Compix GenCG 5.5 User Manual

User Manual
COPYRIGHT
Copyright ©2011 Compix Media Incorporated. All rights reserved.
Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express permission of Compix Media Incorporated.
Compix Media is a registered trademark of Compix Media Incorporated. GenCG, and the GenCG logo are trademarks of Compix Media Incorporated. All other company and product names are trademarks of their
respective owners.
Compix Media Incorporated
IMPORTANT: PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE USING THE SOFTWARE. COMPIX MEDIA INCORPORATED
IS WILLING TO LICENSE THE SOFTWARE TO YOU AS THE INDIVIDUAL, THE COMPANY, OR THE LEGAL ENTITY THAT WILL BE UTILIZING THE SOFTWARE ONLY ON THE
CONDITION THAT YOU ACCEPT ALL OF THE TERMS OF THIS LICENSE AGREEMENT. THIS IS A LEGAL AND ENFORCEABLE CONTRACT BETWEEN YOU AND COMPIX MEDIA
INCORPORATED. BY OPENING THIS PACKAGE, BREAKING THE SEAL, OR OTHERWISE INDICATING ACCEPTANCE ELECTRONICALLY, OR LOADING THE SOFTWARE, YOU
AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THESE TERMS AND CONDITIONS, COMPIX MEDIA INCORPORATED IS UNWILL-
ING TO LICENSE THE SOFTWARE TO YOU, AND YOU SHOULD NOT UNSEAL THE DISK PACKAGE OR MAKE NO FURTHER USE OF THE SOFTWARE.
1. Denitions.
(A) “Software” means the software program covered by this agreement, and all related updates supplied by Compix Media Incorporated.
(B) “Compix Product” means the Compix Software and any related documentation, models, and multimedia content (such as animation, sound, and graphics), and all related updates supplied by Compix Media
Incorporated.
(C) “End-User Product” means the output le generated by you, if any, using the Compix Software. Examples of end-user products include animations, presentations, interactive multimedia material, interactive
entertainment products, and the like.
2. License.
The Software and documentation that accompanies this license is the property of Compix Media Incorporated, or its licensors, and is protected by copyright law. While Compix Media Incorporated continues to
own the Software, you will have certain rights to use the Software after your acceptance of this license.
The foregoing license gives you limited rights to use the Compix Product. You do not become the owner of, and Compix Media Incorporated retains title to, the Compix Product, and all copies thereof. All rights
not specically granted in this agreement, including federal and international copyrights, are reserved by Compix Media Incorporated.
Some states do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. You may also have other legal rights which vary from state to state.
These limitations or exclusions of warranties and liability do not affect or prejudice the statutory rights of a consumer; i.e., a person acquiring goods otherwise than in the course of a business.
This agreement allows you to:
(A) Use the Software on the hard disk drive of any single compatible computer that you own. This License does not allow the Software to exist on more than one computer at a time, and you may not make the
Software available over a network where it could be used by multiple computers at the same time. If you wish to use the Software on more than one computer, you must either erase the Software from the rst hard
drive before you install it onto a second hard drive, or else License an additional copy of the Software for each additional computer on which you want to use it.
(B) Make one backup copy of the Software, provided your backup copy is not installed or used on any computer and further provided that all such copies shall bear the original and unmodied copyright, patent,
and other intellectual property markings that appear on or in the Software. You may not transfer the rights to a backup copy unless you transfer all rights in the Software as provided under Section A.
(C) Make copies of the End-User Product and distribute those copies for use by others.
3. Restrictions.
You may not, without written permission from Compix Media Incorporated: rent, lease, lend, redistribute, or sublicense the Software or any copy; use, copy, modify, merge, or transfer copies of the Software or
documentation except as provided in this Agreement; use any backup copy of the Software for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; or decompile,
reverse engineer, disassemble, modify, or create derivative works of the Software or any part thereof.
Your rights under this License will terminate automatically without notice from Compix Media Incorporated if you fail to comply with term(s) of this License. Licensee also may terminate this License voluntarily
by giving notice of termination to Compix Media Incorporated and destroying or returning to Compix Media Incorporated all copies of all or any part of the Software and related user documentation in Licenses’
possession or under Licensee’s control.
