Commodore Amiga A4000 User Manual

The Complete Amiga 4000 User Guide
by Peter Hutchison © 2007
Revised: 21/08/2007
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Contents
Introduction Page 3
Setting up the Amiga for First Time Page 4
Guide to Workbench 3.0 Page 6
Beyond Workbench 3.0 Page 19
Adding more Memory to the A4000 Page 19
Upgrading the Processor Page 20
Upgrading Expansion on the A4000 Page 22
Upgrading the Kickstart and Workbench Page 23
The Motherboard in detail Page 25
Jumpers Page 25
Backward Compatibility Page 27
Adding a Hard Disk to A4000 Page 28
Installing Workbench onto a Hard Disk Page 30
Installing a CDROM device Page 31
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Introduction
Welcome to the Commodore Amiga A4000, one of the top Amiga models of its time. It was affordable and easy to use. It had a wide range of software, in particular, games which Jay Minor, the creator of the Amiga, had designed it for.
The Amiga A4000 is based on either the Motorola 68030 25MHz , 68040 25MHz or the top end 68060 50MHz Processor with 2Mb RAM, a single 880K floppy drive with support for three more floppy drives, Zorro cards and a Custom Chipset that provides the Sound and Graphics.
The Amiga runs the Operating System called Amiga OS which consists of the Kickstart ROM which contains some essential libraries and devices needed to load Workbench which is the desktop:
Figure 1
You can a while menu bar at the top and all the disks mounted on the right hand of the screen. The Ram Disk is a special one which is a disk in memory basically. More on Workbench will be explained later.
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Setting up the Amiga for First Time
Before setting up the Amiga make sure you have the following items ready:
Amiga A4000 Monitor or TV Set Mouse Power Supply Joystick (optional) Speakers (optional) External Disk drives (optional)
Withe Amiga facing you, first plug the square end of the Power Supply cable to the Power socket at the back of the Amiga. Plug the other end into a power socket but DO NOT switch on yet.
If you have a monitor, plug the monitor cable into the Video socket, and also plug the power cable into a power socket.
Next plug the Mouse into Port 1 of the D shaped sockets on the right-hand side. Plug any Joystick onto Port 2 next to it.
The stereo speakers can be plugged into the Left and Right speaker sockets in Audio sockets at the back. The speakers can be either stand-alone ones or part of the monitor so if necessary, plug the other ends into the Left/Right sockets on the monitor. Plug in to power supply as necessary.
Finally if you have any external floppy disk drives plug them in to the External Flopy drive socket on the back of the Amiga. Further drives can be added to other drives. The A4000 usually comes with an IDE Hard disk to run Workbench and your applications.
Now switch on the power and press the power switch located at the front of the Amiga and switch on the monitor.
If you do not have disks inserted or Workbench is not installed on your hard disk, you will see the Insert Disk screen below:
Figure 2
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You can then insert either a Workbench disk or any other bootable disk such as a game into the floppy drive on the right-hand side of the Amiga (called DF0: - Disk Floppy Zero).
Insert your Original Workbench disk and wait for the workbench screen to appear. Before continuing, I recommend that you make one or more copies of your original Workbench disks to use rather than the Original as that can become damaged over time and you may need to make other copies later.
To make a copy, get hold of a blank 880K double-density disk ready, then move the white arrow (called a pointer) with the mouse over the Workbench 3.0 disk and click the left mouse button once (this will select the disk), then move the pointer to the top left of the screen and click and HOLD the right-hand mouse button and a menu appear, make sure the Icons menu is selected, move the mouse down the menu and select Copy
Figure 3
It will say ‘Put the SOURCE disk (FROM disk) in drive DF0:’, remove the disk from the floppy drive, and make sure it is your original Workbench disk, at the top there is a hole, make sure it is covered with the black tab to protect the disk during this operation. Reinsert the disk, and with the left mouse button click once on Continue.
