Compix Persona User Manual

User Manual
COPYRIGHT
Copyright ©2011 Compix Media Incorporated. All rights reserved.
Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express permission of Compix Media Incorporated.
Compix Media is a registered trademark of Compix Media Incorporated. Compix Persona, GenCG, and the Compix Persona logo are trademarks of Compix Media Incorporated. All other company and product
names are trademarks of their respective owners.
Compix Media Incorporated
IMPORTANT: PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE USING THE SOFTWARE. COMPIX MEDIA INCORPORATED
IS WILLING TO LICENSE THE SOFTWARE TO YOU AS THE INDIVIDUAL, THE COMPANY, OR THE LEGAL ENTITY THAT WILL BE UTILIZING THE SOFTWARE ONLY ON THE
CONDITION THAT YOU ACCEPT ALL OF THE TERMS OF THIS LICENSE AGREEMENT. THIS IS A LEGAL AND ENFORCEABLE CONTRACT BETWEEN YOU AND COMPIX MEDIA
INCORPORATED. BY OPENING THIS PACKAGE, BREAKING THE SEAL, OR OTHERWISE INDICATING ACCEPTANCE ELECTRONICALLY, OR LOADING THE SOFTWARE, YOU
AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, COMPIX MEDIA INCORPORATED IS UNWILL-
ING TO LICENSE THE SOFTWARE TO YOU, AND YOU SHOULD NOT UNSEAL THE DISK PACKAGE OR MAKE NO FURTHER USE OF THE SOFTWARE.
1. Denitions.
(A) “Software” means the software program covered by this agreement, and all related updates supplied by Compix Media Incorporated.
(B) “Compix Product” means the Compix Software and any related documentation, models, and multimedia content (such as animation, sound, and graphics), and all related updates supplied by Compix Media
Incorporated.
(C) “End-User Product” means the output le generated by you, if any, using the Compix Software. Examples of end-user products include animations, presentations, interactive multimedia material, interactive
entertainment products, and the like.
2. License.
The Software and documentation that accompanies this license is the property of Compix Media Incorporated, or its licensors, and is protected by copyright law. While Compix Media Incorporated continues to
own the Software, you will have certain rights to use the Software after your acceptance of this license.
The foregoing license gives you limited rights to use the Compix Product. You do not become the owner of, and Compix Media Incorporated retains title to, the Compix Product, and all copies thereof. All rights
not specically granted in this agreement, including federal and international copyrights, are reserved by Compix Media Incorporated.
Some states do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. You may also have other legal rights which vary from state to state.
These limitations or exclusions of warranties and liability do not affect or prejudice the statutory rights of a consumer; i.e., a person acquiring goods otherwise than in the course of a business.
This agreement allows you to:
(A) Use the Software on the hard disk drive of any single compatible computer that you own. This License does not allow the Software to exist on more than one computer at a time, and you may not make the
Software available over a network where it could be used by multiple computers at the same time. If you wish to use the Software on more than one computer, you must either erase the Software from the rst hard
drive before you install it onto a second hard drive, or else License an additional copy of the Software for each additional computer on which you want to use it.
(B) Make one backup copy of the Software, provided your backup copy is not installed or used on any computer and further provided that all such copies shall bear the original and unmodied copyright, patent,
and other intellectual property markings that appear on or in the Software. You may not transfer the rights to a backup copy unless you transfer all rights in the Software as provided under Section A.
(C) Make copies of the End-User Product and distribute those copies for use by others.
3. Restrictions.
You may not, without written permission from Compix Media Incorporated: rent, lease, lend, redistribute, or sublicense the Software or any copy; use, copy, modify, merge, or transfer copies of the Software or
documentation except as provided in this Agreement; use any backup copy of the Software for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; or decompile,
reverse engineer, disassemble, modify, or create derivative works of the Software or any part thereof.
Your rights under this License will terminate automatically without notice from Compix Media Incorporated if you fail to comply with term(s) of this License. Licensee also may terminate this License voluntarily
by giving notice of termination to Compix Media Incorporated and destroying or returning to Compix Media Incorporated all copies of all or any part of the Software and related user documentation in Licenses’
possession or under Licensee’s control.
