Dominator device with your console. The console will ask “Headset Connected Who is
using this device?” Simply choose the appropriate login for the headset to be assigned.
If you choose to use a headset plugged into the StrikePack in the same gaming
session, you will first need to unplug the previous Sony Gold
TM
USB dongle or wired
USB headset from the console. When you see the message “Headset Disconnected”
in the top left of your screen, you will need to unplug and plug in the cable to the
StrikePack to reset and then it will be ready to use with your 3.5mm headset again.
IMPORTANT TERMINOLOGY
Using the most advanced controller adapter ever could be confusing, but we have gone
to great lengths to ensure it is as user friendly and intuitive to use as possible. Getting
familiar with some basics on the device and some basic terms is very helpful however.
Classes – these are the main controller MOD types that are possible with the
StrikePack F.P.S. Dominator device. There are 8 main classes that are counted from left
to right on the LED’s of the device, with the leftmost LED being position or class 1.
MOD – these are the specific controller modifications possible within a given controller
MOD class.
Quick MOD – a specific controller MOD, often for a specific game, that is simply turned
on or off and does not have adjustable settings. These are activated with combinations
of the D-PAD and controller buttons.
Menu Navigation – this is the method the user has to adjust the classes, MODS, and
parameters of the device.
Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD. This is
the main menu system that you will use to set up and navigate the device.
Secondary Menu – This Secondary Menu selected by HOLDING the RIGHT D-PAD for 5
seconds. This menu is restricted for rarely used adjustments like adjusting the button
layout or swapping triggers and bumpers.
Primary Weapon Fire (Class 1/LED 1) – This is a series of controller modifications that
affect the primary weapon in common shooters like the Call of Duty™ series.
Secondary Weapon Fire (Class 2/LED 2) – This is a series of controller modifications
that affect the secondary weapon in common shooters like the Call of Duty™ series.
Adjustable Anti-Recoil (Class 3/LED 3) – This is a series of controller modifications
that affect the recoil simulated in common shooters like the Call of Duty™series.