ColorMaker PST Owners Manual

PS-T10
Wireless Control for ColorMaker Series LED Fixtures
with ColorRoll Technology
User’s Manual
Introduction
PS-T10
This manual covers the PS-T10 If your remote is the Enhance version you will need to read the instruction for both models. The instruction for the enhanced version only covers new features. This manual is written to take you through each step required to complete a procedure it is recommend you follow each step in the sequence it is taught. There is a quick reference page to common question once you have nished covering all the key features. There is also a phone number and email address at the bottom of each page in case you need assistance. We have tried to keep the instructions as simple as possible to ease the learning curve.
PS-T10 is an enhanced version of the PS-T10 transmitter. This enhanced version is compatible with all Color Maker series LED xtures including our ColorRoll technology. All the functions found in the PS-T10 work the same in the Enhanced version. We have added a few key features for added control and to expand the number of xture that can be controlled from a single handheld.
Comparison chart
Features PS-T10 PS-T10nhanced
Addressable xtures 10 90
Programmable Network Addresses 0 9
Programmable Scenes 10 90
Programmable ColorRolls 3 27
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Table of Contents
Fixture Select buttons ------------------------------------------------------------------------------------ 1 Scene Select buttons -------------------------------------------------------------------------------------- 1 Recording a Scene ---------------------------------------------------------------------------------------- 1 Play a Scene ----------------------------------------------------------------------------------------------- 2 Lesson :Record and Play a Scene ----------------------------------------------------------------------- 2 Scene Cross Fade and Dimmer Speed ----------------------------------------------------------------- 3 Functions: Beep, Shift Q10, Shift UP ----------------------------------------------------------------- 4 What is ColorRoll ---------------------------------------------------------------------------------------- 5 Creating a ColorRoll ------------------------------------------------------------------------------------- 5 Lesson: Create a ColorRoll with 10 Colors ----------------------------------------------------------- 5 Lesson: Create a ColorRoll with 3 Colors ------------------------------------------------------------- 5 Removing a dead spot from a ColorRoll Pattern ----------------------------------------------------- 6 Controlling a ColorRoll Fade ---------------------------------------------------------------------------- 6 Lesson: Adjusting ColorRoll Fade Rate --------------------------------------------------------------- 7 ColorRoll with Flash ------------------------------------------------------------------------------------- 7 ColorRoll Option on the DCR series Fixtures -------------------------------------------------------- 8 How Do I stop a ColorRoll in progress ---------------------------------------------------------------- 8 PS-T10 Keypad reference table ----------------------------------------------------------------- 9 PS-T10nhanced Instruction ------------------------------------------------------------------- 10
Why use Networking ? ----------------------------------------------------------------------------------- 10 Resetting Network Addresses (default) ----------------------------------------------------------------- 10 Fixture Address Vs Fixture Network Address --------------------------------------------------------- 10 Network Address in detail -------------------------------------------------------------------------------- 11 Network Programming Display ------------------------------------------------------------------------- 11 Network address with Fixtures ------------------------------------------------------------------------- 12
Fixture Switch #8 ----------------------------------------------------------------------------------------- 12 Reset Network address in Fixtures ---------------------------------------------------------------------- 12 Programming the Remote with Network Addresses -------------------------------------------------- 13 Controlling xtures using Network Addresses -------------------------------------------------------- 13 90 Fixture Buffer ( Memory) ---------------------------------------------------------------------------- 13 Function with Networking ------------------------------------------------------------------------------- 14 Fixture editing with Networking ------------------------------------------------------------------------ 14 Blackout ---------------------------------------------------------------------------------------------------- 14 Clearing Buffer -------------------------------------------------------------------------------------------- 14 Scene Control with Networking ------------------------------------------------------------------------- 15 New ColorRoll Features (enhanced version only) ---------------------------------------------------- 16 Programming ColorRoll using a Single Fixture ------------------------------------------------------- 17 PS-T10 Keypad reference table -------------------------------------------------------------- 18 Binary conversion Table ---------------------------------------------------------------------------------- 20 FirmWare Updates ---------------------------------------------------------------------------------------- 21
PS-T10 Fixture Select, Scene Record
PS-T10 Keypad
The PS-T10 has 24 keys some of which have multiple functions. These special functions are accessed by pressing the Shift Key rst followed by the function key. For example the ColorRoll buttons 1 through 3 also function as Crossfade, Speed and Beep. To access these functions the Shift key must be pressed and held while the function key is pressed.
Fixture select Buttons
Fixture select buttons are marked Q1 through Q10 and have a purple back ground color. By pressing and releasing one of these Q buttons it sets the transmitter to communicate with the selected xture. Q1 is for xtures set to
address 1 and Q2 is for xtures set to address 2 ect..... There is an address
conversion chart in the back of this manual to assist in setting the address for the xtures. Once a Q button (xture) has been selected then the xture can be adjusted to any color mix by pressing the UP and DN keys on the correspond­ing colors RGB (red, green and blue). Each time a new Q button (xture) is selected the RGB value of the last xture that was adjusted is saved in memory so when you return to make further adjustments the transmitter know the last RGB settings.