4. Limited Warranty.
Compix Media Incorporated warrants the media on which the Software is recorded and the hardware delivered by Compix Media Incorporated to be free from defects in materials and workmanship under normal
use for a period of one (1) year from the date of original retail purchase. Your exclusive remedy under this Section shall be, at Compix Media Incorporated’s option, a refund of the purchase price of the Software
or replacement of the Software which is returned to Compix Media Incorporated with a copy of the receipt. In compliance with this Agreement, Compix Media Incorporated will replace a damaged or defective
interlock security device (dongle) no matter what the cause of the damage for a period of one (1) year from the date of purchase. In order to receive a replacement device, you must return the damaged device to
Compix Media Incorporated, 26 Edelman, Irvine, CA 92618, U.S.A.
5. Lifetime Warranty on Software.
Compix Media Incorporated warrants only to the original purchaser of the Software that the Software will be free from defects in material and workmanship under normal use and service. All Software updates are
free of charge for the lifetime of the Software. The Software and documentation are provided on an “As Is” basis and Compix Media Incorporated does not warrant that the Software will satisfy all your require-
ments or that operation of the Software will be uninterrupted or that the Software will be free from defects.
6. Limitation of Liability.
Compix Media Incorporated shall not be liable for any indirect, special, incidental, or consequential damages or loss (including damages for loss of business, loss of prots, or the like), whether based on break of
contract, tort (including negligence), product liability, or otherwise, even if Compix Media Incorporated or its representatives have been advised of the possibility of such damages. Some states do not allow the
limitation or exclusion of liability for incidental or consequential damages, so this limitation or exclusion may not apply to you.
The exclusive remedies and limited liability set forth above are fundamental elements of the basis of the bargain between Compix Media Incorporated and you. You agree that Compix Media Incorporated would
not be able to provide the Software on an economic basis without such limitations.
7. General.
This agreement shall be governed by the internal laws of the state of California. This agreement contains the complete agreement between the parties with respect to the subject matter hereof, and supersedes all
prior or contemporaneous agreements or understandings, whether oral or written.
All questions concerning this agreement shall be directed to:
Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
Contents
Chapter 1 Basic Operations
Chapter 2 Object Design
Chapter 3 File Import and Export
Chapter 4 Template
Chapter 5 Object Alignment
Chapter 6 Page Mode
Chapter 7 Effect
Chapter 8 File Save and Open
Chapter 9 Use of Animation
Chapter 10 Additional Features
Chapter 11 On-Air
Chapter 12 Conguration
Appendix
Chapter 1. Basic Operations
Compix Persona User Interface ....................................................18
Primary Screen .......................................................................................................18
Page List .................................................................................................................19
Toolbars ..................................................................................................................19
Toolbar Icons Descriptions ...........................................................20
Timeline ..................................................................................................................21
Attributes.................................................................................................................21
Color Palette ...........................................................................................................21
Templates ...............................................................................................................22
Align ........................................................................................................................22
Edit Window ............................................................................................................22
Safe Area ................................................................................................................23
Center Cross ...........................................................................................................23
Guide Line ..............................................................................................................24
Grid .........................................................................................................................24
Starting Compix Persona...............................................................25
Assigning a Working Folder ....................................................................................25
Setting Resolutions .................................................................................................25
Creating Text ...................................................................................26
Using the Draw Toolbar ..........................................................................................26
Inserting Text ..........................................................................................................28
Editing Text .............................................................................................................28
Selecting Partial Text ..............................................................................................29
Changing Font ........................................................................................................29
Adjusting Font Size .................................................................................................31
Merging and Splitting Text ......................................................................................34
Setting Fitting Area .................................................................................................34
Fitting Area Types...................................................................................................35
Drawing Shapes..............................................................................36
Drawing Shapes .....................................................................................................36
Creating a Free Polygon .........................................................................................37
Attributes of Shapes ...............................................................................................38
Digital Clock, Timer, and Counter .................................................40
Properties ...............................................................................................................40
Digital Clock ............................................................................................................41
Timer .......................................................................................................................41
Counter ...................................................................................................................41
Analog Clock ...................................................................................44
Properties ...............................................................................................................44
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Chapter 2. Object Design
Color Palette ...................................................................................46
Color .......................................................................................................................46
Swatch ....................................................................................................................46
Gradation ................................................................................................................46
Texture ....................................................................................................................47
Setting Object Style Attributes ......................................................50
Face ........................................................................................................................50
Edge .......................................................................................................................51
Shadow ...................................................................................................................52
Creating 3D Objects .......................................................................53
Creating 3D Objects ...............................................................................................53
Adjusting the Depth of 3D Objects..........................................................................53
Applying Face, Edge, and Shadow on 3D Objects .................................................53
3D Object Environmental Mapping .........................................................................54
Setting Projection....................................................................................................54
Using Lights ............................................................................................................55
Setting the Background .................................................................57
Applying Images on the Background ......................................................................57
Applying Color on the Background .........................................................................57
Applying a Movie Clip on the Background ..............................................................58
Changing Positions of an Object ..................................................58
Changing Position of X and Y .................................................................................58
Changing the Z Value .............................................................................................58
Changing Pivot and Rotation ..................................................................................59
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Chapter 3. File Import and Export
Image File Import ............................................................................62
Image File Import ....................................................................................................62
