Datamax-O'Neil PrintPAD AN-04-LP User Manual

AN-04 (LP)
September 23, 2005
HOW TO PRINT BITMAP GRAPHICS IN LINE PRINTER MODE
This document describes how to print bitmapped graphics in Line Printer mode. Two other graphics mode are available. One is RLE compressed graphics (see AN-05) and downloaded .PCX graphics printed from Easy Print (see AN-09).
Using the ESC V n1n2 <data> to send graphics to be printed one virtually identical to the way most graphic commands have worked on many different printers for years. It is used to print a bitmap graphic on the fly, where the image is to be printed once and then discarded rather than to be stored and printed again and again. The ESC V n1n2 precedes the actual bitmap data that forms the picture. The ESC V tells the printer to enter a graphics mode, the n1n2 tells the printer how tall the graphics image is.
A bit map graphic is an image composed of individual bits in bytes, each bit rep the image, and the bytes laid end to end from left to right, then stacked, making up the image a series of very thin strips going across the image from left to right and from top to bottom.
For example, if you look at the image bel imagination), composed of individual pixels each the size of one letter. We’ll let a space represent a white pixel, and an X represent a black pixel:
ow, you can see a diamond with a rectangle inside (you might need a little
XXXX XXXXXXXX XX XX XX XXXX XX XX XXXX XX XX XXXX XX XX XXXX XX XX XXXX XX XX XX XXXXXXXX XXXX
time (and not stored) is really extremely simple, and is
resenting a pixel (or picture element) in
To form this image digitally, we would make the black pixels (represented by X’s) a ONE bit and the white areas
a ZERO bit:
000000000011110000000000 000000001111111100000000 000000011000000110000000 000000110011110011000000 000001100011110001100000 000011000011110000110000 000001101011110001100000 000000110011110011000000 000000011000000110000000 000000001111111100000000 000000000011110000000000
Now we can separate these out into bytes with each byte representing 8 bits, or pixels. This would be a true binary representation of the bitmap of our image.
00000000 00111100 00000000 00000000 11111111 00000000 00000001 10000001 10000000 00000011 00111100 11000000 00000110 00111100 01100000 00001100 00111100 00110000 00000110 00111100 01100000 00000011 00111100 11000000 00000001 10000001 10000000 00000000 11111111 00000000 00000000 00111100 00000000
Since most programmers do not work in Binary, we’ll convert the binary image into HEX;
0x00 0x3C 0x00 0x00 0xFF 0x00 0x01 0x81 0x80 0x03 0x3C 0xC0 0x06 0x3C 0x60 0x0C 0x3C 0x30 0x06 0x3C 0x60 0x01 0x81 0x80 0x00 0xFF 0x00 0x00 0x3C 0x00
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