With In-Room Control you can add custom elements to our Touch10 user
interface. Such user interface extensions may be controls for lights or blinds, or
other peripherals controlled by external control systems.
Since both the Cisco video system and the other peripherals are controlled from
the Touch 10 user interface, you get a consistent user experience throughout
the meeting room.
The in-room control feature is available for the SX Series and MX Series video
systems running Collaboration Endpoint Software, version CE8.1 or later.
Definition of terms
Video system - Video system or codec in the Cisco TelePresence MXSeries
or SXSeries that runs Collaboration Endpoint Software, version CE8.1 or later.
Sometimes referred to as video device.
Control system - Third-party control system with hardware drivers for
peripherals, for example Crestron, AMX, Apple HomeKit, or Android.
Touch10 - Out touch-based control device for the MXSeries and SXSeries
video systems. Full product name: Cisco TelePresence Touch10. Also known as
Touch10 controller, or Touch10 user interface.
In-room control panel - Panel with controls for third-party peripherals in the
room. The panel opens when you tap the in-room control icon in the status bar
on Touch10. Refer to the Create a user interface chapter.
In-room control editor - Our easy to use drag-and-drop editor for making inroom control panels.
xAPI - The bi-directional API of the video system. The xAPI allows third-party
applications to interface with and interact with the video system, and vice versa.
Widget - User interface element, for example buttons, sliders, and text fields,
that you can use to build an in-room control panel for Touch 10.
You need a Cisco video system with a Touch10 user interface, and a third-
party control system, for example Crestron, AMX, Apple HomeKit, or Android.
The video system's API, referred to as the xAPI, is the link between the video
system and the control system. Use the events and commands exposed by the
xAPI when you program the control system.
The simple drag-and-drop in-room control editor offers a library of user
interface elements, referred to as widgets. You can use these widgets to create
your own in-room control panel for the Touch10 user interface.
Together, all of this allows for the powerful combination of the control system's
functionality and the user-friendly Touch10 user interface.
Example of an in-room control panel on Touch 10
You can customize our Touch10 user interface to allow control of peripherals in
a meeting room, for example lights and blinds.
Use the in-room control editor to create the user interface
and to apply it to the video system
6
Create a user interface for the Touch 10
Table of contents
Introduction
Create a user interface
API for in-room control
Widgets
Command reference
Troubleshooting
Tips and tricks
Examples
Create a user interface
Use our in-room control editor to create customized panels for peripheral
controls on the video system’s Touch10 user interface.
Connected to video system
If you have access to the video system, you can launch the editor from the
video system's web interface. Then you have immediate access to the video
system and its Touch10 user interface.
If there is already an in-room control panel on the Touch10, it will automatically
load into the editor, and you can use it as a starting point for your design.
When you push a new panel to the video system, you will immediately see the
result on the Touch10.
Touch10
Offline
There are two places from which you can download the offline editor:
• Download from http://www.cisco.com/go/in-room-control-docs
• Or, sign in to a video system's web interface with administrator credentials,
navigate to Integration > In-Room Control, and click Download Editor.
Extract the files from the downloaded zip-file. Keep the folder structure as is.
With the offline editor you have to work with files, rather than communicating
directly with the video system and Touch10. Apart from this, the offline editor
has full functionality.
Video system
Import existing in-room control
panel from video system
Import an
in-room control
panel from file
Export new
in-room control
panel to file
In-room
control
editor
Push new in-room control
panel to video system
The editor that you launch from the video system's web interface and the offline
editor share the same file format, so files created in one version can be opened
and modified in the other.
If an in-room control panel was not automatically loaded when you launced the
editor, choose one of these alternatives:
• New creates a blank in-room control panel in the editor.
• Import> From file loads an in-room control panel, which has been exported
to a local file on an earlier occasion, into the editor.
• Import> From codec loads the current in-room control panel from the video
system into the editor. Not available in the offline editor.
All alternatives erase any unsaved data in the editor, but the existing in-room
control panel on the video system is neither overwritten nor deleted until a new
panel is exported to the video system.
Start or continue the design of an in-room control panel
What you see in the editor's design panel is similar to how the in-room control
panel will appear on the Touch10.