Applying Style on an Image ....................................................................................62
PSD File Import ...............................................................................63
PSD File Import ......................................................................................................63
Applying Style on a PSD File ..................................................................................63
AI File Import ...................................................................................64
AI File Import ..........................................................................................................64
Converting an AI File into a 3D Object ...................................................................64
X File Import .................................................................................... 65
X File Import ...........................................................................................................65
TGA Sequence Import ....................................................................65
TGA Sequence Import ............................................................................................65
NTSC & PAL AVI File Import ..................................................................................67
About Persona and Video Files ..............................................................................67
Setting a Movie Clip as a Background .........................................68
Setting a Movie Clip as a Background ....................................................................68
Applying Matte Image on Background Movie Clip ..................................................69
Movie Clip Import Setting ..............................................................70
Section and Innite Loop ........................................................................................70
Audio File Import ............................................................................71
Audio File Import.....................................................................................................71
Text File Import ...............................................................................72
Text File Import .......................................................................................................72
Text File Import Setting...........................................................................................72
Link to File ..............................................................................................................74
Collectively Changing Styles of an Imported Text File ...........................................75
Changing Styles of Selected Text...........................................................................76
Changing the Layout of the Text ............................................................................77
Using Layout ...........................................................................................................78
Auto Numbering ......................................................................................................79
Export ..............................................................................................79
Export as an Image.................................................................................................79
Export as Sequenced TGA .....................................................................................80
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Chapter 4. Template
Templates ........................................................................................82
Inclusive Relationship Between Templates ............................................................82
Types of Templates ................................................................................................82
Context Menu of Templates....................................................................................83
Registering Templates ...................................................................84
Registering Templates ............................................................................................84
Deleting Templates .................................................................................................84
Clearing Templates.................................................................................................84
Renaming Templates..............................................................................................85
Registering and Applying Templates ......................................................................85
Applying Templates with HotKeys ..........................................................................87
Saving Templates to an External Folder.................................................................87
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Chapter 5. Object Alignment
Selecting Multiple Objects ............................................................ 90
Selecting Multiple Objects ......................................................................................90
Aligning Objects .............................................................................91
Alignment Related Icons on the Edit Toolbar .........................................................91
Align Panel..............................................................................................................91
Aligning on the Edit Window ...................................................................................92
Aligning by a Master Object ...................................................................................93
View Align with Selected Objects ..........................................................................94
Align to the Guide Lines..........................................................................................94
Aligning by the Order of Layer ................................................................................95
Aligning Spaces Between Objects ..........................................................................95
Distributing Spaces Between Objects ....................................................................96
Order of Layers .............................................................................. 96
Changing the Order of Layers ................................................................................96
Changing Object Size with a Master Object ................................97
Changing the Width of an Object with a Master Object .........................................97
Changing the Height of an Object with a Master Object ........................................97
Changing the Height and Width with a Master Object ............................................97
Group and Ungroup ......................................................................98
Group ......................................................................................................................98
Editing Grouped Objects.........................................................................................98
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Chapter 6. Page Mode
Use of the Page Tab ......................................................................100
Page Tab ...............................................................................................................100
Time .......................................................................................................................101
Setting On-Air Time ...............................................................................................101
Still Mode ........................................................................................102
Applying Transition Effect in Still Mode .................................................................102
Roll and Crawl Mode .....................................................................102
Speed of Scroll ......................................................................................................102
Fixing the Position of an Object .............................................................................103
Stop Point ..............................................................................................................103
Scroll Area .............................................................................................................104
Animation Mode .............................................................................105
Transition Effects in Animation Mode ....................................................................105
Applying Transition Effects on Each Object ..........................................................106
Creating Basic Animations.....................................................................................107
Editing Animation (Edit Mode) ...............................................................................108
Using Attribute Values in the Transform Tab .........................................................109
Repeating Animation .............................................................................................113
Trail Effect ..............................................................................................................114
Typing ....................................................................................................................114
Animation Clear, Cut, Copy, and Paste .................................................................115
Timeline .......................................................................................... 116
Features of Timeline ..............................................................................................116
Adjusting Animation Time on the Timeline ............................................................118
Track Align .............................................................................................................119
Pause.....................................................................................................................120
Graph of Timeline ..........................................................................121
Function Curve ......................................................................................................121
Graph Reading Method .........................................................................................121
Tension ..................................................................................................................122
