Code PHANTOM 1024 User Manual

Lighting Console
User’s Manual
Ver. 2.023
http://www.codelight.com
i
Content
1. Welcome to Use the Phantom 1024......................................................................................................................................1
1.1. Setting up Phantom 1024 ......................................................................................................................................... 1
1.2. The Front Panel of Phantom 1024..........................................................................................................................1
1.2.1. Unit.............................................................................................................................................................2
1.2.2. Preset..........................................................................................................................................................2
1.2.3. Playback.....................................................................................................................................................3
1.2.4. Master.........................................................................................................................................................3
1.2.5. Attributes....................................................................................................................................................3
1.2.6. Function......................................................................................................................................................4
1.2.7. LCD Screen................................................................................................................................................4
1.2.8. Control wheels............................................................................................................................................4
1.2.9. Menu Soft-keys ..........................................................................................................................................4
1.2.10. Numeric keypad .........................................................................................................................................4
1.2.11. Action keys.................................................................................................................................................5
1.2.12. Other Devices.............................................................................................................................................5
1.3. The Rear Panel of Phantom 1024...........................................................................................................................5
1.3.1. DMX Output...............................................................................................................................................5
1.3.2. Audio Signal Input .....................................................................................................................................6
1.3.3. MIDI Output and Input...............................................................................................................................6
1.3.4. USB jack ....................................................................................................................................................6
1.3.5. Electrical Outlet and Power Switch............................................................................................................6
1.4. Clear All Data...........................................................................................................................................................6
2. Patch.....................................................................................................................................................................................7
2.1. Patch the Unit Address.............................................................................................................................................7
2.2. Patch Dimmer Channels...........................................................................................................................................7
2.3. Patch Fixtures...........................................................................................................................................................8
2.4. Setting up the Fixture Channels .............................................................................................................................10
2.5. View the Patching...................................................................................................................................................10
3. Manual Control of Dimmer Channels and Fixtures............................................................................................................11
3.1. View the output of the Console..............................................................................................................................11
3.2. Live Show Mode....................................................................................................................................................11
3.3. Manual Control of Dimmer Channels....................................................................................................................12
3.4. Manual Control of Fixtures....................................................................................................................................12
3.5. Run Macro.................................................................................................................
.............................................12
3.6. Change the Attribute Values of Fixtures.................................................................................................................13
3.7. Fixture Location and Fan Mode.............................................................................................................................13
3.8. Manual Clear..........................................................................................................................................................13
3.9. Using Group...........................................................................................................................................................14
3.10. Examples ................................................................................................................................................................14
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Content
4. Preset..................................................................................................................................................................................15
4.1. Using the Preset Value of the Preset Buttons..........................................................................................................15
4.2. View the Preset Buttons .........................................................................................................................................15
4.3. Edit Preset ..............................................................................................................................................................16
5. Effect..................................................................................................................................................................................17
5.1. How Effect Generator Works.................................................................................................................................17
5.2. Select an Effect.......................................................................................................................................................17
5.3. Change Size and Speed of Effect ...........................................................................................................................18
5.4. Change Position of Effect.......................................................................................................................................18
5.5. Effect Spread..........................................................................................................................................................18
6. Playback.............................................................................................................................................................................19
6.1. What is HTP and LTP.............................................................................................................................................19
6.2. Program Playback ..................................................................................................................................................19
6.3. View the Playback..................................................................................................................................................20
6.4. Cue.........................................................................................................................................................................20
6.4.1. Two Record Modes of Cue.......................................................................................................................20
6.4.2. Three Run modes of Cue..........................................................................................................................20
6.4.3. Save Cue...................................................................................................................................................20
6.5. Chase......................................................................................................................................................................21
6.5.1. Create a new Chase .................................................................................................................................. 21
6.5.2. Edit Chase ................................................................................................................................................22