An in-room control panel is arranged in pages, which will appear as separate
tabs in the in-room control panel on Touch 10. Each page consists of one
or more rows, which you can populate with text and user interface elements
known as widgets.
Widgets are arranged in a four-column grid. The widgets are placed into the
grid according to the following rules:
• A widget fills between one and four columns depending on its size.
• A row is populated from right to left.
• If you add more widgets than fits in one line, widgets wrap to a new line
within the same row.
How you use the user interface elements for your meeting room is up to you.
You can, for example, create panels with preset buttons for lights and blinds, or
support for more complex scenarios such as controls for many microphones
in a large meeting room. You can find some examples for inspiration in the
Examples chapter.
Refer to the next page on how to create the panel.
Four-column grid
Buttons with familiar
symbols like home,
power, arrows, camera
and loudspeaker controls,
media player controls
Buttons with custom text,
group buttons, toggle
button, sliders, spinners,
and other elements
Apply the in-room control panel to the video system
Table of contents
Introduction
Create a user interface
API for in-room control
Widgets
Command reference
Troubleshooting
Tips and tricks
Examples
Create a user interface
(Not available when using the offline editor. Instead, you should export the in-
Export the in-room control panel to file
room control panel to a file in order to save your work for later.)
Apply the in-room control panel to the video system. You will see the results
immediately on the Touch10.
• Choose Export > To codec
Check the result on Touch10
(Not available when using the offline editor.)
Tap the in-room control icon (light bulb or generic utility icon) in the Touch10
status bar to open the in-room control panel.
Export the in-room control panel to a file, which can be imported back into the
editor at a later stage.
• Choose Export > To file
If you are using the offline editor, this is the only way you can save your work for
later.
Exporting to file may also be useful as a way of creating a design template if you
are going to push the same in-room control panel to multiple video systems.
Files exported while connected to a video system are in the same format as
files exported from an offline editor. This means that any of these files can be
imported into an editor launched from a video system's web interface, and then
pushed to the video system's Touch10.
In-room control icon
Which in-room control icon to display is defined under Settings in the editor. If
you change to the other icon, you have to export the in-room control panel to
the video system again.
The video system's API (also known as the xAPI) allows bi-directional
communication with third-party control systems, such as those from AMX or
Crestron. There are multiple ways to access the xAPI:
• Telnet
• SSH
• HTTP/HTTPS
• Ethernet port
• RS-232 / serial connection
Regardless of the method you choose, the structure of the xAPI is the same.
Choose the access method that suits your application and video system the
best.
Consult the API guide for your video system for a full description of available
access methods and how to use the xAPI. Go to
http://www.cisco.com/go/sx-docs for SX Series, or
http://www.cisco.com/go/mx-docs for MX Series
Then, click Reference Guides > Command References to find the API guides.
The video system and the control system exchange messages through the xAPI
to make sure that the Touch10 in-room control panel truly reflects the status of
the room.
The video system sends one or more events when someone uses one of the
controls on the Touch10 in-room control panel, and the control system should
send a command to the video system when there is a change in the room.
xAPI
Touch10
Commands
Video system
Events
The video system and the control system exchange messages through the xAPI.
Control system
Examples:
• When someone taps a Lights On button on Touch10, the video system
sends the associated events. The control system should respond to these
events by switching on the lights in the room and send the corresponding
command back to the video system.
• When someone switch on the lights in the room, the control system should
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send a command to the video system, so that the video system can update
the Touch10 in-room control panel to reflect that the light is on.
Consult the Command reference chapter for an overview of all relevant events,
commands and statuses for in-room control.
** end
*e UserInterface Extensions Event Released Signal: "
WidgetId:Value"
The type of action, which widget triggered the event (identified by the
WidgetID), and the widget value are included as separate elements in the
XML tree.
xCommand UserInterface Extensions Widget SetValue Value: Value
command, which sets the value of a widget, is essential when
Examples
User
Video system
with Touch 10
Control
systemLights
WidgetId:
When the video system receives a
WidgetId
SetValue
command, the video system's
status and the Touch10 in-room control panel are updated accordingly.
It is important that the control system sends
SetValue
commands in the
following situations, so that the Touch10 in-room control panel truly reflects the
status of the room:
• When the control system initially connects to the video system.