Tangent of Graph...................................................................................................122
Changing Height of Graph .....................................................................................123
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Chapter 7. Effect
Types of Transition Effects ..........................................................126
Use of Transition Effects........................................................................................126
Transition ...............................................................................................................127
Creating Transition Effects ...........................................................128
Wipe .......................................................................................................................128
Push.......................................................................................................................129
DVE .......................................................................................................................129
Curl ........................................................................................................................132
Particle ...................................................................................................................132
Ripple.....................................................................................................................135
Organic ..................................................................................................................135
Distortion ................................................................................................................136
Blink .......................................................................................................................137
Mask ......................................................................................................................137
Saving and Deleting Transition Effects .......................................138
Saving Transition Effects .......................................................................................138
Deleting Transition Effects .....................................................................................138
Context Menu of Transition Effects .............................................139
Context Menu of Transition Effects........................................................................139
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Chapter 8. File Save and Open
About the Page List .......................................................................142
Features of Page List.............................................................................................142
Relation Between Project File (T3D) and Cut File (TCF)......................................143
Creating a New Project and Page .........................................................................144
Selecting a Page....................................................................................................145
Page Cut, Copy, Paste, and Delete .......................................................................146
Changing from Page to Page ................................................................................147
Page Find ..............................................................................................................147
Changing Sequential Order ...................................................................................148
Changing Page Mode and Resolution ...................................................................148
Refresh ..................................................................................................................150
Project File Save and Open .........................................................151
Save Project File....................................................................................................151
Open Project File ...................................................................................................151
Close Project File...................................................................................................151
Cut File Save and Open ................................................................152
Save Cut File .........................................................................................................152
Open Cut File.........................................................................................................153
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Chapter 9. Use of Animation
Producing Dynamic Animations ..................................................158
Produce and Edit Dynamic Animations .................................................................158
3D Animation .................................................................................162
Drawing a Bar Graph .............................................................................................162
Bar Graph Animation .............................................................................................163
Drawing a Pie Graph .............................................................................................164
Pie Graph Animation..............................................................................................165
Typing Animation ...........................................................................166
Applying Typing Animation ....................................................................................166
Applying Trail .........................................................................................................167
Use of External Graphic Files.......................................................167
Importing AI and X File ..........................................................................................167
Use of Animation ...................................................................................................168
Title Animation Example ...............................................................170
Title Animation .......................................................................................................170
3D Bar Animation Example ...........................................................172
3D Bar Animation...................................................................................................172
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Chapter 10. Additional Features
Frame Grab ....................................................................................176
Capture Image .......................................................................................................176
Find Text .........................................................................................177
Find and Replace Text...........................................................................................177
Using Variables .............................................................................. 178
Assigning a Variable ..............................................................................................178
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Chapter 11. On-Air
Sequence List ................................................................................180
Sequence List ........................................................................................................180
Thumbnail and List View .......................................................................................180
Arranging Sequence List .......................................................................................181
Deleting Pages that Are Not Cut Files ...................................................................181
Sequence List While On-Air...................................................................................181
The Sequence Tab .........................................................................182
Option ....................................................................................................................182
Icons related to On-Air ...........................................................................................183
On-Air Shortcuts ............................................................................184
On-Air Using Shortcuts ..........................................................................................184
Shortcuts While On-Air ..........................................................................................185
VirtualOverlays™ ...........................................................................186
Use of VirtualOverlays™ .......................................................................................186
Play VirtualOverlays™ ...........................................................................................187
VirtualOverlay™ 2 ..........................................................................188
Use of VirtualOverlay™ 2 ......................................................................................188
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Chapter 12. Conguration
View ................................................................................................190
Customize ......................................................................................192
Document .......................................................................................195
Video Board ...................................................................................196
SD-HD Fit .......................................................................................197
Play .................................................................................................198
Control ............................................................................................199
Skin .................................................................................................200
Language ........................................................................................201
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Appendix
Shortcut List ..................................................................................204
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Chapter
1
Basic Operations
Compix Persona User Interface
Toolbar Icon Descriptions
Starting Compix Persona
Creating Text
Drawing Shapes
Digital Clock, Timer, and Counter
Analog Clock
Chapter 1 Basic Operations
Compix Persona User Interface
Primary Screen
The picture shown to the right is the
user interface of Compix Persona.