Example:
Press Q1, the display will read F 1 identifying xture 1 has been selected. Press the UP key with the RED back ground and xture 1 will start lighting the red LED’s. The display will also read the amount of intensity of the red LED’s in percent. This value is from 0 to 100. Do the same for green and blue.
Scene Select Buttons
Q1 through Q10 keys are also used to select scenes for record and playback.
A “scene” is the RGB (red, green and blue) settings for all 10 xtures.
Recording a Scene
Once you have created a scene it can be saved to 1 of the 10 scene buttons (Q1-Q10). Press and release the REC button in the Yellow Scene Control box. The display will read REC identifying that you are in record mode. Now press 1 of the Q buttons, this will save the current scene to the selected Q buttons. After one of the Q buttons has been pressed the scene is saved and the remote will return to normal mode ready for a command. Scene are stored in memory and will not be affected by turning off the remote or changing the batteries. The scenes will not be lost unless a new scene is recorded over a previously recorded scene.
Clear Button in the lower right side of keypad can be pressed to cancel the Record function and
return the transmitter to normal mode ready for a command.
Digital Readout The digital readout displays the information of the selected xture and the status of current settings. The display will automatically shut down and display a “-” after two minutes of non use to conserve battery power.
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PS-T10
Scene Play
Play a Scene
“Play” means to send a recorded scene to the xtures.
To play a previously recorded scene Press and release the Play key in the yellow Scene Control box. The display will read PLY identifying that the remote is in Play mode. Now press 1 of the scene buttons (Q1­Q10). If a scene was previously recorded then it will start to fade from the current RGB levels to the levels that were saved. When a scene is played it will change all xtures with the new RGB dimmer values.. The display will read “FAd” (which is short for Fade) until the xtures have all changed to the selected scene. While FAd is displayed the remote will not accept any command. Once the xtures have nished the transition to the selected scene the remote will beep and the display will read “P” followed by the selected scene. P is short for program or scene. P 1 means program (scene) 1 is currently displayed. We use P since S looks like a 5 and we did not what to confuse you.
Lets do quick review and program a scene and play it back.
We will create a scene using 3 xtures. If you don’t have three you can still follow.
1) With the remote ready for a command press and release Q1 the display will read “F 1”
2) Press the UP button with a red background until the display reads 100. Fixture 1 should now be bright red.
3) Press and release Q2. The display will read “F 2”
4) Press the UP button with a green back ground until it reads 100. Fixture 2 should now be green.
5) Press and release Q3. The display will read “F 3”
6) Press the UP button with a blue back ground until it reads 100. Fixture 3 should now be blue.
Hurray You have just created a scene with red, green and blue xtures !
Now lets save the scene to Q1
7) Press and release the REC button in the Yellow Scene Control box. The display will read “REC”
8) Press Q1 to save the scene.
The scene has been saved to Q1 and the display will read the last xture that was edited in this case that was “F 3”
Now lets play back the recorded scene.
9) Press the Blackout button to turn off all xtures. Wow a new key ! Blackout means just as it sounds, it turns all xtures off. It also erases the buffer.
Buffer is memory space where the RGB levels are stored while you make changes to each of the 10 xtures. This is how the remote know each xture setting when jumping from one Q to another.
Now that you have a empty buffer and all the xtures are off. We can send a scene to the xtures.
10) Press and release the Play button in the yellow Scene Control box. The display will read PLY identifying you are in play mode.
11) Press the Q1 button and the display will read “FAd” (Short for Fade) and the 3 xtures will start to fade up. Once the xtures have faded to the red, green and blue you will hear a beep and the display will read the current scene which is P 1.
Continue to Next Page
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PS-T10 Fade Rate, Dimmer Speed
Try one on your own and get a good feel on the procedure. Next we will get into how to control the Cross Fade Rate and Dimmer Speed which are both associated with setting and playing back scenes.
What does Cross Fade Rate and Dimmer Speed mean ?
Cross Fade Rate is the time it takes to fade from one scene to the next.
Dimmer Speed is the how fast the dimmer value changes while pressing the red, green and blue UP and
DN keys.
Cross Fade and Dimmer Speed are Functions that can be changed in the remote. Due to the limited number of keys these two functions share keys with ColorRoll 1 and ColorRoll 2.
When instructed keep the Shift key pressed until instruction are given to release.
Cross Fade
To access the function Cross Fade press and hold the Shift key then press and release the Cross Fade button. The display will read the current setting Hi, Lo or OFF. This is how it works: The rst press and release of the Cross Fade button will display the current setting. Sequential presses will change the setting. The shift key must be held down during this procedure. Once the shift key is released the function is terminated and the setting displayed is then saved. This function can be accessed again starting with the press of the shift key.
What do they mean ? Hi - when set to high the fade time is at its maximum. The fade from one scene to the next fades at a fast rate. Lo- (short for LOW) when set to low the fade rate is set to it minimum. The fade from scene to the next scene fade at
a slower rate OFF - when set to off there is no fade time the scene changes instantly.