• When the video system restarts.
• When the control system restarts.
• When a new in-room control panel is exported to the video system from the
in-room control editor (as response to the LayoutUpdated event).
Tap Lights On
The appearance of
the light widget has
changed to match
what the user can
see in the room
Pressed and
Released events for
Lights On widget
Turn lights on
Set the value of the
Lights On widget to
active
• When someone physically changes something in the room, for example turns
on the lights using a wall control.
• As a response to an event, for example when someone has tapped the
Lights On button on the Touch10 in-room control panel.
The control system must also do all that is necessary in the room to reflect
the action on the Touch10 in-room control panel, for example switch on the
light.
Consult the Widgets chapter for more details about which commands apply to
the different widgets (user interface elements).
Message flow - turn on the lights using the controls on Touch 10
The Touch10 in-room control panel is composed of user interface elements
called widgets. You can find the complete widget library in the right pane of the
in-room control editor.
• General tab: Buttons with custom text, group buttons, toggle button, sliders,
text fields and more.
• Icons tab: Buttons with familiar symbols for Home, Power, Arrow up/down/
left/right, Camera controls, Loudspeaker controls, Microphone control, Media
player controls, and more.
The content of the next few pages describes each widget type, with emphasis
on:
• Commands that change the value of the widget
• Events that are sent (pressed, changed, released, clicked) and which actions
trigger these events
The widget identifier
All widgets on a Touch10 in-room control panel need a unique identifier,
a WidgetID. The WidgetID may either be defined by you, or assigned
automatically. The WidgetID can be any name or number; we recommend
using a descriptive name without special characters. The maximum number of
characters is 40.
The WidgetID is the programming link between Touch10, the video system,
and the control system. The WidgetID will be included in all events that are
associated with a widget, and you must use the same identifier when you send
commands to that widget via the code that you write for your control system.
• Examples of commands and events, both in terminal output mode and XML
output mode
Syntax and semantics for all events, commands and statuses that are
related to in-room controls (user interface extensions) are included in the
Commandreference chapter.
Group identifiers
One of the widgets, the Group button, has two types of identifiers: The
WidgetID refers to the complete group of buttons, while GroupIDs are unique
identifiers for the individual buttons within the group.
Widget_ID_groupbutton
Option 1Option 2Option 3
Group_ID_oneGroup_ID_twoGroup_ID_three
A GroupID is assigned automatically, but can be defined by you instead. A
GroupID can be any name or number; we recommend using a descriptive
The visual appearence of the button changes immediately when you tap it.
However, the control system must always send a
video system when the button toggles between on and off. This ensures that
the status is updated accordingly.
SetValue
command to the
Example: Set the button with WidgetId = "togglebutton" to "on".
xCommand UserInterface Extensions Widget SetValue
WidgetId: "togglebutton" Value: "on"
21
Slider
Table of contents
Introduction
Create a user interface
API for in-room control
Widgets
Command reference
Troubleshooting
Tips and tricks
Examples
Widgets
Example of use: Dimmable lights, volume control.
A slider selects values within a set range. The minimum value is represented
by 0, and the maximum value is represented by 255. When the slider is being
pressed and moved, events are sent maximum 5 times a second.
When you tap the bar, the slider is immediately moved to that new position.
Events
Pressed Triggered when the slider is pressed
Value: N/A
Changed Triggered when the slider is moved while holding down, and when
the slider is released
Value: 0-255
Released Triggered when the slider is released
Value: 0-255
Example: Press the slider with WidgetId = "slider", and move it into a new
position ("68"), and release.
Terminal mode
*e UserInterface Extensions Event Pressed Signal: "slider"
** end
*e UserInterface Extensions Event Changed Signal: "slider:32"
** end
*e UserInterface Extensions Event Changed Signal: "slider:68"
** end
*e UserInterface Extensions Event Released Signal: "slider:68"
** end
The visual appearence of the slider changes immediately when you tap or slide
it. However, the control system must always send a
video system to tell the new position of the slider. This ensures that the status is
updated accordingly.
SetValue
command to the
Example: Set the slider with WidgetId = "slider" to position "98".
Example of use: Set the desired temperature in the room.
