Cranium Jam Pack Jam none, Ballpark Blast Instructions Manual

Page 1
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1
. The visiting team bats  rst
and gets the batting die.
2. The home team gets the pitching die and keeps score.
3. The visiting team puts a player piece on home plate. This is the batter.
4. On the count of three, both teams roll their die.
HOW TO PLAY
HOW TO PLAY
The batter draws a hit card.
SINGLE: Move all players on the board forward one base.
DOUBLE: Move all players on the board forward two bases.
TRIPLE: Move all players on the board forward three bases.
HOME RUN: Move all players home.
OUT: Mark one out on the score pad.
HOW TO WIN
HOW TO WIN
5. Your team scores one run for each player who crosses home plate. Keep track of runs and outs on the score pad (you don’t use the balls and strikes section of the score pad in this version).
6. The visiting team keeps batting until it makes three outs. Then the home team comes to bat. Switch dice and give the score pad to the visiting team.
7. After each team has been to bat once, it’s the end of the inning.
The batter strikes out. Mark one out on the score pad.
The batter moves to  rst base. If there is already a player on  rst, they advance one base.
Score the most runs in three innings of play.
1
. Shuf e the hit cards and put them face down
in a pile. Set out the game board, dice, player pieces, score pad, and pencil.
2. Divide into two teams and write your team names on the score pad.
3. The team with the person whose birthday is coming up next is the home team.
GET READY
GET READY
OBJECT OF THE GAME
OBJECT OF THE GAME
GET TO KNOW THE DICE
GET TO KNOW THE DICE
swing hold curveball fastball
batting
die
pitching
die
The team with the most runs at the end of three innings wins!
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Page 2
STRIKE
BALL
®
S
quawkbox Cards
™
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Want to step it up a notch? Try this.
NOW TRY THIS!
NOW TRY THIS!
SINGLE: Move all players on the board forward one base. DOUBLE: Move all players on the board forward two bases. TRIPLE: Move all players on the board forward three bases. HOME RUN: Move all players home. OUT: Mark one out on the score pad.
The batter gets a strike. Mark it on the score pad. If you get three strikes, you’re out. Mark the out on the score pad.
The batter gets a ball. Mark it on the score pad. If you get four balls, you get to walk to  rst base. If there is already a player on  rst, they advance one base.
The batter draws a hit card.
© 2007 CRANIUM, INC.
USeng01TS
WARNI NG: CHOKING HAZARD
Small par ts. Not for ch ildren under 3 ye ars.
For everything Cranium,
visit cranium.com
Cranium Grab & Go™ games
Try a new twist on a classic game!
From checkers to sudoku, jacks,
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Squawkbox Cards
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Squawkbox Cards are the portable card games with
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Ages 6 and up Ages 7 and up
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