Once the read operation is complete, it will ask you to insert the DESTINATION (TO disk) in drive DF0:. Press the eject button to remove your original Workbench disk, and insert your Blank disk. Click on Continue to write the information to your new disk.
You may need to repeat the disk swap a couple of times more until the operation is completed. Now you will have a disk called ‘copy of Workbench’, you can rename this by selecting the disk, then select Rename from the Workbench menu and change it to just ‘Workbench’. You should put your original disk somewhere safe and then use your copy of Workbench from now on. Reboot with your new Workbench disk in DF0.
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Guide to Workbench 3.0
Contents
1. The Menus
2. The Mouse
3. WB Programs
4. AmigaDOS
5. Common Problems
1. The Menus
At the top of the screen, there are three menus which are accessible when you move the pointer to the top of the screen and click the Right Mouse Button. (RMB).
1.1 Workbench menu
1.1.1 Backdrop Turns the backdrop window on of off which surrounds the desktop.
1.1.2 Execute Command This displays an input box where you can enter any AmigaDOS command or launch any Workbench program by entering its name. For example, typing NewShell will open a Command Shell window.
1.1.3 Redraw All This redraws all the icons on the desktop.
1.1.4 Update All Reload all the icons and redraw them.
1.1.5 Last Message Display the last error or information m essage on the title bar.
1.1.6 About Display Kickstart and Workbench versions and Copyright information.
1.1.7 Quit Exit Workbench, this will quit workbench and leave the workbench screen open. You should open a command window before quitting otherwise a reboot is required.
1.2 Window menu
1.2.1 New Drawer Create a new drawer (or directory or folder) in the current window.
1.2.2 Open Parent Open the parent window of the current window.
1.2.3 Close Close the current window
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1.2.4 Update Update icons in the current window.
1.2.5 Select Contents Select all the icons in the current window.
1.2.6 Clean Up Tidy up the icons into a standard left to right and top to bottom layout.
1.2.7 Snapshot
1.2.7.1 Window Save the current window size and position in icon information
1.2.7.2 All Save the window and all icon size and position information in their respective icon files.
1.2.8 Show
1.2.8.1 Only Icons Displays files that have an icon file and hides all other files.
1.2.8.2 All Files Display all files in window wether or not they have an icon file or not.
1.2.9 View By
1.2.9.1 Icon Display files using Icons only.
1.2.9.2 Name Display files using Name and displays protection flags, size and date and time last changed.
1.2.9.3 Date Display files in date order using same format as Name with the newest files at the top.
1.2.9.4 Size Display files in size order using same format as Name with the smallest files at the top.
1.3 Icons
1.3.1. Open This opens or runs the currently selected file or drawer.
1.3.2 Copy Copies one or more files and prefixes file(s) with C opy_of_ e.g. Copy_of_MyFile
1.3.3 Rename Changes the name of the file. A Rename dialogue box appears with the current name
1.3.4 Information Displays information about the file, drawer or disk. Includes information about the icon, type, size, comment and protection flags.
1.3.5 Snapshot Saves the current position of file within window.
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1.3.6 Unsnapshot Removes positioning saved information from a file.
1.3.7 Leave Out Places the file on the desktop but the file is still located in its original location. A backdrop file contains a list of files left out.
1.3.8 Put Away Returns a file left off the desktop back to its original location.
1.3.9 Delete This deletes a file or drawer permanently. It does not use the Trashcan.
1.3.10 Format Disk Formats or prepares a disk to be used to store files and drawers.
1.3.11 Empty Trash Empties the content of the Trashcan folder on the boot disk.
1.4 Tools
1.4.1 ResetWB Reloads Workbench and redraws the screen
2. The Mouse
On the Amiga mouse there are two buttons: the Left Mouse Button (LMB) and the Right Mouse Button (RMB). Moving the mouse will move the arrow or pointer on the screen.
2.1 Using the Right Mouse Button
To use the menus, press down the RMB and move the pointer to the title bar at the top of the screen. Move the pointer over one of the m enu nam es and some m enu items will appear. Now, still with the RMB pressed, move the pointer down to the selected menu item and release the RMB to select that item.