Aa...
Events
Pressed Triggered when one of the spinner buttons is pressed
Value: <increment/decrement>
Released Triggered when one of the spinner buttons is released
Value: <increment/decrement>
A spinner is used to step through a list of values. You may use the two buttons
to increment or decrement a number, or to step through a list of options.
Use the
Example: Press and release the decrement button of the spinner with
WidgetId = "spinner".
SetValue
command to add text between the buttons.
Terminal mode
*e UserInterface Extensions Event Pressed Signal: "spinner:decrement"
** end
*e User Interf ace Extensions Event Released Si gnal: "spinner:decrement"
** end
Clicked Triggered when one of the spinner buttons is released
Value: <increment/decrement>
*e UserInterface Extensions Event Clicked Signal: "spinner:decrement"
** end
Example of use: Room presets for lighting, for example three buttons that show
Dark, Cool, Bright.
If you want to have the buttons linked so that only one can be selected at a time
(radio buttons), consider to use Group buttons.
Text
active
Events
Pressed Triggered when the button is pressed
Value: N/A
Buttons with custom text come in different sizes. The size determines the
maximum number of characters you can add. Text does not wrap to a new line.
You cannot use the
A button has two states: active and inactive. You do not have to set the button in
active state when someone taps it; the button can be used to just send a signal
without changing the button's visual state.
Example: Press and release the button with WidgetId = "button".
Example of use: Controls for a media player, or other devices that can start,
stop, pause.
active
Events
Pressed Triggered when the button is pressed
Value: N/A
Released Triggered when the button is released
Value: N/A
There are buttons with different symbols under the Icons tab in the library. Such
a button has similar behavior as a button with custom text.
A button has two states: active and inactive. You do not have to set the button in
active state when someone taps it; the button can be used to just send a signal
without changing its visual state.
Example: Press and release the button with WidgetId = "symbol".
Terminal mode
*e UserInterface Extensions Event Pressed Signal: "symbol"
** end
*e UserInterface Extensions Event Released Signal: "symbol"
** end
Clicked Triggered when the button is released
Value: N/A
*e UserInterface Extensions Event Clicked Signal: "symbol"
** end
Example of use: Room presets that are mutually exclusive, like room presets
where you can choose between Dark, Cool, and Bright. Remember to unselect
(release) the preset, if the preset is no longer valid (for instance when changing
the lights with a wall control, or a slider on the Touch10).
TextTextText
One button selected
Events
Pressed Triggered when one of the buttons is pressed
Value: The GroupID of the button (within the group) that was
pressed
We provide groups of either two, three or four buttons with custom text. The
buttons within a group are linked so that only one can be selected at a time
(also known as radio buttons).
The size of the button determines the maximum number of characters you can
add. Text does not wrap to a new line. You cannot use the
to change the text dynamically.
Example: There are four buttons in the group with WidgetId = "groupbutton".
The visual appearence of the button changes immediately when you tap it.
However, the control system must always send a
video system when one of the buttons are tapped. This ensures that the status
is updated accordingly.
Use the
button is highlighted.
UnSetValue
command to release all buttons in the group so that no
Example of use: Help text, instructions, explanation of what different presets
mean, or informative text from the control system, such as “The projector is
warming up”.
The text box with larger font size is primarily meant for status values, such as
the current temperature in the room.
Text boxes come in different sizes. They have up to two lines of text and the
text automatically wraps to the new line.
A small text box with larger font size and no line wrap is also available.
You can define the initial text for the text box in the editor, and later on use the
SetValue
command to enter text dynamically.
Events
None
Commands
Use the
SetValue
Example: Set the following text in the text box with WidgetId = "textbox": "The
projector is warming up.".
command to set the text in the text box.
xCommand UserInterface Extensions Widget SetValue
WidgetId: "textbox" Value: "The projector is warming up."
Sent by the video system when a widget is first pressed.
Equivalent to the UserInterface Extensions Widget Action event with Type
"P r e s s e d ".
*e UserInterface Extensions Event Pressed Signal: Signal
where
Signal
: String (0, 255)
The format of the string is “<WidgetId>:<Value>”, where <WidgetId> is
the unique identifier of the widget that triggers the event, and <Value>
is the value of the widget. The range of allowed values depends on the
widget type.
