-color characters, with 2 different colors within any one character.

TRANSPARENT DISABLE

In addition to the 9 lines of video data, a tenth data line is generated by the transparent disable bit. When this line is activated, the black color code will be translated as “trans­parent” or invisible. This allows the video information from the PC system to be visible on the screen when this is present. Note that this feature is enabled on any black color in of the first 8 attribute table entries.

ENHANCED FEATURES

In addition to the wide selection of colors for each character, additional character features can be selected on a character by character basis. There are 3 Enhanced Feature Regis­ters, EF0, EF1 and EF2.
1. Button Boxes — The OSD generator examines the char-
acter string being displayed and if the “button box” at-
tributes have been set in the Enhanced feature byte, then a box creator selectively substitutes the character pixels in either or both the top and left most pixel line or column with a button box pixel. The shade of the button box pixel depends upon whether a “depressed” or “raised” box is required, and can be programmed through the I
2
C compatible interface. The raised pixel color (“highlight”) is defined by the value in the color palette register, EF1 (0x8405 - 0x8406), which is nor­mally set to white. The depressed pixel (“lowlight”) color by the value in the color palette register, EF2 (0x8407 ­0x8408), which is normally set to gray. See Figure 19 for detail and Figure 20 for the on-screen effect.
2. Heavy Button Boxes — When heavy button boxes are selected, the color palette value stored in register EF3 (0x8409 - 0x840A) is used for the depressed (“lowlight”) pixel color instead of the value in register EF2.
3. Shadowing — Shadowing can be added to two-color characters by choosing the appropriate attribute value for the character. When a character is shadowed, a shadow pixel is added to the lower right edges of the color 1 image, as shown in Figure 21. The color of the shadow is determined by the value in the color palette register EF3, which is normally set to black.
4. Bordering — A border can be added to the two-color characters. When a character is bordered, a border pixel is added at every horizontal, vertical or diagonal transi­tion between color 0 and color 1. See Figure 22. The color of the border is determined by the value in the color palette register EF3 (normally black).
5. Blinking — If blinking is enabled as an attribute, all colors within the character except the button box pixels which have been overwritten will alternately switch to color 0 and then back to the correct color at a rate determined by the microcontroller through the I
2
C compatible
interface.
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OSD Generator Operation (Continued)
LM1247
20048434

FIGURE 19. Button Box Detail

FIGURE 20. On-Screen Effect of Button Boxes

FIGURE 21. Shadowing

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OSD Generator Operation (Continued)

FIGURE 22. Bordering

LM1247
20048437

Microcontroller Interface

The microcontroller interfaces to the LM1247 preamp using
2
C compatible interface. The protocol of the interface
the I begins with a Start Pulse followed by a byte comprised of a seven bit Slave Device Address and a Read/Write bit. Since the first byte is composed of both the address and the read/write bit, the address of the LM1247 for writing is 0xBA (10111010b) and the address for reading is 0xBB (10111011b). The development software provided by Na­tional Semiconductor will automatically take care of the dif­ference between the read and write addresses if the target address under the communications tab is set to 0xBA. Fig- ure 19 and Figure 20 show a write and read sequence on the
2
C compatible interface.
I

WRITE SEQUENCE

The write sequence begins with a start condition which consists of the master pulling SDA low while SCL is held high. The Slave Device Write Address, 0xBA, is sent next. Each byte that is sent is followed by an acknowledge. When SCL is high the master will release the SDA line. The slave must pull SDA low to acknowledge. The register to be written to is next sent in two bytes, the least significant byte being sent first. The master can then send the data, which consists of one or more bytes. Each data byte is followed by an
acknowledge bit. If more than one data byte is sent the data will increment to the next address location. See Figure 23.

READ SEQUENCE

2
Read sequences are comprised of two I
C compatible trans­fer sequences: The first is a write sequence that only trans­fers the two byte address to be accessed. The second is a read sequence that starts at the address transferred in the previous address only write access and increments to the next address upon every data byte read. This is shown in Figure 24. The write sequence consists of the Start Pulse, the Slave Device Address (0xBA), and the Acknowledge bit; the next byte is the least significant byte of the address to be accessed, followed by its Acknowledge bit. This is then followed by a byte containing the most significant address byte, followed by its Acknowledge bit. Then a Stop bit indi­cates the end of the address only write access. Next the read data access will be performed beginning with the Start Pulse, the Slave Device Read Address (0xBB), and the Acknowledge bit. The next 8 bits will be the read data driven out by the LM1247 preamp associated with the address indicated by the two address bytes. Subsequent read data bytes will correspond to the next increment address loca­tions. Data should only be read from the LM1247 when both OSD windows are disabled.

FIGURE 23. I2C Compatible Write Sequence

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Microcontroller Interface (Continued)
LM1247

FIGURE 24. I2C Compatible Read Sequence

LM1247 Address Map

CHARACTER ROM

The 512 font characters from 0x0000 to 0x7FFF can be read from ROM by addressing the individual pixel rows of the desired character. Since the characters have 12 columns, it takes two bytes to read a given row of pixels within one character. Since the characters have 18 rows, a total of 36 bytes are needed to read the entire character. The 16 bit address for reading a row of pixels is formed as follow:
*
Address = (N
where: N = bank number (0x0 N 0x7)
I = Character Index within its respective bank (0x00 I 0x3F) R = row of pixels within the character (0x00 R 0x11) H = 0 for low byte, 1 for high byte
Note that bit 0 of the Character Font Access Register, 0x8402, needs to be set to 0 to read the 2-color fonts. In order to read the four-color fonts, two complete reads are needed. Set bit 0 of the Character Font Access Register, 0x8402, toa0toread the least significant plane and toa1toread the most significant plane. See Table 4.

TABLE 4. Character ROM Addressing

Address Range R/W Description 0x8402[0] N
0x0000–0x2FFF R These are the first 3 banks of two-color, read-only ROM character
fonts. There are 192 total characters in this range.
0x3000–0x3FFF R This is bank 3 of four-color, read-only ROM character fonts. There
are 64 total characters in this range.
0x4000–0x6FFF R These are banks 4, 5 and 6 of two-color read-only ROM character
fonts. There are 192 characters in this range.
0x7000–0x7FFF R This is bank 7 of four-color, read-only ROM character fonts. There
are 64 total characters in this range.
0x1000) + (I*0x40) + (R*0x02) + H
0 0x0
0/1 0x3
0 0x4
0/1 0x7
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0x1 0x2
0x5 0x6
When read back, the low byte will contain the first eight pixels of the row with data bit 0 corresponding to the left most bit in the pixel row. The high byte will contain the remaining four pixels in the least significant nibble. The remaining 4 bits, shown as “X”, are “don’t care” bits, and should be discarded. Bit 3 of the high byte corresponds to the right most pixel in the pixel row. This is shown in Table 5.
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LM1247 Address Map (Continued)

TABLE 5. Character ROM Read Data

Register Address D7 D6 D5 D4 D3 D2 D1 D0
Fonts - 2 Color 0x0000–0x2FFE PIXEL[7:0]
+1 XXXX PIXEL[11:8]
Fonts - 4 Color 0x3000–0x3FFE PIXEL[7:0]
+1 XXXX PIXEL[11:8]
Fonts - 2 Color 0x4000–0x6FFE PIXEL[7:0]
+1 XXXX PIXEL[11:8]
Fonts - 4 Color 0x7000–0x7FFE PIXEL[7:0]
+1 XXXX PIXEL[11:8]

DISPLAY PAGE RAM

This address range (0x8000–0x81FF) contains the 512 characters which comprise the displayable OSD screens. There must be at least one End-of-Screen code (0x00) in this range to prevent unpredictable behaviour. NOTE: To avoid any unpredictable behaviour, this range should be cleared by writinga0tobit3oftheFRMCTRL1 Register, 0x8400, immediately after power up. There may also be one or more pairs of End-of-Line and Skip Line codes. The codes and characters are written as 8 bit bytes but are stored with their attributes in groups of 12 bits. When writing, one byte describes a displayed character (CC), Attribute Code (AC), End-of-Screen (EOS), End-of-Line (EOL) or Skip Line (SL) code. The type of code is determined by the write sequence, which must conform to the allowable sequences shown in Table 6. To simplify the table, CC represents one or more character codes in sequence. A single write operation is enclosed in brackets [], and the both bytes of the Page Ram Address are shown as one symbol, ADDR.
LM1247

TABLE 6. Page RAM Write Sequences

OSD Image Consists of Write Sequence(s)
One Line of Characters Only. [ADDR-AC-SL-CC-EOS]
One Line of Characters with Attribute Change. [ADDR-AC-SL-CC] [ADDR-AC-CC-EOS]
Two Lines of Characters with one Attribute. [ADDR-AC-SL-CC-EOL-SL-CC-EOS]
Two Lines of Characters Separated with Skip Line. [ADDR-AC-SL-CC-EOL-AC-SL-EOL-AC-SL-CC-EOS]
Two Lines of Characters, each with its own Attribute. [ADDR-AC-SL-CC-EOL] [ADDR-AC-SL-CC-EOS]
Changing a Character String in a Displayed Screen. [ADDR-AC-CC]
Changing Only an Attribute in a Displayed Screen. [ADDR-CC] (CC is the currently displayed character)
When reading characters from RAM, bit 1 of the Character Font Access Register (0x8402) determines whether the character code or its attribute code is returned. Table 7 gives the character code format read when bit 1 of the Character Font Access Register is a 0. Table 8 gives the attribute format read when this bit is set to a 1.