Give it a try, Set the Cross Fade to Hi then play a scene and time how long the “FAd” is displayed or until you hear the beep. Then set the Cross Fade to Lo and time it again. You will nd that the time from off to full on takes roughly 15 seconds to where Hi is timed at roughly 5 seconds.
Cross Fade time is proportional to RGB values of each scene. Which means if a cross fade from 0 to 100 takes 15 seconds then a cross fade from 0 to 50 will take only 7,5 seconds. This is a factor for all 10 xtures.
Dimmer Speed
To access the function Dimmer Speed press and hold the Shift key then press and release the Speed button. The display will read the current setting Hi or Lo This is how it works: The rst press and release of the Speed button will display the current setting. Sequential presses will change the setting. The shift key must be held down during this procedure. Once the shift key is released the function is terminated and the setting displayed is then saved. This function can be accessed again starting with the press of the shift key.
What do they mean ? Hi - when set to high the Dimmer levels changes fast Lo- (short for LOW) the Dimmer levels changes slower
Give it a try, you can watch the display and see how fast it changes from 0 to 100 on each of the settings
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PS-T10 Functions: Beep, All, Shift UP
MORE Functions...............
Here are three more functions that will use the Shift key. Remember to press and hold the shift key while selecting these functions.
Beep-Beep
Some like it ON, some like it OFF. This feature can be turned off and on. To change press and hold the Shift key then press Beep button which shares a key with ColorRoll 3. There is no beep feedback or display when changing. If you hear the beep its ON if you don’t its OFF.
Shift + Q10 Feature
The PS-T10 has a special feature which allows you to select all xtures regardless of the xture address by press and holding the Shift key then pressing Q10 also marked ALL. This sets the PS-T10 to communicate with all 10 xtures with addresses from 1 to 10. The display will indicate ALL when this feature has been activated. All 10 xtures will respond to any commands transmitted including RGB levels and ColorRoll 1,2 and 3. By releasing the shift key and pressing any one of the Q1 through Q10 will disable the ALL feature and the PS-T10 will return to single xture operation.
Shift + UP Feature
This feature displays the dimmer value of the current xture without changing the value. This function works on all three UP buttons with the red, green and blue back ground.
Try it. Press and release Q1 to select a xture. Press the RED up key to display a value. Now press and hold the Shift key and press the RED UP buttons. It will display the dimmer value without changing it. Cool !
Lets review what we have learned
You learned to Create, Record and Playback Scenes with adjustable Cross Fade. You learned how to change Cross Fade Times, Dimmer Speeds, Controlling all xtures with one button and lets not forget Beep-Beep.
Your now ready for advanced training, stay focused its really not a difcult feature to master.
Continue to Next Page
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PS-T10 ColorRoll Technology
Introducing
ColorRoll Technology by JM Electronics Inc.
What is ColorRoll ?
ColorRoll is a technology developed by JM Electronics inc to operate on the ColorMaker line of wireless LED xtures. When activated a collection of colors are transmitted to the xture by a remote. Once the xture receives the packet of data which takes less that 1 second the xture will start rolling through the colors fading from one color to the next with icker free transition. This is an endless loop when the last color is reached the process starts over to the rst color. Once the ColorRoll has started the Fade Time from color to color can be controlled from 15 seconds to 5 minutes for each color. The xture will operate completely independent of the transmitter until it receives a signal to terminate. Custom colors are programmed and saved in the remote. There are 3 buttons marked ColorRoll 1, ColorRoll 2 and ColorRoll 3 witch are used for the ColorRoll feature.
How many Colors are there?
If we do the math there are 16 million colors. There are 255 levels for each color with 3 Colors. Which totals 255 X 255 X 255 = 16,000,000
Where do I get the colors for a ColorRoll ?
Creating a ColorRoll is the same as creating a scene with a few minor adjustments. When a scene is created using all 10 xtures Q1 through Q10 this represents the 10 colors in a ColorRoll. The color setting for Q1 will be the rst color in the ColorRoll and Q10 will be the last color in the ColorRoll. If you don’t have 10 xtures then you can use the digital display to set the RGB values. The remote does not know if you are using xtures.
How to create a ColorRoll using 10 colors
1) The rst step is to chose the rst color in the ColorRoll by selecting Q1 and then set the color. Do this through Q10.
2) With all 10 colors set press and release the REC key in the yellow Scene Control box. The display will read REC.
3) Now select where you want to store the ColorRoll pattern. Your options are ColorRoll 1, ColorRoll 2 or ColorRoll
3.
4) once you have made your selection the display will return to the last selected xture and the ColorRoll has been saved.
And you thought is was going to be difcult! Well were not done yet.
Lets do a ColorRoll with only 3 colors, Red, Green and Blue.
1) The rst step is to chose the rst color in the ColorRoll by selecting Q1 and then set the color. Do this through Q3 since we only want 3 colors.
This is the confusing part so stay focused.
The ColorRoll knows you have 3 colors Red, Green and Blue. But it does not know whether you intended the 4th color which if OFF to be part of the ColorRoll pattern. Well its been programmed to assume Yes its part of the pattern. So now your ColorRoll looks like Red, Green, Blue and OFF. So if you played this ColorRoll pattern back it will look like a dead spot in your program.
Stay Focused …
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