UserInterface Extensions Event Released
Sent by the video system when a widget is released (even if moving the finger
out of the widget before releasing it).
Equivalent to the UserInterface Extensions Widget Action event with Type
"Released".
*e UserInterface Extensions Event Released Signal: Signal
where
Signal
: String (0, 255)
The format of the string is “<WidgetId>:<Value>”, where <WidgetId> is
the unique identifier of the widget that triggers the event, and <Value>
is the value of the widget. The range of allowed values depends on the
widget type.
UserInterface Extensions Event Changed
Sent by the video system when changing a widget's value (applies only to
toggle buttons and sliders).
Equivalent to the UserInterface Extensions Widget Action event with Type
"Changed".
*e UserInterface Extensions Event Changed Signal: Signal
where
Signal
: String (0, 255)
The format of the string is "<WidgetId>:<Value>", where <WidgetId> is
the unique identifier of the widget that triggers the event, and <Value>
is the value of the widget. The range of allowed values depends on the
widget type.
UserInterface Extensions Event Clicked
Sent by the video system when a widget is clicked (pressed and released
without moving the finger out of the widget).
Equivalent to the UserInterface Extensions Widget Action event with Type
"Clicked".
*e UserInterface Extensions Event Clicked Signal: Signal
where
Signal
: String (0, 255)
The format of the string is “<WidgetId>:<Value>”, where <WidgetId> is
the unique identifier of the widget that triggers the event, and <Value>
is the value of the widget. The range of allowed values depends on the
Sent by the video system when someone uses one of the controls on the user
interface (in-room control panel).
Equivalent to the UserInterface Extensions Event
Depending on the action type, this event it equivalent to the UserInterface
Extensions Event Pressed, UserInterface Extensions Event Changed,
UserInterface Extensions Event Released, or UserInterface Extensions Event
Clicked events.
Sent by the video system when the configuration file for the user interface
extensions has been updated, i.e. when exporting a new configuration from the
in-room control editor to the video system.
: <Pressed/Changed/Released/Clicked>
Pressed: Sent when a widget is first pressed.
Changed: Sent when changing a widget's value (only for toggle buttons
and sliders).
Released: Sent when a widget is released (even if moving the finger
out of the widget before releasing it).
Clicked: Sent when a widget is clicked (pressed and released without
moving the finger out of the widget).
31
Commands
Table of contents
Introduction
Create a user interface
API for in-room control
Widgets
Command reference
Troubleshooting
Tips and tricks
Examples
Command reference
UserInterface Extensions Widget SetValue
This command sets the value of the given widget, and the UserInterface
Extensions statuses are updated accordingly. If the value is out of range, the
command returns an error.
USAGE:
xCommand UserInterface Extensions Widget SetValue Value: Value
where
Value
WidgetId
WidgetId:
: String (0, 255)
The value of the widget. The range of values depends on the widget
type.
: String (0, 40)
WidgetId
UserInterface Extensions Clear
This command deletes all user interface extensions (widgets) from the video
system.
USAGE:
xCommand UserInterface Extensions Clear
UserInterface Extensions List
Use this command to list all user interface extensions (widgets) that exist on the
video system.
USAGE:
The unique identifier for the widget.
UserInterface Extensions Widget UnsetValue
This command empties the value of the given widget, and the UserInterface
Extensions statuses are updated accordingly. The user interface is notified that
the widget is no longer selected.
Sign in to the video system's web interface with administrator credentials,
navigate to Integration > In-Room Control. Click the arrow to show the Development Tools.
Overview of all widgets and their status
The Widget State Overview window lists all widgets, and their status. The status
is shown in the Current Value column.
If the Current Value column is empty, the widget has not been initialized and has
no value. We recommend that the control system initializes all widgets when it
initially connects to the video system.
Send value updates to the video system
A control system sends
update a widget. For test puposes, you can use the Update Value column in the
Widget State Overview window to simulate a control system.
Enter a value in one of the input fields to immediately send the corresponding
SetValue
be updated, and the Touch10 in-room control panel changes accordingly.