TABLE 7. Page RAM Character Read Data

Address Range D7 D6 D5 D4 D3 D2 D1 D0
0x8000–0x81FF CHAR_CODE[7:0]

TABLE 8. Page RAM Attribute Read Data

Address D7 D6 D5 D4 D3 D2 D1 D0
0x8000–0x81FF xxxx ATTR_CODE[3:0]

RAM DATA FORMAT

Each of the 512 locations in the page RAM is comprised of a 12-bit code consisting of an 8-bit character or control code, and a 4-bit attribute code. Each of the characters are stored in sequence in the page RAM in bits 7:0. Special codes are used between lines to show where one line ends and the next begins, and also to allow blank (or “skipped”) single scan lines to be added between character lines. Table 9 shows the format of a character stored in RAM. Note that even though this is a 12 bit format, reading and writing characters and codes is done in 8 bytes.
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LM1247 Address Map (Continued)
LM1247

ATTRIBUTE CODE

ATT[3:0] CC[7:6] CC[5:0]
Bits 7-6 determine which Bank Select Register is used to look up the 3 bit address of the bank where the character will be called from. Bits 5-0 determine which of the 64 characters is called from that bank. Bits 11-8 address one of the 16 attributes in the table containing the colors and enhanced features to be used for this particular character. Two separate attribute tables are used, one for 2-color characters, the other for 4-color characters. Note there are 16 available attributes for 2-color characters and a different set of 16 available attributes for 4-color characters. It is the bank number in the register called by the Bank Select bits, which determines whether the character has a 2-color or 4-color attribute.
ATTRIBUTE CODE
The attribute code to be used for subsequent characters is written just as a character code or control code, but is stored with each of the characters which are subsequently written to the Page RAM until the write operation ends. The attribute code is identified as the first byte sent in a write operation. This attribute code addresses one of 16 locations in the attribute table, and is shown in Table 10. This code is used for all following characters until a new attribute code is written with a new write operation.
X X X X ATT[3:0]
Bits 7-4 of this byte are reserved and should be written as zeros. Bits 3-0 are stored in bits 11:8 of the Page RAM, along with its corresponding character codes and selects one of the 16 entries in the attribute table (described later).

END-OF-LINE CODE

To signify the end of a line of characters, a special End-of-Line (EOL) code is used in place of a character code. This code, shown in Table 11 tells the OSD generator that the character and attribute codes which follow must be placed on a new line in the displayed window. Bits 7-1 are zeros, bit 0 is a one. The attribute which is stored in Page RAM along with this code is not used.

TABLE 9. Page RAM Format

CHARACTER CODE
BANK SEL. BANK CHARACTER

TABLE 10. Attribute Code

ATTRIBUTE CODE

TABLE 11. End-of-Line Code

ATTRIBUTE CODE END-OF-LINE CODE
ATT[3:0] 00000001

SKIP-LINE CODE

In order to allow finer control of the vertical spacing of character lines, each displayed line of characters may have up to 15 skipped (i.e., blank) lines between it and the line beneath it. Each skipped line is treated as a single character pixel line, so multiple scan lines may actually be displayed in order to maintain accurate size relative to the character cell. An internal algorithm maintains vertical height proportionality (see the section on Constant Character Height Mechanism). To specify the number of skipped lines, the first character in each new line of characters is interpreted differently than the others in the line. Its data are interpreted as shown in Table 12, with the attribute bits setting the color of the skipped lines.

TABLE 12. Skipped-Line Code

ATTRIBUTE CODE NUMBER OF SKIPPED LINES
ATT[3:0] XXXX SL[3:0]
Bits 7-4 are reserved and should be set to zero. Bits 3-0 determine how many blank pixel lines will be inserted between the present line of display characters and the next. A range of 0-15 may be selected. Bits 11-8 determine which attribute the pixels in the skipped lines will have, which is always called from the two-color attribute table. The pixels will have the background color (Color 0) of the selected attribute table entry.
Note that the pixels in the first line immediately below the character may be overwritten by the pixel override system that creates the button box. (Refer to the Button Box Formation Section for more information).
After the first line, each new line always starts with an SL code, even if the number of skipped lines to follow is zero. This means an SL code must always follow an EOL code. An EOL code may follow an SL code if several “transparent” lines are required between sections of the window. See example 3 below for a case where skipped lines of zero characters are displayed, resulting in one window being displayed in two segments.
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LM1247 Address Map (Continued)

END-OF-SCREEN CODE

To signify the end of the window, a special End-of-Screen (EOS) code is used in place of a End-of-Line (EOL) code. There must be at least one EOS code in the Page RAM to avoid unpredictable behaviour. This can be accomplished by clearing the RAM by writinga0tobit3oftheFRMCTRL1 Register, 0x8400, immediately after power up.

TABLE 13. End-of-Screen Code

ATTRIBUTE CODE END-OF-SCREEN CODE
ATT[3:0] 00000000
Bits 7-0 are all zeros. Bits 11-0 will have the previously entered AC but this is not used and so these bits are “don’t cares”.

OSD CONTROL REGISTERS

These registers, shown in Table 14, control the size, position, enhanced features and ROM bank selection of up to two independent OSD windows. Any bits marked as “X” are reserved and should be written to with zeros and should be ignored when the register is read. Additional register detail is provided in the Control Register Definitions Section, later in this document.

TABLE 14. OSD Control Register Detail

Register Address Default D7 D6 D5 D4 D3 D2 D1 D0
FRMCTRL1 0x8400 0x10 X X X TD CDPR D2E D1E OSE
FRMCTRL2 0x8401 0x80 PIXELS_PER_LINE[2:0] BLINK_PERIOD[4:0]
CHARFONTACC 0x8402 0x00 XXXXXXATTRFONT4
VBLANKDUR 0x8403 0x10 X VBLANK_DURATION[6:0]
CHARHTCTRL 0x8404 0x51 CHAR_HEIGHT[7:0]
BBHLCTRLB0 0x8405 0xFF B[1:0] G[2:0] R[2:0]
BBHLCTRLB1 0x8406 0x01 XXXXXXXB[2]
BBLLCTRLB0 0x8407 0x00 B[1:0] G[2:0] R[2:0]
BBLLCTRLB1 0x8408 0x00 XXXXXXXB[2]
CHSDWCTRLB0 0x8409 0x00 B[1:0] G[2:0] R[2:0]
CHSDWCTRLB1 0x840A 0x00 XXXXXXXB[2]
ROMSIGCTRL 0x840D 0x00 XXXXXXXCRS
ROMSIGDATAB0 0x840E 0x00 CRC[7:0]
ROMSIGDATAB1 0x840F 0x00 CRC[15:8]
HSTRT1 0x8410 0x13 HPOS[7:0]
VSTRT1 0x8411 0x14 VPOS[7:0]
W1STRTADRL 0x8412 0x00 ADDR[7:0]
W1STRTADRH 0x8413 0x00 XXXXXXXADDR[8]
COLWIDTH1B0 0x8414 0x00 COL[7:0]
COLWIDTH1B1 0x8415 0x00 COL[15:8]
COLWIDTH1B2 0x8416 0x00 COL[23:16]
COLWIDTH1B3 0x8417 0x00 COL[31:24]
HSTRT2 0x8418 0x56 HPOS[7:0]
VSTRT2 0x8419 0x5B VPOS[7:0]
W2STRTADRL 0x841A 0x00 ADDR[7:0]
W2STRTADRH 0x841B 0x01 XXXXXXXADDR[8]
COLWIDTH2B0 0x841C 0x00 COL[7:0]
COLWIDTH2B1 0x841D 0x00 COL[15:8]
COLWIDTH2B2 0x841E 0x00 COL[23:16]
COLWIDTH2B3 0x841F 0x00 COL[31:24]
Any registers in the range of 0x8420 - 0x8426 are for National Semiconductor internal use only and should not be written to under application conditions.
BANKSEL_0-1 0x8427 0x10 X B1AD[2:0] X B0AD[2:0]
BANKSEL_2-3 0x8428 0x32 X B3AD[2:0] X B2AD[2:0]
LM1247
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LM1247 Address Map (Continued)

PREAMPLIFIER CONTROL

LM1247
These registers, shown in Table 15, control the gains, DAC outputs, PLL, horizontal and vertical blanking, OSD contrast and DC offset of the video outputs. Any bits marked as “X” are reserved and should be written to with zeros and should be ignored when the register is read. Additional register detail is provided in the Control Register Definitions Section, later in this document.