4. Limited Warranty.
Compix Media Incorporated warrants the media on which the Software is recorded and the hardware delivered by Compix Media Incorporated to be free from defects in materials and workmanship under normal
use for a period of one (1) year from the date of original retail purchase. Your exclusive remedy under this Section shall be, at Compix Media Incorporated’s option, a refund of the purchase price of the Software
or replacement of the Software which is returned to Compix Media Incorporated with a copy of the receipt. In compliance with this Agreement, Compix Media Incorporated will replace a damaged or defective
interlock security device (dongle) no matter what the cause of the damage for a period of one (1) year from the date of purchase. In order to receive a replacement device, you must return the damaged device to
Compix Media Incorporated, 26 Edelman, Irvine, CA 92618, U.S.A.
5. Lifetime Warranty on Software.
Compix Media Incorporated warrants only to the original purchaser of the Software that the Software will be free from defects in material and workmanship under normal use and service. All Software updates are
free of charge for the lifetime of the Software. The Software and documentation are provided on an “As Is” basis and Compix Media Incorporated does not warrant that the Software will satisfy all your require-
ments or that operation of the Software will be uninterrupted or that the Software will be free from defects.
6. Limitation of Liability.
Compix Media Incorporated shall not be liable for any indirect, special, incidental, or consequential damages or loss (including damages for loss of business, loss of prots, or the like), whether based on break of
contract, tort (including negligence), product liability, or otherwise, even if Compix Media Incorporated or its representatives have been advised of the possibility of such damages. Some states do not allow the
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prior or contemporaneous agreements or understandings, whether oral or written.
All questions concerning this agreement shall be directed to:
Compix Media, Inc., 26 Edelman, Irvine, CA 92618, U.S.A.
Contents
Chapter 1. Getting Started
Chapter 2. Basic Operations
Chapter 3. Object Design
Chapter 4. Style Catalog
Chapter 5. Object Alignment
Chapter 6. Effects Tab & Page Modes
Chapter 7. On-Air
Chapter 8. Scheduler Suite
Appendix
Chapter 1. Getting Started
Compatibility with Windows 7 .......................................................14
Compatibility with Windows 7 .................................................................................14
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Chapter 2. Basic Operations
GenCG User Interface ....................................................................18
Board Conguration ................................................................................................18
Primary Screen .......................................................................................................18
Page List .................................................................................................................19
Attributes Control ....................................................................................................20
Playback Control.....................................................................................................21
Style Catalog ..........................................................................................................22
Edit Window ............................................................................................................22
Toolbar Icons Descriptions ...........................................................24
Menu Options ..................................................................................25
File Menu ................................................................................................................25
Edit Menu................................................................................................................28
View Menu ..............................................................................................................32
Insert Menu .............................................................................................................35
Tools Menu .............................................................................................................40
Window Menu .........................................................................................................45
Help Menu ..............................................................................................................46
Options ............................................................................................47
General Tab ............................................................................................................47
Editor Tab ...............................................................................................................48
Playback Tab ..........................................................................................................49
External Controller Tab ...........................................................................................50
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Chapter 3. Object Design
Text Attributes .................................................................................52
Inserting Text ..........................................................................................................52
Editing Text .............................................................................................................52
Selecting Text .........................................................................................................52
Aligning Text ...........................................................................................................53
Face ........................................................................................................................54
Edge .......................................................................................................................56
Shadow ...................................................................................................................56
Shape Attributes .............................................................................57
Drawing Shapes .....................................................................................................57
Creating a Custom Shape ......................................................................................57
Face ........................................................................................................................59
Edge .......................................................................................................................61
Shadow ...................................................................................................................61
Animation Attributes ......................................................................62
Face ........................................................................................................................62
Color Tab .........................................................................................63
Face, Edge, and Shadow .......................................................................................63
Palette.....................................................................................................................63
Texture ....................................................................................................................65
Clock/Timer Tab ..............................................................................66
Setting.....................................................................................................................66
Exact Time Sound ..................................................................................................66