Click Unset to clear the value of the widget (send an
If a control system is connected to the video system, the Current Value and Update Value columns may come out-of-sync. The Current Value column
always shows the current status, regardless of whether the
command to the video system. The CurrentValue column (status) will
is sent from a real control system, or from the Update Value column.
Send command
to update widget
35
Check for events and status updates
Table of contents
Introduction
Create a user interface
API for in-room control
Widgets
Command reference
Troubleshooting
Tips and tricks
Examples
Troubleshooting
All events and status updates related to widgets appear immediately in the Log
window. Events are prefixed with *e, and statuses are prefixed with *s.
Events appear when you use the controls on the Touch10 user interface, and
the status is updated when a command, which changes the video system's
status, is sent to the video system.
Re-register to feedback from the video system when either
the video system or the control system restarts
When either the video system or the control system restarts, the control system
must re-register to the events that the video system sends when someone uses
the Touch10 in-room controls or pushes a new in-room control panel to the
Touch10.
Consult the API for in-room control chapter for more details.
Use the
SetValue
command to set the initial values.
Always send values back to the video system when
something changes
To avoid unexpected behavior and ambiguities, the control system must always
send
applies also when the change is triggered by someone using the controls on
the Touch10.
For example, it makes no difference if you use a slider on the Touch10 incontrol panel to dim the light, or a physical dimmer in the room, or another
SetValue
commands to the video system when something changes. This
touch panel. The control system must always send the dimmer value back to
the video system using the
SetValue
command.
Update the in-room control panel
Table of contents
Introduction
Create a user interface
API for in-room control
Widgets
Command reference
Troubleshooting
Tips and tricks
Examples
Tips and tricks
Choose an in-room control icon
When you export a new in-room control panel to the video system, the old
panel is overwritten and replaced by the new one.
a. Launch the in-room control editor from the video system's web interface.
b. Create the in-room control panel you want, or import a previously saved
panel from file (Import > From file).
c. Click Export > To codec.
Remove the in-room control panel and icon
If there is an in-room control panel on the video system then there is also an
in-room control icon in the Touch10 status bar. Even if the panel is empty and
contains no widgets, both the icon and the panel will be visible.
The icon to tap to open the in-room control panel appears in the status bar on
Touch10. This icon is also known as the entry icon.
In-room control icon
You can choose between two icons: a light bulb (default), or a generic utility
icon. We recommend that you use the light bulb for environmental controls like
lights and blinds, and the generic utility icon for other things.
a. Launch the in-room control editor from the video system's web interface.
Perform the following steps to remove the in-room control panel and icon from
Touch10:
a. Launch the in-room control editor from the video system's web interface.
b. Click Settings.
c. Click the Delete icon in the Remove configuration section.
b. Click Settings.
c. Click the entry icon that suits your needs.
d. Click Export > To codec to apply the change.
The following examples are meant for inspiration and to give some guidance
on best practices. It is not mandatory to design and implement controls as
illustrated in these examples.
Group controls that belong together
Consider grouping controls that belong together on the same page. The pages
you create in the in-room control editor appear as separate tabs on the control
panel.
The combination of a slider and a toggle button could be used to control lights.
The toggle button switches the lights on or off; the slider serves as a dimmer.
Combination of slider and toggle button
The combination of a spinner and a large font text box (value) may be used to
control temperature. Use the spinner to set the desired temperature, and the
large font text box to show the current temperature.
Large font text box
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Group button with three mutually exclusive options
Consider the following strategy:
• Set the slider to minimum when the user turns the lights off.
• Set the toggle button to off when the user moves the slider to its minimum.
• Remember the value of the slider when the lights are turned off, so that you
can return to this value when the lights are turned back on again.
If the light is at 40 %, when the user switches it off, he or she would expect it
to go back to 40 % (not maximum) when switching the lights on again.
• When the user selects one of the options in the group button (a light preset),
set the sliders and toggle buttons accordingly.
• If the lights are changed away from a preset, for instance by changing a
slider or toggle button, unselect all options in the group button.
A spinner with text between the up and down arrows
For the best user experience remember the following:
• Update the large font text box as the temperature in the room changes.
• Update the text field of the spinner when someone tap the up and down
arrows.
Consult the Widgets chapter for details about how to update the spinner's text
field and the large font text box.