6.5.3. Speed of Chase.........................................................................................................................................23
6.6. Change Playback Page ...........................................................................................................................................23
6.7. Run Playback .........................................................................................................................................................23
6.8. Pre-position the LTP...............................................................................................................................................24
6.9. Playback Parameter................................................................................................................................................24
6.9.1. Change the Direction of Chase.................................................................................................................24
6.9.2. Change Link mode ...................................................................................................................................24
6.10. Runtime Parameter of Program..............................................................................................................................25
6.11. Change the Runtime Parameter Load Mode of the First Chase Step......................................................................25
7. Advanced Function.............................................................................................................................................................26
7.1. COPY..................................................................................................................................................................... 26
7.1.1. Copy Preset ..............................................................................................................................................26
7.1.2. Copy Playback..........................................................................................................................................26
7.1.3. Copy Unit Attribute..................................................................................................................................26
7.2. Delete.....................................................................................................................................................................27
7.2.1. Delete Preset.............................................................................................................................................27
7.2.2. Delete Playback........................................................................................................................................27
7.2.3. Delete Unit ...............................................................................................................................................28
7.3. Off..........................................................................................................................................................................28
7.4. Rapid Select ...........................................................................................................................................................28
7.5. Lock the Console....................................................................................................................................................28
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Content
7.6. Rename Preset, Playback and Group......................................................................................................................29
7.7. Set up the Channel Level........................................................................................................................................29
7.7.1. Control the designated Unit Channel........................................................................................................29
7.7.2. Control Group of Dimmer Channels ........................................................................................................29
8. Fixture Library Supervise...................................................................................................................................................30
8.1. View System Fixture Library .................................................................................................................................30
8.2. User Fixture Library...............................................................................................................................................30
8.2.1. User Fixture Supervise.............................................................................................................................30
8.2.2. Load R20 File...........................................................................................................................................33
8.3. Update the Library .................................................................................................................................................33
9. Setup...................................................................................................................................................................................34
9.1. Archive Menu Backup............................................................................................................................................34
9.1.1. Upload the Data........................................................................................................................................34
9.1.2. Backup the Data .......................................................................................................................................34
9.1.3. Utilities of USB Flash Driver...................................................................................................................35
9.2. Set up the System Parameters................................................................................................................................. 36
9.2.1. Upgrade the Software...............................................................................................................................36
9.2.2. Clear Internal Data ...................................................................................................................................36
9.3. User Setup ..............................................................................................................................................................37
9.3.1. Set Up Language......................................................................................................................................37
9.3.2. Set Up MIDI.............................................................................................................................................37
10. Technological Specification................................................................................................................................................39
Phantom_1024_V2.023_en.PDF http://www.codelight.com
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1. Welcome to Use the Phantom 1024
The Phantom 1024 is a special console for intelligent lights and dimmer packs. For your convenient usage, the manual is divided into 10 chapters. Important contents are highlighted by shading and example explanations are added when necessary for the sake of your better understanding. In the manual, a square symbolizes a button, e.g. Enterwhile a square brackets symbolizes a menu item
(corresponding 6 buttons on the right of LCD Screen) shown on the LCD Screen, e.g. [FileSystem].
1.1. Setting up Phantom 1024
You need to prepare the following connection before using Phantom 1024:
Connect Phantom 1024 with AC power supply;
Note: Check whether the local power supply is within the range of 100V-240V.
Connect the fixtures with DMX cables.
There are 2 groups with 4 optically isolate DMX output jacks in Phantom 1024, thus A, B ports.
DMX512 protocol regulates that there are 512 channels. That means actually, Phantom 1024 use two groups of output ports with 512 channels each.
1.2. The Front Panel of Phantom 1024
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1.2.1. Unit
Unit section comprises of Unit page, Unit faders and Unit buttons.
One unit can be patched to a fixture, or a channel which can compose of one or more dimmers.
Unit page: Phantom 1024 has 8 Unit pages, each of which can be patched to 30 Units. Thus, 8 pages can totally control 240 Units. Pressing or can change the page, led number display the present Unit page.
Each fader can control the light level of a fixture or a channel. Fade in or out will change the brightness of
the fixture or channel that had been patched.
The buttons under the Unit faders are the selecting button for the Units. Two functions of them are:
1. Select the Units;
2. Fast enter English letters and symbols.
1.2.2. Preset
Preset section comprises of Preset pages and Preset buttons.
Phantom 1024 has 7 Preset pages, each of which has 30 Preset buttons. Therefore, there are totally 210 Preset buttons. Pressing or can change the page, led number display the present Unit page.
There are 30 Preset buttons on the Front panel, divided into 3 rows, distinguished each other by A, B and C. After finishing the Unit patching, the 30 Preset buttons of the 1st preset page are patched to the value of attributes of the Units. For instance, the 1
st
row A is controlling the colours, the 2nd row B is controlling
the gobos and the 3
rd
row C is controlling the locations. The 10 buttons in each row are preset as different attribute values. For example, if you press A1, all the patched fixtures will show white light beam. You can set up the Preset buttons of other pages.
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1.2.3. Playback
Cue/Playback section contains Playback pages, Playback faders and Playback buttons.
Phantom 1024 contain 40 Playback pages, each of which contains 15 playback faders. So, it can memorize
600 Effects. Pressing or can change the page, led number display the present Unit page.
All the preset Cue and Chase need to be saved in the Playback. You can use faders to playback the
programmed Effects.