Object Right Click Options ............................................................ 67
General Options......................................................................................................67
Options Unique to Image Objects ...........................................................................69
Options Unique to Text and Shape Objects ...........................................................69
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Chapter 4. Style Catalog
Style Catalog Templates ................................................................72
Types of Templates ................................................................................................72
Right Click Options .................................................................................................72
Saving Templates to the Style Catalog...................................................................75
Using Templates from the Style Catalog ................................................................76
Saving Catalogs......................................................................................................78
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Chapter 5. Object Alignment
Selecting Multiple Objects ............................................................80
Selecting Multiple Objects ......................................................................................80
Creating Copies of Objects .....................................................................................80
Aligning Objects ............................................................................. 81
Alignment Related Icons on the Toolbar.................................................................81
Screen Align ...........................................................................................................81
Area Align ...............................................................................................................82
Objects Align...........................................................................................................84
Changing Object Size with a Master Object ................................86
Changing the Width of an Object with a Master Object .........................................86
Changing the Height of an Object with a Master Object ........................................86
Changing the Width and Height with a Master Object ............................................86
Order of Layers ..............................................................................87
Changing the Order of Layers ................................................................................87
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Chapter 6. Effects Tab & Page Modes
Effects Tab .....................................................................................90
Transition Effects ....................................................................................................90
Effects Tab..............................................................................................................91
Still Mode .........................................................................................92
Applying Transition Effect in Still Mode ..................................................................92
Roll and Crawl Mode ...................................................................... 92
Speed of Scroll .......................................................................................................92
Scroll Area ..............................................................................................................92
Typing Mode ....................................................................................93
Applying Typing Transition Effects .........................................................................93
MultiLayer Mode ............................................................................. 93
Applying Transition Effects on Each Object ...........................................................93
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Chapter 7. On-Air
Run Tab ...........................................................................................96
Run Tab ..................................................................................................................96
Mask Effect......................................................................................97
Mask Effect .............................................................................................................97
On-Air Shortcuts .............................................................................98
Shortcuts While On-Air ...........................................................................................98
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Chapter 8. Scheduler Suite
Introducing Scheduler Suite .........................................................100
What is Scheduler Suite? ......................................................................................100
Menu Options .................................................................................101
File Menu ...............................................................................................................101
Edit Menu...............................................................................................................102
Playback Menu ......................................................................................................103
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Appendix
GenCG Shortcut List .....................................................................106
Scheduler Suite Shortcut List ...................................................... 109
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Chapter
Getting Started
Compatibility with Windows 7
1
Chapter 1 Getting Started
Compatibility with Windows 7
Compatibility with Windows 7
GenCG is now compatible with
Windows 7. The default folders
for opening and saving les have
been updated to t the Windows 7
requirements.
Security Settings
Two security settings need to be
in place for GenCG 5.5 to work
smoothly in Windows 7.
Tip
Please Note:
Only new Compix systems have Windows 7 installed. Any existing Windows XP systems purchased from Com-
pix will not support user upgrades to Windows 7. If a customer upgrades from Windows XP to Windows 7, the
Compix warranty will be voided and Compix Media will not support the user upgrade.
1. Windows 7 must be running in Administrator Mode
The Administrator Mode is the default mode in which Windows 7 runs until new user accounts are created. Running GenCG 5.5 in Administrator Mode helps with security parameters that Windows 7 has created.
2. The User Access Controls (UAC) must be set to the lowest level
Setting the UAC to the lowest level also combats the security parameters of Windows 7.
1
To do this, click on the win­dows icon at the bottom left corner of the screen and right-click on [Computer], then click on [Proper­ties].
2
14
Compix Media GenCG
1
2
Click on [Action Center] in the lower left.
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Chapter 1 Getting Started
3
Click on [Change User Access Control Settings] in the upper left.
4
This opens another window with a verticle sliding bar. Move this bar to the lowest set­ting, [Never Notify], to stop security notica-
3
tion pop-ups. Click [OK] when done.
4
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Chapter 1 Getting Started
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Chapter
Basic Operations
GenCG User Interface
Toolbar Icon Descriptions
2
Menu Options
Options
Chapter 2 Basic Operations
GenCG User Interface
Board Conguration
When starting GenCG, if the system
has two video output boards, a
window will pop up like the one to
the right. One board can be used to
preview graphics while the other can
be used for program output or both
boards can be used for output.