You can either use a spinner, or up and down arrows from the Icons tab in the
widget library.
A button can be used just to send a signal, without changing the button's state
or visual appearance.
As an example, use the All lights on button to switch on all lights. Do not change
the button's color from gray to blue, but update the other light controls to reflect
the true status of the room.
A button that does not change color
(from gray to blue) when used
Consider the following strategy:
• Tilt the slides as response to a short press on a direction arrow. If tilted all
the way, move the blinds up or down incrementally.
• As response to a long press on a direction arrow, start moving the blinds in
that direction. They do not stop until all the way up or down.
• Short press any button in order to stop the movement after a long press.
Then no separate stop button is necessary.
Group buttons are ideal when you want buttons to be linked, so that only one
can be selected at a time. For example room presets.
When the individual buttons in a group are too small to contain the text that
describes their function, consider to use text boxes for the description.
THE SPECIFICATIONS AND INFORMATION
REGARDING THE PRODUCTS IN THIS MANUAL
ARE SUBJECT TO CHANGE WITHOUT
NOTICE. ALL STATEMENTS, INFORMATION,
AND RECOMMENDATIONS IN THIS MANUAL
ARE BELIEVED TO BE ACCURATE BUT ARE
PRESENTED WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED. USERS MUST TAKE FULL
RESPONSIBILITY FOR THEIR APPLICATION OF
ANY PRODUCTS.
THE SOFTWARE LICENSE AND LIMITED
WARRANTY FOR THE ACCOMPANYING PRODUCT
ARE SET FORTH IN THE INFORMATION PACKET
THAT SHIPPED WITH THE PRODUCT AND ARE
INCORPORATED HEREIN BY THIS REFERENCE. IF
YOU ARE UNABLE TO LOCATE THE SOFTWARE
LICENSE OR LIMITED WARRANTY, CONTACT
YOUR CISCO REPRESENTATIVE FOR A COPY.
On our web site you will find an overview of the worldwide Cisco contacts.
Go to: http://www.cisco.com/go/offices
Corporate Headquarters
Cisco Systems, Inc.
170 West Tasman Dr.
San Jose, CA 95134 USA
NOTWITHSTANDING ANY OTHER WARRANTY
HEREIN, ALL DOCUMENT FILES AND SOFTWARE
OF THESE SUPPLIERS ARE PROVIDED “AS IS”
WITH ALL FAULTS. CISCO AND THE ABOVENAMED SUPPLIERS DISCLAIM ALL WARRANTIES,
EXPRESSED OR IMPLIED, INCLUDING, WITHOUT
LIMITATION, THOSE OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT OR ARISING FROM A COURSE
OF DEALING, USAGE, OR TRADE PRACTICE.
IN NO EVENT SHALL CISCO OR ITS SUPPLIERS
BE LIABLE FOR ANY INDIRECT, SPECIAL,
CONSEQUENTIAL, OR INCIDENTAL DAMAGES,
INCLUDING, WITHOUT LIMITATION, LOST
PROFITS OR LOSS OR DAMAGE TO DATA ARISING
OUT OF THE USE OR INABILITY TO USE THIS
MANUAL, EVEN IF CISCO OR ITS SUPPLIERS
HAVE BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
Any Internet Protocol (IP) addresses and phone
numbers used in this document are not intended
to be actual addresses and phone numbers. Any
examples, command display output, network
topology diagrams, and other figures included in
the document are shown for illustrative purposes
only. Any use of actual IP addresses or phone
numbers in illustrative content is unintentional and
coincidental.
All printed copies and duplicate soft copies are
considered un-Controlled copies and the original
on-line version should be referred to for latest
version.
Cisco has more than 200 offices worldwide.
Addresses, phone numbers, and fax numbers are
listed on the Cisco website at www.cisco.com/go/
offices.
Cisco and the Cisco logo are trademarks or
registered trademarks of Cisco and/or its affiliates
in the U.S. and other countries. To view a list of
Cisco trademarks, go to this URL: www.cisco.com/
go/trademarks. Third-party trademarks mentioned
are the property of their respective owners.
The use of the word partner does not imply a
partnership relationship between Cisco and any
other company. (1110R)
45
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