There are 15 playback buttons which above Playback faders, has three functions:
1. The Flash function of Playback. When you don’t fade in the Playback faders, you can press and
hold still the button to run the program, which as the same as you fade in the Playback fader. The program will be turned off as soon as you release the button.
2. The manual function of Playback. After fade in the fader, the button is used for manual operation,
to run one-step of the playback. (Notice: you must set the steps of the playback to Link Off, or set the link mode of playback to manual when it is running).
3. Press Shift + Playback buttons to switch the present effective Playback. (You can use the control
wheels to change the speed of the present Playback program.)
1.2.4. Master
There are 3 faders in the Master section.
Grand – controlling the general output level; Unit – generally controlling the faders in the Unit section; Playback – generally controlling the Playback..
1.2.5. Attributes
In the Attributes section, there are 10 Attribute buttons and one 11-20 switch button. Usually, the ten attribute buttons stand for the 10 attributes printed on the board; after press the switch button, they symbolize another 10 attributes, that’s the 11-20 attributes. After you select the units, using these attribute
buttons with control wheels, you can set up the assigned attributes of the Units.
According to the differences between various fixtures, the LCD screen will display the name of the
attribute after you press the Attribute buttons. Each Attribute button can carry 2 attributes, and the LCD
screen also shows you which attribute will be controlled by wheel A or B.
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1.2.6. Function
There are 8 buttons in the Function section:
Save to Cue --- save the Playback program of Cue; Edit Playback --- establish and setup Playback; Edit Preset --- edit the Preset; Patch --- patch the Units; Off --- close some Units; Copy --- copy function; Delete --- delete function; Setup --- setup the Console.
1.2.7. LCD Screen
Display diversified information under various circumstances.
1.2.8. Control wheels
The wheel A and B are used to setup all the attributes values of the Units, as well as all the controlling parameters of the Effects.
1.2.9. Menu Soft-keys
On the right of the LCD screen, there are 6 Soft-keys, the functions of which depend on the present state of the console. Under different situations, the enabled functions of the keys are displayed on the corresponding place of the LCD screen. For convenient, keys from the top down we use S1 – S6 instead.
1.2.10. Numeric keypad
There are 24 buttons in the Numeric keypad. Their functions will be illustrated in the following chapter.
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1.2.11. Action keys
There are 5 buttons with led in the Action section:
Locate --- if you press this button, the selected fixtures will display white light beam. The positions of Pan/Tilt are preset in the middle, so you can easily find out the fixtures and locate them according to your need. Music Trigger --- music trigger of Chase. Pause --- Chase pause. Go + --- Chase in order. Go - --- Chase in reverse order.
1.2.12. Other Devices
On the upper-left corner of the front panel, there is a jack for a 12V gooseneck working light, under which is the dimmer of it.
on the upper-right corner, there are 2 knobs. The upper one is to adjust the brightness of the LCD screen, while the lower one is to adjust the contrast of the LCD screen.
1.3. The Rear Panel of Phantom 1024
1.3.1. DMX Output
“DMX Output 1” exports the signals of 1 - 512 channels (A port); “DMX Output 2” exports the signals of 1 - 512 channels (B port).
DMX512 protocol regulates that there are 512 channels. So, Phantom 1024 actually use two output ports with 512 channels each, that’s to say, 1024 DMX output channels are composed of 1-512 channels from A port and another 1-512 channels from B port.
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1.3.2. Audio Signal Input
Phantom 1024 can pick up the bass and rhythm of the audio signal to trigger Chase, so that Chase can automatically follow the bass rhythm of the audio. There are two ways to input the audio signals: one is through a 1/4 inch stereo plug; the other is by the microphone of the console. After the stereo jack is plugged, the console will use the audio signals from the stereo cable, otherwise, it will use the microphone to pick up the sound.
1.3.3. MIDI Output and Input
Console not only can be controlled by the MIDI signals, but also can send out MIDI signals to control another Phantom 1024. Please refer to the relevant chapter for further information about the controlling orders.
1.3.4. USB jack
You can use USB to backup the console data, update the light library, as well as update the interior programs.
1.3.5. Electrical Outlet and Power Switch
Phantom 1024 can adjust itself to a very wide voltage range (100-240VAC, 50-60Hz). Thus, it can be used worldwide. If you need to change the fuse, please pull out the power supply cable to insure a save operation.
1.4. Clear All Data
Note: All the data in the console, including all the fixture patch, preset and playback, will be cleared, except the uploaded fixture library.