TABLE 15. LM1247 Preamplifier Interface Registers

Register Address Default D7 D6 D5 D4 D3 D2 D1 D0
BGAINCTRL 0x8430 0xE0 X BGAIN[6:0]
GGAINCTRL 0x8431 0xE0 X GGAIN[6:0]
RGAINCTRL 0x8432 0xE0 X RGAIN[6:0]
CONTRCTRL 0x8433 0xE0 X CONTRAST[6:0]
DAC1CTRL 0x8434 0x80 DAC1[7:0]
DAC2CTRL 0x8435 0x80 DAC2[7:0]
DAC3CTRL 0x8436 0x80 DAC3[7:0]
DAC4CTRL 0x8437 0x80 DAC4[7:0]
DACOSDDCOFF 0x8438 0x94 X DCF[1:0] OSD CONT[1:0] DS OFFSET[1:0]
GLOBALCTRL 0x8439 0x00 XXXXXXPSBV
AUXCTRL 0x843A 0x07 XXXXXXACDHBD
PLLFREQRNG 0x843E 0x16 X X CLMP X OOR VBL PFR[1:0]
SRTSTCTRL 0x843F 0x00 X A/D[0] XXXXXSRST[0]

TWO-COLOR ATTRIBUTE RAM

This address range (0x8440 - 0x8497) contains the attribute lookup tables used for displaying two-color characters. There are 16 groups of 4 bytes each according to the format shown in Table 16. The attributes are stored starting with Color 0 (background) and each color is stored red first, green second and then blue. They may be written or read using the following address format:
Address = 0x8440 + (N
where: N = Attribute number (0x0 N 0xF)
B = Attribute byte number (0x0 B 0x3)
When reading, it is OK to read only one, two, or all three bytes. When writing more than one 2-color attribute using the auto increment feature, all four bytes must be written. When writing, bytes 0 through 2 must be written in order. Bytes 0 through 2 will take effect after byte 2 is written. Since byte 3 contains all reserved bits, this byte may be written, but will have no effect. Any bits marked as “X” are reserved and should be written to with zeros and should be ignored when the register is read.
*
0x4) + B

TABLE 16. LM1247 Two-Color Attribute Registers

Register Address D7 D6 D5 D4 D3 D2 D1 D0
ATT2C0n 0x8440 + 4n C0B[1:0] C0G[2:0] C0R[2:0]
ATT2C1n +1 C1B[0] C1G[2:0] C1R[2:0] C0B[2]
ATT2C2n +2 X X EF[3:0] C1B[2:1]
ATT2C3n +3 XXXXXXXX

FOUR-COLOR ATTRIBUTE RAM

This address range (0x8500 - 0x857F), contains the attribute lookup tables used for displaying four-color characters. There are 16 groups of 8 bytes each according to the format shown in Table 17. The attributes are stored starting with Color 0 (background) and each color is stored red first, green second and then blue. They may be written or read using the following address format:
Address = 0x8500 + (N
where: N = Attribute number (0x0 N 0xF)
B = Attribute byte number (0x0 B 0x7)
When writing, bytes 0 through 2 must be written in order and bytes 4 through 6 must be written in order. Bytes 0 through 2 will take effect after byte 2 is written. Bytes 4 through 6 will take effect after byte 6 is written. Since bytes 5 and 7 contain all reserved bits, these bytes may be written, but no effect will result. When reading, it is OK to read only one, two, or all three bytes. If writing more than one 4-color attributes using the auto increment feature, all eight bytes must be written. Any bits marked as “X” are reserved and should be written to with zeros and should be ignored when the register is read.
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*
0x8) + B
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LM1247 Address Map (Continued)

TABLE 17. LM1247 Four-Color Attribute Registers

Register Address D7 D6 D5 D4 D3 D2 D1 D0
ATT4C0n 8500 + (n*8) C0B[1:0] C0G[2:0] C0R[2:0]
ATT4C1n +1 C1B[0] C1G[2:0] C1R[2:0] C0B[2]
ATT4C2n +2 X X EF[3:0] C1B[2:1]
ATT4C3n +3 XXXXXXXX
ATT4C4n +4 C2B[1:0] C2G[2:0] C2R[2:0]
ATT4C5n +5 C3B[0] C3G[2:0] C3R[2:0] C2B[2]
ATT4C6n +6 XXXXXX C3B[2:1]
ATT4C7n +7 XXXXXXXX

Building Display Pages

THE OSD WINDOW

The Display Page RAM contains all of the 8-bit display character codes and their associated 4-bit attribute codes, and the special 12-bit page control codes —the End-of-Line, skip-line parameters and End-of-Screen characters. The LM1247 has a distinct advantage over many OSD Generators that it allows variable size and format windows. The window size is not dictated by a fixed geometry area of RAM. Instead, 512 locations of 12-bit words are allocated in RAM for the definition of the windows, with special control codes to define the window size and shape.
Window width can be any length supported by the number of pixels per line that is selected divided by the number of pixels in a character line. It must be remembered that OSD characters displayed during the monitor blanking time will not be displayed on the screen, so the practical limit to the number of horizontal characters on a line is reduced by the number of characters within the horizontal blanking period.
The EOS code tells the OSD generator that the character codes following belong to another displayed window at the next window location. A EOS code may follow normal characters or an SL code, but never an EOL control code, because EOL is always followed by an AC plus an SL code.
LM1247

WRITING TO THE PAGE RAM

The Display Page RAM can contain up to 512 of the above listed characters and control codes. Each character, or control code will consume one of the possible 512 locations. For convenience, a single write instruction to bit 3 of the Frame Control Register (0x8400) can reset the page RAM value to all zero. This should be done at power up to avoid unpredictable behaviour.
Display Window 1 will also start at the first location (corresponding to the I the Skip-Line (SL) code associated with the first row of Display Window 1. The attribute for this SL code must be written before the SL code itself, and will be stored in the lower four bits of this memory location. Subsequent locations should contain the characters to be displayed on line 1 of Display Window 1, until the EOL code or EOS code is written into the Display Page-RAM.
The skip-line parameters associated with the next line must always be written to the location immediately after the preceding line’s End-of-Line character. The only exception to this rule is when a End-of-Screen character (value 0x0000) is encountered. It is important to note that an End-of-Line character should not precede an End-of-Screen character (otherwise the End-of-Screen character will be interpreted as the next line’s skip-line code). Instead, the End-of-Screen code will end the line and also the window, making it unnecessary to precede it with a EOL. The I by allowing sequential characters with the same attribute code to send in a string as follows:
#
Byte
1: I2C Slave Address
#
Byte
2: LSB Register Address
#
3: MSB Register Address
Byte
#
4: Attribute Table Entry to use for the following skip-line code or characters
Byte
#
Byte
5: First display character, SL parameter, EOL or EOS control code
#
6: Second display character, SL parameter, EOL or EOS control code
Byte
#
7: Third display character, SL parameter, EOL or EOS control code
Byte
#
n: Last display character in this color sequence, SL parameter, EOL or EOS control code to use the associated Attribute
Byte
Table Entry.
#
The Attribute Table Entry (Byte written. The following are examples of how the Display Page RAM associates to the actual On-Screen Display Window
EXAMPLE 1
A 3x2 character matrix of gray characters on a black background is to be displayed on the screen, using 2-color character codes: The actual On-Screen Display of Window image to be displayed. They are shown here only to designate character boundaries.
4, of the above) is automatically associated with each subsequent display character or SL code
#
1 is shown in Figure 25. Note the dotted white lines are not actually part of the OSD
2
C Format for writing a sequence of display characters is minimized
2
C address 0x8000). This location must always contain
#
1.
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Building Display Pages (Continued)
LM1247
Notes:
The black background is Color 0 and the gray foreground is Color 1 which we will store in two-color attribute location 5 at
0x8454–0x8457. The Enhanced Feature portion will be set to Normal (no blinking, shadowing or button boxes, etc.)
The character codes for “A”, “B”, etc. are from bank 4 of the sample font shown in Figure 29 through Figure 36.
For this example, bank 4 is selected by Bank Select Register 0, and therefore the two upper bits of the character codes are
both 0. The data shown in Table 18 is sent to the LM1247 in two transmissions, one for the attribute and one for the Page data. Also,
additional data will need to be sent to position the OSD window and turn it on. Every line must begin with an AC and an SL code. The first location addressed by the Window 1 Start Address register must
always be contain the SL for the first line of display window Every line except the last line of a display window must end with an EOL code. The character immediately after an EOL is
always the SL value for the next line, unless the window contains just one line. The last code in a display window must be an EOS character. The EOS must NOT follow an EOL character.
The attributes that are associated with EOL and EOS characters are not used, so it is most efficient just to allow them to be
the same value as the attribute associated with the previous display characters. See the Microcontroller Interface Section for I2C compatible start, stop and addressing information.
20048440