Primary Screen
The picture shown to the right is the
user interface of GenCG.
Click on the desired output board in the upper section. For preview, click on the [Preview] check box and select the appropriate board in the lower section.
To specify that both boards are for program ouput, check the [Open ALL Devices] box.
5
The user interface is the most essen-
tial part of GenCG and it is important
to learn the terms and functions
thoroughly.
1
2
1
Page List: This window allows for the visualization and management of pages. Open
multiple GenCG les (*.gcg) to copy and paste pages from one project to another.
2
Attributes Control: Consists of Attributes, Color, Clock/Timer, Effects, and Run
tabs. Control the attributes for design, effects, and more.
3
4
3
`
Playback Control: Control the playback of the Page List from this window.
4
Style Catalog: Quickly access saved objects and attributes to be used frequently.
5
Edit Window: View and edit pages within the Page List.
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Page List
Chapter 2 Basic Operations
Page Thumbnail
Displays editable pages of an
opened le as thumbnails. The Page
List also acts as a playlist of pages.
Tip
Depending on the resolution of the
VGA monitor, the number of pages
displayed may be different.
Selecting a Page
Click on a page from the page list to
select it. To select multiple pages,
hold the Shift key and click on the
desired pages in sequence or hold
the Ctrl key to individually select
pages.
Multiple Page Selection 1
Click
1
Page In Effect
Page Mode
Page Out Effect
Tip
Here is a list of the Page Mode abbreviations:
Still Mode
Roll Mode
Crawl Mode
Typing Mode
Multilayer Mode
Click on the rst page of the
collection of pages you want to
select in sequence. Click on the
last page while pressing the Shift
key. All the pages in between will
be selected and highlighted in
yellow.
Click
2
Multiple Page Selection 2
Ctrl +
19
Click
1
Click on pages while pressing the Ctrl key to select
pages out of sequence.
Click
2
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Chapter 2 Basic Operations
Changing from Page to Page
If there are many pages in one
le it becomes difcult to nd and
select a certain page to be edited.
There are a few convenient meth-
ods in GenCG to help nd pages by
number.
Selecting by Mouse
Click on the page. The content of the page will appear on the Edit Window.
Page
Selecting by Shortcut Keys
Pressing the keys will select and scroll through the pages
within the Page List. The content of each page will be shown in the Edit
Window as they are selected.
Up
Page
Up
,
Page Down
Page Down
Right Click Options
Right-clicking on a page gives the
user the option to cut, copy, paste,
and insert a new page before the
selected page.
Attributes Control
Attributes include essential features
such as properties of text and ob-
jects, clocks and timers, effects, and
play control.
The Attributes Control window
consists of 5 tabs: Attributes, Color,
Clock/Timer, Effects, and Run.
Tip
Detailed information regarding each tab can be found throughout this manual.
20
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Playback Control
The Playback Control window
contains the standard playback
functionality with a Preview and
Program thumbnail.
Chapter 2 Basic Operations
12
3
`
4
1
Preview & Program Information: Shows thumbnails for both the Preview and
Program, as well as the next page’s in and out effects.
2
Preview Window: Opens a separate Preview Window.
3
`
Preview Control: This bar allows the user to select which page will play on-air next.
Preview & Program Information
This contains the Preview and
Program thumbnails along with the
Preview page’s In and Out Effects.
Preview Window
Clicking on the yellow button
between the Preview In and Out
Effects will open a separate window
that can be used as a Preview Moni-
tor. This window can be dragged
over to a second monitor for more
convenient placement.
4
Output Control: Standard playback functions, such as [Play], [Pause], [Stop],
[Clear], and [Cut].
Preview Thumbnail
Program Thumbnail
Preview Out Effect Preview In Effect
Page Mode
In Effect
The Preview Window also displays
the page’s Mode, number, and In
and Out Effects.
Out Effect
Page Number
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Chapter 2 Basic Operations
Output Control
The Output Control comes with the
standard playback functions to play
out the pages from the Page List.
Style Catalog
Access 7 classes of saved tem-
plates: Color, Character, Shape,
Image, Background, Animation, and
Page.
Extra folders can be created in each
tab for better organization.
