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Chapter 7 Programming Memories.......................................................................................7-1
Programming Memories....................................................................................................7-2
Displays............................................................................................................................7-3
Programming with Channels.............................................................................................7-3
Programming with Scrollers ..............................................................................................7-4
Programming with Spots...................................................................................................7-5
Storing spot parameters from tracking..........................................................................7-6
Using the Copy Function...................................................................................................7-6
Copying channel intensities from the editor..................................................................7-6
Copying channel intensities from a memory.................................................................7-7
Copying scroller frames from the editor.......................................................................7-7
Copying scroller frames from a memory......................................................................7-7
Copying all spot parameters from the editor .................................................................7-8
Copying selected spot parameters from the editor.........................................................7-8
Copying spot parameters from a memory.....................................................................7-8
Copying selected parameters from a memory...............................................................7-9
Programming a Blackout Cue............................................................................................7-9
Sequential Memory Programming...................................................................................7-10
Using the Call Function ..................................................................................................7-11
Using Call to store the current lighting state............................................................... 7-11
Using Call and controller assignments.......................................................................7-12
Merging selected output sources ................................................................................7-13
Editing after Call.......................................................................................................7-13
Calling A/B...............................................................................................................7-14
Call and the General Master.......................................................................................7-14
Examining Memories, Channels, & Spots........................................................................7-16
Examining memories.................................................................................................7-16
Examining channels.................................................................................................. 7-17
Examining spots ........................................................................................................7-18
Text for Memories..........................................................................................................7-19
Programming in Blind Mode...........................................................................................7-20
Resetting the blind editor...........................................................................................7-20
Fade Times .....................................................................................................................7-21
Assigning fade times whil e pr ogramming memories................................................... 7-22
Assigning fade tim es t o a range of memor i es .............................................................7-22
Assigning fade times t o non-sequential memories ......................................................7-23
Modi f ying time ass ignments......................................................................................7-23
Converting Memories to Editor Groups...........................................................................7-24
Converting a memory whe n t he e d itor is emp ty..........................................................7-24
Converting a memory to a group when the editor is active.......................................... 7-25
Inse rt ing a Memo ry.........................................................................................................7-26
Memory Operations in the Editor....................................................................................7-26
Renami n g and exch anging me mories.........................................................................7-26
Copying memories ...................................................................................................7-27
Erasin g memorie s......................................................................................................7-28
The Memory Operations menu........................................................................................7-29
Renami n g memorie s..................................................................................................7-29
Copying a memory....................................................................................................7-30
Dele tin g memorie s....................................................................................................7-30
Mask.............................................................................................................................. 7-31
Selecting a mask........................................................................................................7-31
Selecting a range of masks.........................................................................................7-31
Assigning a mask to a control l er ................................................................................7-32
Selecting channels/spots from assignment..................................................................7-32
Programming with Libraries............................................................................................7-32
Chapter 8 Loops & Links.....................................................................................................8-1
Loops ...............................................................................................................................8-2