2.2 Using the Left Mouse Button
This button is mainly used to select and move icons around and click on gadgets (or buttons).
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2.2.1 Clicking
To select an icon, m ove the pointer over the desired icon and then click the LM B once. The icon will change to a reverse or an alternative image to indicate it has been selected.
When using gadgets such as those on windows (there are four gadgets on a window: Close, Window-to-Front, Window-to-Back and Resize) move the pointer over the desired gadget and click once to use that gadget. The gadget will change briefly and also change the window.
2.2.2 Double-Clicking
This is sometimes a tricky technique to use and requires a steady hand. This method is used to open disks, drawers and files or run programs. To do this, move the pointer over the desired icon and in quick succession (without moving the pointer) click on the LMB twice. This should open the icon.
2.2.3 Dragging
This technique allows you to move objects such as icons around the screen or resizing windows. Select an icon with a single click, now keep the LMB down and move the pointer, the icon will now be dragged with the pointer. If you let go of the pointer the icon will be dropped into it’s new position.
2.2.4 Multiple selection
You can select more than one icon at a time. To do this, click on the first icon, press the SHIFT key down (either one) and then click on the second, third, fourth icons etc. to select multiple icons You can also select a whole group of icons by pressing the LMB at the top left of the icons and while keeping the LMB down moving the power towards the bottom right. An expanding box will appear and the icons in it will be selected.
3. The Programs
Here I will give a brief explanation of the programs provided with Workbench 1.3.
3.1 Workbench Disk
3.1.1 Utilities Drawer
3.1.1.1 Clock
This displays an analogue or digital clock showing the present time and/or date. From the menu you can select Analog, Digital 1 or Digital 2 (difference being is that one displays time in a window, the other
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displays tim e in the window bar). You can also set the m ode (12 or 24 hour), display seconds or not, the date and whether to set an alarm for something.
3.1.1.2 Multiview This program can view pictures, animations, sound and other documents using Workbench’s Datatype library which can be expanded to any number of file formats from basic ILBM, 8SVX, AmigaGuide, FTXT, ANIM and CDXL to modern types such as GIF, JPEG, PNG, BMP, Wave, Mpeg and other formats. Datatypes can be downloaded from the internet and installed.
You can run the program and then open a file from the file dialogue box, if the file has an Icon file you can set its Default Tool to use Multiview to open and view the file automatically or you can click on the file, press shift and double click on Multiview to view the file with Multiview.
3.1.1.3 More This program can be used from the com m and line to view text files with page breaks between screen’s worth of text.
3.2 Tools Drawer
3.2.1 Calculator
Here is a sim ple calculator, you can press the buttons to enter values or use the keypad. The symbols are CA (Cancel All), CE (Cancel Entry), * (Multiply), / (Divide), + (Add), - (Subtract), . (Decimal point), <­(Backspace), +- (Change sign), = (Equals) The Calculator Tape window can display equations as you enter them, useful for long calculations.
3.2.2 CMD The CMD program is useful if you wish to redirect printing to a file. Run this program before printing and any output will be sent to RAM:cmd_file. Additional options can be set in the Tool types including: DEVICE = parallel or serial FILE = location of file output SKIP = skip flag MULTIPLE = store m ultiple prints NOTIFY = notify flag
3.2.3 GraphicDump GraphicDump can be used to print pictures to a printer. This is mainly for IFF ILBM pictures, use Multiview for other formats. Picture size can be set using SIZE Tool Type.
3.2.4 IconEdit
IconEdit is used to modify file icon or .info files on the Amiga. Most Workbench 3.x icons are 4 colour icons but can be expanded to multicolour icons via the Extras, Color P alette m enu. You have the main drawing area on the left. In the middle you have the currently selected Colour (black in this case), the colour palette below and the drawing tools: freehand drawing, curves, circles (outline or filled),
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