Load and
Play pages
Preview and
Pauses effects
Stops
Program
without
effects
Clears Program
without effects
Cut In a
selected
page
without
effects
Edit Window
This is the canvas where all edit-
ing takes place.
At the bottom of the Edit Win-
dow are tabs for each open
GenCG le.
Mouse Mode
Choose the mode by right clicking
on the canvas and select the de-
sired behavior of the mouse. These
modes correspond to the toolbar
buttons.
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Save Page to Catalog
To save the page as a template,
right click on the canvas and select
[Save Page to Catalog]. This adds
the page to the bottom of the Page
tab in the Style Catalog. A template
is an uneditable graphic where even
text is xed. To unlock the page,
select [Edit] > [Unlock Template].
To save the template in an editable
form, rst select all objects that are
to remain editable, then save the
page to the Style Catalog.
Right click on
canvas + [Save
Page to Catalog]
or
Ctrl
Alt
Chapter 2 Basic Operations
P
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Chapter 2 Basic Operations
Toolbar Icon Descriptions
Toolbar 1
New (Ctrl+N): Create new project
Open (Ctrl+O): Open project
Save (Ctrl+S): Save project
Cut (Ctrl+X)
Copy (Ctrl+C)
Paste (Ctrl+V)
Print
Delete
Undo (Ctrl+Z)
Live View (F5)
View Text (Ctrl+Alt+V)
Multiple CG Page List: View both GenCG Page Lists (Dual Channel Only)
Multiple CG Controller (Alt+M): Control both GenCG outputs (Dual Channel Only)
Genlock VGA Control (Ctrl+Alt+G)
Scheduler Suite (Ctrl+Alt+C)
Options (Ctrl+Alt+O)
Take In (Ctrl+Enter(Keypad)): Play out the current page
Take Out (Ctrl+.(Del)): Cut the current page out
Toolbar 2
Page Mode
Select (Ctrl+Shift+M)
Text (Ctrl+Shift+M)
Shape (Ctrl+Shift+M)
Insert Image (Ctrl+P)
Insert Background image (Ctrl+Shift+P)
Align Left
Align Center
Align Right
Redo (Ctrl+Y)
Lock (Alt+L): Lock an object in place
Unlock (Alt+L): Unlock a locked object
Bundle Attributes (Ctrl+Shift+O): Change attributes across multiple pages
Update Page List: Show changes from Bundle Attributes
First Page
Previous Page
Next Page
Last Page
Mask Effect (Alt+K): Mask an area in Still, Roll, and Crawl Mode
Stop: Stops the currently playing page
Screen Align
Area Align
Object Align
Match Width
Match Height
Match Size
Front (Ctrl+Shift+Up Arrow)
Back (Ctrl+Shift+Down Arrow)
Forward (Ctrl+Shift+Right Arrow)
Backward (Ctrl+Shift+Left Arrow)
24
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Menu Options
File Menu
The File Menu contains all options
regarding GenCG les.
Chapter 2 Basic Operations
New and Open
Open a new document with [New]
or open an existing document with
[Open...]. The [Open Folder] option
opens all GenCG les within the
selected folder.
Close
Close a currently opened le or
select [Close All] to close all opened
les.
Save
Save a document or change the
name of the document with [Save
As...]. Select [Save All] to save all
opened les.
Open Folder
Save in Previous GenCG File
Formats
GenCG’s Save function is backwards
compatible. Save GenCG les in previous
formats, including 4.6.2 - 4.7, 4.6.1, 4.6, 4.5,
4.1, 4.0, 3.0, 2.3, 2.2, 2.0 - 2.1, and 1.7 - 1.9.
25
Tip
New features saved to les from newer
versions of GenCG will not be available
if opened on previous verions.
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Chapter 2 Basic Operations
GenCG Embedded Files (GEF)
Import or Export a GEF. These les
embed the imported images and
animations from the entire page list
into the GEF itself. Embedding the
images eliminates the need to bring
all original image and animation les
along to another Compix system. If
a GEF is not used, the images and
animations must be linked directly to
their original les.
Save As Text File
This saves only the text from the
selected page. Choose which pages
to save from in the Save As Text File
window and check whether or not to
include the page numbers.
Import Option
The Import Option window
appears once [File] >
[Import GEF] is selected.