FIGURE 25. Example 1 OSD

#
1.

TABLE 18. Example 1 Data Transmissions

Data Sent Description RAM Address
2
I
C start condition
0xBA LM1247 Slave Write Address
0x54 Two-color attribute location 5 address LSB
0x84 Two-color attribute location 5 address MSB
0x00 Attribute Byte 1 of 4 Background (Color 0): Red = 000b, Green = 000b and
0xDA Attribute Byte 2 of 4 8455
0x02 Attribute Byte 3 of 4 8456
0x00 Attribute Byte 4 of 4 8457
2
I
C stop condition
2
C start condition
I
Blue = 000b. Foreground (Color 1): Red = 101b, Green = 101b, Blue = 101b, and Enhanced Feature = 0000b.
0xBA LM1247 Slave Write Address
0x00 Address LSB
0x80 Address MSB
0x05 Use Attribute 5 for the following characters
0x00 Skip 0 lines code 8000
0x02 Character “A” 8001
0x03 Character “B” 8002
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8454
Page 29
Building Display Pages (Continued)
TABLE 18. Example 1 Data Transmissions (Continued)
Data Sent Description RAM Address
0x04 Character “C” 8003
0x01 End-of-Line (EOL) code 8004
0x00 Skip 0 lines 8005
0x05 Character “D” 8006
0x06 Character “E” 8007
0x07 Character “F” 8008
0x00 End-of-Screen (EOS) code 8009
EXAMPLE 2
A 3x2 character matrix of characters on a black background is to be displayed on the screen using 2-color character codes. Two gray skip lines are desired below the first line of characters, and 3 gray skip lines are desired below the second line. This is shown in Figure 26.
2
I
C stop condition
LM1247
20048441

FIGURE 26. Example 2 OSD

The first line of characters will use attribute 0, the second line will use attribute 0 for the first character, attribute 1 for the second character, and attribute 2 for the third character. The skip lines will use attribute 3, which we choose to be the inverse of attribute
1. Notes:
The character codes for “A”, “B”, etc. are from bank 4 of the sample font shown in Figure 29 through Figure 36.
For this example, we assume bank 4 is selected by Bank Select Register 3, so the two upper bits of the character codes are
both 1’s. Therefore, the code stored in page RAM for the “A” will be 0xC2. Every line begins with anAC and an SL code. The first location addressed by the Window 1 Start Address register must always
contain the SL for the first line of display window If an I2C transmission finishes without an EOL code (in the middle of a line) the first byte sent in the next transmission is an
#
1.
AC. Every line except the last line of a display window ends with an EOL code. The character immediately after an EOL is always
the SL value for the next line, unless the window contains just one line. The last character in a display window is an EOS code. The EOS must NOT follow an EOL character.
Table 19 shows the data sent to the LM1247 for the entire image, in 7 transmissions.

TABLE 19. Example 2 Data Transmissions

Data Sent Description RAM Address
2
I
C start condition
0xBA LM1247 Slave Write Address
0x40 Two-color attribute location 0 address LSB
0x84 Two-color attribute location 0 address MSB
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Building Display Pages (Continued)
LM1247
Data Sent Description RAM Address
0x00 Attribute Byte 1 of 4 Background (Color 0): Red = 000b, Green = 000b and
0xFE Attribute Byte 2 of 4 0x8441
0x03 Attribute Byte 3 of 4 0x8442
0x00 Attribute Byte 4 of 4 0x8443
0x00 Attribute Byte 1 of 4 Background (Color 0): Red = 000b, Green = 000b and
0xDA Attribute Byte 2 of 4 0x8445
0x02 Attribute Byte 3 of 4 0x8446
0x00 Attribute Byte 4 of 4 0x8447
0x00 Attribute Byte 1 of 4 Background (Color 0): Red = 000b, Green = 000b and
0xB6 Attribute Byte 2 of 4 0x8449
0x01 Attribute Byte 3 of 4 0x844A
0x00 Attribute Byte 4 of 4 0x844B
0x6D Attribute Byte 1 of 4 Background (Color 0): Red = 101b, Green = 101b and
0x01 Attribute Byte 2 of 4 0x844D
0x00 Attribute Byte 3 of 4 0x844E
0x00 Attribute Byte 4 of 4 0x844F
2
I
C stop condition
2
C start condition
I
0xBA LM1247 Slave Write Address
0x00 Address LSB
0x80 Address MSB
0x03 Use Attribute 03 for the skip characters
0x02 Skip 2 lines 0x8000
2
I
C stop condition
TABLE 19. Example 2 Data Transmissions (Continued)
0x8440 Blue = 000b. Foreground (Color 1): Red = 111b, Green = 111b, Blue = 111b, and Enhanced Feature = 0000b.
0x8444 Blue = 000b. Foreground (Color 1): Red = 101b, Green = 101b, Blue = 101b, and Enhanced Feature = 0000b.
0x8448 Blue = 000b. Foreground (Color 1): Red = 011b, Green = 011b, Blue = 011b, and Enhanced Feature = 0000b.
0x844C Blue = 101b. Foreground (Color 1): Red = 000b, Green = 000b, Blue = 000b, and Enhanced Feature = 0000b.
2
C start condition
I
0xBA LM1247 Slave Write Address
0x01 Address LSB
0x80 Address MSB
0x00 Use Attribute 0 for the first three characters
0xC2 Character “A” (two most significant bits are the bank address) 0x8001
0xC3 Character “B” 0x8002
0xC4 Character “C” 0x8003
0x01 End-of-Line (EOL) code 0x8004
2
I
C stop condition
2
C start condition
I
0xBA LM1247 Slave Write Address
0x05 Address LSB
0x80 Address MSB
0x03 Use Attribute 3 for the skip lines
0x03 Skip 3 lines Command 0x8005
2
I
C stop condition
2
C start condition
I
0xBA LM1247 Slave Write Address
0x06 Address LSB
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Building Display Pages (Continued)
TABLE 19. Example 2 Data Transmissions (Continued)
Data Sent Description RAM Address
0x80 Address MSB
0x00 Use Attribute 0 for the “D”
0xC5 Character “D” 0x8006
0xBA LM1247 Slave Write Address
0x07 Address LSB
0x80 Address MSB
0x01 Use Attribute 1 for the “E”
0xC6 Character “E” 0x8007
0xBA LM1247 Slave Write Address
0x08 Address LSB
0x80 Address MSB
0x02 Use Attribute 2 for the “F”
0xC7 Character “F” 0x8008
0x01 End-of-Line (EOL) Command 0x8009
0x00 End-of-Screen (EOS) Command 0x800A
2
I
C stop condition
2
C start condition
I
2
I
C stop condition
2
C start condition
I
2
I
C stop condition
LM1247
EXAMPLE 3
A blue message on a yellow background is to be displayed which has two lines of different lengths. Three transparent skipped lines are required between the character lines. Again, we will use 2-color characters. This is shown in Figure 27.
Notes:
The character codes used are from bank 4 of the sample font shown in Figure 29 through Figure 36. The bank select settings
from Example 1 will be used. In order to center the first line with the second, two transparent blanks will begin the first line.
The transparent skip lines and blank characters are obtained by using attribute 0 for the SL and the two blanks, and setting
bit 4 of the Frame Control Register 1 to 0. (See Control Register Definitions section). If instead we used attributes 8 and 9 for this example, the black would not be transparent, since transparency only operates
on black colors in the first 8 attributes. The data shown in Table 20 is sent to the LM1247 in two I2C transmissions.