The user interface is the most es-
sential part of Compix Persona and
it is important to learn the terms and
functions thoroughly.
2
8
6
1
7
Tip
Shortcut Keys
Timeline
Attributes
Color Palette
Templates
Align
Ctrl
F3
Ctrl
Shift
F4
F4
F3
F4
3 4 5
1
Page List: This window allows for the visualization and management of pages. Open
multiple CG les (*.t3d) and move or copy pages from one project to another.
2
Toolbars: This contains the most frequently used icons. The toolbar consists of Stan-
dard, Draw, Edit, View, and Play sections, each with a unique set of icons and functions.
3
`
Timeline: The keyframe based timeline includes functionality for adding or deleting
keyframes, timing control, previewing animations, and more.
4
Attributes: Consists of Style, Transform, Page, Effect, and Sequence tabs. Control
the attributes of design, animation, page, effect, play, and more.
5
Color Palette: Manages color, transparency, gradation, and texture mapping.
6
Templates: Quickly access saved object attributes that will be frequently used.
7
Alignment: Use these icons to align text and objects on the page.
8
Edit Window: View and edit pages within the Page List.
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Page List
View pages as thumbnails or text
list. The Page List also plays the role
of an on-air sequential list.
Thumbnail View
List View
Thumbnail View
Chapter 1 Basic Operations
List View
Toolbars
Sections are classied as the
Standard Toolbar and Play
Toolbar.
Select which toolbars to display
on Compix Persona’s user
interface by going to [View] >
[Toolbar].
Toolbar Icons
Standard Toolbars
Play Toolbar
Compix Persona
19
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Chapter 1 Basic Operations
Toolbar Icon Descriptions
Standard Toolbar
New Project (Ctrl+N): Create new project
Open (Ctrl+O): Open project
Open Recent: Open recent project
Save (Ctrl+S): Save project
Cut (Ctrl+X)
Copy (Ctrl+C)
Paste (Ctrl+V)
Undo (Ctrl+Z)
Redo (Ctrl+Y)
New Page (Ctrl+M): Create new page
Path (P)
Stop Point
Text (T)
Text Box (Shift+T)
Object Icon: Rectangle (E), Circle (C), Polygon (N)
Import Image (I)
Add Light
Digital Clock/Timer/Counter
Analog Clock
Bring to Front (Ctrl+F)
Play Toolbar
Play Current Page (F5)
Live Edit View (F6): Preview of Edit Window while editing
Play All Pages (F7): Play from rst page
Play All Pages From Current Page (F8)
Stop Playing
External Device Control
Adjust Size of Edit Window
Zoom In (Ctrl+ (+))
Zoom Out (Ctrl+ (-))
Fit Zoom to Window (Ctrl+0)
Show Guide
Show Grid
Select
Rotate (R)
Scale (S)
Eyedropper (D)
Send to Back (Ctrl+B)
Bring to Top (Ctrl+Shift+F)
Send to Boottom (Ctrl+Shift+B)
Horizontal Fit
Vertical Fit
Horizontal & Vertical Fit
Horizontal Distribute (Alt+X)
Vertical Distribute (Alt+Y)
Object Alignment
View Alignment
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Chapter 1 Basic Operations
Timeline
F3
Apply or edit animation effects on
multiple objects at once in Timeline.
Attributes
Ctrl
F3
Attributes include essential features
such as creating titles, animations,
properties of a page, transition ef-
fects, and play control.
The Attributes window consists of 5
tabs: Style, Transform, Page, Effect,
and Sequence.
