A
time-out function exists
in programs involving speech input when the
VOX
is
operating and waiting
for
meaningful input. After a certain length of
time,
the wait
is
terminated and the program returns to the pre-input command state.
Time-out duration
is
set in memory location number 31 (page zero). Change
time-out with POKE
31,n where n determines the number of approximately
half-second increments (10 for
5
seconds,
etc.,
but not more than 255). When a
time-out occurs, memory location number
25
(page zero) contains the number 250.
The default value for
n
is
60. (The exact time-out varies with the sampling
rate.)
When the computer
is
waiting for speech input, a question mark
(?)
appears
in
the
lower
right hand corner. This mark
is
steady
in
the absence of sounds,
but
jitters
about during speech input. Clicks and other short and/or weak
sounds may show a brief flicker, but may not start the recording process. If
the system
is
operating properly, then at the end of a speech sample, the
?
should become stable, and a very short
time
thereafter the program should leave
the input state. Pressing any key when the screen display shows
?
in the upper
right corner puts the number 251
into
memory location 25. The particular key
that was pressed can be determined
in
a BASIC program with the statement GET
A$.
There
is
a
red
monitor
light on the Voice Master itself. This should
flicker during speech peaks to indicate an adequate speech level. But in the
absence of speech, or for low level sounds,
it
should not glow at all.
Proper operation of the
VOX
requires that the Voice Master be calibrated.
Once this
is
done,
it
may not have to be repeated. But
it
should be checked
occasionally in case inadvertent jarring, temperature effects, or aging have
changed the effective setting. There are
two
different ways
to
calibrate, one
with a machine language program called
"BARw, and another with a wedged-in
command
&CALIB. (One of the options on
**MENU**
is
CALIBRATION, which selects
the wedged command.
"BARw can be loaded directly as
will
be described, or
it
can be selected from, the
"DEMOv
program, which
is
in turn selected from the
main '*MENUw.) In either case, a suitable microphone
is
plugged into the Voice
Master jack labeled
"MIKEN
and the Voice Master itself
is
plugged into the
joystick port. Voice Master comes with an electret microphone havingtwo (not
three) connecting
wires,
and a suitable biasing voltage
is
also applied. An
alternative
is
a
low
or
medium impedance dynamic microphone, provided sound
level
is
high enough.
Or
sounds can come from a radio or tape deck. (The
Voice master microphone
is
combined with an earphone as a headset. The
microphone .plug
is
normally red
in
color. On some units, this was reversed,
with red on the earphone. If
in
doubt. reverse the plugs. No harm results.
The earphone
will
in fact act like a dynamic microphone, but sound level
is
too
low to be useful in this application.)
\
We
first describe the use of "BAR1*. This program
is
independent of Voice
Master
programs and so
it
can be loaded directly after power up as
BLOAD BAR
CALL 16405
Turn up the gaiil on Voice
Master
and talk into the microphone.
A
system
of dancing bars should appear. There are 16 of these representing a measure of
sound frequency content, plus two more bars on the right side of the display.
The furthest
to
the right measures speech amplitude.
Next
to
this
is
a bar
that indicates fundamental voice pitch. To the right of the amplitude bar
is
a
-
8
-