FIGURE 27. Example 3 OSD

20048442
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Building Display Pages (Continued)
LM1247
Data Sent Description RAM Address
0xBA LM1247 Slave Write Address
0x40 Two-color attribute location 0 address LSB
0x84 Two-color attribute location 0 address MSB
0x00 Attribute Byte 1 of 4 Background (Color 0): Red = 000b, Green = 000b and
0xFE Attribute Byte 2 of 4 0x8441
0x03 Attribute Byte 3 of 4 0x8442
0x00 Attribute Byte 4 of 4 0x8443
0x3F Attribute Byte 1 of 4 Background (Color 0): Red = 111b, Green = 111b and
0x00 Attribute Byte 2 of 4 0x8445
0x06 Attribute Byte 3 of 4 0x8446
0x00 Attribute Byte 4 of 4 0x8447
0xBA Chip Address
0x00 Address LSB
0x80 Address MSB
0x00 Use Attribute 0x00 for the following characters
0x03 Skip 2 lines Command 0x8000
0x80 Character “ ” 0x8001
0x80 Character “ ” 0x8002
2
I
C start condition
2
I
C stop condition
2
C start condition
I
2
I
C stop condition
2
TABLE 20. Example 3 I
C Sequences
Blue = 000b. Foreground (Color 1): Red = 111b, Green = 111b, Blue = 111b, and Enhanced Feature = 0000b.
Blue = 111b. Foreground (Color 1): Red = 000b, Green = 000b, Blue = 100b, and Enhanced Feature = 0000b.
0x8440
0x8444
2
C start condition
I
0xBA Chip address
0x03 Address LSB
0x80 Address MSB
0x01 Use Attribute 1 for the “No”
0x0F Character “N” 0x8003
0x30 Character “o” 0x8004
0x01 End-of-Line (EOL) 0x8005
0x00 Skip 0 lines 0x8006
0x14 Character “S” 0x8009
0x2A Character “i” 0x800A
0x28 Character “q” 0x800B
0x2F Character “n” 0x800C
0x22 Character “a” 0x800D
0x2D Character “l” 0x800E
0x00 End-of-Screen (EOS) code 0x800F
2
I
C stop condition (See the Microcontroller Interface Section)

Control Register Definitions

OSD INTERFACE REGISTERS

Frame Control Register 1:
FRMCTRL1 (0x8400)
Reserved trans clear win2 win1 OSD
X X X TD CDPR D2E D1E OsE
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Control Register Definitions (Continued)
Bit 0 On-Screen Display Enable. The On-Screen Display will be disabled when this bit is a zero. When this bit is a
one the On-Screen Display will be enabled. This controls both Window 1 and Window 2.
Bit 1 Display Window 1 Enable. When this bit and Bit 0 of this register are both ones, Display Window 1 is enabled.
If either bit is a zero, then Display Window 1 will be disabled.
Bit 2 Display Window 2 Enable. When this bit and Bit 0 of this register are both ones, Display Window 2 is enabled.
If either bit is a zero, then Display Window 2 will be disabled.
Bit 3 Clear Display Page RAM. Writing a one to this bit will result in setting all of the Display Page RAM values to
zero. This bit is automatically cleared after the operation is complete.
Bit 4 Transparent Disable. When this bit is a zero, a palette color of black (i.e., color palette look-up table value of
0x00) in the first 8 palette look-up table address locations (i.e., ATT0–ATT7) will be interpreted as transparent. When this bit is a one, the color will be interpreted as black.
Bits 7– 5 Reserved (Should be set to zero)
Frame Control Register 2:
FRMCTRL1 (0x8401)
Pixels per Line Blink Period
PL[2:0] BP[4:0]
Bits 4– 0 Blinking Period. These five bits set the blinking period of the blinking feature, which is determined by
mulitiplying the value of these bits by 8, and then multiplying the result by the vertical field rate.
Bits 7– 5 Pixels per Line. These three bits determine the number of pixels per line of OSD characters. See Table 21
which gives the maximum horizontal scan rate. Also see Table 3 since the maximum recommended scan rate is also a function of the PLLFREQRNG register, 0x843E[1:0].
LM1247