Shortcut Keys 1 ~ 5
!
1
Style Tab
@
2
Transform
#
3
Page Tab
$
4
Effect Tab
%
5
Sequence Tab
Color Palette
Shift
Controls the attributes of color and
image mapping.
The Color window consists of 4
tabs: Color, Swatch, Gradation, and
Texture.
F4
21
Compix Persona
Shortcut Keys 6 ~ 9
^
6
Color Tab
&
7
Swatch Tab
*
8
Gradation Tab
(
9
Texture Tab
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Chapter 1 Basic Operations
Templates
F4
Access 7 classes of saved templates:
Color, Object, Animation, Layout,
Texture, Color, and Logo.
Align
Ctrl
F4
Shortcut Keys
Alt!1
Alt@2
Alt#3
Alt
Alt
Alt
Style Template
Object Template
Animation Template
$
4
Layout Template
%
5
Texture Template
^
6
Color Template
&
7Alt
Logo Template
Aligning Based on Edit Window
These are alignment icons related to
the view and object.
Edit Window
The canvas where all editing takes
place.
The Edit Window can be zoomed in
and out from a minimum of 1% to a
maximum of 300%.
Ctrl
Zoom in
Aligning Based on Object
Select the size of the Edit Window from the drop down menu or click Zoom In, Zoom Out, or Fit to Page from the View Toolbar.
Ctrl
Ctrl
Ctrl
Mouse wheel
0
Zoom out
Zoom in/out
Fit to Page
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Chapter 1 Basic Operations
Safe Area
The safe area indicates the actual
size of the on-air screen.
Three different customizable safe
areas can be shown. Select [Tools]
> [Options...] > [View] to adjust the
size of each safe area.
Select [View] > [Safe Area] to show
or hide the safe area lines in the Edit
Window.
HD Safe Area
Center Cross
SD Safe Area
Center Cross
In the center of the Edit Window
are two bisecting lines to assist with
alignment.
Select [View] > [Center Cross] to
show or hide the lines on the Edit
Window.
Safe Area Setup
Safe Area Color Setup
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Chapter 1 Basic Operations
Guide Line
Create guide lines for alignment by
clicking on the ruler.
Tip
Guide Lines can be imported and
exported as *.gui les. Go to [File] >
[Export] > [Guide Line] or [File] > [Im-
port] > [Guide Line].
Creating a Guide Line:
Click on the ruler to create guide line.
Changing Position of a Guide Line:
Click and drag the guide line to move the guide line.
Deleting a Guide Line:
Click and drag out of the edit window.
Turning Off Guide Lines:
Uncheck [Show] at [View] > [Guides] to hide all guide lines.
Snap to a Guide Line:
Pulls adjacent objects to the guide line.
Clear All Guide Lines:
Clears all guide lines.
Create Guide Line
Grid
Use Grid on the Edit Window to
snap objects for proper alignment.
Grid
Showing the Grid:
Check on [Show] at [View] > [Grid] to show or hide the grid.
Snap To Grid:
Pulls adjacent objects to the grid.
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Starting Compix Persona
Assigning a Working Folder
Ctrl
When starting Compix Persona, a
window appears asking to assign
the working folder and resolution for
the project.
Tip
What is a Working Folder?
The working folder becomes base the
directory for opening and saving Com-
pix Persona projects and Cut Files.
Once the working folder is selected,
Compix Persona creates 'Image' and
'Templates' folders in the directory
automatically.
If images and templates are saved
in these folders, they can be easily
relocated to other systems since only
the working folder directory needs to be
maintained.
W
1
Working Folder - Browse:
Set the directory in which to save a new Compix Persona project le (*.t3d). The default
working folder is C:\Program Files\Compix\Persona
Editing Format:
2
Set the working resolution. The resolutions are divided into HD (1920 x 1080i) and SD (720 x
486i). To specify a resolution, select an item from the drop down menu.
New Project:
3
Create a new project.
4
Open Project...:
Open an existing project.
5
Open All Cuts:
Create a new project and open all Cut Files in the working folder.
Chapter 1 Basic Operations
1
2
3 4 5
Setting Resolutions
The resolutions are divided into HD
(1920 x 1080i) and SD (720 x 486i).
To specify a resolution, select an
item from the drop down menu.
Tip
Project tabs at the top of the screen can be rearranged by dragging and dropping them into the desired positions.