You’d better clear all data in the newly-bought console, so that you can avoid the unpredictable errors, caused by disorder of the mixed patch.
Press Setup in Function section to enter the “User Supervise Menu”; Press S4 [System Parameters] to enter “System Setup” menu; Press S4 [Internal data Clear]; Press S5 [Clear All Data]; Press S1 [Confirm] to clear, it will return to “Live Show Mode” after finish cleared.
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2. Patch
We will introduce how to patch dimmer channels and fixtures in this chapter:
Patch DMX address of Units; Patch dimmer channels; Patch fixtures; Setup the fixture channels; Look over the Unit patch.
In order to make the Phantom 1024 to control your Units, you should first patch the Units. Each Unit fader can be patched to a channel or a fixture.
First of all, connect all the dimmers and fixtures by DMX cables. Then, patch every channel or fixture to each Unit button. Phantom 1024 contain 8 Unit pages, each of which can be patched to 30 Units. So you can patch up to 240 Units by changing pages.
2.1. Patch the Unit Address
When you patched dimmer channels or fixtures, Phantom 1024 will automatically distribute the free DMX addresses to avoid the overlap, discontinuity and waste of DMX addresses. You can also assign the DMX address of fixtures and dimmers by manual patching to carry out your preconcerted design, but you must make sure the DMX addresses don’t overlap with each other.
When patching dimmer channels and fixtures, LCD screen will list the present patched addresses of the Units and those free DMX addresses, marked as Free.
2.2. Patch Dimmer Channels
Each Unit fader can be patched to a dimmer channel. After patching, you can control the brightness of the dimmer channel. A dimmer channels comprise of one or more DMX addresses. If you change the level of a dimmer channel, dimmers of the DMX addresses controlled by the channel will get the same brightness value.
Example: Use 1
st-6th
addresses of DMX output port B, to patch
a 6 channeled dimmer to the No. 21-26 Unit button of 1
st
page in Unit section, so that each of the 6 Unit faders can individually control 1 dimmer channel, thus each Unit button control a dimmer channel.
Press Patch in the Function section to enter “Setup Patch”
menu;
Press S2 [Patch Dimmer] to enter the menu; Use S2 to select [Select DMX Output = B] mode. Now the
LCD screen display the patching state of port B. “Free” means it’s not patched;
Press 001 by the Numeric keypad to set the DMX initial address as 1;
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Press No. 21-26 Unit buttons in the Unit section in turn to finish the patching of DMX address 1-6 to Unit
21-26;
Press Patch to exit patching and return to “Live Show Mode”.
Example: Use DMX address 7th-12th of DMX output port B to patch a 6 channeled dimmer to Unit 30, that’s one Unit button control 6 dimmer channels.
Press Patch in the Function section to enter “Setup Patch”
menu;
Press S2 [Patch Dimmer] to enter the menu; Use S2 to select [Select DMX Output = B], then the LCD
screen will display the patching information of Port B, “Free” means the channel is not patched;
Press 007 by the Numeric keypad to set the DMX initial
address as 7
Press Unit button 30 for 6 times to complete the patching of DMX address 7-12 to Unit 30; Press Patch to exit the patching and return to “Live Show Mode”.
2.3. Patch Fixtures
Fixture patching is a little bit different from dimmer channel patching. Dimmer channels have only one attribute, brightness, while fixtures have many attributes. After the patching of fixtures, you can use the faders to change the brightness, but other attributes not.
There are two types of Libraries in the console:
1. System fixture Library. The console has been uploaded the latest light library when it’s on sale. You can
visit our website to download the newest library and upload it to your console.
2. User fixture Library. When you can’t find the model of your fixtures in the System Fixture Library, you can
build one yourself.
When choosing the fixture, you can look over the details of the fixture, to make sure your choice correctly.
Example: Patch a Martin Mac2000 Profile fixture with 24 channels to Unit button 1 of the 1
st
page, using port A
of DMX output, DMX initial address =1.
Press Patch to enter “Setup Patch” menu; Press S3 [Patch Fixtures] to enter “Select a Library”
menu;
Press S1 [System Fix. Library]; Select the sort order mode with S5. Here, we search by
Manufacturer;
Use Unit buttons (with English letters) to fast skip to
the initial letter of the Manufacturer. Here, we press Unit 13 (the letter M);
Use S3 [Page Up], S4 [Page Down] to switch the pages, use the or button to select Martin. Then
press S1 [Confirm], it will display all fixture models of Martin;
Use Unit buttons (with English letters) to fast skip to the initial letter of the fixture model. Here, we press
Unit 13 (the letter M);
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