TABLE 21. OSD Pixels per Line

Bits 7– 5 Description Max Horizontal Frequency (kHz)
0x0 512 pixels per line 125
0x1 576 pixels per line 119
0x2 640 pixels per line 112
0x3 704 pixels per line 106
0x4 768 pixels per line 100
0x5 832 pixels per line 93
0x6 896 pixels per line 87
0x7 960 pixels per line 81
Character Font Access Register:
CHARFONTACC (0x8402)
Reserved Select Plane
XXXXXXC/ABit
Bit 0 This is the Color Bit Plane Selector. This bit must be set to 0 to read or write a two-color attribute from the
range 0x0000 to 0x2FFF. When reading or writing four-color attributes from the range 0x3000 to 0x3FFF, this bit is set to 0 for the least significant plane and to 1 for the most significant plane. It is also required to set this bit to read the individual bit planes of the four color character fonts in 0x3000 to 0x3FFF and 0x7000 to 0x7FFF.
Bit 1 This is the Character/Attribute Selector. This applies to reads from the Display Page RAM (address range
0x8000–0x81FF). When a 0, the character code is returned and when a 1, the attribute code is returned.
Bits 7– 2 Reserved. These should be set to zero.
Vertical Blank Duration Register:
Res’d Vertical Blanking Duration
X VB[6:0]
VBLANKDUR (0x8403)
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Control Register Definitions (Continued)
LM1247
Bits 6– 0 This register determines the duration of the vertical blanking signal in scan lines. When vertical blanking is
enabled, it is recommended that this register be set to a number greater than 0x0A.
Bit 7 Reserved. This bit should be set to zero.
Character Height Register:
CHARHTCTRL (0x8404)
CH[7:0]
Bits 7– 0 This register determines the OSD character height as described in the section Constant Character Height
Mechanism. The values of this register is equal to the approximate number of OSD height compensated lines required on the screen, divided by 4. This value is not exact due to the approximation used in scaling the character. Example: If approximately 384 OSD lines are required on the screen (regardless of the number of scan lines) then the Character Height Control Register is programmed with 81 (0x51).
Enhanced Feature Register 1: Button Box Highlight Color
BBHLCTRLB1 (0x8406) BBHLCTRLB0 (0x8405)
Reserved Highlight - Green Highlight - Red Highlight - Blue
XXXXXXX G[2:0] R[2:0] B[2:0]
Bits 8– 0 These determine the button box highlight color.
Bits 15– 9 Reserved. These bits should be set to zero.
Enhanced Feature Register 2: Button Box Lowlight Color
BBLLCTRLB1 (0x8408) BBLLCTRLB0 (0x8407)
Reserved Lowlight - Green Lowlight - Red Lowlight - Blue
XXXXXXX G[2:0] R[2:0] B[2:0]
Bits 8– 0 These determine the button box lowlight color.
Bits 15– 9 Reserved. These bits should be set to zero.
Enhanced Feature Register 3: Heavy Button Box Lowlight/Shading/Shadow
CHSDWCTRLB1 (0x840A) CHSDWCTRLB0 (0x8409)
Reserved Shadow - Green Shadow - Red Shadow - Blue
XXXXXXX G[2:0] R[2:0] B[2:0]
Bits 8– 0 These registers determine the heavy button box lowlight, shading or shadow color.
Bits 15– 9 Reserved. These bits should be set to zero.
ROM Signature Control Register:
ROMSIGCTRL (0x840D)
Reserved check
XXXXXXXCRS
Bit 0 This controls the calculation of the ROM signature. Setting this bit causes the ROM to be read
sequentially and a 16-bit checksum calculated over the 256 characters. The sum, modulo 65535, is stored in the ROM Signature Data Register, and this bit is then automatically cleared.
Bits 7– 1 Reserved. These should be set to zero.
ROM Signature Data:
ROMSIGDATAB1 (0x840F) ROMSIGDATAB0 (0x840E)
16 Bit Checksum
CRC[15:0]
Bits 15– 0 This is the checksum of the 256 ROM characters truncated to 16 bits (modulo 65535). All devices
with the same masked ROM will have the same checksum.
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Control Register Definitions (Continued)
Display Window 1 Horizontal Start Position:
HSTRT1 (0x8410)
Window 1 Horizontal Start Position
1H[7:0]
Bits 7– 0 There are two possible OSD windows which can be displayed simultaneously or individually. This
register determines the horizontal start position of Window 1 in OSD pixels (not video signal pixels). The actual position, to the right of the horizontal flyback pulse, is determined by multiplying this register value by 4 and adding 30. Due to pipeline delays, the first usable start location is approximately 42 OSD pixels following the horizontal flyback time. For this reason, we recommend this register be programmed with a number larger than 2, otherwise improper operation may result.
Display Window 1 Vertical Start Position:
VSTRT1 (0x8411)
Window 1 Vertical Start Position
1V[7:0]
Bits 7– 0 This register determines the Vertical start position of the Window 1 in constant-height character
lines (not video scan lines). The actual position is determined by multiplying this register value by
2. (Note: each character line is treated as a single auto-height character pixel line, so multiple scan lines may actually be displayed in order to maintain accurate position relative to the OSD character cell size. See the Constant Character Height Mechanism section.) This register should be set so the entire OSD window is within the active video.
LM1247
Display Window 1 Start Address:
W1STRTADRH (0x8413) W1STRTADRL (0x8412)
Reserved Window 1 Start Address
XXXXXXX 1AD[8:0]
Bits 8– 0 This register determines the starting address of Display Window 1 in the Display Page RAM. The
power-on default of 0x00 starts Window 1 at the beginning of the Page Ram (0x8000). This register is new for the LM1247 and allows Window 1 to start anywhere in the Page RAM rather than just at 0x8000. Note that the address this points to in Page RAM must always contain the SL code for the first line of Window 1.
Bits 15– 9 These bits are reserved and should be set to zero.
Display Window 1 Column Width:
COLWIDTH1B3 (0x8417) COLWIDTH1B2 (0x8416)
Window 1 Column Width - High Bytes
COL[31:16]
COLWIDTH1B1 (0x8415) COLWIDTH1B0 (0x8414)
Window 1 Column Width - Low Bytes
COL[15:0]
Bits 31– 0 These are the Display Window 1 Column Width 2x Enable Bits. These thirty-two bits correspond to
columns 31– 0 of Display Window 1, respectively. A value of zero indicates the column will have normal width (12 pixels). A “1” indicates the column will be twice as wide as normal (24 pixels). For the double wide case, each Character Font pixel location will be displayed twice, in two consecutive horizontal pixel locations. The user should note that if more than 32 display characters are programmed to reside on a line, then all display characters after the first thirty-two will have normal width (12 pixels).
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Control Register Definitions (Continued)
Display Window 2 Horizontal Start Position:
LM1247
HSTRT2 (0x8418)
Window 2 Horizontal Start Position
2H[7:0]
Bits 7– 0 This register determines the horizontal start position of Window 2 in OSD pixels (not video signal pixels). The
actual position, to the right of the horizontal flyback pulse, is determined by multiplying this register value by 4 and adding 30. Due to pipeline delays, the first usable start location is approximately 42 OSD pixels following the horizontal flyback time. For this reason, we recommend this register be programmed with a number larger than 2, otherwise improper operation may result.
Display Window 2 Vertical Start Position:
VSTRT2 (0x8419)
Window 2 Vertical Start Position
2V[7:0]
Bits 7– 0 This register determines the Vertical start position of Window 2 in constant-height character lines (not video
scan lines). The actual position is determined by multiplying this register value by 2. (Note: each character line is treated as a single auto-height character pixel line, so multiple scan lines may actually be displayed in order to maintain accurate position relative to the OSD character cell size. (See the Constant Character Height Mechanism section.) This register should be set so the entire OSD window is within the active video.
Display Window 2 Start Address:
W2STRTADRH (0x841B) W2STRTADRL (0x841A)
Reserved Window 2 Start Address
XXXXXXX 2AD[8:0]
Bits 8– 0 This register determines the starting address of Display Window 2 in the Display Page RAM. The power-on
default of 0x100 starts Window 2 at the midpoint of the Page RAM (0x8100). This location always contains the SL code for the first line of Window 2.
Bits 15– 9 These bits are reserved and should be set to zero.
Display Window 2 Column Width:
COLWIDTH2B3 (0x841F) COLWIDTH2B2 (0x841E)
Window 2 Column Width - High Bytes
COL[31:16]
COLWIDTH2B1 (0x841D) COLWIDTH2B0 (0x841C)
Window 2 Column Width - Low Bytes
COL[15:0]
Bits 31– 0 These are the Display Window 2 Column Width 2x Enable Bits. These thirty-two bits correspond to columns
31–0 of Display Window 2, respectively. A value of zero indicates the column will have normal width (12 OSD pixels). A value of one indicates the column will be twice as wide as normal (24 OSD pixels). For the double wide case, each Character Font pixel location will be displayed twice, in two consecutive horizontal pixel locations. The user should note that if more than 32 display characters are programmed to reside on a row, then all display characters after the first thirty-two will have normal width (12 pixels).
ROM Bank Select Register A:
BANKSEL_0-1 (0x8427)
Res’d Bank Select 1 Res’d Bank Select 0
X B1AD[2:0] X B1AD[2:0]
Bits 2– 0 This three bit field determines the ROM bank (0-7) selected when the upper two bits of the
character address in Page RAM are 00 (Character Address = 00xxxxxxb)
Bit 3 This bit is reserved and should be set to 0.
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Control Register Definitions (Continued)
Bits 6– 4 This three bit field determines the ROM bank (0-7) selected when the upper two bits of the
character address in Page RAM are 01 (Character Address = 01xxxxxxb)
Bit 7 This bit is reserved and should be set to 0.
ROM Bank Select Register B:
BANKSEL_2-3 (0x8428)
Res’d Bank Select 3 Res’d Bank Select 2
X B3AD[2:0] X B2AD[2:0]
Bits 2– 0 This three bit field determines the ROM bank (0-7) selected when the upper two bits of the Page
RAM addresses are 10 (Character Address = 10xxxxxxb)
Bit 3 This bit is reserved and should be set to 0.
Bits 6– 4 This three bit field determines the ROM bank (0-7) selected when the upper two bits of the Page
RAM addresses are 11 (Character Address = 11xxxxxxb)
Bit 7 This bit is reserved and should be set to 0.
The actual address for any character in ROM is formed, in logic, from the address in the Page RAM, by this sequence (also see Figure 13):
1. The upper 2 bits of the character address in Page RAM are used to address one of the four 3 bit fields in Bank Select Register A or Bank Select Register B. As shown in Table 22, depending on which of the four values is present, the corresponding 3 bit bank address is obtained from the BANKSEL_0, BANKSEL_1, BANKSEL_2, or BANKSEL_3 field shown in the last column.
LM1247

TABLE 22. Address Lookup

Character Address in
Page RAM Upper Two Bits
00xxxxxxb 00b B0AD[2:0]
01xxxxxxb 01b B1AD[2:0]
10xxxxxxb 10b B2AD[2:0]
11xxxxxxb 11b B3AD[2:0]
2. Then, the 3 bit address obtained from B0AD[2:0], B1AD[2:0], B2AD[2:0] and B3AD[2:0] are used to select four of the eight 2 or 4 color ROM banks as shown in Table 23. The BxAD[2:0] column gives the range of three bit addresses and the next two columns give the corresponding ROM address range and the character type.