From here, chose to either
extract to the default path
or to select a path using
the [Browse] button.
Save As Template
A GenCG Template le allows a
single page to become xed and
unmovable for ease of use as a
template. Even text becomes xed,
unless the object is selected before
saving as a template.
Save As Image
Similar to the [Save As Text File]
option, save selected pages as an
image. Choose which pages to save
from the Save As Image window. Im-
age types supported are 32 and 24
bit targa, 32 and 24 bit bitmap, and
24 bit jpeg les.
Select the objects to remain editable. Save the le as a template.
Insert the template into another le or page. All objects that weren’t previously selected cannot be edited, however these text objects can.
Tip
Saving selected pages as an image will atten the
page, allowing for easy manipulation of the whole
page. It may be much easier to save a lower third
graphic, which consists of multiple objects, as an im-
age and apply a transition than grouping the objects
together to get the same effect.
Tip
Templates can be un-
locked for editing if nec-
essary by going to [Edit]
> [Unlock Template] or
pressing .
Ctrl
U
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Convert File Resolution
Convert the opened GenCG le to
the current resolution. Select the
resolution of the le and whether or
not to keep the original ratio.
Chapter 2 Basic Operations
Change Edit Resolution
Change the resolution in which
to edit in GenCG by selecting the
desired resolution and clicking [OK].
This may require GenCG to be
restarted.
Print Functions
Preview and print selected pages.
[Print Setup...] opens the Windows
default Print Setup window where
properties of the printer can be set.
Tip
[Change Edit Resolution]
is only available for the
GenCG Edit software.
Print Preview
Print Preview can display the le by one or two pages at a time. There are also options to zoom in and
out of the page and to navigate through the le.
Recently Opened Files
This section of the [File] menu
displays the names of the recently
opened les.
Exit
Close GenCG and all opened les.
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Chapter 2 Basic Operations
Edit Menu
The Edit Menu contains all options
regarding the editing of GenCG
pages and les.
Undo and Redo
Undo or redo the last action per-
formed on the canvas or Page List.
Edit Functions
This section contains the basic func-
tions of any editor: cut, copy, paste,
and delete. These commands are
for the canvas only.
Select All
Selects all objects on the current
page.
Group and Ungroup
When multiple objects need to have
the same attributes adjusted, such
as positioning and size, it may be
convenient to group the objects
together. Text, shape, and image
objects can be grouped together,
however animation objects can only
be grouped with other animation
objects.
1 34
Select two or more objects to be grouped.
1
Click on [Edit] > [Group/Ungroup].
2
The selected objects are now grouped.
3
If the objects no longer need to be grouped, click on
4
[Edit] > [Group/Ungroup] again to separate them.
2
&
Tip
Adding an effect to a
grouped object affects the
whole object.
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Page Edit Functions
This section contains the basic func-
tions of any editor: cut, copy, and
paste. These commands are for the
Page List only.
Go To Page
When there are many CG pages in
a le, it becomes too time consum-
ing to go through the list, page by
page. Find a specic page using the
[Go to Page] function in the [Edit]
menu.
Chapter 2 Basic Operations
Find
Search for text within pages with the
[Find] function. Select [Edit] > [Find]
and type in the text to search for
when the window appears.
Replace
Use [Replace] to nd and change
one word with another. To substitute
all matching text, click [Replace All].
To exchange matching text one by
one, select [Replace].
Progress Direction
Compix Media GenCG
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Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
Chapter 2 Basic Operations
Bundle Attributes
Change the text and object at-
tributes across multiple selected
pages simultaneously.
1
3
2
4
Select the object to be changed.
1
Highlight all desired pages in the Page List.
2
Click the [Bundle Attributes] button in the toolbar or go to [Edit] > [Bundle Attributes].
3 4
Now change the attribute of the object in the Attribute or Color tabs. All selected pages in the
Page List will update their corresponding objects accordingly.
Tip
If the [Update Page List] button is active in the toolbar, all selected thumbnails in the Page List will display the
changes created through [Bundle Attributes].
Bundle Attributes
Update Page List
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Compix Media GenCG
Document No: 2.3.001 Revision: 1.1 Updated: 4/19/2012
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