HD (1920×1080i)
SD (720×486i)
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Compix Persona
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
Chapter 1 Basic Operations
Creating Text
Using the Draw Toolbar
The Draw Toolbar is a collection of
essential tools to create titles. Using
shortcut keys are recommended to
increase work efciency.
Select Tool
The Select Tool is used to select
an object. Press Esc to switch to
the Select Tool while editing a title.
When an object is selected, 8 points
will appear on the object’s boundary
box. Adjust the size of an object by
selecting and dragging these points.
Rotate Tool
When an object is selected using
the Rotate Tool, a circle will appear
around the object. Rotation of the X
and Y axes are adjusted inside the
circle while rotation of the Z axis is
adjusted outside the circle.
Esc
R
X-axis Rotation
Adjustment Point
Z-axis Rotation
Y-axis Rotation
Snap Rotate
Pressing and holding Shift while
rotating an object will rotate it by 15
degrees.
Eyedropper Tool
The Eyedropper Tool is used to pick
colors from the Edit Window and ap-
ply the color immediately to another
object.
D
Rotating from inside the
circle
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Compix Persona
Rotating from outside the
circle
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
Chapter 1 Basic Operations
Scale Tool
S
The Scale Tool adjusts the size of
an object by using the mouse. Click
and drag the mouse upward to
shrink the object and downward to
enlarge it.
Text Tool
T
The Text Tool inserts text into the
Edit Window with a click of the
mouse.
By pressing the Enter key, text is
divided into two separate objects.
Drag Upward: Shrink
Drag Downward: Enlarge
Click
Tip
To switch from the Text Tool to a differ-
ent Draw Tool, press to release.
Text Box Tool
The Text Box Tool inserts text into
the Edit Window with a click of the
mouse.
By pressing the Enter key, text
remains in the same object which
now has multiple lines.
Esc
Shift
T
Click
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Compix Persona
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
Chapter 1 Basic Operations
Inserting Text
Inserting text, changing styles, and
adjusting sizes are easy to perform
in Compix Persona.
1
Select the Text Tool.
2
A cursor will appear as shown in the picture below.
Click on the Edit Window.
3
Insert text and press Enter. The inserted text will be separated into two different objects
4
as the cursor goes down to the next line.
1 2 3
Click
4
Inserting Special Characters
Ctrl
Place the cursor in the desired posi-
tion to insert a special character.
Select [Insert] > [Special Character].
Choose the special character from
the symbol list and click the Write
button to insert it into the text.
Editing Text
By double clicking on a text object,
the cursor switches to the Text Tool
and appears at the end of the line
of text.
T
F2
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Compix Persona
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
Selecting Partial Text
Chapter 1 Basic Operations
Create higher quality pages by ap-
plying attributes on part of the text.
Select partial text prior to applying
attributes.
Select-by-word
Double click on a certain word in a sentence.
Double click
Select-by-letter (Using Mouse)
Place the cursor in front of the letter and drag.
Drag
Select-by-letter (Using Keyboard)
Changing Font
Using Font Browser
Alt
Select the text. Click the Font button
in [Attribute] > [Style] > [Text]. Select
the desired font.
W
Shift
Place the cursor in front of the letter and press the left or right arrow key while holding Shift.
Arrow key
Arrow Key
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Compix Persona
See a preview of any text by typing in the sample eld.
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
Chapter 1 Basic Operations
Selecting Languages
Compix Persona is Unicode based
which allows the use of many differ-
ent local characters.
Languages can also be specied
per character in a sentence.
Font styles for all charcter sets can
be changed to the currently selected
font style by clicking the [Charset]
button in [Attribute] > [Style] > [Text].
Type in text using two or more languages.
1
2
Set Charset as Default (English) in the Text window of the Style Tab.
Select a font.
3
Only English characters change to the dened font.
4
Each dened font is reserved until it is changed to another.
Registering a Special Char­acter in the Symbol/Special Browser
Register or delete fonts within the
Special Character Browser.
Tip
To delete registered spe-
cial characters, click on
the Remove button.
1
2
3
4
Open the Symbol/Special Character dialog.
1
Click the Add button.
2
Select the special character to be registered (multiple selections are possible).
3
Click the OK button.
4
Now the special character is registered and saved.
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Compix Persona
Document No: 2.3.004 Revision: 2.0 Updated: 3/21/2012
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