TABLE 23. Resulting ROM Bank Address

BxAD[2:0] Character ROM Address Range ROM Character Type
000b 0x000 - 0x03F 2 Color
001b 0x040 - 0x07F 2 Color
010b 0x080 - 0x0BF 2 Color
011b 0x0C0 - 0x0FF 4 Color
100b 0x100 - 0x13F 2 Color
101b 0x140 - 0x17F 2 Color
110b 0x180 - 0x1BF 2 Color
111b 0x1C0 - 0x1FF 4 Color
3. In summary, the final ROM character address is formed by concatenating (combining end to end) the three bits of the corresponding Bank Address Register with the lower six bits of the original character address in RAM. Since just the two highest bits of the Page RAM address are used, only 4 banks can be addressed at one time.
Three Bit Bank Address
Source
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Page 38

Pre-Amplifier Interface Registers

Blue Channel Gain:
LM1247
Res’d Blue Gain
X BG[6:0]
Bits 6– 0 This register determines the gain of the blue video channel. This affects only the blue channel
whereas the contrast register (0x8433) affects all channels.
Bit 7 Reserved and should be set to zero.
Green Channel Gain:
Res’d Green Gain
X GG[6:0]
Bits 6– 0 This register determines the gain of the green video channel. This affects only the green channel
whereas the contrast register (0x8433) affects all channels.
Bit 7 Reserved and should be set to zero.
Red Channel Gain:
Res’d Red Gain
X RG[6:0]
Bits 6– 0 This register determines the gain of the red video channel. This affects only the red channel
whereas the contrast register (0x8433) affects all channels.
Bit 7 Reserved and should be set to zero.
BGAINCTRL (0x8430)
GGAINCTRL (0x8431)
RGAINCTRL (0x8432)
Contrast Control:
CONTRCTRL (0x8433)
Res’d Contrast
X CG[6:0]
Bits 6– 0 This register determines the contrast gain and affects all channels, blue, red and green.
Bit 7 Reserved and should be set to zero.
DAC 1 Output Level:
DAC1CTRL (0x8434)
DAC 1 Output Level
BC[7:0]
Bits 7– 0 This register determines the output of DAC 1. The full-scale output is determined by bit 5 of the
DAC Config, OSD Contrast & DC Offset Register.
DAC 2 Output Level:
DAC2CTRL (0x8435)
DAC 2 Output Level
GC[7:0]
Bits 7– 0 This register determines the output of DAC 2. The full-scale output is determined by bit 5 of the
DAC Config, OSD Contrast & DC Offset Register.
DAC 3 Output Level:
DAC3CTRL (0x8436)
DAC 3 Output Level
RC[7:0]
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Pre-Amplifier Interface Registers (Continued)
Bits 7– 0 This register determines the output of DAC 3. The full-scale output is determined by bit 5 of the
DAC Config, OSD Contrast & DC Offset Register (0x8438).
DAC 4 Output Level:
DAC4CTRL (0x8437)
DAC 4 Output Level
BA[7:0]
Bits 7– 0 This register determines the output of DAC 4. The output of this DAC can be scaled and mixed
with the outputs of DACs 1–3 as determined by bit 6 of the DAC Config, OSD Contrast & DC Offset Register.
DAC Config, OSD Contrast & DC Offset:
DACOSDDCOFF (0x8438)
Res’d DAC Options OSD Contrast DC Offset
X DCF[1:0] OSD[1:0] DC[2:0]
Bits 2– 0 These determine the DC offset of the three video outputs, blue, red and green.
Bits 4– 3 These determine the contrast of the internally generated OSD.
Bit 5 When this bit is a 0, the full-scale outputs of DACs 1– 3 are 0.5V to 4.5V. When it isa1the
full-scale level is 0.5V to 2.5V.
Bit 6 When this bit is a 0, the DAC 4 output is independent. When it is a 1, the DAC 4 output is scaled
by 50% and added to the outputs of DACs 1–3.
Bit 7 Reserved and should be set to zero.
LM1247
Global Video Control:
GLOBALCTRL (0x8439)
Reserved Power Blank
XXXXXXPSBV
Bit 0 When this bit is a 1, the video outputs are blanked (set to black level). When it is a 0, video is not
blanked.
Bit 1 When this bit is a 1, the analog sections of the preamplifier are shut down for low power
consumption. When it is a 0, the analog sections are enabled.
Bits 7– 2 Reserved and should be set to 0.
Auxillary Control:
AUXCTRL (0x843A)
Reserved Int Clp H Blnk
XXXXXXACEn HBEn
Bit 0 When this bit is a 1, the horizontal blanking input at pin 24 is gated to the video outputs to provide
horizontal blanking. When it is a 0, the horizontal blanking at the outputs is disabled.
Bit 1 When this bit is a 1, the internal auxillary clamp is enabled. This operates on the blue video input
so that if its level falls below 0.8 VDC, then this turns the internal clamp on to raise the output level. This is not to be confused with the black level video clamp in the next register (0x843E).
Bit 2 This bit is reserved and should be set to a 1.
Bits 3– 7 These bits are reserved and should be set to 0.
PLL Range:
PLLFREQRNG (0x843E)
Reserved Clamp OSD VBlank PLL
X X X CLMP OOR VBL PFR[1:0]
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Pre-Amplifier Interface Registers (Continued)
LM1247
Bits 1– 0 These determine the optimum frequency range of the Phase Locked Loop. Please see Table 3 for
recommended register values as a function of horizontal scan rate and the Pixels per Line register, 0x8401[7:5].
Bit 2 This is the Vertical Blanking register. When this bit is a 1, vertical blanking is gated to the video outputs.
When set to a 0, the video outputs do not have vertical blanking.
Bit 3 This is the OSD override bit. This should be set to 0 for normal operation. When set to a 1, the video
outputs are disconnected and OSD only is displayed. This is useful for the OSD display of special conditions such as “No Signal” and “Input Signal Out of Range”, to avoid seeing unsynchronized video.
Bit 4 Reserved and should be set to zero.
Bit 5 This is the Clamp Polarity bit. When set to a 0, the LM1247 expects a positive going clamp pulse.
When set to a 1, the expected pulse is negative going.
Bits 7– 6 Reserved and should be set to zero.
Software Reset and Test Control:
SRTSTCTRL (0x843F)
Res’d Reserved Reset
XAIDXXXXXSRST
Bit 0 When this bit is a 1, all registers except this one are loaded with their default values. All operations are
aborted, except data transfers in progress on the I complete.
Bits 5– 1 Reserved and should be set to zero.
Bit 6 This bit disables the register Auto-Increment feature of the I
Auto-Increment is disabled and when a 0, AI is enabled.
Bit 7 Reserved and should be set to zero.
2
C compatible bus. This bit clears itself when the reset is
2
C compatible protocol. When set to a 1

Attribute Table and Enhanced Features

Each display character and SL in the Display Page RAM will have a 4-bit Attribute Table entry associated with it. The user should note that two-color display characters and four-color display characters use two different Attribute Tables, effectively providing 16 attributes for two-color display characters and 16 attributes for four-color display characters.
For two-color characters the attribute contains the code for the 9-bit foreground color (Color 1), the code for the 9-bit background color (Color 0), and the character’s enhanced features (Button Box, Blinking, Heavy Box, Shadowing, Bordering, etc.).
For four-color characters the attribute contains the code for the 9-bit Color 0, the code for the 9-bit Color 1, the code for the 9-bit Color 2, the code for the 9-bit Color 3 and the character’s enhanced features (Button Box, Blinking, Heavy Box, Shadowing, Bordering, etc.).

TWO COLOR ATTRIBUTE FORMAT

The address range for an attribute number, 0 n 15, is provided in Table 25.
ATT2C3n (0x8443+n*4) ATT2C2n (0x8442+n*4)
Reserved Enhanced Feature Color 1 -
XXXXXXXXXX EFB[3:0] C1B[2:1]
ATT2C1n (0x8441+n*4) ATT2C0n (0x8440+n*4)
Blue Color 1 - Green Color 1 - Red Color 0 - Blue Color 0 - Green Color0-Red
C2B0 C1G[2:0] C1R[2:0] C0B[2:0] C0G[2:0] C0R[2:0]
Bits 8– 0 These nine bits determine the background color (color1) which is displayed when the corresponding OSD
pixel is a 0.
Bits 17– 9 These nine bits determine the foreground color (color2) which is displayed when the corresponding OSD pixel
isa1.
Bits 21– 18 These are the enhanced feature (EF) bits which determine which feature is applied to the displayed character.
The features and their corresponding codes are shown in Table 24.
Bits 31– 22 Reserved and should be set to zero.
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Attribute Table and Enhanced Features (Continued)

TABLE 24. Enhanced Feature Descriptions

Bits 21– 18 Feature Description
0000b Normal Display
0001b Blinking
0010b Shadowing
0011b Bordering
0100b RESERVED
0101b RESERVED
0110b RESERVED
0111b RESERVED
1000b Raised Box
1001b Blinking and Raised Box
1010b Depressed Box
1011b Blinking and Depressed Box
1100b Heavy Raised Box
1101b Blinking and Heavy Raised Box
1110b Heavy Depressed Box
1111b Blinking and Heavy Depressed Box
LM1247

FOUR COLOR ATTRIBUTE FORMAT

The address range for an attribute number, 0 n 15, is provided in Table 25.
ATT4C7n (0x8507+n*4) ATT4C6n (0x8506+n*4)
Reserved Color 3-
XXXXXXXXXXXXXXC3B[2:1]
ATT4C5n (0x8505+n*4) ATT4C4n (0x8504+n*4)
Blue Color 3 - Green Color 3 - Red Color 2 - Blue Color 2 - Green Color2-Red
C3B0 C3G[2:0] C3R[2:0] C2B[2:0] C2G[2:0] C2R[2:0]
ATT4C3n (0x8503+n*4) ATT4C2n (0x8502+n*4)
Reserved Enhanced Features Color 1 -
XXXXXXXXXX EFB[3:0] C1B[2:1]
ATT4C1n (0x8501+n*4) ATT4C0n (0x8500+n*4)
Blue Color 1 - Green Color 1 - Red Color 0 - Blue Color 0 - Green Color0-Red
C1B0 C1G[2:0] C1R[2:0] C0B[2:0] C0G[2:0] C0R[2:0]
Bits 8– 0 These nine bits determine the color0 which is displayed when the corresponding OSD pixel code is 00b.
Bits 17– 9 These nine bits determine the color1 which is displayed when the corresponding OSD pixel code is a 01b.
Bits 21– 18 These are the enhanced feature (EF) bits which determine which feature is applied to the displayed character.
The features and their corresponding codes are shown in Table 24.
Bits 31– 22 Reserved and should be set to zero.
Bits 40– 32 These nine bits determine the color2 which is displayed when the corresponding OSD pixel code is a 10b.
Bits 49– 41 These nine bits determine the color3 which is displayed when the corresponding OSD pixel code is an 11b.
Bits 63– 50 Reserved and should be set to zero.

TABLE 25. Attribute Tables and Corresponding Addresses

Attribute Number, (n) Two-Color Attribute Table Address Four-Color Attribute Table Address
0000b 0x8440–0x8443 0x8500–0x8507
0001b 0x8444–0x8447 0x8508–0x850F
0010b 0x8448–0x844B 0x8510–0x8517
0011b 0x844C–0x844F 0x8518–0x851F
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Attribute Table and Enhanced Features (Continued)
LM1247
Attribute Number, (n) Two-Color Attribute Table Address Four-Color Attribute Table Address
0100b 0x8450–0x8453 0x8520–0x8527
0101b 0x8454–0x8457 0x8528–0x852F
0110b 0x8458–0x845B 0x8530–0x8537
0111b 0x845C–0x845F 0x8538–0x853F
1000b 0x8460–0x8463 0x8540–0x8547
1001b 0x8464–0x8467 0x8548–0x854F
1010b 0x8468–0x846B 0x8550–0x8557
1011b 0x846C–0x846F 0x8558–0x855F
1100b 0x8470–0x8473 0x8560–0x8567
1101b 0x8474–0x8477 0x8568– 0x856F
1110b 0x8478–0x847B 0x8570–0x8577
1111b 0x847C–0x847F 0x8578–0x857F
TABLE 25. Attribute Tables and Corresponding Addresses (Continued)

BUTTON BOX FORMATION

The value of the most significant Enhanced Feature Bit (EFB3) determines when to draw the left, right, bottom and top sides of a Box. EFB1 denotes whether a box is raised or depressed, and EFB2 denotes whether the box is normal or “heavy”. For normal boxes, the lowlight color is determined by the color code stored in the register EF2. For the heavy box feature, the lowlight is determined by the color code stored in register EF3. Boxes are created by a “pixel over­ride” system that overwrites character cell pixel information with either the highlight color (EF1) or low light shadow (EF2 or EF3) of the box. Only the top pixel line of the character and the right edge of the character can be overwritten by the pixel override system.
To form a complete box, the left hand edge of a box is created by overwriting the pixels in the right most column of the preceding character to one being enclosed by the box. The bottom edge of a box is created by either —
overwriting the pixels in the top line of the character
below the character being enclosed by the box, or overwriting the pixels in the top line of the skipped lines
below, in the case where skip lines are present below a boxed character.
Characters should be designed so that button boxes will not interfere with the character.
These are the limitations resulting from the button box for­mation methodology:
No box may use the left most display character in the
Display Window, or it will have no left side of the Box. To create a box around the left most displayed character, a transparent “blank” character must be used in the first character position. This character will not be visible on the screen, but allows the formation of the box.
At least one skip line must be used beneath characters
on the bottom row, if a box is required around any char­acters on this row in order to accommodate the bottom edge of the box.
Skipped lines cannot be used within a box covering sev-
eral rows. Irregular shaped boxes, (i.e., other than rectangular),
may have some missing edges.

Operation of the Shadow Feature

The shadow feature is created as follows: As each 12-bit line in the character is called from ROM, the line immediately preceding it is also called and used to create a “pixel over­ride” mask. Bits 11 through 1 of the preceding line are compared to bits 10 through 0 of the current character line. Each bit X in the current line is compared to bit X+1 in the preceding line (i.e., the pixel above and to the left of the current pixel). Note that bit 11 of the current line cannot be shadowed. A pixel override output mask is then created. When a pixel override output is 1 for a given pixel position, the color of that pixel must be substituted with the color code stored in the register EF3. Please see Figure 28 for an example.
20048443
FIGURE 28. Operation of the Shadow Feature

Operation of the Bordering Feature

Borders are created in a similar manner to the shadows, using the pixel override system to overwrite pixel data with a pixel color set by EF3. However, instead of comparing just the previous line to the current line, all pixels surrounding a given pixel are examined.
The pixel override is created as follows: As each 12-bit line in the character is called from ROM, the character line imme­diately above and the line immediately below are also called. A “Pixel Override” output mask is then created by looking at
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Attribute Table and Enhanced Features
all pixels surrounding the pixel. When a black override output is 1 for a given pixel position, X, the color of that pixel changed to the color code stored in the register EF3.
Because the shadowing relies upon information about the pixels surrounding any given pixel, the bordering system may not operate correctly for pixels in the perimeter of the character (line 0 and 17, columns 0 and 11).

Constant Character Height Mechanism

The CRT monitor scan circuits ensure that the height of the displayed image remains constant so the physical height of a single displayed pixel row will decrease as the total number of image scan lines increases. As the OSD character matrix has a fixed number of lines, C, (where C = 18), then the character height will reduce as the number of scan lines increase, assuming a constant image height. To prevent this, the OSD generator repeats some of the lines in the OSD character in order to maintain a constant height percentage of the vertical image size.
In the LM1247, an approximation method is used to deter­mine which lines are repeated, and how many times each line is repeated. The constant character height mechanism will not decrease the OSD character matrix to less than 18 lines.
(Continued)
LM1247

Evaluation Character Fonts

The character font for evaluation of the LM1247 is shown in Figure 29 through Figure 36, where each represents one of the 8 available ROM banks. Each bank is shown with in­creasing character address going from upper left to low right. The actual font will depend on customer customization re­quirements.
Note that the first two character codes of the two-color font in ROM bank 4 (0x00 and 0x01) are carried over from the LM1237 ROM where they were reserved for the End-of­Screen (EOS) and End-of-Line (EOL) codes respectively.
In the case of the LM1247, these two locations can be used for displayable characters as long as they are not needed when this bank is addressed from Bank Select Register 0. If it is addressed from Bank Select Registers 1, 2 or 3 then these two lower characters will be usable. Please see the section “END-OF-LINE AND END-OF-SCREEN CODES”. Similarly, the first two characters in any bank which is ad­dressed from Bank Select Register 0 will not be usable since those addresses will be interpreted as the EOL and EOS codes.

Display Window 1 to Display Window 2 Spacing

There is no required vertical spacing between Display Win­dow 1 and Display Window 2, but they should not overlap. There must be a two-character horizontal space between Display Window 1 and Display Window 2 for proper opera­tion of both windows or undefined results may occur.
FIGURE 29. ROM Bank 0 Two Color Character Font
20048444
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Attribute Table and Enhanced Features (Continued)
LM1247
FIGURE 30. ROM Bank 1 Two Color Character Font
20048445
FIGURE 31. ROM Bank 2 Two Color Character Font
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20048446
Page 45
Attribute Table and Enhanced Features (Continued)
FIGURE 32. ROM Bank 3 Four Color Character Font
LM1247
20048447
FIGURE 33. ROM Bank 4 Two Color Character Font
20048448
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Attribute Table and Enhanced Features (Continued)
LM1247
FIGURE 34. ROM Bank 5 Two Color Character Font
20048449
FIGURE 35. ROM Bank 6 Two Color Character Font
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20048450
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Attribute Table and Enhanced Features (Continued)
FIGURE 36. ROM Bank 7 Four Color Character Font
LM1247
20048451
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Page 48

Physical Dimensions inches (millimeters)

unless otherwise noted
Character RAM and 4 DACs
C Compatible RGB Preamplifier with Internal 512 Character OSD ROM, 512
2
LM1247 150 MHz I
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